Grom: Terror in Tibet Image
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51

Mixed or average reviews - based on 10 Critic Reviews What's this?

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7.0

Mixed or average reviews- based on 8 Ratings

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  • Summary: It's hard to believe what is happening in 1942: Far from the chaos of war, Tibet suddenly becomes the hottest spot in the race for world domination. For here, one of the führer's special units is searching feverishly for the Lost City of King Arjuna. According to legend, the king concealedIt's hard to believe what is happening in 1942: Far from the chaos of war, Tibet suddenly becomes the hottest spot in the race for world domination. For here, one of the führer's special units is searching feverishly for the Lost City of King Arjuna. According to legend, the king concealed twelve miracle weapons there. Each one by itself is capable of erasing major cities in the blink of an eye. One shudders to think what might happen if the Nazis got hold of even one of them. Waste no time and take on the identity of Colonel Grom! This shrewd old campaigner packs a ton of action with an extra dose of humour. What are you waiting for? Let those Third Reich henchmen have it! [CDV] Expand
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Score distribution:
  1. Positive: 1 out of 10
  2. Negative: 6 out of 10
  1. 80
    Grom is not for the weak-hearted; it's extremely hard. I often had to kill one enemy, save and repeat over and over until I got it right.
  2. A light and enjoyable game. It looks good and designers have done the best they could to make it a user-friendly experience.
  3. It's only flaw might be that the game is so unique that it can take quite a while to get into it, and the game is not very forgiving.
  4. Computer Games Magazine
    40
    Making a short game is less of a sin than padding one with endless combats of attrition. [Nov 2003, p.98]
  5. 38
    The control is poor, the AI is ridiculously inadequate, the graphics are stuck at a low resolution and are fairly uninteresting, and the game as a whole just doesn't work.
  6. The game's problematic interface makes it too complicated to be mindless fun, and the combat itself is too mindless to have any strategic depth.
  7. Computer Gaming World
    30
    Poorly designed controls make this pallid Indiana Jones clone unplayable. [July 2003, p.83]

See all 10 Critic Reviews

Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Feb 1, 2017
    9
    Grom: Terror in Tibet is a bone hard game. Offering a fighting system with only a small amount of depth or tactical decisions. The story isGrom: Terror in Tibet is a bone hard game. Offering a fighting system with only a small amount of depth or tactical decisions. The story is not the best. The level design is poor (but takes place in beautifully drawn landscapes). All of which might be the cause for it´s bad reviews and unpopularity.

    However, what really struck with me, at the time i played it ( i must have been between 12-14), was the gorgeous and groundbreaking approach to the item and trading system that the game offers. The game implemented an inventory system that allowed players to store items in a limited backpack. Item size is hereby divided into several fields, making it so that you can only carry a specific amount of items at one time. (The whole System is similar to the Inventory system in Resident Evil 4 / , which was published 3 years later btw.). Giving the player access to a bigger inventory in the first couple of hours but not explaining how to make proper use of it.

    So far so good... What the game tells you, is that you´re a mercenary, hired by a trader to protect him on his travel roads etc. That means that you´re main objective during the first hours will be visiting several smaller villages and therefore giving you access to a fast travel system etc.

    What the game DOESN´T tell you: Each village hereby offers a diffrent set of items for you to buy and trade, each time you visit it. Making it a free choice for the player to either follow the story (and the "not so" great plot-line) or decide to dive into the trading system by spending hours upon hours trading and farming for extremely rare items. It further gives the player an opportunity to haggle by playing a quiet complex card game, adding further value and an interesting twist to it. It all reminds me of a marketplace in modern day MMo´s, all within a single player game.

    All of this is not explained by the game, making it easy to miss on your first run. Especially since the opportunity of doing so will be gone forever, when following the main story up to a certain point. This might be the reason, why "Grom: Terror in Tibet" is mainly perceived as a extremely hard game. Not exploting the trading system will leave you undergeared and therefore almost unable to complete further story missions. The game makes a big mistake by not clarifying these hidden gameplay gems, chasing off new players playing for the first time. And that's a pity.

    Would i recommend playing this very unique game? Probably (not). Even though that it might provide the best inventory/trading system ever made in a game of it´s kind. The graphics are terrible for modern day standards and the gameplay can be demotivating if not supplemented through the right itemization. But damn, the memories i have with this one....
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