Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 69 Metascore
    • 50 Critic Score
    Invading Russia in the winter was never this hard. [Sept 2005, p.54]
    • Computer Games Magazine
    • 69 Metascore
    • 60 Critic Score
    Since this is largely a pure math game, the AI can be brutal. [June 2005, p.56]
    • Computer Games Magazine
    • 69 Metascore
    • 80 Critic Score
    What's truly satisfying is these games make history entertaining. [June 2005, p.90]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    For the most part, this is RTS 101... all over again. [March 2005, p.77]
    • Computer Games Magazine
    • 69 Metascore
    • 60 Critic Score
    It's pretty looking and fun enough for government work, but a bit awkward and not terribly original.
    • 68 Metascore
    • 50 Critic Score
    It doesn’t help that this has been a great year for real-time strategy. Three years ago, Joint Task Force would have stood out. [Dec. 2006, p.74]
    • Computer Games Magazine
    • 68 Metascore
    • 60 Critic Score
    The armored Task Force engine is one of the most complete, and completely baffling, systems in modern computer wargaming[sic]. [Dec p.63]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    Fun to watch and play, but unless a patch fixes the AI it is only a game for big fans of mecha or RTS games, as that bothersome element makes it that much less enjoyable.
    • 68 Metascore
    • 70 Critic Score
    O.R.B. has a nearly perfect interface, and its graphic engine renders everything from the wisp of exhaust trails to the imposing bulk of planets with great skill. [Feb 2003, p.76]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    One of the most interesting gameplay experiences in recent memory. If you enjoy freeform play in a universe where you're just one of many players, it's worth a look.
    • 68 Metascore
    • 60 Critic Score
    It's not great, and using the keyboard is murder, but with both solid single-player and multiplayer support, Battlegrounds is a surprisingly commendable mix of card fighting and 3D brawling. [Mar 2004, p.79]
    • Computer Games Magazine
    • 68 Metascore
    • 91 Critic Score
    Kung Fu fans will ultimately rise to the occasin, leaving all others to enjoy the excellent combat system. [Apr 2004, p.8]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    Lots to do, attention to detail, excrement jokes, and solid gameplay make this worthy of attention from old-school adventurers, and new players should enjoy it as well. [Apr 2003, p.85]
    • Computer Games Magazine
    • 68 Metascore
    • 60 Critic Score
    If directing your armies around Napoleonic Europe with somewhat abstract Quick Combat resolution gets you excited, you can pretty much overlook all the other problems. [Oct 2005, p.70]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    That you can complete the game without really solving the case on your own makes this as much an interactive movie as an adventure. [Jan 2005, p.71]
    • Computer Games Magazine
    • 68 Metascore
    • 60 Critic Score
    The game grows on you, however, mostly because of its kooky style.
    • 68 Metascore
    • 67 Critic Score
    What it basically boils down to is long animation run times and, as a result, the system taking a second or two to recognize player input for the next movement. [Aug 2004, p.7]
    • Computer Games Magazine
    • 68 Metascore
    • 50 Critic Score
    It's a decent enough game, but the comic deserves better. [Feb. 2007, p.74]
    • Computer Games Magazine
    • 68 Metascore
    • 30 Critic Score
    Do yourself a favor and forget this Keepsake. [Sept. 2006, p.76]
    • Computer Games Magazine
    • 68 Metascore
    • 30 Critic Score
    Too bad Star Fury fails so spectacularly at creating the sense of moving a ship through space. [Feb 2004, p.80]
    • Computer Games Magazine
    • 68 Metascore
    • 80 Critic Score
    It’s altogether an attractive package that will appeal both to racers who love precision and to gamers who thrive on panic. [Mar 2006, p.59]
    • Computer Games Magazine
    • 68 Metascore
    • 40 Critic Score
    The inevitable galaxy of patches to come will surely help, but for now, the vacuum abides. [Nov. 2006, p.82]
    • Computer Games Magazine
    • 68 Metascore
    • 50 Critic Score
    Another example of a game that sports graphics that make you want to stand up and cheer and gameplay that induces hair loss due to nerve-bending frustration.
    • 68 Metascore
    • 60 Critic Score
    A terrific program to keep around for dabbling purposes—load up a design, tinker with it, put it away for a while. More obsessive types will probably tweak their rides infinitely.
    • 68 Metascore
    • 70 Critic Score
    Delivers good, slow-boil tension wrapped around an interesting mystery in an atmospheric setting. [Dec 2003, p.95]
    • Computer Games Magazine
    • 68 Metascore
    • 100 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    This game takes about as much time as reading a few twenty-page comics...There aren't many superhero games that have even come close to the sheer reverence this game holds for its lead character.
    • 68 Metascore
    • 58 Critic Score
    There is very little newness here, but the game proves infinitely more playable than its predecessor thanks to reduced difficulty. [Apr 2004, p.8]
    • Computer Games Magazine
    • 68 Metascore
    • 20 Critic Score
    Imagine a murky graphics engine that blurs as it moves, is way too dark and missing a gamma setting, and gets frequently swallowed up by flashy spell effects.
    • 68 Metascore
    • 80 Critic Score
    It's a guilty pleasure, but one with good puzzles. [Mar 2007, p.72]
    • Computer Games Magazine

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