Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 39 Metascore
    • 40 Critic Score
    You have to be jonesing for a decidedly old school arcade experience to appreciate Air Raid, and even then, it's fun for maybe 20-30 minutes at a time, if not in total. [Nov 2003, p.101]
    • Computer Games Magazine
    • 39 Metascore
    • 30 Critic Score
    As a third-person action game, 25 to life is kind of a "Max Payne in the Hood," only without the quality gameplay. [Apr 2006, p.62]
    • Computer Games Magazine
    • 39 Metascore
    • 50 Critic Score
    The board game format gives it a bit of randomness, and despite there being almost no challenge, it's still a surprisingly amusing diversion. [May 2003, p.87]
    • Computer Games Magazine
    • 39 Metascore
    • 30 Critic Score
    There's little for you to do other than play with staffing percentages and earn some cash to purchase new styles of coffee. [Mar 2007, p.67]
    • Computer Games Magazine
    • 38 Metascore
    • 20 Critic Score
    A decent start. The rest is an unmitigated disaster. [Feb 2003, p.82]
    • Computer Games Magazine
    • 38 Metascore
    • 10 Critic Score
    It's hard to imagine for whom this game was made. It's certainly not for gamers. And it's even more certainly not for nongamers, who are going to be entirely confounded. [Feb. 2007, p.68]
    • Computer Games Magazine
    • 37 Metascore
    • 20 Critic Score
    The mess of a control scheme, stilted animation, and poor transitions obviously shows that Daydream Software must have been daydreaming when it decided to leap into the world of 3D. [Feb 2004, p.85]
    • Computer Games Magazine
    • 37 Metascore
    • 30 Critic Score
    A great concept gone horribly wrong... It's too short, too dull, and too poorly executed. [Oct 2002, p.75]
    • Computer Games Magazine
    • 37 Metascore
    • 30 Critic Score
    Romping through "Diablo" one more time is both more gothic and more fun. [Apr 2004, p.75]
    • Computer Games Magazine
    • 36 Metascore
    • 40 Critic Score
    Anyone shelling out for Land of the Dead is in grave danger of buyer's remorse. [Feb 2006, p.64]
    • Computer Games Magazine
    • 35 Metascore
    • 20 Critic Score
    At best, it's a half-baked cell shading demo with a few curt lessons from the master swordfighter Miyamoto Musashi ostentatiously interjected in between mind-numbingly dull "action" and "adventure" stages. [Oct 2002, p.77]
    • Computer Games Magazine
    • 35 Metascore
    • 20 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 35 Metascore
    • 33 Critic Score
    Enemy AI is shoddy, as is the hit-detection. The graphics are also deficient, with nearly every element in the game looking bland. [Apr 2004, p.9]
    • Computer Games Magazine
    • 34 Metascore
    • 30 Critic Score
    You are apt to play the same segments over and over, ad nauseam. Perhaps a more appropriate title might have been Groundhog Day II.
    • 34 Metascore
    • 20 Critic Score
    There are very few games that could get away with being re-released, unmodified, three years after they came out. Industry Giant isn't one of them.
    • 34 Metascore
    • 30 Critic Score
    Just buy it on DVD and leave it at that. [Apr 2007, p.71]
    • Computer Games Magazine
    • 33 Metascore
    • 30 Critic Score
    There is a nice mix of unit types including heroes and the game even gives you spells to cast, but the AI is so poor and the presentation so lazy you'd be much better off buying the boardgame from an import store.
    • 32 Metascore
    • 20 Critic Score
    Problems with artificial intelligence cause foes to run in one place, refuse to shoot you at point-blank range, and opt out of taking cover. [July 2003, p.86]
    • Computer Games Magazine
    • 32 Metascore
    • 40 Critic Score
    The execution falls flat, and in the end Coliseum plays like a shell of a game. The biggest problem is that there isn't enough to do. [May 2004, p.69]
    • Computer Games Magazine
    • 31 Metascore
    • 20 Critic Score
    It doesn't just crush your soul; it zaps your will to live. [Jan 2003, p.79]
    • Computer Games Magazine
    • 31 Metascore
    • 20 Critic Score
    A dry exercise in bald number twiddling. What's worse is that it's hardly any different from the first Interstellar Trader. [July 2003, p.81]
    • Computer Games Magazine
    • 31 Metascore
    • 40 Critic Score
    It’s an overly straightforward and dull simulation with enough downtime for you to ponder the greater fun you’ll be having playing “Railroads!” in a couple of months. [Dec. 2006, p.78]
    • Computer Games Magazine
    • 30 Metascore
    • 20 Critic Score
    Interesting for about 10 minutes. [Feb 2004, p.85]
    • Computer Games Magazine
    • 28 Metascore
    • 20 Critic Score
    Whatever you call it, it's guilty of one thing: not being funny. In fact, it's offensively unfunny. [Dec. 2006, p.70]
    • Computer Games Magazine
    • 27 Metascore
    • 20 Critic Score
    Completely without substance and fails to match even the primordial games from the DOS era.
    • 26 Metascore
    • 30 Critic Score
    The biggest problem is that it's a cop-out. Serpieri's brand of blatant sensuality is absent, his wildly explicit sex scenes having been replaced by momentary clips showing the lead character topless.
    • 26 Metascore
    • 20 Critic Score
    Like Veruca Salt, this game should be dumped down the garbage chute. [Nov 2005, p.79]
    • Computer Games Magazine
    • 24 Metascore
    • 20 Critic Score
    If you can suffer through to its conclusion, you’re truly a brave person. [Dec. 2006, p.80]
    • Computer Games Magazine
    • 22 Metascore
    • 0 Critic Score
    Aiming at enemies is nearly impossible. [Apr 2004, p.7]
    • Computer Games Magazine
    • 19 Metascore
    • 10 Critic Score
    A nightmarish collection of bad ideas, bottom barrel production values, and exists only to steal $19.99 from the pockets of passionate Civil War fans that deserve better. [July 2003, p.86]
    • Computer Games Magazine

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