4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 77 Metascore
    • 73 Critic Score
    Impudently funny variation of the cult classic pong, enhanced with role-playing elements as well as multiple choice dialogue. It gets stale too soon, though, thanks to enormous repetition.
    • 73 Metascore
    • 73 Critic Score
    An interesting, but sometimes clunky puzzle trip with a very unique art design.
    • 72 Metascore
    • 73 Critic Score
    The learning curve is steep and if you’re easily frustrated you might consider going back to the predecessor. But if you’re willing to invest time and a lot of trial&error in this mass transit simulator, behind all the glitches and the useless tutorial you’ll find a motivating diamond in the rough that shows a lot of potential and keeps you awake longer than you’d like to admit.
    • 60 Metascore
    • 73 Critic Score
    Crackdown 3 is an entertaining urban open world. Especially if you conveniently forgot all the progress that Volition made in the last ten years with Saints Row or Agents of Mayhem.
    • 73 Metascore
    • 73 Critic Score
    The conspiracy story is interesting, the detective work is very entertaining. Unfortunately the designers decided to lengthen the experience with frustrating moments and a changing difficulty level.
    • 64 Metascore
    • 73 Critic Score
    Solid story-based arcade racer with huge open world. The online mode is conceptually interesting, but in the end in this form it is a half-baked addendum.
    • 55 Metascore
    • 73 Critic Score
    Beenox didn’t reach the peak with its reboots yet – especially if you compare it to Peter Parker’s free-roaming adventures from two console generations ago. But they are on their way.
    • 81 Metascore
    • 73 Critic Score
    This is Grid’s dirty brother. And it shows similar flaws in terms of depth as well as on the technical side. Nonetheless this can deliver short-term arcade off-road fun.
    • 79 Metascore
    • 73 Critic Score
    The presentation of battles and especially cut scenes is extraordinary. Unfortunately the tactical options are rather shallow, while there is not enough content to satisfy in the long run.
    • 71 Metascore
    • 73 Critic Score
    With over 120 characters to choose from to form your fighting trio and a plethora of weapons Koei gives you a solid tactical foundation for the mass brawling. If you avoided the Warriors games so far, Orochi 3 could be the one to change your mind.
    • 56 Metascore
    • 73 Critic Score
    It is a step in the right direction - but nothing more. While the more tactical fight system plays refreshingly different from the past-gen versions it still lacks refinement and balancing.
    • 74 Metascore
    • 73 Critic Score
    While the economy model is superficial at times it is a lot of fun to lay tracks, connect the cities and drive as a passenger. A solid logistics sim with model railroad appeal.
    • 71 Metascore
    • 73 Critic Score
    This anime roleplaying game from the Neptunia team is full of charming antiheroes as well as redundant mechanics.
    • 67 Metascore
    • 73 Critic Score
    With its active character development and the local co-op play the Enhanced Edition of Redeemer is slightly better than the visceral barebone brawler in its original form.
    • 79 Metascore
    • 73 Critic Score
    Small and sometimes clumsy, but nonetheless charming action adventure in the tradition of The Legend of Zelda.
    • 74 Metascore
    • 73 Critic Score
    Overall the Switch port of Bulletstorm is technically sound, but sometimes shows its ugly face with bland textures. At its core it is still one of the most entertaining and unusual shooters around, but lacks not only multiplayer-capability but a certain swag to go with it.
    • 61 Metascore
    • 73 Critic Score
    While the resource collection is quite motivating and delivers a tense experience, the shooter shows some flaws and the pay-to-win option is simply aggravating.
    • 78 Metascore
    • 73 Critic Score
    The predecessor’s upward trend is continued. But nonetheless technically as well as mechanically there is plenty of room for optimization.
    • 72 Metascore
    • 72 Critic Score
    Minimalistic, but stylish slotcar racer that puts you in the middle of a beautiful scenery.
    • 78 Metascore
    • 72 Critic Score
    The typical motivational loop of level exploration, dynamic action, death and character improvement works well. That is until it falls into the hole of redundant content that eventually catches up to almost all roguelikes.
    • 62 Metascore
    • 72 Critic Score
    The new mechanics introduced show a lot of potential and could have made the final chapter of the Chronicles trilogy very special. Unfortunately Climax doesn’t trust themselves and throw more in the mix that is needed. Especially the overused and unnecessary trial-and-error I could have done without.
    • 70 Metascore
    • 72 Critic Score
    Competent real-time strategy with a varied campaign but overall too little scope.
    • 77 Metascore
    • 72 Critic Score
    This is a pleasant surprise. It is limited in certain aspects but the dynamic skirmishes are brutal and deliver.
    • 76 Metascore
    • 72 Critic Score
    It offers you a decent amount of content with the open Chronicle mode taking all the glory. Aside from that don’t expect the Samurais to stray too far from the proven formula.
    • 70 Metascore
    • 72 Critic Score
    In its best moments Vampyr is an atmospheric action roleplaying game with great dialogue and motivating battles. But you also get your fair share of limited exploration as well as all-you-can-loot-mentality that is more constricting than helpful.
    • 75 Metascore
    • 72 Critic Score
    This is an interesting arena brawler with lots of action and Sony celebrity cast. It can get quite chaotic though.
    • 68 Metascore
    • 72 Critic Score
    Quotation forthcoming.
    • 70 Metascore
    • 72 Critic Score
    Portal versus Lovecraft? Sounds intriguing. Unfortuntaly subtle horror is not Magrunner’s strength. But the puzzle and leveldesign is solid enough to entertain.
    • 68 Metascore
    • 72 Critic Score
    Pleasant Soulslike with a well thought-out, fast combat system and a crisp level of difficulty, which often goes too far.
    • 81 Metascore
    • 72 Critic Score
    Wonderfully weird and always surprising: Indika is a real experience that is worth a look despite the monotonous gameplay.
    • 74 Metascore
    • 72 Critic Score
    TRI
    TRI shows a clever concept but is afraid to explore its depths and lacks a decent narrative.
    • 63 Metascore
    • 72 Critic Score
    Conceptually interesting hide-and-seek that rewards cleverness, but lacks variety.
    • 68 Metascore
    • 72 Critic Score
    The mechanical core of this free-to-play hack&slay is more than solid and should satisfy all the loot-hungry superheroes out there with its rich content. Unfortunately not all microtransactions are cosmetic only, while the visuals seem outdated most of the time.
    • 74 Metascore
    • 72 Critic Score
    The constant circle of death, character improvement and another try in this randomly generated pyramids serves its purposes as fast food fps action.
    • 62 Metascore
    • 72 Critic Score
    What is there, entertains only briefly - and the banishment of the other episodes behind a payment barrier is crap. The scope could also be more generous in general: If you deduct Stockpile, which is currently too haphazardly for me, only three modes remain in very similar arenas; The character skills and special attacks of the hero cars are too interchangeable for me. Ultimately, however, I'm curious to see where the journey with Destruction AllStars is going - both in terms of new content and the question of whether it might become a full-price title at the beginning of April.
    • 77 Metascore
    • 72 Critic Score
    It is the storytelling that keeps Republique interesting. The stealth mechanics are not up to common standards, but the dystopian setting manages to salvage a lot.
    • 69 Metascore
    • 72 Critic Score
    Unraveling the mysteries of the game mechanics set in this mystical environment is the main motivation. At least until you are lulled into the tranquil setting and start realizing that you are following a monotonous future unfolding here and there...
    • 77 Metascore
    • 72 Critic Score
    An entertaining thriller adventure with supernatural puzzles that is overshadowed by technical flaws.
    • 80 Metascore
    • 72 Critic Score
    In terms of storytelling, atmosphere and visuals Metro is up there with the heavyweights like BioShock Infinite. But the action is rather ordinary and held back by the appalling AI.
    • 78 Metascore
    • 72 Critic Score
    The looter-shooter-concept is still motivating. But after ten years with only modest progress since the first lootfest on Pandora, it feels a bit dowdy - and don’t forget the occasional technical problem.
    • 62 Metascore
    • 72 Critic Score
    It has its flaws, but nonetheless the constant change of abilities that first perfectly to the level design makes this one of the better entries in the Sonic games of late.
    • tbd Metascore
    • 72 Critic Score
    If you have the chance to play it on an old system with Kinect this is a decent rhythm game.
    • tbd Metascore
    • 72 Critic Score
    Charming retro racer for high-speed purists and hunters for best times, but it's annoying with a few small details and doesn't live up to the competition.
    • 77 Metascore
    • 72 Critic Score
    If you like a modern take on Golden Axe and can enjoy the comic design, you’ll get a decent amount of fun out of this brawler.
    • 86 Metascore
    • 72 Critic Score
    It looks great, it plays surprisingly well, but there is still quite some distance to the likes of Infinity Blade 2, which simply offers more of everything.
    • 74 Metascore
    • 72 Critic Score
    Quotation forthcoming.
    • 66 Metascore
    • 72 Critic Score
    While Neocore missed out on the chance to bring the awesome Final Cut to the PlayStation, they nonetheless delivered the best console version of what is a modern hack&slay classic that emerged from the indie scene.
    • tbd Metascore
    • 72 Critic Score
    Quotation forthcoming.
    • 77 Metascore
    • 72 Critic Score
    The tactical space battles are great, but deserve more variety as well as a better campaign design.
    • 74 Metascore
    • 72 Critic Score
    The mechanical core stood the test of time, unlike the visuals. I am still waiting for Onimusha to get a decent sequel or the Resident Evil 2 treatment.
    • 70 Metascore
    • 72 Critic Score
    Was it the right decision to bring wrestling back to the PC? With the abundance of sports games on this platform you would definitely think so. But as a straight port from the HD console versions it shares the same problems when it comes to presentation or controls. But as with the console siblings there is hope that new edition (which will hopefully come to PC as well) will step up to the plate and improve. The foundation is solid.
    • 71 Metascore
    • 72 Critic Score
    If you like your action-adventure with a strong dose of 90’s retro flair, this is worth a look. But the challenging jump-and-run mechanics can’t hide the fact, that the mission design is a little too old school for its own good.
    • 75 Metascore
    • 72 Critic Score
    Akai Katana doesn't give you the creative absurdity of Deathsmiles, the overkill of Dodonpachi Resurrection or the sheer beauty of Sine Mora. If you're a bullet hell fan, you'll get solid, but short lived entertainment.
    • 75 Metascore
    • 72 Critic Score
    A beautiful fox adventure with an important message, playful but not rich enough.
    • 70 Metascore
    • 72 Critic Score
    Solid WWII strategy with pathfinding problems, lack of multiplayer content and brash presentation.
    • 60 Metascore
    • 72 Critic Score
    I expected more. The concept is interesting, the puzzles at their core entertaining. But everything seems disconnected somehow.
    • 75 Metascore
    • 72 Critic Score
    You’ll see that at WayForward there are some Duck Tales fans at work. From animations to remixes of the original soundtrack this jump&run delivers retro feeling. More puzzles, abilities or contemporary ideas would work wonders though.
    • 74 Metascore
    • 72 Critic Score
    With the Architect’s Edition you get lots of content for this re-imagination of the classic Sim Tower. But even that can’t help the lack of mechanical diversity.
    • 75 Metascore
    • 72 Critic Score
    Railgrade is a nice small-scale logistics puzzle that is solidly entertaining despite its mechanical limitations and works well on the go.
    • 72 Metascore
    • 72 Critic Score
    A solid debut: an all-round superior puzzle adventure with a beautiful design and subtle horror that is neither original nor challenging in terms of play.
    • 64 Metascore
    • 72 Critic Score
    If you own the PS2 original, you don’t need this. But if you are new to this kung fu cat you’ll get a fair amount of classic action adventure for a decent price.
    • 69 Metascore
    • 72 Critic Score
    This is an entertaining but very superficial outing on the centre court. Camelot is far away from what made their GameCube tennis an instant classic.
    • 65 Metascore
    • 72 Critic Score
    A charming post nuclear adventure.
    • 64 Metascore
    • 72 Critic Score
    It could have been an impressive start into the Formula 1 era on current console systems. Visually mostly impressive and with convincing driving physics Codemasters is on the right path. But the overly aggressive AI, the inconsistent penalty system and the disappointing damage system combined with the even further reduced content make sure that this is nothing more than a good foundation on which to build.
    • 70 Metascore
    • 72 Critic Score
    The relentless difficulty level hides some potential for frustration. But nonetheless the handling is surprisingly simple, the level design is interesting.
    • 72 Metascore
    • 72 Critic Score
    Solid hack'n'slash reminiscence with a touch of Berserk and Devil May Cry, which falls short of its potential thanks to the poor combat camera.
    • 71 Metascore
    • 72 Critic Score
    In terms of content and base mechanics this is just as good as on PC, but Neocore still has problems to translate their engine to console. And it shows in a lot of areas - especially on the standard systems.
    • 69 Metascore
    • 72 Critic Score
    Is this really the Last Round? I doubt it. But that aside you’ll get a well filled beat-em-up package with subtle visual improvements. But it can’t hide that the base engine is from 2012.
    • 73 Metascore
    • 72 Critic Score
    Entertaing no-frills co-operative arcade-shooter with decent visuals. It says a lot if the highest praise you can give it, is to say, that it doesn’t do anything wrong.
    • 68 Metascore
    • 72 Critic Score
    A gorgeous looking cyberpunk world and intense shoot-outs: The Ascent is visually impressive and delivers bucketloads of shooting fun. But it is a complete failure in terms of storytelling and has a few (co-op) flaws.
    • 75 Metascore
    • 72 Critic Score
    Classic dungeon crawling with a bizarre twist and interesting features. Unfortunately the port to Switch is rather lackluster, but at least you get the prequel as well.
    • 71 Metascore
    • 72 Critic Score
    The fourth (!) racing game from Milestone this year is undoubtedly their best. But that still isn’t enough to make it an enjoyable experience throughout.
    • 82 Metascore
    • 72 Critic Score
    A charming first act that gives you an outlook into interesting storylines. But since puzzles are too easy and it is rather short all the hopes lie on the conclusion.
    • 57 Metascore
    • 72 Critic Score
    This is a solid rendition of the well known formula, catered to the needs of the handheld generation, but without an online mode the fun is limited.
    • 76 Metascore
    • 72 Critic Score
    Unraveling the mysteries of the game mechanics set in this mystical environment is the main motivation. At least until you are lulled into the tranquil setting and start realizing that you are following a monotonous future unfolding here and then...
    • 76 Metascore
    • 72 Critic Score
    The basic concept is interesting enough to spark your curiosity, but in the end it stays too repetitive.
    • 55 Metascore
    • 72 Critic Score
    The extraterrestrial arachnid follows the tradition of easy to pick up, but difficult to master games like Angry Birds or The Splatters. With more accurate controls it would even be able to give them a serious run for their money.
    • 68 Metascore
    • 72 Critic Score
    Initially I was skeptical as to how Phosphor would adapt the 360 degree room scaling of Vive for the limited capabilities of PlayStation VR. And even though their 180 degree turn solution can lead to the occasional disorientation, it is a good idea, so you can experience this intense horror shooter in almost all its glory.
    • 78 Metascore
    • 72 Critic Score
    Blitz proves that rhythm games can work without additional hardware, but even though it reminds sometimes of Harmonix' early masterpieces Frequency and Amplitude it lacks substance as a stand-alone-game. But throw the cross-compatibility with the instrument based brethren in the mix and you get more than 20 new songs to play for a fair price.
    • 63 Metascore
    • 72 Critic Score
    While the show couldn’t convince fans nor critics, leading to NBC cancelling after just one season, Gemini is a surprising game. Technically mere average (underutilizing the Unreal Engine 4) the mixture of Mirror’s Edge and Psi-Ops doesn’t live up to all its potential, but still delivers a solid action experience.
    • 75 Metascore
    • 72 Critic Score
    I expected more from Symphony. Compared with colorful spectacles like Child of Eden or Gridrunner Revolution this music shooter seems blend. It's nice to see the action develop to your personal soundtrack though…
    • 68 Metascore
    • 72 Critic Score
    Whenever the authors finally get the chance to tell their story it evolves further than "Gears of Blade Runner". Nonetheless Binary Domain gets stuck in the middle between the eastern excellence of bossfights and the western school of modern shooter action. Unfortunately the PC version suffers from sluggish and not fully customizable controls.
    • 77 Metascore
    • 72 Critic Score
    The sequel to the rather disappointing Toukiden at its core is a motivating demon hunt with an entertaining story and an open world, that shows a few visuals deficits.
    • 77 Metascore
    • 72 Critic Score
    Original crime epic that gambles away its potential as an interactive detective adventure with unnecessarily flat and extended puzzle marathons.
    • 69 Metascore
    • 72 Critic Score
    This enhanced and in terms of story completed re-release of the 2014 action RPG Shadows: Heretic Kingdoms still has some interesting ideas, but also still doesn’t manage to give Diablo 3 or Victor Vran a run for their money.
    • 63 Metascore
    • 72 Critic Score
    Kao's return offers neither the variety nor the fine-tuning of the big competition, but is largely convincing as a nostalgic 3D platformer.
    • 69 Metascore
    • 72 Critic Score
    It gives you everything you need to feel like a Monster Hunter if you don’t own a Nintendo System. Unfortunately the mobile origins of the series shine through at all ends, while I have to think long and hard to remember a game that would have benefited from a better tutorial more so than Rage Burst.
    • 74 Metascore
    • 72 Critic Score
    Solid strategy excursion with successful humor and development part, but suffers from confusion and a lack of balancing.
    • 68 Metascore
    • 72 Critic Score
    On the court, this is the pinnacle of virtual basketball. But the microtransactions are still overpowering, while the plentiful content has just been modified slightly compared to last year.
    • 75 Metascore
    • 72 Critic Score
    The off-road simulation draws you in with its quite unique charme, but the visuals on Switch are suffering a bit.
    • tbd Metascore
    • 72 Critic Score
    As a puzzle platformer it falls short the quality of Giana Sisters or Braid. But nonetheless it is an entertaining, albeit sometimes frustrating experience.
    • 68 Metascore
    • 72 Critic Score
    Typical sports game update that only slightly reworks the previous year's title - despite the dreary technology, the simulation is recommended for cycling fans. Anyone who is enthusiastic about the real tour will also have fun with it on the pad.
    • 63 Metascore
    • 72 Critic Score
    Tera delivers good, clean action roleplaying fun with an interesting battle system. Technically though it suffers from framerate issues, fade-ins and a whole lot of other issues.
    • 75 Metascore
    • 72 Critic Score
    Colourful and entertaining minigames with retro feeling.
    • 71 Metascore
    • 72 Critic Score
    The stylish art design and the story are convincing while the gaming experience falls short.
    • 76 Metascore
    • 72 Critic Score
    The extraterrestrial city builder has a lot to offer, but suffers from design flaws, feels downright unfinished here or there and would have benefited from more depth.
    • 74 Metascore
    • 72 Critic Score
    It's loud, it's explosive, enemies swarm you from every corner. But the mission design is rather uninspired. Prototype 2 is solid, but not exceptional fun in an open world.
    • 71 Metascore
    • 72 Critic Score
    While visually this is one of the best looking games out there for Sonys VR platform, mechanically this is a rather bland and uninspired shooting gallery for most of the time. Just using the well known assets is no guarantee for a dynamic shooting experience.
    • 68 Metascore
    • 72 Critic Score
    You won't find any innovation here – somewhere between Bust-A-Move and Zuma this is just another "Match-3"-variation. But the idea of throwing people around is so ridiculously wacky that you have to play it to believe it.
    • 76 Metascore
    • 72 Critic Score
    Everybody's Golf always was and still is a challenging, very charming delight with a lot of content. But on Vita it lacks new ideas while the physics system doesn't seem to be up to date.

Top Trailers