Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
It all feels very tired; same dated graphics, some laughable environments, level editor is beyond complex.- Computer Games Magazine
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- Critic Score
When the core gameplay is lacking, any variation on "blah" comes out as "bleh." [Jan. 2007 p.52]- Computer Games Magazine
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The rules are poorly applied, the interface is clumsy, and the pacing is very, very slow.- Computer Games Magazine
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- Critic Score
There's a few clever puzzles scattered throughout the levels; unfortunately, there's also a few incredibly painful flying and driving sequences as well. [Jan 2003, p.77]- Computer Games Magazine
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Moscow to Berlin is almost slavish in the way it sticks to the formula and gives no sign of wanting to be anything more. [Oct. 2006, p.76]- Computer Games Magazine
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Given the charm, elegance, and imigination of designer Benoit Sokal's best-known work, "Syberia", it is a crushing disappointment that these qualities are almost entirely absent from Paradise. [Sept. 2006, p.58]- Computer Games Magazine
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- Computer Games Magazine
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The combat is too simple, the resource system is too complex, and the small flashes of brilliance get lost in the mediocrity of the rest of the design. [July 2005, p.67]- Computer Games Magazine
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Quite possibly the most unpalatable role-playing game concocted in recent memory...A gooey mess of reflex-driven combat, muddled interface, cliched dungeon designs, and useless player decisions. [Nov 2003, p.95]- Computer Games Magazine
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The developers have hand-placed absolutely everything, robbing the whole game of any sense of exploration or freedom. [June 2003, p.85]- Computer Games Magazine
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Not even Hitler's plan to fight the war on two fronts was this painfully ill-advised. [July 2006, p.63]- Computer Games Magazine
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This isn't a quick play, and games can drag out for ages, making the battles either a labor of love or just plain laborious. [May 2004, p.68]- Computer Games Magazine
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In its present state, however, playing it is about as enjoyable as walking the plank in shark-infested waters. [Nov. 2006, p.72]- Computer Games Magazine
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With good physics, respectable graphics, an interesting city to explore, and lots of good stuff to shoot, Starsky & Hutch is way better than it should be. [Jan 2004, p.84]- Computer Games Magazine
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Spartan's 3D battles look great, and the freer camera control give you a new perspective on hoplite warfare. [Sept 2004, p.74]- Computer Games Magazine
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Although the game lacks some of the amenities of the long-established "FIFA" series, it also lacks a lot of the baggage that the EA Sports monolith has accumulated over the years. [March 2005, p.86]- Computer Games Magazine
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A very linear game. Like a puppet on a string, you are pulled along a straight path between cut scenes and have almost no control over the sequence of events. Couple this with a rather short story, and you have a release that provides an excellent entry point for those who are new to video gaming.- Computer Games Magazine
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The graphics engine just isn't up to the task. Clipping errors abound, the animation quality is generally poor, and you'll see weird things like floating dogs or soldiers firing their machine gun from two feet away.- Computer Games Magazine
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What makes the name so highly appropriate...is the constant assault that the game wages on your patience and sanity. [Sept 2004, p.68]- Computer Games Magazine
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It's simple and initially somewhat fun, but after a while it grows pretty monotonous.- Computer Games Magazine
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The X-Files repeatedly bellies up to near-greatness but always slips back to mere above-adequacy.- Computer Games Magazine
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But this isn't so much a racing game as a slapdash splash of smeared color that never quite captures the feeling of hurtling down a track. [Jun 2006, p.92]- Computer Games Magazine
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At least you can thank Bet on Soldier for making it easier to go back to boycotting Starforce. [Dec p.62]- Computer Games Magazine
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You buy the potions and upgrade your skills and weapons in order to keep winning the chip wars, the Sisyphean point of which is to afford superior preparations for the next war, and so on. [Jun 2006, p.83]- Computer Games Magazine
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The legacy at hand offers only frustration and disappointment. They made it so. [Apr 2007, p.62]- Computer Games Magazine
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Thanks to dreary daily training and eating sequences, this might be the dullest game ever made about vicious duels to the death. Morituri te salutant, indeed. [Oct 2005, p.90]- Computer Games Magazine
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Lacks the slightest spark of life or inspiration. It has no character, both literally and figuratively, and its action is stilted and crude. [Jan 2004, p.65]- Computer Games Magazine
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But stripped of its hype, what's most shocking about the game is its mediocrity.- Computer Games Magazine
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When getting yourself wet, your vehicle seems intent on steering itself, making what you are really trying to do more difficult than it should be. [Mar 2004, p.82]- Computer Games Magazine
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The incomplete A.I. and numerous bugs indicate that somebody was more concerned with getting the game on shelves before Christmas than providing a finished product. [Apr 2004, p.68]- Computer Games Magazine