Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
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| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
Whether you want--or need--to play all of these in the same game remains a question that Pacific Storm is unable to answer. [Jan. 2007, p.65]- Computer Games Magazine
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Released within days of THQ’s “Company of Heroes”, a game with much higher production values and infinitely sharper focus, Faces will most likely go down in history as 2006’s other WWII RTS, even if it does have a leg up in some areas. [Dec. 2006, p.77]- Computer Games Magazine
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Some games—AquaNox, for example—seem like they were made up of leftover game parts and assembled in total darkness by a team of deranged, acid-dropping monkeys...What's really crazy is that, oddly enough, it ain't half bad.- Computer Games Magazine
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You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]- Computer Games Magazine
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If golf was indeed dull, as many non-fans wrongly suspect, True Swing Golf would be the perfect golf game. [Apr 2006, p.90]- Computer Games Magazine
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After two moderately interesting "Soul Reaver" sequels, the "Legacy of Kain" series ahs finally been stripped of any worthwhile gameplay, storyline, or atmosphere, leaving only a classic example of a dull, unimaginative, soulless game design... Please someone put a stake in the series, because it's done. [Sept 2002, p.80]- Computer Games Magazine
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Just say no to half-assed porting, folks. [Mar 2007, p.69]- Computer Games Magazine
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It's not particularly new or original, but it's a well-done adventure for all ages. [March 2005, p.79]- Computer Games Magazine
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Majestic doesn't really need you. It's all about watching and waiting while other characters do stuff.- Computer Games Magazine
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However, the puzzles are downright asinine, suffering from illogical design and poor execution. [Mar 2007, p.72]- Computer Games Magazine
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The military aspect of the game is almost non-existent, while the economy is overly simplified. [Oct. 2006, p.78]- Computer Games Magazine
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It's impossible to dislike, despite its flaws. [Jan 2005, p.63]- Computer Games Magazine
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There are some minor additions here and there, but the real selling point here is the scenario design. [May 2006, p.56]- Computer Games Magazine
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The ultimate nostalgia trip—a classic game that plays just as you remember it, untouched by the hand of time.- Computer Games Magazine
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The most satisfying aspects of the game are the fantastic plot, excellent voice acting, and distinct score. [May 2004, p.11]- Computer Games Magazine
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There is a great deal of depth in the game's history for the developers to build on, and a great deal of depth in the skill system for players to explore. [Mar 2003, p.82]- Computer Games Magazine
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The AI improvements make it worth picking up if you don't have a console system, and if you like big dumb vaguely hockey-like fun, but just barely. [Jan 2005, p.65]- Computer Games Magazine
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The graphics, aside from being ever so shiny, are entirely unremarkable - they're decent, but nothing more, with rather coarse character design. [Dec 2003, p.95]- Computer Games Magazine
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A pretty bad role-playing game published here in the states by folks who should know better. [Feb 2006, p.92]- Computer Games Magazine
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Boasts a good selection of showroom-shiny cars and famous tracks, but it lacks options, features controls that border on the unresponsive, and is missing a personality. [May 2003, p.81]- Computer Games Magazine
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The connection to other players is too abstract to make the game anything more than a vaguely interesting and simple business simulation. [Oct 2003, p.92]- Computer Games Magazine
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A Johnny-come-lately budgetware version of "Majesty." [Dec 2004, p.88]- Computer Games Magazine
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For grand tactical combat poured sweet and clear, Boku's Combat Command 2: Danger Forward is an excellent choice.- Computer Games Magazine
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