Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
If an adult can finish all of this in a little over one hour, how long will it take your kids? Britney's Dance Beat is just another empty cash-in featuring a disposable pop star. Oops, they did it again. [Oct 2002, p.77]- Computer Games Magazine
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- Critic Score
You could also gouge out your eyes, stick sharp objects in your ears, and break your wrists, and if that sounds like a fun way to spend your average Sunday, maybe this is the game for you. [Jan 2003, p.73]- Computer Games Magazine
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- Critic Score
It's so deep that is simulates nearly every facet of college football, right down to telling you whether a player has a girlfriend or not.- Computer Games Magazine
- Read full review
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- Critic Score
No part of the game is distinctive enough to be particularly terrible either, and there's a blessed lack of extremely shiny surfaces. [Sept 2002, p.75]- Computer Games Magazine
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A military planning simulation, not a game. The fact that it's being marketed as one says a lot about what our society is doing with its leisure time. [Mar 2003, p.89]- Computer Games Magazine
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It's just a trucking game, where you pick up and deliver cargo...It's not awful, and that's part of the disappointment - it's merely boring. [Feb 2004, p.85]- Computer Games Magazine
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With at least 40 hours of original, engaging role-playing packed into its relatively tiny install, Geneforge 2, like the previous Spiderweb games, is probably the best twenty-five bucks an RPG fiend can spend. [Feb 2004, p.85]- Computer Games Magazine
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It takes the boardgame rules and faithfully translates them to a format that easily allows for greater complexity; however, War!'s simplicity is a large part of what makes it such a blast to play. [Jan 2004, p.69]- Computer Games Magazine
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Unlike most of the dregs of the genre, however, School Tycoon keeps its tongue planted firmly in cheek, and presents a slightly bizarre and weird little world for your gaming enjoyment. [May 2004, p.63]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
The elegant gameplay and low price make this an excellent purchase for gamers who still appreciate what operational-level Napoleonics are all about, and how good they can be if done right. [Nov 2004, p.86]- Computer Games Magazine
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Takeda 2 is the sequel to a mostly obscure 2001 game that had the misfortune to be released in the wake of "Shogun: Total War." [May 2006, p.55]- Computer Games Magazine
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There is very little luck involved, lots of direct conflict, lots of room for both tactical brilliance and strategic planning, and a much more complex rule-set relative to popular American games. [Apr 2006, p.61]- Computer Games Magazine
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The 2007 model adds a few necessary tweaks, such as multiple levels of minor leagues. and a more detailed almanac so that you can track more information about your leagues history. [Oct. 2006, p.69]- Computer Games Magazine
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This is more a sop to the converted than an effort to appeal to those who have given up. [Dec. 2006, p.78]- Computer Games Magazine
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Advanced Naval Warfare is not for rookies reared on rollover tooltips, but even seasoned salts will require a bit of time to get reacquainted. It's still an impressive and compelling game; it's just badly in need of modernization. [Oct. 2006, p.71]- Computer Games Magazine