4P.de's Scores

  • Games
For 3,821 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Hades II
Lowest review score: 1 Dungeon Keeper
Score distribution:
3835 game reviews
    • 73 Metascore
    • 59 Critic Score
    There are loads of combinations possible when it comes to abilities and co-op-options. But the feeble difficulty level will underwhelm players of all ages and experiences.
    • 56 Metascore
    • 59 Critic Score
    Quotation forthcoming.
    • 57 Metascore
    • 59 Critic Score
    Very conservatively presented and executed tagteam battles with not a lot of challenge, but a lot of grind.
    • 37 Metascore
    • 59 Critic Score
    Really, I’ve had it with the premature release of unfinished projects and their bugs. But even when everything works, this is a rather mediocre fantasy adventure that vainly tries to recapture the fascination of an Ultima Underworld.
    • 69 Metascore
    • 59 Critic Score
    How to Survive 2 could be a really good zombie slasher. Unfortunately every aspect of the game falls short or is superficial. It lacks depth, a good story, pacing – you name it. But if you have a few friends over you can overlook some of the shortcomings.
    • 69 Metascore
    • 59 Critic Score
    How does it feel to be a badger facing the daily challenge of protecting and raising your offspring? While this sounds interesting as a concept the execution lacks immersion and depth.
    • 64 Metascore
    • 59 Critic Score
    In theory, this could be an interesting puzzler. With its simple concept and rewards, like witnessing the results of your efforts as weather phenomena, it is immersive from the start. But it is just as hard to get into, since the control scheme is all over the place.
    • 63 Metascore
    • 59 Critic Score
    Behind the comical façade hides a short and generic 2D-Jump&Run in the tradition of Bionic Commando. You fight, you jump and you swing with a continually growing array of tools but the unbalanced difficulty level drags you down time and again.
    • 58 Metascore
    • 59 Critic Score
    A touching story with loads of interesting facts about the hard working insects, but redundant as well as superficial gameplay.
    • 74 Metascore
    • 59 Critic Score
    So this is what it looks like if Resident Evil goes back to its roots? I am disappointed. Why does Capcom take a military shooter as a blueprint when they have a precious tradition?
    • 64 Metascore
    • 59 Critic Score
    A run-of-the-mill JRPG prone to grind - more so than usual.
    • 72 Metascore
    • 59 Critic Score
    Quotation forthcoming.
    • 55 Metascore
    • 59 Critic Score
    While the visuals and the control scheme are well executed, storytelling and puzzles lack challenge and depth. [Tested on Rift and Vive]
    • 73 Metascore
    • 59 Critic Score
    The visuals are excellent, the fights are explosive. But in terms of storytelling or enhancing the gameplay this add-on can’t keep up with the quality of Second Son.
    • 67 Metascore
    • 59 Critic Score
    In terms of content and options you get everything (and more) that the other console versions had to offer. But it also pushes the hardware to the limit and beyond. Up the the point where there is no fun left when you look at the framerate drops that grow analogue to your city.
    • 67 Metascore
    • 58 Critic Score
    For an eight year old game, this action classic has aged well. But nonetheless this seemingly complete package is disappointing, mainly because id decided to improve most of its content to the worse.
    • 71 Metascore
    • 58 Critic Score
    I wish I could say that this is the better Monster Hunter. But it isn’t. Where Capcom gives you depth and a meaningful daily fantasy business this is merely a collection of fast paced battles against a limited number of enemy types.
    • 59 Metascore
    • 58 Critic Score
    The comic source is staged nicely, but despite the audiovisual appeal, the storytelling doesn’t offer anything exciting and is enhanced by dreary shooter action.
    • 63 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • 76 Metascore
    • 58 Critic Score
    The reboot of Twisted Metal is disappointing. The creative ideas give you a glimpse of what could have been, but in the end the driving action is too chaotic, too unfair and shows too many problems with the online stability.
    • 69 Metascore
    • 58 Critic Score
    The emotional story is this game’s biggest asset, but gets lost in long text passages and is included in quite weak mechanics.
    • 45 Metascore
    • 58 Critic Score
    The mixture of simple switch puzzles and jump & run is entertaining, but the fun is short lived. Missions, areas, tasks: Everything gets monotonous too soon.
    • 69 Metascore
    • 58 Critic Score
    Quite some un-intense idling, frustrating script bugs and some plainly disruptive elements will leave you disillusioned and horrified for all the wrong reasons.
    • 82 Metascore
    • 58 Critic Score
    Superficial tuning, an unbalanced difficulty level: Aside from the visuals this as average an arcade racer can get.
    • 62 Metascore
    • 58 Critic Score
    Great ideas, brashly exectued. Even cooperatively you don’t feel like you’re part of a living world, but find yourself too often in a messy fantasy kit from the Everquest era.
    • 71 Metascore
    • 58 Critic Score
    It looks stylish and gives the slick Street Fighter 4 from Capcom a run for its money. Unfortunately the art design is the only area where JoJo is a competition. Cause behind the façade hides a rather generic beat-em-up.
    • 71 Metascore
    • 58 Critic Score
    As a successor to the glorious Ridge Racer franchise Unbounded is quite disappointing, the controls are sluggish, the AI is unfair, the destruction feels superficial. Almost everything that you once associated with Ridge Racer is gone. Thanks to the editor and the well executed online mode it might still be worth a look for some.
    • 57 Metascore
    • 58 Critic Score
    This could be a halfway decent addition to the ever-growing number of open world survival adventures. But certain design decisions like permadeath (which even From Software stayed away from) keep it from escaping mediocrity.
    • 53 Metascore
    • 58 Critic Score
    The controls are well conceived, but the puzzles as well as storytelling are without any challenge.
    • 59 Metascore
    • 58 Critic Score
    The battles are decent, but with the focus on wrong priorities, lack of character development and a few other problems this is little more than a mess with quite some potential.
    • 74 Metascore
    • 58 Critic Score
    Too bad. This could have been a really nice take on games like Metroid and Castlevania. But a beautiful art design simply isn’t enough. The fighting system is as superficial as it is unfair sometimes. But then dying seems to be a calculated gameplay element as well.
    • 68 Metascore
    • 58 Critic Score
    Unfinished, hardly any optimization and in the end more add-on than sequel: Assault Squad 2 is a mediocre disappointment.
    • 60 Metascore
    • 58 Critic Score
    The art design is okay, but mechanics and level-design are as generic as can be, while the difficulty level challenges no one but absolute video game beginners.
    • 65 Metascore
    • 58 Critic Score
    Conceptually an interesting golf game, but it stays too superficial to be either a real challenge or to be more than short term entertainment.
    • 70 Metascore
    • 58 Critic Score
    This mobile racer definitely shows some potential, but with the concept of pay-to-win in-app-purchases and some rough edges in the design motivation grinds to a stop.
    • 54 Metascore
    • 58 Critic Score
    The werewolves deserve better... Cyanide cannot keep the quality level you got used to after games like the Styx franchise.
    • 62 Metascore
    • 58 Critic Score
    Principally entertaining, yet unbalanced and in the long run monotonous team action.
    • 66 Metascore
    • 58 Critic Score
    I am certainly not disillusioned by the fact that I only get a Civ light on the tablet. But rather by the little progress the game has made in five years and the price politics: You’ll get the in most aspects better predecessor for free. And while you’re at it, you might want to check out Desert Fox, Eclipse or Ravenmark.
    • 70 Metascore
    • 58 Critic Score
    It fails to replicate the disturbing psycho-horror of its predecessor whilst adding deadly threats. Instead only the frustrating trial&error as well as the shock recycling get under your skin.
    • 75 Metascore
    • 58 Critic Score
    Technically clean remaster of the pixel-brawler. Mechanically, on the other hand, time wasn’t kind and left Scott Pilgrim behind most of the competition.
    • 51 Metascore
    • 58 Critic Score
    As a rail shooter this is not that bad – granted that you use the surprisingly well working Kinect controls. Artdesign and storytelling on the other leave a lot to be desired.
    • 59 Metascore
    • 58 Critic Score
    This shooting gallery sparks your interest, but gets as generic as its name too fast. It serves as a solid variation of Time Crisis in VR, but leaves too much potential untapped.
    • 69 Metascore
    • 58 Critic Score
    It can’t step out of the shadow of the classic original. The problem is not the complexity, though, but rather the micro management chaos as well as the terrible station AI.
    • 57 Metascore
    • 58 Critic Score
    Freeskate indie game with an accessible trick system. The lack of story or unlockables as well as the few locations give the impression that it is unfinished.
    • 65 Metascore
    • 58 Critic Score
    The spirit of the classic Burnout series is omnipresent. But before the fun kicks into high gear, the highspeed racer is taken down by AI problems or lackluster presentation.
    • tbd Metascore
    • 58 Critic Score
    Together with the omission of Move controller support this mainly lacks immersion. The visuals are nice and the headtracking used for control is spot on, but with only four mini-games this is very short-lived.
    • 59 Metascore
    • 58 Critic Score
    This is an interesting interpretation of a virtual reality, but narrative and mechanics remain superficial.
    • 74 Metascore
    • 58 Critic Score
    I was hoping that Dying Light would be more than Dead Island in a big city. And while the parkour elements as well as the stealth are a welcome but in some cases underutilized addition to the proven zombie killing formula, a lot of the core gameplay is run-of-the-mill open world: Mindless fetch-missions with almost no coherent or suspenseful story.
    • 49 Metascore
    • 58 Critic Score
    It reminds you of Ico or Journey, but this exploration adventure doesn’t reach the depth you’re hoping for and disappoints on a technical level.
    • 60 Metascore
    • 58 Critic Score
    Hack-and-Slay heaven and bug hell: Wolcen be thy name. While the battle system and the visuals lay the foundation for a promising motivation cycle, the enormous amount of bugs as well as annoying gamedesign blemishes keep pushing you away.
    • 56 Metascore
    • 58 Critic Score
    Although the heroes are interesting on many levels, the action is not diversified enough, is missing tactical options as well as technical finetuning.
    • 39 Metascore
    • 58 Critic Score
    Two worlds collide: On one side you get loads of bizarre enemies and hair-raising ideas. On the other you get frustrated by old-fashioned mission design, poor AI and boring gunfights. Like Stewie says: "Again! Again! I love repetition!"
    • 64 Metascore
    • 58 Critic Score
    The change from semi-open brawler with deep characters to almost linear zombie-shooter with hardly any story was a bad idea.
    • 71 Metascore
    • 58 Critic Score
    The idea is good – the game unfortunately isn’t.
    • 53 Metascore
    • 58 Critic Score
    This re-imagination of the SNES classic ActRaiser feels sluggish and superficial.
    • 75 Metascore
    • 58 Critic Score
    This park builder is too big for Switch. It is not completely unplayable, but fun is scarce.
    • 70 Metascore
    • 58 Critic Score
    If World War Z proves one thing, then how exceptionally good Left 4 Dead was more than 10 years ago. It tries to emulate the formula but in the end fails to replicate the good times.
    • 64 Metascore
    • 58 Critic Score
    Solid but boring simulation based on a decent visual foundation.
    • 63 Metascore
    • 57 Critic Score
    Visually decent refurbished rail shooter straight out of an early 3D-era. Mechanically it is very limited, though, thus making it mostly interesting for Sega afficionados only.
    • 70 Metascore
    • 57 Critic Score
    It is annoying to see how Ubisoft sacrifices the logic of an open world for the sake of a chain of missions with little challenge. Within the blink of an eye open areas become restricted, people disappear and the heroine is not allowed to change her clothes anymore – which, by the way, is a great idea to camouflage her weaknesses.
    • 69 Metascore
    • 57 Critic Score
    You can feel the potential. But in the end it gets boring since the ships abilities allow only a few tactical options while you fight wave after wave.
    • 50 Metascore
    • 57 Critic Score
    The mission design is average at best and suffers from repetition. The puzzles are irrelevant and so is the action – mainly thanks to the ridiculous AI.
    • 57 Metascore
    • 57 Critic Score
    Sorry, but no! The re-imagination of one of the most beloved JRPGs is mediocre in almost every aspect. Bugs, crashes and on top of that the visual renovation is lackluster. If you really wanna play Secret of Mana, you should think about investing in the Nintendo Classic Mini SNES.
    • 71 Metascore
    • 57 Critic Score
    While the visuals of this postapocalyptic action are crisp and immersive, the AI as well as the unimaginative attack patterns make this a rather dull shooting gallery.
    • 53 Metascore
    • 57 Critic Score
    I don't know if it was the best idea to move away from the comic style of the predecessor. But this engine with its' technical problems starting from bland textures up to framerate issues, not to mention the really bad voiceovers certainly won't help Ayumi to find an audience. Too bad, cause the core with linear exploration and fighting works surprisingly well.
    • 59 Metascore
    • 57 Critic Score
    The season-themed puzzles are exciting. The numerous bugs, tedious sidequests and bleak combat not so much.
    • 78 Metascore
    • 57 Critic Score
    The remake stays true to the original, but storytelling and mechanics feel terribly outdated, giving you the impression that this is more of a remaster not reaching its full potential.
    • 73 Metascore
    • 57 Critic Score
    The ambitious theme as well as the though research are commendable. It just doesn’t come together as a game.
    • 63 Metascore
    • 57 Critic Score
    The core with linear exploration and fighting works surprisingly well. And even though you can notice slight visual improvements compared to the console versions, Ayumi is hindered by technical faults and lackluster design decisions.
    • 70 Metascore
    • 57 Critic Score
    Despite showing off all the ingredients of a good Cyberpunk thriller in terms of content, storytelling and mechanics it is as satisfying as a blue screen.
    • 74 Metascore
    • 57 Critic Score
    The physics system is convincing, but VR implementation is as lackluster as the amount of content.
    • 75 Metascore
    • 57 Critic Score
    The visuals are great, the idea of a mind reading tentacle is interesting – but don’t expect a challenge.
    • 64 Metascore
    • 57 Critic Score
    F1 Race Stars strives to be an alternative to Mario Kart. But the weapons systems are unbalanced, the AI relies more on cheating itself to the top spot than battling it out on the track. With all the good ideas and the nice visuals Codemasters forgot to put the most important part into this fun racer: fun!
    • 66 Metascore
    • 57 Critic Score
    The dynamic duo goes for the gold in almost 60 disciplines, but most of them are so irrelevant that the main challenge is to keep yourself motivated.
    • 55 Metascore
    • 57 Critic Score
    Humans Must Answer wants to celebrate old school action, but too often it just feels old, especially when it comes to level design. More fresh air like the interesting turret system is needed.
    • 59 Metascore
    • 57 Critic Score
    Quotation forthcoming.
    • 63 Metascore
    • 57 Critic Score
    If it wouldn’t be for the VR integration this would be a run-of-the-mill zombie shooting gallery. But even the heightened immersion and the Aim Controller support can’t save this mediocre experience.
    • 67 Metascore
    • 57 Critic Score
    Iron Galaxy knows how to make the most of Kinect as simple gestures make technical shortcomings of the motion detection hardware almost disappear. However, good controls don't constitute a good game: The deconstruction of too many similar castles does not translate into the same kind of ridiculous fun you get from Pain, Flatout and others.
    • 60 Metascore
    • 57 Critic Score
    Unfortunately all the good elements are overshadowed by the stupid AI routines.
    • 73 Metascore
    • 57 Critic Score
    I love Soul Calibur. Forever. And Ever. But this version not only unifies all downsides from the XBLA-version but also takes away multiplayer while adding hard to use menus as well as sluggish fight controls.
    • 55 Metascore
    • 57 Critic Score
    Shinobido 2 is like a journey in a time long gone – also technically. But even if you can't shake off the feeling that the makers of Tenchu are somewhat stuck in the PSone-era, you'll find some morbid fascination lurking behind the next corner along with your victims.
    • 67 Metascore
    • 56 Critic Score
    While the story is interesting, it doesn’t translate well with its technical glitches and shortcomings as well as sometimes awkward puzzle implementation, that serve only to drag you out of the world instead of immersing you in it.
    • 48 Metascore
    • 56 Critic Score
    A sobering comeback of a once more than decent offroad franchise that doesn’t deliver the content or variety of older iterations.
    • 63 Metascore
    • 56 Critic Score
    In his best moments Sam is still Sam, with action as shallow as powerful. But most of the time he feels like a shadow of his former self.
    • 53 Metascore
    • 56 Critic Score
    The action takes its inspiration clearly from games like Gears of War, mixes it with a little Rage and adds Army of Two as garnish. The problem: It rarely achieves the quality of the originals. Vector and gravity changes are interesting elements, but are just tapping their potential.
    • 60 Metascore
    • 56 Critic Score
    This is not about what hasn’t made the cut into the final product. Sometimes it can be good to start over. This is about what it is there. And this is not enough. This is almost as if in this case EA stands for Early Access.
    • 68 Metascore
    • 56 Critic Score
    Yes, the manager mode is a neat addition and 60 fps on console is long overdue. But that aside, this is a meager full price update for a mediocre racing game.
    • tbd Metascore
    • 56 Critic Score
    If you played last years' version, you'll know most of the content. It's up to you if four new missions, a drone and a volcano scenario are worth the purchase, while you can get the predecessor with a budget price.
    • 62 Metascore
    • 56 Critic Score
    In terms of content far less voluptuous than its main characters and with sub par pinball physics, this doesn’t give you much bang for your buck.
    • 57 Metascore
    • 56 Critic Score
    I expected worse from Jacko's Vita performance. With the first songs the finger dancing manages to entertain, but if you compare the experience to its' bigger cousins you'll miss variety as well as a whole lot of content.
    • tbd Metascore
    • 56 Critic Score
    A rather bland reiteration of the well known formula. While the user generated challenges are fun to play the base game itself is rather not.
    • 67 Metascore
    • 56 Critic Score
    While the series’ photo shooting mechanics work well with the gamepad and the story is interesting enough to keep you hooked, the clumsy fights as well as the slightly boring characters try to drive you away from the ghost hunt.
    • 72 Metascore
    • 56 Critic Score
    There might be a decent park management hidden somewhere underneath, but on Switch the control scheme for RollerCoaster Tycoon 3 is not only clumsy but imprecise as well.
    • 70 Metascore
    • 56 Critic Score
    The song selection is quite huge, but also very “special”, while the mechanics are merely solid and depending on the presence of the Taiko-Controller.
    • 64 Metascore
    • 56 Critic Score
    How this design could move beyond concept phase is beyond me. A lightning fast retro shooter that you have to play slow. Really? This is a boring hamster wheel of procedural synthesis. But it loses its grip on you faster than it can build motivation with its fast electro rock and inventive weaponry.
    • 55 Metascore
    • 55 Critic Score
    While most of the core mechanics are at least solid unfortunately what sticks in mind is the primitive portrayal of women.
    • 54 Metascore
    • 55 Critic Score
    Generic level design, a world without magic, technically weak: This is an exclusive disappointment for the new system.
    • 63 Metascore
    • 55 Critic Score
    Technically very basic, but well working cooperative online escape game with a focus on communication and collective puzzling.
    • 68 Metascore
    • 55 Critic Score
    It looks better than on consoles. And the added racing wheel support also helps to differentiate this racer from its siblings on PS4 and One. But the disappointment about all the wasted opportunities still is omnipresent.
    • 53 Metascore
    • 55 Critic Score
    Natural Doctrine shows a lot of potential – mainly thanks to the complex battle system with its focus on cooperation and positioning. But the game design (or more so: lack of) leads to a lot of frustrating moments and useless grind.

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