Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 70 Metascore
    • 30 Critic Score
    Rip-off. [Oct 2005, p.92]
    • Computer Games Magazine
    • 70 Metascore
    • 60 Critic Score
    Succeeds despite some serious problems, but only if you're persistent and willing to put up with its quirks, style of gameplay, and pacing.
    • 70 Metascore
    • 80 Critic Score
    It's a game about nothing... It's a world entirely in the hands of its players, so the possibilities for creativity and expansion are virtually endless. [Apr 2003, p.74]
    • Computer Games Magazine
    • 70 Metascore
    • 60 Critic Score
    The whole thing has a "what the hell is going on here?" sensibility that never lets up, even after the game is over. [Feb 2003, p.70]
    • Computer Games Magazine
    • 70 Metascore
    • 70 Critic Score
    While it's a bit unpolished and repetitive, and resorts to action when tension might be better generated through inaction, it still manages to impress. [Jan 2004, p.80]
    • Computer Games Magazine
    • 70 Metascore
    • 70 Critic Score
    The best case for Sims in you pocket is on the DS where the conceit is that you’re running a hotel. [Mar 2006, p.89]
    • Computer Games Magazine
    • 70 Metascore
    • 80 Critic Score
    As such, not only is The Outfit worth having, but it's probably the best reason to have an Xbox 360. [Jun 2006, p.90]
    • Computer Games Magazine
    • 70 Metascore
    • 70 Critic Score
    It's a game that turn-based strategy fans will likely put on their laptops break out regularly. As long as no one is looking. [Feb 2006, p.61]
    • Computer Games Magazine
    • 70 Metascore
    • 50 Critic Score
    There's not much here that's more challenging than slicking your hair into a Pierce Brosnan pompadour. [Feb 2006, p.93]
    • Computer Games Magazine
    • 70 Metascore
    • 30 Critic Score
    Unless you're just here to admire teh decent-ish graphics, suck it up and play "Combat Mission" already. [Aug 2004, p.60]
    • Computer Games Magazine
    • 70 Metascore
    • 50 Critic Score
    If you want to run a franchise and delve into all of the other options that the game offers, the horrid interface combined with the franchise mode shortcomings make it impossible to recommend. [June 2003, p.86]
    • Computer Games Magazine
    • 70 Metascore
    • 67 Critic Score
    Suffers from the same bad camera angles and shoddy AI prevalent in the original. [June 2004, p.12]
    • Computer Games Magazine
    • 70 Metascore
    • 80 Critic Score
    Brilliant career mode. [July 2005, p.85]
    • Computer Games Magazine
    • 70 Metascore
    • 50 Critic Score
    it's ultimately just another tactical shooter to throw on the growing pile of games that make you truly appreciate your mouse and keyboard. [Dec p.92]
    • Computer Games Magazine
    • 70 Metascore
    • 80 Critic Score
    There's a great primal vibe that somehow makes you enjoy every minute the six sides spend at each other's throats. [Jan 2004, p.82]
    • Computer Games Magazine
    • 70 Metascore
    • 83 Critic Score
    The voice acting is so good gamers will think it's actually the original cast. [Aug 2004, p.7]
    • Computer Games Magazine
    • 70 Metascore
    • 60 Critic Score
    It's missing the polish of the games from that era, and it eventually succumbs to a samey sameness. But until it reaches that point, it satisfies the need for speed and shotguns. [May 2006, p.92]
    • Computer Games Magazine
    • 70 Metascore
    • 50 Critic Score
    An extremely mixed bag. The game mechanics are full of holes, the interface is clunky and unintuitive, the puzzles can be mind-numbingly obscure, and the technology driving the whole thing is unimpressive. Still, the game's focus on character progression and dungeon crawls adds depth and interest.
    • 70 Metascore
    • 50 Critic Score
    At its best it can be a blast; how many times do you get to send the Fighting Nuns against the Press Corps in no-holds-barred combat in the streets? But the entire thing seems rather empty.
    • 70 Metascore
    • 60 Critic Score
    Less well-executed than the story, but nevertheless intriguinig, is the open-ended style of gameplay. [Jan 2003, p.85]
    • Computer Games Magazine
    • 70 Metascore
    • 60 Critic Score
    Any way you cut it, Full Spectrum Warrior: Ten Hammers is one rigid, uncompromising design with a high frustration factor. [July 2006, p.60]
    • Computer Games Magazine
    • 70 Metascore
    • 60 Critic Score
    A meaty, critic-proof must-buy for any Galaxies subscriber. [Oct 2005, p.83]
    • Computer Games Magazine
    • 70 Metascore
    • 50 Critic Score
    If you really want to play the game (and it's worth playing), you're better off buying a used Dreamcast and playing the original version of the game on that.
    • 70 Metascore
    • 60 Critic Score
    It's not a bad game; but with better AI and a few simple options (such as the ability to choose your equipment before a mission, or a "save anywhere" feature), it might have more to recommend it.
    • 70 Metascore
    • 80 Critic Score
    Take ("F1 2000") and speed up the graphics a bit, add a new training mode, polish the AI, and offer rainy day racing and all the real-life grids from the 2000 Formula One season and you've got F1 Championship Season 2000.
    • 70 Metascore
    • 80 Critic Score
    It's brilliant and obscure and like all the best satire, you probably don't even know that it's laughing at you. [Oct 2005, p.88]
    • Computer Games Magazine
    • 70 Metascore
    • 80 Critic Score
    Unlike its PC counterpart America's Army also serves up some excellent single-player missions. [Feb 2006, p.88]
    • Computer Games Magazine
    • 70 Metascore
    • 70 Critic Score
    RPG fans who are weary of the frenzied pace of recent games will enjoy a good chunk of Soulbringer, but it certainly won't win over any non-RPG gamers, as the quirks and frustrations are numerous indeed.
    • 70 Metascore
    • 70 Critic Score
    Judged by what it is supposed to be, an RPG along the lines of the Final Fantasy series, it is a fine effort that shouldn't be neglected.
    • 70 Metascore
    • 70 Critic Score
    Ultimately, incisive humor and caustic personality win out over dicey combat and console-itis. [Oct 2005, p.66]
    • Computer Games Magazine

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