CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dreams
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • tbd Metascore
    • 45 Critic Score
    Another Polish attempt to tackle the theme of the Warsaw Uprising and another failure. 63 Days is an underdeveloped, buggy production and poorly designed Commandos clone.
    • 70 Metascore
    • 65 Critic Score
    Lego Horizon Adventures is a heartfelt attempt to retell Aloy's story. It can get tedious with short and not very varied levels, but it also offers a lot of fun in combat and co-op. It's a shame that it all only lasts a couple of hours, and that Sony went too far with the release price.
    • 82 Metascore
    • 60 Critic Score
    Dragon Age: Veilguard leaves us with the impression that we bought the wrong title. Instead of a true RPG, we get a mediocre action adventure game. A scenario stretched to the limit, a poorly constructed world and monotonous gameplay bored me to tears.
    • 84 Metascore
    • 85 Critic Score
    Vessel of Hatred is better than the basic Diablo IV. The game has been overhauled in many aspects, making gameplay more rhytmic and dynamic. However, there are still some elements that need polishing, and Blizzard – aware that most people play alone – introduces mandatory multiplayer.
    • 86 Metascore
    • 75 Critic Score
    The remake of Silent Hill 2 is a small step for the players, but a big leap for Bloober Team. Those familiar with the original will undoubtedly ask themselves more than once whether the Polish creators have definitely gone the right way, but no horror fan can pass by this title indifferently.
    • 76 Metascore
    • 80 Critic Score
    You will love EA Sports FC 25 and hate it at the same time – just like every previous installment. Nevertheless, the FC IQ system makes me feel, for the first time in a while in this series, the big potential for customizing tactics and individual player roles.
    • 90 Metascore
    • 80 Critic Score
    The port is beautiful and it’s hard to complain about its technical aspects. Unfortunately, the game itself, while still good, is not as fascinating as its predecessors. One simply expects more from a series with such reputation, especially when it comes to the joy of smashing things up.
    • 69 Metascore
    • 45 Critic Score
    Shadows of Doubt has the potential to become a highly engaging detective immersive sim, but in order to achieve that, a lot needs to be done about technical flaws and clarity of gameplay mechanics. Right now the game can be summed up as a great concept with awful execution.
    • 75 Metascore
    • 60 Critic Score
    It is a properly restored platformer. The game tries to mix the sweetness of old Disney animations with a pinch of darkness, which at times makes it resemble American McGee’s Alice more than an arcade title for children. And while I love this kind of atmosphere, the gameplay quickly began to feel repetitive.
    • 83 Metascore
    • 90 Critic Score
    A game of not one, not two, but many tricks. A book as a platform for gaming adventures is a great idea and an abundant source of interesting gameplay mechanics, which the developers at APF willingly snatched, offering a title that is fresh and strikes emotional chords.
    • 85 Metascore
    • 75 Critic Score
    Frostpunk 2 is a great city builder. Complicated, offering plenty of possibilities, beautiful looking. Unfortunately, the spirit of the previous installment got lost somewhere in all this complexity, while the moral dilemmas got blurred in a flurry of gameplay mechanics and sliders.
    • 66 Metascore
    • 60 Critic Score
    Harry Potter: Quidditch Champions has easy-to-understand mechanics, is extremely simple and matches do not take long to complete. Muggles will get bored quickly, while potterheads will drop out soon after.
    • 53 Metascore
    • 60 Critic Score
    The racing itself is good enough, but the not-so-abundant content and the terrible technical state of the game effectively hinder the fun. I really would be able to wait longer to get something better, and at this point I can only wish myself and you that the studio improves the condition of Solar Crown.
    • 85 Metascore
    • 90 Critic Score
    Echoes of Wisdom is a must-have game. Abandoning metroidvania roots turned out to be a great idea. Phenomenally designed skills are reminiscent of Breath of the Wild or Tears of the Kingdom, while finding summons and learning their uses has a kind of Pokémon magic to it.
    • 94 Metascore
    • 80 Critic Score
    Astro Bot is an incredibly charming 3D platformer that fell just short of being perfect. What stood in its way were the previous installments, which set the bar high and made the latest game feel not fresh enough in comparison. However, my overall experience with it was simply fantastic.
    • 80 Metascore
    • 75 Critic Score
    The previous Space Marine, released thirteen years ago, did not prepare me for the intensity of the sequel’s combat. Space Marine 2 is undoubtedly a great game for Warhammer 40,000 fans, although it’s best experienced in co-op, because the AI that controls the protagonist’s companions in single-player mode leaves a lot to be desired.
    • 81 Metascore
    • 85 Critic Score
    Black Myth: Wukong’s foundations are clearly soulslike, but it is more forgiving than FromSoftware’s titles and its approach to level design is quite different. The game is technical impressive and offers stunning visuals, while its gameplay delights and frustrates at the same time, mainly during numerous encounters with brilliantly designed bosses.
    • tbd Metascore
    • 70 Critic Score
    After whopping 10 years spent in Steam’s Early Access, 7 Days to Die still feels unfinished, which makes it quite difficult to evaluate. My reason tells me to tear this game apart for tons of bugs and pretty much non-existent optimization, but my heart wants to give it a high rating. After all, I spent over a hundred hours in it and had fun for most of that time.
    • 62 Metascore
    • 45 Critic Score
    Concord is a bland, personality-less hero shooter that was a good few years late to the party, yet failed to build on the achievements of its predecessors and insisted on doing everything its own way, with very poor results.
    • 83 Metascore
    • 85 Critic Score
    Age of Mythology: Retold is a classic RTS in modern clothing. It works, looks and sounds very good, and most of all it is a lot of fun thanks to an interesting campaign, a mythological setting and diverse pantheons to choose from. It’s a perfect example of the fact that some games are truly timeless and sometimes all it takes to create an excellent remake is a small touch-up.
    • 72 Metascore
    • 80 Critic Score
    Creatures of Ava is a relaxing, addictive, magical non-violent action game that requires not only deft fingers, but also intelligence and… empathy. While it’s not much to look at (the music is great though!), has flaws and can put some people off with the rather naïve hippie-ecological message, its diverse and vibrant semi-open world is well worth visiting.
    • 83 Metascore
    • 80 Critic Score
    Despite a bit of self-plagiarism and some laziness on the part of the developers, World of Goo 2 tries to earn the title of a full-fledged sequel and… almost succeeds, because the goo is still as entertaining as it was years ago. I look forward to future new installments. Because there will be new installments, right? Right?!
    • 70 Metascore
    • 55 Critic Score
    When I look at fantastic Schim screenshots, I wonder if I was too harsh. It’s been a long time since I’ve seen such a pretty and charming game. However, a moment later I recall that after the first 30 minutes of euphoria from playing it, monotony and disappointment took over. Completing this game was neither a relaxation nor a cool challenge for me.
    • 71 Metascore
    • 65 Critic Score
    At first glance, The Sims 4 Lovestruck is a very good expansion, inviting players to delve deep into gameplay and explore the new mechanics. However, the closer I looked at it, the more shortcomings I noticed. EA took a step in the right direction, but still failed to offer us a full-fledged add-on worth its price.
    • 75 Metascore
    • 70 Critic Score
    The writers created a great setting, had a good idea for the plot and prepared excellent dialogues, but at the end of the day Nobody Wants to Die resembles an impressive technology showcase more than a proper game. I had fun, but the gameplay’s limited formula and modest length of this adventure are significant drawbacks.
    • 80 Metascore
    • 80 Critic Score
    Dungeons of Hinterberg is a very well-designed dungeon crawler that combines gameplay mechanics known from Zelda with social aspects of Persona. Despite the limited development budget, it gave me a ton of fun thanks to its designers’ ingenuity and creative approach to the implemented systems.
    • 79 Metascore
    • 80 Critic Score
    Set during World War I and dripping with darkness, Conscript can be frustrating sometimes but its atmosphere, boosted by an excellent soundtrack, makes it worth the time spent. This old-school survival horror is a true gem that should satisfy everyone interested in war-themed titles and keen on flexing mental muscles.
    • 75 Metascore
    • 75 Critic Score
    Star Wars Outlaws turned out to be less of a typical Ubisoft game than I feared, offers a lot of great atmosphere and lets you roam around the galaxy quite freely, experience numerous gangster adventures and feel at least a little bit like a real smuggler. It can only gain in the coming weeks if the developers roll up their sleeves and fix some issues that include god-awful enemy AI and a couple of bugs.
    • 80 Metascore
    • 80 Critic Score
    This slightly graphically improved re-release of the classic demonstrates that Beyond Good & Evil – a game where despite many crazy adventures your main weapon is your camera – can still evoke emotions, be appealing and stand out against much younger titles.
    • 65 Metascore
    • 45 Critic Score
    Boring and lazily made, Phantom Fury desperately tries to be an homage to FPS games of the second half of the 90s but in reality is only a faded copy of them. You can find shooters that are much better in every respect, so don’t waste your life on this one.
    • 74 Metascore
    • 60 Critic Score
    Still Wakes the Deep’s interesting setting and successful mix of a cosmic horror and a drama are enticing. Although it’s set at sea, the game manages to avoid Lovecraftian tentacled clichés. The great foundation for a survival horror was there, but sadly the final result turned out to be a walking sim that completely lacks any sense of threat and fails to pose a challenge.
    • 56 Metascore
    • 40 Critic Score
    The developers clearly had ambitions to create an interesting game, but something was lacking. Skills? Money? Time? Whatever the reason, Chornobyl Liquidators turned out to be quite a disappointment even though I approached it with moderate expectations. Pretty much nothing in this game fits together and every gameplay element falls short in some way.
    • 78 Metascore
    • 85 Critic Score
    Songs of Conquest modifies various aspects of the Heroes of Might and Magic III formula, and while not all these changes are indisputably positive, in the end we get a game that can easily be called a worthy spiritual successor to the cult classic.
    • 92 Metascore
    • 90 Critic Score
    Shadow of the Erdtree is a great, challenging add-on to an excellent game. It’s filled with surprising lore, chock-full of new content and, above all, well thought out. Distilling what’s best in the base game worked great and we can only regret that this first Elden Ring DLC is also the last one. I want more!
    • 72 Metascore
    • 75 Critic Score
    Men of War II is an extremely expansive – and still somewhat buggy – RTS set in World War II, which could put many turn-based strategies to shame with its complexity, attention to detail and regard for historical accuracy. It’s more suitable for hardcore fans of the genre, who will appreciate its immersive and enjoyable gameplay.
    • 89 Metascore
    • 75 Critic Score
    Ghost of Tsushima is a good, but by no means outstanding open-world game. All its magic lies in the distinctive atmosphere of feudal Japan and the romanticized vision of the samurai world. If bloody sword fights shown against the backdrop of beautiful nature appeal to you, you are unlikely to find anything better on the market. As for the PC port, there is nothing to complain about, although I feel it could look a little better.
    • 71 Metascore
    • 80 Critic Score
    Sand Land is a very enjoyable action RPG focusing largely on driving vehicles, but neatly combining a wide variety of gameplay mechanics. Although the limitations of the not-so-high production budget sometimes manifest themselves, the whole game is a well-done tribute to Akira Toriyama.
    • 76 Metascore
    • 80 Critic Score
    After the failure called MotoGP 23, the latest entry does more than just put the series back on track – it elevates it to a whole new level. If I were to rate MotoGP 24 solely against the previous installments, I would give it a 9 out of 10, but overall, an 8 accurately reflects the quality of the game. The bottom line is that we’ve just received the best MotoGP game ever.
    • 80 Metascore
    • 85 Critic Score
    Is it iconoclastic and anti-Christian? Yes. Humanistic and empathetic? You bet! Indika is not afraid of condemnation, and its developers speak their minds openly and consistently, though sometimes rather bluntly. And the fact that they draw inspiration from Bulgakov, Tarkovsky, but also Spyro the dragon? Well, such are the charms of this religiously engaged metagame.
    • 78 Metascore
    • 70 Critic Score
    Another Crab’s Treasure neatly combines soulslike basics with accessibility and friendliness towards novice players, including young ones. It offers a cheerful story in an interesting setting and deserves to at least be checked out.
    • 83 Metascore
    • 80 Critic Score
    An adaptation of a board game that looks a bit infantile, but despite the seemingly trivial rules really makes you flex that mental muscle. If you appreciate puzzle games, you’ve come to the right place. If you have young children, Quilts and Cats of Calico will work great as family entertainment. If on top of that you also love cats, you will be purring with contentment.
    • 76 Metascore
    • 65 Critic Score
    Tales of Kenzera: Zau offers a typical metroidvania experience and it’s a shame that the team led by Abubakar Salim lacked the courage to put some kind of a twist on the genre’s formula. Surgent Studios has the potential to create amazing games, but unfortunately this isn’t one of them.
    • 69 Metascore
    • 75 Critic Score
    Bulwark: Falconeer Chronicles is as beautiful as it is original. The developer’s ambition and fresh approach to the city builder genre are commendable, but the decision to force players to discover the game’s mechanics on their own has brought mixed results, while the lack of a proper challenge becomes a problem during longer sessions.
    • 71 Metascore
    • 80 Critic Score
    The use of stop-motion-inspired animation alongside hand-crafted characters and environments makes playing Harold Halibut a truly unique experience. However, I wish the game was a bit shorter and more interactive.
    • 81 Metascore
    • 85 Critic Score
    Children of the Sun is an insanely addictive puzzle game cleverly pretending to be a shooter. It’s an excellent title for those who prefer solving problems over spectacular action. The developer knew exactly how to build tension by gradually unlocking new mechanics that increase the difficulty, and as a result this indie gem is more fun than many AAA products.
    • 61 Metascore
    • 60 Critic Score
    Broken Roads is narratively competent, philosophically aware and relatively complex in terms of dialogues, while the moral compass mechanic stimulates the player intellectually. However, all the other elements of the game are not as exciting (or even solid) and gameplay is marred by bugs.
    • 81 Metascore
    • 90 Critic Score
    Hellblade II is a Celtic-Nordic odyssey that focuses on the issue of working through universal human traumas and on a natural depiction of the world as perceived by a person experiencing psychosis. The sequel is an audiovisual masterpiece with a strong message, even if it still seems very limited on a gameplay level.
    • 81 Metascore
    • 80 Critic Score
    Stellar Blade is, above all, a collection of ideas borrowed from other titles, but combined in such an intelligent and fresh way that it turned out to be a full-fledged game undoubtedly worth giving a chance. I had a fantastic time playing it and will probably revisit it one day.
    • 75 Metascore
    • 55 Critic Score
    A very interesting attempt to combine a hack’n’slash with a rhythm game. The mechanics of striking enemies to the beat work great, but Beat Slayer disappoints by artificially dragging out playtime, which results in a series of monotonous, identical battles.
    • 89 Metascore
    • 80 Critic Score
    Forbidden West is enjoyable, although it fails to impress with anything innovative. In terms of gameplay it’s simply a slightly improved Horizon Zero Dawn. As for the PC port, there’s pretty much nothing to criticize – on a sufficiently powerful setup the game looks truly beautiful, rarely drops frames and doesn’t cause any major technical problems.
    • 69 Metascore
    • 60 Critic Score
    Kingdom Come: Deliverance for Nintendo Switch remains a large, slow-paced RPG full of numbers and choices, set in realistically depicted Middle Ages. The resolution obviously took a nasty hit, so I don’t recommend playing this version on a TV, and the controls are not very intuitive, but I’m still amazed that the whole experience is available on a handheld console. Nevertheless, while the game is definitely worth playing, you should consider whether to play it on a Switch specifically.
    • 70 Metascore
    • 75 Critic Score
    A reimagining rather than a remake, Operation Galuga is a fun way to rediscover the 8-bit classic. The developers kept the gameplay foundations of the original, but included a lot of welcome additions. For Contra veterans, it’s a great sentimental journey, for younger players – a blast from the past in a bearable, modern form.
    • 76 Metascore
    • 65 Critic Score
    The phenomenal combat system is not enough to rave about Rise of the Ronin. The chaotic storyline, boring open world, clunky gameplay and outdated graphics distract too much from what works well in Team Ninja’s latest game.
    • 86 Metascore
    • 85 Critic Score
    Dragon’s Dogma II is a fantastic sequel. The greatest strength of this game is, once again, the abundance of unusual ideas, mechanics and various cool little things that give it a unique feel. However, it’s a shame that Capcom didn’t find the courage to make a bolder step forward and ditch some annoying outdated elements. While it’s a very good game, it’s easy to imagine it being even better.
    • 77 Metascore
    • 80 Critic Score
    Expeditions: A MudRunner Game is a unique, beautiful and realistic simulation of driving through a wilderness untouched by civilization. It poses an even greater challenge than the studio’s previous games and while it will make you sweat, possibly bring you to tears, the reward will be an incredible sense of satisfaction.
    • 68 Metascore
    • 65 Critic Score
    A quarter of a century ago, the original Outcast made its mark on games, but since then its core strengths have become commonplace in the industry. Its sequel is merely an average title done by today’s standards. The overall quality of execution is there and the developers were obviously committed, but A New Beginning doesn’t offer anything that will make you remember this adventure for years to come. However, as soon as the bugs are fixed, you can give it a chance, as long as you have some time on your hands.
    • 83 Metascore
    • 85 Critic Score
    Snufkin: Melody of Moominvalley is a musical adventure game that draws skillfully from the rich world created by Tove Jansson. I only wish this perfectly designed, charming and warm title with wonderful visuals and sound was longer, because it took me just 4 hours to complete everything it has to offer except one bugged side task.
    • 63 Metascore
    • 70 Critic Score
    Alone in the Dark is a mid-tier title that successfully blends together elements of survival horror and adventure games, dripping with atmosphere but full of discouraging bugs. If you’re able to turn a blind eye to the noticeably limited development budget of this reboot, it can be really enjoyable.
    • 75 Metascore
    • 75 Critic Score
    The Outlast Trials is a solid co-op horror game that develops the ideas from previous installments in an interesting way. However, it’s a pity that the story is fragmented so much that it becomes unengaging. Plus, it’s a title you should experience with your friends, because it can be tiresome when played with randoms.
    • 90 Metascore
    • 90 Critic Score
    Balatro is seemingly simple, seemingly trivial, yet it’s impossible to tear yourself away from it. Each attempt goes a little differently, your strategy needs to evolve constantly and even after a couple of hours you’re still being surprised by new modifiers, ideas and the need to change your approach. It’s a great game that simply doesn’t get boring.
    • tbd Metascore
    • 40 Critic Score
    The Inquisitor has some decent moments, but as a whole it doesn’t work at all. The adventure elements are passable, but the rest, from action sequences to technical aspects, leaves a lot to be desired. I can’t praise this game, but I’m keeping my fingers crossed for the developers to come back with a better-designed and more skillfully-executed sequel.
    • 80 Metascore
    • 80 Critic Score
    Granblue Fantasy: Relink is an action RPG with a beautifully designed, dynamic combat, set in a world full of flying islands and zeppelins. Its story might not be stellar, but brilliant boss battles and interesting level design completely make up for it.
    • 78 Metascore
    • 75 Critic Score
    Banishers: Ghosts of New Eden aims high, attempting to reach the level of AAA titles. It borrows the combat system and exploration from God of War, side quests from The Witcher, and a whole lot from some slightly worse high-budget games. The result is really good and the storyline in particular shines through – even if it could have been more emotional, it puts emphasis on not-so-easy decisions.
    • tbd Metascore
    • 65 Critic Score
    Clash 2 has some advantages, including great music and neatly designed tactical combat, but it still needs a lot of work (especially in terms of AI and difficulty level) before it can challenge titles such as Heroes of Might and Magic or King’s Bounty. It’s quite enjoyable though and didn’t frustrate me even once.
    • 78 Metascore
    • 80 Critic Score
    Inkulinati fits very well in the turn-based strategy genre but at the same time stands out with its distinct style and charm. The satirical approach to the convention is strongly evident, but is not over the top.
    • 80 Metascore
    • 80 Critic Score
    Last Epoch has a good chance to compete with Path of Exile and Diablo IV. The game offers extremely diverse character development options and an endless number of builds that encourage you to immerse yourself in the vast world of Eterra for a long time.
    • 77 Metascore
    • 80 Critic Score
    An unusual roguelite, a hardcore survival game, and at the same time an unconventional driving game where going slow matters more than going fast – yes, Pacific Drive is a multi-genre beast. It offers numerous mechanics and systems, provides detailed gameplay settings for you to delve into, and gives you a lot of freedom as you explore the roads. However, its complexity causes some balance issues.
    • 79 Metascore
    • 80 Critic Score
    Was this remake necessary? Probably not, because the original still looks and plays pretty well. However, it’s available and definitely worth your attention, as Brothers: A Tale of Two Sons is a simple yet beautiful game with a poignant finale.
    • 59 Metascore
    • 60 Critic Score
    Not as bad as some claim, but also not as good as its supporters believe. Skull and Bones is, above all, a solid base for further development, because it is through the prism of the announced improvements that we will judge this project in the future. For now, the game is okay, but only okay.
    • 73 Metascore
    • 65 Critic Score
    Quite an enjoyable remaster made with respect for the originals. However, the first game in the series was released almost 30 years ago and there’s no way to hide it, so you’ll endure some jarring here and there, sometimes painful. The collection will probably attract veterans and retro enthusiasts, but I doubt younger gamers will find it appealing.
    • 74 Metascore
    • 70 Critic Score
    The Thaumaturge is a game of undeniable cultural value, and the opportunity to explore early 20th century Warsaw (realistic, but enriched with fantastic elements) alone made it worth my time. I wish I could tell you that the rest of the game – the story, the mechanics – is on par with the unique setting, but sadly, that’s not the case, as we’ve already seen all of it done much better elsewhere.
    • 92 Metascore
    • 90 Critic Score
    Final Fantasy VII Rebirth trumps the first episode in every way and deserves much better than being reduced to a remake. Above all, it’s a huge and varied adventure, in which every element seems to be conceived to be as fun as possible – and not just to the fans of the original, but to all players. Additionally, it’s one of the most beautiful games of the current generation.
    • 82 Metascore
    • 85 Critic Score
    Helldivers II is an incredibly exciting cooperative shooter that has benefited greatly from abandoning top-down view in favor of third-person perspective. This change made battles against bugs and robots even more spectacular, while gunplay and using stratagems became much more fun.
    • 60 Metascore
    • 60 Critic Score
    Suicide Squad is neither a very good single-player game nor a convincing multiplayer title. You can give it a chance if you like the DC universe, just don’t expect to be blown away. Kill the Justice League scores points for humor, a couple of fun battles or the opportunity to see iconic heroes portrayed differently and Metropolis razed to the ground, but in my opinion this is not enough.
    • 89 Metascore
    • 95 Critic Score
    Like a Dragon: Infinite Wealth is an enormous RPG with a setting that’s unusual for this genre. It offers dozens of hours of fun, including engaging and wacky side missions. The TV series-like directing, the group of believable characters, and the exploration of US and Japanese locations all make a tremendous impression. Some occasional problems do not obscure the game’s strengths, especially if you’re a fan of the series.
    • 90 Metascore
    • 90 Critic Score
    Tekken 8 emerges as the king of modern fighting games. The Heat System turns the intensity of battles up to the max, the abundance of options and game modes won’t let you get bored for a long time, while the focus on new players should help convince even your most resistant friends to duel with you.
    • 90 Metascore
    • 75 Critic Score
    It’s one of those moderately necessary remasters, but at least it’s reasonably priced, especially if you already own the game. It offers higher-resolution textures, an opportunity to experience three levels cut from the story campaign, and a quite extensive roguelike mode. These additions won’t blow you away, but they do justify paying 10 bucks for the PS5 upgrade.
    • 86 Metascore
    • 90 Critic Score
    The latest Prince of Persia is a well-designed and masterfully executed game with smooth and satisfying gameplay, challenging platforming elements, demanding boss fights, and a combat system that offers a lot of possibilities. It’s only January and I already have a candidate for the list of the best titles of 2024.
    • 67 Metascore
    • 70 Critic Score
    I criticized War Hospital quite a bit, but I enjoyed this game. I don’t have any major complaints about the gameplay, but I was bothered by the sometimes annoying flaws, missing features, and bugs, as well as ugly cutscenes. It’s obvious that the developers ran out of time to properly polish the game but the overall concept and the most part of its execution are great. I felt similar discomfort while playing This War of Mine and Frostpunk and I think that speaks well for War Hospital.
    • tbd Metascore
    • 60 Critic Score
    Asterix & Obelix Slap Them All! 2 looks gorgeous and makes pummeling Romans fun, but it is painfully derivative and repetitive and doesn’t deserve the 2 in the title. It would be more honest to call it a standalone expansion and sell it for a lower price rather than pretend it’s a full-fledged sequel.
    • tbd Metascore
    • 25 Critic Score
    Kingpin: Reloaded is a laughable version of the cult shooter from the 90s. The developers worked over three years on it and managed to botch pretty much everything there was to botch. Simply put, it’s one of the worst remakes ever made and it deserves cement shoes.
    • tbd Metascore
    • 80 Critic Score
    The Finals is the biggest surprise of 2023 for me. It entered the online shooters market out of the blue and with a bang, announcing its intention to elbow its way through the competition. There’s a long and difficult road ahead of it, as right now it lacks some basic features we’ve come to expect, the characters are poorly balanced and AI-generated voice-overs sound pretty awful, but it’s been ages since any game sucked me in for so many hours. I believe The Finals has a bright future and a chance to become a significant player in its genre.
    • 88 Metascore
    • 85 Critic Score
    Probably the most surprising DLC of 2023. Unexpected and engaging, Valhalla digs into Kratos’ past more boldly than Ragnarok and God of War from 2018. It’s an absolute must-play for fans of the series, especially since it’s free.
    • 72 Metascore
    • 60 Critic Score
    Avatar: Frontiers of Pandora is not terrible and I’d be lying if I told you I suffered through it, but I expect more from a AAA title than a semi-polished gameplay, a run-of-the-mill story and environments that oscillate between breathtaking and mediocre. Ubisoft Massive’s game has moments showing it could have been great, but overall turned out uninspired.
    • 91 Metascore
    • 90 Critic Score
    Against the Storm boasts fast, intense, perfectly balanced and immensely satisfying gameplay that blends multiple genres. Hugely varied elements the game is built of miraculously work together great and make erecting new settlements a fascinating challenge.
    • 67 Metascore
    • 50 Critic Score
    For Rent is the antithesis of a fresh and interesting expansion pack. Everything about it seems overly simplified and ill-considered, vast majority of its contents recycles known features to various degrees and places them in a world that feels like a cardboard cutout, while the only major addition is supported by gameplay mechanics that are just not satisfying enough.
    • 80 Metascore
    • 70 Critic Score
    Were the gameplay limited to survival elements and managing the titular mobile base, Last Train Home would have been great. Sadly, missions focused on combat are really disappointing and ultimately all the advantages of the game come from its atmosphere and skillful use of historical and geographical setting.
    • 29 Metascore
    • 20 Critic Score
    I admit I was fooled by the marketing campaign and hoped for an indie survival horror gem. Stray Souls turned out to be a nightmare but for completely different reasons than I expected. It’s an extremely poor game that should have never seen the light of day and I’m flabbergasted that no one – neither the developers nor the publisher nor the investors – said THAT’S ENOUGH at some point.
    • 71 Metascore
    • 60 Critic Score
    In terms of improvements and the overall quality of the remaster, Nightdive Studios did some really solid work. The problem lies in the game itself – Acclaim was overly fixated on Valve’s success and as a result published something that was neither a good Half-Life nor a particularly satisfying Turok.
    • 79 Metascore
    • 85 Critic Score
    House Flipper 2 is a very good sequel that fixes most of its predecessor’s flaws by offering more elaborate gameplay, an excellent sandbox mode, and better graphics. I’d be completely over the moon if it weren’t for some technical issues, annoying new painting mechanics, and the fact that assembly was relegated to a separate minigame.
    • 74 Metascore
    • 85 Critic Score
    SteamWorld Build will not push you up against the wall and leave you shaken like Frostpunk or grip you for hundreds of hours like Anno. Its ambitions are smaller, but it’s a beautiful, easy-to-digest and highly polished little simulation that will keep you captivated from the beginning to the slightly hollow end.
    • 84 Metascore
    • 70 Critic Score
    Super Mario RPG is a creative and very accessible take on the RPG formula. You’ll traverse many lands and fight tons of battles to save the kingdom, while enjoying a hefty dose of light humor. If you’re looking for unwavering positive vibes, you will definitely find them here.
    • 77 Metascore
    • 70 Critic Score
    Despite the cumbersome interface and some weariness that creeps in later on, World of Horror is worth checking out thanks to its art style and well-written, weird, spine-chilling stories. Even though I know how the game ends, for some masochistic reason I want to relive this nightmare over and over again.
    • 80 Metascore
    • 70 Critic Score
    Stronghold is one of the best real-time strategies of the turn of the century. The Definitive Edition may be a nice way to revisit this beloved classic, but it can also be disappointing if you expect a polished game that’s free of bugs and imperfections of the original.
    • 56 Metascore
    • 55 Critic Score
    Call of Duty: Modern Warfare III lost the chance to be great when Activision Blizzard decided to turn a DLC for the previous installment into a stand-alone title. As a result, Sledgehammer didn’t have enough time to properly polish the game, and that took a heavy toll across the board, from the absolutely deplorable story campaign to the disappointing Zombie mode to the multiplayer.
    • 70 Metascore
    • 60 Critic Score
    Warcraft Rumble has solid gameplay mechanics and very nice audiovisual side, as expected from Blizzard. However, its economy is rather unfriendly. While it’s not a pay-to-win situation, the game forces you to grind heavily and turns fun into a chore.
    • 40 Metascore
    • 20 Critic Score
    This is what a game looks like when a couple of guys without a proper financial support or sufficient experience bite off more than they can chew. Quantum Error is a disastrous display of amateurishness, poor and terribly implemented ideas, and, above all, overblown ambitions. Rubbish of the decade.
    • 77 Metascore
    • 80 Critic Score
    Simply put, EA Sports WRC is a great game for both casual players and rally veterans, as it perfectly balances between arcade feel and realism. It would be even better if it weren’t for one of the industry’s biggest headaches – poor optimization that sucks some of the joy out of the experience.
    • 78 Metascore
    • 80 Critic Score
    Like a Dragon Gaiden: The Man Who Erased His Name (PC) – 80 Although its plot should be understandable to newcomers, the most compact Yakuza game is primarily a gift for loyal fans of the series hungry for more of Kiryu’s adventures. You get to beat up hundreds of thugs, fight for honor, help people and enjoy numerous stories – all that with the usual tons of unique charm that’s worth experiencing.
    • 88 Metascore
    • 85 Critic Score
    Wonderful philosophical reflections, a lot to discover, and truly phenomenal brainteasers make The Talos Principle II a dream puzzle game. I’d love more continuity in the dialogues and a stronger impact of my choices on what the androids discuss, but The Talos Principles II is still amazing.

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