CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 81 Metascore
    • 70 Critic Score
    Life Is Strange drifted away from exciting teenage stories towards serious narratives commenting on our reality. Alex’s ability elevated interactions to a new level but its potential feels unrealized. The game is also short and the story only livens up by the end of it. [12/2021, p.46]
    • CD-Action
    • 77 Metascore
    • 75 Critic Score
    It’s obvious that Mayhem Brawler’s developers love the genre and truly understand what makes it fun. Their game resembles Streets of Rage 4 a bit too much for my taste and sadly fails to reach its level of awesomeness, but it’s one of those beat ‘em ups that let you really feel the old school vibe – and that’s awesome. [12/2021, p.45]
    • CD-Action
    • 81 Metascore
    • 85 Critic Score
    Superb visuals, distinctive atmosphere and a punishing Dark Souls-inspired combat system resulted in an engaging action RPG and one of the best indie games I played in 2021. [12/2021, p.42]
    • CD-Action
    • 73 Metascore
    • 70 Critic Score
    If you have a lot of free time (50-60 hours seem like a reasonable minimum) and are in no hurry, if you enjoy very complex, immersive games, if you’re willing to overlook numerous bugs and glitches and don’t mind a bland story – Medieval Dynasty is for you. Even though the constant backtracking might be a pain, I personally found the game’s slow pace relaxing rather than annoying and enjoyed my time with it. Plus there are a lot of options that let you simplify the experience and lower the difficulty level, so you don’t need to be a hardcore survival games fan to have fun with Medieval Dynasty. [12/2021, p.40]
    • CD-Action
    • 73 Metascore
    • 75 Critic Score
    Severed Steel left me conflicted. On the one hand, it’s a pity that a couple of truly brilliant ideas were implemented in a generally unpolished game. On the other hand, despite all its flaws it’s a fun, engaging shooter that kept me in front of the screen for hours. [12/2021, p.39]
    • CD-Action
    • 78 Metascore
    • 75 Critic Score
    FIFA 22 shows its wasted potential every step of the way. When everything works as it should, it’s the best FIFA in years. The problem is that while sometimes the new HyperMotion technology works great and really makes a noticeable difference, the game often picks wrong animations from its mind-boggling array of 8 million. Let’s hope EA Sports builds on these promising foundations, fixes what needs to be fixed and delivers a truly great experience next year. [12/2021, p.36]
    • CD-Action
    • tbd Metascore
    • 85 Critic Score
    Some minor but interesting experiments introduced in Chapter 2 are a welcome breath of fresh air and along with excellent writing make the game worth finishing twice. However, it’s hard to overlook the fact that Deltarune was built on the same, rather simple blueprint as Undertale and the formula might soon need a deeper makeover. That’s a worry for the future though. Today I urge you to download the game and experience another portion of Toby Fox’s great sense of humor. [12/2021, p.35]
    • CD-Action
    • 80 Metascore
    • 80 Critic Score
    Diablo II returns with refreshed graphics and unaltered gameplay (apart from some small improvements). It’s as fun as I remembered, so I quickly felt at home and gave in to nostalgia. However, it’s hard not to notice that beneath revamped visuals lies a 21 years old design. [12/2021, p.32]
    • CD-Action
    • 79 Metascore
    • 70 Critic Score
    The latest entry in the Far Cry series brought many little joys, great performance by Giancarlo Esposito and beautiful tropical environments. Alas, it is annoying and disappointing in too many aspects. The story should have been approached more seriously, Yara is not a believable world and some of its areas are empty, while the gameplay suffers from copy-pasted assets and bugs that shouldn’t pollute a game from such an experienced developer. Overall, Far Cry 6 is a letdown. [12/2021, p.26]
    • CD-Action
    • 77 Metascore
    • 85 Critic Score
    The game was designed to be controlled with eye movements and blinking, but as this system doesn’t work perfectly (sometimes I had to open my eyes very wide and blink very dramatically for the game to notice), I appreciated the fact that the mouse works too. The immersion might have suffered, but it was a price I was willing to pay to be able to enjoy the story without any issues and frustration. And the story is what makes Before Your Eyes great – it only lasts two hours, but still managed to surprise me and pluck just the right emotional string.
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    R-Type Final 2 is a very enjoyable and pretty shmup, but know that it sticks strictly to recreating “good old times” and don’t expect it to surprise you with anything. As a tribute, it’s a very good game, but in itself it is derivative. [07/2021, p.76]
    • CD-Action
    • 76 Metascore
    • 85 Critic Score
    At first I looked at Mind Scanners as a copy, but as the story progressed, the game distanced itself from Papers, Please and developed its own identity. It’s rather short, but gives reasons to try different approaches, while the varied array of patients along with some random elements make every playthrough different. [07/2021, p.75]
    • CD-Action
    • tbd Metascore
    • 80 Critic Score
    Angels of Death’s visuals are, to put it gently, crude, but that didn’t bother me at all. The game’s violent, engaging story with a twist plays out behind the scenes, in the characters’ heads and words. I think every horror fan should experience it.[07/2021, p.74]
    • CD-Action
    • 79 Metascore
    • 80 Critic Score
    In a nutshell: as a researcher, you travel to various places, interact with wild Pokémon and take photos to document their behavior. This simple concept only works thanks to the Pokémon, but it doesn’t have to be a drawback, because the game shows the world of pocket monsters more realistically and vividly than any title before it. [07/2021, p.72]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    Stardew Valley fans will feel right at home in this charming and beautiful game. Unfortunately, the more I played, the more flaws I noticed (e.g. fetch quests being the main course) and the more I was annoyed by poor optimization. Problems with the latter intensified as my base grew and they’re the main reason I couldn’t rate Cozy Grove higher. [07/2021, p.70]
    • CD-Action
    • 83 Metascore
    • 90 Critic Score
    Despite being a spin-off, Judgment firmly stands on its own two feet, offering a great story, immensely fun combat and the usual truckload of cool side stories and engaging activities scattered around Kamurocho. The main plot line has some pacing issues and the detective mechanics are shallow, but you should definitely give this game a try, even if you don’t care much for the Yakuza series. [07/2021, p.68]
    • CD-Action
    • 75 Metascore
    • 80 Critic Score
    Does ancient AI ruin the fun? No, and neither do some graphical flaws. There’s a reason for Rome being so cherished by Total War fans, and the developers did great job at rejuvenating this magnificent classic. Grab your pilum, Carthage must be destroyed! [07/2021, p.66]
    • CD-Action
    • 69 Metascore
    • 60 Critic Score
    The concept behind The Invisible Hand is interesting, but sooner or later the game’s blunt anticapitalistic message becomes annoying, while the graphics gave me nightmares. [07/2021, p.63]
    • CD-Action
    • 77 Metascore
    • 80 Critic Score
    Picross S 6 is basically an expansion pack with 485 new puzzles, but its gameplay is still crazy addictive. Haven’t tried Picross yet? You need to! [07/2021, p.62]
    • CD-Action
    • 65 Metascore
    • 80 Critic Score
    Although Never Yield is a fun auto-runner with a great soundtrack and a valuable message (it gracefully brings up the subject of racism without being pushy), it feels like a short experiment rather than a full-fledged game. [07/2021, p.61]
    • CD-Action
    • 68 Metascore
    • 70 Critic Score
    Godstrike is a well-designed twin-stick shooter, but be aware that it is not just hard, it’s mercilessly brutal. Try it if you dare, but steer clear of it if being butchered is not your idea of an enjoyable evening. [07/2021, p.60]
    • CD-Action
    • 84 Metascore
    • 90 Critic Score
    Similarly to Resident Evil 4 back in the day, Village will attract a new generation of players and redefine the franchise for the modern age. I guess it’s time to stop looking back and counting on the series to return to its roots. Capcom is well aware of those roots and willingly draws from them to create something new but still infused with Resident Evil’s spirit. Village is not perfect, but neither was RE4, and once again it’s easy to turn a blind eye to the flaws, because overall it’s an amazing game. [07/2021, p.56]
    • CD-Action
    • 76 Metascore
    • 85 Critic Score
    The phrase “reversed Darkest Dungeon” springs to mind immediately. Groups of heroes delve into dark dungeons, suffering bodily and mental wounds as they face hellish monsters in an attempt to reach the evil lord. The difference is, in Legend of Keepers you are the evil lord – and it’s so much fun! The only flaw I need to point out is that it’s quite easy to find a combination of monsters which makes it possible to finish every dungeon without much effort. [07/2021, p.55]
    • CD-Action
    • 60 Metascore
    • 60 Critic Score
    I love the game’s visual style, but the developers’ idea to essentially get rid of written text and make the player work out all the gameplay mechanics by himself sometimes works fine and sometimes feels like an unnecessary nuisance. I was also annoyed by the awkward menu and the fact that a game with such simple graphics can’t maintain a stable framerate. [07/2021, p.54]
    • CD-Action
    • 61 Metascore
    • 75 Critic Score
    An interesting, quite easy and simple survival game that puts emphasis on atmosphere, storytelling and decision-making rather than action. Overall, it’s like a dish with too little salt in it, not amazing, but still tasty. [07/2021, p.52]
    • CD-Action
    • 83 Metascore
    • 90 Critic Score
    Papetura is a cute, very short gem that’s genuinely a joy to look at, to listen to, and to play. [07/2021, p.50]
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    A simple, lighthearted game about a mean cloud who enjoys spiting people. Some of its 50 levels are genuinely funny and its magic lasts longer than Untitled Goose Game’s or Dinner Date’s. [07/2021, p.48]
    • CD-Action
    • 86 Metascore
    • 85 Critic Score
    An unobvious reinforcement of PlayStation’s range of exclusives. You can love Returnal, you can hate it, the feelings can even be simultaneous. Even though it’s tough love, there’s something about this game that makes you scream into a pillow and then try again. And again. And again. [07/2021, p.44]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    When SaGa Frontier was first released in 1997, it was not magnificent, but it was memorable for its interesting attempts to do many things differently than the time-honored jRPG tradition demanded. When I played the remaster, I was pleasantly surprised how well the game stood the test of time. I wouldn’t call it an essential title every jRPG fan must play, but it is charmingly unpretentious and I enjoyed my time with it. [07/2021, p.42]
    • CD-Action
    • 58 Metascore
    • 60 Critic Score
    Stitchy is a decent game, but way too conservative. It doesn’t even try to peek outside the genre’s basics and standards. I think younger players will enjoy it, but older platformer fans will probably get bored. [07/2021, p.41]
    • CD-Action
    • 64 Metascore
    • 80 Critic Score
    For on open-world action RPG developed by a handful of people, Biomutant makes a very striking impression. It’s hard for me to imagine someone not falling in love with the beautiful, unique world conjured up by Experiment 101. Sure, the game as a whole is not perfect, but if a sequel is ever created, I’ll be the first in line to play it. [07/2021, p.38]
    • CD-Action
    • 77 Metascore
    • 80 Critic Score
    The developers of this atmospheric point’n’click adventure succeeded at something very important – the puzzles are not just annoying hurdles on your way to the finale, they are inherent to the setting and the story. I enjoyed my time with Strangeland very much and the only flaw I can point out is the rushed, banal ending. [07/2021, p.35]
    • CD-Action
    • 75 Metascore
    • 75 Critic Score
    Storywise, this classic jRPG is more relevant today than it was in 2003, as its tale of global apocalypse turned out to be a quite fitting metaphor for what we have all experienced in the last 12 months. Nocturne’s age is obviously noticeable, but for a game this huge the quality of the remaster is acceptable, even if Atlus’ enormous work only managed to turn the clock back by a couple of years. [07/2021, p.36]
    • CD-Action
    • 74 Metascore
    • 65 Critic Score
    Insurmountable suffers from the “pretty syndrome”. Pretty nice graphics. Pretty good music. Pretty cool idea. Pretty solid execution. And pretty much no emotions. [07/2021, p.34]
    • CD-Action
    • 86 Metascore
    • 80 Critic Score
    Some things about Legendary Edition disappointed or irritated me (no support for the mods, no option to import save files or characters from the original games, no multiplayer in ME3, Denuvo, some bugs and glitches) but as an avid fan who played through the trilogy many times, I enjoyed the remasters immensely. [07/2021, p.28]
    • CD-Action
    • 67 Metascore
    • 60 Critic Score
    After insanely intense Doom Eternal it was somewhat strange to revisit much calmer Doom 3. Back in the day I loved its slower pace and horror atmosphere though, so I was excited to return to the UAC facility. It is still a decent game, but it’s quite ugly even compared to other PS VR shooters and it was hell-bent on giving me motion sickness (there’s no option to replace fluid movement with teleportation). [06/2021, p.71]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    There are some well-designed and well-realized elements in Dead Age II and at first I was certain it’s going to be fun. After 8 hours I was already tired of repetitiveness and relentless grind which overshadowed everything that was done right. [06/2021, p.70]
    • CD-Action
    • 68 Metascore
    • 60 Critic Score
    If you want to practice fast typing, Nanotale seems like a good choice, because that’s how you cast spells in this game. Unfortunately, the story is not engaging and fights become tedious after some time. [06/2021, p.69]
    • CD-Action
    • tbd Metascore
    • 80 Critic Score
    Still fresh, still creative, still atmospheric. Two chapters released earlier as DLCs and included in the Complete Edition are absolutely on par with the original content, but despite this addition the game remains quite short. [06/2021, p.68]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    During the first three hours I laughed, zoomed in often to watch the ridiculous action closely, and made o ton of screenshots. However, halfway through the monotonous campaign I was completely fed up with the game’s repetitiveness, tired of its lame AI and annoyed by its poor physics. [06/2021, p.66]
    • CD-Action
    • 80 Metascore
    • 80 Critic Score
    Dandy Ace is a fun, vibrant roguelike with its own distinctive personality and a cool combat system. [06/2021, p.65]
    • CD-Action
    • 82 Metascore
    • 85 Critic Score
    Gnosia is a fascinating and extraordinarily engaging game. It’s based on written word and static illustrations but it engrossed me much more than any AAA title. [06/2021, p.62]
    • CD-Action
    • 72 Metascore
    • 75 Critic Score
    Apart from poorly realized battles and too much micromanagement, Endzone: A World Apart is a solid city-builder with a strong emphasis on survival. My greatest concern is that it failed to evoke any emotions. People died and I just didn’t care, because despite the post-apocalyptic setting the game is almost idyllic. Don’t expect to be torn apart by tough decisions – it’s no Frostpunk. [06/2021, p.60]
    • CD-Action
    • 77 Metascore
    • 80 Critic Score
    Even though you can briefly describe Genesis Noir as an adventure game with occasional puzzles, in fact it’s a completely unique, extraordinary experience unlike anything I’ve played. [06/2021, p.58]
    • CD-Action
    • 69 Metascore
    • 75 Critic Score
    Twenty years ago I was enamored with Startopia’s humorous approach to a space business simulation. Spacebase Startopia does the same but worse. While back then I didn’t mind Startopia’s low level of complexity, because its 3D graphics and humor made up for that, today I was disappointed with the fact that the campaign poses no challenge at all and the whole thing feels shallow. It’s more of a replacement rather than a worthy successor to the classic. [06/2021, p.56]
    • CD-Action
    • 48 Metascore
    • 45 Critic Score
    Linearity, complete absence of suspense, poorly written characters, ill-conceived gameplay mechanics and various bugs turned Arkham Horror: Mother’s Embrace into a huge disappointment. [06/2021, p.54]
    • CD-Action
    • 67 Metascore
    • 65 Critic Score
    If you remember the original Shadow Man, the remastered version might be a cool sentimental journey into the past. New players however will probably be discouraged by both the graphics and the terribly aged gameplay. [06/2021, p.53]
    • CD-Action
    • tbd Metascore
    • 80 Critic Score
    This safe sequel bursting with fun is probably this year’s best incarnation of a guilty pleasure. [06/2021, p.52]
    • CD-Action
    • 67 Metascore
    • 75 Critic Score
    Soulstorm is old school and it’s for you to decide whether that’s a flaw or not. You can definitely feel the spirit of the old Oddworlds, but for me the devs were to conservative. I would really welcome a touch of madness, some variety to spice thing up. However, if a solid, challenging retro platformer is what you’re looking for – go for it, you’ll be pleased. [06/2021, p.50]
    • CD-Action
    • 76 Metascore
    • 80 Critic Score
    This great mobile slasher has PlatinumGames written all over it. Wonderful art style, superb combat, fascinating Yokai, the soundtrack, the story, the characters – pretty much everything clicked in World of Demons. The developers did a fantastic job and now they can finally focus on giving us Bayonetta 3. [06/2021, p.48]
    • CD-Action
    • 75 Metascore
    • 80 Critic Score
    The terrific concept, the amazing music, the minions bustling around the retrofuturistic secret base of my own design – there was a moment when I was deeply in love with Evil Genius 2. Hours later I discovered that it drags research out frustratingly and the choice of rooms you can build is too narrow considering the length of the scenarios. What’s the point of having a multistory facility if all the floors look the same? Still, it’s a fantastic game that will make all fans of Dungeon Keeper feel right at home. [06/2021, p.46]
    • CD-Action
    • 74 Metascore
    • 65 Critic Score
    Narita Boy’s art direction is spectacular, and the story is fun, but the adventure itself is disappointing – shallow, repetitive and stretched out. [06/2021, p.45]
    • CD-Action
    • 88 Metascore
    • 90 Critic Score
    I’m impressed by how well the developers thought this game through. Rise simultaneously improves the formula used in World and makes Monster Hunter more friendly towards newcomers. It makes great use of Switch’s nature and by clearly separating the multiplayer from the single-player campaign, it ensures you’re going to have fun regardless of the circumstances. Apart from one subpar mode (which imitates a tower defense), it’s an amazing game. [06/2021, p.42]
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    Urtuk is a really solid tactical RPG with well-designed combat and I can recommend it to anyone eager to wander around the wastelands and fight mutants. [06/2021, p.41]
    • CD-Action
    • 38 Metascore
    • 45 Critic Score
    Around the middle of the campaign Balan Wonderworld suddenly gets its act together and becomes almost enjoyable, but the first half is a discouraging display of awful level design and overall ineptitude. [06/2021, p.40]
    • CD-Action
    • 76 Metascore
    • 75 Critic Score
    Until now there was only one sensible way to play Pac-Man – the Championship Edition. Pac-Man 99 is a new viable option. Even though the presence of other players is barely noticeable and the whole trick gets old quite fast, the game is simply more interesting than the basic version of the classic. [06/2021, p.39]
    • CD-Action
    • 83 Metascore
    • 80 Critic Score
    As a remake, NieR Replicant ver.1.22474487139... is a bit disappointing, because in terms of graphics it only reached the level of NieR Automata, which means it doesn’t look great. The content, however, is still brilliant. It’s an amazing adventure you must experience. [06/2021, p.36]
    • CD-Action
    • 73 Metascore
    • 75 Critic Score
    Outriders guarantees an enjoyable evening with friends. We had lots of fun clearing out stage after stage, gathering loot, upgrading our gear and improving our builds so they complement each other perfectly. The final score would have been higher if it weren’t for tons of technical issues we had to deal with. [06/2021, p.28]
    • CD-Action
    • 77 Metascore
    • 85 Critic Score
    Humankind features some revolutionary mechanics, but fails to use their potential to the fullest. However, that doesn’t change the fact that the game is simply very enjoyable and Sid Meier’s Civilization now has a major rival. [11/2021, p.78]
    • CD-Action
    • 70 Metascore
    • 70 Critic Score
    An interesting, solid genre hybrid that could use a greater weapon variety and would benefit from adding more content. [11/2021, p.76]
    • CD-Action
    • 78 Metascore
    • 90 Critic Score
    Lost in Random excels in storytelling and offers an unconventional combat system. If you like visiting unique worlds, enjoy dark fables and appreciate a good story, you’ll get hooked on this game big time. I was eagerly awaiting Alice: Asylum and suddenly this gem appeared. Here’s to more wonderful surprises like this one. [11/2021, p.74]
    • CD-Action
    • 81 Metascore
    • 80 Critic Score
    It’s not the triumphant return the series deserves, but this classic holds its own surprisingly well. 25 years later it’s still wicked fun and will surely delight nostalgic veterans, especially that the package includes four expansions, one of which is brand new and damn impressive. [11/2021, p.72]
    • CD-Action
    • 65 Metascore
    • 60 Critic Score
    The “medieval Slavic GTA” (inspired by the early GTA games, mind you, not the 3D ones) is crude but also fun, unpretentious and full of positive energy. Chock-full of jokes, easter eggs and pop culture references, Rustler is never serious. If you enjoy such titles and are willing to accept the game’s intentionally old-fashioned formula, you could consider giving it a chance. [11/2021, p.70]
    • CD-Action
    • 73 Metascore
    • 50 Critic Score
    For a game about painting, Behind the Frame surprisingly lacks creativity. [11/2021, p.69]
    • CD-Action
    • 82 Metascore
    • 85 Critic Score
    Fuga: Melodies of Steel is a balanced cross between an RPG and a strategy game. The tale about a group of kids who acquire a weapon capable of changing the course of war is spun with sensitivity, imagination and charm. It’s a unique experience that takes you back to the era of the best handheld turn-based RPGs. [11/2021, p.68]
    • CD-Action
    • 67 Metascore
    • 60 Critic Score
    A complex cross between a tycoon, a 4X game and an RPG with turn-based combat. It offers some interesting ideas but ultimately failed to convince me. I think the developers simply overdid it, implementing tons of features and elements that either don’t matter much or are poorly executed, but unnecessarily clutter the game and overwhelm the player. [11/2021, p.66]
    • CD-Action
    • 72 Metascore
    • 60 Critic Score
    It’s a very creative and stylish game whose soothing music goes perfectly with its hand-drawn environments. The problem is, some questionable design choices ultimately hurt Greak. I wouldn’t say it’s a bad game, but it could have been amazing. [11/2021, p.64]
    • CD-Action
    • 75 Metascore
    • 60 Critic Score
    The combat is very meaty, boss fights are properly varied and the absurd story is one of the strongest points of the game. However, No More Heroes III is very uneven and got stuck in the past decade both in terms of gameplay and design. Actually, the series regressed in some aspects. Goichi Suda obviously ran out of ideas an is chasing his own tail. [11/2021, p.62]
    • CD-Action
    • 80 Metascore
    • 80 Critic Score
    A roguelike with a strong emphasis on the story. The gameplay turned out to be rather shallow, but the gravity of the subject that the game tackles (depression) makes up for that. For a roguelike, Dreamscaper is quite easy, so its message has a chance to reach a broader audience. [11/2021, p.61]
    • CD-Action
    • 70 Metascore
    • 55 Critic Score
    Despite a pretty good story I left this garden with a sigh of relief, really tired of poor combat and repetitiveness. [11/2021, p.60]
    • CD-Action
    • 69 Metascore
    • 65 Critic Score
    News about Assassin’s Creed’s return to the roots turned out to be bogus, as the infiltration phase ended up being a bunch of the known tricks with a thin layer of makeup. Unique assassinations are a welcome addition, but the game’s formula didn’t really change. Valhalla’s fans should be content though, because the tried and true gameplay loop is still satisfying and the story is decent. [11/2021, p.59]
    • CD-Action
    • 53 Metascore
    • 45 Critic Score
    Not a great adventure game and a weak action title. Foreclosed’s only aspect that deserves praise are its comic book-style visuals. [11/2021, p.58]
    • CD-Action
    • tbd Metascore
    • 75 Critic Score
    Mortal Shell’s expansion adds an enjoyable roguelike mode, a new armor and a new character class. It might not be much, but it’s enough to return to the game for a couple of fun hours. [11/2021, p.57]
    • CD-Action
    • 72 Metascore
    • 90 Critic Score
    Here’s a proof that it’s possible to create an engaging game based mainly on dialogues (comparisons to Disco Elysium work in Gamedec’s favor, but there’s a lot less text to read here). Gamedec’s world is original and immersive, the investigations are interesting, the detective’s unique skill system works great and the deduction mechanic is brilliant. [11/2021, p.54]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    Song of Iron doesn’t offer a unique story or fresh gameplay mechanics, but it is still memorable for its great art direction inspired by Norse mythology. I was very impressed by how consciously the developer makes use of light, shadows and perspective. During the 5-6 hours long adventure you will slay hundreds of enemies and while the combat system is well-executed, the game’s intensity can be a bit tiring. [11/2021, p.52]
    • CD-Action
    • 73 Metascore
    • 85 Critic Score
    If you like early Fallouts and other traditional 2D RPGs, if you think X-COM games from the 90s were awesome, if you enjoy reading sci-fi classics – this game was made for you. The story set in the alternative 1970s is not perfect and it’s obvious that the developers had to work with a tight budget, but Encased makes up for it with sheer fun. Actually, I think I haven’t enjoyed a game so much since Wasteland 3 was released. [11/2021, p.48]
    • CD-Action
    • 71 Metascore
    • 80 Critic Score
    A fun battle royale and a viable alternative for Chivalry II and For Honor. Naraka Bladepoint puts emphasis on closed combat, not skulking around the bushes with a ranged weapon. It drips the atmosphere of ancient China and offers a great combat system, but also doesn’t shy away from spells and well-implemented parkour. However, said combat system along with the game’s fast pace sets the bar rather high for newcomers. [11/2021, p.47]
    • CD-Action
    • 76 Metascore
    • 75 Critic Score
    Axiom Verge 2 offers an extraordinarily beautiful, coherent and original world, but sometimes exploration gets tedious and some mechanics and design choices get in the way of experiencing this intriguing setting. It is a unique game in a way, but I feel that it shouldn’t have sacrificed some elements on the altar of originality. [11/2021, p.46]
    • CD-Action
    • 79 Metascore
    • 60 Critic Score
    Road 96 tries to strike the right balance between randomization and the emphasis on the story and kind of succeeds at that, but fails in many other aspects, e.g. there’s no challenge here at all and your actions lack actual consequences. I was also unable to get through the new game+ without the impression that I had already experienced most of the events during my initial playthrough. [11/2021, p.44]
    • CD-Action
    • 69 Metascore
    • 70 Critic Score
    Aliens: Fireteam Elite would really have been worth recommending if it had been more polished and offered more content. In its current state the game is definitely no Left 4 Dead, but it’s still pretty fun and you can give it a chance as you look out for a new Aliens vs. Predator. [11/2021, p.40]
    • CD-Action
    • 76 Metascore
    • 80 Critic Score
    A test of nerves – the clock is ticking and 12 minutes is a very narrow window to take appropriate actions. It’s kinda hard to rate this game with full conviction, because a lot depends on the player – the more patient and perceptive you are, the better it gets. However, the fact is that it’s one of the most unique adventure games in recent years and that alone makes it worth your time. [11/2021, p.38]
    • CD-Action
    • 63 Metascore
    • 75 Critic Score
    King’s Bounty II boldly leads the series in a new direction and while it’s not perfect, I’d call this revolution a success. Instead of remaining a mindless Heroes of Might and Magic copy stripped of economy, the whole layer of exploration morphed into a traditional RPG – a crude, simplified and naïve in terms of the story, but still surprisingly enjoyable and charming. Turn-based combat lived to see some minor updates, but retained its spirit, which means it can be immensely fun. The first step was made, next time I want more of the same but with a much bigger budget. [11/2021, p.36]
    • CD-Action
    • 70 Metascore
    • 55 Critic Score
    Red Koi Box’s debut puzzle game ambitiously tries to follow in Portal’s footsteps, but to no avail. Quite an interesting concept and creative puzzles were not enough when the over-the-top difficulty level, lack of a hint system and various flaws launched my frustration into the red alert territory. However, if you’re a hardcore fan of puzzle games, you should be satisfied with Faraday Protocol. [11/2021, p.34]
    • CD-Action
    • 78 Metascore
    • 70 Critic Score
    A well-done remake, especially if you can play it in VR. Gameplay changes are rather small, but randomized puzzles are a welcome addition. The photo mode, on the other hand, is botched. I’m not sure if yet another revival of Myst was necessary, but I must admit that revisiting this 26-year old classic again was an enjoyable experience. [11/2021, p.33]
    • CD-Action
    • 72 Metascore
    • 80 Critic Score
    Tormented Souls is a melancholic love letter to the fans of classic survival horrors. You need to play it if the phrases “fixed camera angles”, “tank controls” and “backtracking” give you goosebumps. [11/2021, p.32]
    • CD-Action
    • 87 Metascore
    • 80 Critic Score
    It’s more of a regular DLC paired with some improvements for the PS5 rather than a true director’s cut. However, the developers do deserve praise for how skillfully they inserted the expansion into the narrative of the base game. The story about Jin’s past and the sins of ancestors is great (as opposed to boring side quests), new enemies pose a challenge, and the game as a whole shines on PS5’s more powerful hardware. I wish the visual improvements were more noticeable though. [11/2021, p.31]
    • CD-Action
    • 91 Metascore
    • 85 Critic Score
    Double Fine did a great job at recreating the spirit of the original Psychonauts. Playing the sequel, I felt like I travelled to the past to spend some time with my favorite childhood game once again. Imprecise controls are a less welcome throwback to 2005, but fiercely intelligent humor, brilliant writing and tons of unconventional ideas make it easy to turn a blind eye to this and some other flaws. [11/2021, p.28]
    • CD-Action
    • 80 Metascore
    • 85 Critic Score
    Torch City is really impressive. Every district has its own unique style and all the environments are extraordinarily detailed. The game’s atmosphere is fantastic, exploring the wonderfully designed world is very engaging and the combat system is great. Just go on and play it, unless you’re allergic to backtracking, because F.I.S.T. relies on it quite heavily. [11/2021, p.27]
    • CD-Action
    • 88 Metascore
    • 90 Critic Score
    I’m honestly surprised, because I did not expect to have so much fun with Deathloop. It draws some gameplay ideas from Dishonored, but introduces time-related mechanics, offers an intriguing story with interesting characters and has its own unique and coherent style. It’s an original game, full of surprises and addictive, but not necessarily easily digestible for everyone. For me however it’s one of the best titles of 2021. [11/2021, p.22]
    • CD-Action
    • 42 Metascore
    • 20 Critic Score
    Taxi Chaos is a shameless copy of Crazy Taxi, soulless and developed by people who lacked not only creativity and skill, but also the understanding of what made the original great. [05/2021, p.67]
    • CD-Action
    • tbd Metascore
    • 25 Critic Score
    Potentia tries to mimic The Last of Us but stumbles all the way through its 90-minute long campaign plagued by a weak story, awful dialogues, amateurish voice acting and horrible enemy AI. [05/2021, p.66]
    • CD-Action
    • 70 Metascore
    • 80 Critic Score
    When it comes to storytelling, Root Film is a gem and a great example of how to evoke anxiety and curiosity using written word and spot-on music. Sadly, the story is linear, but vivid characters and a cool mystery to solve make up for it. [05/2021, p.65]
    • CD-Action
    • 69 Metascore
    • 70 Critic Score
    The latest Monster Energy Supercross is a fun (but rather hard and not very approachable) game with a great track editor. My main concern is that there are too few notable changes and improvements compared to the previous entry to the series, and the graphics are years behind the times. [05/2021, p.64]
    • CD-Action
    • 79 Metascore
    • 85 Critic Score
    Kaze and the Wild Masks will make every fan of classic platformers feel right at home. It borrows the best elements from the legends of the genre, but never feels like a cheap copy. It doesn’t try to be innovative, but it looks great, delivers fun in spades and never gets dull, as literally every level has something new to show you. [05/2021, p.62]
    • CD-Action
    • 70 Metascore
    • 65 Critic Score
    Maquette’s central mechanic is brilliant and leads to some cool (but also repetitive) puzzles. The game itself is pretty rough around the edges though and I felt the developers could have squeezed so much more from this great concept. [05/2021, p.60]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    In a nutshell, Breathedge is a Subnautica in space. While it’s not as good as the Unknown Worlds Entertainment’s masterpiece and would benefit from a better story, it’s still a solid survival game, real pretty and spiced up with absurd humor. [05/2021, p.58]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    I’m not sure who’s the target audience for Silent Sector. Those looking for a shoot’em up will find it overcomplicated, RPG fans will probably call it primitive and too arcadey, while space sim enthusiasts might dismiss it as derivative. Actually, Silent Sector doesn’t offer anything I haven’t seen done better elsewhere. [05/2021, p.56]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    It’s a worthy finale to Slayer’s gory odyssey, but I must admit that while Part One left me hungry for more, I was a bit tired by the end of Part Two. Still, you should definitely play it if you’re a fan of Doom. [05/2021, p.53]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    Foregone lured me with its beautiful art style just to disappoint me with repetitive levels, shallow story, uninteresting combat and total lack of originality. [05/2021, p.52]
    • CD-Action
    • 78 Metascore
    • 85 Critic Score
    My first impression of Curse of the Dead Gods was that someone mixed Hades with Darkest Dungeon. However, such a simplification would be unfair, because the game does more than just borrow successful mechanics. It adds its own interesting ideas to the mix and the result is a pretty dungeon crawler with an intuitive and satisfying combat system. The environments could use more variety and I would welcome a story to follow while hacking and slashing, but overall Curse of the Dead Gods is a great, highly addictive game. [05/2021, p.46]
    • CD-Action

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