Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
Despite some appealing graphics, a few compelling moments, and a budget price tag, the reasons to buy Obscure remain...well, you know. [July 2005, p.55]- Computer Games Magazine
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- Critic Score
You’re not likely to be that disappointed with Traitors Gate, but then again the entire experience isn’t likely to become something you’ll cherish, either.- Computer Games Magazine
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The infernos are absolutely gorgeous, with tons of realistic flare-ups, explosions, back-drafts and the like. [Apr 2004, p.7]- Computer Games Magazine
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Like most entertaining beat-em-ups, Fantastic 4 develops a rhythmic monotony that easily carries you through the eight or nine hours that it lasts. [Oct 2005, p.67]- Computer Games Magazine
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An inferior game in nearly every respect, including interface, artwork, setting, game mechanics, and card rarity.- Computer Games Magazine
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It remains the place for massive (and social) battles, and changes in the wake of Core Combat should bring lapsed players back to the fold. [Mar 2004, p.74]- Computer Games Magazine
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Might be entertaining enough to play except its interface sucks too much enjoyment out of the game. [Mar 2004, p.76]- Computer Games Magazine
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Never has contract killing, extortion, and prostitution seemed so pointless. [June 2004, p.78]- Computer Games Magazine
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A game that solidly hits its clone-ish objectives but seldom elevates itself to anything more than a fun-and-frantic, click-y time killer. [Feb 2006, p.65]- Computer Games Magazine
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The game oozes style, with high quality sound and nifty visuals that make it a simple matter to know at any time what weapon you've picked up, what your current ranking is, and which players are nearby.- Computer Games Magazine
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The most glaring error in the game, however, is the pop up. Enemies appear out of nowhere because the engine is unable to draw them close enough. [Apr 2004, p.7]- Computer Games Magazine
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The whole package is worth the money of any hack-and-slash fan who hasn't played "Dungeon Siege II", but it's a shame that Gas Powered Games didn't close out this installment in better style. [Nov. 2006, p.75]- Computer Games Magazine
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If you found the original game lacking, this add-on isn't going to change your mind.- Computer Games Magazine
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An experience that while extremely intense, is difficult for all the wrong reasons and ultimately more frustrating than genuinely enjoyable. [June 2003, p.80]- Computer Games Magazine
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Republic is further hobbled by a linear storyline that discourages replay. [Dec 2003, p.93]- Computer Games Magazine
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Odama may not be much of a pinball game, but it's certainly a choice metaphor. [July 2006, p.86]- Computer Games Magazine
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The whole thing is an embarrassing reminder that there are still plenty of people making, publishing, and buying games who have a lot of growing up to do. [July 2006, p.93]- Computer Games Magazine
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But an obtuse and under-documented strategic layer with a bad interface can only get you so far when it comes to recycling the same Dynasty Warrior game yet again. [July 2006, p.93]- Computer Games Magazine
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Its interface is basic but does the job but the AI is non-existent, the puzzles are needlessly complex, and the awkward free-floating camera bogs down the 3D isometric perspective. [Jan 2004, p.85]- Computer Games Magazine
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Commandos: Strike force tries to shoehorn these series hallmarks into a first-person shooter but fails on nearly every level. [July 2006, p.57]- Computer Games Magazine
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The worst abuse of all are the 'bot macros, that allow high-level character "bots" to farm areas for loot and experience, automatically attacking anyone who trespasses into "their" zone. [Aug 2004, p.68]- Computer Games Magazine
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The problems [including the lack of an intermission save feature] are a shame, because they tend to overshadow what is really a very good game.- Computer Games Magazine
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The canned plot does all the driving and you're just along for the dull weird ride. [Feb 2003, p.71]- Computer Games Magazine
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The game is mostly an exercise in frustration, although a good tutorial and easy early missions might draw in some players who are new to the genre. Overall gameplay is very disappointing. [Feb 2004, p.74]- Computer Games Magazine
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The entire experience is crippled by an obtuse interface and abysmal documentation. All in all, this is one of the most unstable and frustratingly erratic games to anchor in software stores in quite some time.- Computer Games Magazine
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While the mini-games are shallow and sometimes boring, Magna Cum Laude has an interseting adult humor element that is sure to keep one amused while playing. [Feb 2005, p.9]- Computer Games Magazine
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Contains some of the most fiendishly difficult puzzles imaginable. Even after you understand the solution to many of them, you will probably tear your hair out in frustration trying to solve them. [Mar 2004, p.76]- Computer Games Magazine
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It's move to 3D makes for an attractive, enjoyable, and relatively easy game, at least until everything comes to a screeching halt during the awful boss battles. [Feb 2003, p.79]- Computer Games Magazine
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- Computer Games Magazine
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A port of a three-year old Swedish game called "Svea Rike III," a lighter precursor to the original "Europa Univsersalis" with weaker AI, sparse strategic options, and an unfriendly hotkey-heavy interface. [Dec 2003, p.95]- Computer Games Magazine