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2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Jun 13, 2023
    3
    game design not finish,rush to sell;worse than diablo3,far more worse than diablo3dlc.
    designer try to avoid making a game looks like diablo3 and forget how to design a good game.
    90% game part design to wasting your time.
    lots of game system is abandoned by loot.
    countless problems.worse diablo ever.
  2. Jun 14, 2023
    3
    Campaign was good but the rest of game was terrible for an aprg. I thought it was well tested?

    Itemization awful - too many affixes the same, some are way too good. Why is vulnerability damage a multiplier and weighted the same or better than other damage mods? Finding upgrades feels harder than other games and just not fun. The tree(new bounty system) awful rewards in t4 Gambling
    Campaign was good but the rest of game was terrible for an aprg. I thought it was well tested?

    Itemization awful - too many affixes the same, some are way too good. Why is vulnerability damage a multiplier and weighted the same or better than other damage mods? Finding upgrades feels harder than other games and just not fun.
    The tree(new bounty system) awful rewards in t4
    Gambling with orbs seems worthless in t4, everyone avoids events
    Helltide is an annoying chore maybe put the chest items into tree.
    Nightmare dungeons are more tedious than anything. Im not going to use the ones with heavy minus to my builds damage or burning my rescource. Why are there all bonuses for elemental damage appearing when playing a physical class, makes the whole crafting part pointless.
    Dungeons on a whole 75%+ have too low mobs. They keep nerfing the good ones
    Game seems to punish solo play
    Class builds are boring, 1 spender. Many skills are useless, end up using the same defensives across all builds.
    Very disappointed. Expecting the renown system to not carry over to seasons to so i probably wont revisit. I also paid for a battle pass which isnt there yet.
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  3. Jul 19, 2023
    3
    Diablo 4, the much-anticipated sequel to a beloved franchise, promised a return to the dark and gritty world of demon-slaying and loot-hunting. However, beneath its flashy exterior lies a deeply flawed and unfulfilling experience that fails to deliver on its core promises. From broken loot distribution and crafting systems to irrelevant character stats, it's clear that the developers'Diablo 4, the much-anticipated sequel to a beloved franchise, promised a return to the dark and gritty world of demon-slaying and loot-hunting. However, beneath its flashy exterior lies a deeply flawed and unfulfilling experience that fails to deliver on its core promises. From broken loot distribution and crafting systems to irrelevant character stats, it's clear that the developers' primary objective is to hinder players' sense of progression, achievement, and, most importantly, fun.

    Loot distribution and the loot table in Diablo 4 are undoubtedly the Achilles' heel of the game. Players have been voicing their frustration across the internet, with one user on Metacritic stating, "The loot in this game is an absolute mess. I've spent hours grinding for loot, only to receive mediocre gear that does nothing to improve my character. It feels like a slap in the face to invest so much time and effort for no meaningful reward."

    Moreover, the in-game crafting system is equally infuriating. The costs associated with crafting items are beyond reasonable, leaving players feeling like they're constantly fighting an uphill battle for minimal gains. Another disappointed player wrote, "Crafting is an absolute joke. The materials required are absurdly expensive, and the chances of getting something valuable are almost nonexistent. It's as if the developers want to punish us for trying to improve our gear."

    One of the cornerstones of any ARPG is character progression and stats, but Diablo 4 manages to fumble this aspect spectacularly. Players have noticed that core character stats are broken, rendering certain builds useless or overpowered. As one disgruntled gamer put it, "It feels like the developers didn't even playtest the game. Some stats are so broken that they completely trivialize content, while others seem to have no effect at all. It's disheartening to see such a lack of balance and attention to detail."

    Resistance defenses, a critical aspect of character survivability, are particularly baffling in Diablo 4. Multiple players have reported that resistance stats seem to have little to no relevance in actual combat scenarios. One player's harsh review reads, "Why even bother with resistance stats when they don't seem to protect you from anything? It's infuriating to invest in a supposed defense mechanism only to be killed just as easily as if you hadn't bothered at all."

    Even the most recent patch for Diablo 4 has done little to address these fundamental issues. Instead of improving the overall experience, it seems the developers are more concerned with putting up barriers and roadblocks to hinder player progress and enjoyment. The general sentiment among players is that the developers are out of touch with the community's needs and desires, making the game feel like a chore rather than an enjoyable experience.

    In conclusion, Diablo 4's problems run deep, and it's difficult to overlook the broken loot distribution, the expensive and unrewarding crafting system, and the lack of relevance in core character stats. The developers' lack of focus on player enjoyment and progression is evident in the most recent patch, solidifying the sense that their main objective is to hinder players rather than create an engaging and rewarding experience. As a fan of the franchise, it's disheartening to witness the decline of a once-great series. Let's hope the developers take these criticisms to heart and work to salvage the essence of what made Diablo so beloved in the first place.
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  4. Jun 14, 2023
    3
    It's simply Diablo Immortal 2.
    -Build diversity is non-existent.
    -Vulnerable damage is a terrible concept. It locks builds into certain skills which end up locking you in to a particular playstyle. -The level scaling takes away the feeling of a true ARPG. -The dungeon mechanisms suck the life out of me. It's like you forgot what makes Diablo a great experience. -Builder spenders being
    It's simply Diablo Immortal 2.
    -Build diversity is non-existent.
    -Vulnerable damage is a terrible concept. It locks builds into certain skills which end up locking you in to a particular playstyle.
    -The level scaling takes away the feeling of a true ARPG.
    -The dungeon mechanisms suck the life out of me. It's like you forgot what makes Diablo a great experience.
    -Builder spenders being forced down my throat. Honestly the further you get into late game you should be able to do away with your basic skill entirely. But then again you chose to get rid of mana pots and now you're in this stupid state.
    -Forcing summoners to play a necro-nurse build. Minions should be viable as a sole damage dealer. But since you can't invest into them via skill points it creates an unfair advantage when compared to other classes. A terrible approach that punishes a whole build category because of the game design.
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  5. Jul 19, 2023
    3
    "World of Diablocraft Online" that's how it feels and plays. This is not a true Diablo. They took Diablo lore and slapped it on a MMO pretending to be an ARPG. I give it a solid 6/10 for the artwork, graphics, story and sound. Other than that, it is 2/10. It is so disappointing to play as a Diablo fan of 1, 2, and 3.

    I got my wife into D3 a few years ago and she liked it alot, we were
    "World of Diablocraft Online" that's how it feels and plays. This is not a true Diablo. They took Diablo lore and slapped it on a MMO pretending to be an ARPG. I give it a solid 6/10 for the artwork, graphics, story and sound. Other than that, it is 2/10. It is so disappointing to play as a Diablo fan of 1, 2, and 3.

    I got my wife into D3 a few years ago and she liked it alot, we were able to run the same classes and share any loot that dropped while we were both present... not anymore. Can't trade any legendary for any reason. So us sharing any drops that the other may need cannot be done. She tried D4 and can't stand it, and I don't blame her.

    Here are some cons that is what I'm basing my rating on:

    - Monetization (Extremely over priced cosmetics and scam season passes)
    - Bosses aren't hard, just very long time consuming damage sponges
    - Way too many MMO aspects for a true Diablo game
    - Level scaling
    - Lack of build diversity that's actually worth playing
    - No single player option at all. Forced to be in a world with other players.
    - Repetitive bosses/dungeons
    - Serious balance issues
    - Lack of legendary diversity
    - Horses are needed to travel on an unnecessarily huge obstacle course map with literal monster road blocks
    - No map overlay
    - Slow paced
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  6. Jun 14, 2023
    3
    Diablo IV is really good from 1-50, or when you finish the story mode. However, the game becomes a slugfest after level 60. Diablo IV is plagued by a bad UI, terrible item management, and the dramatic increase it takes to level. Not to forget that the "MMO" aspect of the game is dead, it is just a ploy to make you purchase in-game store items.
  7. Jun 14, 2023
    3
    3 out 10

    tl;dr: No. Either believe me or read my reasoning. - None of the central features of the game are really used to improve gameplay. Any feature or mechanic that is introduced feels like a letdown and mounts up to frustration. - The game is built around the idea to feel like an MMO. Yet, there is hardly any social interaction and social interaction is not encouraged. There
    3 out 10

    tl;dr:
    No. Either believe me or read my reasoning.

    - None of the central features of the game are really used to improve gameplay. Any feature or mechanic that is introduced feels like a letdown and mounts up to frustration.
    - The game is built around the idea to feel like an MMO. Yet, there is hardly any social interaction and social interaction is not encouraged. There is no content for groups that requires any engagement whatsoever. You can run into certain events (World Bosses, Legions) and meet people. Yet the difficulty scales to the point where you don't need to engage the other players to work together. They are just there. Where the casual MMO rewards group play and social interaction by providing challenging but rewarding content. Diablo 4 doesn't.
    - Group play is rewarding and fine, but that doesn't require the MMO elements of the game. That worked fine in Diablo 1.
    - This comes at a cost, the optimization of the netcode (of a company that created one of the longest running MMOs in the market) is subpar. Stuttering, loading areas that lead to lag (still there is rubberbanding). The game doesn't play nice when the server is obviously under stress (confirmed that with friends in different regions). All that given that the know-how should be available, the ressources to do it should be there, I see no fix any time soon.
    - PvP Zones are empty and a win or loose all situation, when you encounter someone else. Still it does not matter since zones remain mostly empty. Farming the items on a lower world tier is just a grind.
    - While the tone is consistent, it doesn't lead anywhere. The storytelling, without going into spoilers, feels rushed from a storyteller perspective. Loose ends are adressed in the worst way possible to quickly be done with side characters and plot points in the end. If feels painful to watch certain character decisions. Even when information is blatantly available, characters act like Dora trying to find her backpack.
    - Of the ARPGs I played (Diablo 1-4, Grim Dawn, Titan Quest) this is the game with the worst "power fantasy". Certain skills are only viable with certain especially rare items, some skills simply aren't good. In the sense that it feels tedious to use them, not from an optimized harcore game point of view. While I understand that balancing requires that player power feels earned and varied. Never feeling powerful with certain skills is not the point of playing a game.
    - Item-Management feels tedious and unrewarding, finding good loot requires slogging through loads of other items useless items. So much so that the joy of finding something good is completely void. The UI here provides no support what so ever. Searching specific stats on items is something games provided years ago. Grim Dawn allows you to determine the stats and rarities you care about to be sorted before you even actually see the item dropping.
    - Not even the riding feature feels fun or rewarding. The horse is available late in the game and feels not properly tested. Getting dismounted from combat (which can happen just by lag) leads to a 30 second cooldown on the horse. The horse also gets stuck a lot on collision, overall riding doesn't always feel like a good choice even when clearly the player is supposed to ride.
    - The game is supposed to launch with a stable endgame with live service in mind, it feels with the artifical difficulty implemented in leveling (overall too much emphasis on the leveling phase, collectible grind on new characters) like the developers are afraid of people reaching endgame. No wonder, the first level 100 hardcore barbarian died to lag.

    The average Metascore of 87 at the moment is brought down in my eyes by: new features that lead nowhere, an UI and gameplay loop that feels tedious, unrewarding (and frankly out of touch compared to releases years ago), with technical difficulties I personally see no hope in them being solved, a story that is luckwarm and lackluster (this is not an excuse for any genre, people told good stories with phantomines before. Figure it out, the services of a good writer are cheaper than a yacht for your executive.) that puts the game down to 3 out 10 for me.
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  8. Jun 15, 2023
    3
    The campaign is fun. Game looks nice. But after you get through the campaign there doesn't seem to be much worthwhile. End game dungeons are all virtually identical and get boring really quick. The Tree of Whispers which is supposedly an end-game system... doesn't reward end-game gear. WTF? Obols, the in-game currency used for gambling, also has no chance of rewarding end game gear.The campaign is fun. Game looks nice. But after you get through the campaign there doesn't seem to be much worthwhile. End game dungeons are all virtually identical and get boring really quick. The Tree of Whispers which is supposedly an end-game system... doesn't reward end-game gear. WTF? Obols, the in-game currency used for gambling, also has no chance of rewarding end game gear.
    There are many problems with this game right now. I do wish I could get my money back on this one.
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  9. Jun 15, 2023
    3
    Giving it a 3 for art and sound. This is Diablo by name only. I don't know why they decided to add level scaling, it totally breaks the game, I hate it so much.. level 1 just as powerful as a level 90.... ridiculous concept. Remove it, or add the option like Witcher 3. This feels like a cheap port of their terrible mobile Diablo Immortals game with updated graphics. I hope they remove theGiving it a 3 for art and sound. This is Diablo by name only. I don't know why they decided to add level scaling, it totally breaks the game, I hate it so much.. level 1 just as powerful as a level 90.... ridiculous concept. Remove it, or add the option like Witcher 3. This feels like a cheap port of their terrible mobile Diablo Immortals game with updated graphics. I hope they remove the level scaling, it is by far the worst flaw of this game, you can never ever feel powerful, level up? doesn't matter, so did the enemy. Expand
  10. Jun 16, 2023
    3
    D4 has a lot of potential, But Blizzard is just doing everything wrong since launch.

    They keep nerfing builds and dungeons and it feels like the only goal is to take the fun away from everything that ends up being useful or efficient. The walls in the world that force you to dismount is simply ridiculous and the mouse system should simply not exist. Nightmare dungeons are
    D4 has a lot of potential, But Blizzard is just doing everything wrong since launch.

    They keep nerfing builds and dungeons and it feels like the only goal is to take the fun away from everything that ends up being useful or efficient.

    The walls in the world that force you to dismount is simply ridiculous and the mouse system should simply not exist.

    Nightmare dungeons are underwhelming because EXP and loot is just a waste of time.

    The stash does not work, not enough space, no GEM pouch, no ASPECT pouch, no character stash, no filter, no search tool and no sorting feature.

    The viable builds are very limited since everything gets nerfed continuously.

    The loot system is not great and with no stash space its even worst, and drop rate is not rewarding for doing harder content.

    The scaling should stop at some point because you're just chasing a carrot on a stick all the time.

    Respecing is the WORST, there is no refund on paragon points ( you have to manually refund each point all the way back to the beginning ) there should be a build tab where you can keep your builds and switch because otherwise respecing is a tedious task almost like you should only play your character with one build in mind and that's it, keeping all the gear and and aspects needed for a respec is annoying, and with limited stash space its just worst.

    the game could be very fun but they want to focus on making you grind for hours to achieve stuff than to make you have fun for hours because you enjoy playing.

    Nerfing every dungeon and farm spot is not a way to make players go aaah well gotta play the game longer now its just a way to make players feel frustrated and know that now they must waste a lot more time to get the same goal they were already working on.

    Blizzard could do way better but I think they don't even play their own game and don't care about the majority casual players they just want the hard fans to stay in line and not "beat" the game too fast .
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  11. Aug 22, 2023
    3
    Very poor itemization and character building.
    Systems right out of mobile game - zero fun with droping items and farming, no endgame, cash shop and paid battlepass. All activites boring and without excitation.
    Also horrible optimization - contant bluescreens, disconnects, bugged mobs and npc's. The frosting on the cake - awful mount and empty world. Only cons are good combat feeling,
    Very poor itemization and character building.
    Systems right out of mobile game - zero fun with droping items and farming, no endgame, cash shop and paid battlepass. All activites boring and without excitation.
    Also horrible optimization - contant bluescreens, disconnects, bugged mobs and npc's.
    The frosting on the cake - awful mount and empty world.
    Only cons are good combat feeling, nice music and great cinematics. But thats all. 3/10 from me.
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  12. Jun 20, 2023
    3
    Premise, I am an old, very old Diablo player, I have been playing it since the first one and I was looking forward to this chapter bought on pre-order.

    At the moment it is probably the worst Diablo in the saga, perhaps Blizzard has managed to do even worse than Diablo 3. For starters we have the usual five classes ( which will probably rise to seven subject to paid dlc ), many
    Premise, I am an old, very old Diablo player, I have been playing it since the first one and I was looking forward to this chapter bought on pre-order.

    At the moment it is probably the worst Diablo in the saga, perhaps Blizzard has managed to do even worse than Diablo 3.

    For starters we have the usual five classes ( which will probably rise to seven subject to paid dlc ), many classes then in my opinion are absolutely unbalanced, at least at the time of writing this review

    The map......, big, very big, evocative, graphically very nice, but it has led to a redesign of the game, having a single map and no longer the acts makes the enemies level with your pg, practically at the beginning of the game a goblin will require five hits to be taken down, at level 50 it will always require five hits, this makes the game tedious in the long run, which is why the horse was introduced, so you can directly skip the very long fights, not to mention then the continuous respawn, and I say continuous, even around you as if the game was a low-level mmo, variety not coming, really, in the old D2 the maps were randomly constructed, here having a single map clearly we should play all classes on the same map, but at least the dungeons? no even those all very very similar to each other

    Chapter "skill tree," that's all? I mean, it's the ones from D3, exactly the ones from D3, put on a kind of simple tree, where you can then by paying trifling amounts of money, change them ( to try them all ) over and over again, it looks like something out of a mobile game.

    Then we always have the usual two socket item with the usual gems and skulls where the return of "runic words" would have been desirable

    No more followers or companions other than the ones the game gives you because of story requirements, so no management, no choice, no nothing, however you can ride a horse, wow

    At the moment the only thing I save about the game is the graphics, always very well done and the story, for the rest I wonder what Blizzard has been doing all these years

    In my humble opinion a simple game aimed at the new generation rather than the old, where moreover they will bet everything on the seasons ( paid )

    For me it is no
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  13. Jun 18, 2023
    3
    I have never played at game with this many bugs at release day. With all of the money Blizzard earned from pre-sale, you would think that they could afford to hire a decent test team.
  14. Jun 18, 2023
    3
    All ok till 60 lvl Enjoyed campaign . After campaign around 60 lvl game became so boring..
    You use same legendary aspects whole game you just hunt higher level rares and imprint again same aspects and rinse and repeat till 100.. d2 looting made game more enjoyable and enhanced replayability It is core thing to diablo looting game or any looting driven game . With this itemizations is
    All ok till 60 lvl Enjoyed campaign . After campaign around 60 lvl game became so boring..
    You use same legendary aspects whole game you just hunt higher level rares and imprint again same aspects and rinse and repeat till 100.. d2 looting made game more enjoyable and enhanced replayability It is core thing to diablo looting game or any looting driven game . With this itemizations is so boring later nothing new is happening and like this till 100 and to do same dungeons with same bosses that ..
    Don't understand why they didn't implement something better .. Because looting is all the same
    you know exactly what will drop .. I don't even have to look its all same zero excitement.
    Uniq like almost non existent there like couple for each class for one or two builds ,
    Aspects should be deleted and used as passive something similar to cunai d3 with low dmg default not increased like highest roll so build don't depends on that like d3 sets, that now is very bad .. Make more uniq so replace legendary so we can have somewhat chase items and normal healthier looting where we will look forward to..
    and now I started to play alt druid and found out that game is not finished not all skills have legendary aspects and uniq items .. So you cant make build the way you want .. and on top of that vurnable makes it even less possibie to make something else.. Necro minion the worst thing..
    I would give this game 5 buts its unfinished cant play what i want like they promised, cause they don't have all aspects and uniq items for everything .. so 3 out 10
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  15. Jun 18, 2023
    3
    Diablo IV... Que dire de ce jeu?
    Fan de la licence Diablo, ce jeu, graphiquement, au niveau cinématique, doublage... C'est une pépite.
    Malgré tout, encore beaucoup de bugs, qui font rager les joueurs (mourir alors que le jeu freeze complètement, parce que les mobs continuent a vous attaqué pendant ce temps et que plus rien ne réponds, c'est frustrant !), et malheureusement le gros point
    Diablo IV... Que dire de ce jeu?
    Fan de la licence Diablo, ce jeu, graphiquement, au niveau cinématique, doublage... C'est une pépite.
    Malgré tout, encore beaucoup de bugs, qui font rager les joueurs (mourir alors que le jeu freeze complètement, parce que les mobs continuent a vous attaqué pendant ce temps et que plus rien ne réponds, c'est frustrant !), et malheureusement le gros point négatif du jeu... C'est Blizzard.

    Le studio, en essayant de chouchouter son dernier né, est entrain de l'enterrer. En effet, dès que quelque chose est trop puissant, ou apporte trop de chose: ON NERF ! Aucune reflexion.

    On pourrait faire l'inverse: Un donjon apporte pas mal d'XP? Et si on montait un peu les autres pour proposer d'autres donjons rentable? Ou up une activité pour éventuellement proposé une alternative à cette source d'XP? Non, non, on nerf, toujours vers le bas. C'est dommage et frustrant...

    Donc franchement, pour ce jeu, je mettrais un 7/10, il y a pas mal d'amélioration à faire. Néanmoins, je vais moi aussi me permettre de nerf ma note, et passer sur un 3/10. Y'a pas de raison à ce que ça n'aille que dans un sens, non?!
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  16. Jun 18, 2023
    3
    Story is good, gameplay is boring and repetitive. Classes are the most boring and shallow I've ever seen and often have only 1 or 2 viable builds for endgame/tough content. Almost no potential for build making on account of classes being so shallow.

    Leveling is slow. Always online, forced multiplayer for a singleplayer game. All the downsides of multiplayer with none of the benefits.
    Story is good, gameplay is boring and repetitive. Classes are the most boring and shallow I've ever seen and often have only 1 or 2 viable builds for endgame/tough content. Almost no potential for build making on account of classes being so shallow.

    Leveling is slow.

    Always online, forced multiplayer for a singleplayer game. All the downsides of multiplayer with none of the benefits.

    Cash shop day 1 with skins going for 20 bucks each. As much as a full dlc or game.

    Battlepass, feels like a glorified subscription service to trick you into playing more and paying more.

    A LOT OF important passives and class features locked behind rare rng items. Most build won't work without these.

    Not worth 100 or even 70 bucks!
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  17. Jun 21, 2023
    3
    Ce jeu n'est pas fun : un rythme lent et une densité de mob faible mais surtout trop peu de sorts disponibles.
    C'est même une régression par rapport aux deux derniers opus.
    Je vais prendre une classe que j'apprécie beaucoup : L'archer. Déjà dans D4 nous n'avons pas de classe archer mais bien une classe Hybride ce qui divise grosso-modo la diversité des builds par deux. Le DH de
    Ce jeu n'est pas fun : un rythme lent et une densité de mob faible mais surtout trop peu de sorts disponibles.
    C'est même une régression par rapport aux deux derniers opus.

    Je vais prendre une classe que j'apprécie beaucoup : L'archer.

    Déjà dans D4 nous n'avons pas de classe archer mais bien une classe Hybride ce qui divise grosso-modo la diversité des builds par deux.

    Le DH de diablo 3 introduisait déjà quelques sorts CAC et pièges mais c'était quand même bien plus une classe archer que celui-ci.
    Ici nous avons un mix entre un voleur, archétype des Jdr à qui on aurait donné un arc pour faire le quotat.
    Le skill multi-cible est ridicule comparé à ses grands frères.
    Tir rapide également et le magnifique cooldown de 60s pour la pluie de flèches que j'adore sur Poe finit déjà de me convaincre que cette classe est mal-née, créee par des mecs qui n'ont jamais joués une Amazone ou un DH.

    En fait je vais vous le dire franchement si vous adorez les archer il n'y a rien à sauver dans cette classe.

    Premier gros point noir donc.

    Pas de classe croisé/paladin. C'était déjà le cas dans D3 et c'était une connerie.
    Réparée certes mais ces gens là n'apprennent apparemment pas de leurs erreurs.
    Les monstres nommés/élites ne comptent pas et sitôt que je les ai occis, sitôt oubliés.
    Les Boss de la campagne sont FADES, rien à voir avec la mise en scène d'un Belial par exemple.
    La campagne ? 90% de quêtes dégoutantes rappelant le pire des mmo des années 2000.
    L'histoire est quand même mieux pas si mal allez si ce n'était que ça je passerai léponge.

    Le nécromancien est une régression à tout les niveaux de ce que cette classe à pu être dans D3 et surtout D2.
    Vraiment, je ne sais pas comment ils ont pu foirer le jeu comme ça.

    Il y'avait tout pour reussir :
    Une boite aux reins solides, l'effectif, la lore, la hype, des prédécesseurs qui avaient posés les bases.
    Blizzard ne sait plus faire de H'n'S il faut se faire une raison.
    Les futurs ajouts à moindre d'une immense remise en question sur le gameplay ne changeront pas le fait que ce jeu est ennuyeux.
    Oui le terme est fort mais c'est ce qui qualifie le mieux le jeu.

    J'ai dépensé 100 balles pour un jeu que je ne toucherai sûrement plus et je me suis surpris à rejouer à D3 et D2R tellement le dépit est grand.

    Joueuses, joueurs, si vous n'êtes pas trop familier avec ses prédécesseurs ce jeu mérite une chance, en démo faut pas déconner.
    Adorateurs des autres Diablo, testez le avant de jouer. Sérieusement.
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  18. Jun 23, 2023
    3
    OK, I wanted to write a review on the highest level of difficulty to be as objective as possible. Unfortunately, it won't happen soon or maybe not at all. Why? Because the game has the worst possible sin for games - it's boring. So here I am - difficulty 3, level 55. But from the beginning. I'm a huge Diablo fan. I've played all Diablo games, some for years. I've played at least 5 seasonsOK, I wanted to write a review on the highest level of difficulty to be as objective as possible. Unfortunately, it won't happen soon or maybe not at all. Why? Because the game has the worst possible sin for games - it's boring. So here I am - difficulty 3, level 55. But from the beginning. I'm a huge Diablo fan. I've played all Diablo games, some for years. I've played at least 5 seasons of PoE. Diablo 4 has great graphics, a bit wordy but still a good and interesting campaign with amazing cinematics. The best campaign of all the mentioned games. You'll definitely see money invested in this product. But in ARPG games, it's not the campaign that matters most, but the endgame. And here, apart from leveling, it's not there at all! Leveling is excruciatingly slow. Forget about a quick boost like in D2 or D3 to be ready for some real action. A high level is not needed anyway, because there would be nothing to do next. Two events called Helltide and Whispers of The Dead - boring and repetitive where rewards are loot boxes. I guarantee that if you do three in a row, you won't want the fourth one. Dungeons? You have over 120 (yes over 120!!!) almost identical dungeons that you must complete at least once to get special powers for your character. If you don't mind that some of them don't even have a final boss, you're forced to do primitive and boring activities over and over again like killing all the mobs inside (yes, every single one), finding and fetching some rocks to open the door (one at a time!), finding and freeing some prisoners (always 5), or collecting some "anima" (that's basically all you do in 120 dungeons), you can raise their difficulty and do them again. If you expect dynamic and interesting combat like in PoE maps, you will be disappointed. If you're thinking about killing bosses like in WOW instances or short relaxing dungeons like in Diablo Immortal - you won't find it here. Dungeons are huge, slow, boring, with few mobs and almost no drop. And that's all you'll do between level 50 and 100. No trading with other players, no ladder to compare your skills with others, no runes, runewords, no item sets (only legendary and epic items). No pvp arenas, battlegrounds, raids (except for a few boring outdoor bosses that appear very rarely). The world seems empty, you meet single people in the city, no one talks in the chat. I'm disappointed. There is little hope though - Diablo 3 was also completely unplayable when it was released and the entire design of the game has been changed over the years. Hopefully the same will happen to Diablo 4. 3 out of 10 in current game state. Expand
  19. Jul 19, 2023
    3
    Edit: After the big patch before the start of the next season... We can say that the developer don't know their own game. Sadly it get worse and worse. Instead of content or balancing, they artificially increase the playtime.

    It is a Hack and Slay RPG and done pretty well. The Chase for better loot is what keep one's motivated. Except, at some point, you barely find new good stuff. Most
    Edit: After the big patch before the start of the next season... We can say that the developer don't know their own game. Sadly it get worse and worse. Instead of content or balancing, they artificially increase the playtime.

    It is a Hack and Slay RPG and done pretty well. The Chase for better loot is what keep one's motivated. Except, at some point, you barely find new good stuff. Most affixes are bad, and you just wait for someone without useless enchants on it....

    Drawbacks are:
    -Story is boring as hell, but honestly I didn't expect something else.
    -Balancing. The disparity between different Skills and builds is huge. Which makes variety (@higher difficulties) very limited...
    -Server. I don't know who had this Idea. The Servers are terrible. Sometimes you need a lot of Time just to log into the game, at prime times the game can be laggy as hell. It's 2023 ffs.
    -Missing Quality of Life features. Again it's 2023 and you have a small inventory, no extra bag for gems etc etc...
    -Microtransactions... still hate them in full price games
    -Artificial extend the playtime. For example, finding all Lilith Statues. Does anybody think that it is fun to run around the world and click statues? Or doing all the Side Quest to get renown? Who ever develop this game, never played a ARPG itself.

    If I could go back in time, I would not buy it again. It's not exactly bad, just feel non point.
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  20. Jul 23, 2023
    3
    I see a lot of fake review votes, giving this game a 0 or a 10, so I wanted to bring some honesty in this.
    This game is a solid 4/10 for me. 3/10 after patch 1.0
    Back to 4/10, more 3.5 after the hotfix 1.1 But while you can say giving a 0 score is too low and fake...all the 10/10 reviews should face the same critic. If this game was early access or beta it would be a solid 5-6/10 hoping
    I see a lot of fake review votes, giving this game a 0 or a 10, so I wanted to bring some honesty in this.
    This game is a solid 4/10 for me. 3/10 after patch 1.0
    Back to 4/10, more 3.5 after the hotfix 1.1
    But while you can say giving a 0 score is too low and fake...all the 10/10 reviews should face the same critic. If this game was early access or beta it would be a solid 5-6/10 hoping for a 7-8/10 game release. Being a full game at 70$, with 1 month of basically open beta before Season 1, and going into S1 without ANY of the numerous problems reported in this month resolved....3-4/10 is the best I can give. Inventory space, UI still not fixed
    Resistances in season 2
    Uber unique are a joke. Too much randomization and too little customization for drops.
    Respec is costly and a chore in the best scenario (just copy WOW for talent loadout and respec.....is also a blizzard game...just copy that part)
    Some specs are extremely underperforming.
    World chat doesn't work so the feeling is that of a single player game
    And.....NO END GAME

    Before 1.0 endgame was very poor, made by uber lilith and dungeons T100, mostly the latter.
    Then devs said they didn't want dungeons to be endgame so they nerfed them.....ok
    ...leaving as the ONLY end game challenge uber lilith who doesn't even drop loot.......

    If they wanted to remove dungeons as end game content they should have given a replacement before nerfing them.... after the campaign is done... there is really nothing to do in the game but mindlessly farm loot for no real purpose Anyway I didn't vote 0/10 but I believe that until there will be people giving this game a score of 10/10, any 0/10 is totally justified to bring the total score of the game close to its true value
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  21. Jun 29, 2023
    3
    ngl, came back to blizzard for this, after all the dramas that made me close my ten plus year account with them, due to horrific stuff that came out, simply because of the base level workers, that are there, now.
    Sadly, it's seems pretty clear that the talent has less had the torch passed, to it being replaced by compliant drones. The very short headline, the game has lost its soul.
    it's
    ngl, came back to blizzard for this, after all the dramas that made me close my ten plus year account with them, due to horrific stuff that came out, simply because of the base level workers, that are there, now.
    Sadly, it's seems pretty clear that the talent has less had the torch passed, to it being replaced by compliant drones. The very short headline, the game has lost its soul.
    it's a pretty lazy shallow attempt of a game, a story designed around a DLC or an expansion a handwave time amount away, that is both vapid commentary on religion and social issues as it is boring. Borrowing techniques and systems from like games, that use the approach, simply because they don't access to the money blizzard does. The prettiness is hear in the graphics, as always with a blizzard title, but now I can't help but start to see the stitch marks of blizzards skin suit draped over an Activision body underneath, like a ed Gein horror movie Gone are the days that we replayed a game for fun, and in truth, also no having the just pure amount of selection to choose from too, and yet we and tried to be sold a used car that won't break down after 6 months and leave you stranded, after spending nothing but everyday working on it. I certainly notice a lot of people who review the game online saying how addictive the mechanics are, even though the gameplay is sub-par, and brothers & sisters, lol you are helping to make the argument that games are a bad thing, which now that massive profit-first business has infected this hobby like a cancer, is true, because we keep supporting the wrong companies make truly great games that both have amazing stories, graphics & mechanics. Younger generations may never truly come to appreciate just how much those three things used to be a standard feature in a game, and now not a sacrificed thing on the altar of profitability, by the bloat of inept middle management that would make peter Molyneux blush. and by the rest of us continuing to reward bad business practices and behaviour, madden players I'm looking at you, those younger than us, and that doesn't matter if you're 20, 10 or even five years older than new people discovering this amazing hobby for the first time, if they see this a normal, then how will they know any different?
    lets face it, we all have let this industry become what it's become, through sheer apathy and complicit indifference, if not "well I have bought MTX before, if I speak up I'm a hypocrite..." (no, no you're not under the right circumstances) and no, the answer isn't outrage or yelling and screaming from the bro-right morons either. it's simply don't buy, don't pre-order, don't MTX. your not missing out, they are, because you choose to save your cash for something better, later.
    don't believe me? fine, don't. I ain't your momma, or your common sense.
    but then don't complain, or complement things as a way to cope with the way things are, when the best thing you can do to protest, is simply don't get dragged into playing the marketing game if you do buy the game, enjoy the game for the money you paid, to play the game (no, FTP doesn't count, but I need to point that out for the simple minded folk). The only way we take our hobby and enjoyment back, is with our money.
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  22. Jun 29, 2023
    3
    Terrible levelling progression, convoluted talent tree. Neither as complex as Path of Exile nor as fun as Diablo 3. I wasted $80 on this game, if you’re reading this just play D3 and save your time.
  23. Jul 23, 2023
    3
    This is game is not fun at all. It is designed for the hardcore gamer and not the casual gamer. Casual gamers will not like this game. One thing I hate the most is that the whole game levels when you do. You can be a lvl 49 anything and still get your butt kicked. You should be able to go back to the beginning and kick those demons butt not still get your butt kicked. And every bossThis is game is not fun at all. It is designed for the hardcore gamer and not the casual gamer. Casual gamers will not like this game. One thing I hate the most is that the whole game levels when you do. You can be a lvl 49 anything and still get your butt kicked. You should be able to go back to the beginning and kick those demons butt not still get your butt kicked. And every boss is extremely difficult. Every boss can just kill you by looking at you. And you can't really proceed unless you have the perfect gear and you won't get the best gear because of the minimal loot drops. And with every boss fight you have to fight the boss while running around. It's like you're in training for a track team because all you do during a boss fight is run. Sometimes you stop and fire at them from time to time but most of the fight all you do is run around. I'm almost at lvl 50 and I can't kill anything and I'm also not even close to finishing the game. The game doesn't feel fun at all. It feels like a constant grind. The thing with D3 was, at some point you become so strong you can just destroy monsters. And that was fun. While in D4, you're just running from everything hoping to get a lucky hit in. No matter how much I change my skill tree, my Necro can't kill anything unless he runs around like a chicken with his head cut off. Monsters should have a cap. They shouldn't just be able to lvl along with you. It seems like, the lower you are, the better chance you have to kill the monsters and the higher you are, the more difficult it is to kill them. I am on the brink of not playing this game anymore. I hate Diablo 4. Expand
  24. Jul 3, 2023
    3
    Diablo 4 dans ses premières heures de jeu est agréable, la DA est incroyable si je devais la comparer au 3, les musiques envoutante et très bien dirigé, bien amené au fil de l'histoire, l'ambiance est en total adéquation de ce que moi je me fais de l'idée de l'univers Diablo.

    Concernant l'histoire (je spoil rien) j'avoue ne pas avoir réussi à rentrer dedans, elle est mal rythmé à mon
    Diablo 4 dans ses premières heures de jeu est agréable, la DA est incroyable si je devais la comparer au 3, les musiques envoutante et très bien dirigé, bien amené au fil de l'histoire, l'ambiance est en total adéquation de ce que moi je me fais de l'idée de l'univers Diablo.

    Concernant l'histoire (je spoil rien) j'avoue ne pas avoir réussi à rentrer dedans, elle est mal rythmé à mon goût, y'a des actes comme le 2 et le 4 qui sont ... un supplice tant on aimerait skip et passer aux choses plus sérieuse, et des moment ou d'un coup il se passe tellement de chose que vous avez 1 cinématique toute les 3 mn (ca devient du rush).
    Certain perso important ne sont développé que partiellement, voir pas du tout, que ce soit dans les protagonistes ou les antagonistes, je trouve cela vraiment dommage, on reste sur notre faim.

    Passé l'histoire (qui sera prolongé j'imagine lors des DLC) vient la partie qui nous intéresse, celle du H&S pur et dur. Et la c'est la douche froide.
    Je n'ai participé a aucune béta, j'ai attendu le 6 Juin pour jouer et je n'ai pas lu d'avis de testeur pro ou autre. J'ai voulu me faire ma propre opinion.

    - Donc on a 2 modes de difficulté supérieurs, qu'on débloque avec des donjons spéciaux et non procédural, c'est le même pour tout le monde.

    - Une fois le level 50/70 on peut farm sans problème le T4, on roule sur la map sans grande difficulté.

    - Le moyen le plus rapide de se stuff et d'xp sans se prendre la tête c'est les vagues infernal, une espèce de randonnée dans la map ouverte, à travers les lag, les freeze, les rollback et j'en passe, le tout programmé a des heures spécifique, qui ne rend tout ça intéressant uniquement que si vous y participé depuis l'apparition de l'event car vous avez 1 heure pour ramasser des cendres sur les rares pack de mobs que vous allez croiser dans cet immense monde à moitié vide. Une fois que vous avez suffisamment de cendre bah faut les dépenser, soit dans des coffres facilement repérable sur votre carte, qui n'offrent pas grand chose, voir rien du tout, ou bien utiliser un site web comme helltides.com qui va vous permettre de trouver des coffres plus compliqué à dénicher, qui coute plus chers, mais qui eux ont un ratio de loot énorme (abusé même ?). Ces gros coffres coutent 175 cendre, y'en a entre 2 et 4 par helltides, et si vous mourrez lors d'un helltides, dans la plus grande majorité des cas a cause d'un freeze ou d'un crash, vous perdez la moitié de vos cendre tout simplement, donc vous allez peut être pas pouvoir tout ouvrir même si vous commencé a la seconde prêt l'event. Les mob donnent entre 0 et 1 cendre en moyenne, entre 0 et 2 pour les élites, vous allez bouffer du gros fun.

    - Ensuite pour continuer sur cet endgame incroyable on a les NM (les donjons cauchemars), qui sont un recyclage pur et simple de quelques donjons (une 40ene) parmi les 150 existant. En gros ya des clefs avec un level, level qui va déterminer celui des monstres dans le donjon, s'ajoute a cela des affix négatif et positif pour je suppose qu'on est pas l'impression de refaire 1000 fois le même donjon.
    C'est raté, il n'y a aucun identité propre dans aucun donjon, on sent que ya une flemme incroyable dans ce qu'il propose, c'est simple vous prenez toutes les combinaisons possible à faire en mélangeant toutes les familles de mobs, et vous allez forcement retomber sur un donjon que blizzard vous propose.
    Certains objectifs ne sont la que pour vous faire perdre du temps, alors peut être c'était pas leur ambition première, mais faire 3 aller retour pour ramener des pierres au même endroit pour ouvrir une porte qui va vous mener dans la 2ème partie du donjon qui va vous demander d'unlock 3 serrures au fin fond du donjon pour ouvrir une porte qui était à 2mètre de l'entrée de la 2ème partie, vous avez rien compris, c'est pas grave, moi non plus.
    Les donjons NM c'est aussi le prétexte pour aller chercher vos glyphe de parangon, glyphe que vous allez pouvoir upgrade en fonction du level de donjon choisi, la aussi c'est no comprendo, level 85 j'avais deja mes 5 glyphes au max, c'est a dire level 21, le tout avec des donjon 40-50, donc l'un des plus gros intérêt des donjons, s'éclipse littéralement avant même d'avoir atteint le niveau 100.
    Ya des affix, que personne ne veut, pas parce que on aime pleurer, uniquement parce que ya 0 intérêt a lancer certain affix bien trop punitif, autant craft une autre clef, je pense notamment à l'affix orage, c'est simple vous ratez la méca pour n'importe qu'elle raison, haut level = one shot.

    C'est tout, globalement le jeu est fait pour nous offrir du contenu jusqu'au level 70/80, après oubliez tout vos rêves de trouver du stuff incroyable, je suis 98, je me balade avec du stuff 73, aucun diff entre des affix sur un item 73 et 100, c'est les mêmes stats et mêmes jets
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  25. Jul 9, 2023
    3
    Itemization, which should be the carrot that keeps you running, is a joke. At some point your stash is filled with legendarys and you are just looking through myriards of yellow items, hoping for the right stat combination. Compared to the grand feeling of dropping uniques in D2 - there is no comparison. The story was quite nice, but the game itself lacks so much that I can hardly justifyItemization, which should be the carrot that keeps you running, is a joke. At some point your stash is filled with legendarys and you are just looking through myriards of yellow items, hoping for the right stat combination. Compared to the grand feeling of dropping uniques in D2 - there is no comparison. The story was quite nice, but the game itself lacks so much that I can hardly justify 3 points. But nowadays this should have been expected from the dying moloch called Blizzard. Expand
  26. Jul 11, 2023
    3
    Was it really that hard to make the world boss available to everyone? How do you think I should get on it if I'm constantly at work when the world boss appears?
    Why couldn't it be taken and done like in WoW? Stupid developers!
    The horse constantly crashes into invisible walls. Moving the cursor to the edge of the monitor to pick up speed is also an idea of superintelligence... And of
    Was it really that hard to make the world boss available to everyone? How do you think I should get on it if I'm constantly at work when the world boss appears?
    Why couldn't it be taken and done like in WoW? Stupid developers!
    The horse constantly crashes into invisible walls. Moving the cursor to the edge of the monitor to pick up speed is also an idea of superintelligence...
    And of course, a place in the cache .... Really it was impossible to make more tabs? What are you smoking there?
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  27. Jul 16, 2023
    3
    AAA++ Price tag for a B- Game.
    It's got a polished look but countless bugs, and with a gamebraking bug fix and rollback later, this game is showing itself to be an untested waste of time and money.
    -There is zero QA testing - so it's up to players to find out what is broken (they even ask players to sign up for beta releases - they have no shame), meaning you will find something broken
    AAA++ Price tag for a B- Game.
    It's got a polished look but countless bugs, and with a gamebraking bug fix and rollback later, this game is showing itself to be an untested waste of time and money.
    -There is zero QA testing - so it's up to players to find out what is broken (they even ask players to sign up for beta releases - they have no shame), meaning you will find something broken every other day.
    -Frequent lag, so bad there's rubberbanding, makes play frustrating - Don't bother playing at weekends when the lag can be so bad it's borderline unplayable.
    -The game itself has absolutely no sense of achievement; it's far too easy - after 5 days of playing I found myself playing on the highest tier of difficulty: Torment. For context this is about as difficult as watching Bambi. There is no endgame - with the right build (not hard to achieve) you can one shot kill most bosses - It's a joke.

    Blizzard are charging AAA++ and taking you for a mug.
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  28. Jul 18, 2023
    3
    Bad arpg and worst of all a Bad diablo, it became a meme between my Friends and me to call the game Diablo 3.5. You took the old trashy formula of Diablo 3 and just copy/paste it, reskin and do a 30 min video saying New brand system for late game dungeons, meaning it's rift system but in different place.

    Difficulty scaling on player lvl, hell no it's horrible worst system ever. Loot
    Bad arpg and worst of all a Bad diablo, it became a meme between my Friends and me to call the game Diablo 3.5. You took the old trashy formula of Diablo 3 and just copy/paste it, reskin and do a 30 min video saying New brand system for late game dungeons, meaning it's rift system but in different place.

    Difficulty scaling on player lvl, hell no it's horrible worst system ever.

    Loot system it's Diablo 3 copy, skill system Diablo 3 copy, pointless quest worst than Diablo 3, unique items system Diablo 3 copy.
    20 years experience and only lazy work.

    One good point the artistic direction
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  29. Jul 19, 2023
    3
    Little, to no, end game content, laggy and a developer who has no intention of improving the gameplay. Season 1 will go into the books as one of the most brain dead patches of any game.

    The foundation was great, however blizzard failed to build on it.
  30. Jul 19, 2023
    3
    They butchered my boy! D2 was better in every way. Even D3 was better in every way. They ignored 20 years of progression and released a pile of garbage. ... Then nerfed that garbage into the ground and expect us to pay more for it.
Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.