4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 84 Metascore
    • 70 Critic Score
    An interactive cartoon complete with cute characters and creative puzzles that is entertaining despite lacking depth and moderate difficulty.
    • 82 Metascore
    • 70 Critic Score
    This PES delivers a stability in the build-up and situative elegance – almost like in the good old PS2 era. But with an unstable online mode even a few days after release as well as a few visual shortcomings this is only one more step back to greatness. It will still take a while to get there.
    • 70 Metascore
    • 70 Critic Score
    The open world is more of a con than a pro for Code Vein 2, but the soulslike-game still has some unique strong points to its name.
    • 77 Metascore
    • 70 Critic Score
    While playing alone is a disaster, the multiplayer-portion of the game is surprisingly fun and diverse. Nightreign is an experiment that not always succeeds, but definitely a bold endeavor and if FromSoftware decides to tweak the balance a little, we might get a game that is eventually good no matter how you play.
    • 82 Metascore
    • 70 Critic Score
    Visually it is mostly stunning and while the antagonists are highly charismatic, they are also very one-dimensional. Mechanically on the other hand the series takes a few steps in the right direction but the main story missions aside there is nothing that its predecessors or the Just Cause franchise haven’t done before. But even that could be forgiven, if there would be an ounce of either believable or challenging AI behaviour could be found.
    • 72 Metascore
    • 70 Critic Score
    Interesting stealth-game with a wild west scenario and without violence throughout. But mechanically it comes across quite unsophisticated.
    • 62 Metascore
    • 70 Critic Score
    It has the right ingredients and captures the jungle hunt like a movie – but it demotes the Predator to an accidental source of irritation for the co-op-play of the soldiers.
    • 64 Metascore
    • 70 Critic Score
    Run-of-the-mill re-release of a content rich JRPG, whose visuals and mechanics are simply not up-to-date.
    • 51 Metascore
    • 70 Critic Score
    Charming and true to the source: The digital Talisman is no fancy interpretation but an authentic port of the board game with all its rules.
    • 67 Metascore
    • 70 Critic Score
    I am really happy that Suda 51 and his excentric style of gamedesign are back. But you cannot help but notice the “ring rust”. A decent effort, but not quite at the level of Lollipop Chainsaw and other Suda-masterpieces.
    • tbd Metascore
    • 70 Critic Score
    The online mode is basically broken. Which is a damn shame, since the simulation itself is actually pretty good.
    • 68 Metascore
    • 70 Critic Score
    It has some flaws like a weak story and a brash art design. But it also has some innovative ideas and stages the strategic battles of minatures in glorious dioramas.
    • 72 Metascore
    • 70 Critic Score
    Dead Rising 4 was and (with all the added modes) still is just a shadow of the franchises former self. Having said that, especially the new Capcom Heroes mode embraces and emphasizes the new arcade direction and is actually quite entertaining.
    • 69 Metascore
    • 70 Critic Score
    It's difficult not to draw parallels to Portal. You are a test subject in a unique environment interacting with your surroundings in a creative way. But here you are alone: There is no humor, no cynicsm, no cake lie, only partially frustrating puzzles thanks to the imprecise controls – nothing else.
    • 76 Metascore
    • 70 Critic Score
    There is no doubt: This Total War has its moments where it shines in size, content and strategic power. But in the end you won’t remember all the things it succeeds at, but the plethora of annoying little things, where the Roman conquest falls short.
    • 73 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 72 Metascore
    • 70 Critic Score
    It may look like a casual game but the mechanics including tactical party management as well as unlockable and combinable abilities keep you motivated. At least until routine sets in. Solid entertainment for aficionados of turn-based board games.
    • 71 Metascore
    • 70 Critic Score
    A great artdesign and a good direction make this a very special horror experience. But you have to get over some mechanical flaws.
    • 73 Metascore
    • 70 Critic Score
    Technically sound port of two great ninja action games, who visibly aged, but mechanically are still appealing. But don’t expect any bonus content – and the third game in the collection never was really good.
    • 85 Metascore
    • 70 Critic Score
    The tactical as well as explosive action delivers and gives me loads of options. I am changing the skirmish with my behavior, I can play it to suit my play style, from straightforward attacks to sneaky head shots. But I also find myself in the middle of a mountain range theme park with animals more fierce than any herpetologist could imagine while the map throws places at me that I rather want to discover myself.
    • 68 Metascore
    • 70 Critic Score
    Maybe it is time for Yuke’s to give the pro-wrestlers a break, take a good look at their game, question everything and leave no stone unturned. While the fight mechanics reflect the tension and pace of the “real” battles of the WWE superstars and the roster is more stacked than ever, there is nothing surprising in this year's grappling attack on your wallet.
    • 74 Metascore
    • 70 Critic Score
    The PS4-premiere of the anime pirates plays like classic Tecmo Koei warriors – with all its glory and all the hate you might associate with it.
    • 66 Metascore
    • 70 Critic Score
    It's as good (or bad) as it always was. The motion recognition is not just faulty but can also be cheated. Nonetheless the song selection is good and with a few friends there is a lot of fun to be found. The Wii U gamepad is totally underutilized though.
    • 62 Metascore
    • 70 Critic Score
    The idea with its mixture of platforming and physics based puzzles is good - and so is the minimalistic anime design. The mechanical execution with its surprsingly inert controls and the oversensitive physics calculations not so much.
    • 74 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 63 Metascore
    • 70 Critic Score
    Beats the demo by far: Extremely fast-paced shooter that expertly combines shooting action and melee combat - a fast-food snack that should also appeal to FPS connoisseurs.
    • 86 Metascore
    • 70 Critic Score
    There is more of everything and it works as good (or bad) as always. But you won’t find an important ingredient: Fresh ideas.
    • 61 Metascore
    • 70 Critic Score
    The co-operative alien hunt is a decent Left 4 Dead clone that lacks variety, a decent balance and content in general.
    • 73 Metascore
    • 70 Critic Score
    Visually captivating narrative adventure with interesting ideas which become routine too soon.
    • 67 Metascore
    • 70 Critic Score
    While solid as a brawler in the tradition of Guardian Heroes with added roleplaying elements Code of Princess shines when it comes to the absurd, funny and sometimes plain silly characters and story.
    • tbd Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 74 Metascore
    • 70 Critic Score
    Visually appealing and placid strategy with an interesting scenario, but not enough depth.
    • 65 Metascore
    • 70 Critic Score
    Shark vs. human in a tense atmospheric setting. Unfortunately it lacks variety.
    • 71 Metascore
    • 70 Critic Score
    Challenging battles and dungeons filled with intelligent puzzles are overshadowed by lack of direction in almost every aspect: artdesign, storytelling, quality assurance.
    • 73 Metascore
    • 70 Critic Score
    Action snack for the occasional funtime. Mechanically motivating re-imagination of an arcade classic, that unfortunately ends too soon and looks quite cheap.
    • 75 Metascore
    • 70 Critic Score
    Nicely revamped and expanded collection of atmospheric horror madness that still lacks gameplay substance.
    • 67 Metascore
    • 70 Critic Score
    This is like a digital séance. It is quite monotonous, but you’ll encounter some eerie and disturbing moments.
    • 68 Metascore
    • 69 Critic Score
    Solid WWII strategy that tries desperately, but never manages to emerge from the shadow of Company of Heroes.
    • 64 Metascore
    • 69 Critic Score
    Overall you'll get a solid and entertaining beat-em-up experience, but if you plan to challenge your friends online, look somewhere else.
    • 57 Metascore
    • 69 Critic Score
    This minigame collection serves as a good example for the potential of the various control options the Vita has to offer.
    • 68 Metascore
    • 69 Critic Score
    More pirates, more text adventures and more upgrades: Space Rangers HD benefits from additional content. While I don’t see anything that would justify the “HD” label this remake is worth a look.
    • 70 Metascore
    • 69 Critic Score
    Sorcery is a charming adventure. But in the end you'll remember too much hectic destruction and too little mysterious magic.
    • 55 Metascore
    • 69 Critic Score
    If you dissect Warfighter, every little aspect is better than in its predecessor, which in the end only means minimal progress. As a whole it is nothing more than an average shooter that has problems in leaving its mark.
    • 64 Metascore
    • 69 Critic Score
    If you don’t bring a certain amount of serenity to the table, stay away from RymdResa. It will take you on a trip where the journey is the reward and patience is the key. Unfortunately story and gameplay mechanics stay superficial.
    • 81 Metascore
    • 69 Critic Score
    The granddaddy of shoot-em-ups gets an interesting touch remake, but fails to motivate in the long run.
    • 69 Metascore
    • 69 Critic Score
    The mission design is almost excellent, the action is ridiculously cool and together with the trashy dialogue a cornerstone of this hellride. Unfortunately the story is as bland as the visuals or the challenge level you encounter.
    • 68 Metascore
    • 69 Critic Score
    A simple mix of dating sim and dungeon crawler that, despite some obvious weaknesses, scores with a large portion of heart and humor.
    • tbd Metascore
    • 69 Critic Score
    A tactical 2D dungeon crawler that doesn’t even try to hide that it was heavily inspired by Darkest Dungeon. But neither mechanically, in terms of storytelling nor artistically it is nowhere near its role model.
    • 74 Metascore
    • 69 Critic Score
    Quite old-fashioned, yet still entertaining roleplaying game.
    • 71 Metascore
    • 69 Critic Score
    At its core this still is a challenging and beautifully crazy old school platform adventure. But technical faults like framerate problems and the low quality soundtrack make it difficult to love Rayman in 3D.
    • 76 Metascore
    • 69 Critic Score
    In the long run the storm of rarely changing enemies gets monotonus. But if you're into dualstick action you can give this a shot – especially since the controls are surprisingly accurate.
    • 70 Metascore
    • 69 Critic Score
    For a short while Marooners presents neat party fun. But compared to games like Mario Party it lacks substance and content.
    • 76 Metascore
    • 69 Critic Score
    The imaginative artdesign with its paperfolding antics feels fresh. Unfortunately you can't say the same for Paper Monsters' core mechanics with its simple jump-&-run gameplay that you've seen a million times.
    • 67 Metascore
    • 69 Critic Score
    Eutechnyx manages to reproduce the essence of this demanding sport. But there is hardly any progress compared to its predecessor.
    • 68 Metascore
    • 69 Critic Score
    Despite the larger world and more tasks, the playground for explosive silliness only motivates in the short term. It gets more fun in co-op with up to four participants, but only with friends or online mistakes.
    • tbd Metascore
    • 69 Critic Score
    This is a surprisingly charming rhythm game. The music is a little bit too generic though, while the cool drumming mechanics lack a serious amount of content.
    • 72 Metascore
    • 69 Critic Score
    This is not your run-of-the-mill hack&slay. The combination of the magic globe, special attack and environmental puzzles is worth a look – especially if you can look beyond the weak online-mode.
    • 70 Metascore
    • 69 Critic Score
    The initial grind can be annoying, but once you get past that phase and start carrying out the big money loads, the fun to be had with this platforming crime caper is surprising.
    • 69 Metascore
    • 69 Critic Score
    The entertaining story with its interesting themes is held back by bland minigames and clunky controls.
    • 73 Metascore
    • 69 Critic Score
    Nicely presented puzzle game with a light-/shadow-theme. But it just doesn’t take off, neither mechanically nor in the narrative.
    • 69 Metascore
    • 69 Critic Score
    You can look forward to beautiful vistas and loads of quests, but the pirate fun is spoiled by engine problems, a lot of inconsequences and a truly terrible fighting system.
    • 66 Metascore
    • 69 Critic Score
    Quotation forthcoming.
    • 76 Metascore
    • 69 Critic Score
    The concept is imaginative and puts you in control of a rather cool monster. But leveldesign and monotonous gameplay are disappointing in the long run.
    • 70 Metascore
    • 69 Critic Score
    It bites off a little more than it can chew. Starting out with the premise of being a full political simulator in the end it is little more than an turn-based interaction with a population. But on this level you’ll get the high complexity that you’ll miss in macro management.
    • 77 Metascore
    • 69 Critic Score
    The space battles and Warhammer flair are top notch, but the strategic core is too generic.
    • 63 Metascore
    • 69 Critic Score
    Skilled tactical role-playing game with good real-time battles, monotonous missions and often just average scenery.
    • 65 Metascore
    • 69 Critic Score
    On consoles this is almost unbearable. But also on PC it falls short, even though the open world looks beautiful in most places. You have lots to do, the fighting system is solid, albeit hampered by a bad camera. But in the end it is rather a superficial experience on almost every level.
    • 76 Metascore
    • 69 Critic Score
    Even with the sheer amount of content and the decent visuals, Super Mario Party fails to impress, mainly because of the mediocre minigames and the minuscule online-mode.
    • 62 Metascore
    • 69 Critic Score
    The mix of shooter and realtime strategy takes getting used to and eventually delivers tense battles – despite the AI issues and other flaws.
    • 77 Metascore
    • 69 Critic Score
    Mike Bithell fills the most simple geometrical figures with tremendous life. While the storytelling is absolutely charming the mechanics in this puzzler stay too simple most of the time.
    • 60 Metascore
    • 69 Critic Score
    Remake of a mediocre and seemingly outdated action roleplaying game with only little Final Fantasy flair.
    • 79 Metascore
    • 69 Critic Score
    The charming and idiosyncratic mix of platforming and action roleplaying is held back by some design flaws as well as some inconsistencies.
    • 72 Metascore
    • 69 Critic Score
    A charming adventure with interesting viewpoint changes as well as enchanting music and art design. The puzzles on the other hand are way too easy, while the story feels unnecessarily rushed.
    • 69 Metascore
    • 69 Critic Score
    Especially when it comes to combat it is evident, that Spidey tried to copy a page out of Batman's Arkham travel guides – and failed. It is fun to swing thru the beautifully designed Manhattan though.
    • 67 Metascore
    • 69 Critic Score
    Stylistically Brut@l is a close to the classic Rogue as Rogue-like can be. But with all its nods to its heritage, this dungeon crawler lacks character.
    • 79 Metascore
    • 69 Critic Score
    Nice old-school action with challenging boss battles and rad sound, albeit not as pretty or polished as Blazing Chrome.
    • 75 Metascore
    • 69 Critic Score
    The fighting system is solid, the online mode is lag free, the character design is as good as the story is bad. But overall the fighting ladies (and gents) of Tecmo's once proud beat-em-up franchise are just not as entertaining anymore…
    • 61 Metascore
    • 69 Critic Score
    The gesture recognition works well, the pacing of the fights in this fantasy rail shooter is well executed. The coach riding as well as looking after your horse lacks variety though. In its best moments, this journey delivers a solid experience, in its worst it is just boring.
    • 67 Metascore
    • 69 Critic Score
    The MediEvil remake stays true to the original and was modernised quite well despite some minor deficits. In terms of gameplay it is a tad too old-fashioned.
    • 69 Metascore
    • 69 Critic Score
    Solid turn based tactical ops with well-executed pixel visuals.
    • 70 Metascore
    • 68 Critic Score
    A solid Tower Defense with loads of possibilities but general lack of variety within the battle system.
    • 70 Metascore
    • 68 Critic Score
    This is a solid shooter reliving in the tradition of Descent or Forsaken that lacks variety in the long run.
    • 66 Metascore
    • 68 Critic Score
    While the basic core mechanics are as good and spot on as they were over 20 years ago, this new iteration of a beat-em-up classic has problems to make its mark.
    • 66 Metascore
    • 68 Critic Score
    The foundation draws heavily on the classic NBA Jam and tries to deliver a modern rendition of the arcade basketball that started it all. And while Saber added a few interesting elements the mixture is just lukewarm.
    • 88 Metascore
    • 68 Critic Score
    The action is explosive, the direction of the story sequences is intense at times, but still I can't really feel at home on these islands. Far Cry 3 is the ultimate open sandbox: The player can do what he wants, where he wants it, when he wants it. But the credibility of the world suffers – and with it my motivation.
    • 76 Metascore
    • 68 Critic Score
    I cherish the medieval authenticity that Kingdom Come strives for. And that Warhorse implements some mechanics that separate it from other roleplaying games. But there are also loads of elements that are not worked out well enough, that are just painful to see unfold or plain buggy that I am really torn. I want to applaud the devs, but sometimes I just hate them.
    • 65 Metascore
    • 68 Critic Score
    In terms of content this is the Titan Quest you love. But technical or interface problems in handheld and even more so in docked mode, hold this action rpg classic back.
    • 77 Metascore
    • 68 Critic Score
    Livelock is a solid twinstick shooter that doesn’t excel at anything but also doesn’t make any major mistakes.
    • 65 Metascore
    • 68 Critic Score
    With opening up the world this is the most radical step the series has taken since moving from classic brawling on the original PlayStation to the musou-action we love and hate for almost 20 years now. And while some elements are overdone and others are not elaborate enough, at its core this is still a good first step into a promising future of the franchise.
    • 77 Metascore
    • 68 Critic Score
    Stagnation instead of progress: Milestone once again lives up to its reputation of preferring fast recycling instead of developing the franchise in a meaningful way and addressing points of criticism in terms of AI, among other things.
    • 70 Metascore
    • 68 Critic Score
    Jodie suffers, she fights, she cries and she loves – but over a long period of time you’re reduced to being a spectator. There is no emotional link like towards Clementine in Walking Dead or Ellie in The Last of Us. There are moving moments and the visuals are impressive, but David Cage sacrificed his trademark design with its fascinating emotional focus for the sake of lackluster action.
    • 67 Metascore
    • 68 Critic Score
    A production that hits the hearts of comic fans as unerringly as Arrow's arrow is overshadowed by an extremely flat combat system, inappropriate design decisions and outdated technology.
    • 64 Metascore
    • 68 Critic Score
    A solid Trials Evolution clone with challenging level design and an underutilized editor.
    • 80 Metascore
    • 68 Critic Score
    The quality of this Russian odyssey is as inconsistent and varied as its climatic zones. But despite all its flaws and weak AI it still manages to create a solid post-apocalyptic action experience.
    • 71 Metascore
    • 68 Critic Score
    Not as rich and stylish as the competition, but an entertaining construction kit for straightforward online games.
    • 68 Metascore
    • 68 Critic Score
    Charming loot and monster hunt with a high grind factor and unfortunately without any splitscreen option.
    • 72 Metascore
    • 68 Critic Score
    Remember Me is a game of discrepancies. You’ll encounter incredibly atmospheric scenes just to be followed by weak or boring moments. The art design is exquisite, but the linear levels hardly make you want to look around. The most interesting part, the memory manipulation falls short and is overshadowed by incoherent fighting. What could have been extraordinary, is something you won’t remember in a few weeks.
    • 84 Metascore
    • 68 Critic Score
    Capcom delivers a horror carnival with a ringmaster, who wants to deliver the maximum amount of beasts, stunts and clowns. You will experience spectacular boss fights and beautiful audio as well as visuals, but also quite a few embarrassments and frustrating elements.
    • 57 Metascore
    • 68 Critic Score
    It starts very mysteriously and sparks your curiosity. But unfortunately you’ll see through the mechanics too fast and while the idea of conveying the story via scribbles is interesting, the lack of gameplay challenges drops the suspense too soon.
    • 79 Metascore
    • 68 Critic Score
    The New Order showcases a few good ideas that would help to bring old school action into a modern era. Unfortunately AI and technical issues hinder the progress. In the end BJ Blazkowicz’s comeback is entertaining though.

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