Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
An amusing waste of eight hours for adventure game fans, but other than its core gimmick of solving a murder before it happens, it's something we've all seen before. [May 2003, p.86]- Computer Games Magazine
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- Critic Score
This game might be the foundation of a large scale, ultimately satisfying Star Wars universe. But it's not that universe yet. [Oct 2003, p.82]- Computer Games Magazine
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Although no scenarios have the sweep of the Norway scenario of the original and the great OKW lackey voice-over is sorely missed, Scorched Earth is a great learning tool for beginning war gamers and is fun for veteran gamers.- Computer Games Magazine
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Achieves exactly what many series games usually don't: it really gives you a feel for this much different theater and the combat that occurred there.- Computer Games Magazine
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Which brings us to the game's greatest flaw, a smorgasbord of bugs, glitches, and blatantly missing features. [Dec 2003, p.82]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Enclave isn't a clever game, nor is it an ambitious one... If your looking for a quality fantasy beat-em-up with more brawn and beauty than brains, it's a winning choice. [May 2003, p.81]- Computer Games Magazine
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With all the "StarCraft" and "Age of Empires" wannabes clogging store shelves, it's rewarding to find a real-time strategy game that does its own thing and does it pretty well.- Computer Games Magazine
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The experience is so immersive one can build a fishing rod, catch a fish, and bake it in an open fire. [Apr 2004, p.7]- Computer Games Magazine
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The most maddeningly convoluted gaming experience this side of Derek Smart. [Feb 2006, p.67]- Computer Games Magazine
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Great level design, satisfying weapons, and unique enemies make this a title that any shooter fan will definitely want to check out, even if the thought of going to a KISS concert gives you hives.- Computer Games Magazine
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It's better to have not played a game that teases you such as this than to have played it and pulled your hair out in frustration.- Computer Games Magazine
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It has one basic concept, which it runs into the ground. You'll be doing a lot of the same things over and over through the game's three locales, and it's liable to get boring after a while.- Computer Games Magazine
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- Computer Games Magazine
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Yet another one of those blandly respectful WWII shooters, with all the reverence for history of a five-day bus tour. [Aug 2005, p.90]- Computer Games Magazine
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A great expansion pack seriously improves the core game. Marine Mania does not. [Mar 2003, p.80]- Computer Games Magazine
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There is no good way to communicate with other players, making cooperative play that much more difficult. [July 2004, p.6]- Computer Games Magazine
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A lame expansion... Towers, cars, and six worlds. These are the sort of additions that belong in a patch. [May 2003, p.79]- Computer Games Magazine
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- Computer Games Magazine
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There's not much here that's more challenging than slicking your hair into a Pierce Brosnan pompadour. [Feb 2006, p.93]- Computer Games Magazine
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The game is so addictive that it's difficult to put down—even though a bug could strike out at any moment, or the screen could turn black, locking up your keyboard and forcing a reboot.- Computer Games Magazine
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There is a significant difference between the two games—"Age of Empires" is a lot of fun. "Fate of the Dragon" is not.- Computer Games Magazine
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Normally, mining the license library to populate new hardware is a move that smacks of laziness and creative bankruptcy. In this case, Capcom seems to be on to something. [May 2006, p.91]- Computer Games Magazine
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Ultimately fails as a game because of one poorly implemented feature: the "save game," or as it's called around here, the thing that keeps you from re-playing sadistically difficult levels 20 or more times. [Jan 2005, p.68]- Computer Games Magazine
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It's a half-hearted effort that meets with only limited success. [Feb 2006, p.66]- Computer Games Magazine
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Chromehounds isn't just the most exciting giant robot game since MechWarrior 2 opened with that famous Digital Domain cutscene; it's absolutely a reason to buy a 360 and a Live subscription. [Oct. 2006, p.81]- Computer Games Magazine
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It's the best evidence of games' actually having some value beyond entertainment, and it's a total bonus and not necessary for game enjoyment. You can play it just as a game, and it works fine too. [July 2006, p.62]- Computer Games Magazine
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But, for various reasons, Paraworld doesn’t hold up next to the latest RTS games. It’s a bit like one of its own dinosaurs. [Dec. 2006, p.76]- Computer Games Magazine
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The voice acting is so good gamers will think it's actually the original cast. [Aug 2004, p.7]- Computer Games Magazine
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It's Capcom's welcome variation on conventional RPG's, the difference being that you don't really go anywhere. [Sept. 2006, p.81]- Computer Games Magazine