Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • tbd Metascore
    • 70 Critic Score
    Asdivine Cross turns out to be a surprisingly pleasant adventure to plod through. It is not too expensive and not too long, either, so it can easily fit in between meatier titles played at home and in shorter sessions on public transport and the like. Its shortcomings in terms of presentation may make it harder to grow fond of, especially early on because it does not do quite enough to make its interesting characters and story stand out. It is nevertheless a title with enough good qualities and even some surprising efforts that wouldn't normally be expected from a smaller title such as this, which all contribute to make it a recommended buy for people yearning for a 16-bit style RPG that is not a remake of something already existent.
    • 78 Metascore
    • 60 Critic Score
    In a generation that has struggled with finding the right balance of pace, it is refreshing to see a developer place a great deal of emphasis on patient gameplay and actually pull it off. Vertical progression and slow movements are valued over everything else, and these are the two elements that allow TumbleSeed to thrive as much as it does. Unfortunately, that same level of importance given to fine tuning the controls and concept is noticeably lacking in the level design, as roguelike randomisation is given priority over traditional, handcrafted stages. Along with too many power-ups and unlockable skills that trivialise most of the difficulty, TumbleSeed fails to live up to all its potential despite the clear amount of creativity put into its premise and a strong first impression.
    • 64 Metascore
    • 60 Critic Score
    Puzzle Adventure Blockle is one of the better puzzlers, and, luckily, one of the cheaper ones, too. Its only major flaw seems to be its disappointingly low replay value, as well as the absence of a decent "bait," which would force players to try and reach its end.
    • 77 Metascore
    • 60 Critic Score
    An interesting idea that is lots of fun given the right crowd, but despite its best efforts to make for intriguing level design, the more bells and whistles added to the kitchen layout, the more room there is for frustration to creep in. Overcooked! Special Edition is the best value version so far, with DLC already included, and those that enjoyed it before will enjoy it again. However, just be warned that solo players should steer clear, and those wanting multiplayer fun need to make sure those in tow are not inept at juggling numerous tasks under tense conditions or else the entire group will just quickly start to hate the game and each other…
    • tbd Metascore
    • 60 Critic Score
    In a fair, yet plausible attempt to establish which kind of audience Defend Your Crypt seems targeted at - or more appropriate to recommend to - it's honestly quite difficult to go beyond those who want to try every single decent-to-good puzzle game available on their 3DS systems. The inherent simplicity of its core mechanics is at the same time a quality and a limit, and while it's perfect for short bursts - making the 3DS its ideal home - monotony lurks in the depths of this crypt during more prolonged play sessions.
    • 82 Metascore
    • 90 Critic Score
    Looking for a fast-paced, patience-testing, platforming challenge that may well make you want to throw your Nintendo Switch across the room in frustration? Then Slime-san is for you! Fans of Super Meat Boy and its ilk will be right at home with this addictive, excellently presented piece of gaming goodness that will have players tearing their hair out, but unable to put down until every drop of juice (or 'slime') has been squeezed out of it.
    • 72 Metascore
    • 80 Critic Score
    Namco Museum doesn't have a new hidden gem to offer or gimmicks to reinvent classic titles, but what it does offer is an experience that brings the arcade home. Quality of life features like save states and hints have been added to negate archaic design frustrations, and an option to rotate the screen to look like an arcade cabinet is an ingenious addition bursting with charm. Pac-Man Vs.'s lack of online does stand out as a disappointment, but the collection's roster is strong enough to make up for it. With so many unique ways to interact with the Nintendo Switch, the arcade hasn't felt this alive in years.
    • 59 Metascore
    • 40 Critic Score
    Despite what seems like a sincere attempt at trying to stray away from the typical licensed game pitfalls at first, Cars 3: Driven to Win strays off course almost immediately and winds up just another disappointing movie tie-in. The amount of content packaged in almost feels illusory at times, as the presentation gives the impression of a deeper experience. The Hall of Fame mechanic promotes tedium instead of overcoming challenge, and a lack of online multiplayer severely holds the content back. Tracks with no discernible identity and mechanics that feign complexity only serve to make Driven to Win feel even more like a blatant advertisement. With Mario Kart 8 already out for the Switch and better than ever, there's little reason to give Lightning McQueen the time of day.
    • 67 Metascore
    • 80 Critic Score
    It may not be for everyone, but for the more creative of players, Miitopia is a dream. It's genuinely funny, utterly engrossing, and worth the asking price just to see yourself striding valiantly through a forest with Professor Layton, Judge Dredd, and Lady Gaga in tow.
    • 69 Metascore
    • 80 Critic Score
    It proves to be a fun and inventive puzzle platformer that feels completely original within the franchise. The only complaint that can be levelled towards it is that it doesn't run well at all on older models of 3DS.
    • 69 Metascore
    • 70 Critic Score
    A worthy debut for not only the series but also the genre on Nintendo Switch, Fate/Extella: The Umbral Star combines a solid foundation of enemy wave eliminations and territory domination with a surprisingly developed and engaging narrative, despite the various camera issues and regular jargon blockage. It is definitely a slow burner that fits well into a mindless brawler or an intriguing fable on demand.
    • 83 Metascore
    • 80 Critic Score
    A brilliant and refreshing competitive multiplayer experience, both online and offline, which really fills a void in that regard for the system.
    • 70 Metascore
    • 70 Critic Score
    Mighty Gunvolt Burst combines the better aspects of Beck's disastrous first outing and wraps them up in a compact retro-styled package, with a Gunvolt ribbon tied around for good measure. A solid run-and-gun 2D platformer that adds flair and function to the wheel rather than reinventing it completely, but often hits the road bumps named accessibility and hardware adaptiveness.
    • tbd Metascore
    • 50 Critic Score
    While very niche, Alchemic Dungeons offers quite the fun and intrinsically addictive little experience. Sadly, though, it's also a fundamentally flawed title thanks to the regular poor design decisions that litter the entire experience. A little extra effort put into this port with more unlockables, some way to carry things over to subsequent play-throughs and ideally more difficulty options would have made this really stand out.
    • 62 Metascore
    • 80 Critic Score
    Levels+: Addictive Puzzle Game gets straight to the point with its title and the gameplay itself. As with the classics from this genre, this little minx lures you in and refuses to let go. It has deceptive simplicity and hidden depth that will keep players hooked for far longer than they might expect. The addition of some online elements would have been beneficial, but this is still ideal for all levels of Nintendo Switch-owning puzzle fans.
    • 75 Metascore
    • 50 Critic Score
    Bulb Boy certainly has an intriguing visual concept, but lays it on a bit thick with the weird and wacky side of things later on without really explaining why, or even bothering to draw everything together into a cohesive package. Rather than being an extremely smart point-and-click adventure with mind-bending puzzles and a clever-but-creepy storyline, it instead strings together a handful of simple scenarios that do not hold the attention for long, and barely offer any challenge - unless awkward controls and long re-loads count. To top it off, there is barely any story to tickle gamers' imaginations, and then it finishes in about an hour, which for its price makes it hard to recommend.
    • 78 Metascore
    • 70 Critic Score
    Death Squared is a cocktail of two things that, theoretically, could never become a successful mix. Having said that, and although combining couch gaming and puzzles is a concept that doesn't work as well as intended, SMG Studio handles its unique idea quite alright. As a result, those who'll look past its few flaws will surely have a blast here.
    • 69 Metascore
    • 80 Critic Score
    While De Mambo might not be the most friendly platformer or accessible party fighter, its frantic play-style and unsettling atmosphere make it one of the most unique titles available for the Nintendo Switch. A lack of online multiplayer does stick as a rather big disappointment, but the single-player content and local multiplayer more than make up for a lack of global mamboing. Between dance-like controls and a single-player that's equal parts addictive and challenging, De Mambo not only manages to be an engagingly speedy platformer, it excels at it.
    • 44 Metascore
    • 20 Critic Score
    The idea of implementing roguelike elements and endless game design in old-school survival horror has potential, but Vaccine fails to capitalise on it. Aspects where the developers could have improved on were perks that could allow a 180-degree turn, a map system, or even a combo system where it can be possible to earn back extra time like Resident Evil's The Mercenaries mode. With much more variety in level design and more enemies, Vaccine could have been an interesting guilty pleasure. In its current state, this seems more like pre-alpha build with many of the features not yet implemented.
    • 60 Metascore
    • 60 Critic Score
    I and Me looks like a beautifully hand-drawn game that controls quite well. Its fluid movement makes navigating the stages easy, with no mechanical drawbacks. However, the promise of a deep and meaningful story is hurt by the hard-to-read cursive font used to present all the narration, thus losing all the appeal of what is supposed to feel like a haunting tale. Beyond that, though, the stages are pretty easy to figure out and complete, though playing around with the four main mechanics introduced with each new season is fun in itself, and allowing for experimentation strengthens them. The hints that the game offers up actually overstep their mark, and instead they solve the puzzle entirely; however, they hardly need to be used, as I and Me rarely lifts the difficulty metre at all.
    • 69 Metascore
    • 70 Critic Score
    Kirby's Blowout Blast on Nintendo 3DS eShop isn't going to be lighting anyone's world on fire, but it's a bite-sized little beauty for Kirby fans. Its short stages and score-based focus deliver a highly inviting title with extra replayability that completely captures the heart of Kirby adventures. While the cost is fair, it's sadly far too short and a full version of this would have been very welcomed.
    • 66 Metascore
    • 70 Critic Score
    Thanks to a mix of the accessibility of the 3DS and the small level lengths, Runbow Pocket manages to be a fun way to kill a few hours without feeling derivative of its Wii U and Steam counterparts. Unlockables don't hold much weight in the grand scheme of things, but they occur frequently enough to ensure that just about every success is a rewarding one. Stages are designed to be completed in under a minute, incentivising quick, satisfying bursts of gameplay over longer and more traditional platforming. The lack of elaborate set pieces and sophisticated design does hold back the overall experience, but the great use of colour at the core of each stage makes for a vibrant world worth jumping in and out of, even for just a few minutes at time.
    • 59 Metascore
    • 60 Critic Score
    Ultimately, for those that enjoy the core shooter element, Radiantflux: Hyperfractal probably delivers value for money. However, it also feels incomplete - a mess of random things jumbled together. While the randomness itself provides some entertainment, it's hard to feel satisfied with the game when it's over. A little more development effort could have gone a long way here.
    • 56 Metascore
    • 40 Critic Score
    Essentially, Back to Bed is a game about figuring out how to redirect a hapless moving creature to safety over weird landscapes. If you want to play a game, then, about figuring out how to redirect a hapless moving creature to safety over weird landscapes, then it's hard not to recommend… Lemmings. It's not that Back to Bed does much wrong, it just doesn't quite do enough right to sustain interest.
    • 53 Metascore
    • 50 Critic Score
    There are some titles that have high replay value despite their simplicity, but Flip Wars is not one of them, as this is nothing but a simple mini-game turned full game. In other words, while this is definitely cheaper, better save that pizza money for Splatoon 2… or pizza.
    • 87 Metascore
    • 70 Critic Score
    SteamWorld Heist is a decent length when factoring in the wide range of difficulty settings, and the fact you will be playing some missions a few times. Essentially, this is a well-made squad-based strategy that gives a choice: go in guns blazing…. or go in gun blazing. While the game is heavy on the tactics, it's never heavy on subtlety. It's nice it wastes little time, but it also suffers from a lack of diversity because of it. It's thus probably better for those looking for a game to play on/off rather than binge over.
    • 78 Metascore
    • 90 Critic Score
    With Nintendo having little experience with DLC, there was always a question as to if the developer could do it right, and it seems unquestionable that the team knocked this one out of the park, adding some new content, giving a completely new game mode, and also including cosmetic little bonuses for series fans out there. The next DLC has only been hinted at so far, but it has been shown to be based around the fan-favourite four champions, and if it's even half as good as this then fans are in for a treat.
    • tbd Metascore
    • 80 Critic Score
    Coming relatively cheap and offering interesting new characters to play as, and most of them being good units, too, the Cipher Companions Pack is arguably the best DLC pack to be made available for Fire Emblem Echoes: Shadows of Valentia. It took a bit longer to come out, but the wait was well worth it, and this ends the onslaught of DLC for this latest Fire Emblem game on a high note. It's always tough to know what kind of value to attribute to any kind of DLC, as the main game has to be thoroughly enjoyed first before anyone should consider purchasing any, but this one is without a doubt the easiest to recommend of all those released, due to its lower price and how good the characters proved to be.
    • 78 Metascore
    • 80 Critic Score
    It's not ground-breaking or genre-defining, but Electronic Super Joy masters the retro-style platformer. It's stunning visually and sonically, and the presentation is tied in directly to the arresting gameplay that's complemented perfectly by tight controls and super smart level design. Hardcore platforming fans will be completely at home here.
    • 56 Metascore
    • 40 Critic Score
    Armikrog is often too old-school for its own good, and it's impregnable for those who don't know the genre for all its faults. Those that manage to scratch the surface won't necessarily be rewarded for their efforts, either, with a paper-thin plot and characters that are just too hard to root for. The art style (and opening song) may be enticing, but sadly that's all that this retro-styled point-and-clicker has to offer.
    • 63 Metascore
    • 60 Critic Score
    NBA Playgrounds plays well to the strengths of the Nintendo Switch, providing a fun multiplayer basketball game, with authentic players and commentary. Difficulty spikes in solo play are too steep to ignore, though, and the current absence of online play greatly diminishes long-term viability. A great game is here, but not yet at the surface.
    • 64 Metascore
    • 70 Critic Score
    While RPG Maker Fes is not perfect, it is a fantastic leap into RPG game creation for newcomers. With its simplified toolset that does away with most of the programming features in order to allow for a streamlined system of creation, the simple act of building a world will still require patience and time. Fans of the series will find plenty to salivate over in this new game, and the thought of sharing their creations with users around the world, and in turn playing around in other created worlds, is what is going to give this game plenty of legs for many years. Though it does lack the ability to actually create original sprites and character or enemy portraits, it still provides enough presets to make some truly unique worlds and adventures. The only limitation is the creator's imagination.
    • 66 Metascore
    • 70 Critic Score
    Oceanhorn is a competent, budget, bite-sized Zelda-like experience that is not without its flaws, both in terms of glitches and in terms of sheer game design. Those, however, are not inherent to the Nintendo Switch version itself but are found in all releases of the game and, despite those, it still manages to entertain, to provide a jolly good time and to even impress at times with the graphical effects it pulls off, although the graphical side of things has high and low points, notably in its draw distance at times. It is, however, priced fairly for what it offers and, due to its mobile lineage, it plays best on Switch in handheld mode due to the touch screen aiming for spells and touch menu features, making this effectively potentially the best home conversion, simply because it can be enjoyed on the big screen just as much as on the go, where it truly shines. It is just simply sad that despite being re-released multiple times, a lot of its elements are left as-is when they could have been improved, but there's hope at least that the upcoming sequel, Oceanhorn 2: Knights of the Lost Realm will not repeat any of these. Do not be mistaken, though: Oceanhorn: Monster of Uncharted Seas is still a lot of fun to play.
    • 76 Metascore
    • 90 Critic Score
    Ever Oasis is a masterfully crafted piece of gaming software that manages to introduce a lot of original town management elements into an action RPG without feeling overwhelming or too hard to understand even for younger audiences, all while offering a solid experience gameplay-wise, as well as visually and audibly.
    • 82 Metascore
    • 80 Critic Score
    Whilst it starts off somewhat slow, Shantae: Half-Genie Hero quickly kicks into top gear and stays there right until the end, making for one of the most engrossing 2D platform adventures of recent times. A few unnecessary special abilities may have been tacked on, but the balance for the essential ones is spot on. Also, it may suffer from being too easy on the standard difficulty setting, but there is a harder setting for veterans to tackle, as well as plenty of reasons to revisit the different levels included, with a Metroid-esque feel to proceedings at times.
    • 77 Metascore
    • 70 Critic Score
    Overall, ARMS is delightfully quirky, surprisingly deep and, most importantly, strikingly self-confident. Whilst its vibrant and over-the-top aesthetic might have some expecting a shallow and simplistic experience, persevering with and embracing the game's sharp initial learning curve reveals a strong-willed and very detailed gameplay core. Nintendo made the right choice in highlighting the motion controls, which is by far the best way to play.
    • 76 Metascore
    • 60 Critic Score
    If it wasn't for its faithful retro presentation and soundtrack, Mighty Gunvolt Burst would be a pretty forgettable and by the numbers Mega Man clone. This is fine for children who are just getting into 2D run-and-gun action since, at the time of this review, there is no Virtual Console on the Nintendo Switch. The best part of playing Inti Creates' latest release is just experimenting with the possible combinations to make all kinds of wonderful weapons of death.
    • 84 Metascore
    • 90 Critic Score
    One of the most famous Neo Geo shmups, Blazing Star fetches a pretty high price online these days for a full copy, so its inclusion at such a comparatively low price on a digital platform, on a system in which it is actually very playable (unlike the release on smart devices), both at home and on the go, is hard to miss out on for fans of the game itself in particular, or shmups in general, or even Neo Geo far and wide. Even those who already own a physical copy should not find it difficult to consider rebuying. Indeed, if anyone can afford a physical copy of this, then the small price of this digital rerelease, which comes complete with online leader boards for them to show off their skills for the world to see, should not prove too hard to swallow. It is a great classic that deserves to be experienced today just as much as back when it just came out, if not for history's sake, then for its intrinsic quality alone.
    • 88 Metascore
    • 90 Critic Score
    It's almost incredible how well Cave Story has managed to stand the test of time. It isn't a particularly old title, but its limited resources and one-man development team seem like a recipe for a dated entry. Instead, it manages to justify its existence in any given generation with each re-release. The Island has yet to lose its lustre, the characters their charm, and the level design that sweet balance of difficulty, which makes defeating a challenging boss or getting through a brutal platforming section all the more satisfying. Beneath the surface lies a poignant narrative about the consequences of war that takes itself surprisingly seriously without compromising the overall whimsical mood. Cave Story+ isn't just a good game in 2017; it's downright impressive.
    • tbd Metascore
    • 80 Critic Score
    While it is, like most Fire Emblem DLC on 3DS, on the pricey side, this is up to this point by far the best value in terms of DLC, offering precious insight into the backstory of the characters that players will have grown fond of, as they take them from the status of weaklings to the status of liberators of the Kingdom of Zofia. Not only that, but it gives the precious opportunity to take control of characters whom within the main game are never controlled directly, but also unlocks permanent exclusive special weapons and scenes through support dialogue and memory prisms. All of it perhaps doesn't truly amount to enough for the price that is asked, but this is still better value for money than the previous three DLC packs. Now, all that remains is the upcoming package of exclusive playable characters from the Fire Emblem Cipher trading card game, to be made available at an as-of-yet undisclosed date.
    • tbd Metascore
    • 70 Critic Score
    This second DLC pack is, just like the first, just a tool to help players grind and farm for things a little easier than the first one allowed. However, whereas the previous pack only made marginally easier the things that could already be done in the base game, this one really does help things out by a lot for players looking to maximise the potential of their party, especially post-ending. While the Inner Sanctum is still easily doable mid-game, the other two maps that are part of this second round of DLC really should only be tackled last to earn the last few levels of experience before maximising a character, or to finish upgrading every important weapon or pieces of equipment in the case of the map that lets players grind money.
    • 56 Metascore
    • 30 Critic Score
    Such a let-down, and flawed in almost every aspect that made the full version so special. The stages themselves are fun, as expected, because they're capturing the only aspect of TT's fantastic LEGO games: the gameplay. This is a perfect example as to why people are dubious over handheld ports of titles. These butchered remains of fantastic games are an unnecessary addition for fans of the full version, and unworthy examples for those without the console edition. Avoid.
    • 86 Metascore
    • 90 Critic Score
    Besides Some technical limitations, Minecraft: Nintendo Switch Edition offers the same experience as other modern home console versions do, with the added benefit of being both playable anywhere, anytime. This is the key deciding factor that should determine whether one should pick this version or not over others, as this lets you play and build the same world, both at home and on the go, without any major compromises. The Wii U offered that comfort already with off-TV mode whenever someone else would want to use the TV for something else, but the Switch does way with the limitations of being away from the system hooked to the TV since the system here is completely portable, and this the best version possible outside of the realm of PC.
    • 81 Metascore
    • 90 Critic Score
    Disgaea 5 Complete is a natural fit for the Switch, as the features that make it more accessible than older titles in the series are highlighted through the portability of the platform. While already an excellent SRPG in its own right, the DLC added into the core game both provides a definitive experience for series veterans, while also offering several slight handicaps to newer players. Disgaea 5 Complete's strategic depth and genre-savvy charms feel perfect at home or on the go, making it an excellent addition to any growing Switch library.
    • 81 Metascore
    • 90 Critic Score
    This entry goes to show that there's room within the franchise to make different looking Fire Emblem entries that still feel true to the series but which also dare to not only tread new ground, but to do so in a great way. It's a well rounded package that is well balanced to please the majority of its audience, like the entire trilogy of Fire Emblem Fates before it, but while keeping it all confined to just one game with the complete epic story being accessible just from buying this one piece of software instead of it being spread out, and that's something to be thankful for.
    • tbd Metascore
    • 70 Critic Score
    Dragon Sinker might be one of KEMCO's best titles to date. With some 50 games already in their catalogue, Dragon Sinker stands out because it doesn't just settle for being like its influences. It finds incredibly clever ways to enhance the experience it has, and while much of what the player is doing is the same old song and dance, those little off beats more than make up for it.
    • tbd Metascore
    • 70 Critic Score
    Candy, Please! might have a lacklustre main mission, but as a whole feels much more guided than its predecessor. While its main objectives tend to feel hopeless at times, it's still nice to explore them. This is clearly the most well rounded part of this series, and it holds up remarkably well for how little there actually is.
    • tbd Metascore
    • 60 Critic Score
    Quiet, Please is a cute, smaller game, that nails the humorous aspects of point and click titles. However, the controls can be a bit too wonky, making actually playing the game harder than it needs to be. For fans of bite sized games, this one is definitely still worth a look.
    • 83 Metascore
    • 80 Critic Score
    If this really is the end of BOXBOY!, then it's an excellent high to go out on. Qbby's puzzling adventures in BYE-BYE BOXBOY! make for just as much of an addictive, brain-tickling masterpiece as they did in 2015. The amount of new material in the game is laudable, and it's all employed successfully: this is a finale worth checking out, be it by newcomers or veterans, alike.
    • tbd Metascore
    • 20 Critic Score
    The shame of it all rests in that Frontier Days: Founding Pioneers isn't broken. It functions perfectly fine. This means that it was developed in such a way that it was left a bland, emotionless husk of what it was trying to imitate. For a game without microtransactions, it manages to feel like a tremendous cash grab. While it's easy to say any game was made with love in it, this feels like it was terribly misplaced.
    • 74 Metascore
    • 40 Critic Score
    Kamiko costs about $4.99 and can be beaten in under an hour. Visually, it is nothing impressive or interesting... There are far better looking pixel art games out there on the Switch, such as Blaster Master Zero. The core mechanics aren't broken or anything, it is completely serviceable, but it just lacks anything of interest to make Kamiko worth any time at all.
    • 66 Metascore
    • 80 Critic Score
    Mr. Shifty's shifting is one of the most satisfying and enjoyable combat mechanics ever conceived. Teleporting through offices, smashing furniture and enemies in a flurry of kicks and punches is a wonderful visual spectacle, as well as an adrenaline-fuelled treat. Allowing the story to take a back seat so the action leads the way certainly feels like the best move in this case, but there's certainly some room for a more thought-out and quirky narrative. Meanwhile, some frustrating checkpoints can make the more frustrating fights that bit more annoying.
    • 81 Metascore
    • 90 Critic Score
    The wait was worth it for this puzzle mashup, as Puyo Puyo Tetris embodies everything great about its namesakes, and compliments the host hardware perfectly. Concerns arise about the lack of Japanese voice work as an option, but as an overall package of content and pure replayability there are few better crossovers than this one.
    • 84 Metascore
    • 80 Critic Score
    What starts off as a unique concept for a platformer doesn't stand up to extended play sessions, but those looking for a small arcade game with a lot of heart poured into it will find a lot to love here. Go! Go! Kokopolo 3D takes everything that was great about retro platformers and gives them a decidedly modern spin, and it works fantastically.
    • 92 Metascore
    • 90 Critic Score
    With extra polish, all DLC content included, plus various tweaks to improve the experience, Nintendo has delivered the ultimate Mario Kart experience for all comers, new and old alike.
    • 74 Metascore
    • 80 Critic Score
    While the core game itself shows its age, both in the visuals and partially as a result of the latter, in the gameplay stakes, the heap of additions and options added to this latest release of the Neo Geo cult classic help soften the deal, as it is clear what kind of audience re-releases of such old titles are geared towards: fans of retro games in general or of the Neo Geo/arcade titles in particular. As such, it does not disappoint in the slightest as it remains still a thoroughly playable and enjoyable experience that was in its time amongst the finest golf games available, but also one of the more accessible. Naturally, being a Neo Geo title at heart, Neo Turf Masters is still a very challenging one, and newcomers to the genre of video game golfing should not pick this one as their starting point, since it does not at all explain all the parameters that they should look out for before they hit the ball. Knowing the ins and outs of golf, either video game golf or the real sport, is a requirement for sure, lest the player be in for a steep learning curve. For all other players looking for some retro golf action at home and on the go thanks to the Switch, look no further!
    • 72 Metascore
    • 70 Critic Score
    Scribble definitely carves its own niche as a solid, out of the box party game for the Wii U. Since it doesn't require anyone to mess around with additional Wii Remotes or other accessories, it's really easy to set up and play anytime. It's hard not to wish there was slightly more to the game, and despite the simple controls, it would have been nice if there were a couple of options for alternative control setups. It won't turn any heads, but it's a solid Pictionary clone, and one that's sure to please party-goers of all ages.
    • 48 Metascore
    • 30 Critic Score
    Adding fresh ideas to revitalize an old idea can yield some excellent results. However, it requires a certain degree of effort to be put in to nailing what made the original great. Only then can the solid foundation be built upon. Snake games as a concept have had decades to become extremely polished, yet Sssnakes seems to ignore the lessons of the past in favour of trying new things. The result is a game that feels completely half-baked, with new "features" that struggle to stand up while the ground crumbles beneath their feet.
    • 78 Metascore
    • 90 Critic Score
    An often-forgotten gem of the Wii U library gets a new lease of life on its successor, and it marks a perfect stopgap between the majesty of Breath of the Wild and the carnage of Mario Kart 8 Deluxe later this month. Minor framerate issues and higher price tag aside, LEGO City Undercover ranks as one of the very best LEGO games and an ideal portable companion.
    • 67 Metascore
    • 40 Critic Score
    Besides a neat level editor to share stages with friends, there is nothing to be seen here that hasn't been seen countless times before - and more polished. While fun for half an hour, Urban Trial Freestyle 2 has no lasting appeal on its own, but is truly reliant on the level editor and user generated content. Other than that, there are better options out there if looking for a game like this.
    • 80 Metascore
    • 70 Critic Score
    The King of Fighters '98 looks, sounds and plays as great as ever, but there is no denying that its lack of modes that come as standard in just about every other fighter, including later versions of KOF '98, is a detriment to its broader appeal. That said, this is a faithful arcade port of one of the most prestigious fighting games and adds quality to the Switch's early selection of titles.
    • tbd Metascore
    • 80 Critic Score
    Metal Slug's speed, challenge, and overall fun, as well as the marvellously crafted cartoony visuals that come along with it, have not lost their charm after all these years. Sure, this is not as "complex" as the next in line, but it's still enjoyable and highly recommended for all retro-loving Switch owners.
    • 53 Metascore
    • 60 Critic Score
    Has-Been Heroes could be better if it had more depth, far more addictive if it wasn't as repetitive, and, most of all, an unquestionably worthy purchase if the gameplay didn't rely on randomness as much as it currently does so. Long story short: very one-more-try-ish, but also in definite need of some tweaking.
    • tbd Metascore
    • 80 Critic Score
    Another top quality retro game for Switch, NAM-1975 provides top tier multiplayer blasting action, a large range of customisation that the future Virtual Console would do well to copy, and classic pixel art. A short life span encourages quick bursts of play, but compliments its host hardware perfectly.
    • 72 Metascore
    • 70 Critic Score
    Yo-kai Watch 2: Bony Spirits is, at its stronger parts, a fantastic game about being young, curious, and free - a pleasant feeling most either feel or miss from their childhood days. Mixed with this is a huge feeling of impatience, fed by terrible gameplay choices to extend playtime during some of the worst sections of the game, which makes this sometimes feel like it is overstaying its welcome. Overall, it is a good catch 'em all game, but it is rough around the edges.
    • 72 Metascore
    • 80 Critic Score
    Snake Pass is a truly enjoyable, addictive and original platforming puzzler gem that really stands out. The only real issue is how short it feels. There are four worlds to complete, with fifteen stages in all, and an unlockable time-trial mode, but even with all that, there is a desire for more.
    • 85 Metascore
    • 80 Critic Score
    The Binding of Isaac: Afterbirth+ is the most updated console version and features two-player co-op. With both Joy-Con, there is a lot of game here to play with someone friendly. With over 10 endings and a seemingly endless amount of unlockable content/features, expect to get far beyond 100 hours logged in. For its price, The Binding of Isaac: Afterbirth+ pretty much has it all and more thanks to the Switch hardware. For some it may become a grind, and others may never be able to get past Edmund McMillen's wonderful sense of humour. Those who get beyond those quibbles will have one of the most addictive and creative indie games in their pockets and on their TV.
    • tbd Metascore
    • 70 Critic Score
    Amongst the ACA NeoGeo line of ports that have been made for the Nintendo Switch, The King of Fighters '94 surely stands among the better ones, although the core game was never close to perfection. Those in need of something better are advised to try ACA NeoGeo: The King of Fighters '98.
    • 76 Metascore
    • 80 Critic Score
    The fact that a game with this style of presentation works so well to make you feel uncomfortable and creep you out is a testament to how well written and designed it is. It would have been easy to put too much of one thing or another in it so that the subtle balance of it all would be lost and this adventure feel like a complete mess, but that's not the case. It's a truly disturbing story that demands using your imagination to perceive this as more than a bunch of huge pixels on a screen, and this involvement is part of what makes the cake lift at the end of the day, and that is a genuine tour de force. That's not to say that it's perfect, as some things are not always executed brilliantly, and yet, in the end, the atmosphere and immersion are not spoiled by such little shortcomings, and the experience ultimately still comes highly recommended.
    • 76 Metascore
    • 80 Critic Score
    Without a doubt this is one of the most enjoyable arcade experiences on Nintendo Switch right now. Sure, it may be a classic and shunned by some purely on that basis, but the core gameplay of ACA NeoGeo: Metal Slug 3 has held strong over time, and proves to be just as addictive and challenging as it ever was...plus, it still looks mighty fine indeed. With the added benefit of other versions of the game included right from the off, a selection of control options, special extra challenge modes, and online leaderboards, the only thing that could top this is an anthology collection, similar to the one found on Wii years ago.
    • 73 Metascore
    • 80 Critic Score
    Overall, Waku Waku 7 is an almost perfect port, which more than successfully transmits the spirit of the original arcade hit. While it does lack an extra layer of effort, which would elevate this piece of content amongst some of the best on the eShop today, this is still a captivating and unique experience that is well worth checking out regardless of experience with the genre. Avid fighter fans will find something nostalgic and refreshing about it, even today, and those with no prior experience will still find something unique and memorable at the heart of this retro beat-em-up. This is definitely one of the more exciting offerings from the ACA NeoGeo range.
    • 58 Metascore
    • 50 Critic Score
    Minus a couple hiccoughs here and there, ACA NeoGeo: World Heroes Perfect is a flawless, and 100% faithful version of the original arcade effort. However, this cannot change the fact that World Heroes Perfect was, and still is, nothing more than a generic fighter that pales in comparison to the strong competition in the genre, and even compared to SNK's more famous The King of Fighters line. In other words: this is nothing more than a collector's item product.
    • 84 Metascore
    • 90 Critic Score
    Nothing has changed here - this is still the same fantastic World of Goo that was so loved back on WiiWare, and now comes with the handy feature of including not only motion controls from the Wii version, but touch input from the mobile edition, as well as a great two-player feature and instant access to the atmospheric soundtrack. The core puzzles are as dastardly as ever, and feel just as fresh as they ever did, with numerous ways to solve them…and numerous ways to epically fail! Highly challenging, highly addictive, and, more than ever, leaving a thirst for a true sequel, World of Goo is a must for any Nintendo Switch owner.
    • 70 Metascore
    • 80 Critic Score
    ACA NeoGeo: Shock Troopers is an ideal game to add to anyone's Nintendo Switch library for playing while commuting, dropping into tabletop mode for some local co-operative action at a friend's house, or even diving into at home on the big screen to try and top the online leaderboards for that strong feeling of satisfaction. It may have a short playtime, but it is extremely enjoyable to go back to it again and again - a truly excellent dose of arcade fun.
    • 71 Metascore
    • 70 Critic Score
    "Games as an art form" is still a touchy topic. Little Inferno, however, is very obviously more art than game - an experimental meta piece that is a commentary on the mindless time waster games and consumerism in general around games... and it's both interesting and well put together. However, while it's evident the creators (impressively, just three people, Kyle 1, Kyle 2 and Alan) hold a real disdain for this type of title, they have managed to perfectly capture the compulsive addictiveness these products hold and have packed in some dark, yet witty, writing here and there, along with great presentation. Whilst this may be a commentary on the state of consumerism, though, it loses its own message thanks to one small issue: the cost of it, which may put some off. It's a nice, short, fun offering, but the cost could be a stickler for some given it is something that will only take an hour or two to "complete," and there is little reason to return to it afterwards. Those wanting more bang for their buck may be better off sticking with World of Goo, but those going in with the right expectations will no doubt enjoy this clever creation.
    • 77 Metascore
    • 70 Critic Score
    Similar to the actual programming idea from whence this takes inspiration from, Human Resource Machine is "easy" to learn but, at the same time, quite hard to correctly apply the acquired knowledge. While this basically means that it can lead to some frequent hair-pulling, and although this is not an experience that will last for long, most puzzle fans are strongly advised to try out Tomorrow Corporation's latest release now it's on Nintendo Switch.
    • 96 Metascore
    • 100 Critic Score
    If it really is the last major title that the Wii U ever sees, then it's a fantastic way to bow out - The Legend of Zelda has never been so perfect.
    • 62 Metascore
    • 50 Critic Score
    It seems cramming five games into one has resulted in rather stripped back versions of each main sport when compared to Mario's previous standalone offerings. Most of the charm and range of options to extend the life outside of a few multiplayer sessions is absent, so Mario Sports Superstars ironically ends up as a pretty boring affair, despite the number of events to play. Fine for a few online bouts, especially if lamenting the lack of football or baseball main series games, but don't expect this to occupy the 3DS for long.
    • 81 Metascore
    • 70 Critic Score
    Whilst not a lot happens on-screen during tracks, the presentation is still lovely and vibrant, with colours and panels changing and shifting in time with the great range of music on offer. Although VOEZ doesn't really lend itself well to long periods of play, many of the tracks are short enough that it can be played in quick bursts now and then, perhaps unlocking the generic light-hearted visual novel in the process. Comfort is a point of contention, but the concept is so incredibly simple and appealing that just about anybody will be able to pick up and enjoy tapping away to these beats. A welcome addition to the genre and the Switch library.
    • 55 Metascore
    • 60 Critic Score
    Overall, Othello is a difficult game to appraise. It's certainly not going thrill or blow anyone away. However, it does have hidden depths and is very suitable for play sessions in a variety of situations. There's really nothing it does wrong, although, to be frank, considering it's essentially the type of game typically seen on tablets and mobiles, it does perhaps lack some aesthetic padding and other features. Particularly glaring is the lack of online play, which certainly would have helped longevity considerably. However, while it misses a few features, it's still a nice, affordable, and simple board game to have available on Nintendo Switch. It could just do with more additions, whether aesthetic or simple touches, for the sake of variety and contrast. Considering this is not the only way to play the game, that lacklustre aspect of the game is the most disappointing. Hopefully it doesn't set a precedent for similar simple titles.
    • 52 Metascore
    • 30 Critic Score
    Like many others of its ilk, New Frontier Days - Founding Pioneers is full of the types of mechanics that make for very addictive gameplay - the type that have that "just one more minute" gameplay. Despite how it makes the hours fly by, though, this is ultimately a boring grind with no real depth, no heart, and nothing special here. With the superb Stardew Valley on the horizon for Nintendo Switch, fans of these types of games should try holding out until then and give this one a pass. Heck, you would even be better off with Farmville to tide you over…
    • 72 Metascore
    • 70 Critic Score
    For those wanting to scratch that 3D platform itch, and think that Super Mario Odyssey is too far off into the future, Skylanders Imaginators is the perfect remedy. Activision and Toys for Bob have once more delivered a highly entertaining adventure, filled with hidden goodies galore, and an amusing script, on top of an extremely solid platforming escapade. Newcomers may grow frustrated at the amount of content locked behind 'pay walls' ('toy' walls?) but the core story has enough meat to keep early Nintendo Switch adopters satiated; as for long-term fans with a large toy collection, this is superb.
    • 78 Metascore
    • 70 Critic Score
    Blaster Master Zero is a brief and faithful successor to Blaster Master. This may not be as hard as the NES game; it has modern conveniences like checkpoints and save files as it slavishly pays lip service to the classic. It does Sunsoft justice and perfectly captures that distinctive Sunsoft sound that they were known for in the NES generation. It is just too bad Inti Creates played it too safe and did not try to truly push Blaster Master Zero to the heights it could have reached. For $9.99, it is a decent throwback retro title.
    • 58 Metascore
    • 70 Critic Score
    Yes, this is way too expensive; yes, it's in need of a decent amount of fine-tuning here and there; and yes, after getting a taste of a mini-game you have pretty much experienced everything it has to offer. However, while 1-2-Switch is not as good as it should be for a launch title, and although it gives a bitter tech demo aftertaste, it's hard to deny how fun it can be when gathering a bunch of friends ready to go bat-switch crazy with it.
    • 80 Metascore
    • 80 Critic Score
    What a hidden gem! Snipperclips: Cut it Out, Together is a definite must-buy on Nintendo Switch, showing off not just a fantastic idea with great puzzles, but driving home the team-work element that works so well on Switch thanks to its 'play anywhere, anytime' ethos. Sit with a friend, get family members involved, or even go it alone, play it in tabletop mode, portable, or even on the big screen - whatever the case, it all works perfectly. This is going to eat away at the hours, without a doubt. SFB Games and Nintendo have struck gold with this one.
    • 72 Metascore
    • 80 Critic Score
    This year's edition of the Just Dance series lifts the game beyond its former releases thanks to its focus on treating players to various extras the more they play, as well as integrating the online component so smoothly. There will always be a tendency to jiggle the Joy-Con randomly - as with the Wii Remote in the past - in the hopes of cheating to get a decent score, but some of the fun factor is removed by doing that. Just Dance 2017 on Nintendo Switch is as close to perfection in the genre as possible, even if this version has lost some of the features included in the already released Wii U edition.
    • 84 Metascore
    • 90 Critic Score
    Shovel Knight: Specter of Torment is exceptional. It's always incredible to see what new ways Yacht Club Games is able to reimagine the same universe, and without fail, it does it in a way that makes the experience feel completely fresh. While the setting may be similar, Specter of Torment is so completely unlike the previous two games, both in setting and gameplay. Everything about it is absolutely addictive and impossible to put down, making it a perfect launch title for the Nintendo Switch.
    • 91 Metascore
    • 90 Critic Score
    Shovel Knight became an instant classic for a reason, and the ability to pack it up and take it anywhere makes it a perfect fit for the Nintendo Switch. Available as a standalone app or as a collection of all three campaigns, the titular Shovel Knight has dug his way into the hearts of Nintendo fans everywhere, and the ability to take the game anywhere makes the Nintendo Switch the ultimate platform to experience the Shovel Knight phenomenon.
    • 72 Metascore
    • 80 Critic Score
    A heavily stylised game based on programming is hardly destined for universal appeal, but those who do fall into its niche will find plenty to love about Human Resource Machine. Whether you are unfamiliar entirely with computing, or a professional in the field, the charm on the game's surface is such that it's impossible not to fall in love with the cute characters and hilarious dialogue, even if it's all over a little too soon.
    • 17 Metascore
    • 20 Critic Score
    Of all of the Nindies to land on launch day, Vroom in the Night Sky, is without a doubt the worst. It starts off with a terrible first impression and never really improves. Players are going to completely finish this within an hour or two, and there really is no reason to go back. The price is absurd considering the low amount of content. This flat, lifeless world is completely unappealing and should be avoided at all costs.
    • 81 Metascore
    • 80 Critic Score
    Fast RMX is an excellent arcade racer that will satisfy anyone's craving for speed and intensity, as well as gorgeous graphics that really show off the Switch's capability. As a full priced game, it would still stand out, but as a £16.99 download on the eShop, this really is a no-brainer for any fans of arcade racing. One of the best launch day games available.
    • 62 Metascore
    • 80 Critic Score
    The White Bomber and family head up a worthy return for the Nintendo Switch. Barring hiccups with online lag and repetitious voice clips, Super Bomberman R is a satisfying candidate for multiplayer competitions and online battles.
    • 97 Metascore
    • 100 Critic Score
    This is the pinnacle of adventuring, Zelda style. It takes the core elements that fans know and love from Nintendo's long-standing series, and mixes it smoothly in with gorgeous open-world exploration of Xenoblade Chronicles, to craft something so breath-taking and absorbing that hours upon hours will pass by without notice, and barely any progress will have actually been made in the main story because there were so many other aspects to take in and play around with, as well as sub-missions that fit so naturally into the core quest. Nintendo has outdone itself with The Legend of Zelda: Breath of the Wild - absolutely sublime work.
    • 72 Metascore
    • 60 Critic Score
    Dragon Ball Fusions is such an original and fun idea, yet is plagued with so many flaws and annoyingly flawed aspects of the gameplay that the final product is reduced to something that ends up being a specialist game for hardcore fans that can ignore a 10-12-hour title tripling in lifespan due to so many repeating animations bloating out every combat sequence. There's still an enjoyable game here with some addictive aspects, but it could be so much better with just a few minor tweaks. Quite disappointing.
    • tbd Metascore
    • 50 Critic Score
    Bit Dungeon+ is a dungeon crawler playing on nostalgia to a fault. It has completely neglected the modern touches to the genre that gave birth to its renaissance. Each run feels painfully similar, and towards the end it is possible to run several levels without receiving any upgrades at all. Thankfully, it has multiplayer, which can be entertaining in the right company. That is not enough to make it more than just another dungeon crawler, though.
    • tbd Metascore
    • 30 Critic Score
    In many ways, Plantera is an interesting idea. How about creating a more active clicker? It is the kind of game that has to be made to find the true appeal of something, and as such, it has a lot of value for the company, and maybe even the entire industry, to see what to avoid. The problem is, however, that it got released. This is a game that, during play test, should have got turned down and got reworked until it became a far more appealing package for its customer base. The lesson to be learned is to not sell unripe fruit.
    • tbd Metascore
    • 20 Critic Score
    Unbearable technical problems, awful gameplay direction, complete lack of challenge, besides many others flaws, are more than enough to overcome the momentary good platforming sections that Spheroids can offer, leaving nothing but a frown expression on the players who tolerate the game until its boring end.
    • 53 Metascore
    • 40 Critic Score
    Legna Tactica's biggest flaw is that it simply cannot compare to the 3DS' already strong strategy library. The combat lacks the depth of Fire Emblem, the story doesn't hold a candle to Devil Survivor, and the price is much higher than either Mercenaries Saga title, despite being similarly generic. The actual campaign is tedious and the maps are reminiscent of Final Fantasy Tactics in the worst ways possible. There's no thought behind any mechanic, leading to a distinct lack of identity, where every possible positive quality can be attributed to a far better game. Legna Tactica may work on a technical level, but that's hardly a reason to justify a full playthrough, let alone a purchase.
    • 69 Metascore
    • 50 Critic Score
    The Legend of Kusakari is flawed from the outset. While the idea of a grass-cutting simulator makes for a funny one-liner, it's near impossible to create an engaging experience from such a simplistic concept, and it quickly falls into the trap of mundanity. It may ooze charm, and the love poured into it is apparent, but it's much more difficult to enjoy in practice than in theory.
    • 65 Metascore
    • 70 Critic Score
    Geki Yaba Runner Deluxe, despite being ostensibly low-budget, is intrinsically a lot of fun, offering addictive, simplistic gameplay for a relatively cheap price.

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