4P.de's Scores

  • Games
For 3,821 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Hades II
Lowest review score: 1 Dungeon Keeper
Score distribution:
3835 game reviews
    • 64 Metascore
    • 55 Critic Score
    It’s enough milestone. While on one hand it is good to know that visually you finally reach a point which you should have passed a few years ago. And I also appreciate that at its core WRC4 is a decent game. But in the end this is little more than overpriced recycling of previously released tracks.
    • 72 Metascore
    • 55 Critic Score
    The science fiction story is interesting, but in the end Psycho Pass is little more than an anime adventure in a multiple choice corset with exhausting dialogue phases.
    • 73 Metascore
    • 55 Critic Score
    Outriders is a pleasantly brutal shooter, but in terms of gameplay and storytelling it is ill-conceived, while showing too many smaller and bigger flaws.
    • 43 Metascore
    • 55 Critic Score
    I was really looking forward to this. But here Itagaki-San is a mere shadow of his creative former self. Devil’s Third wants a lot: It wants to be a shooter like Call of Duty while maintaining the brute force of Ninja Gaiden’s close combat and presenting a deep story. But in the end it is nothing but generic and unfortunately it fails on most levels.
    • 59 Metascore
    • 55 Critic Score
    Even though it carries a venerable name and promotes hardcore mechanics Wizardry Online is just a very ordinary frumpy roleplaying game.
    • 56 Metascore
    • 55 Critic Score
    You can sense the good will and the intention to deliver a decent shooter . And while the splatter factor is satisfying and the shooter mechanics well thought out, technically this needs a lot of work – or the change to the newest version of Unity as BadFly implemented it on PC in September already.
    • 58 Metascore
    • 55 Critic Score
    An artdesign reminiscent of The Wind Waker is not enough to make a mediocre action-adventure interesting. Cornerstone shows a lot of potential as well as ambition, but in the end that is not enough.
    • 63 Metascore
    • 55 Critic Score
    It tries to be like The Talos Principle, but it plainly doesn’t reach it on any level, neither philosophically nor in terms of puzzles or immersion.
    • 61 Metascore
    • 55 Critic Score
    SBK Generations offers a lot of content thanks to the use of the superbike licence from 2009 to 2012. But at its core you get the same game as last year or the year before. It's enough.
    • 62 Metascore
    • 55 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 55 Critic Score
    Armored Core V is a very dull vision of a future filled with powerful mechs – even though the tactical options and the extensive construction of those metal beasts are quite impressive.
    • 47 Metascore
    • 55 Critic Score
    It is dark, gritty, scary, explicit and daring. But it also is buggy, unbalanced, sometimes outright unfair and technically not as sound as it good have been.
    • 46 Metascore
    • 55 Critic Score
    Quotation forthcoming.
    • 68 Metascore
    • 55 Critic Score
    If you’re easily frustrated, stay away from this randomly generated jump&run kingdom filled with bucket loads of traps.
    • 40 Metascore
    • 55 Critic Score
    The discrepancy between visual and game design couldn’t be bigger. While the pixelart is simply beautiful throughout the fighting mechanics and collision detection need an overhaul.
    • 51 Metascore
    • 55 Critic Score
    This experience is technically outdated, too static and partially grotesquely unrealistic.
    • 56 Metascore
    • 55 Critic Score
    Solid but totally unpolished and unspectacular fantasy roleplaying game with turn-based battles.
    • 68 Metascore
    • 55 Critic Score
    An ambitious project that partially gets in its own way with an unattractive implementation. The interesting premise is offset by unmotivating gameplay.
    • tbd Metascore
    • 55 Critic Score
    I enjoy 2d-roleplaying a la 16-bit, but here the Portuguese team from Aldorlea Games takes the easy way out. Where other retro developers try to combine old school visuals and mechanics with modern amenities, this is as pure as it gets – and sometimes it just feels old.
    • 74 Metascore
    • 55 Critic Score
    Definitely the weakest part of the most recent Atelier trilogy. Almost everything feels outdated. Having said that, the tactical turn-based battles are still fun, though.
    • 49 Metascore
    • 55 Critic Score
    The concept actually isn’t too bad and is supported by mainly immersive controls. Nonetheless the execution is mostly superficial while the pacing is underwhelming.
    • 53 Metascore
    • 55 Critic Score
    Yes, architecture and costumes are adequate. And yes, you can influence little things while both storylines offer interesting twists and turns. But the combat system in this superficial fantasy adventure is one of the worst in years, while the stealth and dialogue systems don't live up to their potential.
    • 65 Metascore
    • 55 Critic Score
    Ambitious try to make console players feel like a train driver that lacks variety as well as decent visuals.
    • 61 Metascore
    • 55 Critic Score
    Unstable framerates, pop-ups and brutal aliasing – this console port of a decent shooter should have been scrapped.
    • 59 Metascore
    • 55 Critic Score
    This is not enough, EA. Although you’ll notice significant improvements over last years’ version, compared to 2Ks slam dunks this is conservative low level college basketball.
    • tbd Metascore
    • 55 Critic Score
    I can't blame the game for the lack of an online community - but it harms it tremendously. The core mechanics are definitely worth a look.
    • 68 Metascore
    • 55 Critic Score
    A solid conversion of a disappointing game.
    • 49 Metascore
    • 55 Critic Score
    On the surface everything seems to work, but the deeper you look, you’ll find that there is just nothing there. But the trip into the Adventure Park was good for something: It made me install Rollercoaster Tycoon 3 again.
    • 62 Metascore
    • 55 Critic Score
    It seems to me as if the developers didn't know where to go with this reboot of the turnbased tactics classic. It's nice to be back in Arulco but the gameplay experience lacks depth and direction, the action is superficial while the tactical options are shallow.
    • 61 Metascore
    • 55 Critic Score
    The concept is interesting, but the freeform rhythm mechanic needs way more finetuning to live up to its promise.
    • 64 Metascore
    • 55 Critic Score
    At first glance it makes you curious. The art design is interesting, but once you have seen it all you'll find that it is little more than an overpriced minigame.
    • 66 Metascore
    • 55 Critic Score
    This is better than expected, especially in terms of track design. But nonetheless Kylotonn is miles away from the quality that Milestone delivered with Sebastien Loeb Rally Evo, while Codemasters’ DiRT Rally is a whole different league altogether.
    • 64 Metascore
    • 55 Critic Score
    There simply is no digital adventure that can capture the unique horror of H.P. Lovecraft. The Sinking City tries hard, but ultimately finds its demise.
    • 64 Metascore
    • 55 Critic Score
    With all appreciation and due respect for the classic, this remastered version of Wasteland feels and looks more like a mobile game.
    • 81 Metascore
    • 55 Critic Score
    The campaign delivers as it did on other systems, but suffers from framerate issues. The multiplayer drags the Wii U experience down. I can live with the small number of available players, even though some modes suffer from that. But the connection losses are a big disappointment.
    • 57 Metascore
    • 55 Critic Score
    I don’t really care about technical problems like tearing or aliasing. What I care about, is that this could have potentially been a modern Streets of Rage in space. Unfortunately the abysmal balancing and sometimes clumsy evasion controls impede lift-off.
    • 64 Metascore
    • 55 Critic Score
    Good ideas that fail when they are not properly implemented. Atlas Fallen is not a gameplay flop, but leaves a lot to be desired.
    • 55 Metascore
    • 55 Critic Score
    While the humour is back to its sarcastic bite and the visuals are improved, Neptunia still suffers from old problems: incredibly boring quest and level design.
    • 59 Metascore
    • 55 Critic Score
    On Switch Blair Witch is just as boring as on the other platforms, but visually worse. Instead of tense survival horror you’ll encounter disenchantment around every corner.
    • 54 Metascore
    • 55 Critic Score
    On the surface all the elements that made the former Army of Two games such interesting experiences are still there. But the deeper you look the more superficial they get. Resident Evil 6 might have failed because the vision couldn’t be executed. But here you’ll miss the vision in the first place. This is a run-of-the-mill shooter with big explosions and little depth.
    • 65 Metascore
    • 55 Critic Score
    Once you have a strategy for every opponent the kinect slashing gets repetitive.
    • 56 Metascore
    • 55 Critic Score
    The best part of the package is the emulation of the old arcade machine, while all the new levels and mechanics work against a lot that good ole Q-Bert was fighting for more than 30 years ago.
    • 62 Metascore
    • 55 Critic Score
    In its best moments it feels a little like Alien Isolation. Unfortunately those moments are hard to come by and not nearly enough.
    • 76 Metascore
    • 55 Critic Score
    If Disney would build a prehistoric theme park, this would be the blueprint. You can tame the wildest animatronics with one button, blinking areas show you where to go or what to do next and everybody makes you feel as happy as possible, thus cancelling out any sense of danger. Unfortunately the atmosphere suffers as much as the challenge. This could have been an important step for the franchise but instead marks its low point.
    • 47 Metascore
    • 55 Critic Score
    Naughty tries hard to step out of the shadow cast by his first outing, which hasn't been received well. And for the most part all mechanical changes seem to work out fine. Unfortunately you can't say that for the ridiculously stupid AI.
    • tbd Metascore
    • 55 Critic Score
    On mobile platforms Reaper might be a nice action roleplaying experienced. But a lot of it gets lost in the PC translation that doesn’t reach its potential.
    • 65 Metascore
    • 55 Critic Score
    The first expansion focuses on the wrong elements and doesn’t deliver enough content.
    • 62 Metascore
    • 55 Critic Score
    Motion recognition works well, which cannot be said for the voice recognition. And even though you'll find more than enough challenges, some design decisions slow the super heroes down, most notably the restricted mode selection.
    • 47 Metascore
    • 55 Critic Score
    At its core Sanzaru Games delivers a classic jump&run. But clumsy controls and a considerably slower pace than you’re used to from other Sonic adventures make it a tedious platformer.
    • 32 Metascore
    • 55 Critic Score
    The concept actually works. The change of perspective as well as the new art direction build a solid foundation. But under the surface nothing really comes together.
    • 44 Metascore
    • 54 Critic Score
    I can appreciated that Wales Interactive wants to deliver more than just another endless runner. But the setting with werewolves in space sound more interesting than it really is while the mechanics are nothing more than a sequence of quick-time reactions.
    • 50 Metascore
    • 54 Critic Score
    The wait for the first tennis game on the current console generation has not been worth while. The amount if content is decent enough, but on the court AO can’t deliver with its semi-automatic mechanics, overpowering serves and almost unbeatable backspin stops.
    • 48 Metascore
    • 54 Critic Score
    This is a wasted chance. While Rebellion's Aliens vs. Predator remake at least occasionally managed to deliver horror atmosphere and suspense, Colonial Marines mutates to a rather dull run-and-gun-experience, while the visuals seem older than the movie this is based on.
    • 64 Metascore
    • 54 Critic Score
    The best I have to say about this reboot is that the included bonus material centered around the Amiga original is better than the game itself, that shows a lot of potential but gets caught in clumsy controls.
    • 55 Metascore
    • 54 Critic Score
    At its release Iron Front: Liberation 1944 is plagued by a number of bugs. Mission triggers don't work, the AI leaves a lot to desire and so does the story. The game works well in multiplayer though, where the scale of huge battlefields plays to the strengths of the complex military simulation at its heart.
    • tbd Metascore
    • 54 Critic Score
    At first, this tower defense is entertaining, but it is rather short and becomes quite tiresome.
    • 59 Metascore
    • 54 Critic Score
    Just as on Xbox One as a rail shooter Blue Estate is not as bad as feared. But it is also very old school and way too easy thanks to the uber-accurate mouse control.
    • 67 Metascore
    • 54 Critic Score
    I like old school action. But this shooting gallery doesn’t deliver.
    • tbd Metascore
    • 54 Critic Score
    This action adventure is heavily inspired by God of War, but when it comes to battle and game design, it is rather dull. The presentation is easy on the eyes, though.
    • 52 Metascore
    • 54 Critic Score
    This is pure fan service - nothing more. The show is better and more entertaining than the accompanying game.
    • 60 Metascore
    • 54 Critic Score
    Quotation forthcoming.
    • 52 Metascore
    • 54 Critic Score
    Visually dowdy, full of grind and filled with daft decisions for the couch co-op. Even if you are a hardcore-fan of the franchise, you don’t need this. Even less, if you are looking for a decent twinstick shooter.
    • 62 Metascore
    • 54 Critic Score
    An uninspired take on stone-age strategy suffering from typical problems like pathfinding, AI or collision detection.
    • 70 Metascore
    • 54 Critic Score
    C’mon Sony, you could do better. This is a far cry from games like Buzz or You Don’t Know Jack. This is a rather lame quiz with an unnecessary focus on drawing. It shows though, that the mobile phone is a decent controller replacement.
    • 77 Metascore
    • 53 Critic Score
    The mobile centre court offers all the playable modes, the full career and the same visual experience as the "big" versions. But that also means it's still stuck somewhere between arcade and simulation while adding a totally useless online mode.
    • 66 Metascore
    • 53 Critic Score
    As an old-school beat-em-up Double Dragon Neon delivers – sort of. But if I have the choice I rather turn to Shank, Scott Pilgrim – The Game or the Streets of Rage-Compilation…
    • 54 Metascore
    • 53 Critic Score
    This action-adventure sports some interesting ideas. The execution leaves a lot to be desired though. Technically and mechanically it feels outdated.
    • 51 Metascore
    • 53 Critic Score
    If you change the concept while relying on a franchise name, make sure that the result rocks. Here it just doesn’t. No loot, no open world, no atmosphere, no fun. But co-op fighting.
    • 54 Metascore
    • 53 Critic Score
    The combination of racing and roleplaying elements made Milestones Scar something special. The attempt to transfer that formula into the dirt racing of MUD didn't work out that well.
    • 70 Metascore
    • 53 Critic Score
    Dejected criticism of capitalism that offers little in terms of narrative and makes gross blunders in pacing. In terms of gameplay, too, The Last Worker is unfortunately banal.
    • 54 Metascore
    • 53 Critic Score
    Visually old-fashioned offroad sim located somewhere between Trials and Spintires. The tracks littered with obstacles are cool, the driving physics as well as the reset mechanics not so much.
    • 66 Metascore
    • 53 Critic Score
    This reboot feels like a slick sports car with loads of custom tuning, but with a big engine failure and a story that is nothing but embarrassing. The driving feels okay most of the time but overall the fascination fades faster than a nitro boost.
    • 62 Metascore
    • 53 Critic Score
    Quotation forthcoming.
    • 68 Metascore
    • 52 Critic Score
    The carton hardware is robust, the attached game is far from it. If it wouldn’t be for the training challenges and the workshop, this could have been a disaster.
    • 58 Metascore
    • 52 Critic Score
    It is easy on the eyes, but in this mysterious subterranean world there is only boring storytelling and sluggish button pushing.
    • 52 Metascore
    • 52 Critic Score
    The over-the-top humour still is omnipresent but the minigames lack the extra portion madness which made the former Rabbid games so special.
    • 64 Metascore
    • 52 Critic Score
    The immersion is fantastic – you feel at every corner that Adrift was conceived with VR in mind. But all too soon the fascination is replaced by boredom. In the end this is nothing but an impressive tech demo. [Tested with Oculus Rift]
    • 59 Metascore
    • 52 Critic Score
    WarCraft 3 definitely deserves better. The “revamped re-imagination" is disappointing.
    • 63 Metascore
    • 52 Critic Score
    This is not enough. Even as a mobile game this was rather a mediocre racer. On Vita with its hardware capabilities this is rather a disappointment.
    • 58 Metascore
    • 52 Critic Score
    Rather unspectacular tactical rpg with roguelike-elements and a rather unusual open sea setting.
    • 43 Metascore
    • 52 Critic Score
    The curse of the license strikes again. The action reminds me of Gauntlet and actually the Guardians stay as shallow and monotonous as the retro classic. No challenge and no variety make it difficult to appreciate the colorful art design.
    • 38 Metascore
    • 52 Critic Score
    It was clever to cut the name Resident Evil from the title. Even better it world have been to cut all ties to the Zombie-IP. With its technical flaws and abundant content this shooter is as much needed as another Operation Raccoon City or another hole in the head.
    • 59 Metascore
    • 52 Critic Score
    The concept is the most intriguing part of Entwined. Everything else is rather bland.
    • 53 Metascore
    • 52 Critic Score
    In theory, D&D: Dark Alliance is a decent action rpg with hack&slay appeal. But server problems and bugs are annoying while the chracter development is rather puristic.
    • 54 Metascore
    • 51 Critic Score
    The concept is interesting: Who doesn't want to see themselves in a cow costume with a sunflower hat and a guitar on your back throwing kicks that are as deadly as they are elegant? Unfortunately the execution of that concept is far less interesting.
    • 48 Metascore
    • 51 Critic Score
    While the mechanics definitely work better that in Lucius’ first killing adventure, the Devil’s son stumbles over bugs, clumsy UI and a total lack of atmosphere.
    • 50 Metascore
    • 51 Critic Score
    I was really looking forward to Infinite Air with its skate-infused controls. But unfortunately the control scheme is clumsy so your boarder feels like someone who had a few too many shots before going on the slope.
    • 54 Metascore
    • 51 Critic Score
    The concept was solidly transformed to VR and delivers nostalgic but sweet dance fun. The price tag isn’t worth the admission though...
    • 57 Metascore
    • 51 Critic Score
    As a tactical roleplaying game it serves its purpose, but when it comes to details in storytelling or game mechanics it becomes monotonous rather quickly.
    • tbd Metascore
    • 51 Critic Score
    Politics are a cumbersome topic for a game. But on top of that Power & Revolution tries its best to push you away. The interface is plain ugly, the consequences of your actions and decisions are vague. And on top the devs weren’t able to decide if they want to go down the serious or the joking path. You will need more than patience to fathom the depths of this newest iteration of the geopolitical simulator.
    • 68 Metascore
    • 51 Critic Score
    Mechically and in terms of storytelling disappointing VR premiere from Hidetaka Miyazaki.
    • 64 Metascore
    • 51 Critic Score
    After all the Call of Dutys, Medal of Honors and Battlefields this is… different and kind of interesting. But nonetheless I don't see enough reasons to spend more time with this steampunk sleeping pill than necessary.
    • 49 Metascore
    • 51 Critic Score
    In its best moments, the concept could give Bomberman a run for his money. But the fun is short lived and gets too hectic too soon for its own good.
    • 74 Metascore
    • 50 Critic Score
    A routine Telltale game based on the proven formula that slowly gets stale even with the Dark Knight as a protagonist.
    • 73 Metascore
    • 50 Critic Score
    An intense, atmospheric shooter which, however, cannot fulfill its potential due to its disastrous tech. Massive AI glitches, frustrating bugs and enormous performance problems cause significant frustration.
    • 58 Metascore
    • 50 Critic Score
    Almost everything that you associate with Ninja Gaiden is missing, above all the challenging difficulty level. Furthermore the intensity of the fights has been sacrificed to please the casual gamers. This feels more like a Dynasty Gaiden or Ninja Warriors than a true sequel to the once-feared franchise.
    • 62 Metascore
    • 50 Critic Score
    What a wasted chance. This could have been the multiplayer system seller. But with Bomberman’s past success in mind, the flimsy controls and lack of extras leave a lot to be desired.
    • 64 Metascore
    • 50 Critic Score
    This is a typical theme park experience: A lot to sea, an occasional highlight ride, but a lot of mediocrity to pass through.
    • 59 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 69 Metascore
    • 50 Critic Score
    Despite technical faults and chronically strained servers, Pokémon Go managed not only to spark my initial curiosity but kept me motivated – in its weird, strange way that defies all gaming definitions.

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