Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
But don't come to the title expecting flashy graphics; most of the too few animations look pretty shoddy. [July 2004, p.7]- Computer Games Magazine
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Divided Nation is a step backward. It's a journey to the past in more ways than one, and not an interesting trip at all. [Oct. 2006, p.73]- Computer Games Magazine
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Better yet, find the cigarette burn-covered machine buried in the corner of your local arcade.- Computer Games Magazine
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A feeling of been there, done that, with some poor game design choices that limit the fun.- Computer Games Magazine
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- Critic Score
Decent graphics, an efficient interface, and a massive technology tree with a wide array of units. On the other, its slow speed, awkward unit movement, and abysmal A.I. add up to a less than stellar experience.- Computer Games Magazine
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The Two Thrones addresses the balance between fighting and jumping around in brilliant fashion. [Mar 2006, p.51]- Computer Games Magazine
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While it borrows heavily from the "Baldur's Gate" bag of tricks and has a few rough edges, it's still worth a look.- Computer Games Magazine
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It plays sort of like "Team Fortress" on crack, with a lot of visual flash provided by a new version of the Lithtech engine, but not a lot of substance when it comes to gameplay. [Sept 2003, p.86]- Computer Games Magazine
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Carl "Kung Fu Fighting" Williams would be happy about the addition of kung fu combo attacks (to the hack-and-slash formula), but everyone else will be bored silly by mindless repetition and deeply flawed design. [Apr 2004, p.73]- Computer Games Magazine
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One of the best-looking games on the Playstation 2, Cy Girls' character models are absolutely gorgeous, as are the game's levels. [May 2004, p.11]- Computer Games Magazine
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The designers may have thought they were making some sort of social statement, but the intended point is lost in all the sound and fury of oozing eyeballs and babies being hacked apart. It'll play well with the teens, because they'll think it's edgy and funny (missing the parody and irony, assuming they're actually there), but adults will no doubt find it stupid.- Computer Games Magazine
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- Critic Score
There's a way to remake "Pac-Man" for the 21st century, but it probably involves realistic weapons, stealth, full frontal nudity, and/or Nazi zombies. [Oct 2002, p.81]- Computer Games Magazine
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But in the end, it doesn't serve gamers, not even the extremely forgiving cadre of adventure game fans. [Sept. 2006, p.63]- Computer Games Magazine
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If you don't have any friends over 30, the developers have kindly provided 'bots. [July 2005, p.91]- Computer Games Magazine
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Battles are visceral and exciting in ways that may surprise gamers who haven’t really experienced quality turn-based tactics. [Mar 2006, p.61]- Computer Games Magazine
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Lacking a concrete sense of direction and any evidence that tender loving care was exercised during its development cycle, the journey unfortunately resembles purgatory more than outright damnation.- Computer Games Magazine
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A goldmine for fans of historically authentic strategy gaming. [Mar 2004, p.78]- Computer Games Magazine
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With the addition of any type of multiplayer Yu-Gi-Oh! would have been a solid competitor to other CCG videogames on the market. As it stands, it's merely a satisfying and addictive upgrade to Solitaire. [June 2004, p.81]- Computer Games Magazine
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There's virtually no effort made to adapt the controls to a PC, so make sure you've got a gamepad handy. Although the far better alternative is to just have a better game handy. [Oct. 2006, p.75]- Computer Games Magazine
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Despite being too hard for its own good, it's still oddly appealing in short bursts. [Apr 2004, p.75]- Computer Games Magazine
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The much-touted "realism" vanishes entirely once you get to the military phase of the game. [March 2005, p.87]- Computer Games Magazine
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Should have stayed where it belonged-on the consoles. This is not a PC game. There is no mouse support whatsoever- Computer Games Magazine
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- Computer Games Magazine
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But the problems with Eragon the game have nothing too do with the source material and everything to do with its dull and overly rigid gameplay. [Mar 2007, p.75]- Computer Games Magazine
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On the easier levels, it's a silly exercise in mashing buttons to spew ammo throughout a world of bad physics, cheap animation, and tinny sound. [June 2005, p.90]- Computer Games Magazine
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A game that breaks the mold and takes dull minimalism to new levels. It seems that scraping the bottom was the goal of its creation.- Computer Games Magazine
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- Critic Score
Making a short game is less of a sin than padding one with endless combats of attrition. [Nov 2003, p.98]- Computer Games Magazine
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Offers a quick toot of dopey euphoria, followed by twitching hours of comedown and regret. [July 2005, p.90]- Computer Games Magazine
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As a game designed for entertainment purposes, Restricted Area leaves a great deal to be desired. [Sept 2005, p.57]- Computer Games Magazine
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Once you've exhausted your ability to be offended, what's left is a sloppily made and at-best mediocre game. [July 2003, p.70]- Computer Games Magazine