4P.de's Scores

  • Games
For 3,821 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Hades II
Lowest review score: 1 Dungeon Keeper
Score distribution:
3835 game reviews
    • 61 Metascore
    • 63 Critic Score
    Some classics are better left untouched. Although it is nice to be reminded of the Amiga era, the audiovisual translation into the present is rather disappointing and stays miles behind games like Rayman Origins.
    • 62 Metascore
    • 63 Critic Score
    Etherium shows a lot of potential but lacks inspiration. The three factions don’t play diversely enough, base building is rudimentary at best.
    • 58 Metascore
    • 63 Critic Score
    This surely is a pre-release version with content to be added? It isn’t? But why? No tourneys? No career in any form? No elaborate online options? This is essentially gorgeous and easily accessible arcade tennis that has serious content issues.
    • 58 Metascore
    • 63 Critic Score
    This adventure shows some conceptually interesting ideas, but the lack of detail and atmosphere saps the motivation right out of you.
    • 56 Metascore
    • 63 Critic Score
    Spiders Studio drew a lot of inspiration from almost every role playing game that was a hit over the last five years. But in the end it falls short in every aspect, although it shows a lot of potential.
    • 62 Metascore
    • 63 Critic Score
    Albeit improved, this masked martial arts adventure still is too short and too barebones.
    • 67 Metascore
    • 63 Critic Score
    A solid rally experience with a tremendous amount of content. But mediocre driving physics and Milestone’s trademark mediocre engine step hard on the breaks.
    • 68 Metascore
    • 63 Critic Score
    Entertaining, but short-lived action that merges Hotline Miami with action roleplaying basics.
    • 72 Metascore
    • 63 Critic Score
    It feels unfinished and technically unstable. While the core mechanics are spot on and motivating they are held back by technical shortcomings.
    • tbd Metascore
    • 63 Critic Score
    Yes, it is ugly and technically faulty. But it orchestrates a complex WWII with an immense strategic depth.
    • 72 Metascore
    • 63 Critic Score
    Shay Cormac is the most mature character of the franchise. His motives are believable, his destiny comprehensible. The team draws a vivid picture of the former antagonists – but the recycled mechanics lack this depth even more with this ending to the North America trilogy.
    • 61 Metascore
    • 63 Critic Score
    Up to now Wario brought a hefty dose of madness to the minigames table. But like the rabbids he was tamed.
    • 71 Metascore
    • 63 Critic Score
    Quotation forthcoming.
    • 72 Metascore
    • 63 Critic Score
    Even though the world seems alive and the characters are quite charming, the work as a sleuth doesn’t feel methodologically sound.
    • 73 Metascore
    • 63 Critic Score
    Quotation forthcoming.
    • 55 Metascore
    • 63 Critic Score
    While the art design truly captures the manga/anime source, the mechanics never really stand out and try to accommodate fans of beat-em-up, musou and 3d-brawling - all at the same time.
    • 68 Metascore
    • 62 Critic Score
    Short and minimalistic arcade-snack that shows its entertainment value mainly in a party situation.
    • 64 Metascore
    • 62 Critic Score
    It might lack horror and scares, but the hike through the mountains delivers tense moments, even though the performance on the PS4 is less then stellar.
    • 76 Metascore
    • 62 Critic Score
    The visuals deliver but the fighting mechanics leave a lot to be desired, while the content side of the fighting pocket monsters falls flat.
    • 69 Metascore
    • 62 Critic Score
    Minimum’s Titan mode feels fresh. The skirmishes based on protecting the giant deliver great dynamics on the battle field. Which makes it even worse that Minimum is plagued by poor balancing, bugs and connection problems.
    • 68 Metascore
    • 62 Critic Score
    Too bad, that the weirdly beautiful creature design and bizarre gadgetry is going to waste. After an initial fascination Smoke and Sacrifice gets dragged down by redundant resource collections.
    • tbd Metascore
    • 62 Critic Score
    Interesting but short and superficial take on match-3-games.
    • 44 Metascore
    • 62 Critic Score
    Thankfully the shaky framerate and the meager content with focus on DLC and track recycling are not exemplary for Vita games. Ridge Racer disappoints on the new platform, although soundtrack and car handling are top notch.
    • 59 Metascore
    • 62 Critic Score
    Visually dowdy vertical shmup with a motivating score system and highly annoying characters.
    • tbd Metascore
    • 62 Critic Score
    It builds on the fond memories you might have of Chris Taylor’s Total Annihilation, but in the end it is just a mediocre copy.
    • 75 Metascore
    • 62 Critic Score
    Don’t expect any revolutionary changes to the two year old PC release. But with added content, optimized controls and a solid core throughout you’ll find yourself spending more time on these islands than originally expected.
    • 68 Metascore
    • 62 Critic Score
    For the occasional game of pool you won’t be disappointed.
    • 62 Metascore
    • 62 Critic Score
    Stylistically this rogue-like/dungeon-crawler-mix is interesting, but the mechanics are too basic to keep you captivated over a longer period – even if you play together with three friends.
    • 76 Metascore
    • 62 Critic Score
    Don’t expect anything fancy. This is a run-of-the-mill arcade style action with no frills and a cool soundtrack.
    • 76 Metascore
    • 62 Critic Score
    Almost seven years passed since Dead or Alive 4 – a long time in which beat'em ups progressed quite a bit. This progressed seems to have passed by Team Ninja. A little more action, a little less counter attack. The unique fighting system still is tremendously motivating and delivers. But that aside this T & A show doesn't have much too offer.
    • 49 Metascore
    • 62 Critic Score
    Jolty driving physics, a rudimentary online mode – everything reminds of the iOS roots. But in the end Asphalt still is the mediocre arcade racer it always was.
    • 68 Metascore
    • 62 Critic Score
    The concept is interesting, but the focus on collecting and crafting becomes monotonous too quickly, while the fights are a little rough around the edges.
    • tbd Metascore
    • 62 Critic Score
    It lost a bit of its former magic, but Re-Volt Classic delivers a solid racing experience.
    • 76 Metascore
    • 62 Critic Score
    Conceptually interesting visual novel with too rigidly constructed situations.
    • 54 Metascore
    • 62 Critic Score
    At its core Hybrid Wars shows a solid twinstick shooter foundation somewhere between the classics Expandable and Desert Strike. But the pace is off for most of the time while technical flaws, mostly framerate issues, make you want to look for alternatives.
    • 65 Metascore
    • 62 Critic Score
    The levels are small but challenging, the hunt for carrots surprisingly motivating. But what looked charming in the beginning, soon became redundant.
    • 67 Metascore
    • 62 Critic Score
    Atmospheric puzzle adventure with a fox as protagonist – but hampered by clumsy controls and unsophisticated storytelling.
    • 70 Metascore
    • 62 Critic Score
    Short co-op puzzler with interesting controls. There’s not much fun to be found, though.
    • 54 Metascore
    • 62 Critic Score
    This stationary, wave-based shooting gallery starts out slow. But thanks to the dynamic weapon changes and the overall fault-free movement detection this delivers decent no frills arcade shooting.
    • 68 Metascore
    • 62 Critic Score
    Pretty retro design isn’t everything. While the art design is creative, the action remains simple. Games like Resogun or Child of Eden deliver way more tension.
    • 76 Metascore
    • 62 Critic Score
    Quotation forthcoming.
    • 69 Metascore
    • 62 Critic Score
    On one hand I welcome Tecmos decision to premiere this beat em up franchise on PC. But on the other this is just half-hearted so I wonder if they just want to cash in before Mortal Kombat X arrives.
    • tbd Metascore
    • 62 Critic Score
    Once you get over the shock of the very simplistic design My Tower, my Home becomes an interesting mix of tower defense and arcade-action. Unfortunately the fun is short lived.
    • 59 Metascore
    • 62 Critic Score
    It starts strong, then it deteriorates and all of a sudden it is over. While the audiovisual presentation is classy the content is too thin.
    • 75 Metascore
    • 62 Critic Score
    Space Run Galaxy captured me in the very beginning. But too soon the missing depth in this interesting tower defense variation took its toll. It just doesn’t live up to its potential.
    • 49 Metascore
    • 62 Critic Score
    A very short RPG that is much more fun in co-op than alone.
    • tbd Metascore
    • 62 Critic Score
    Sometimes this becomes an interesting tactical cat-and-mouse-game. But mostly you’ll find that the beautiful art design doesn’t match the dreary game design.
    • 72 Metascore
    • 62 Critic Score
    Milestone is Milestone is Milestone: “The Doctor”’s license aside this racing experience consists of a lot of recycling and very little progress.
    • tbd Metascore
    • 62 Critic Score
    Entertaining coding on a fictitious old fashioned computer. There is a lack of complex commands and overall challenge, though.
    • 67 Metascore
    • 62 Critic Score
    The wild fight against dinosaurs and the opposing team offers a wide variety of classes, but becomes monotonous far too quickly.
    • 71 Metascore
    • 62 Critic Score
    Except for the new kids mode this is Just Dance as it always was - you either love it or loathe it. It might not be as accurate as the Dance Centrals of this world but it delivers fun.
    • 78 Metascore
    • 62 Critic Score
    Tell Me Why brings you an intense story of a traumatic childhood, but the boring gameplay elements as well as the superficial emotional connection of the protagonists rather are a disappointment.
    • 74 Metascore
    • 62 Critic Score
    Kingdom Hearts’ rhythm-game spin-off brings you a huge soundtrack library of beautifully arranged music embedded in merely average mechanics.
    • 80 Metascore
    • 62 Critic Score
    Compare this to Ori and the very conservative interpretation feels old-fashioned. It shows some cool gadgets, though, while the weaponry and abilities are well connected to the exploration. But nonetheless this is “too” retro for me.
    • 77 Metascore
    • 62 Critic Score
    This is a solid start for the planned trilogy. Mixing stealth, shock effects and survival horror, the experience is truly terrifying - at least in the beginning. Towards the end it becomes routine while the minigames and trial & error sequences become tedious.
    • 79 Metascore
    • 62 Critic Score
    4K and ray-tracing seem to push the Series X to the limit, but in perfomance mode System Redux definitely looks better than the original – and runs smoother. Nonetheless the core stays the same: a weird cyberpunk thriller with repititive mind-games.
    • 74 Metascore
    • 62 Critic Score
    Initially the heist planning sparks your interest. But eventually this is more of a real-time puzzle game than a strategic or a tactical challenge. The quest for a spiritual successor to They Stole a Million continues.
    • tbd Metascore
    • 62 Critic Score
    The experience without VR glasses pales in comparison. Not only is the immersion gone. With it the intuitive precision and overview are missing too. If the goal is to get more pilots for the intense space duels, this is not the way.
    • 60 Metascore
    • 62 Critic Score
    With a steep learning curve and the focus on multiplayer team duels this is not for everybody. But Cherry Pop Games managed to capture the team dynamics that are necessary to have success together. The fun you have depends heavily on the squad you are in, though, and how they treat you as a player - and as a person.
    • 71 Metascore
    • 62 Critic Score
    It feels good and the minimalistic visuals draw you in, but soundtrack and content are disappointing.
    • 76 Metascore
    • 62 Critic Score
    Even with a decent amount of recycling there is enough content, neat track design and mostly a decent driving experience. But with the apalling technical problems the motivation keeps grinding to a halt over and over.
    • 72 Metascore
    • 62 Critic Score
    Xenoverse 2 definitely serves up more content than the predecessor and looks crisp in 60fps. But nonetheless the visuals are totally outdated while the time travel theme leads to some poor design choices like replaying quite a few fights from part 1. The fighting mechanics can salvage a lot, though.
    • 76 Metascore
    • 62 Critic Score
    While the concept of team action in an open world (in fact, the biggest one from Ubisoft yet) is interesting without a doubt, the execution is lackluster. This is a typical example for “Jack of all trades, master of none”, where every aspect of the game is overshadowed by competition which simply is more refined´.
    • 71 Metascore
    • 62 Critic Score
    Conceptually this mixture of bullethell-shmup, sidescrolling action and a Diablo’esque loot system is interesting. The execution doesn’t live up to it, though.
    • 57 Metascore
    • 61 Critic Score
    A typical run-of-the-mill online shooter that doesn’t offer anything special with the exception of the fresh map voting.
    • 59 Metascore
    • 61 Critic Score
    Less is more. While the sniping core is solid and entertaining (if the AI doesn’t show its ugly side) and the drone enhances the choice of options, there are too many unnecessary ingredients that distract you more than it is helpful. With this “featurism” and technical faults this feels rushed and aimless.
    • 65 Metascore
    • 61 Critic Score
    The tactical implications of saving people while keeping an eye on the fuel gauge are interesting. But you'll lose interest sooner rather than later, thanks to the frustrating design.
    • 50 Metascore
    • 61 Critic Score
    Especially online I had quite some fun with this strategy that not even remotely tries to hide that it is a StarCraft clone. And to be honest – there isn't much more to it. Somewhat entertaining.
    • 52 Metascore
    • 61 Critic Score
    Everything is reduced to the absolute minimum: character development, story, presentation. Luckily the tense turn-based firefights work well enough to save the game. Nonetheless you’re better off with Wasteland 2.
    • 75 Metascore
    • 61 Critic Score
    I don’t know if this is the road that EA should follow when it comes to Need for Speed. An interesting concept suffers from technical faults like bad AI or abysmal online features. And of course the fact that other games like Forza Horizon or NfS Most Wanted are plain and simple more fun to play.
    • 55 Metascore
    • 61 Critic Score
    The Park is atmospherically tense and suspenseful, but the trip into the depth of the human mind stays very superficial in terms of actual gameplay.
    • 78 Metascore
    • 61 Critic Score
    A charming, but monotonous shooter bar any noteworthy elements.
    • 65 Metascore
    • 61 Critic Score
    Entertaining little timeloop thriller held back by its mechanical and storytelling limitations.
    • tbd Metascore
    • 61 Critic Score
    Uninspired Rogue-lite action on rotating planets.
    • 73 Metascore
    • 61 Critic Score
    Part 1 didn’t show off the best mechanics but made up for that with atmosphere and a great story. Here even that is in jeopardy. It feels too fragmented to become one entertaining experience.
    • tbd Metascore
    • 61 Critic Score
    It was restored with great attention to detail. The main problem is that the source is as average nowadays as it was for its original release.
    • 78 Metascore
    • 61 Critic Score
    Initially charming, but eventually very superficial mix of roleplaying and arcade golf.
    • 66 Metascore
    • 61 Critic Score
    Compared to H1Z1 on PC, this port is not only technically worse off, but the generally superficial battle royale is also limited in terms of content, thus influencing tactics and tension on the battlefield.
    • 59 Metascore
    • 61 Critic Score
    It starts as an ambitious roleplaying game drawing me in with its’ opening sequence and fresh scenario. The battle system works well, so does the crafting. But too soon the plot loses its grip, the characters get stale and overall the visuals seem outdated.
    • 72 Metascore
    • 61 Critic Score
    At its core Just Dance 2017 is solid party fun as always. But while the movement recognition always was quite tolerant, here it is too inconsistent.
    • 67 Metascore
    • 61 Critic Score
    An interesting trip into a world of psychological horror. But it definitely lacks uniqueness as it starts to follow the path of Dear Esther and eventually tries to emulate Silent Hills.
    • 78 Metascore
    • 61 Critic Score
    Interesting, but way too easy remake of the NES Classic.
    • 65 Metascore
    • 61 Critic Score
    You won't have much fun with this remake – unless you're an oldschool arcade aficionado. The basic core with its semi-tactical rescues stands the test of time, but the design is too simple and too frustrating to keep you occupied.
    • 77 Metascore
    • 61 Critic Score
    When it comes to farming and ist various phases, Sakuna shows off some good ideas, but these are thwarted by monotonous fights and clumsy micro management.
    • 65 Metascore
    • 61 Critic Score
    Being the master over evolution can be entertaining. But it can also be tedious, boring at times and always an exercise in displaying patience.
    • 59 Metascore
    • 61 Critic Score
    A cynical view on school systems that suffers from poor playability.
    • 65 Metascore
    • 61 Critic Score
    Balance issues in combat and puzzles make Bonelab more of a physics playground with mod support than a well-done VR shooter.
    • 58 Metascore
    • 61 Critic Score
    While the roaming through the open world can be fun at times (especially if you are touring with a co-op-team), this amalgam of various elements from other Ubisoft franchises lacks character.
    • tbd Metascore
    • 61 Critic Score
    Quotation forthcoming.
    • 71 Metascore
    • 61 Critic Score
    A milestone in the franchise - in both good and bad ways. In the end, the flaws of the 9th generation prevail, these editions do not go beyond disappointing average.
    • 72 Metascore
    • 61 Critic Score
    A milestone in the franchise - in both good and bad ways. In the end, the flaws of the 9th generation prevail, these editions do not go beyond disappointing average.
    • 68 Metascore
    • 61 Critic Score
    The serious theme is very well connected with the puzzle elements, but it definitely lacks lots of fine tuning.
    • 53 Metascore
    • 61 Critic Score
    I didn’t think I would enjoy VR Ping Pong that much. But the physics and control at its core are spot-on. Unfortunately it is harmed by a serious lack of content.
    • 70 Metascore
    • 61 Critic Score
    Solid but repetitive turn based tactics.
    • 80 Metascore
    • 61 Critic Score
    Vlambeer’s latest offering shows a lot of potential. It mixes a lot of mechanics and adds a few good ideas to make the dogfights special. But the controls do their best to keep me away from this.
    • 61 Metascore
    • 60 Critic Score
    It starts very promising but after only a few hours you’ll get monotonous action with framerate issues and sometimes poor visuals. From time to time you can feel the games’ strengths, but they are soon overwhelmed by run-of-the mill design.
    • 57 Metascore
    • 60 Critic Score
    The concept is interesting, the story is remarkably light-hearted and quirky. But technical issues and control problems make the trip to a accurately remodeled Akihabara a chore.
    • 79 Metascore
    • 60 Critic Score
    Relaxed photo safari with plenty of charming Pokémo. But the concept is very limited and shows problems with picture recognition and assessment.
    • 67 Metascore
    • 60 Critic Score
    This could have been a great take of revenge. Instead you get a collectathon in an open world that suffers from technical glitches – with the exception of the gorgeous cutscenes. While the predecessors had their own identity this is hardly more than a faceless, insignificant action playground.
    • 58 Metascore
    • 60 Critic Score
    Challenging tower defense/action mix for up to four demon hunters that needs quite some fine-tuning as well as a local co-op mode.

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