User Score
2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Jun 8, 2023
    4
    i really wanted to enjoy this game but i just find myself bored most of the time. The dungeons are dull and the bosses feel like dmg sponges. They try to give you the illusion of lots of builds but really only a few work and even those need legendaries to work well. Also can't forget BATTLEPASS and the $28 skins that are in the cash shop. It's $70 with a expensive cash shop and $90 if youi really wanted to enjoy this game but i just find myself bored most of the time. The dungeons are dull and the bosses feel like dmg sponges. They try to give you the illusion of lots of builds but really only a few work and even those need legendaries to work well. Also can't forget BATTLEPASS and the $28 skins that are in the cash shop. It's $70 with a expensive cash shop and $90 if you wanted early access and the battlepass. Then $100 for the ultimate version which doesn't really give you much more than the $90 version. Expand
  2. Aug 15, 2023
    4
    I would like the European Union to introduce the right to a refund for a game with patches that can spoil the game so much that you don't want to play it. Maybe it would force some accountants to hand over the game to the developers, not the shareholders.
  3. Jun 17, 2023
    4
    The campaign is decent, but the game falls apart when you level to 50 or higher. There are glaring issues. Build diversity is in a horrible spot. If you're a sorcerer, you're going to be running frost nova, flame shield, and ice armor on any sorceress build. There are only three endgame viable builds for the sorceress also: arc lash, ice shards, and fire wall. Forget using frozen orb, fireThe campaign is decent, but the game falls apart when you level to 50 or higher. There are glaring issues. Build diversity is in a horrible spot. If you're a sorcerer, you're going to be running frost nova, flame shield, and ice armor on any sorceress build. There are only three endgame viable builds for the sorceress also: arc lash, ice shards, and fire wall. Forget using frozen orb, fire ball, charged bolts, chain lightning, or blizzard. They are just too weak. The enchantment system on the sorceress is just wildly unbalanced also. You'll be running fire bolt just to burn things so that you do more damage to them on any build. Some other big issues are the fact that monster scaling feels bad, item level requirements constantly increase as you level, and the quality of life is horrid. Monsters scaling makes it so that you never really feel powerful. The monsters are always increasing in difficulty as you level. It makes it so that you can play with friends of all levels, but it comes at a big cost. You'll see your level 10 friends killing things faster than you. You also lose out on the sense of power progression that you get from other ARPGs. Item level requirements that constantly increase feel terrible. The game basically has three tiers of items. Sacred and ancestral items come with set level requirements, but then they continue to scale up to your level when dropped. This feels bad as items I am finding now all have a level 85 requirement on them even though they are not more powerful than items I was finding at level 60. The item level requirement scaling makes trading rares terrible, gearing alt characters almost impossible, and it ruins being able to give friends rare items that would be good for them. My other big issue with the game is the lack of quality of life. It feels like they just rushed the game out after the campaign was polished and they threw in some endgame activities. The game lacks basic features like being able to search in your stash and having a place to store your gems. It also lacks social features like being able to talk in a global channel or being able to queue up for group activities. There is no loot filter either, so finding upgrades at higher levels becomes extremely tedious. You also have to run to nightmare dungeons, but a fix for that is supposedly coming within a few weeks. Overall, Diablo 4 just isn't worth the money right now. The campaign is okay, but ARPGs are known for their replayability at endgame. Diablo 4 completely misses the mark in this area due to the reasons above. I would recommend that you wait to purchase this game for probably a year or so. They may address some of the bigger issues by then. Expand
  4. Jul 19, 2023
    4
    Very very mid. Has potential if they scrap some of its core systems, like itemization (having to find the items with legendary aspects / uniques again and again, just with higher levels. And streamline some of the mods that actually don't make sense) and level scaling (which probably won't happen.)

    Story was meh, character builds are meh, not a lot of choice. Really bad endgame loop.
    Very very mid. Has potential if they scrap some of its core systems, like itemization (having to find the items with legendary aspects / uniques again and again, just with higher levels. And streamline some of the mods that actually don't make sense) and level scaling (which probably won't happen.)

    Story was meh, character builds are meh, not a lot of choice. Really bad endgame loop.

    Plays great most of the time and is visually impressive.

    See other negative reviews, everything has been said already. I really like Diablo as a series, but I cannot fathom these 10/10 reviews. (Everything below 3/4 also. It's a decent game, but with so many flaws... But good potential.)
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  5. Jun 23, 2023
    4
    Let me just say after lvl 35 I've gone to play Diablo Immortal, way more fun gameplay than this, the grind is real, not fun, watch some reviews and wait for a 50% off deal
  6. Jul 24, 2023
    4
    a rough launch followed by a mediocre first season = dead game sadly. This game had a solid foundation, it could have been excellent. what more can you expect from blizzard though at the end of the day?
  7. Jun 8, 2023
    4
    Boring game. I am a Diablo fan and I don't enjoy giving it a low grade but it is what it is. Diablo 3 was a let down. This is at least as bad if not worse.
    Music and graphics are fine, but the rest is just not fun. Also littered with micro-transactions in-game purchases, the same monetization disease that have been poisoning the games.
  8. Jun 7, 2023
    4
    A Disappointing Descent into Darkness - Diablo 4 Falls Short

    Rating: 4/10 As an avid fan of the Diablo franchise, I eagerly awaited the release of Diablo 4 with high hopes. Unfortunately, my excitement quickly turned into disappointment as I delved into the latest installment of the iconic action role-playing game. Diablo 4, while offering a few glimpses of potential, ultimately
    A Disappointing Descent into Darkness - Diablo 4 Falls Short

    Rating: 4/10

    As an avid fan of the Diablo franchise, I eagerly awaited the release of Diablo 4 with high hopes. Unfortunately, my excitement quickly turned into disappointment as I delved into the latest installment of the iconic action role-playing game. Diablo 4, while offering a few glimpses of potential, ultimately fails to capture the magic and innovation that made its predecessors so beloved.

    First and foremost, the storyline in Diablo 4 feels lackluster and unengaging. The narrative lacks the depth and intricacy that Diablo fans have come to expect. The plotline follows a predictable and clichéd path, offering little in the way of surprises or genuine moments of intrigue. The characters, both old and new, lack compelling development, leaving them feeling like mere cardboard cutouts instead of fleshed-out personas.

    One of the most significant disappointments in Diablo 4 lies in its gameplay. While the core mechanics of the series are still present, the overall experience feels stale and uninspired. Combat, a crucial aspect of any action RPG, fails to deliver the visceral thrill that the franchise is renowned for. The combat encounters lack variety, becoming repetitive and monotonous after only a few hours of play. The absence of new and exciting abilities further exacerbates the feeling of tedium, leaving players yearning for more.

    The visual presentation of Diablo 4 is undoubtedly a high point, showcasing the dark and gothic aesthetic the series is known for. However, the game's graphics alone cannot save it from its inherent flaws. Despite the atmospheric visuals, the world itself feels strangely lifeless and uninspiring. The environments lack the detailed interactivity that would make them truly immersive, leaving players feeling detached from the game world.

    Furthermore, the implementation of microtransactions in Diablo 4 is a significant detriment to the overall experience. The game seems designed to push players towards purchasing additional content, creating a pay-to-win dynamic that undermines the integrity of the gameplay. This blatant money-grabbing strategy detracts from the core enjoyment and fairness that should be inherent in any game.

    Lastly, the multiplayer aspect, which has always been a strong suit of the Diablo series, disappoints in Diablo 4. The multiplayer functionality is riddled with connectivity issues, frequent crashes, and a lack of stability. These problems hinder the cooperative and competitive experiences that made previous Diablo games so enjoyable with friends.

    In conclusion, Diablo 4 fails to live up to the legacy of its predecessors. The lackluster story, uninspiring gameplay, and issues with multiplayer functionality make for a disappointing experience overall. While the visuals may temporarily captivate, they cannot compensate for the game's fundamental flaws. Diablo 4 is a dark descent into mediocrity, and I cannot recommend it to anyone seeking a truly captivating and memorable gaming experience.
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  9. Jun 7, 2023
    4
    overall disappointing. D3.5. Lacks innovation - Blizzard played it too safe

    Art: 7/10 Highs and lows a lot of the zones are generic however there are some cool areas such as ACT6 Combat: 6/10 Bad when you don't have a complete skill e.gh missing aspect however is enjoyable when you have the pieces to make the skills function a lot should just be backed into original skill - All
    overall disappointing. D3.5. Lacks innovation - Blizzard played it too safe

    Art: 7/10 Highs and lows a lot of the zones are generic however there are some cool areas such as ACT6

    Combat: 6/10 Bad when you don't have a complete skill e.gh missing aspect however is enjoyable when you have the pieces to make the skills function a lot should just be backed into original skill - All classes are generally just builder/spender lacks variety

    Character build: 6/10 Builds are clearly made by blizzard especially with skills requiring certain aspects to work so you are funnelled into how you make your char

    Endgame Loop: 4/10 Too repetitive - A lot of running not enough killing - Not many options basically just kill mobs in red zone or bounty's/chained bounty's(dungeons)

    Story: 5/10 A lot of filler with a mediocre ending - still better than most ARPG story's however as the majority suck it isn't that impressive

    Music: 6/10 good but nothing memorable

    Sound design: 8/10

    Performance: 6/10 Good, Occasional lag which can occur during cutscenes which ruins immersion

    Itemization: 1/10 No thought went into itemization just generic modifiers - Doesn't change anything about your build

    Boss fights: 1/10 No effort went into designing the majority of "boss" fights - A lot are just larger versions of normal enemies. Barley any verity in attacks - Cone attack - Circle on ground - summon adds
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  10. Jun 8, 2023
    4
    This review contains spoilers, click expand to view. The game has stunning graphics, a perfect 10, but the content is extremely boring and filled with unnecessary delays and repetitions. While playing through the main quests for two days, I've dozed off at least 10 times... I've never encountered a game that has made me feel this way.
    10 for graphics,3 for playing contents
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  11. Jun 11, 2023
    4
    Copy of review (Joppsta360) that's just perfect for this crap indie game.

    "Diablo IV continues the disappointing trend of AAA games using traditionally free-to-play microtransactions to extract as much money as possible. Blizzard has a fetish for burying its greedy nose in player's wallets, sucking up every last banknote with its nostrils. Triple dipping my bank account with it's
    Copy of review (Joppsta360) that's just perfect for this crap indie game.

    "Diablo IV continues the disappointing trend of AAA games using traditionally free-to-play microtransactions to extract as much money as possible. Blizzard has a fetish for burying its greedy nose in player's wallets, sucking up every last banknote with its nostrils. Triple dipping my bank account with it's unending hunger for wallet. This approach tarnishes the franchise's legacy, betraying loyal fans and prioritizing profit over delivering a complete and satisfying gaming experience. It's disheartening to see a beloved series succumb to such blatant greed after the disasterpiece that was Diablo Immortal.

    These days the only thing Legendary in a Diablo game is the greed of it's creators."
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  12. Jun 12, 2023
    4
    Tedious gameplay with no real depth.

    The voice acting, art direction and cinematics were all fantastic. Much of the rest of the gameplay elements of D4 are a letdown. Character Building - Compared to other ARPGs on the market there is no build diversity to speak of. Every class is pigeonholed into more or less one build that's capable of doing endgame content so forget about
    Tedious gameplay with no real depth.

    The voice acting, art direction and cinematics were all fantastic. Much of the rest of the gameplay elements of D4 are a letdown.

    Character Building - Compared to other ARPGs on the market there is no build diversity to speak of. Every class is pigeonholed into more or less one build that's capable of doing endgame content so forget about being creative. Don't hold your breath for Blizzard to be able to properly balance it to open things up either. They never managed to get it right in Diablo III or World of Warcraft.

    Combat - You really have to be a masochist to enjoy combat in D4. Combine painful resource management with long cooldown timers and super-inflated health pools of bosses makes for a frustrating experience. It just feels completely tedious at times. I'd also like to mention that the actual combat abilities in this game are borrowed directly from previous Diablo games with nothing new and fresh. That might even be okay if they improved them somehow and yet almost all of the visuals for class abilities look extremely uninspired for a AAA title in 2023. Playing as a sorcerer you have a choice between a blue lazer beam, a white lazer beam or a red lazer beam core ability. Hydra almost looks identical to the D3 version. When Diablo 3 was released in 2012, the spell effects look lightyears better for it's generation than the current iteration does.

    Dungeons - Blizzard implemented too many quest like mechanics into the gameplay of D4. Most dungeons require you to do multiple objectives in order to eventually get to the boss room, such as collecting anima from specific mini bosses scattered throughout or worst of all, killing every single monster in the dungeon. This will often leave you backtracking half way through the dungeon to kill the one monster you missed. Compared to it's predecessor where you only had to simply wonder aimlessly the the map and kill a certain threshold of monsters to summon the boss, it feels completely unnecessary and takes away from just being able to enjoy the combat aspect of the game.

    Leveling - While the storyline is decent leveling can feel like a slog. You'll travel long distances at times with sparse numbers of monsters while other such as the last act are like an hour long gauntlet of demons from the gates of hell. Some of the bosses can take upwards of 10 minutes to kill. A long and epic boss fight every now and then wouldn't be so bad if there were some perceived payoff in the feeling of power growth, but thanks to monster scaling, there's not.

    Overall - Imagine trying to somehow combine the MMO and ARPG genres and taking the worst, most annoying elements from each and calling it Diablo 4. That's what we have here. If I really wanted to grind 10,000 side quests collecting bear arses for some character I care nothing about or backtracking through dungeons, I would play World of Warcraft. If I wanted to run around in circles for 60 seconds waiting for one of my abilities to come off cooldown, I would rather just play a turn based strategy game. It took me nearly two weeks to complete the campaign because everything just pissed me off from resource starved combat to the overabundance of quest mechanics that I would just eventually quit. I did finally finished the campaign out of what felt like pure obligation since I spent $100 on the game and my nostalgia for previous Diablo titles...but this ain't Diablo.
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  13. Jun 8, 2023
    4
    No matter how great a story is or gameplay mechanics are, none of it matters if there are so many technical issues that the game becomes unplayable — which is the case for Diablo 4.
  14. Jun 8, 2023
    4
    Progression feels flat and wrong, no power fantasy here boys... at max level you ain't getting much content and the grind is very, very tedious. Itemization sucks and build variety is even worse. I'd say stay with D2 or POE if you prefer that NICE end-game grind. Oh and monetization here is ridiculous, the price? insane for a game that is supposed to be a successor previous games, hasProgression feels flat and wrong, no power fantasy here boys... at max level you ain't getting much content and the grind is very, very tedious. Itemization sucks and build variety is even worse. I'd say stay with D2 or POE if you prefer that NICE end-game grind. Oh and monetization here is ridiculous, the price? insane for a game that is supposed to be a successor previous games, has Blizzard learned nothing? Has no one seen how much players rejoiced over D2R, an almost 23 year old game at this point that still holds up and is great to play. And what about POE that builds up greatly on D2? And yeah that one is perhaps not for the casual gamer, but then I say this, D4 is not for a hardcore ARPG gamer. Monetization is just the final nail, 4/10. Expand
  15. Jun 8, 2023
    4
    First off, this isn't my first ARPG. I've played every single Diablo game on release. with well over 1000 hours in both D2 and D3

    Good: - The campaign was decent. The story was fairly well written and easy to follow. - Graphics are top notch. Art style is definitely better/more normal for a Diablo game. - Audio is always amazing. - Cinematics are very well done. - Combat is mostly
    First off, this isn't my first ARPG. I've played every single Diablo game on release. with well over 1000 hours in both D2 and D3

    Good:
    - The campaign was decent. The story was fairly well written and easy to follow.
    - Graphics are top notch. Art style is definitely better/more normal for a Diablo game.
    - Audio is always amazing.
    - Cinematics are very well done.
    - Combat is mostly what you would think of in any Diablo game, with caveats below.

    Bad:
    - World zones are extremely claustrophobic compared to previous Diablo games. The lack of open spaces is very jarring for an isometric game.
    - Lack of variations of monsters. There's like, 8 monsters with different skins.
    - Dungeons are dull walking simulators that all look the same with little variation.
    - Mob spawns are very anemic vs other Diablo games.
    - Zones are either Desert or Swamp. No clear "this is this zone" when you get to it besides maybe Dry Steppes.
    - No clear "end of act" step (new zones in previous games) which gives the perception of a really long winded single act story.

    Ugly:
    - Skill trees are more like skill twigs. Very little variation in skills and poor loot itemization force you to play one way to progress in any meaningful way.
    - Combat can get dull fast due to mobs scaling in level, which gives the perception of never getting more powerful as you progress through the story due to said mobs basically becoming bullet sponges.
    - Itemization is extremely poor and most force you to build one way. This is more telling when they announced that item sets won't even be in the game until "tail end of 2023" if that even happens. The current amount of unique items is pretty poor.
    - Endgame seems to be focused to multiplayer groupings, but zero social tools to form said groups in game or out.
    -The release was obviously rushed judging from the problems above. This feels more like a open beta/early access release vs a full $100 retail game.
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  16. Jun 8, 2023
    4
    Disregard the super negative reviews. Yeah there are issues but this game is fantastic. Yes it sucks there is a cosmetic cash shop and that the leveling has been slowed, but it’s so much better than Diablo 3, and it’s so much fun. Back to sanctuary with the friends
  17. Jun 9, 2023
    4
    Other than the first act the story really falls of in every aspect.
    Gameplay is repetitive and the combat is boring. There's really no builds to speak of for any class other than those shoehorned by blizzard.
    Difficulty is laughably easy, it only gets relatively hard once you jump up a world tier and then get trivial again a few hours later. I'm too lazy to deep-dive into the specifics,
    Other than the first act the story really falls of in every aspect.
    Gameplay is repetitive and the combat is boring. There's really no builds to speak of for any class other than those shoehorned by blizzard.
    Difficulty is laughably easy, it only gets relatively hard once you jump up a world tier and then get trivial again a few hours later. I'm too lazy to deep-dive into the specifics, but there are telltale signs at every turn that this was created for a very casual audience in mind - an audience who doesn't care to begin with.

    Graphics and audio are the only redeeming values.
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  18. Jun 10, 2023
    4
    Seriously, in 2023, you release an RPG game where the only crafting option is to reroll a single parameter on items. It's funny, just as funny as getting 1 million per click during recrafting... Endgame farming by walking from instance to instance is also quite ridiculous =)))
  19. Jun 10, 2023
    4
    Honestly this game is not great and Blizzard is making it worse with every patch.

    Positives, - Good story compared to other ARPGs - Cross platform - Split screen co-op - Looks are good but not incredibly varied Negatives, - Linear skill progression/builds - Lack of synergy between any items - Lack of any semblance of balance between classes - Tons of hard CC with no way to
    Honestly this game is not great and Blizzard is making it worse with every patch.

    Positives,
    - Good story compared to other ARPGs
    - Cross platform
    - Split screen co-op
    - Looks are good but not incredibly varied

    Negatives,
    - Linear skill progression/builds
    - Lack of synergy between any items
    - Lack of any semblance of balance between classes
    - Tons of hard CC with no way to play around it or build around it
    - Combat is incredibly slow and un-rewarding and blizzard is pushing for more of this
    - Season's will feel incredibly dull
    - Little to no variation in bosses, dungeons, etc...

    Honestly overall it's a miss, which is a shame because there's some good ideals sprinkled in with the garbage.
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  20. Jun 10, 2023
    4
    장르를 선도하던 작품에서 다른 게임을 따라가기 급급한 아쉬운 작품으로 전락했다.
    디아블로 1-3와 월드 오브 워크래프트 등 이전까지 발매했던 게임들은 모두 수백 수천시간을 들일 가치가 있었지만 이 게임은 10시간의 짧은 경험으로 마무리하려 한다.
  21. Jun 11, 2023
    4
    The game is fine, but the servers are a pain. It freezes every now and then, today I've been trying to play all morning and it's impossible. If someone wants to buy it I would recommend to wait until they fix this, because it is unplayable.
  22. Jun 13, 2023
    4
    This review contains spoilers, click expand to view. Mediocre at best!

    Diablo 4 has been fanfared in the first few days to a week with

    KFC promotions and
    songs created for the story by Halsey,
    crap read by MeganFox,
    usless stuff that you can buy in real life and in-game

    AS IF THE GAME WAS SO GOOD already and it cannot sort to say speak for itself...

    Besides all the client crashes and server problems I subscribe to various comments here that point out severe lack of core game imagination from Blizzard topped with many missing - (funny) aspects of an ARPG. The game is boring and linear. I have never played D3 (further then the free act 1 version) and D4 doesn't bring anything adventurous to the genera, not to mention to the legacy.

    They (Blizzard) made it so it looks like an open world mmo, with "things" to do and "various" classes to play and "world bosses" that all look like a mobile game if it weren't for the art and design team which are truly and only the one aspect this game has landed where it was suppose to.

    I do still play a little but since i got the 90eur deluxe (early access + some cosmetics) version i've almost got very bored of the gameplay, game items, game dungeons that are repetitive and fad, and in over a week.

    They could have made the campaign last for the entirety of the lvl cap 1-100 and keep the access and restriction to higher lvl zones so that the players would feel attracted to progress, and on the sideline do activities and special dungeons as an escape from the story line. They could have made all skills be viable and combinations of skills discoverable in terms of build play so that when they say a variety of classes and playstyle, it wouldn't mean a variety of 5 classes with 2 viable builds each.

    Instead they made a shame of their name and the most expected game of the last 5 years at least, and a fool of the players who actually bought it.

    There are so many aspects this game in it's core is not what it was expected to be but in short especially it's not fun! I'm giving it a 4/10 because the art and graphics design team deserve praise, other than that, rip!
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  23. Jun 11, 2023
    4
    The game is boring and repetitive. Open world and level scaling makes it even worse.
  24. Jun 11, 2023
    4
    I'm an older gamer, almost 35, and I feel absolutely terrible for the younger people who consider this to be a "great game" or "a modern day Diablo II".

    The people from the younger generations are largely fooled and hoodwinked not only by the sheer number of degenerate "video game review" companies who generate "positive noise" for the dying gaming industry, (the most prominent being
    I'm an older gamer, almost 35, and I feel absolutely terrible for the younger people who consider this to be a "great game" or "a modern day Diablo II".

    The people from the younger generations are largely fooled and hoodwinked not only by the sheer number of degenerate "video game review" companies who generate "positive noise" for the dying gaming industry, (the most prominent being IGN, Gamespot, Kotaku, etc...), but also various streamers, influencers and YouTube/Twitch personalities who not only hide behind the fact that they are independent of the parasitical game review apparatus but also want AAA titles like Diablo IV to succeed and become very popular so they can use the game to generate content (and as a result, ad revenue).

    These same streamers, YouTubers and influencers will do anything to garner a large audience, and thus, will actively promote a bad game, such as Diablo IV, simply because their careers rely on games like this succeeding.

    In short, DO NOT TRUST THE STREAMERS AND YOUTUBE PERSONALITIES! The number of resources one can trust for good, honest game reviews is getting smaller and smaller...

    It's also important to consider the fact that this game is developed and released by one of the most, if not the most, deceptive, morally bankrupt and greedy companies in the entire gaming industry: Activision Blizzard, which should put this game under a very high degree of skepticism and scrutiny. This is a company that has "pissed off and ripped off" its consumer base so many times, that it amazes me that anyone with a fully functioning brain would trust this company.

    What is Blizzard's plan for this game? Well here it is:

    1. Price gouge the depressed, sad basement dwellers who have no life and no sense of impulse control by charging them a fee on top of the base price of the game so they can simply play the game a few days early before the global launch.

    2. Allow the fake, "positive reviews" from the degenerate game review industry to saturate the market, which will help sell the game.

    3. Perform a "bait and switch". Wait for the revenue of the game to level off for a bit, than slowly begin to integrate more and more microtransactions for selling in game items. The game will begin to look a lot like Diablo Immortal in which only a few very wealthy (and pathetic, mind you), individuals can afford to play the game. These people are referred to as "whales".

    4. Begin to rip off the whales by integrating casino/gambling mechanics into the game, in hopes of getting these players addicted to gambling within Diablo IV.

    5. Let the game die.

    In terms of the actual game, well, the previous reviews are spot on:

    - The game is not so much a game at all, as it is a service designed to get people to spend their hard earned money through soon to be implemented microtransactions, akin to a casino and gambling.

    - The game is essentially a mobile game ported over to consoles, than to PC.

    - The gameplay is nothing more than a repetitive "cookie clicker" where you repeat the same actions over and over and over ad nauseam to the point where it becomes boring and repetitive.

    - Blizzard scrapped the character of Diablo for a female demon character. The character of Diablo is not in the game, so why bother to call it Diablo?

    - The open world is vast and expansive, but reuses so many elements that it's ultimately boring, mundane and stale.

    - The level scaling makes progressing through the game far too difficult. Exploring the world for new items becomes a chore.

    - Nearly ALL the world bosses are the same and are nothing more than glorified "damage sponges".

    - The skill tree looks impressive but it hardly promotes a unique character build.

    - The game is ONLINE ONLY! Seriously? Why!? Online only got so much negative feedback when it was introduced years ago that you'd think the morons at Blizzard would have dropped this horrible practice already.

    On a more positive note, they did a wonderful job with the artwork, voice acting and sound design. The world of Diablo IV is beautiful and sounds great. I hate to leave such a terrible review and not mention the hard working people who did such a fantastic job in designing the artwork and sound/music of the game.

    These two aspects don't save the game at all, as it's just so fundamentally flawed and is really designed to be a way to fleece people for their money.

    RIP Blizzard, I had fun playing your games while they were good, it's been a good ride old friend but it's time for us to part. Good bye!
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  25. Jul 19, 2023
    4
    At first it was good, campaign is great leveling to 50 is ok.
    Then the endgame...
    It's really boring and frustrating, you get crowd controlled all the time wich is not a good way to add difficulty on a game, there is no gamer skills involved here. You just can't do anything to avoid that. Also, you get one shoted by enemies you can't see on the screen. And there is a lot of walking from
    At first it was good, campaign is great leveling to 50 is ok.
    Then the endgame...
    It's really boring and frustrating, you get crowd controlled all the time wich is not a good way to add difficulty on a game, there is no gamer skills involved here. You just can't do anything to avoid that. Also, you get one shoted by enemies you can't see on the screen. And there is a lot of walking from point a to point b without enemies between. For an Action rpg, it's pretty bad. The loot is not exciting at all, always the same mediocre items and unique items are useless. Those who are good are not humanly possible to find even by playing all days for a century. So you grind for a 1% better item until burn out.
    There is no social tools to group with other people so it's pretty much a solo game.
    I was hoping them to fix at least some of those issues with the first big patch but instead, they destroyed the little fun we had.
    And i was a defender of the game before.
    The patch make the game more slow, more frustrating more unfair. To quote someone on reddit: Diablo 4 is an ACTION RPG with slow paced action.
    It's a LOOT hunter with boring loot.
    This is an MMO with no social aspects.
    A dungeon crawler that feels more like a game of fetch the stones and put them on the pedestals. That's summarized everything about this game for now.
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  26. Jun 12, 2023
    4
    Slow, boring and repetitive. The classes require you to finish the game and farm T3 for the chance to get drops before you can play most of the builds. Game play is basically spam resource builders, hit resource spenders a couple times and repeat. Really this is a game without an identity that couldn't decide if it wanted to be a MMO or a single player game. In the end all it has goingSlow, boring and repetitive. The classes require you to finish the game and farm T3 for the chance to get drops before you can play most of the builds. Game play is basically spam resource builders, hit resource spenders a couple times and repeat. Really this is a game without an identity that couldn't decide if it wanted to be a MMO or a single player game. In the end all it has going for it is nostalgia and atmosphere. Expand
  27. Jun 13, 2023
    4
    Having problems with finding people to play with because they created game with forced multiplayer and most people don't even respond to messages. I would like to play with people who want to play multiplayer.
  28. Jun 13, 2023
    4
    70 $ for base game, 20 $ extra for early access, 10 $ battlepass and an ingame cash shop for an already 70-90 $ game is absolutely outrageous. Battlepasses and cash shops should be reserved for free to play titles only.
  29. Jun 13, 2023
    4
    I think most people have already touched on why it's bad gameplay whise.

    i made this account to make this review about the story because boy this has to be one of the most dumb storys i have ever had the displeasure to experience. To anybody that actually pays attention and knows anything about the Diablo lore the story is just your character beeing an absolute unreasonable stubborn
    I think most people have already touched on why it's bad gameplay whise.

    i made this account to make this review about the story because boy this has to be one of the most dumb storys i have ever had the displeasure to experience. To anybody that actually pays attention and knows anything about the Diablo lore the story is just your character beeing an absolute unreasonable stubborn moron for its entirety.

    The villains multiple times explain their very reasonable goal that is out to help humanity survive the eternal conflict and for some reason that is a bad thing and we need to stop them like what????
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  30. Jun 13, 2023
    4
    "Look how they massacred my boy." As a huge fan of the original series D1 and D2 this new entry is the series is more along the lines of the Jay Wilson vision of **** david brevik, that loser" with some darker aesthetics. At it's core is a fun action romp with extra emphasis on action and much less on RPG. Similar to D3 if you want to progress in hardcore you will have to choose one of the"Look how they massacred my boy." As a huge fan of the original series D1 and D2 this new entry is the series is more along the lines of the Jay Wilson vision of **** david brevik, that loser" with some darker aesthetics. At it's core is a fun action romp with extra emphasis on action and much less on RPG. Similar to D3 if you want to progress in hardcore you will have to choose one of the 3 viable builds to tackle end game content and nightmare sigils. Contrived builds which leave little to the users imagination with a very simplified tree and paragon points that simply just add raw power. Itemization is unimaginative as they are simply just skill sticks based around item power. All builds revolve around a "basic" skill that generates resources for your "Core" skills. It's very dumbed down. Once you reach around level 80-84 you start to notice the grind for the next level breakpoint. It's all just a matter of finding the right combination of +% damage and attributes that are meta for your character.
    Overall, a very mid ARPG and will be soon forgotten and only played as a game in between seasons of PoE2, Last Epoch and D2R.
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Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.