Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 60 Metascore
    • 67 Critic Score
    While the mini-games are shallow and sometimes boring, Magna Cum Laude has an interseting adult humor element that is sure to keep one amused while playing. [Feb 2005, p.9]
    • Computer Games Magazine
    • 60 Metascore
    • 40 Critic Score
    Really just a glorified scenario collector. [Mar 2003, p.85]
    • Computer Games Magazine
    • 60 Metascore
    • 50 Critic Score
    It has entertainingly plausible physics, thoroughly annoying (though realistic) sounds, and solid controls... Enjoyable in short bursts. [May 2003, p.86]
    • Computer Games Magazine
    • 59 Metascore
    • 40 Critic Score
    If you sometimes had the feeling that less is more while playing "San Andreas," you'll be convinced by this game at nearly every turn. [Feb 2006, p.92]
    • Computer Games Magazine
    • 59 Metascore
    • 40 Critic Score
    What makes the game so irritating is that the flat gameworld textures are laughably dull. [Oct 2002, p.79]
    • Computer Games Magazine
    • 59 Metascore
    • 40 Critic Score
    Put aside the dated mechanics and grossly clumsy interface, and you're still left with a fairly half-assed port of a Playstation 2 game, barely gussied up for the big show. [Mar 2007, p.66]
    • Computer Games Magazine
    • 59 Metascore
    • 50 Critic Score
    It features a rag-tag special forces group of misfits in Vietnam, rather than the rag-tag fantasy misfits the game was built for, and as a result, Green Berets doesn't stand well on its own.
    • 59 Metascore
    • 60 Critic Score
    It's more of a walk down memory lane for lapsed PlayStation devotees than a real game, though it can pack plenty of appeal for those so inclined.
    • 59 Metascore
    • 80 Critic Score
    Even if you do solve The Elk Moon Murder the first time around, you're bound to be amazed at the richness of the setting, the fine acting, and the sharp design.
    • 59 Metascore
    • 30 Critic Score
    Ironically, the real sorrow of Seven Sorrows is how laughably, arrogantly short it is: two players can easily finish the entire campaign on the hardest setting in a night. [Mar 2006, p.91]
    • Computer Games Magazine
    • 59 Metascore
    • 40 Critic Score
    More control of your units is necessary for a strategy title, and more impressive graphics and more complex tasks are important for a city builder. As it stands, this game gets neither right and has little to offer aside from a great concept.
    • 59 Metascore
    • 60 Critic Score
    A paper-thin manual "beer and pretzels" strategy game set during the age of Rome. [Sept 2002, p.82]
    • Computer Games Magazine
    • 59 Metascore
    • 60 Critic Score
    The action is still highly distinctive fun, though, and for those in search of a challenge, Aquanox 2 definitely comes through. [Jan 2004, p.85]
    • Computer Games Magazine
    • 59 Metascore
    • 40 Critic Score
    Outside of its swanky opening credit sequence and the appearance of the classic Bond theme throughout, it lacks any sense of style or sophistication. [Feb 2003, p.66]
    • Computer Games Magazine
    • 59 Metascore
    • 50 Critic Score
    More of a focus on customers and personalities, using grotesque caricatures and stereotypes, as apposed to a detailed simulation of the realities of running a hotel would have done wonders. [Nov 2002, p.83]
    • Computer Games Magazine
    • 59 Metascore
    • 80 Critic Score
    Compelling yet demanding, Conflict Zone is best reserved for grizzled recruits who demand a rugged challenge.
    • 59 Metascore
    • 40 Critic Score
    This is one game that might become a classic, but it isn't one now, despite a New York Times story on the front page of the business section. A game that requires a credit card and Internet access before the player can get even a glimpse of what's going on had better be incredibly engrossing or at least immediately accessible. Ultima Online is neither. The "undoubted future of interactive entertainment"? God forbid. At best, it might eventually grow into a solid, mature game that delivers the goods, but for now, caveat emptor.
    • 59 Metascore
    • 60 Critic Score
    This will do just fine until the real first-person shooters come out. [Oct 2005, p.90]
    • Computer Games Magazine
    • 59 Metascore
    • 40 Critic Score
    It's too bad Midway is so caught up in the me-too game when it's just children like the Rush series who get hurt. [Dec p.93]
    • Computer Games Magazine
    • 59 Metascore
    • 20 Critic Score
    But this isn't so much a racing game as a slapdash splash of smeared color that never quite captures the feeling of hurtling down a track. [Jun 2006, p.92]
    • Computer Games Magazine
    • 59 Metascore
    • 60 Critic Score
    Its interface - particularly the "one link at a time" track laying is maddening; there's too much sitting around. [Dec 2004, p.78]
    • Computer Games Magazine
    • 59 Metascore
    • 40 Critic Score
    Basically, there are just enough tactical elements in Lockdown to ruin it as an action-oriented shooter, and just enough action elements to ruin it as a tactical shooter. [May 2006, p.50]
    • Computer Games Magazine
    • 59 Metascore
    • 50 Critic Score
    Sadly, as egg-cellent as that premise sounds, thanks to some monotonous gameplay and a lazy job of porting it from the PlayStation, Chicken Run ends up being merely medi-yolk-re.
    • 59 Metascore
    • 60 Critic Score
    It's like scoring with a random co-ed after a night spent projectile vomiting with your frat buddies. [Dec 2004, p.89]
    • Computer Games Magazine
    • 59 Metascore
    • 70 Critic Score
    This is essentially a professional quality modification to “Blitzkrieg”, handled by another Russian developer with ties to original producers Nival Interactive. [Mar 2006, p.61]
    • Computer Games Magazine
    • 59 Metascore
    • 40 Critic Score
    If you have been wondering why so many South Koreans are so excited about this game...well, you'll still be wondering after you play it.
    • 59 Metascore
    • 40 Critic Score
    It shamelessly copies two Blizzard classics, "WarCraft II" and "Diablo." The problem is that it doesn't copy from either classic particularly well, and the result is a flat, lifeless experience that quickly becomes more of a chore than a pleasure.
    • 59 Metascore
    • 75 Critic Score
    In the end, it does a decent job of bringing the massive battle formula to the King Arthur license. [Feb 2005, p.9]
    • Computer Games Magazine
    • 58 Metascore
    • 70 Critic Score
    A reminder that sometimes a solid jaunt through a colorful little world is better than plodding through yet another post-apocalyptic wasteland. [Feb 2003, p.73]
    • Computer Games Magazine
    • 58 Metascore
    • 40 Critic Score
    It makes the mistake of being repetitive and, worse of all, boring. [Aug 2003, p.86]
    • Computer Games Magazine

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