4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 70 Metascore
    • 72 Critic Score
    Pacer is better than the previously released Formula Fusion – but disappoints nonetheless despite its nice flight model.
    • 71 Metascore
    • 72 Critic Score
    While campaign and interface are not on par with genre standards, the skirmishes against AI controlled opponents and human generals surprise with explosive battles and unit variety.
    • tbd Metascore
    • 72 Critic Score
    The presentation is deterrent, but the core mechanics offer some fun, especially for a game-party.
    • 77 Metascore
    • 72 Critic Score
    Xeodrifter is pure minimalism: A steady running pace and a unchangable jump height is enough to take you on a charming, albeit short journey.
    • 73 Metascore
    • 72 Critic Score
    While in the beginning the battles are as dramatic as they are dynamic, in the end you’ll rather remember the clunky UI and the basic story.
    • 75 Metascore
    • 72 Critic Score
    The clearer focus on the campaign as well as the cool mythical troops and the setting are on spot, but total standstill in terms of battlefield mechanics and minor flaws make sure that Troy doesn’t reach its potential.
    • 72 Metascore
    • 72 Critic Score
    Whenever the authors finally get the chance to tell their story it evolves further than "Gears of Blade Runner". Nonetheless Binary Domain gets stuck somewhere in the middle between the eastern excellence of bossfights and the western school of modern shooter action.
    • 72 Metascore
    • 72 Critic Score
    In performance mode this cloud-version of Control works surprisingly well, but displays some compression errors. Quality mode on the other hand is utterly useless.
    • 72 Metascore
    • 72 Critic Score
    The beloved qualities of Borderlands 2 are still there, but the fun suffers from an unoptimized VR experience.
    • 64 Metascore
    • 72 Critic Score
    While the action is visceral and filled with brutal finishers, the battle system is facetted, yet not too complex. Too bad that the mechanics were wasted on mostly boring level design.
    • 68 Metascore
    • 71 Critic Score
    Solid and beginner-friendly survival-action with a decent crafting system and a big, yet diverse world as a playground. But be prepared for plenty of grind.
    • 73 Metascore
    • 71 Critic Score
    This is the best entry in the franchise yet: The level design is great and you have loads of options to get the job done. But the save system is very inflexible and the dumb enemies drag the experience down.
    • 67 Metascore
    • 71 Critic Score
    Right now this is the best musou action not coming from Tecmo Koei.
    • 58 Metascore
    • 71 Critic Score
    There Came an Echo with its surprisingly effective speech recognition is pure immersion. But it definitely could be more challenging, offering more tactical depth and more content in general.
    • 72 Metascore
    • 71 Critic Score
    Shallow, yet entertaining co-op carnage that lacks variety in the long run and only lives up to its potential with a full team.
    • 73 Metascore
    • 71 Critic Score
    The charming puzzle concept still is there, but without the touch surfaces of the Vita it loses some of its appeal.
    • 59 Metascore
    • 71 Critic Score
    I rather would have loved to experience a mellow action-adventure than this sequel that wants to surpass its predecessor in all areas – but fails to do so. Although there are a lot of interesting features and ideas, all of them just add small mistakes that add to the frustration.
    • 70 Metascore
    • 71 Critic Score
    The audiovisual design is as unique as it is special, but the mechanics are unnerving, frustrating and suffer from repitition.
    • 71 Metascore
    • 71 Critic Score
    Its biggest downfall is lack of useful content. With just five maps and three modes it's not enough to keep you playing for a longer period – even though the frantic action is quite entertaining. With better matchmaking and less focus on DLC the impostors would have a bigger survival chance.
    • 70 Metascore
    • 71 Critic Score
    A small game with a simple concept. Well executed though and with sufficient VR support you can get your daily speed fix. [Tested with Oculus Rift]
    • 73 Metascore
    • 71 Critic Score
    I can appreciate the effort, but in the end John Yesterday’s first adventure was better in every aspect. Having said that, the supernatural story with its bizzare dialogue and the clever designed puzzles still deliver a rock solid mystery thriller.
    • tbd Metascore
    • 71 Critic Score
    Solid races in selfmade gliders. The immersion in VR is hampered by the cumbersome pad controls in the menus. One of the few games that isn’t necessarily enhanced by VR integration.
    • 62 Metascore
    • 71 Critic Score
    Mechanically interesting Stealth-Action with loads of small weaknesses, but an interesting focus on teamplay and coordinate use of individual abilities. The better controls on PC give this version the edge.
    • 66 Metascore
    • 71 Critic Score
    This is pure skating, without façade climbing, without jackass, without useless cars or non-functioning skate hardware. At its core the mechanics are outdated, though.
    • 50 Metascore
    • 71 Critic Score
    With the focus shifting to the next-gen athletes, this is a tuned down version that doesn’t offer the content nor the fascination of last years’ wrestling extravaganza. The rock solid foundation is still there, though.
    • 68 Metascore
    • 71 Critic Score
    Yes, I miss a career, some races are too easy to win and in the end this hardly more than advanced arcade racing. But damn, this is fun while it lasts.
    • 75 Metascore
    • 71 Critic Score
    Nice farming game that lacks variety over time.
    • tbd Metascore
    • 71 Critic Score
    Pixel Star is the ideal shooter for your lunch brake giving you the essence of Geometry Wars or Super Stardust, but lacks in depth and diversity.
    • 73 Metascore
    • 71 Critic Score
    Kakarot is an entertaining option to relive and (of course) fight through the story of the anime - even with its superficial sidequests and the confusing presentation.
    • 64 Metascore
    • 71 Critic Score
    Is this the gold medal for Sega's Olympic venture? Not really, but it is definitely better than the Beijing predecessor.
    • 66 Metascore
    • 71 Critic Score
    Compared to masterful strategy like Total War the medieval realtime battles lack detail, challenge and tactical depth. But King Arthur is saved by its atmospheric roleplaying part that reflects the darkness, insecurity and quest for meaning in the post-roman era.
    • 79 Metascore
    • 71 Critic Score
    Lovely characters, stylish 2D HD graphics and a catchy soundtrack - it could have been so nice if performance weaknesses and accumulated interruptions hadn't noticeably spoiled the experience.
    • 75 Metascore
    • 71 Critic Score
    This is an interesting twist on real time strategy that soon showcases its unique dynamics. But it is rather short and gets repetitive too soon.
    • 88 Metascore
    • 71 Critic Score
    Alien Breed was and still is very challenging dual-stick-action. Unfortunately the virtual sticks are not as accurate as needed to survive the tough enemies. Nonetheless even over 20 years after its debut Alien Breed is still cool.
    • 63 Metascore
    • 71 Critic Score
    Even though enemy waves are being generated from mp3 music, they hardly reflect its rhythm and sound. Co-operative play is a plus, while unlocking and combining an abundance of specials will keep you playing.
    • 93 Metascore
    • 71 Critic Score
    Quotation forthcoming.
    • 71 Metascore
    • 71 Critic Score
    Controls are easy to pick up, the rank and reward system is motivating, the choice of playable characters is surprisingly large. But when it comes to maps and modes, the content falls short.
    • 69 Metascore
    • 71 Critic Score
    Samurai adventure presented on film with a lot of Japanese flair and authentic voice output - unfortunately monotonously structured and playfully banal.
    • 74 Metascore
    • 71 Critic Score
    On the surface there is nothing that Master of Orion does wrong – considering it is a new interpretation of a classic. But if you are looking for deeper gaming systems, more implications due to the various factions or any creativity, look somewhere else. In the end this is traditional 4X strategy – albeit looking awesome most of the time.
    • 66 Metascore
    • 71 Critic Score
    I love DriveClub VR for its competent driving physics, the concept and the heightened immersion behind the wheel. But the visual compromises Sony had to settle for take a lot of the atmosphere away.
    • 69 Metascore
    • 71 Critic Score
    A very clean port of the best musou brawler outside of Omega Force’s Warriors games.
    • 75 Metascore
    • 71 Critic Score
    While better than its predecessor, Dungeons 3 still is miles away from the classic Dungeon Keeper 2. While the core mechanics are pretty decent, there still is a lot of untapped potential left. Instead the team focused on the narrative with its abysmal jokes - the script is a gag-a-thon that manages to miss its target in almost every aspect.
    • tbd Metascore
    • 71 Critic Score
    Funny, but mechanically quite unspectacular action roleplaying game with an ill-starred smith as main character.
    • 64 Metascore
    • 70 Critic Score
    The technology, which is impressive in places, stumbles over questionable design decisions, an uninspired game world and a combat system that is only visually exciting.
    • tbd Metascore
    • 70 Critic Score
    This is a neat addition, if you’re keen on broadening the aesthetics, but in terms of principal content there is not enough.
    • tbd Metascore
    • 70 Critic Score
    Mechanically well executed rhythm game that takes a page out of Samba De Amigo’s book. It seriously lacks content though.
    • tbd Metascore
    • 70 Critic Score
    Hardcore survival horror with an interesting story and great art style, but also a high frustration factor.
    • 82 Metascore
    • 70 Critic Score
    Tricky puzzle fast food that will keep fans of randomly generated dungeon action busy.
    • 68 Metascore
    • 70 Critic Score
    If you have the right group accompanying you, the amount of fun found in the repetitive stages is surprisingly high. Arrowhead delivers a solid Gauntlet experience that stays true to the old (and sometimes not very well aged) formula while adding a few modern sprinkles.
    • 83 Metascore
    • 70 Critic Score
    I wish I could love Kid Icarus more. Because in theory it has everything: A top-notch presentation, loads of minigames and stuff on the side that is almost more interesting than the campaign, a brilliant soundtrack. But there is one thing that overshadows everything: The frustrating controls!
    • 76 Metascore
    • 70 Critic Score
    The diorama puzzles are easy on the eyes and show off creative ideas, but with a playtime of close to 2 hours this journey is extremely short lived.
    • 87 Metascore
    • 70 Critic Score
    If you label a game Max Payne you should put Max Payne in it. I loved Max, because he had style and character – like a good whiskey. But this tastes like a colorful cocktail and plays like an explosive military shooter with Latinas in their stringtangas dancing to the bullet-staccato. Nonetheless you'll get solid entertainment with cynical comments, convincing digital actors and the occasional bullet in the head.
    • 59 Metascore
    • 70 Critic Score
    As a multiplayer shooter, this would be merely below average. But as part of the consistent online universe that is EVE it delivers an interesting twist, that made me look beyond the parts that hold Dust back.
    • 73 Metascore
    • 70 Critic Score
    Two charming but old-fashioned survival horrors with more trial & error than suspense.
    • 79 Metascore
    • 70 Critic Score
    All the additions brought to the strategic table by Rise and Fall fit harmonically into the main game. But they rarely constitute this to be a must-have. Especially since it doesn’t address one of the main problems of the main game, the sometimes highly incompetent AI.
    • 79 Metascore
    • 70 Critic Score
    Metal: Hellsinger is an exciting genre fusion with a great soundtrack. Scope, arsenal, boss design and enemy variety leave a lot to be desired.
    • 73 Metascore
    • 70 Critic Score
    Conceptually this is an interesting remembrance artwork for the first World War. The challenge level is low though and there is a lack of ruthlessness. Entertaining nonetheless.
    • 62 Metascore
    • 70 Critic Score
    While overall this is a decent collection of the “logistics strategy” franchise with solidly modernized ports, the magic has diminished over the years.
    • 72 Metascore
    • 70 Critic Score
    When the parents Quake and Contra choose Marus Fenix as a nanny, this is what their offspring might look like in puberty. Butcher is loud. It is bloody. It is challenging - unless you play on Casual, which definitely is for wussies.
    • 56 Metascore
    • 70 Critic Score
    You have to play it to feel the impact: Technically horrible action-adventure with a small, but open world that draws ist string from ist absurd characters.
    • 67 Metascore
    • 70 Critic Score
    This is a wild ride with ups and downs, cheering and cursing. Fascination and disenchantment are constantly fighting for dominance, so in the end this is merely a mediocre experience.
    • 65 Metascore
    • 70 Critic Score
    As much fun the sporting events deliver, Wii U Olympians have to swallow the bitter pill that they not only had to wait longer than the mobile sports fans. They also get the less attractive package.
    • 69 Metascore
    • 70 Critic Score
    Even though Sony obviously took a good look at Wii Sports to get some inspiration for this sequel, it is fun to play, mainly thanks to the tight Move controls. But why are just six disciplines on display?
    • 74 Metascore
    • 70 Critic Score
    Yes, the enthusiasm of the 80s is gone. But this still is solid old school entertainment.
    • 67 Metascore
    • 70 Critic Score
    Lately Telltales Adventures keep losing me. Batman left me unphased and even though I like Starlord, Rocket and Groot it seems to me that Telltale lost their mojo. This is mediocrity I didn’t expect.
    • 72 Metascore
    • 70 Critic Score
    Romeo is a Dead Man is a wild fever dream, you probably won’t experience again. Not everything works, but a lot of it surprises.
    • 80 Metascore
    • 70 Critic Score
    Realtime strategy on a global scale with very entertaining multiplayer skirmishes but disappointing campaign.
    • 83 Metascore
    • 70 Critic Score
    14-year-old adventure, which despite only minor adjustments is technically at its best on the PC. The dramatic story and the gripping soundtrack in particular still manage to inspire, but the price is high and the quality of the game is no longer quite as high as it was in 2010.
    • 79 Metascore
    • 70 Critic Score
    Is it better than its Wii U sibling? No doubt. But “better” doesn’t make the DX version automatically “good” - especially since some of the flaws on Wii U like the redundant solo campaign or the still unbalanced fighting squad are not ironed out. At least you get a little more content and improved multiplayer capabilities.
    • 76 Metascore
    • 70 Critic Score
    Visually this interactive experience directed by Heavy Rain’s David Cage and starring Elaine Page as well as Willem Dafoe is stunning, but the mechanics as well as the narrative are mostly average.
    • 79 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 83 Metascore
    • 70 Critic Score
    It still is a decent collection of one of the most difficult game franchises of the NES era.
    • 75 Metascore
    • 70 Critic Score
    This is still a solid puzzle game, but 5th cell smoothed out too many edges that made the other Scribblenauts so special.
    • 55 Metascore
    • 70 Critic Score
    You don't have to be a Star Wars fan to have fun with the lightsaber battles for Kinect – but it helps tremendously so one can ignore little faults like the bad storytelling in the campaign. Even with the mostly entertaining minigames the game rarely taps its full potential.
    • 54 Metascore
    • 70 Critic Score
    Headstrong Games catapults you right into the action: Rocket after rocket, hard-lock-mode, barellroll, Immelmann, BOOM! But if you're looking for a challenge, find other skies to conquer.
    • 73 Metascore
    • 70 Critic Score
    A mafia adventure that is often rather mediocre in gameplay terms, but is still entertaining with charismatic characters and a competent, if hardly surprising, story.
    • 61 Metascore
    • 70 Critic Score
    Postapocalyptic RPG mixing elements from Mad Max, Terminator and Armored Core with old-fashioned mechanics, storytelling and visuals.
    • 67 Metascore
    • 70 Critic Score
    You can’t help but love the robot and the orphan. Unfortunately neither the simple point&click mechanics nor the simple story are above average.
    • 65 Metascore
    • 70 Critic Score
    In terms of malice this is in one line with classics like Dungeon Keeper or Evil Genius. But building and maintaining the horror house of your nightmares is more tedious than expected.
    • 72 Metascore
    • 70 Critic Score
    For fans, Unfinished Business is a rather blunt but entertaining piece of fan service. Everyone else should think twice before buying.
    • 72 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 48 Metascore
    • 70 Critic Score
    After stumbling into the mythical labyrinth you feel like you’ve travelled thru time – into a PC era approximately 20 years ago. But what it lacks in realism and sheer polygon power, it delivers plenty when it comes to the mixture of stealth, horror and action.
    • 74 Metascore
    • 70 Critic Score
    The way it approaches tactical battles, make John Wick Hex not only interesting, but quite unique. But it also starts to show the lack of diversity too soon.
    • 73 Metascore
    • 70 Critic Score
    Solid Japanese role-playing game with decent technology, a good combat system but weaknesses in terms of demand, tension and storytelling.
    • 66 Metascore
    • 70 Critic Score
    The concept is as cool as the minimalistic art design that gives you the chance to be a four-wheeled magic marker. And while it might take a while to get used to the art of drifting, you get bored quickly by the redundant mission design.
    • 78 Metascore
    • 70 Critic Score
    Appealing Papers, Please clone with a Brexit setting that lacks the dystopian atmosphere of its inspiration.
    • 65 Metascore
    • 70 Critic Score
    Old school city builder with a beautiful art design but clumsy UI.
    • 68 Metascore
    • 70 Critic Score
    It is as good and clean fun under the PSVR headset as it was with Rift a few months ago. Thanks to the tactical slow-motion and the sufficient motion tracking this remains a decent shooting gallery with a sci-fi touch.
    • 69 Metascore
    • 70 Critic Score
    While the theatrical design is quite charming it is not as elaborated as in the Puppeteer or Black Knight Sword, while the side scrolling brawler feels generic at times and lacks the esprit of games like Castle Crashers.
    • 78 Metascore
    • 70 Critic Score
    Green Planet is a decent expansion adding quite a bit to the endgame, without enhancing the main elements, though.
    • 72 Metascore
    • 70 Critic Score
    An atmospheric coming-of-age adventure with a strong '90s feel, its strongest selling point being its well-written and drawn main characters. The soundtrack is smashing, but Don't Nod runs out of steam for the finale, leaving many questions completely unanswered.
    • tbd Metascore
    • 70 Critic Score
    This is hardly a shining star when it comes to arcade dogfights. But nonetheless it delivers: You'll get solid action and well mixed mission design. The campaign is a bit short, though.
    • 77 Metascore
    • 70 Critic Score
    Sneaking, shooting, smuggling: Star Wars Outlaws delivers a good and compact open world adventure, but without ever wanting to deliver more. Protagonist Kay, on the other hand, is a real asset to the franchise, while minor bugs and AI weaknesses slow down the otherwise good game flow.
    • 72 Metascore
    • 70 Critic Score
    The concept is simple and motivating, while the technical execution is solid and delivers accurate head tracking. Unfortunately there can be a bug that can keep you from moving to the next level. Pity.
    • 64 Metascore
    • 70 Critic Score
    Inspired by PipeMania this mixture of puzzle and roleplaying game manages to entertain but suffers from the lack of content.
    • 66 Metascore
    • 70 Critic Score
    Solid atmospheric 2D-Horror with excellent sound design. In terms of gameplay it stays mediocre though.
    • 70 Metascore
    • 70 Critic Score
    Crossing Souls is a charming adventure trip into the 80s. But the mix of mechanics is too rough around the edges. It has a decent amount of references to movies and games though that might keep you entertained where the gameplay doesn’t.
    • 72 Metascore
    • 70 Critic Score
    Phoenix Online manages to produce another entertaining adventure thriller with the same mystical puzzle atmosphere as the predecessor.
    • 89 Metascore
    • 70 Critic Score
    Despite an exciting story, the second Ichiban outing suffers from somewhat lengthy grind and filler passages that artificially stretch out the playing time.
    • 71 Metascore
    • 70 Critic Score
    If Legend of Grimrock is the mysterious and deadly dungeon crawler counterpart to Dark Souls, then Might & Magic X is closely related to Diablo 3: colorful, entertaining and full of loot- but almost without any sense of danger.

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