Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
As you spend more time with the game, you realize that much of it is out of your control, thanks to the most annoying and unpredictable AI since HAL 9000. [May 2003, p.76]- Computer Games Magazine
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- Critic Score
Delivers its money's worth for true fans of the series, but which is much too hard for anyone not utterly devoted to Jagged Alliance.- Computer Games Magazine
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- Critic Score
There's little new in terms of original content... [Feb 2003, p.83]- Computer Games Magazine
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- Critic Score
The Heroes games have always been fun, and this one is no exception. Yet the experience is decidedly short and it's too easy to miss half of the story by beating missions too fast.- Computer Games Magazine
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- Critic Score
A potentially good tactical strategy game marred by a lack of inspiration.- Computer Games Magazine
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- Critic Score
Rise & Fall means well. Considering the competition out there and the ever-rising stakes, good intentions and mere competence are no longer enough. [Sept. 2006, p.67]- Computer Games Magazine
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Mirrors its PC version so closely that you could own just one version without missing much. [Feb 2006, p.88]- Computer Games Magazine
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Unfortunately, the game's most consistently medieval aspect remains its interface. [Jan 2004, p.74]- Computer Games Magazine
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The lack of polish is most obvious in the awful pacing and terrible controls. [Feb 2006, p.62]- Computer Games Magazine
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A solidly entertaining stealth game, but its emphasis on puzzle-like level design, and an unforgiving difficulty level makes it as frustrating as it is entertaining. [June 2003, p.82]- Computer Games Magazine
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The most egregious crime is the game's interface. It's a monstrosity of a design, one full of unnecessary busywork. [Oct. 2006, p.69]- Computer Games Magazine
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If you're looking for the thrill of a pirate's life, frankly, you're better off with the Disney ride that inspired it all. [Oct 2003, p.88]- Computer Games Magazine
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A perfect example of how cheap ports don't help anymore. First and foremost, the port has no multiplayer at all. None, nada, zippo. [July 2003, p.78]- Computer Games Magazine
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The result is four cool-looking monsters running through poorly rendered cities that blow up blandly, and arcade thrills nowhere near the level achieved by equally mindless arcade coin-ops 20 years ago. [May 2003, p.85]- Computer Games Magazine
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The techincal aspects of Sonic Heroes are handled well, with the exception of the camera and voice work. In fact, the camera is worse than "Mario 64's" (and that's saying a lot) and the voice acting is downright repulsive. [Apr 2004, p.9]- Computer Games Magazine
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It's a short, vacuous game that's over quickly and even more quickly forgotten. [Feb 2006, p.93]- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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And while the game doesn't look very impressive, the main character does resemble Hugh Jackman. [Aug 2004, p.7]- Computer Games Magazine
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For a game with such amazing art direction, innovative game ideas, and a dedicated developer, it's a shame that it pimps you down unfairly and destroys your entertainment with double-digit deaths. [Feb 2005, p.69]- Computer Games Magazine
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You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]- Computer Games Magazine
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Silly, balking, chuckle-inducing for the wrong reasons, Cold War is the sort of pretender-to-stealth-throne that makes you squint, pinch your nose, and wave your hand rapidly in front of your face.[Feb 2006, p.59]- Computer Games Magazine
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The sort of game that screams, "average!" at every turn. [March 2005, p.83]- Computer Games Magazine
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THQ salvaged the wreckage, polished the package, and let the game out of hte garage, where it debuts with middling success. [Oct 2005, p.68]- Computer Games Magazine
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The biggest problems are the shockingly short play time, and repetitive gameplay. [Jan 2005, p.73]- Computer Games Magazine
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The problem is that it's not very good action. The whole game has a tired feel to it. [Oct 2003, p.84]- Computer Games Magazine
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Though it's repetitive and drags toward the end, it has surprisingly good atmosphere and presentation for your $20. [Aug 2004, p.61]- Computer Games Magazine
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It's obvious that Gothic 3 needed another six months of work. You're forced to overlook a lot of flaws, and it's extremely hard not to be beaten down by the game as you reach its conclusion. [Mar 2007, p.56]- Computer Games Magazine
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Aura is not about exciting story, interesting character development, or trippy music: it's a crack fix for puzzle addicts. [Oct 2004, p.85]- Computer Games Magazine
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No other game before or since has so gracefully integrated maintaining apple orchards with setting hundreds of screaming knights on fire. [Aug 2005, p.68]- Computer Games Magazine