Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 67 Metascore
    • 40 Critic Score
    Whether you want--or need--to play all of these in the same game remains a question that Pacific Storm is unable to answer. [Jan. 2007, p.65]
    • Computer Games Magazine
    • 67 Metascore
    • 50 Critic Score
    Released within days of THQ’s “Company of Heroes”, a game with much higher production values and infinitely sharper focus, Faces will most likely go down in history as 2006’s other WWII RTS, even if it does have a leg up in some areas. [Dec. 2006, p.77]
    • Computer Games Magazine
    • 67 Metascore
    • 70 Critic Score
    Some games—AquaNox, for example—seem like they were made up of leftover game parts and assembled in total darkness by a team of deranged, acid-dropping monkeys...What's really crazy is that, oddly enough, it ain't half bad.
    • 66 Metascore
    • 30 Critic Score
    You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]
    • Computer Games Magazine
    • 66 Metascore
    • 30 Critic Score
    If golf was indeed dull, as many non-fans wrongly suspect, True Swing Golf would be the perfect golf game. [Apr 2006, p.90]
    • Computer Games Magazine
    • 66 Metascore
    • 20 Critic Score
    After two moderately interesting "Soul Reaver" sequels, the "Legacy of Kain" series ahs finally been stripped of any worthwhile gameplay, storyline, or atmosphere, leaving only a classic example of a dull, unimaginative, soulless game design... Please someone put a stake in the series, because it's done. [Sept 2002, p.80]
    • Computer Games Magazine
    • 66 Metascore
    • 40 Critic Score
    Just say no to half-assed porting, folks. [Mar 2007, p.69]
    • Computer Games Magazine
    • 66 Metascore
    • 60 Critic Score
    It's not particularly new or original, but it's a well-done adventure for all ages. [March 2005, p.79]
    • Computer Games Magazine
    • 66 Metascore
    • 50 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • 66 Metascore
    • 70 Critic Score
    Far Gate, while it lasts, is a highly entertaining game.
    • 66 Metascore
    • 40 Critic Score
    Majestic doesn't really need you. It's all about watching and waiting while other characters do stuff.
    • 66 Metascore
    • 60 Critic Score
    However, the puzzles are downright asinine, suffering from illogical design and poor execution. [Mar 2007, p.72]
    • Computer Games Magazine
    • 66 Metascore
    • 50 Critic Score
    The military aspect of the game is almost non-existent, while the economy is overly simplified. [Oct. 2006, p.78]
    • Computer Games Magazine
    • 66 Metascore
    • 70 Critic Score
    It's impossible to dislike, despite its flaws. [Jan 2005, p.63]
    • Computer Games Magazine
    • 66 Metascore
    • 70 Critic Score
    There are some minor additions here and there, but the real selling point here is the scenario design. [May 2006, p.56]
    • Computer Games Magazine
    • 66 Metascore
    • 60 Critic Score
    The gamplay is pretty standard fare. [March 2005, p.78]
    • Computer Games Magazine
    • 66 Metascore
    • 80 Critic Score
    The ultimate nostalgia trip—a classic game that plays just as you remember it, untouched by the hand of time.
    • 66 Metascore
    • 67 Critic Score
    The most satisfying aspects of the game are the fantastic plot, excellent voice acting, and distinct score. [May 2004, p.11]
    • Computer Games Magazine
    • 66 Metascore
    • 80 Critic Score
    There is a great deal of depth in the game's history for the developers to build on, and a great deal of depth in the skill system for players to explore. [Mar 2003, p.82]
    • Computer Games Magazine
    • 66 Metascore
    • 40 Critic Score
    The AI improvements make it worth picking up if you don't have a console system, and if you like big dumb vaguely hockey-like fun, but just barely. [Jan 2005, p.65]
    • Computer Games Magazine
    • 66 Metascore
    • 40 Critic Score
    The graphics, aside from being ever so shiny, are entirely unremarkable - they're decent, but nothing more, with rather coarse character design. [Dec 2003, p.95]
    • Computer Games Magazine
    • 66 Metascore
    • 30 Critic Score
    A pretty bad role-playing game published here in the states by folks who should know better. [Feb 2006, p.92]
    • Computer Games Magazine
    • 66 Metascore
    • 40 Critic Score
    Boasts a good selection of showroom-shiny cars and famous tracks, but it lacks options, features controls that border on the unresponsive, and is missing a personality. [May 2003, p.81]
    • Computer Games Magazine
    • 66 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 66 Metascore
    • 50 Critic Score
    The connection to other players is too abstract to make the game anything more than a vaguely interesting and simple business simulation. [Oct 2003, p.92]
    • Computer Games Magazine
    • 66 Metascore
    • 40 Critic Score
    It's pretty much more of the same. [Feb 2004, p.79]
    • Computer Games Magazine
    • 66 Metascore
    • 50 Critic Score
    The game suffers from severe graphical issues. [June 2004, p.11]
    • Computer Games Magazine
    • 66 Metascore
    • 80 Critic Score
    It's a grand maze without dead-ends. [March 2005, p.84]
    • Computer Games Magazine
    • 66 Metascore
    • 30 Critic Score
    A Johnny-come-lately budgetware version of "Majesty." [Dec 2004, p.88]
    • Computer Games Magazine
    • 66 Metascore
    • 80 Critic Score
    For grand tactical combat poured sweet and clear, Boku's Combat Command 2: Danger Forward is an excellent choice.

Top Trailers