Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 45 Metascore
    • 20 Critic Score
    Crime Stories is merely tragic, a paranormal murder mystery whose downfall is its over-enthusiam. [Oct. 2006, p.72]
    • Computer Games Magazine
    • 45 Metascore
    • 30 Critic Score
    It's a cynical and soulless exercise that deliberately eschews any aspect of modern game design that might make it accessible - like complexity, stylish art direction, and mechanical variety. [Feb 2004, p.78]
    • Computer Games Magazine
    • 45 Metascore
    • 60 Critic Score
    Even though the Steve Saleen Styling Studio is a disappointment, there's enough entertaining racing to make a few nights fly by.
    • 45 Metascore
    • 50 Critic Score
    Given the decidely mixed gameplay, you have to have a certain love of kitsch to get far in Hard Truck Apocalypse. [Oct. 2006, p.68]
    • Computer Games Magazine
    • 45 Metascore
    • 30 Critic Score
    It's crude, lewd, incompetently produced, and generally behaves like an ill-mannered 12-year-old. [Oct 2005, p.69]
    • Computer Games Magazine
    • 44 Metascore
    • 20 Critic Score
    Quotation forthcoming. [Jan 2005]
    • Computer Games Magazine
    • 44 Metascore
    • 40 Critic Score
    Clever ideas don't make up for shoddy craftsmanship. [Jan 2003, p.75]
    • Computer Games Magazine
    • 44 Metascore
    • 30 Critic Score
    Flaws like this keep State of Emergency 2 from being anything more than a straightforward third-person shooting gallery. [Jun 2006, p.92]
    • Computer Games Magazine
    • 44 Metascore
    • 30 Critic Score
    Only for blindly hardcore fans of Anne McCaffrey...Everyone else will find the entire experience tired and uninspiring.
    • 44 Metascore
    • 50 Critic Score
    While no one is going to sling a gold medal around its box, it's much better than its predecessor in almost every way, which boosts the quality from abysmal to merely okay.
    • 44 Metascore
    • 30 Critic Score
    Such an absolute mess that even die-hard fans should avoid the temptation. [Aug 2003, p.89]
    • Computer Games Magazine
    • 43 Metascore
    • 20 Critic Score
    One of the worst games you'll ever play. [Sept 2004, p.72]
    • Computer Games Magazine
    • 43 Metascore
    • 40 Critic Score
    Farscape the series has been cancelled. The game was not. Nobody wins. [Jan 2003, p.75]
    • Computer Games Magazine
    • 42 Metascore
    • 30 Critic Score
    Despite the lack of satire and occasional lack of sense, the game is mostly playable. However, the interface and the odd bugs make it a chore. [July 2006, p.65]
    • Computer Games Magazine
    • 42 Metascore
    • 20 Critic Score
    Jazz and Faust is hard-pressed to make your pet bulldog sit up and take notice, despite the rump roast you cleverly glued to the screen. [Sept 2002, p.79]
    • Computer Games Magazine
    • 42 Metascore
    • 30 Critic Score
    Archlord is nothing but a grind, one with very few players. [Mar 2007, p.63]
    • Computer Games Magazine
    • 42 Metascore
    • 40 Critic Score
    Despite non-existent AI and a lack of polish, the simple mechanics and decent missions provide some minor entertainment. [Oct 2004, p.87]
    • Computer Games Magazine
    • 42 Metascore
    • 20 Critic Score
    It's terrible...This is just the sort of game that gives movie license titles a bad name. [Nov 2004, p.87]
    • Computer Games Magazine
    • 42 Metascore
    • 25 Critic Score
    The problem is that the gameplay itself is just downright awful. The missions are poorly thought out, excessively long, and inadequately defined. [May 2004, p.12]
    • Computer Games Magazine
    • 41 Metascore
    • 30 Critic Score
    Finding [four] people who would sit still for a single session of Alien Blast would serve as a remarkable testament to the power of sedatives. [June 2004, p.80]
    • Computer Games Magazine
    • 41 Metascore
    • 10 Critic Score
    From opening the box to viewing the end credits, playing Timeline in its entirety takes roughly an hour and a half...Are you still here? What the hell is it going to take to convince you not to buy this?
    • 41 Metascore
    • 20 Critic Score
    Street Supremacy's visuals are as drab as the gameplay, and they are further marred by technical glitches. [Jun 2006, p.93]
    • Computer Games Magazine
    • 41 Metascore
    • 30 Critic Score
    It's ugly, bland, boring and nondescript. Kind of like the average mall.
    • 41 Metascore
    • 25 Critic Score
    The problem is that the gameplay itself is just downright awful. The missions are poorly thought out, excessively long, and inadequately defined. [May 2004, p.12]
    • Computer Games Magazine
    • 40 Metascore
    • 40 Critic Score
    On the whole, Evil Dead isn't horrifically bad—just surprisingly limp-wristed.
    • 40 Metascore
    • 30 Critic Score
    While the story-based gameplay is a did, the free-roaming modes and mini-games are pretty entertaining. [June 2005, p.60]
    • Computer Games Magazine
    • 40 Metascore
    • 40 Critic Score
    Game-crashing bugs? Check. Horrible enemy AI? Check. [July 2005, p.66]
    • Computer Games Magazine
    • 40 Metascore
    • 20 Critic Score
    Your best bet? Leave this game at the store and pick up a VHS copy of the "V" miniseries if you really need a cheesy alien invasion fix.
    • 40 Metascore
    • 30 Critic Score
    An incredibly boring corridor shooter. [July 2005, p.49]
    • Computer Games Magazine
    • 39 Metascore
    • 30 Critic Score
    It has a nice wrapper and the budget price is right, but as soon as you hit the second or third mission, you'll be ready to break the disc in half and return the pieces to the store for credit.

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