Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
But an obtuse and under-documented strategic layer with a bad interface can only get you so far when it comes to recycling the same Dynasty Warrior game yet again. [July 2006, p.93]- Computer Games Magazine
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- Critic Score
It's good for about twenty minutes before it becomes a dull grind and you realize you're basically playing a tech demo ffor a game yet to be created. [Oct. 2006, p.81]- Computer Games Magazine
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- Critic Score
The graphics are sharp and the engine is smooth, providing good control once you get a feel for the slippery vehicles. [Feb 2003, p.85]- Computer Games Magazine
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- Critic Score
One design feature that reduces this game's charm is the limit of eight items in active inventory.- Computer Games Magazine
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- Critic Score
In the end, it does a decent job of bringing the massive battle formula to the King Arthur license. [Feb 2005, p.9]- Computer Games Magazine
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- Critic Score
Considering that the AI seems modeled after a hybrid of suicidal human wave tactics and bumper cars, it's hard to make any sense out of whatever paper/rock/scissors system Zuxxez was trying to create in the name of historical authenticity. [Mar 2003, p.81]- Computer Games Magazine
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- Critic Score
If it sounds a little like that other everyday-life game, "The Sims", that's because it is. But only a little. Both games are about your character's struggle to get ahead in the world, but The Guild 2 makes it a struggle for you as well. [Jan. 2007, p.70]- Computer Games Magazine
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- Critic Score
Even while you're getting a few laughs out of certain moments, the whole enchilada fogs your brain to the point where you don't know how you're supposed to play the game. [Nov 2003, p.92]- Computer Games Magazine
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Not even the most jaded gamers are this desperate. [Jan. 2007, p.71]- Computer Games Magazine
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The uncanny shortage of "Diablo" fans with an interest in the obscurities of Chinese history probably limits the game's appeal. [Nov 2002, p.87]- Computer Games Magazine
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Delivers just about everything except what it's supposed to: a satisfying multiplayer experience. [Feb 2003, p.64]- Computer Games Magazine
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It may be time for EA Sports to do what it did with its old "Triple Play" series: Scrap the whole thing and start over. [Jan. 2007. p.67]- Computer Games Magazine
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- Critic Score
Ironically, the real sorrow of Seven Sorrows is how laughably, arrogantly short it is: two players can easily finish the entire campaign on the hardest setting in a night. [Mar 2006, p.91]- Computer Games Magazine
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- Critic Score
There's not enough in terms of modes, maps, or weapons to rescue the multiplayer from its slicker competition. [Feb 2006, p.58]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Although it's an admirable attempt, in a world with games like "Soul Calibur 2," ambition isn't enough. [May 2004, p.62]- Computer Games Magazine
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Just another military shooter swimming in a sea of camoflauge. [Dec 2004, p.83]- Computer Games Magazine
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The sort of real-time strategy game that would have been heralded as innovative, or even original, had it been released several years ago.- Computer Games Magazine
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The game is short and simplistic, but it provides quick-moving action that suits the game's pulp novel feel—likely just what the game's designers had in mind.- Computer Games Magazine
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- Critic Score
It isn't always easy and there are moments where players want to throw down their headsets in disgust. But somehow this makes the game all the more charming and all the more interesting to finish. [Apr 2004, p.8]- Computer Games Magazine
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- Computer Games Magazine
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The mythological trappings are nicely done, making it feel more like an adventure than a typical slog through the levels. [Feb. 2007, p.74]- Computer Games Magazine
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Save yourself the tedium and just read the novel. [Mar 2007, p.72]- Computer Games Magazine
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- Critic Score
If you sometimes had the feeling that less is more while playing "San Andreas," you'll be convinced by this game at nearly every turn. [Feb 2006, p.92]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Lavish aesthetics notwithstanding, Adventure Pinball also plays a mean game. Only the inevitable onset of repetition dulls its luster.- Computer Games Magazine
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- Critic Score
You can see some interesting ideas buried beneath the never-ending combat, but overall, it suffers from a serious case of kitchen-sink-itis. [May 2004, p.62]- Computer Games Magazine
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- Critic Score
In the end, it does a decent job of bringing the massive battle formula to the King Arthur license. [Feb 2005, p.9]- Computer Games Magazine
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- Critic Score
The lush ground terrain and scenery make this one of the richest looking settings for some quick action. Just don't bank on realism.- Computer Games Magazine
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- Critic Score
If you sometimes had the feeling that less is more while playing "San Andreas," you'll be convinced by this game at nearly every turn. [Feb 2006, p.92]- Computer Games Magazine