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2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Jul 18, 2023
    3
    Doing the campaign the first time and reaching WT4 was ok. Anything beyond that first experience is utterly lacking.

    This is a game released with messy systems, absolutely 0 balance, no working itemization, no end game, buggy horse riding, terrible interface and inventory sustems, no loot filters, no economy, no social tools whatsoever. And a dev team that fixes absolutely none of these
    Doing the campaign the first time and reaching WT4 was ok. Anything beyond that first experience is utterly lacking.

    This is a game released with messy systems, absolutely 0 balance, no working itemization, no end game, buggy horse riding, terrible interface and inventory sustems, no loot filters, no economy, no social tools whatsoever. And a dev team that fixes absolutely none of these issues and obviously does not play the game or have any tester team that would give feedback on gameplay.

    A truly modern Blizzard experience ; soulless, boring, and without a shred of passion in its development and management.
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  2. Jul 21, 2023
    3
    A true successor to Diablo 2. Love the art, voice overs, core gameplay. Blizz has done an awesome job. Hopefully the seasons add new activities and fresh takes.

    EDIT: my rating was revised down due to the poor ongoing design decisions from the developers. While most looters respect player's time, D4 does not. Inflated XP curves to mitigate a lack of content, high respec costs for a game
    A true successor to Diablo 2. Love the art, voice overs, core gameplay. Blizz has done an awesome job. Hopefully the seasons add new activities and fresh takes.

    EDIT: my rating was revised down due to the poor ongoing design decisions from the developers. While most looters respect player's time, D4 does not. Inflated XP curves to mitigate a lack of content, high respec costs for a game that supposed to be build and item diverse, along with turning Eternal Realm characters into the Eternal Graveyard has soured the gameplay loop.
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  3. Jun 15, 2023
    3
    This sequel offers no innovation over previous versions. It is basically Diablo 3 with better graphics and new cut scenes. The illusion of choice is very real when creating your character, and you will ultimately adopt one of the cookie cutter builds if you progress past the storyline. The gameplay is arguably worse, especially for ranged attacks. The world and dungeons are monotonousThis sequel offers no innovation over previous versions. It is basically Diablo 3 with better graphics and new cut scenes. The illusion of choice is very real when creating your character, and you will ultimately adopt one of the cookie cutter builds if you progress past the storyline. The gameplay is arguably worse, especially for ranged attacks. The world and dungeons are monotonous and gets tiring fast. Very overpriced, with options to spend even more money in the cash shop. Very little value overall.

    If you are a fan of action rpgs, save your money for FF XVI or Armored Core VI, or anything else really.
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  4. Jun 7, 2023
    3
    Boring, the first arpg I've played where I've been outright bored. Combat is average at best, UI is a hybrid of mobile and console, graphics really aren't special. Always online without an offline is a joke, but needed to showcase the MACRO-transactions.

    Was looking forward to Druid, but it's an awful class to play as. Slow, clunky and in every way worse than D2 and Last Epoch druid.
    Boring, the first arpg I've played where I've been outright bored. Combat is average at best, UI is a hybrid of mobile and console, graphics really aren't special. Always online without an offline is a joke, but needed to showcase the MACRO-transactions.

    Was looking forward to Druid, but it's an awful class to play as. Slow, clunky and in every way worse than D2 and Last Epoch druid. Not to mention the appearance looks terrible.

    Once the honeymoon phase is over and more people reach the non existent endgame, more will see this as the worst Diablo game, and one of the worst arpgs ever. Enough with all the useless marketing and use that money to make a half decent arpg, not some hybrid mmo-lite aprg that fails at both.
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  5. Jun 16, 2023
    3
    Everything in this game is superb with one huge exception: The fights. Oh my gosh, how silly is this? The game could be perfect but they didn't get the most important part of the game right? So sad. Fighting is so boring. First, there are way less enemies as there was in D3. Then there is a massive amount of speed missing. This means that in a dungeon where you are 15 minutes: about 5 to 6Everything in this game is superb with one huge exception: The fights. Oh my gosh, how silly is this? The game could be perfect but they didn't get the most important part of the game right? So sad. Fighting is so boring. First, there are way less enemies as there was in D3. Then there is a massive amount of speed missing. This means that in a dungeon where you are 15 minutes: about 5 to 6 minutes running around without fighting. Wtf. Then fighting itself is so sadly boring. As a sorc: Teleport in, cast frostnova, kill at least one enemy to create a chain reaction which clears the screen (and further as long as there are enemies which freeze other enemies when they cast a frostnova on dying). Then wait a few seconds because of cooldowns on teleport and frostnova and then repeat and so on. Damn is that annoying. And I knew that Blizzard will mess up, but honestly, the fights? Really? Didn't expect that. Whirlwind as Barb is really ridiculous. The sound it makes when hitting enemies, lol. No real feeling of controlling pure might as in D3. There the barb felt like a force of nature and everything felt like hitting so hard, that the ground shakes boom boom boom but D4 barb is like a toddler slaming his squeaking toy hammer on a pillow. Expand
  6. Jul 3, 2023
    3
    Story is just paint by numbers boring. The world is dark and has the appropriate setting with better graphics but that is it. The loot is burdened with ridiculous lame buffs so good luck finding gear that works with your build. Dungeons are just a slog, and it is hurt by the minimal enemy diversity. I have run 13 side dungeons and fought the same boss (blood baron) 5 times. The game isStory is just paint by numbers boring. The world is dark and has the appropriate setting with better graphics but that is it. The loot is burdened with ridiculous lame buffs so good luck finding gear that works with your build. Dungeons are just a slog, and it is hurt by the minimal enemy diversity. I have run 13 side dungeons and fought the same boss (blood baron) 5 times. The game is just really repetitive in a bad way.

    Maybe Blizzard will listen to all the negative forum posts and make changes to the game instead of ignoring all the bad feedback as quote review bombing as the critics like to call it now.
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  7. Jul 19, 2023
    3
    It is my duty to say that the game started strong but now guys looking at excel spreadsheets have broken it and sucked out all the enjoyment. I am a casual and progressed just fine to feel rewarded... well until 1.1 Patch.
  8. Jun 22, 2023
    3
    Diablo 4 is 10 years too late.
    I take offence in how plain everything is. Music is much closer to the originals then in d3 but still sucks most of the time and it pisses me off how they added sounds from d1-d2 ost just to make us feel like it's the same. Visual style sucks - it's boring and has low to none variety despite the all small details. The only zone that looks alright in that
    Diablo 4 is 10 years too late.
    I take offence in how plain everything is. Music is much closer to the originals then in d3 but still sucks most of the time and it pisses me off how they added sounds from d1-d2 ost just to make us feel like it's the same. Visual style sucks - it's boring and has low to none variety despite the all small details. The only zone that looks alright in that style is the desert(both of them).
    The worst tradeoff is of course no random map generation - it's just lame. I'm already bored to death. Instead of the characterizing feature of the series we get **** quests like: collect 50 of the same thing as a random drop, get bugged by despawned loot pile, read bout boring ass life of npc №24 at the next village and get betrayed by him 10 mins later. It's all very uninteresting and very time consuming. It gets stuck in limbo borrowing from casual diablo 3 with it's simplistic gaming loop and clear progression patterns and ultra hardcore poe with it's overly complex loot systems and grand but ultimately boring sprawling paragon board. Those two systems don't clash very well and produce unmemorable mmorpg experience that doesn't know who it aims at. It's only "fun" for like first 20 hours and after that it's either you're stumbling onto a good build with descent clear speed or your game turns into a slog.
    I really don't like this game, hope the first seasons only mechanics going to be level 5 world tier and then everyone will understand that there's no content at all. It's like with web3 and it's endless promises of future use cases and how technology will improve, but it never does.
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  9. Jul 19, 2023
    3
    Owned the obvious errors in the CF discussion, shame that it took some of the shine off the launch but I’m glad to see the focus going forward to ensure fun remains at the core of the live service.
  10. Jun 25, 2023
    3
    The biggest problem is the need to be connected to the internet and Blizzard's servers. For example, today 25.6. the game is not working all day because the servers are down.
    Another negative is the simplification of the item (you no longer have belt and shoulders) where there is no division like light, medium and heavy.
    In the future the Renown system mechanic will be a problem, which
    The biggest problem is the need to be connected to the internet and Blizzard's servers. For example, today 25.6. the game is not working all day because the servers are down.
    Another negative is the simplification of the item (you no longer have belt and shoulders) where there is no division like light, medium and heavy.
    In the future the Renown system mechanic will be a problem, which is time consuming but you have to complete the whole thing because you get 20 paragon points for it.
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  11. Jul 20, 2023
    3
    Diablo 4 - A Journey of Potential Dimmed by Missed Opportunities

    In the realm of action RPGs, the Diablo franchise has always held a legendary status. Thus, the arrival of Diablo 4 brought with it an air of anticipation, a hope that this installment would maintain the engaging and exciting standards set by its predecessors. Regrettably, however, while there are a few commendable
    Diablo 4 - A Journey of Potential Dimmed by Missed Opportunities

    In the realm of action RPGs, the Diablo franchise has always held a legendary status. Thus, the arrival of Diablo 4 brought with it an air of anticipation, a hope that this installment would maintain the engaging and exciting standards set by its predecessors. Regrettably, however, while there are a few commendable aspects, the game largely feels like a shadow of what it could have been.

    Firstly, Diablo 4 does an admirable job with its story, even though it's quite brief. The narrative weaves a gripping tale of demonic intrigue that serves as a compelling backdrop for your quest. The graphics, too, are worthy of mention, being both pleasing to the eye and comfortably accessible to a wide range of system specs.

    However, the merits of the game are sorely outmatched by its drawbacks. The most glaring issue lies with the absence of a true endgame. After reaching level 100, there's little to keep players invested, with a noticeable lack of incentivizing progression factors.

    The gameplay, while initially captivating, begins to feel monotonous as you proceed, suffering from a high degree of repetition. Furthermore, the lack of build diversity is a major disappointment. The constraints placed on the development of paragon gems further this problem, stifling creativity and variety in character development.

    The absence of a player search feature for co-op experiences such as dungeons or world bosses hampers the social aspect of the game, which was a pivotal part of past iterations. Moreover, the low cap on stones, combined with the restrictive inventory space, results in frequent, frustrating interruptions to gameplay as you manage your inventory.

    The game's perspective, too, leaves much to be desired. The zoomed-in view restricts vision compared to previous titles, making the gameplay feel uncomfortably claustrophobic at times. Add to this a host of bugs - with lagging and troublesome mount movement chief among them - and it's clear that Diablo 4 could use substantial improvements.

    As for the seasonal approach that Blizzard has taken with new features, it discourages play outside of these periods, effectively alienating those who aren't interested in seasonal gameplay. The notorious 1.1 patch only exacerbates these issues, delivering arguably one of the worst update experiences in gaming history with across-the-board nerfs and decisions that confound logic.

    In conclusion, Diablo 4 seems to have stumbled significantly in its quest to continue the legacy of its forebears. While its engaging storyline and impressive graphics provide a glimmer of what might have been, the numerous issues and missed opportunities present a significant hurdle that may prove too high for even the most dedicated fans to overcome. The hope now lies with Blizzard to address these problems and help Diablo 4 achieve its potential.
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  12. Jul 6, 2023
    3
    Game is unfinished. Campaign was pretty good for an arpg. Art and sound design are good for an arpg. But there is no endgame. Itemization is horrible in general, not just for an arpg, and isn't loot the point of an arpg. Once you finish campaign and get to WT3, game is pretty much over. It requires you to waste a lot of time grinding with mostly trash dropping. Since you can't target farmGame is unfinished. Campaign was pretty good for an arpg. Art and sound design are good for an arpg. But there is no endgame. Itemization is horrible in general, not just for an arpg, and isn't loot the point of an arpg. Once you finish campaign and get to WT3, game is pretty much over. It requires you to waste a lot of time grinding with mostly trash dropping. Since you can't target farm for anything, gameplay loop is just kill monsters and hope rnjesus favors you. So if you want to play a few hours everyday and have a life, this game is not for you after lvl 50 or so. Imagine playing 2 hours a day for a week and just getting trash everyday, game makes you feel frustrated and make you realize it is a waste of time. Blizzard are good at making hamsterwheel type games, but they don't work if you have a life. If you play a limited amount daily and can't no life this game, then you will never have any functioning builds, just subpar trash. Not for functioning adults, only for no lifers.

    They finished the campaign, slapped on a half assed endgame with horrible itemization and shipped it out. Game needs a couple more years in development for the endgame systems but I guess the execs were too greedy and it worked, they earned like 600 mil in a couple days, which is probably more than what poe earned in its lifetime. Based on blizzard's track record, I don't think you can even hope they will fix it, feels like I got scammed. Game is a complete mess with a shiny coat of paint to fool you into buying it. It feels bad that their talented art and sound teams were just used for scamming purposes.
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  13. Jun 25, 2023
    3
    D4 starts nice, during the first days the hype was real and it was fun for a few days. Playing campaign, testing group play with some friends. I was like 20 levels behind cause I played Pulverizer and didn't get the needed aspects. So for me, the process of leveling was quite hard but after reading the guides - in which people spend hours of testing and typing - I had a blast and the gameD4 starts nice, during the first days the hype was real and it was fun for a few days. Playing campaign, testing group play with some friends. I was like 20 levels behind cause I played Pulverizer and didn't get the needed aspects. So for me, the process of leveling was quite hard but after reading the guides - in which people spend hours of testing and typing - I had a blast and the game felt better after around lvl40. I got to 50 and Paragon made it even better. Now I'm 69 and my friends stopped already with playing this game. I'm doing the recommend stuff on W3 or W4 by clicking the same two buttos allot and everything looks like the same. It's like all the others say, it gets boring very fast, it's repetitive, lifeless. What me annoys the most are the ratings from the professionals / press. At this point Blizzards Marketing is the far more better division than the game designers and this sucks. If the game would had cost 25€, I would had given 5 points. Expand
  14. Jun 24, 2023
    3
    Game becomes rather boring. Fast. Blizzard is also trying to monetize anywhere it can when they already jacked the game up $70 - never mind we all aren't making more money when we're actually paying through the nose for everything thanks to inflation. Some of the goofy cosmetic microtransactions are $25 for an outfit. I normally wouldn't care if some moron somewhere wants to pay theseGame becomes rather boring. Fast. Blizzard is also trying to monetize anywhere it can when they already jacked the game up $70 - never mind we all aren't making more money when we're actually paying through the nose for everything thanks to inflation. Some of the goofy cosmetic microtransactions are $25 for an outfit. I normally wouldn't care if some moron somewhere wants to pay these people money for dumb stuff like that but the problem is these people are perpetuating the greed that lives at companies like Bethesda and Blizzard. Bottom line, the game is boring. If you enjoy doing the same thing over and over again, while not giving a toss about some silly story, it might be for you - but why not go do the same thing over and over again in Path of Exile? Lastly, this thing is named Diablo right? Where's Diablo? I guess that will be something you will be handing over more cash for later. Expand
  15. Jul 19, 2023
    3
    I was having a blast untill 1.1 came, game went from GOTY to mediocre at best, is hard to understand how they managed to ruin a game with 1 patch but they did, I am done with D4 and I am done with Blizzard.
  16. Jul 20, 2023
    3
    I purchased the game under the impression that it was going to be a sequel to Diablo 3, instead I got a Diablo Immoral II without the pay-2-win loot system. While I enjoyed progression through the campaign power seems to come to an abrupt stop once you reach the end game. You're forced to run tedious activities that have only gotten worse with each patch. Character progression in the endI purchased the game under the impression that it was going to be a sequel to Diablo 3, instead I got a Diablo Immoral II without the pay-2-win loot system. While I enjoyed progression through the campaign power seems to come to an abrupt stop once you reach the end game. You're forced to run tedious activities that have only gotten worse with each patch. Character progression in the end game is tied to generic gear drops where there's a bunch of different pieces of Armour in each slot but they all receive the same attributes and stat ranges. No variance in the gear leads to both rare and legendary items being the exact same. There's about 1 good unique for each class and the rest are uniquely useless out side of the uber uniques. Uber uniques are the mythical items that the community are told exist, but you would have to play for thousands of hours just to find someone wearing one that they got legitimately. Blizzard for the other 99.99% of players, uber uniques only exist in screenshots. I'll never understand why half of the usable uniques were cut out of the game.

    One huge reason for diablo's success has been its loot systems that were based around Magic find. Unfortunately in DIablo 4 the gear has only gotten worse since the game's release. A big reason loot is terrible is because blizzard decided to move stats off of gear and put it into the paragon system. This has resulted in loot becoming substantially worse in Diablo 4, so much so that if you turn off damage number and swap gear you wouldn't be able to tell the difference. Moving stats from gear to paragon has effectively turn MFing into garbage picking. You spend more time looking through the trash you picked up doing doing a NMD than it takes to do the dungeon.

    tl;dr The game's loot system may just be the worst loot I've seen in an ARPG. It has become tedious to even look at loot in the game because it's so bad. Gear upgrades become small fast around level 70 and after that each paragon point begins to give more of a bonus than you would expect on a gear slot upgrade. Considering you get a paragon point ever 25% of a level, it makes looting feel worthless. Paragon points are not exciting. 70-100 takes a LONG time solo, which has only been made worse by experience and damage nerfs. You're going to receive 80+% of loot you in between 70-100. Having to look through 10-20 loot pulls to find a slot upgrade at level 70 is a nightmare when you know the upgrade is less than a paragon point. SMFH
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  17. Jun 20, 2023
    3
    After playing every single diablo game from launch (expect that awful mobile one) Diablo 4 is BY FAR the worst. Very mediocre at every other point expect graphics and visuals. The game gets boring after 2 weeks, while other titles held up for years. The game is clearly designed to be only for season gaming, and grabbing as much money from MTX as possible.

    Blizzard has some serious work
    After playing every single diablo game from launch (expect that awful mobile one) Diablo 4 is BY FAR the worst. Very mediocre at every other point expect graphics and visuals. The game gets boring after 2 weeks, while other titles held up for years. The game is clearly designed to be only for season gaming, and grabbing as much money from MTX as possible.

    Blizzard has some serious work ahead of them if they want to make this a great game with future patches.

    Save your money for now.
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  18. Jul 19, 2023
    3
    The foundation is good, but the DEVELOPERS are ruining the game with nerfs, aggressive balancing in a PVE-game that are supposed to be a power fantasy, not a cool-down and resource management simulator.
  19. Jul 19, 2023
    3
    I am a passionate sorcerer player, but the decision Blizzard makes just make me infinitely sad and discourage me from playing the game. I am losing hope that Blizzard understands what’s wrong with their own game.
  20. Jul 19, 2023
    3
    The latest patch's new aspects and uniques are incredibly disapointing. This gives us a sign in the lack of build diversity. Copy + Paste builds still rule. Fix minions so they don't die so much for all classes. Season 1 looks ok, but nothing I'm hyped over. QQ
  21. Aug 7, 2023
    3
    The action is boring, the story is thin, you can only use 5 abilities and a basic attack from your entire skill tree and there are only 2 real cinematics in the whole game.

    This game is what a soulless corporate drone would build based on the description of someone who actually played Diablo II.

    Avoid like the plague.
  22. Jun 7, 2023
    3
    As a huge ARPG fan, Diablo 4 was a big letdown. There was so much potential during the betas only to see Blizzard take a very unfortunate yet predictable direction opposite of player feedback.

    The biggest issue in D3 was that player power was exclusively gear based until extremely high paragon levels at which point other builds worked. This was by far the #1 complaint of players. This
    As a huge ARPG fan, Diablo 4 was a big letdown. There was so much potential during the betas only to see Blizzard take a very unfortunate yet predictable direction opposite of player feedback.

    The biggest issue in D3 was that player power was exclusively gear based until extremely high paragon levels at which point other builds worked. This was by far the #1 complaint of players. This remains the case in D4. There was potential to see huge power in paragon trees and the skill tree, but most of it is relatively minor with a handful of potent points spent throughout the leveling process. This means a "build" is less impactful than just getting synergistic gear, and the result is whatever "build" has the most synergies ends up being the strongest build rather than being given a choice.

    This illusion of choice was a big complaint during the D4 betas, and it's still one of the biggest problems after launch. So many skill points and paragon options are bad, making everything feel relatively forced. We left feedback that most of this stuff needed to be buffed, but instead Blizzard nerfed some of the really cool skills and we were left with even less choice. A big yikes there. This also messed with balance, and nothing feels worse in an "MMO-lite" ARPG than picking the wrong class because your class sucks. Everyone wants to feel powerful, and in a good ARPG everyone is powerful.

    The level scaling didn't go away or have meaningful limitation to it leading to issues changing builds if you lose power, making farming essentially impossible. It feels terrible in solo play as was mentioned repeatedly during betas, but opens up parties to low-level carry. Leveling up should not be a punishment. This also negatively impacts end-game. D4 shipped with an incredibly poor endgame, amounting to essentially just watered down D3 grifts or PoE maps, but there's no real reason to do these since enemies outside of this end-game content scale beyond story level, all the way up to 95. This isn't even a problem in D3 because while it has scaling, you so quickly exceed the scaling of enemies in adventure mode or even torment XVI that everything but high GRs is trivial. In D4, you can easily end up in a situation where your sigils are weaker than world and regular dungeon enemies, and therefore less rewarding.

    The narrative storytelling is heavily weakened by the open-world aspect of the game. Other games that have done this have also sacrificed story for exploration and gameplay. While this works for games like BOTW where they absolutely nailed exploration, it doesn't when there's almost nothing in the world for you to do. BOTW doesn't have a meaningful story. D4's story is weak and forgettable, and the narrative set pieces suffer the same weakness. Think back to D2 or D3 or even PoE. You can picture in your mind exactly how the story flowed between acts because of the narrative set pieces you remember. Do you remember anything like that in BOTW? I don't, and I 100%ed it twice and beaten it dozens of times, all in entirely different ways. The same goes for D4. But collecting a Lilith statue or clearing out a stronghold is even less memorable than a shrine or even some korok seeds.

    The game looks great, it sounds great, and the gameplay is responsive and fun. That's about where the positives end. For all the talk of a "smooth launch" the game still crashes regularly and has a lot of bugs found in beta. And if your connection is spotty, it's unplayable, even as a solo game. The rest of the game is a lackluster imitation of better ARPGs and overall D4 is just a forgettable mess of what was potential. They might fix most of this in future expansions and seasons, but you're paying $70 for the potential that spending more money in the future might fix the problems. That's unacceptable.
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  23. Jul 23, 2023
    3
    (Level 55 in Season 1 at the time of this review)

    Diablo IV's first season has been a disheartening experience. The gameplay has been intentionally slowed down, masking a disappointing lack of content. Blizzard's greed seems to have crossed a new line by introducing a non-confirmatory battle pass purchase system, making accidental purchases a genuine concern. Moreover, the newly
    (Level 55 in Season 1 at the time of this review)

    Diablo IV's first season has been a disheartening experience. The gameplay has been intentionally slowed down, masking a disappointing lack of content. Blizzard's greed seems to have crossed a new line by introducing a non-confirmatory battle pass purchase system, making accidental purchases a genuine concern.

    Moreover, the newly added resource drain mechanic (though only Malignant enemies) has made managing resources like mana even more hassle, seeming more of a hindrance than an engaging gameplay element.

    In a nutshell, Diablo IV Season 1 feels less about enjoyment and more about exploiting players - a concerning deviation from the spirit of this beloved franchise. The season, as it stands, is a letdown and a stark contrast to its illustrious predecessors.
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  24. Jun 13, 2023
    3
    The game is slow and boring.
    The game has a whole lot of flaws that make the game boring. Scaling mobs, primitive and limited builds, half of the skills, which are so few, are useless.
    Resources for skills are spent in 2-3 uses, which makes you wait and run around the mobs. The active skills themselves, on which resources are spent from the strength of 3-4, all the rest are an order of
    The game is slow and boring.
    The game has a whole lot of flaws that make the game boring. Scaling mobs, primitive and limited builds, half of the skills, which are so few, are useless.
    Resources for skills are spent in 2-3 uses, which makes you wait and run around the mobs. The active skills themselves, on which resources are spent from the strength of 3-4, all the rest are an order of magnitude weaker and are not used by anyone.
    A huge number of perks like + damage to basic skills, or + damage to main skills, + damage to melee, or + to ranged. These are garbage stats and they are worse than standard + to crit. Because of these garbage stats, it is very difficult to respec.
    Legendary items and their properties are impersonal - they are simply random and knocking them out does not bring a sense of reward. Also, the most beautiful skins are paid and cost an indecently huge amount of money.
    The graphical effects of the skills look unremarkable and dull, as if it were a port from a mobile game, for example, the skills of a wizard look worse than in Diablo 3.
    I just can't believe Blizzard allowed such boring and repetitive gameplay to release. As if game designers are some laymen with no experience.
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  25. Jul 23, 2023
    3
    Shockingly sloppy for its price and pedigree.

    Story: Interesting enough, I felt that the main antagonist could've been fleshed out more Technical performance: Awful. Plagued with VRAM issues still even after alleged hotfixes, minimum requirements are understated Gameplay: Conflicting visions here are causing a lot of turmoil in the community. Do they want slower more strategic
    Shockingly sloppy for its price and pedigree.

    Story: Interesting enough, I felt that the main antagonist could've been fleshed out more
    Technical performance: Awful. Plagued with VRAM issues still even after alleged hotfixes, minimum requirements are understated

    Gameplay: Conflicting visions here are causing a lot of turmoil in the community. Do they want slower more strategic gameplay or do they want a fast paced power fantasy with a ton of synergies that explode entire maps? You'll find both depending on what class you pick and what you build with it. Warning: The game doesn't accommodate the slow way, until they decide to nerf monster density, which causes a conflict with the michael bay players. They'll nerf many things without any kind of second order thinking or any insight as to what was causing problematic metrics in their systems. There's just a total lack of cohesion here, I feel like there's no communication between teams at Blizzard and/or a really apathetic person responsible for overseeing decisions. The balance between classes re: the seasonal mechanic is non-existent. One class's "caged hearts" (special socketable maguffins that do fancy stuff) lets them play the game AFK. Another class's caged hearts come with barriers that they don't generate to begin with or that grant them resistances that are mathematically broken (by blizzard's own admission). Actually, quite a number of things are broken mathematically.
    Who thought it was a good idea to make a multiplicative damage bucket? And then wonder why people want that multiplicative damage+ affix over all others? Was anyone home when this decision was made?

    What you chase in your gameplay loop is a minor smattering of items, a fraction of what's available in other Diablo iterations, So naturally people are tired of finding the same items over and over again. And consequently the team at blizzard makes it harder for you to find those same items over and over again. MIMS.

    Overall blizzard needs to pick a vision and stick to it. I think that would be step one to avoid insulting players who felt like they've paid 70+euros for amateur hour. Like it's shocking, once you have more insight to the game, you realize just how poor quality it is. The pricing is actually offensive in its audacity.
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  26. Jul 5, 2023
    3
    This review contains spoilers, click expand to view. Diablo 4 disappointed me for several reasons. Firstly, the game's title implies the possibility of killing or encountering Diablo himself, but that turned out to be impossible. The bosses in the game lack grandeur and do not live up to the expectations set by previous entries in the series. Instead of being able to defeat powerful demons like Baal or Mephisto, we end up fighting some minor foes like Genghis Khan and others. Perhaps the game should have been named "Lilith 1" instead of Diablo 4.

    The character classes in Diablo 4 are dull, making playing them quite uninteresting. They lack sufficient gameplay variety, which diminishes the motivation to explore different characters.

    Additionally, the game world feels completely empty and monotonous. The constantly repeating cities lack life and provide no meaningful exploration.

    Despite these drawbacks, it's worth noting that the cinematics in the game are excellently crafted. The environment boasts stunning design, and the melee classes deliver impressive visual effects.

    Overall, I consider Diablo 4 to be the weakest entry in the series. In their pursuit of scale, the developers have lost sight of the most important aspect of the game – fun and joy.
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  27. Jun 11, 2023
    3
    Не понимаю почему критики все довольны. унылое говно. Все видео обзоры кричат о возвращение серии, а по мне так хуже некуда. Скукота. Чем всегда Диабло был великолепен т.к идешь по сюжету и с сюжетом возрастает уровень монстров, процедурной генерацией уровней каждый раз все новое. Тут все однотипное. скучное. Они планируют еще два платных дополнения (ну еще бы не будь то это блитззард), ноНе понимаю почему критики все довольны. унылое говно. Все видео обзоры кричат о возвращение серии, а по мне так хуже некуда. Скукота. Чем всегда Диабло был великолепен т.к идешь по сюжету и с сюжетом возрастает уровень монстров, процедурной генерацией уровней каждый раз все новое. Тут все однотипное. скучное. Они планируют еще два платных дополнения (ну еще бы не будь то это блитззард), но я их точно не куплю. Лучше поиграю Diablo II: Resurrected.

    И предсказываю. После Diablo 4, Diablo 5 будет MMO.

    P.S. Про лаги с серверами упоминать не буду это терпимо.
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  28. Jul 19, 2023
    3
    A functional campaign only experience as endgame is wide as the ocean but shallow as a mud puddle. Constant patching focusing on slowing the game to the point it mirror chores or a second job - without even mentioning that all gearing efforts for eternal characters has gone down the drain as all stats were needed across all classes. Sorcerers are technically removed from the game followingA functional campaign only experience as endgame is wide as the ocean but shallow as a mud puddle. Constant patching focusing on slowing the game to the point it mirror chores or a second job - without even mentioning that all gearing efforts for eternal characters has gone down the drain as all stats were needed across all classes. Sorcerers are technically removed from the game following recent changes in season 1 patch.
    It is not an abysmal game, but simply not a fun one.
    Perhaps consider this game after a few seasons.
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  29. Jun 9, 2023
    3
    Game play is just OK at the moment. Not terrible, but it can get a bit boring fairly quickly. Builder/spender issues drag down the leveling experience. Not every class feels as snappy or fun out of the gate which is a shame. The content and meat of the game feels a tad lacking, not everything feels quite viable end game yet, almost as if content has been held back for future seasons, asGame play is just OK at the moment. Not terrible, but it can get a bit boring fairly quickly. Builder/spender issues drag down the leveling experience. Not every class feels as snappy or fun out of the gate which is a shame. The content and meat of the game feels a tad lacking, not everything feels quite viable end game yet, almost as if content has been held back for future seasons, as opposed to future seasons adding upon an already packed game. A lot of what you are pursuing in terms of items feels very linear, not a lot of options for diversity. Just a mid tier hack and slash game all things considered at the moment.

    Graphics are great in the cinematics, graphics in game are mostly pretty good, with a few very odd exceptions of something standing out for looking VERY rough around the edges, certain spells and the like. Voice acting is good. Music is OK. Nothing like Diablo 1 or 2, but it's not terrible. The story is good. Not great, again it feels like we are expecting more in future seasons, but its alright. Far better than D3.

    The price alongside the micro transactions is NOT OK. Charging 70$ and claiming you need to do this to keep up with today's inflation THEN adding in cosmetics at 25 dollars a pop is hogwash to put it as politely as I care to at this moment. Charge 70 and severely reduce the in game purchases prices permanently. By a lot. Also get rid of fomo, and in game currency. Absolute predatory garbage and whoever keeps insisting these should go into games needs some damming backlash from the audience AND the game developers themselves. It only serves to make them look bad and add more stress to their plate. I just find this behavior flat out disgusting.

    TL;DR - Mediocre live service game. Leave it on the table until future seasons come out, things might be more balanced/there might be more meat to the game play and end game by then. Don't reward their micro transaction behavior.

    Edit after more play time* Rated this game originally as a 5 for their efforts, but now down to a 3. I am genuinely bored and unhappy with my purchase. End game just feels like WoW dailies. Boring and tedious. I wanna run fun gauntlets to kill memorable bosses for epic loot. Not generic mob whats his face in generic dungeon. All while being forced to play a horrible builder spender build with no breaks in the monotony. I genuinely want my money back.
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  30. Jul 20, 2023
    3
    All I'm going to say it gets boring and the recent patch makes the game less fun.
Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.