4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 74 Metascore
    • 68 Critic Score
    As an occasional loot run snack it serves its purpose. Just don’t expect anything fancy.
    • 72 Metascore
    • 68 Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • 68 Critic Score
    At first glance this is a dream come true for creative gamers. The custom worlds look neat, the mechanics give you a lot of freedom from action-adventures up to sports games and retro revivals. But you’ll definitely need to spend more time to get decent results than in the LittleBigPlanet-series. On top of that there is a distinct in-app-purchase-flavor.
    • 67 Metascore
    • 68 Critic Score
    Interesting, but technically unsound fantasy adventure emulating J-RPGs of the PlayStation era.
    • 64 Metascore
    • 68 Critic Score
    When it comes to content, this is the most comprehensive version of Warriors Orochi 3 – especially the Duel mode is an interesting addition. But with framerate problems as well as less detailed textures than on 360 or PS3 it is hard to wholeheartedly recommend this game.
    • 74 Metascore
    • 68 Critic Score
    While mechanically and visually A.o.T. 2 shows improvement in almost every aspect to its predecessor the retelling of the “old” story that takes place over two thirds of the campaign playtime is definitely a downer.
    • 71 Metascore
    • 68 Critic Score
    One of the best GT3-simulations is held back on PS4 by technical problems and missing features.
    • 64 Metascore
    • 68 Critic Score
    This hack & slay doesn’t show any major flaws, but it also doesn’t excel at anything. Solid entertainment if you’re finished already with Van Helsing and need another helping of blood, guts and loot.
    • 74 Metascore
    • 68 Critic Score
    Masters of Anima sometimes feels like Pikmin, sometimes like Overlord. And sometimes it shows a mind of its own, while the controls never give the feeling that you as a player are a true master.
    • 66 Metascore
    • 68 Critic Score
    I like the theme. I like the narrative and I think it is an interesting approach to combine storytelling and management. It is in desperate need of variety, though.
    • 62 Metascore
    • 68 Critic Score
    This is an appealing mix of various sports. It would be even better, if it would offer a real career mode instead of the demotivating card collection progress.
    • 79 Metascore
    • 68 Critic Score
    If you want nothing more than a party snack, this is it – especially with the cross-platform gaming. But in the long run it lacks variety.
    • 68 Metascore
    • 68 Critic Score
    The Director’s Cut definitely is better than the original. The difficulty is more balanced, the art design is more focused and on top you’ll get added content. There are still deficits in regards of atmosphere and dramatic composition.
    • 74 Metascore
    • 68 Critic Score
    Funny Zelda clone with outlandish characters and crafty items. But it lacks depth as well as challenge – and is over quite quickly.
    • 75 Metascore
    • 68 Critic Score
    Thousands of bugs against eight soldiers: The mix between real time tactics and tower defense has its moments, but the mechanics get stale too soon.
    • 70 Metascore
    • 68 Critic Score
    This challenging battle platformer feels like a three-dimensional Hollow Knight spiced up with Zelda and Souls. That may sound great, but the lackluster art-design, some frustrating deficits as well as bugs hold Blue Fire back.
    • 64 Metascore
    • 68 Critic Score
    Ambitious action-adventure with a strong story and a beautiful visual direction. The superficial mechanics are average at best, though.
    • tbd Metascore
    • 68 Critic Score
    Forget the lame story and the superficial exploration. The battle system and the art design could convince you to sink your teeth into this turn based tactics RPG.
    • 71 Metascore
    • 68 Critic Score
    So this is what you get if you mix Castle Crashers, Guardian Heroes and Odin Sphere. But even though you feel right at home with its Golden-Axe’ish feel this in the end is as forgettable as the story.
    • 81 Metascore
    • 68 Critic Score
    On PS4 Pro with framerate prioritized you’ll get an almost identical experience like on current consoles or PC – an impressive port from Capcom.
    • 60 Metascore
    • 68 Critic Score
    Passably charming Dark Souls copy, with which a small team has risen. Seen as an ode to the great role model and at a relatively low price, the Elden Blues has disappeared for at least a few hours.
    • tbd Metascore
    • 68 Critic Score
    Brutal top-down-shooter with appealing retro presentation. But bar any new ideas and not long-lived, especially since they left out a co-op mode.
    • 69 Metascore
    • 68 Critic Score
    It shows off some interesting features which could have made Valhalla Hills truly unique, but when it comes to variety, depth and diversity, it fails to impress.
    • 79 Metascore
    • 68 Critic Score
    A solid and bloody zombie hunt, that neither offers server browser or user content, but makes up for it with bonus material and integrated DLC.
    • 73 Metascore
    • 68 Critic Score
    Strategically this is a powerhouse, but in terms of presentation, accessabiltiy and structure this is a step back compared to its predecessor.
    • tbd Metascore
    • 68 Critic Score
    Solid builder that reminds you of classics like Theme Hospital - without delivering the depth or humor, though.
    • 80 Metascore
    • 68 Critic Score
    Although there is almost every cyberpunk cliché to be found somewhere, the themes and dialogues are put together well. Which can’t be said about the actual playing mechanics, since they leave a lot to be desired.
    • 68 Metascore
    • 68 Critic Score
    This is pure turn-based mediocrity. It is conservative in every aspect and takes no risks whatsoever. On the other hand, it doesn’t do anything particularly bad.
    • 59 Metascore
    • 68 Critic Score
    The arcade dogfights deliver quite a punch, the mission design is simple, but effective. It reminds me a little of Crimson Skies, although it never even remotely reaches its brilliance.
    • 75 Metascore
    • 68 Critic Score
    Killing Floor 2 can be a neat but casual online gore-fest. But even with the interesting classes it lacks variety in terms of enemies, bosses and thrills, so you’re limited to hours of grind on the same maps against the same groups of enemies.
    • 76 Metascore
    • 68 Critic Score
    Here you won’t find fresh ideas, but a colorful and varied overview of everything that makes puzzle platforming fun.
    • 70 Metascore
    • 68 Critic Score
    There is a lot of action and quite a bit of entertainment to be found in this twinstick shooter. Unfortunately it is quite short-lived as well and lacks content.
    • 78 Metascore
    • 68 Critic Score
    As an experimental VR experience Transference is interesting, but stays mechanically bland most of the time. Without VR it loses a lot of its fascination.
    • 63 Metascore
    • 68 Critic Score
    Even though Marvelous relies heavy on recycling once again, The Tale of Two Towns entertained me more than its' predecessors.
    • 70 Metascore
    • 68 Critic Score
    The exotic atmosphere makes this a very special action adventure that suffers from technical and mechanical faults.
    • 65 Metascore
    • 68 Critic Score
    Despite some major flaws this is CI Games’ best franchise entry. The exploration as well as the sniper action delivers the goods,
    • 75 Metascore
    • 68 Critic Score
    The new content and revamped elements are integrated seamlessly, but bugs, AI issues and well-known, yet still evident problems make this Definitive Edition definitely feel unfinished.
    • 67 Metascore
    • 68 Critic Score
    In the beginning this almost feels like a side-scrolling No One Lives Forever. But the longer you play, the more you realize that it lacks depth and finishing touches.
    • 78 Metascore
    • 68 Critic Score
    With added partygames Taiko no Tatsujin on Switch is significantly better than its PS4-sibling. Nonetheless the poor JoyCon controls stick out.
    • 67 Metascore
    • 68 Critic Score
    The decent presentation of this fairy tale is overshadowed my shallow mechanics.
    • 71 Metascore
    • 68 Critic Score
    Somerville is very pretty, the gameplay is decent, but the content is unfortunately not gripping enough for an adventure.
    • 61 Metascore
    • 68 Critic Score
    Repetitive, screamingly colorful and as shallow as a baby pool. Godfall is seems polished, but is as dull as anything. Nonetheless it can drag you in with its simple concept and powerful fight system.
    • 73 Metascore
    • 68 Critic Score
    On Switch, the downhill biking is reduced in every aspect: visually, mechanically and in terms of content.
    • 74 Metascore
    • 68 Critic Score
    It looks good and delivers short-term fun – but controls and dynamics need improvement.
    • tbd Metascore
    • 68 Critic Score
    Tense boss battles and interesting ideas collide with unnecessary grind.
    • 67 Metascore
    • 68 Critic Score
    Does Dynasty Warriors Next deliver a new gaming experience? Not at all. But with all the added Vita-elements the arcade character of the infamous mass brawler reaches new heights, which might just be what this franchise needs.
    • 71 Metascore
    • 68 Critic Score
    This is not as fascinating as the last bullet hell shmups like Sine Mora or Akai Katana, but nonetheless with the HD remake of one of the final games of the late Dreamcast you’ll get an intense, but rather short arcade shooter.
    • 66 Metascore
    • 68 Critic Score
    I can’t think of another franchise, whose hero is so well suited to be the star of a musou game than Guts of the Berserk manga. Having said that mechanically this is a step back, while in terms of storytelling, no musou game has ever been this atmospheric and tense – mainly thanks to the extensive inclusion of original anime scenes.
    • 69 Metascore
    • 68 Critic Score
    It starts strong and looks stunning throughout, but the missions soon become redundant, while on this stormy seas you’re not only at the mercy of the elements, but the fun you’ll have depends largely on the behaviour of other players. It can be a tremendous pirate adventure with gripping PvP, but can deteriorate to a frustfest, if the other players on the server just want to create chaos.
    • 71 Metascore
    • 68 Critic Score
    I like the theme. I like the narrative and I think it is an interesting approach to combine storytelling and management. It is in desperate need of variety, though.
    • 63 Metascore
    • 68 Critic Score
    The fights are intense and remind me of a slow Vanquish while the tight platforming delivers some of the most memorable moments of its kind in this generation. But overall the pacing is completely off, while the grand finale gets interrupted by drawn out core searches. The potential is there, but the execution lacks finesse and direction.
    • tbd Metascore
    • 68 Critic Score
    Colorful, loud and full of aggressive mutants: Daiichi Dash is a playable fever dream dressed as a classic action platformer.
    • 72 Metascore
    • 68 Critic Score
    The finale of the trilogy doesn’t get more challenging or better than the other episodes, but at least take all the loose ends and brings the story to a convincing end.
    • 79 Metascore
    • 68 Critic Score
    While the beginning is almost everything you could wish for from a classic horror experience, Wilson’s Heart soon loses itself in uninteresting “explore, pick up, use, repeat”. It still shows how effective subtle horror can be in VR even though it never gets to prove it fully.
    • 82 Metascore
    • 68 Critic Score
    Loop Hero delivers an entertaining flow, has a certain esprit and the card placement is a neat idea. But the visuals are bland, there is too little tactical impact and the constant repetition gets tiring.
    • 63 Metascore
    • 68 Critic Score
    Rebellion chose the right path: Opening the world and adding much more stealth to the mix was the right decision. Unfortunately the AI still thinks it is in a linear shooter and acts accordingly.
    • 73 Metascore
    • 68 Critic Score
    The concept-mixture of action, tower defense and tounge-in-cheek-humour still draws you in. But it lacks depth and convincing improvements.
    • tbd Metascore
    • 68 Critic Score
    With better scenarios the crash fun shifts into next gear. But some of the problems of its predecessor are still evident on the colorful streets of Danger Zone 2.
    • 65 Metascore
    • 68 Critic Score
    Interesting the jump marathon becomes tedious due to heavy repetition of level design and base mechanics.
    • 63 Metascore
    • 68 Critic Score
    With the patched controls and neat bonus content this is the solid party game that it should have been on Switch already.
    • 78 Metascore
    • 68 Critic Score
    Audio-visually this is a gem. An atmospheric composition of sounds and images that reminds you of Journey. But storytelling, mechanics and exploration are not nearly as elaborate as in the PlayStation classic.
    • 72 Metascore
    • 67 Critic Score
    An interesting pack full of content from a former Assassin’s Creed era. While the story and setting is one of the most interesting ones in the franchise history, mechanically it shows the age of the original and is evident of the progress the AC games made since then.
    • 59 Metascore
    • 67 Critic Score
    With its permadeath concept Necropolis is able to generate tension, while each fight could be your last. But progress is limited, regardless if you’re playing alone or cooperatively, so after a few hours it slowly becomes hard work.
    • 71 Metascore
    • 67 Critic Score
    Solid “no-frill” point & click adventure with rather predictable story and well integrated but very simple puzzles.
    • 64 Metascore
    • 67 Critic Score
    Corruption 2029 is a reduced version of Mutant Year Zero with interesting tactical battles. But that aside it misses creativity and variety.
    • 62 Metascore
    • 67 Critic Score
    Apart from the experimental weapons you wouldn’t guess that this game is from Insomniac. Even though this quartet of mercenaries gives Army of Two the boot, it still lacks the passion that you got to know from the Ratchet & Clank or Resistance series.
    • 63 Metascore
    • 67 Critic Score
    If you like your futuristic tower defense with a little “extra hard”, go for it. With Defense Technica you won’t see anything new, but you will definitely get a challenge.
    • 73 Metascore
    • 67 Critic Score
    Five years ago it was a solid old-school experience. But since then a lot has happened within retro action – most notably Doom. And compared to the glossy dynamics you can experience in id Software's latest hell on Mars, this plainly feels outdated in almost every aspect.
    • 73 Metascore
    • 67 Critic Score
    Slow paced jump&run with a beautiful world and some clever traps. Nonetheless you’re better off with Limbo and even more so with Inside.
    • 64 Metascore
    • 67 Critic Score
    A relaxed nature-based adventure with an interesting film mechanic. Unfortunately it is too repetitive and the story ending way too open.
    • 70 Metascore
    • 67 Critic Score
    A convincing motocross experience and improved visuals meet a dreary campaign and innovations not thought through – in the end it is a decent (yet typical) Milestone update.
    • 71 Metascore
    • 67 Critic Score
    In times of roomscale tinkering like Fantastic Contraption the conservative experiments of Crazy Machines 3 feel a bit outdated, but still manage to deliver solid puzzle fun.
    • 83 Metascore
    • 67 Critic Score
    Combining little blocks was never more stylish than with Lumines. Unfortunately this rendition is a mere shadow of its former PSP-self.
    • 67 Metascore
    • 67 Critic Score
    Colorful, wild alien first-person shooter with talking guns - the gritty humor hits the mark, the gameplay is just so-so.
    • 74 Metascore
    • 67 Critic Score
    Visually beautiful, but in terms of mechanics as old-fashioned and unchallenging as on consoles. At least it manages to deliver a decent story with interesting characters.
    • 72 Metascore
    • 67 Critic Score
    At its core this is still an extremely good action roleplaying game. But it would have deserved a better and more intricate remaster treatment instead of this effort.
    • 87 Metascore
    • 67 Critic Score
    Gotham City looks astonishing while the story is full of suspense and surprises. Mechanically the star once again is the freeflow fighting system. But somewhere along the way Rocksteady lost the focus and missed the point, especially with the overpowering, omnipresent inclusion of the Batmobile. Those sequences (and there are far too many) are nothing but a second-tier shooter which takes away too much from the dark knight and everything he stood for up to now.
    • 66 Metascore
    • 67 Critic Score
    While Diluvion shows off some great ideas and a very distinctive artdesign, the execution of all the ideas seems superficial at times. Unfortunately this deep sea adventure lacks depth…
    • 73 Metascore
    • 67 Critic Score
    Even the nice setting with vampires in the Wild West can hardly save anything: The hectic gameplay with annoying opponent spam, which no combat system can cope with, is unimaginative and lacks a real spark of charm.
    • tbd Metascore
    • 67 Critic Score
    Gunjack is like other early Vive titles: fast food without depth. Targeting via head movements works extremely well though and it is literally easy on the eyes. [Tested with Vive]
    • 64 Metascore
    • 67 Critic Score
    The explosive revival of Burnout’s crash mode delivers good clean fun. But it seriously lacks content and a convincing damage system.
    • 71 Metascore
    • 67 Critic Score
    At its core you’ll find entertaining mechanics. But they are held back by a meaningless campaign and technical issues.
    • 75 Metascore
    • 67 Critic Score
    In theory I like this game better than Far Cry 5 and I enjoy it more than Metro Exodus. But why Ubisoft decided and went for micro transactions that can impact the balance (optionally of course) is beyond me.
    • 76 Metascore
    • 67 Critic Score
    The experiment “Shooter-MMO-crossover” has not completely failed. Especially the competitive firefights are quite entertaining. But then again, as a full-fledged shooter it doesn’t have any significant impact while as an MMO it doesn’t have enough content. Welcome to Destigrind.
    • 61 Metascore
    • 67 Critic Score
    As an interactive audio book The Dwarves works surprisingly well even though some of the cutscenes seem rushed. But as soon as you enter the battlefield the fascination fades and is replaced by hectic, chaotic and sometimes buggy skirmishes.
    • tbd Metascore
    • 67 Critic Score
    It caters to a very specific audience. So if you like to stare at tracks for hours or if you grew tired of the polished Train Simulator 15 this might just be the one for you.
    • 75 Metascore
    • 67 Critic Score
    The presentation is cute beyond believe, the music is great, the fighting system is as simple as varied – it sure sounds like a winner. But at its core there are too many weaknesses on display, most notably the absence of RPG elements, which makes the fights too monotonous in the long run.
    • 62 Metascore
    • 67 Critic Score
    All the visual improvement and added content can’t camouflage the handheld origins, which in return means that all the design and content shortcomings of the Vita version are still there.
    • tbd Metascore
    • 67 Critic Score
    King Art and Nordic Games wasted their second opportunity, to release a technically sound adventure. If you can see behind the framerate issues, aliasing, tearing and clumsy controls, you’ll find a rather interesting thriller.
    • 66 Metascore
    • 67 Critic Score
    In theory there is an interesting concept hidden in the futuristic labyrinth Vesta has to escape with the help of her wits and her robot guardian. But the execution is too inconsequential too often, thus rendering the interesting mechanics redundant.
    • 66 Metascore
    • 67 Critic Score
    No-frills horror action for up to four players.
    • 4P.de
    • tbd Metascore
    • 67 Critic Score
    It is a bit clumsy at times, but within ‘In Rays of the Light’ you’ll find a mostly atmospheric exploration adventure.
    • 55 Metascore
    • 67 Critic Score
    A solid railshooter in a fascinating fantasy world. But it can’t compete with the likes of Panzer Dragoon Orta, Rez or Child of Eden.
    • 57 Metascore
    • 67 Critic Score
    This realtime tactic is as inviting as an Ukrainian dugout. But strangely enough, if you finally got yourself immersed in the partially unfair skirmishes, all of a sudden you want to continue.
    • 73 Metascore
    • 67 Critic Score
    While the balance of complexity and usability of the resource and the Civ5-like city management is well executed the weak AI, the abysmal diplomacy system and the superficial religion do their best to keep you away from this. Sometimes this turnbased strategy even feels unfinished.
    • 72 Metascore
    • 67 Critic Score
    Good idea, tenacious execution. In theory the snaky movement concept with its fluid motions and climbing is a neat addition to platforming, but in the end everything is a tad too sluggish.
    • 72 Metascore
    • 67 Critic Score
    Gateways is imaginative, no doubt. But to become a '2D-Portal' it needs more challenge and more diversity.
    • 73 Metascore
    • 67 Critic Score
    Technically flawless bully kick, which is decent in terms of play, but not outstanding. In terms of scope, however, Nintendo urgently needs to improve.
    • 65 Metascore
    • 67 Critic Score
    In some aspects The Falconeer is a fascinating exporation adventure. But you also encounter repetitive action and balancing problems. Nonetheless you can experience intense dogfights in a neatly presented water world.
    • 60 Metascore
    • 67 Critic Score
    The headtracking works exceptionally well, while the visuals are crisp thanks to the closeness to EVE: Valkyrie. But nonetheless this is merely more than a little action snack.

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