Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 71 Metascore
    • 50 Critic Score
    An amusing waste of eight hours for adventure game fans, but other than its core gimmick of solving a murder before it happens, it's something we've all seen before. [May 2003, p.86]
    • Computer Games Magazine
    • 71 Metascore
    • 50 Critic Score
    This game might be the foundation of a large scale, ultimately satisfying Star Wars universe. But it's not that universe yet. [Oct 2003, p.82]
    • Computer Games Magazine
    • 71 Metascore
    • 70 Critic Score
    Although no scenarios have the sweep of the Norway scenario of the original and the great OKW lackey voice-over is sorely missed, Scorched Earth is a great learning tool for beginning war gamers and is fun for veteran gamers.
    • 71 Metascore
    • 80 Critic Score
    Achieves exactly what many series games usually don't: it really gives you a feel for this much different theater and the combat that occurred there.
    • 71 Metascore
    • 70 Critic Score
    Which brings us to the game's greatest flaw, a smorgasbord of bugs, glitches, and blatantly missing features. [Dec 2003, p.82]
    • Computer Games Magazine
    • 71 Metascore
    • 60 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 71 Metascore
    • 80 Critic Score
    Enclave isn't a clever game, nor is it an ambitious one... If your looking for a quality fantasy beat-em-up with more brawn and beauty than brains, it's a winning choice. [May 2003, p.81]
    • Computer Games Magazine
    • 71 Metascore
    • 80 Critic Score
    With all the "StarCraft" and "Age of Empires" wannabes clogging store shelves, it's rewarding to find a real-time strategy game that does its own thing and does it pretty well.
    • 71 Metascore
    • 91 Critic Score
    The experience is so immersive one can build a fishing rod, catch a fish, and bake it in an open fire. [Apr 2004, p.7]
    • Computer Games Magazine
    • 71 Metascore
    • 30 Critic Score
    The most maddeningly convoluted gaming experience this side of Derek Smart. [Feb 2006, p.67]
    • Computer Games Magazine
    • 71 Metascore
    • 80 Critic Score
    Great level design, satisfying weapons, and unique enemies make this a title that any shooter fan will definitely want to check out, even if the thought of going to a KISS concert gives you hives.
    • 71 Metascore
    • 60 Critic Score
    It's better to have not played a game that teases you such as this than to have played it and pulled your hair out in frustration.
    • 71 Metascore
    • 60 Critic Score
    It has one basic concept, which it runs into the ground. You'll be doing a lot of the same things over and over through the game's three locales, and it's liable to get boring after a while.
    • 71 Metascore
    • 40 Critic Score
    Brutally hard. [July 2005, p.91]
    • Computer Games Magazine
    • 71 Metascore
    • 70 Critic Score
    Yet another one of those blandly respectful WWII shooters, with all the reverence for history of a five-day bus tour. [Aug 2005, p.90]
    • Computer Games Magazine
    • 71 Metascore
    • 80 Critic Score
    A great expansion pack seriously improves the core game. Marine Mania does not. [Mar 2003, p.80]
    • Computer Games Magazine
    • 71 Metascore
    • 67 Critic Score
    There is no good way to communicate with other players, making cooperative play that much more difficult. [July 2004, p.6]
    • Computer Games Magazine
    • 71 Metascore
    • 30 Critic Score
    A lame expansion... Towers, cars, and six worlds. These are the sort of additions that belong in a patch. [May 2003, p.79]
    • Computer Games Magazine
    • 71 Metascore
    • 90 Critic Score
    Remarkable design. [Sept 2005, p.86]
    • Computer Games Magazine
    • 71 Metascore
    • 50 Critic Score
    There's not much here that's more challenging than slicking your hair into a Pierce Brosnan pompadour. [Feb 2006, p.93]
    • Computer Games Magazine
    • 71 Metascore
    • 70 Critic Score
    The game is so addictive that it's difficult to put down—even though a bug could strike out at any moment, or the screen could turn black, locking up your keyboard and forcing a reboot.
    • 71 Metascore
    • 40 Critic Score
    There is a significant difference between the two games—"Age of Empires" is a lot of fun. "Fate of the Dragon" is not.
    • 71 Metascore
    • 70 Critic Score
    Normally, mining the license library to populate new hardware is a move that smacks of laziness and creative bankruptcy. In this case, Capcom seems to be on to something. [May 2006, p.91]
    • Computer Games Magazine
    • 71 Metascore
    • 50 Critic Score
    Ultimately fails as a game because of one poorly implemented feature: the "save game," or as it's called around here, the thing that keeps you from re-playing sadistically difficult levels 20 or more times. [Jan 2005, p.68]
    • Computer Games Magazine
    • 71 Metascore
    • 50 Critic Score
    It's a half-hearted effort that meets with only limited success. [Feb 2006, p.66]
    • Computer Games Magazine
    • 71 Metascore
    • 100 Critic Score
    Chromehounds isn't just the most exciting giant robot game since MechWarrior 2 opened with that famous Digital Domain cutscene; it's absolutely a reason to buy a 360 and a Live subscription. [Oct. 2006, p.81]
    • Computer Games Magazine
    • 71 Metascore
    • 80 Critic Score
    It's the best evidence of games' actually having some value beyond entertainment, and it's a total bonus and not necessary for game enjoyment. You can play it just as a game, and it works fine too. [July 2006, p.62]
    • Computer Games Magazine
    • 71 Metascore
    • 40 Critic Score
    But, for various reasons, Paraworld doesn’t hold up next to the latest RTS games. It’s a bit like one of its own dinosaurs. [Dec. 2006, p.76]
    • Computer Games Magazine
    • 71 Metascore
    • 83 Critic Score
    The voice acting is so good gamers will think it's actually the original cast. [Aug 2004, p.7]
    • Computer Games Magazine
    • 71 Metascore
    • 80 Critic Score
    It's Capcom's welcome variation on conventional RPG's, the difference being that you don't really go anywhere. [Sept. 2006, p.81]
    • Computer Games Magazine

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