Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
The story mode proves dull - heavy on the text, skimpy on the action. [Aug 2004, p.6]- Computer Games Magazine
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Unfortunately, the arcade game is neither unique nor exciting. It's probably best to save your spare change for better things.- Computer Games Magazine
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Given the epic scope and the gorgeous visuals, it's a shame that so much extra micromanagement was thrown in and so much of the balance and Trek-ness was crowded out.- Computer Games Magazine
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If there is a patch by the time you read this, and you're the type who pegs the name Peter Johnson as a redundancy, then you'll probably get a kick out of it.- Computer Games Magazine
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Single-player game lovers will find a worthy entertainment here; fans of multiplayer, on the other hand, will be shocked and dismayed. [Feb 2004, p.80]- Computer Games Magazine
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Despite being colorful and friendly looking, it doesn't have the charm of "Re-Volt" for some reason. Still, at a budget price, it's a decent deal. [May 2004, p.69]- Computer Games Magazine
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Because the game features no narration, it holds you at arm's length, preventing you from ever becoming immersed in the environment. [Mar 2007, p.72]- Computer Games Magazine
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Despite the superficial resemblance to “Rome: Total War”, Legion Arena is just the latest 3D version of the same simple wargame the developer has been peddling for a while. [Mar 2006, p.55]- Computer Games Magazine
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- Computer Games Magazine
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The soulless interface just grinds you down. [July 2004, p.68]- Computer Games Magazine
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You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]- Computer Games Magazine
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The most satisfying aspects of the game are the fantastic plot, excellent voice acting, and distinct score. [May 2004, p.11]- Computer Games Magazine
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The overall quality of the 'bots in the standard Counter-Strike matches keeps Condition Zero from being a disaster. [May 2004, p.57]- Computer Games Magazine
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Heroes fails to deliver on some promises, and games take too long, but for a certain audience, it's worth a serious look. [Mar 2007, p.62]- Computer Games Magazine
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The PSP version is similarly structured as a set of constrictive quests through three areas that are tied together by a contrived collecting game in which you gather coins, here called “secrets”. [Mar 2006, p.88]- Computer Games Magazine
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A schizophrenic title, caught somewhere between its teenaged visual aesthetic and some moments of truly solid game design. [July 2003, p.84]- Computer Games Magazine
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Provided you keep the sound on mute, pump up the resolution, and have a few hours to spare, this is decent down-home motor madness, served the finger lickin' way.- Computer Games Magazine
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But for the time being, this is as close you're going to get to a Pocket Diablo, and that counts for a lot. [May 2006, p.93]- Computer Games Magazine
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This Buffy the Vampire Slayer meets Columbo meets Medium concept shows potential, but, in the end, Daemonica only creates disappointment. [Sept. 2006, p.75]- Computer Games Magazine
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It contains many individual elements that are quite good, but those elements don't pull together into a cohesive—or enjoyable—whole.- Computer Games Magazine
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One of those half-baked ports of a console game that someone figured might squeeze a few bucks out of PC owners. [Feb 2004, p.77]- Computer Games Magazine
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It's incredibly good-looking and very LEGO-esque, and that's always a good thing. [May 2003, p.87]- Computer Games Magazine
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Scenario design in the new campaigns is overly reliant on puzzles. [Oct 2003, p.95]- Computer Games Magazine
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Toss in s shoddy padlock system that provides dramatic views of your plane but tends to throw off your aim completely, and you end up with an arcade game that's more difficult to play than a full-blown simulation. [July 2006, p.63]- Computer Games Magazine
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It's a hard lesson that designs are not always interchangeable, and is overall one of the most disappointing games of the year. [March 2005, p.72]- Computer Games Magazine
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To be fair, the humor is almost invisible when you're actually playing S.W.I.N.E., which is an entirely conventional real-time strategy game.- Computer Games Magazine
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It is truly a shame that many clever ideas are obscured by the game's lackluster manual, because its blend of real-time strategy and tactics is an innovative re-working of the genre. [July 2004, p.62]- Computer Games Magazine
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The game could have been stellar, but it falls flat in one critical area. You never, ever hit a ball out.- Computer Games Magazine
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As a single-player game, Syphon Filter: The Omega Strain is quickly lost in the crowd. But thanks to its online cooperative mode, the game truly shines. [June 2004, p.12]- Computer Games Magazine
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It’s all in the cards. Play the campaign to earn them and then use them to build your decks. [Mar 2006, p.91]- Computer Games Magazine