- Publisher: Shrapnel Games
- Release Date: Jul 29, 2001
- Summary: Step into the shoes of Rommel or Patton in this second installment of the Combat Command 2 series with enhanced night attack capability and enhanced armor strength in 17 scenarios, including Sidi Rezegh, Kasserine Pass, El Guettar, and Oran.
- Developer: Boku Strategy Games
- Genre(s): Strategy, General, General
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 3 out of 7
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Mixed: 4 out of 7
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Negative: 0 out of 7
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A damn good game, Combat Command 2: Desert Rats has nearly all the strategic depth of much more complex titles at half the cost in learning time.
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Achieves exactly what many series games usually don't: it really gives you a feel for this much different theater and the combat that occurred there.
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All you get is a well-polished strategic wargame that offers a ton of depth, unique scenarios, and historical accuracy.
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This game scores big points is in the cerebral zone. This is chess, pure and simple.
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The grognards out there will find much of value in Desert Rats, and I recommend it to them. Other gamers may want to think long and hard before investing their cash in a major niche title such as this.
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It's a shame that the 17 scenarios in the game aren't linked into a single campaign, especially considering that many of the battles follow each other so naturally.
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Some minor quirks and design decisions hamper the long-term enjoyment somewhat but overall, it's very good.
Score distribution:
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Positive: 0 out of
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Mixed: 0 out of
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Negative: 0 out of