User Score
2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Jul 18, 2023
    7
    I have played Diablo since D2 (only skipping D Immortal). This patch (1.1) has to be one of the worst patches Blizzard has ever released for this game. Im perfectly fine with Seasons and starting over each time.

    The absolute nerf bat across the board (even to the worst class in the game - Sorc) will just make this game "unfun". The paltry "buffs" are miniscule. Instead of dealing with the
    I have played Diablo since D2 (only skipping D Immortal). This patch (1.1) has to be one of the worst patches Blizzard has ever released for this game. Im perfectly fine with Seasons and starting over each time.

    The absolute nerf bat across the board (even to the worst class in the game - Sorc) will just make this game "unfun". The paltry "buffs" are miniscule. Instead of dealing with the few overpowered things that needed balance, they just took a shotgun and aimed it right at their feet and fired.

    I was looking forward to Season 1, and now instead I'm looking forward to playing D3 Season 29
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  2. Jul 21, 2023
    6
    Changed my review from a 3 to a 6. Lets see if they can deliver on the promises they made in campfire chat.
  3. Jul 21, 2023
    5
    Saved??????????????????????????????????????????????????????????????????????
  4. Jun 7, 2023
    5
    There's no innovation - Lackluster formula of combining elements that were successful 5~10 years ago
    What's new in this game?
  5. Jun 7, 2023
    5
    Not downright awful but man it's not good either. It feels like the franchise has been getting "dumber" since Diablo2. Just shows that new devs putting their hands on old franchises to "continue" them... never really goes well. 10+ years between Diablo2 and 3. 10+ more between Diablo3 and 4. Looks improve. Everything else... doesn't.

    Blizzard has gone and turned Diablo into a
    Not downright awful but man it's not good either. It feels like the franchise has been getting "dumber" since Diablo2. Just shows that new devs putting their hands on old franchises to "continue" them... never really goes well. 10+ years between Diablo2 and 3. 10+ more between Diablo3 and 4. Looks improve. Everything else... doesn't.

    Blizzard has gone and turned Diablo into a Live-Service game now. They slapped a bunch of F2P monetization into a $70+ game. Along with a frankly pointless "MMO" shared overworld to make sure people who spend money are around people who don't. Even conveniently planned the "early access" for deluxe edition buyers to begin on a friday and run all weekend. Extra layer of FOMO with a $20 pricetag.

    Wouldn't be surprised if this went F2P in a year or two. But would the game be better (right now) if it was Free? Nah. Will it be better in 2 years if it goes free? Maybe, but unlikely. Paid DLC is probably also a thing so the longer you wait, the better the deal you get and more "finished" the game is.
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  6. Jun 14, 2023
    5
    Decent story and start. Gameplay starts off kind of fun because it's new, but ends up far more boring than D3. Diablo Bore, Diablo uninstall. I got it for free and I would still return it if I could.
  7. Jun 7, 2023
    5
    Combat - 8/10 feels nice and responsive, but suffers from needing to weave generators in which feels really bad later in the game as they hit like a wet noodle, unless you build hard into it, by which point it's your main damage dealer.

    Story - 6/10, felt really dragged out, could have done with one or two acts less for a more punchy story. Ending does not make any sense and just feels
    Combat - 8/10 feels nice and responsive, but suffers from needing to weave generators in which feels really bad later in the game as they hit like a wet noodle, unless you build hard into it, by which point it's your main damage dealer.

    Story - 6/10, felt really dragged out, could have done with one or two acts less for a more punchy story. Ending does not make any sense and just feels like they want to milk us for more money.

    Sound design - 7/10, I don't like the music whatsoever, but the sound effects and feeling of impact is good.

    Build diversity - 2/10, feels like they made the builds for all classes, gutted them, put some on the skill tree and the rest on legendary aspects.

    Endgame - 2/10, same as we had in Diablo 3. Bounties and rifts, now under the guise of open world where you have to travel to your rifts. Helltides on a timer, baiting FOMO and world bosses which are the only semblance of a decent fight yet they get outscaled by you so hard even on the last difficulty.

    Art - 10/10, can't really complain here. Zones, armours and skill effects are top notch.

    Monetisation - 1/10. Early access for $100, MTX shop (and of course it's always marked as unread in-game, so you notice it, **** mobile game practice) and a battlepass + premium battlepass + accelerated battlepass. Blizzard's greed continues to impress.
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  8. Jun 7, 2023
    5
    As expected - Nothing special
    Same experience as in PoE, Diablo III, Diablo II except new open world concept which looks pretty interesting
    Builds are pretty simple
    2 button gameplay
    Good graphics
    Just grab a beer and grind some demons
  9. Jun 7, 2023
    5
    This review contains spoilers, click expand to view. This review contains spoilers. An improvement from all they did wrong with Diablo3 but D3 brought the franchise so much back that even a step forward is still far behind what it should be.

    They didn’t took any risk

    - itemization: bland, soulless, boring
    - story: decent until your character took the damn stupid decision to refuse Lilith offer
    - campaign: so many unskippable dialogues… escort mission and low mob density
    - skill system: boring and limited. The 4basic, 4 core system makes it have max 1-2 decent build per class. There is no possible theorycrafting or diversity possible. The generator/spender system has been a franchise killer

    Combat: the amount of CC you have to endure is killing the fun, especially for melee. It doesn’t matter to have unstoppable 4 sec… you’ll be Cc for the rest of the Cooldown of your skill. Pvp is decent

    Endgame: boring same crap

    Crafting: non-existent

    Qol: lacks so much of it… no map overlay, no gem tab, no proper search function

    Ui: this game was created for console and its limitations, so when ported to pc it feels so much shallower because Pc can do so much more
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  10. Jun 8, 2023
    6
    Art: 9/10 Awesome! Almost a 10/10
    --
    Combat: 7/10 Some feels great, a lot feels OK, some feel bad -- Build Diversity: 6/10 Builds are mostly on rails -- Endgame Loop: 4/10 Too repetitive and nothing really different from early game -- Opportunity Lost -- Story: 7/10 Typical Blizzard storytelling, but lower score because of
    Art: 9/10 Awesome! Almost a 10/10
    --
    Combat: 7/10 Some feels great, a lot feels OK, some feel bad
    --
    Build Diversity: 6/10 Builds are mostly on rails
    --
    Endgame Loop: 4/10 Too repetitive and nothing really different from early game -- Opportunity Lost
    --
    Story: 7/10 Typical Blizzard storytelling, but lower score because of the ending fell flat hard.
    --
    Sound: 8/10 Sound is good for the most part, some effects seem off
    --
    Performance: 8/10 Mostly good, some spots lag and have large memory footprints
    --
    Music: 7/10 The soundtrack is outstanding, but placement/volume misses
    --
    Multiplayer: 6/10 Promised open world with players everywhere but seemed desolate
    most of the time -- No leaderboards -- No trade interfaces in or out of game.
    --
    Cost: 2/10 Low score for the giga cringe $20 to play 4 days early + $70 price +
    MTX shop + battle pass + enhanced battle pass + 2 expansions already in development -- nickel and diming in summary
    --
    64/100 - D
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  11. Aug 16, 2023
    5
    This a solid game, the polish everywhere is noticeable, as is the lack of variety in the endgame. But lets be real, no other game in this genre has had this much content on launch.

    Story: 8/10 Graphics: 9/10 Gameplay: 7/10 Endgame: 5/10 Combat: 7/10 Scaling Algorithm: 4/10 - Guild Wars 2 did this waaay better New: Patches: 1/10 The price is well worth it and Diablo 4 is in no
    This a solid game, the polish everywhere is noticeable, as is the lack of variety in the endgame. But lets be real, no other game in this genre has had this much content on launch.

    Story: 8/10
    Graphics: 9/10
    Gameplay: 7/10
    Endgame: 5/10
    Combat: 7/10
    Scaling Algorithm: 4/10 - Guild Wars 2 did this waaay better

    New: Patches: 1/10
    The price is well worth it and Diablo 4 is in no shape or form anything bellow exceptional. How Blizzard will manage the game? Lets wait and find out!

    Edit: I've decreased my vote to 6/10 because scaling at high levels 80+ is insanely boring even with gg gear and they keep nerfing every single dungeon because some random streamer grinds. Almost all of them are boring as of 12/06/23. They care only about their KPIs.

    Edit: Dropped to 5/10, I would originally gave it a bit less but this review bombing is not OK. Reason is the recent patches have been very mismanaged.

    Grow up, stop giving 0s.
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  12. Jun 7, 2023
    5
    Switching my 10 to a 2 and back to a 5 until 1.1.1 materializes. The direction is good, the devs were honest in the chat, let's see it through and hopefully back to my initial 10!
  13. Aug 25, 2023
    6
    Generally a decent game. Users pointing out a lack of innovation I would generally agree are correct. It's tough to say this game is a 10 when nothing really feels very new from a gameplay stance. Honestly, one could say we actually lost a lot of skill variety for most classes. The initial gameplay feel is still very solid, however.

    So if nothing is new, why a 6? Because despite the
    Generally a decent game. Users pointing out a lack of innovation I would generally agree are correct. It's tough to say this game is a 10 when nothing really feels very new from a gameplay stance. Honestly, one could say we actually lost a lot of skill variety for most classes. The initial gameplay feel is still very solid, however.

    So if nothing is new, why a 6? Because despite the lack of innovation, the gameplay does still feel really good (Blizzard specialty) throughout the campaign and the single player experience is quite good. It carries the game, really. The story, the characters, the voice acting, the soundtrack, the world itself, all of these were very well done. I really want to highlight the voice acting though. There is dialogue EVERYWHERE in the game, from main quest to side quest to hundreds of little dialogue blurbs that add to the story and each and every time the voice acting is spectacular.

    People rating this game a 0 because they're mad about whatever in this game are doing the folks who delivered the single player aspect of the game a great disservice. If you want to play a good campaign in a rich, immersive world, this game is worth it on sale. But as an ARPG, it does fall short, as the 'end game' is shallow beyond belief and also likely to never get better. Don't expect that from this game.
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  14. Jul 21, 2023
    5
    I was loving the game but the absolute trash of an update for Season 1 feels like a game killer. D4 needed some tweaks and balances, but this update nerfed everything to the point that the game will feel extremely tedious to play.
    I will continue to update my review once I see how the developers handle the latest changes.
  15. Aug 2, 2023
    5
    This game had what felt like a good foundation. It came out and there were some broken mechanics, and a lot of missing quality of life features even implemented in Diablo 3 that they did not transfer over.

    However, the developers have continuously nerfed things over and over with hard hitting sweeping changes that have nearly completely invalidated some players hundreds of hours already
    This game had what felt like a good foundation. It came out and there were some broken mechanics, and a lot of missing quality of life features even implemented in Diablo 3 that they did not transfer over.

    However, the developers have continuously nerfed things over and over with hard hitting sweeping changes that have nearly completely invalidated some players hundreds of hours already invested into the game. This while not improving major problems with the game. Season 1 due to the changes looks to NOT be shaping up to be a fun experience.

    This game may improve in the future but I'm basing my review off it right now. I may come back and see if Season 2 actually provides us some necessary improvement (resistances?) and quality of life changes improves the fun of the game, but right now it's not fun for me.

    Updated: Lately Developers have been listening and things seem to be improving albeit slowly. I moved my review up to a 5 for the time, being. The game still has potential but it has a ways to go to get there.
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  16. Jul 22, 2023
    6
    The latest patch has made my keyboard not work in the game. Everything worked fine before latest patch, but now I can't freaking play the game. If I change language in Windows to English, the keyboard works. But then functions as I normally use don't work, cause I don't have a GOD DAMN ENGLISH KEYBOARD!! WTF BLIZZARD!!! Fix this **** so I can play the god damn game I paid money for!The latest patch has made my keyboard not work in the game. Everything worked fine before latest patch, but now I can't freaking play the game. If I change language in Windows to English, the keyboard works. But then functions as I normally use don't work, cause I don't have a GOD DAMN ENGLISH KEYBOARD!! WTF BLIZZARD!!! Fix this **** so I can play the god damn game I paid money for! (Keyboard works fine in all others games I have tested, only in D4 do I have this issue, and I'm typing with the damn keyboard right now. It works. But just not in D4 after latest patch when Windows is using danish keyboard layout. FRUSTRATING!!!
    Edit score and review. From 0 (Totally unplayable to a 6. Was an 8, but an issue like this that I had to resolve MYSELF. No help from Blizzard, them ruining bindings for me, so keyboard didn't work and I had to use two days trying all I could think off, and finally figuring out how to fix it. **** patch! So 2 grades lower than initially, but 6 better than 0 which was totally unplayable.
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  17. Jul 31, 2023
    5
    Just meh. I give it a solid 5. Not total garbage like the other reviews show, but nothing to write home about. Gameplay is fun early on. Building a character and getting through the story is fun. Once you hit wt4 though there isn't really anything to do or any point in advancing. No fun boss fights or endgame like in POE. Just grinding the same dungeons and helltides for better gearJust meh. I give it a solid 5. Not total garbage like the other reviews show, but nothing to write home about. Gameplay is fun early on. Building a character and getting through the story is fun. Once you hit wt4 though there isn't really anything to do or any point in advancing. No fun boss fights or endgame like in POE. Just grinding the same dungeons and helltides for better gear for...pretty much no reason. Gets boring and repetitive after a while and not enough to do endgame to make it worth playing endgame, but it's still a fun ride. Hopefully the endgame will change and evolve like POE and have a lot to do a few seasons in and I'll update my score and review then. The clan is a fun thing, but no real purpose other than a group finder which would be nice and maybe better to have in the game. Expand
  18. Jul 31, 2023
    5
    Takes all the things D3 did well (eventually) and ignores them. After you complete the campaign, you will find yourself running the same content for minimal reward. The loot and itemisation is terrible. I haven't found an upgrade for one item for over 40 hours of play, and that's for a level 50 item, not an end game item. No sets, limited uniques, most of which are useless. No filters toTakes all the things D3 did well (eventually) and ignores them. After you complete the campaign, you will find yourself running the same content for minimal reward. The loot and itemisation is terrible. I haven't found an upgrade for one item for over 40 hours of play, and that's for a level 50 item, not an end game item. No sets, limited uniques, most of which are useless. No filters to find items. Poor inventory management. The skills and paragon board in theory offer lots of options, but in reality, unless you want the game to be even slower, force you down a meta root.. if you wanna be meta, you better be ready to read other websites. Always online, whilst being almost impossible to get a group going. Touted as having 100s of dungeons, but theres only 15 different bosses at the end (not that any of them make any difference as they're just mobs with larger health pools)
    If I hadn't been stupid enough to already have paid for Season 1, I would not be playing. I will end up doing what I did with Diablo 3, and coming back in a couple of years when they've sorted out an unfinished mess.
    Avoid, come back in a couple of years, when its at 75% discount.... if it lasts that long.
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  19. Jul 26, 2023
    5
    What an incredible miss by Blizzard. The atmosphere is great, graphics and sound are good but wow they really messed up the gameplay and end game.

    I'll keep it brief - -- Uninspired itemisation, for a game thats all about items they made them as boring as can be. A handful of unique items and then just completely randomised items with completely unimaginative affixes - %Damage to
    What an incredible miss by Blizzard. The atmosphere is great, graphics and sound are good but wow they really messed up the gameplay and end game.

    I'll keep it brief -
    -- Uninspired itemisation, for a game thats all about items they made them as boring as can be. A handful of unique items and then just completely randomised items with completely unimaginative affixes - %Damage to distant, %damage to close, % damage, %damage to people with red hair... etc.

    - As bad as the itemisation is the re-rolling/crafting is even worse

    - levels are so boring and insanely repetitive; End game is nightmare dungeon - there is a handful of dungeons and they are all identical with identical bosses/mobs and layout. They consist of the most mundane objectives (kill all mobs, collect and bring back stone, kill special mobs etc). There is zero fun here, its like all the lessons from running D3 and D2 for 40+ seasons were forgotten

    - One of the most fun things in diablo has always been doing new builds.... well guess what, they made it as hard as possible for you to do this. Paragons, not a bad concept but damn if you want to change a build you have to unclick 200+ allocations so you can try a different build - not fun on a mouse but eveb worse on controller. No unselect all, or save current selection.. Did they even test their own game? I am guessing not.

    Gameplay - so many cheese mechanics, I spent many hours playing hardcore in previous franchises. I don't even want to try here... The butcher is an example; yay you're pushing hard content go around a corner and you hear fresh meat... sure in softcore you have a laugh and in the end you will usually kill him but hardcore.. further the stun mechanics followed by stupid 1 shot stuff.. just not fun.

    I am confident that the game will get there, just I wish they talked to the teams of the previous games and started d4 where they left off.
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  20. Jul 20, 2023
    5
    The game is boring. I've played up to level 71 and I'm just so bored. The progression with "universal level scaling" makes you feel as if you're in permanent limbo with no benefit or reward to the very long grind. I'm also sick of having to either horde my affixes I like to imprint on gear later or change my build instantly around a different piece of gear. The lack of permanence to anyThe game is boring. I've played up to level 71 and I'm just so bored. The progression with "universal level scaling" makes you feel as if you're in permanent limbo with no benefit or reward to the very long grind. I'm also sick of having to either horde my affixes I like to imprint on gear later or change my build instantly around a different piece of gear. The lack of permanence to any commitment to the skill tree also cheapens the experience as you uproot your build around what the game does.

    The itemization itself is bland, there's very little actual uniques and most the gear is not memorable. The effects on gear are bloated around way too many damage enhancements instead of focusing more precisely on the skill tree itself. You have increases around so many conditions. Increase to slow, frosted, chilled, vulnerable, overpowered, crit dmg, and it just goes on and on cheapening the direction to head in and also leaving a lot of screening through stupid gear.

    The boss fights are weightless, you down everything easily all the time. The only time I felt a sense of challenge and gatekeeping was to advance to torment (being about 7 to 8 levels lower than the recommended but still attempting was the only point of fun I really had in the game).

    The campaign overstays its welcome a whole lot. I won't specifically call out in the campaign drove me nuts, but having to repeat the same thing over and over was not fun.

    Initially I had given the game about an 8 out of 10 until I realized just how meaningless and boring it is. I love this franchise, but this game needs to much work. I can't help but feel I completely wasted my money.
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  21. Jun 23, 2023
    5
    Is it playable? Yes.

    Is it "complete". No.

    Is it full of modern Blizzard Corporate stink? Absolutely, the most foul

    Also no Diablo in a Diablo game. Just weird.
  22. Jun 22, 2023
    5
    Was very dissapointed with Diablo 4. Felt like I was forcing myself to finish the story and had zero reason to do any side quests.
  23. Jun 18, 2023
    5
    Diablo 4 is a 50$ game with a 70$+ price tag. The "professional" critics are just plain wrong on their assesment of this game.

    It is one of the most meandering slogs of a game I have played in many years. Lacking in finesse and creativity, it's a homogeneous romp through an ARPG that entirely lacks in re-playability. The main campaign is slow and unfocused, with only the boss fights
    Diablo 4 is a 50$ game with a 70$+ price tag. The "professional" critics are just plain wrong on their assesment of this game.

    It is one of the most meandering slogs of a game I have played in many years.
    Lacking in finesse and creativity, it's a homogeneous romp through an ARPG that entirely lacks in re-playability.
    The main campaign is slow and unfocused, with only the boss fights as highlights in an otherwise boring main quest with at best a mediocre story, that was mostly un engaging and amateurishly underdeveloped. Your average modern entertainment slop attempting to recapture the essence of past successes while towing the line to keep Actiblizzions ESG score up in the face of still relevant controversies.

    The endgame fares no better, post 50 your leveling pace will be quartered as every level in now 4 in 1. So you had better enjoy the myriad barebones dungeons which mostly follow the same basic template of non-contextualized standardised objectives to progress towards one of the 10 or so generic boss fights, that are of a much lower quality compared to the bosses in the main quest.
    It is almost as bare bones as it gets. And the absence of the objective would only make the dungeons better at this point.

    Alternatively you could engage in open-world checkbox gaming, like repeatable bounties such as kill enemy type in area, click on thing to spawn an elite/champion, click on four things in an area, participate an event encounter (protect civilians hiding under carts, protect generic NPC that isn't hiding under a cart, different flavours of kill enemies in the event radius etc.) and gather essence balls from slain enemies to spawn three elites at a vending pillar. The reward for completing enough of these is a loot bag containing 4 elites worth of loot and some materials along with a chunk of xp.

    If that isn't your cup of tea you can finish the area renown system, which is discover waypoints, complete side-quests (most of which are filler and all are disappointing lacking any meaningful rewards), uncover the area map, do all the boring dungeons, find altars of lilith (moderately hidden statues that give you a pittance of extra stats) and complete the strongholds. These are probably the most interesting as they are bespoke overworld micro dungeons, though the activities offered aren't all that interesting, they are at the very least unique. Shame that there is only three per act.
    This system is mandatory as this is where you get your extra skill and paragon points.

    There are also the helltides, in which demons invade an area and you kill them for a temporary currency to open chests containing generic items but with a good chance of legedaries. Helltides spawn special crafting mats and are therefore mandatory.

    You might also run into an event marker for a world boss, which look good but are very easy and boring to fight and seem to give no special rewards. Just more of the same as everything else in the game.
    Though since launch I have only fought a single one so they are easy to miss.

    I have only gone over a fraction of the fundamental issues plaguing this game, and 5/10 feels generous after writing this. The zeroes and tens that are spammed here are clearly not born of nuanced opinions but review bombers and blizzard defence force guys jousting.
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  24. Jul 19, 2023
    6
    Itemization - amongst a pool of different potential stats there’s really only 3-5 that matter and good luck hitting the relevant ones you really need. Say you hit 3/4 of stats relevant to your build on an item and want to replace a stat (I.e you’re a WW barb, you got a pair of gloves with good stats +2 to WW but you want to try to reroll int for str or maybe crit chance. Pay the resources,Itemization - amongst a pool of different potential stats there’s really only 3-5 that matter and good luck hitting the relevant ones you really need. Say you hit 3/4 of stats relevant to your build on an item and want to replace a stat (I.e you’re a WW barb, you got a pair of gloves with good stats +2 to WW but you want to try to reroll int for str or maybe crit chance. Pay the resources, reroll the stat and it’s in a completely random pool. You rolled 21 fire res… weird.)

    Too many items?

    - You will easily spend 20 minutes sifting through a full inventory to ensure you don’t get rid of items that might prove useful. For us single folks playing the game and can dedicate 6-7 hours on a weekend to play, you can find yourself doing this twice an hour. So now a good chunk of your gameplay is roleplaying an inventory management simulator. Can we PLEASE get a loot filter? At the very least display the item level next to the name when it drops ?

    Random explosions

    - Speaks for itself Cosmetics - My personal opinion on this, if you got the money to throw 1/4th of the cost of the game you bought on an outfit for your character then that’s great. Cosmetics aren’t actually super cool in any way compared to gear you’ll find and salvage. Without spending money for majority of classes you won’t be missing out. That’s a definite win. If you’re playing a male sorc… go fish.

    Abilities

    Super responsive gameplay, feels great and one of the main reasons I do continue to play the game. The mechanics themselves are fun. The combat is fun. The caveat to this is your basic skill and core skills are completely polarized to fit two purposes: basic skill = generate resource
    Core skill = damage
    That’s a generalization but it’s not an exaggeration. You’re likely to be chipping away on a weak targets health while generating and waiting for either cool downs or enough resource to use your core skill.

    TLDR:

    Pros
    1- combat feels good 2- transmogs and loot available in game looks good as it pertains to the comparison of purchasable cosmetics Cons:
    1- rares are easy to come by. Relevant items are far very far and few between 2- mob spacing makes world feel empty at times
    3- a lot of running back and fourth in dungeons doing menial tasks instead of fighting monsters 4- 1000 ways to die (CC locked, random explosions, monster explosions, poison explosions, explosions on monster death, explosion after a monster explosion, invisible explosions, stun locked-monster drive by explosions, dead boss explosion, ballista instadeath, etc, etc, etc.)
    5- server lag
    6- level scaling (not a bad concept in and of itself but makes progression feel less existent. You never really feel like your character is truly overpowered for any enemy in the game unless the mob pack was already weak to begin with. For example: my character was lvl 64, tried out t4. Weak packs easy, elite packs obviously not. On t4 with same character only difference is elite packs are just monotonous to kill.)
    7- 8/10 aspects for any build you try are pretty weak and make little to no difference in how you play Disclaimer: I enjoy playing the game. It has a great foundation but is pretty rough around the edges. It’s great at face value when you first start playing but as you progress the chinks in the armor so to speak begin to reveal themselves. It seems unpolished and some mechanics feel… lazy. All of that aside I really can’t wait to see what they come with and how things will be adjusted as they improve the game and am super hopeful and positive about the games outlook.
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  25. Jun 22, 2023
    5
    the game is ok but that's it. its kinda bland, the world map has no soul, it became very boring soon. dont buy it
  26. Aug 21, 2023
    5
    Not good but not terrible…it definitely doesn’t live up to the Diablo name. The combat is fine but just isn’t very fun to play. I got 2 characters past level 50 and just have no interest in continuing despite playing countless hours of Diablo 1,2 and 3.
  27. Jul 24, 2023
    6
    Boring game. So shallow and repetitive quests, maps and enemies. A waste of time.
  28. Jun 15, 2023
    5
    ampaign done, first few dungeons done, Tree of Whispers, Helltides. Lost all motivatoin after reaching T4 to even continue. Nothing changes since T2, no new skills, same items just with higher stats (green arrow up yeaaah). Enemy scaling is one of the worst ideas in video games. It's lazy, negates several play styles, ruins player power trips, and just sucks.

    My personal conclusion is a
    ampaign done, first few dungeons done, Tree of Whispers, Helltides. Lost all motivatoin after reaching T4 to even continue. Nothing changes since T2, no new skills, same items just with higher stats (green arrow up yeaaah). Enemy scaling is one of the worst ideas in video games. It's lazy, negates several play styles, ruins player power trips, and just sucks.

    My personal conclusion is a maximum of 6/10, if not 5/10.

    Pluses: - Graphics of course, atmo - Sound, voice output. Story does not pick up until A4

    That's where you actually stop again unfortunately, Blizzard hasn't invented anything innovative here, the shell is shiny and pretty , but inside you find again the repeating bad quality blizzard has brought up through the last years.

    Negatives:

    MMO aspect? Almost pointless whether I see another player or not, no global chat. Zero social interaction

    Spot white empty landscapes when you want to go from point a to point b

    Bosses, in principle, all the same, nobrain fights, Space Dodge here, Attack Attack, Dodge, run in circles

    No build variety, you start with a skill at level 5 and will continue to use it at level 60 if switched at all

    itemization same snot as with D3, +2 here, +1 str there, whether the items have stats or not is completely irrelevant , in the end you just look for the right aspects/leg effects and that's it unfortunately

    Feeling of progression, I feel as strong at level 60 as I did at level 20. No power spikes, no aha moment

    every build stackels vulnerability + main stat + critical hit + luck, always! no matter what class, you want more dmg? These are your stats. Grim Dawn, PoE, even Torch Light or Titan Quest change your skills over the course of the game, more projectile speed, more projectiles, other effects, cast on crit, cast on cast, cast on hit, look different graphics , etc. Depending on the class, you can use the same skills in other games, but they then have completely different effects. Paragon Board is also nothing more than Paragons in d3. You're just looking to get more of the same(major stat, crit, etc.)

    Side quests are your standard MMO food, run there, collect 5 of this, bring back.

    Endgame Loop is virtually without diversity, whether I grind Dungeons, Helltides, Tree of Whispers, the basic problem with the "hollow" basic concept of the game remains

    If you don't necessarily need to jump on the bandwagon, or absolutely have to have the latest game or just "be part of the d4 release movement" you should buy the game for 20$ in a year

    Unfortunately, I let myself be ragged on by the hype and marketing again
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  29. Jul 23, 2023
    6
    Updated my review after playing S1. Score is average because it feels like an unfinished game for the price. However, the art and music are excellent. There are still a lot of bugs that need to be fixed, but I am having fun so it's not too bad.
  30. Jul 19, 2023
    5
    Live service games deserve live service ratings Latest patch on 7/18/23 ruined the game 100%. The devs don't respect your time or mine. Respect your own time and don't get this game.

    7/21 live stream outlined future changes, trying to have hope for this game.
  31. Jul 24, 2023
    5
    We are in the year 2023. Blizzard should be very experienced what it means to develop a good ARPG. There are some good and at least one fantastic throne-contendor titles out there, where one (despite the fact that their own series should have provided loads of knowledge) could learn what a good ARPG is made of.
    And yet D4 has so much **** game design choices behind it. Like boring loot or
    We are in the year 2023. Blizzard should be very experienced what it means to develop a good ARPG. There are some good and at least one fantastic throne-contendor titles out there, where one (despite the fact that their own series should have provided loads of knowledge) could learn what a good ARPG is made of.
    And yet D4 has so much **** game design choices behind it. Like boring loot or classes that are so endlessly slow-paced and boring in the levelling process that io cannot play more than 20 minutes before asking myself, why I waste my gaming time on such a title. The world is large and (surprise surprise) mostly bleak and not interesting. And the thing that I despise the most is the fact, that (before dipping deep into endgame -maybe) your character gets weaker with every level! I mean what the **** after 15h of playing, the ****ing starting area skeletons take 3 more hits than when u first encountered them. And all that for the hefty 70-Euro price tag. Shame on Blizzard.
    5/10 is my realistic opinion (game's price-tag considered)
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  32. Aug 31, 2023
    5
    Once the honeymoon ends, we see what little this game has to offer... What starts off as a great addition to the series, quickly becomes extremely boring with a lack of end-game content or interesting things to do outside of nightmare dungeons. The world quickly becomes obsolete and you spend your time in the same dungeons again and again. Too many stat types on items with many meaninglessOnce the honeymoon ends, we see what little this game has to offer... What starts off as a great addition to the series, quickly becomes extremely boring with a lack of end-game content or interesting things to do outside of nightmare dungeons. The world quickly becomes obsolete and you spend your time in the same dungeons again and again. Too many stat types on items with many meaningless additions. Balancing has been all over the place since the beginning and the first major patch was a giant miss to many players with communication. The first season is monotonous in tone and scope and only adds to the inventory problem. The devs need to really get inventive on the base game and seasons going forward. This game probably needs another year or even an expansion before it finally feels good. A lot of promise, but falls far from delivery. The story starts at a high, grounds to a terrible slow mid game and then picks up at the end. Cinematics are top notch and voice acting. Graphics are glorious at times, but we cannot properly see every detail with how the game plays, also please add more camera zoom in/out features soon. The devs are committed to fixing the game, but the game needed another 6-12 months in the oven realistically. I may update my score at a later date but this is a mid-game and most streamers have stepped away from this game for now and the views on Youtube etc are dwindling. Expand
  33. Jun 24, 2023
    5
    Pros -
    1)Graphics
    2)Gameplay

    Cons-
    Endgame
    Poor content
    season restart
  34. Jul 20, 2023
    7
    They f****ed up and they don't care.. They only care about the $$ and not the joy of the game. They really had something going here, but right now, destroyed it.
  35. Jul 30, 2023
    5
    Game is boring and mediocre. Walk 5 meters, tap-tap on some spongie, walk another 10 meters tap-tap. Wtf is this gameplay? Thank god, i bought key for Diablo 4 at a half price from someone who got it with Geforce 40xx card.
  36. Jun 24, 2023
    5
    game is okay, killing demons feels Good. story is fine, but.. itemisation is garbage and it makes game boring. I was excited to kill baal in diablo 2 for thousand times because i had a chance for Good items or runes, there was a chance for item to have gem slota, it was like a casino. in d4 i am not excited for items at all. items do not really matter. I wish d4 had itemisation system like d2.
  37. Jun 15, 2023
    5
    Doesn't seem to add anything new or better from previous games at all. But it does add a microtransaction shop... Game has lag spikes/disconnections, even if playing solo. Can't pause the game, even if playing solo. A lot of the skills seem, well, completely useless. For example the conjuration tree of the sorceress has 3 skills to pick from: one has 0 cooldown and lasts 10 seconds. theDoesn't seem to add anything new or better from previous games at all. But it does add a microtransaction shop... Game has lag spikes/disconnections, even if playing solo. Can't pause the game, even if playing solo. A lot of the skills seem, well, completely useless. For example the conjuration tree of the sorceress has 3 skills to pick from: one has 0 cooldown and lasts 10 seconds. the other 2 last only 6 seconds each and have huge cooldowns (16 and 20 seconds). There is no reason to ever pick the long cooldown ones that last long enough to kill maybe 1 enemy and then make you wait 10-14 seconds to cast them again. Especially when you can only have 6 skills at any one time. Expand
  38. Jul 13, 2023
    5
    Really hate to say it but D4 is a well-dressed mobile game designed to waste your time while emptying your pocket.

    Those 'developers' over at Blizz are nothing but lawyers and accountants with ponytails, they look at the best money-making models and employ them over a pretty aesthetic then drive it home with heavy marketing. But why should they stop when according to the figures it
    Really hate to say it but D4 is a well-dressed mobile game designed to waste your time while emptying your pocket.

    Those 'developers' over at Blizz are nothing but lawyers and accountants with ponytails, they look at the best money-making models and employ them over a pretty aesthetic then drive it home with heavy marketing. But why should they stop when according to the figures it works?

    Anyway back to review:

    5/10 ..avoid.
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  39. Jul 19, 2023
    5
    After the honeymoon phase expires as it does with every other media what is left and how it performs after that time will determine the true worth of the game. Unfortunately, Diablo 4 has not delivered and is on a course to continue on this trend.

    After the initial euphoria of a new Diablo title and romp around sanctuary, one starts to realize that there is very little to do after the
    After the honeymoon phase expires as it does with every other media what is left and how it performs after that time will determine the true worth of the game. Unfortunately, Diablo 4 has not delivered and is on a course to continue on this trend.

    After the initial euphoria of a new Diablo title and romp around sanctuary, one starts to realize that there is very little to do after the campaign, and what is being offered to you after said campaign is repetitive disappointment. Not repetitive in the sense that you are spamming the same dungeons or locations over and over again, rather, the constant tone deaf alterations to the game that makes these repetitive actions even MORE obnoxious to do which damage this game for the foreseeable future.

    Specifically, the myriad of patches and hotfixes with the intent to lengthen some of the worst parts of gameplay are being, and continue to be implemented that run counter to the desires of the most loyal and knowledgeable fans of the franchise and genre. Sweeping nerfs to experience point gains so that it takes longer for people to experience what the majority calls "the real game" which transpires upon entering World Tier 3 (usually level 50-52). In reality it is upon reaching World Tier 4 (usually around level 70+) that the game is truly "opened" in such that you can now obtain the unique items that define most builds and are the target of many players (not including uber uniques).

    The EXP nerf is further exacerbated by a torrential downpour of nerfs to damage on ALL major fronts IN ADDITION TO Defensive nerfs. Critical Damage, Cooldown Reduction, Core Stat, Crowd Controlled Damage, Total Armor, and Damage Reduction all nerfed. Monster Health can QUADRUPLE So not only does it take you longer to kill enemies, they also kill you faster, thereby arbitrarily increasing time played. They nerfed avenues of reward obtainment as well, by making Hell Tides (events in their game) redundant and relegating them to only being a place to farm 2 or 3 resources from a place that was previously used as an alternative means to obtain gear by reducing gear drop frequency and increasing the amount of resource required from 175 to 250, a 42.8% increase on a TIMED event that REMOVES all of said resource when it ends. Meaning there is no longer an incentive to even do these events if you aren't low on the materials.

    Some character builds suffer horrendously with 0 change in sight despite the many many patches. And their "nerf everything" mentality doesn't bode well for character builds like Fire Sorcerer, Boulder/Companion Druid, or Minion Necromancer; Fire Sorcerer being the most egregiously terrible build that its pathetic.

    It feels like Blizzard is giving the playerbase 30% of what they want at the cost of 70% of what they currently have. "You wanted higher mob density? Ok well we will take away the density right now but we will give you more in the FUTURE. Oh you want us to buff loot drops? Ok but we will decrease loot from some other part of the game as a trade. You want buffs to damage? Ok we will give you a 25% buff to basic damage but as an exchange we will make you take more damage and we will nerf damage multipliers by 30%. Oh you want stash tabs because you have no more space for gear? You'll get it, EVENTUALLY, even though our game is about getting a ton of loot."

    Their actions are almost completely disconnected from the community that the community at large consistently wonders if they play their own game. It feels like Diablo 4 is a Wet Towel and each nerf is the towel being twisted and stretched as Blizzard attempts to squeeze playtime out of the game in as many undesirable ways as possible.

    I scored this game as a 5 because despite its current trajectory I was having fun during launch and for many weeks after, almost maxing out my first character and making plans to start a new one and I can't just give a troll low score. However, it is the current trajectory and decisions being made by Blizzard that cause this score to be lower to virtually negative. Their decisions are laying the foundation of the future of the game and this score takes that into account.

    As long as they keep this mentality of nerfing constantly in ways that increase tedium and frustration in the game the reviews and the moral of the community will remain low and when other games capitalize on this, the players will leave in droves to places that offer the BARE MINIMUM in terms of this type of game
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  40. Jun 24, 2023
    6
    Repetitive gameplay, boring, monotonous. There is no magic here. This game is Candy Crush for dudes. I'm at level 50. I'd prefer to beat towels on rocks than play this any further. Paid, regretted it, uninstalling. I have no idea why leading reviewers liked this game. They must be sheep.
  41. Aug 1, 2023
    6
    The game is fun to play for a bit but when you get to the end game it is awful.
    CONS:
    Farming renoun, having to do the side quests and having to repick the way points again is stupid. On-death effects are stupid. Resistances don't work. A lot of mechanics that are frustrating, not fun to play and unfair. You can't scroll and you only see 5m around your character. I've died so many
    The game is fun to play for a bit but when you get to the end game it is awful.
    CONS:
    Farming renoun, having to do the side quests and having to repick the way points again is stupid.
    On-death effects are stupid.
    Resistances don't work.
    A lot of mechanics that are frustrating, not fun to play and unfair.
    You can't scroll and you only see 5m around your character. I've died so many times from attacks that start offscreen that I can't even remember. Being killed by an attack that is off-screen is not fun at all.
    Stash is limited to a few items and gets cluttered by gems and seasonal items.
    The game could be a lot better and most of the stuff wrong with the game is easy to fix but they don't even try to mime that they are trying to fix it. (This is not really true, they seem to be trying to fix it, hopefully they will do it and I can enjoy the game better)
    I've got my money's worth out of the game at about 50h played, fun enough in the beginning but everything goes to hell really fast after lvl 70-80 and becomes boring as hell and the problems with the game are ever more frustrating and not fun.
    I play games to have fun and frustration is not fun. I've wasted about 15h now just to farm renown. I would actually prefer to have to do the campain again and the reward should be 100% renown by the end of the campain. This should be a choice. Forcing yourself to do side quests just to farm renown is simply retarded. I'm not sure who thought of this was a good idea but I pity the fool.

    Update: I've decided to update my review and give it a 6/10. The game can still be fun if you don't take it too seriously and I've already gotten the $ back from it. I've played it about 120h now and I've enjoyed it most of the time.
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  42. Jul 19, 2023
    6
    It was for sure the best game until the latest patch for season one dropped... this patch is just a pile of sh..... tbh ( dont know if the season one gems change something in the game, time will tell)
  43. Sep 8, 2023
    6
    This game falls off hard after the campaign. Th campaign is well done and I really enjoyed the journey. Nightmare dungeons are fine for a while, but the gameplay loop feels messy. There is literally nothing to do at endgame except reroll a new character. There is no way to target farm specific items, so you are completely at the game's RNG mercy. Class builds do not feel diverse at allThis game falls off hard after the campaign. Th campaign is well done and I really enjoyed the journey. Nightmare dungeons are fine for a while, but the gameplay loop feels messy. There is literally nothing to do at endgame except reroll a new character. There is no way to target farm specific items, so you are completely at the game's RNG mercy. Class builds do not feel diverse at all with limited skill options. Other than graphics I don't know why you'd play this over Path of Exile. Expand
  44. Jul 25, 2023
    5
    It plays and feels great. However everything else is quite weak.

    They could not design a game where grind has a meaning, which is pretty much the whole premise of the game. Most worrying part is, most of the shortcomings of the game are so foundational that I doubt it can be fixed without deconstructing the game completely. --- Loot: Dropping legendaries not exciting anymore. Too
    It plays and feels great. However everything else is quite weak.

    They could not design a game where grind has a meaning, which is pretty much the whole premise of the game. Most worrying part is, most of the shortcomings of the game are so foundational that I doubt it can be fixed without deconstructing the game completely.

    --- Loot: Dropping legendaries not exciting anymore. Too much loot drops left and right, just to salve and steal its aspect. Yellow items becomes legendary with imprinting aspects, which kills aaalll the fun of looting.

    --- No trade: You can't trade anything of value in the game, which eliminates the Economy. It's such a bizarre choice in a grinding game that's always-online. What's the point of grind & loot if they are of no value?

    --- Endgame content: After beating the story and skipping the campaign, your experience from lvl 0 to 100 never ever changes. There is no progressive content that unlocks at certain levels or item powers. All activities are same, only gets more difficult.

    --- Lazy stats and build variety: It seems like there are too many stats, but most of them are gimmicky and only a few are so impactful (e.g vulnerable dmg). And build options in all classes are extremely dependant on a few very powerful skills that are must to use. E.g If a skill is applying vulnerable, no point in using any other skill as your main cast.

    --- Lack of online interaction: There is no 4 people dungeons / raids that you can join via Matchmaking. They advertised the game as a very interactive, massive multiplayer experience. It's literally Diablo 3 with open world that scales to your level. There is not even a collective buff / reward or some interaction mechanic when doing an event with randoms on the same area. They could have done so many things with that idea.

    --- Nothing new to the genre: There is ZERO innovation to the genre. There could be so much done with that skill tree. E.g You start with a base hero which then would branch out to different sub-classes etc. (Start with Sorc > Elemental Wizard / Witch / Dark Mage etc)

    --- Bad mob design: Very few mobs in each encounter. Never fully satisfies you killing 7-10 mobs. You very rarely get a pack of mobs that are 20+ Almost everything explodes after death, or just immobilizes you, which seems like the only way to get you. Nothing creative and or fun.

    --- UI UX: Whoever was responsible for this inventory and build management probably does not play games, let alone ARPGs. Nothing in the UI was made for scalability. The grind was not considered in designing this. There could be so much done as quick wins to improve this UI.

    There's much more to list here but these are the most foundational and prominent faults of the game. It feels like the designers of the game do not play this type of game, because it neither caters to casual players (because of endless and meaningless grinding) nor the hardcore player base (due to lack of build variety, end-game contents having no extra rewards)

    5 points for the story and fluidity. -5 for falsely advertising what it should be and it wasnt.
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  45. Aug 11, 2023
    5
    A fleeting experience that starts great, but quickly collapses upon itself. The game starts great, feeling like what Diablo 3 should always have been, a Diablo II but vastly improved. Sadly, the game quickly folds into a repetitive (not in the good Diablo way) and bug infested experience, made worse with continued patches that seems to take away the little fun the game can offer. AddA fleeting experience that starts great, but quickly collapses upon itself. The game starts great, feeling like what Diablo 3 should always have been, a Diablo II but vastly improved. Sadly, the game quickly folds into a repetitive (not in the good Diablo way) and bug infested experience, made worse with continued patches that seems to take away the little fun the game can offer. Add microtransactions and a battle pass scheme to a full priced game, and you got the recipe for a game rushing to be forgotten. Expand
  46. Jul 21, 2023
    5
    The campaign is well written, and the game is a lot of fun initially. However, once you get into the "end game", the meat and potatoes of the aRPG genre, the luster quickly fades away. The game becomes a chore and gives very little in terms of reward. Itemization is boring, you get flooded with loot drops, which feels cool at first until you realize all the loot is trash. It seems toThe campaign is well written, and the game is a lot of fun initially. However, once you get into the "end game", the meat and potatoes of the aRPG genre, the luster quickly fades away. The game becomes a chore and gives very little in terms of reward. Itemization is boring, you get flooded with loot drops, which feels cool at first until you realize all the loot is trash. It seems to be there just to get salvaged and fuel the gear upgrading mechanic. The balance is worse than ever for a Diablo game. For each class there's only a few (sometimes only one) path to successfully do the harder content. I struggled with a sorcerer for a couple of weeks listening to my friends brag about how much damage their barbarian and their druid were doing. The "tanks" do more damage than the glass cannon, and the sorcerer is STILL made out of paper, dying multiple times. They've stolen the soul out of the series. Hopefully they'll find it, but for now everything after the campaign still feels like it's in beta. Expand
  47. Aug 6, 2023
    6
    Fantastic art design great combat and a far more engaging story than previous parts.
    Yet, the longer you play D4 the more hollow it feels.
    Don't get me wrong, playing one character through the story and reaching maybe lvl70 is great. But then what. You will never encounter the cool bosses again. The super rich, variable world begins to turn into a grey/brown mush, because you are so
    Fantastic art design great combat and a far more engaging story than previous parts.
    Yet, the longer you play D4 the more hollow it feels.
    Don't get me wrong, playing one character through the story and reaching maybe lvl70 is great.
    But then what. You will never encounter the cool bosses again. The super rich, variable world begins to turn into a grey/brown mush, because you are so freely happing between regions etc ( I do not like open world). And, then utter loneliness creeps in.
    THIS IS NOT A MULTIPLAYER UNLESS YOU BRING ALONG FRIENDS.
    There is no functioning matchmaking, the is no chat system seeing any appreciable use, there is no trading.
    All in all a perfectly fine single player, off-line game at a to high prize and with the questionable need to always be online.

    If you can, wait another year I am sure it will get better.
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  48. Jun 14, 2023
    6
    For now the game don't deserves more than 6/10. Not enough content and no endgame.

    No innovation it looks more like a beautiful diablo 3.5 than a new game: Same things - different name: Dungeon = Rift Nightmare Dungeon = GR Tree of whisper = Bounty Campaign was solid but after that it's just the start of a long grind repeating the same 5-6 dungeons layout/boss. The pace is
    For now the game don't deserves more than 6/10. Not enough content and no endgame.

    No innovation it looks more like a beautiful diablo 3.5 than a new game:

    Same things - different name:
    Dungeon = Rift
    Nightmare Dungeon = GR
    Tree of whisper = Bounty

    Campaign was solid but after that it's just the start of a long grind repeating the same 5-6 dungeons layout/boss.

    The pace is way to slow, mob density is low and you pass more time going to point A to B than killing demons so except if you enjoy open world, running empty space you should pass until they add season content.
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  49. Jun 19, 2023
    7
    Your experience highly depends on class you choose so be aware!
    Because there are some class balance and itemisation issues.
    Game is fun and beautiful and i expect a lot of content is yet to come.
    FYI Im not in the endgame yet,
  50. Jun 18, 2023
    5
    TLDR:
    I don't feel powerful or satisfied. It is okay for playing the story but boring afterwards.
    Enemy Scaling & Combat: I played through the story with some side quests on a medium paste I guess. Since the enemies scale with your level, you run into some issues. After a certain level, your level up does give you less power than it makes enemies more spongy. Much of your power comes
    TLDR:
    I don't feel powerful or satisfied. It is okay for playing the story but boring afterwards.

    Enemy Scaling & Combat:
    I played through the story with some side quests on a medium paste I guess.
    Since the enemies scale with your level, you run into some issues. After a certain level, your level up does give you less power than it makes enemies more spongy. Much of your power comes from synergy of legendary items. If you don't get these items for 5 levels, you suddenly need four times longer to kill a group of 5-10 enemies which you killed quite fast as a fresh character at level 6.

    You can at least respec for gold but it is too expensive for try and error if you are not the synergy-min-max-genius.
    So the fights itself feel tedious and boring. But after finishing the story that is the only thing which is left imo.

    OpenWorld:
    Again, feels fine during the Story, but after that you see the flaws. I did not count the different events but they feel repetitive and uninteresting it's either waves or waves with collection of remains....
    Also due to the scaling problem you are clearing events slow and then a low level rando comes by and kills the mobs faster. That feels just odd.
    On other occasion you struggle with the event than 4 people rush in and you contribute nothing. If I wanted that, I would have created a group.

    So if you expect PoE or Diablo 3 style of long term engagement, maybe wait for season 3 or 4.
    At least they take feedback seriously.
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  51. Jun 25, 2023
    5
    So as a Life Long ARPG Player. I was hyped for D4, the Visuals and the Story were good, Lilith is a imo good writen Villain, and the Exploring in first hand was prety nice, but then you Finish the Mainquest and the Polish of the Game starts to Fade… Boring Grind, Fetch Fetch and Mire Fetch Quest, The Sidestorys are mostly Garbage and the Renown System is a Farce. EVERY Dungeon is the ExactSo as a Life Long ARPG Player. I was hyped for D4, the Visuals and the Story were good, Lilith is a imo good writen Villain, and the Exploring in first hand was prety nice, but then you Finish the Mainquest and the Polish of the Game starts to Fade… Boring Grind, Fetch Fetch and Mire Fetch Quest, The Sidestorys are mostly Garbage and the Renown System is a Farce. EVERY Dungeon is the Exact Same, and for every dungeon they roll between 3-4 different Bosses, so you fight all the time the same set of monsters. It don‘t mather, then the Gearing the Affixes are not to bad but no Crafting despite yoz can change 1 ONE affix on an item, abd changing that butcher the gold you get, so even a Milionaire will be broke after you try to roll a decent item, then there are faaar to much useless stats in the game, Also itemisation don‘t feel rewarding, in a game where Looting and Leveling is the Basic Essence of the Genre, D4 don‘t know if will be an ARPG or an MMO and so do I, i Liked the game at Start, but the more i Play the more i feel like, besides the Grafic and Cinematics that its an Indie game, and not a Multi Million Dollar Production, and thats just the Surface… i wish i could like the game, but at this stage, i would recomend wait a few months/years maybe they need to do the same as they done back in D3 where Vanilla was hard BS and then Reaper of Souls have bring it back on the menu, maybe the Seasons will bring something on the table, but as it is now, i cant recomend it, its males fun as far you can play the main story but afterwards there absolutly no urge to play, just brainless grind the same dungeons over and over… and the dungeons are not good besides that. So if you lile to play a good ARPG better look on Something like Last Epoch or Path of Exile, there the Devs interact with the Playerbase and give Feedback, cuz Blizz is blinded by theyr own Arrogance. Expand
  52. Jun 25, 2023
    5
    It is pretty bad over all. For die hard grinders and mindless play lovers, yeah it's great, if you want substance, this game is really lacking.
    The story had potential, but honestly feels very watered down and lacking in all the lore it should have. It makes you ask questions then doesn't answer them.
    Enemy Scaling and open world is a really bad choice. You level and get weaker as
    It is pretty bad over all. For die hard grinders and mindless play lovers, yeah it's great, if you want substance, this game is really lacking.
    The story had potential, but honestly feels very watered down and lacking in all the lore it should have. It makes you ask questions then doesn't answer them.

    Enemy Scaling and open world is a really bad choice. You level and get weaker as enemies get stronger and your gear and abilities get weaker in comparison. Loot is pretty meh, you can only go up to world tier 2 in the story but you can hit the Soft level cap of 50 anywhere and if you hit that, the game grinds to a progression halt. WT2 will rarely ever gives you gear over 40 despite fighting enemies 50+, so if you go through an area and do all you can while you're there it becomes pointless. Quest rewards are good for selling or breaking. Legendary stuff ends up 5 levels lower than the level of normal drops so you can kill a level 50 enemy, it can drop a level 40 yellow and a level 35 legendary in my experience. You can only go above world tier 2 after you complete the game, which implies it better to rush the story to actually make doing the side stuff worth while. But then you realise that post game is just a boring grind. A terrible variety of monsters, mobs and dungeons. It all feels very gloomy and copy and paste. The bosses in dungeons barely drop anything and you have about 7 bosses in total for around 100 dungeons, so it gets stale really fast.

    Most of the good looking gear that should be in game, is behind a pay wall, Streamer event or even an Amazon Prime add on. Do you need it? No, but if I've just paid 60quid for a game, I would like there to actually be in game content that looks good and not the other 50% of cosmetics being behind pay walls or to the benefit of streamers. You could call it FOMO, you can also call it greed.

    Post game gets even worse though. After you enter World Tier 3 it then adds "sacred" loot. Basically upto level 50 is character building directly, after that is a paragon point grind for maximising stats. So at level 65, normal guy will drop and it will be around lvl45, sacred gear can also drop which should be at your lvl, being 65. Thing is, that is not guaranteed, neither are legendaries being at your level and I have had Sacred unique legendaries drop 7 levels higher than my current gear and be WORSE! so the grind gets even harder and less worth it a good 7/10 times.

    The game is so scared of being anything colourful or whacky like Diablo 3 was, which for the record I loved, it is just grey, dark, gloomy and miserable. It lacks character and soul, it's like some edgelord teenager trying to be as grim as possible.

    Then comes the online only aspect, so when they screw things up which they have several times already, you can't play. Then there's the season pass, which is a paywall for more content every 3 months, in which you have to do all the aforementioned grinding on a new character to be rewarded cosmetics they they could just add into the loot pool.

    Absolute farse and a robbery. The hype this game has is because it is a Diablo game with die hard fans and likely paid reviews.
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  53. Jul 21, 2023
    7
    After waiting for more than 10 years after Diablo 3, this sucked me right in and I was enjoying it (with all its flaws) for weeks. But after the pre season 1 Patch on 18th of July, I will not be touching this until it becomes fun again. Saddest thing is I was defending this game to my friends as the best recent AAA launch, turns out they were right when they were saying "wait and see".After waiting for more than 10 years after Diablo 3, this sucked me right in and I was enjoying it (with all its flaws) for weeks. But after the pre season 1 Patch on 18th of July, I will not be touching this until it becomes fun again. Saddest thing is I was defending this game to my friends as the best recent AAA launch, turns out they were right when they were saying "wait and see". Thanks for that, Blizzard! Have fun optimizing the "health" of a game no one is going to touch again until you actually start listening to the people funding you.

    Edit: They actually listened... I can respect that.
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  54. Aug 31, 2023
    6
    Many official reviews are based on first impressions or story playthroughs. ARPGs, however, have to be evaluated differently, and similarly to MMORPGs, should be based on reviews-in-progress or delayed by a months based on endgame experience.

    Blizzard missed the mark with their third installment and didn't bring the genre forward like it did previously. They had years to learn from
    Many official reviews are based on first impressions or story playthroughs. ARPGs, however, have to be evaluated differently, and similarly to MMORPGs, should be based on reviews-in-progress or delayed by a months based on endgame experience.

    Blizzard missed the mark with their third installment and didn't bring the genre forward like it did previously. They had years to learn from successful competitors like Grinding Gear Games' Path of Exile. So, there was much hope that part IV will do much better. However, it appears that Blizzard, again, has to go back to the drawing board because many design decisions made do hamper the long-term replayability and question whether anything has been understood about the genre they once championed. This is fatal for a live service game.

    As said, the story itself isn't what should be talked about, rather whether the game provides a satisfying endgame loop. This is where they're outright falling flat. This is just a summarization of issues (by the time of writing, some changes may be made later and already have been announced):

    — the most effective way to level to 100 is grinding nightmare dungeons. This is highly repetitive by nature, but even more so if there's a cap on XP buffs, but you will still run at least 6–8 times until the next level. Thereafter, yes, nightmare dungeons are still the way to go. There is no variation to this formula. It's all there is.
    — you will eventually feel like a trash panda, given that the game fails to provide any form of loot filtering. At least they did away with having to identify items.
    — gems are dropped plenty but thanks to their reusability there is no need to keep them unless you want to stuff your limited inventory with them
    — inventory space is overall abysmally small, worse even, some inventory is intentionally limited, there is no search function, and if you thought that gems shouldn't take up as much space as an axe then you are out of luck. Blizzard has always been stingy with inventory space, but this isn't acceptable in a modern ARPG anymore.
    — some stats like resistances don't either work at all or poorly. Other stats are overpowered to the level of necessitating to build your character around it, this is due to a stat bucket system where certain stats share the same stat domain while others have their own. Given that stats are the mechanical core of any ARPG it is very puzzling to see a developer like Blizzard stumbling over such basic issues.
    — given how the stat system works, it should be no surprise that there is immense stat bloat, with lesser versions of the same stat class occupying the same space. Currently, there are about 576 stats to roll from. With only a maximum of four available per item, an eternal grind for the perfect roll is ensured. Until then, you will either end up as a gold billionaire or as a walking warehouse of crafting materials.
    — the game likes to waste your time: from the aforementioned lacking loot filter system, over meandering dungeons even requiring backtracking to events requiring you to listen to a prologue of lengthy dialogues of NPCs, and many more things, it has it all.
    — at the time of writing, the first season is running and exposing some serious design lack of conceptual proofs during development. A design that requires you to run up to boring dungeons to chase an item that not only provides borrowed power, a concept that Blizzard has stumbled over many times. It also floods your regular inventory space with items that are season-limited, and cannot be praised at all. There is no added depth and feels uninspired overall.

    A part of general criticism is also the world. Previously, Blizzard stuck to a zone-based design, this time they went for a world-based design, where players have to unlock some settlements, do quests, kill world bosses, participate in various events like Helltides or PVP. But it seems that with every change Blizzard makes, the world becomes irrelevant. This appears to be symptomatic for Blizzard: they are certainly capable of crafting beautiful worlds, but they are torpedoing their value by committing players to forced claustrophobia to have any meaningful character progression.

    Another issue is camera zoom, which can lead to instant character deaths due to monsters engaging you from off-screen, like skeletal artillery or turbocharging monsters.

    So, is there anything good? Yes. The story is certainly more mature and gritty than in the previous installment. The game runs smoothly in many configurations, the foundation is there, but the interior is lacking. Overall, this means however that as an actual ARPG it is a rather mediocre experience.
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  55. Jul 19, 2023
    5
    The game feels unfinished as if it's early access but has the potential to be great in couple of seasons time, unfortunately probably with significantly reduced player base.

    The game feels as if Blizzard developers decided at the last moment to keep back some very basic content to have it in reserve to add in the future with new seasons. Majority of the current issues with D4 seem to be
    The game feels unfinished as if it's early access but has the potential to be great in couple of seasons time, unfortunately probably with significantly reduced player base.

    The game feels as if Blizzard developers decided at the last moment to keep back some very basic content to have it in reserve to add in the future with new seasons. Majority of the current issues with D4 seem to be related with this 'cut' content, including: search and number of tabs in stash, another tier of gems, and another difficulty level.

    Instead of including content Blizzard seems to prefer going down the 'let's slow the game down' approach which is not the most fun.

    Campaign is 7/10
    Mid game (levels 40-80) is 5/10
    End game (levels 80+) is 2/10
    Always online is 1/10 especially if you live far from the servers and get 150+ms and rubber banding constantly
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  56. Jul 23, 2023
    6
    Big Fan of the serie, love the story. D4 release was better than expected but stability of D4 S1 was horrible and still is. Even in that D3 season you got something to do. but S1 of D4 only has so little new content that its hillarious to play it again. more bugs, lesser balance. still missing so many QoL, which we allready had in D3. Season journey dosnt worth.

    please blizzard take a
    Big Fan of the serie, love the story. D4 release was better than expected but stability of D4 S1 was horrible and still is. Even in that D3 season you got something to do. but S1 of D4 only has so little new content that its hillarious to play it again. more bugs, lesser balance. still missing so many QoL, which we allready had in D3. Season journey dosnt worth.

    please blizzard take a look at Path of Exile and what they are doing for every season allready.

    One Season in PoE had more Impact, new contant than all Diablo 3 Season together... really!
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  57. Aug 13, 2023
    5
    It's an early access incomplete game loaded with predatory cash grabs systems. Due to connectivity and increase of player base globally AAA devs can make a $buck$ and get away with it, blizzard needs to go trough a trial by fire as future looks bright for indie studios armed with AI tools will be able to release amazing games without 7 layers of management and marketing department callingIt's an early access incomplete game loaded with predatory cash grabs systems. Due to connectivity and increase of player base globally AAA devs can make a $buck$ and get away with it, blizzard needs to go trough a trial by fire as future looks bright for indie studios armed with AI tools will be able to release amazing games without 7 layers of management and marketing department calling of shots. Expand
  58. Jun 20, 2023
    5
    Beginning of the Game is great ! Until you reach 60. Worst part starts with 80.

    The End is a desaster. item level caps at approx 800. There is nothing meaningful todo in endgame.

    I give it a 5 for the good start
  59. Jul 5, 2023
    5
    It's a gorgeous game but I lost interest quickly due how simplistic it is, the gear isn't that good. I just didn't didn't enjoy it and regret spending $90 on it. I liked Diablo III better.
  60. Jun 15, 2023
    5
    The itemization is beyond silly and the feeling of getting stronger to overcome challenges is all over the place because monsters scale with you. In other games, you come to content you can't beat, so you get stronger then go back to overcome it but in D4 that isn't the case because when you get stronger, the monsters also get stronger. It's insanity. None of it makes sense. The socialThe itemization is beyond silly and the feeling of getting stronger to overcome challenges is all over the place because monsters scale with you. In other games, you come to content you can't beat, so you get stronger then go back to overcome it but in D4 that isn't the case because when you get stronger, the monsters also get stronger. It's insanity. None of it makes sense. The social aspect is non-existent. They had D2 as a super solid foundation for an amazing ARPG but there they go again with the D3-like formula of trying to reinvent the wheel without even innovating. The art and atmosphere are solid, the story is good enough and enjoyable. Sure, the game feels a little bland sometimes but overall I like the atmosphere.

    FIX CAMERA ZOOM AND ANGLE

    FIX ITEMS SO THEY FEEL LIKE D2, IT'S YOUR OWN GAME FOR CRYING OUT LOUD YOU CAN USE IT!

    FIX LEVEL SCALING

    FIX SOCIAL
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  61. Jul 6, 2023
    6
    My lengthy review keeps getting a "403 forbidden" error. This is sad for everyone, I'm sure.

    The gist: don't bother. If you found Resurrected to be a dismal experience, this will be equally dismal.
  62. Jun 27, 2023
    6
    lvl 83... fun is falling and falling.... nightmare grind is a boring pain. Inventory management is a pain, to many useless itemstats is a pain to compare... paragon reset/manage is a pain, oh boy, i paid 100 eur.... what have i done
  63. Jun 14, 2023
    5
    When I started playing, I thought - finally a redemption for blizzard. I enjoyed myself quite a bit and had fun. But as I played on, the issues started springing up.

    What I like: Graphics, art style some of the characters What is avarage: Combat, classes, What I disliked: Monster scaling - often, you get punished by leveling up with stronger monsters and the gain from leveling
    When I started playing, I thought - finally a redemption for blizzard. I enjoyed myself quite a bit and had fun. But as I played on, the issues started springing up.

    What I like:
    Graphics, art style some of the characters

    What is avarage:
    Combat, classes,

    What I disliked:
    Monster scaling - often, you get punished by leveling up with stronger monsters and the gain from leveling itself is not enough to offset this

    Story ending - I was pretty fine with the story until the last act. On one hand it is cool and has cool story moments, but the ending is so poorly written that it leaves a bad taste in your mouth.

    Unexplained mechanics - I kept building my class around lucky chance. Only when I invested all I had into it, I found out, that the mechanic works entirely different and is much much weaker than I thought.

    Build switching - the more you progress with the game, the more you are locked in to your build. In order to survive and kill the monster you need more and more specific stats and legendary aspects. You have to collect all the needed items to switch your build, otherwise you have no chance

    Items - later on, you very rarely drop an item that is an actual upgrade
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  64. Jun 13, 2023
    6
    Diablo IV is not a good game. It's not horrible or unfinished enough to warrant a score of 0, however it most definitely does not earn anything higher than a 7 either. The main reason for it is that the game is not complete. It was rushed, features were implemented in a way to just work and nothing beyond that.

    Combat & gear: Feels good at first, but you constantly hit "walls" in your
    Diablo IV is not a good game. It's not horrible or unfinished enough to warrant a score of 0, however it most definitely does not earn anything higher than a 7 either. The main reason for it is that the game is not complete. It was rushed, features were implemented in a way to just work and nothing beyond that.

    Combat & gear: Feels good at first, but you constantly hit "walls" in your progression due to monster scaling. They've traded the advantage of partying with anyone at any level (which I appreciate) in exchange for 99% of the game's feeling of power.

    Me, Lv. 20, fighting my way through a dungeon. Hold on a moment. Why does it take me 8 seconds of tirelessly attacking a regular skeleton to kill it? I played for hours, I was decked out in all rare gear pieces, yet I was WEAKER than on Lv. 1.

    The thing that is holding you back constantly is the level scaling. I could unequip all of my gear pieces and deal just as much damage. Why? Because they only serve defensive purpose. At least most of them do. This shows that the game is heavily centered around legendary powers. But that's not the whole picture. You can mitigate and break through these barriers by blindly equipping the strongest 2 hander weapon that has the highest green number next to it. If you continuously do that, you will not struggle. Forget about damage multipliers, affixes, extra skill levels. They all pale in comparison to raw base damage. Putting together all of your multipliers is something you should only do once you reach the highest world tier when there are no more replacements to get. Of course, this is both a good and a bad thing. The positive is that casual players can easily progress with zero knowledge. The bad is that you get no sense of customization or solving a character-specific problem.

    This shows the fundamental flaw with D4, namely that your power fantasy goes down the drain with how the game is composed. Aren't ARPGs all about feeling like a God and mowing down hordes of enemies in the blink of an eye? I thought they were, but it's clear that they went with the slow and tactical approach, which again, isn't inherently bad.

    Tiny affixes on gear, problem solving not possible. What are you going to do with 3% resource cost reduction on your gear piece? Your spells cost 1.3 less mana. Invest some more through paragon and another gear piece, you may reach 10%. It seems like they were incredibly greedy with bonuses to make your character feel unique. Usually resource is a problem to be solved in ARPGs. Mana leech, mana on hit, decent CDR, decent RCR, ABSENT here.

    Build diversity: non-existent. Every class has only 2-3 viable specs. Incredibly boring. Off-meta builds are not rewarded or straight up not possible due to how tiny the base damage is on the skill tree.

    Skills: They played it too safe and brought back everything that we've seen in D2/3. Where is the innovation? Where is the FUN? Where is the craziness? Barb has stab, smash, charge, leap, shouts. Yawn. Where are the skills where he grabs an enemy, rips him in two, applies bleed damage, and tosses the corpse into a heap of enemies? Where is the INNOVATION? Only about 10% of all available skills have some sort of fun or feels good element to them. That's not acceptable.

    NERFS? Why are they so obsessed with balance in a PVE game? They have only rolled out nerfs since the beta and some minor buffs for clearly underpowered classes. They did not specify why it's so important to keep players weak within their patch notes. The only ones who will suffer from this are beginners.

    Towns: Layouts are horrid. Things are spaced out so far apart. How did this make it to live? It's okay if you do it once, or ten times, even a hundred times. But if you walk from stash to smith to occultist 500 times and it takes you 5 minutes to recycle your inventory, you'll get furious eventually.

    UI: Pretty bad. My biggest gripe is how cluttered the gear comparison is with advanced tooltips. Again, they just made it work. They didn't make it better, and even better still afterward. They set it and forget it. Pure baseline functionality is all you get.

    Price: Too expensive for an alpha version. MTX too expensive for a $100 game.

    Endgame activities are decent and have some variety. The weakest aspect are dungeons due to mission objectives. I just want to slay monsters, stop pointing me towards useless goals.

    Too many load screens: 8 seconds to load into a 1-room cellar, way too much. You WILL notice this if you ever try to power farm a specific dungeon. Load to town, load into instance, load into dungeon, 1700 ms latency because region is overfilled. The backend is barely keeping it all together and it shows. Unfortunate. The cost of going MMOARPG.

    Story is awful. Strong and courageous females at the frontlines, minority quotas, non-sensical acts. A little girl's fairy tale. A whole lot of trashy non-Diablo plastered on top of a good legacy.
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  65. Jul 5, 2023
    5
    Pros:
    -graphics
    -combat system -skills interactions are well done, but there are only few of them -open world Cons: -main story is not that epic like in previous titles, only the last act is really good -skill twig, literally 2 alternative options for most skills -level scalling system -side quests are on the level of free MMOs - typical fetch quests -terrible UI from consoles
    Pros:
    -graphics
    -combat system
    -skills interactions are well done, but there are only few of them
    -open world

    Cons:
    -main story is not that epic like in previous titles, only the last act is really good
    -skill twig, literally 2 alternative options for most skills
    -level scalling system
    -side quests are on the level of free MMOs - typical fetch quests
    -terrible UI from consoles
    -renown mechanic, altars of Lilith
    -overall low density of monsters. You spend more time running around, than fighting
    -itemization is very basic,
    -multiple item stats are not working like you would expect(resists, damage buckets)
    -aspect system is very limiting and often locks you from upgrading your gear with fresh drops. I think aspects should be separated from items, and be added to skill twig.
    -boring and unrewarding endgame. I like grind to some degree, but in D4 it's just not worth it right now

    Overall game is well done from technical standpoint, but rpg aspects of the game are really badly designed. Definitely not worth 70$ at the current state, maybe in the future, after multiple patches and game systems rework.
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  66. Jun 13, 2023
    6
    The game is just not fun for the long haul.

    Once I finished the story, I felt literally no drive to continue playing. Gearing up? What for? There is no dungeon finder, no raids, and no reason to gear up your character once you finished the game. Add to it the fact that the game is just not that fun. D3 was more fun than this. The game is rather hard and tedious and you will find that
    The game is just not fun for the long haul.

    Once I finished the story, I felt literally no drive to continue playing. Gearing up? What for? There is no dungeon finder, no raids, and no reason to gear up your character once you finished the game. Add to it the fact that the game is just not that fun. D3 was more fun than this.

    The game is rather hard and tedious and you will find that you need to check the web for recommended character builds, as you can't just hoof it like in D3 when everything worked. In D4 if you don't have the right build, you will suffer as the tough mobs like elites and dungeon bosses won't just fall over to your DIY "fun build". Also at least for me personally, none of the recommended builds are fun. Like for example having to keep up shouts as Barbarian. This isn't the kind of game where that's a fun thing to do. Also there are no recommended archery builds, as all the Rogue builds are either melee or trap-focused builds.

    The graphics are great, the story is great. The combat...not really, for the reasons I explained above. I enjoyed playing through the story and doing a whole bunch of side quests, but once I finished it, I just uninstalled it. Overall, I think I sunk about 60 hours into it during which I got to level 55, which justified the price, but I won't be picking it up again until the Paladin DLC.
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  67. Jun 11, 2023
    5
    Lvl 62 Barb currently

    Pros: Story/Lore is good Nightmare dungeons are fun Music is good Rerolling a specific mod slot on gear is nice Hell tidesare okay, not great, no terrible Cons: Expensive micro transactions for a $70 game World Bosses get old quickly Dungeon runs get old quickly (there’s like 6-7 boss designs) No instance reset for dungeons (must log out) No search bar Lack of
    Lvl 62 Barb currently

    Pros:
    Story/Lore is good
    Nightmare dungeons are fun
    Music is good
    Rerolling a specific mod slot on gear is nice
    Hell tidesare okay, not great, no terrible

    Cons:
    Expensive micro transactions for a $70 game
    World Bosses get old quickly Dungeon runs get old quickly (there’s like 6-7 boss designs)
    No instance reset for dungeons (must log out) No search bar
    Lack of hotbar/skill buttons (I come from PoE)
    Early game feels awful/tedious No quick tele to nightmare dungeons Personal cons:
    Dash doesn’t get you over mob walls
    Why are their random mob walls on roads, I don’t want to fight everything $20 early access was not worth it

    Could be bumped up to a 7/8 with some work. Just seems unfinished like most AAA games in todays industry. If I was on the Diablo team I’d be worried about the release of POE2 and the continuous improvements of Last Epoch
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  68. Jun 12, 2023
    5
    All reviews are relative.

    The game is definitly not worth 90 euro in my book as the game feels very mediocre.
    There was nothing out of the ordinary in the game, which i feel is kinda a must, when similar genre of games like Lost Ark, blew peoples mind 3 years ago.
  69. Jun 15, 2023
    6
    I've been playing Diablo games since D1 and have seen the full arc of the series. I think D2 is still the crowning achievement in the series with Immortal being at the bottom. D4 is a sensible successor to the polarizing style and story of D3 although there are a number of aspects to the game that I found disappointing, but not beyond repair or deal breaking. I think the skill tree is aI've been playing Diablo games since D1 and have seen the full arc of the series. I think D2 is still the crowning achievement in the series with Immortal being at the bottom. D4 is a sensible successor to the polarizing style and story of D3 although there are a number of aspects to the game that I found disappointing, but not beyond repair or deal breaking. I think the skill tree is a bit too reminiscent of PoE without nearly as many options. The simplification is good, but the skill development feels limited. Item stats are also somewhat confusing and unfamiliar while the crafting system feels unsatisfying and clunky. My last gripe is the visual design of the characters and objects. The color palette and dark atmosphere is fantastic, but the actual rendering of characters, monsters and objects feel lackluster (worse than D2R). I think the strongest suit is the variety in quests and the open world system, which makes the game feel more vast relative to previous titles. Expand
  70. Jun 20, 2023
    6
    For me story is important aspect of every game, and this one is woke.

    Story: the moment you see Lilith on commercials you know she wont be a true antagonist, because she is a woman (ah yes a demon that wants to help humanity), blabla angel is dumb evil male blablabla no Diablo heh, blablabla little girl takes soul stone makes main decision at the end, I knew our character will turn to
    For me story is important aspect of every game, and this one is woke.

    Story: the moment you see Lilith on commercials you know she wont be a true antagonist, because she is a woman (ah yes a demon that wants to help humanity), blabla angel is dumb evil male blablabla no Diablo heh, blablabla little girl takes soul stone makes main decision at the end, I knew our character will turn to be her sidekick but this much ehh... Lorath last Horadrim is "yo Marry Sue said don't follow her, come on dude you gonna go against her wish, really?!" ehhh...
    - all this ensures other expansions will go on the same woke route, and if campaign is this bad rest of the game must be perfect to make you want to come back, but its not, not even close:

    huge poppin numbers for low iq audience
    all dungeon bosses are same
    bland open world
    forgettable music
    no world chat
    horrible UI
    no trading

    must mention horrible voice acting for necromancer class "apologetic british" with "oh dear... oh my... I am terribly sorry"

    and now for the good part:
    visually it looks great! (only few assets with low textures)
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  71. Jun 13, 2023
    6
    The game has bored me so far. I've played Diablo 1 and 2 with great enthusiasm for years. Diablo 3 was slow and lacked depth at the beginning but got better with patches. I've been looking forward to Diablo 4 for a long time. My favorite game of the genre over the past few years has been Path of Exile.

    I've started with a rogue and played several evenings since release. Usually, I fell
    The game has bored me so far. I've played Diablo 1 and 2 with great enthusiasm for years. Diablo 3 was slow and lacked depth at the beginning but got better with patches. I've been looking forward to Diablo 4 for a long time. My favorite game of the genre over the past few years has been Path of Exile.

    I've started with a rogue and played several evenings since release. Usually, I fell asleep within two hours of playing and woke up later in the night, sitting in front of my pc and being logged off the battle.net servers due to inactivity. Combat feels a bit stale and many fights, especially at the beginning, feel tedious. Side quests contain a lot of walking ("Meet me over there!") for no obvious story telling reason. What has happened in the target destination often could have happened at the starting place of the side quest without losing anything. The fights in between the quest destinations often feel like a chore, take long and often follow the same schematic.

    A lot of what the game offers has been done before, either by Blizzard or by Path of Exile. So far, the game has offered truly little new to the genre. I haven't genuinely enjoyed Diablo 3, but fighting felt a lot more fluent there (after a few patches, of course).

    Overall, Diablo 4 is not a bad game. I just haven't seen a lot that makes it extraordinary or stand out from other entries of the genre. So far, I have enjoyed myself as much as during Torchlight 1 and 2 - games which had no hype around them, were low-budget productions and a bit boring but mostly fun at the time of their release. Diablo 4 feels remarkably similar, despite having a lot more walking to do and offering a shared world, which trades the feeling of darkness and despair known from Diablo 2 for that of a monster-smashing theme park. It doesn't help the immersion.

    Finally, this game is probably a 7 out of 10. But as a huge fan of the series, and someone who has played all the preceding games extensively, I've felt underwhelmed by this release. So, it's a 6 out of 10 because I still feel a bit bitter. Yet, I'd love to rewrite this review if the game has a long-term motivation. Who knows, maybe it'll draw you back into the world after two weeks of absence. Until that happens, I'm back to Path of Exile.
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  72. Jun 14, 2023
    5
    Diablo IV is the monarch of mediocrity when it comes to the ARPG genre. It excels at nothing, but neither does it really fail at anything either. The art is competent and gives off the impression of talent, but remains one note and level in quality the whole way through. It never exceeds expectations or wows, but at least never looks bad.
    The gameplay is functional but shallow, and never
    Diablo IV is the monarch of mediocrity when it comes to the ARPG genre. It excels at nothing, but neither does it really fail at anything either. The art is competent and gives off the impression of talent, but remains one note and level in quality the whole way through. It never exceeds expectations or wows, but at least never looks bad.
    The gameplay is functional but shallow, and never dares to let the player exceed carefully crafted boxes, which personally, when it comes to the ARPG genre, may as well be the prime sin an ARPG can commit. Player expression through gameplay is effectively non-existent beyond the $25 armor sets the store offers.
    The most seething criticism I can offer falls upon the story, though. It often gestures to creative and interesting ideas, but they are never more than gestures and the true events mostly fall flat and fail to deliver, thanks to the utter predictability of it all. Though I was limited to the most boring act in the game during the beta periods, I called the ultimate result of the story from the moment I met Neyrelle. Some details I couldn't possibly predict, of course, but the broad strokes of the...twists...this game offers were there. The typical "genius" conceptual twists that hang so low on the tree of writing that the short arms of the typical LA writer are capable of reaching them. I was deeply unsatisfied with the sheer amount of time I was forced to play the campaign, for what ultimately felt like nothing more than the opening act of a story I wasn't told, thanks to the need for every game these days to be a lengthy, unfinished, live-service game. The campaign was overly stretched, filling some need to have every major segment of the map feature some story element, causing the already barebones story content to feel even worse. Three of the six acts effectively result in a "Welp, they aren't here!" moment, making them feel insanely repetitive until the latter half of the game. The conclusion left me waving my hands in bewildered gestures towards my screen, disbelieving that, that was 'it." That was the whole game.

    Diablo IV is boring. Simple as that. Everything is carefully crafted to waste as much time as it possibly can, as the game has no other way of keeping you engaged. The story must last upwards of 20 hours, even though it hardly deserves the time. The endgame must have world tiers that change nothing beyond new arbitrary items types which are questionably "better"(?) than the previous item tier. Paragon power must be locked behind an arduous grind of repetitive, boring side content. Objectives must be as distantly spread apart as possible. Diablo IV is not only boring, but it is a waste of time, just barely disguised enough to seem like a game.
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  73. Jul 11, 2023
    6
    If I had to briefly describe Diablo IV, I would summarize it as "Diablo 3 with window dressing".

    My biggest beef with the game is the always online part. Not as in "oh you have to be connected to the internet", but "you can't pause the game like you can't pause World of Warcraft and there will be people running around the maps with you". WTF, Blizz? I like the danger of being alone,
    If I had to briefly describe Diablo IV, I would summarize it as "Diablo 3 with window dressing".

    My biggest beef with the game is the always online part. Not as in "oh you have to be connected to the internet", but "you can't pause the game like you can't pause World of Warcraft and there will be people running around the maps with you".

    WTF, Blizz? I like the danger of being alone, isolated, and not running into Captain Fancypants on his shiny horse blasting everything around me while fighting mobs.

    Back to the game in general, though, besides the cutscenes (always gorgeous), and the likely better graphics, I think someone could've modded D3 and basically made this. It's got so many re-used sounds, enemies, skills, etc. from past Diablos; and it does make some sense.

    It would've been nice to make the dialogue be more affective towards the actual game instead of the static way it's always been. Throw a few choices in that get your boons or penalties from people based on how you respond, etc.

    Small caveat: I haven't finished the game yet, but I'm already pretty bored and just rushing through it now to finish it up. I can't imagine getting this far and then suddenly the game becomes entirely different and redeems itself. It's fun like the old Diablo games were fun. In the grindy, re-hashed, re-skinned, regurgitated gameplay that I played over 20 years ago. Newcomers will probably like it a lot, but that's why Diablo was a hit in the first place.

    Edit: Oh and I just got to the boss where a full 1/3 of the room was basically unusable because of a wall that blocks your isometric view. Wonderful planning, Blizz...

    And now some demons are stuck behind an impassable hellfire barrier and I can't kill them, but I need to kill them to progress.

    Update: So I finally beat the end boss, but I had to do it twice. Immediately after the last fight, I looted and got disconnected. Because of the change in the way quest saving works due to the always online bit, I had to do it all over again. I did not get two full loot drops.

    I have no great desire to continue playing. I tried a Tree of Whispers run and got some useless yellows and started a new character. But nothing is really pulling me back, and I feel this will game go by the wayside in my library.
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  74. Jul 20, 2023
    5
    good hotfixes after 1.1 keep it up this way, literally just let us have fun
  75. Jun 17, 2023
    5
    This is not the greatest bitterness (Hogwarts beats everything). But I'm still sad we got it. Moreover, the worst part is that D4 is a scam. Everything that the creators promised we got in the beta. This game looks like the creators did act 1 and then ignored it.
  76. Jun 25, 2023
    5
    Story is good and bloody as possible. But fighting feels dull and the game is very much money oriented. Add all the network and game troubles that prevents you to play like every week or so and you've got an average game. Nothing really bad but nothing really great.
  77. Jul 21, 2023
    7
    game feels like its still in development so I think is best to wait for now.
    its not the a bad game, but wait for season 2 if you on the fence.
  78. Aug 12, 2023
    6
    The game feels NOTHING like Diablo 1 or 2. I played the campaign through five times and almost all the side quests twice, skipping the campaign only twice on the way to 50+ level characters, but I probably should have only played it once with a single character and stopped. The endgame seems pointless. I was having an easy time with a 71st level character, but leveling higher felt boring.The game feels NOTHING like Diablo 1 or 2. I played the campaign through five times and almost all the side quests twice, skipping the campaign only twice on the way to 50+ level characters, but I probably should have only played it once with a single character and stopped. The endgame seems pointless. I was having an easy time with a 71st level character, but leveling higher felt boring. There is NO story.

    The campaign is OK but very dark. For example, you walk past almost as many human torture-victim corpses as the total enemies you encounter. On the other hand, I sort of liked that maybe 40% of the side-quests had sad endings - that seemed like a brave decision on the part of the developers.

    It's quite difficult to find co-op partners, partly because there is so much to do specifically for one's own character, but mostly because Blizzard seemed to put almost no effort into matchmaking.

    The Legion events where one joins a PUG to fight several consecutive hordes of enemies are fun, but the world bosses seem boring after you've completed a couple. The Hell-Tide events are OK; the first few are quite fun. Solo dungeons are repetitive.

    There is a certain amount of satisfaction in slowly figuring out how to (relatively) quickly assess which of the endless stream of looted items are worth using, but that's the main problem with the game - it's 50% administration: picking up loot, sorting loot, salvaging loot, rolling to change one enhancement to a piece of loot, looking through your large bonus magic runes to decide which to add to a new piece of loot. All this is done, of course, at NPC's that are several seconds walk apart from each other. It pays off in power - I've heard of some people who died frequently, whereas I never had much trouble completing anything. Because I paused to pick the best loot and upgrade it correctly. But all in all, I would have preferred not to play a game that included so much administration. Solo or co-op, the game should be mostly fighting.

    My first play through would probably rate a 7.5; my final experiences with the game were about a 3.
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  79. Jul 20, 2023
    5
    so the main reason for my lowish score is the most recent patch, i love this game and because of this love the developers need to learn the hard way what happens when they make bad decisions. my score will either go to a 0 or a 10 depending on how they handle what i think is the very critical campfire chat tomorrow
  80. Aug 2, 2023
    5
    + Campaign is good
    + good mechanics + good range of monsters + open world feel with some cool events
    - game ends after level 60 since there's nothing else to do once you have done the capstone - have to re grind renown every season is annoying - battle pass is disappointing having certain items level locked - season one was a massive disappointment, just a reconstructive dungeon with an
    + Campaign is good
    + good mechanics + good range of monsters + open world feel with some cool events

    - game ends after level 60 since there's nothing else to do once you have done the capstone
    - have to re grind renown every season is annoying
    - battle pass is disappointing having certain items level locked - season one was a massive disappointment, just a reconstructive dungeon with an extra gem type with no additional end game activities

    If you are interested in the campaign and like ARPGs then you may like this but in its current form you won't get much more from this game after that at this moment of time.

    It's just extremely meh
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  81. Aug 7, 2023
    5
    Its overall for me meh

    The endgame is just too little badly done and quite annoying. It simply lacks depth. The Season 1 is quite okay but nothing that could be forgotten after a few days already.If there were more Overworld stuff to do than just shooting Nightmare Dungeon all the time, it would be a lot more fun to play... While we're on the subject of Nightmare Dungeon. I just don't
    Its overall for me meh

    The endgame is just too little badly done and quite annoying.
    It simply lacks depth. The Season 1 is quite okay but nothing that could be forgotten after a few days already.If there were more Overworld stuff to do than just shooting Nightmare Dungeon all the time, it would be a lot more fun to play... While we're on the subject of Nightmare Dungeon. I just don't find the concept of playing with 10000 negative affixes funny, but unfortunately you are forced to play them.

    I hope they get the problems fixed in the next 2 seasons.
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  82. Aug 12, 2023
    5
    Cute if you've never played an arpg before and will actually take time to go through the campaign, but utterly useless to anyone that's played one before. PoE blows it out of the water and both Diablo 2 and 3 have better systems/progression/etc. Blizzard cares way more about microtransactions than making fun games these days.
  83. Aug 5, 2023
    6
    Combat and dark world design are probably the biggest plus point D4 has but the boring end game grind, boring loot, boring leveling, boring enemys / bosses kills it somewhat for me. You have your build around lvl 25 ish and than run the same rotation on every mob pack to the end. Respecing make also no sense because my gear is optimised for on build... so it gets dull rather fast.

    Was
    Combat and dark world design are probably the biggest plus point D4 has but the boring end game grind, boring loot, boring leveling, boring enemys / bosses kills it somewhat for me. You have your build around lvl 25 ish and than run the same rotation on every mob pack to the end. Respecing make also no sense because my gear is optimised for on build... so it gets dull rather fast.

    Was ok for one playthrough on Veteran but definitely no motivation to grind further... Have a ton more fun with Remnant 2 at the moment!
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  84. Sep 8, 2023
    6
    I loved D3, and I wanted to love D4, but while on the outside it looks really great it really quickly becomes just boring. It was already obvious from the Beta, the abilities just don't feel right, there are way too little cool abilities and most of them a are just lame. The skill tree is also really bad lacking proper QoL functions making it a pain in the ass the respec. Also thoseI loved D3, and I wanted to love D4, but while on the outside it looks really great it really quickly becomes just boring. It was already obvious from the Beta, the abilities just don't feel right, there are way too little cool abilities and most of them a are just lame. The skill tree is also really bad lacking proper QoL functions making it a pain in the ass the respec. Also those soulless low level legendaries suck and they are what you get all the time. Expand
  85. Jul 19, 2023
    5
    This is the fourth part of the series. Fourth. Made by the same company. Not the first. And how will they deal with the fact that the players reach endcontent too quickly, in the opinion of the producer? Patch 1.1 nerfed... just about everything. Now we will play longer :-D OMG!
  86. Jul 20, 2023
    6
    Game came out beautiful. I would give a lot of score for the graphic, game performance(even though a lot of bugs, I know they act very quickly to fix the issues and I'm happy with their effort mostly), and contents so far. And thus I've been a fan of the game and have been on the devs side even when there were patches of my character getting a lot of nerfs, believing that they're adjustingGame came out beautiful. I would give a lot of score for the graphic, game performance(even though a lot of bugs, I know they act very quickly to fix the issues and I'm happy with their effort mostly), and contents so far. And thus I've been a fan of the game and have been on the devs side even when there were patches of my character getting a lot of nerfs, believing that they're adjusting things to make the game better in a long term. But I give up now. I'm seeing all those words, "for overall health of the game" or "will continue to make changes" with some of the contents that doesn't make sense from my perspective, and now I'm feeling like I, as a consumer of the game, have been treated as a QA of the game without getting paid but I paid to be Expand
  87. Jul 25, 2023
    5
    I'll start with the good. The game is pretty. The controller support is S-tier. The skill tree and paragon system are good. If you are casual player, the game is approachable and enjoyable.

    Now the bad. Resistances don't work. The endgame is severely lacking in content. Balance is in a bad place. Stash tabs are too limited. Bosses are boring and too weak. Arter the recent experience
    I'll start with the good. The game is pretty. The controller support is S-tier. The skill tree and paragon system are good. If you are casual player, the game is approachable and enjoyable.

    Now the bad. Resistances don't work. The endgame is severely lacking in content. Balance is in a bad place. Stash tabs are too limited. Bosses are boring and too weak. Arter the recent experience nerfs the leveling pace becomes tedious in the 40s. There is just a lot of stuff that is broken, and due to the way they overengineered their systems is not easily fixable. For example, they can't add more stash tabs because they designed the game to load every players entire stash into memory, which will cause lag if they expand stashes. That sort of design philosophy doesn't give me much faith for the future of the game.

    Overall it's an inferior game to Path of Exiles, but easier to learn for casual player.
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  88. Sep 7, 2023
    6
    A mess of a game, showcasing what poor management can do to a great IP even if you throw lots of money at it.
    Technically this game is very solid. Oh, there are bugs and network issues, but they are not THAT bad. And on the art side this game hits a home run, things look great and sound great. Even the story is decent, and that's not a given in this genre...
    The real pain is in the
    A mess of a game, showcasing what poor management can do to a great IP even if you throw lots of money at it.
    Technically this game is very solid. Oh, there are bugs and network issues, but they are not THAT bad. And on the art side this game hits a home run, things look great and sound great. Even the story is decent, and that's not a given in this genre...
    The real pain is in the shoddy implementation of game mechanics. Where do I start?
    - Class balance is a joke. It doesn't exist. To add insult to injury, the devs seem to focus on balancing around seasonal content as if the permanent "eternal realm" characters don't exist and suffer from even bigger gaps in power.
    - Endgame is extremely limited and repetitive.
    - Half the mobs have some sort of "I go kaboom on death" effect, which gets tedious.
    - Items are legit boring, due to multiple factors:
    1. Once you get to level 75 or so you are reduced to a line-worker checking an endless stream of "rares" for some 1% upgrade.
    2. The game is littered with situational affixes like "+5% damage to purple enemies when you are hungry". This exacerbates the issue of finding "good" items.
    3. The existing system of "legendary" items is lackluster. You unlock powers in dungeons but practically never want to use those because they are so weak, instead constantly spinning the wheel for a better version to drop... but these are "1 time use".
    4. Game is missing useful, direct affixes on items, like "+ 100 fire damage" or "3% chance to stun".
    5. Resistances are completely broken, have been for over 3 months, and still not fixed.
    6. Some stats straight up lie to you, like "% damage reduction" which DOES NOT work as a stacking bonus.
    7. Most of the "unique" items are pointless to use.
    8. No sets, no runewords, no real meaning behind item durability.
    9. No loot filter.

    I could go on... thing is, practically every one of these issues can be fixed with dedication. I know that ONE DAY this game will be great. But it just isn't there yet, and I am sad.
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  89. Sep 11, 2023
    5
    Unfinished game at high price point and loaded with macro ($25 ugly skins) and micro transactions. Missing tons of quality of life features that ARPGs released 2 years ago have. Huge rubberbanding, meaningless loot, no loot filter (to be coming but it's rather too late), little multiplayer interaction, no spec loadouts. This game is the human equivalent of a hamster wheel. Also, this gameUnfinished game at high price point and loaded with macro ($25 ugly skins) and micro transactions. Missing tons of quality of life features that ARPGs released 2 years ago have. Huge rubberbanding, meaningless loot, no loot filter (to be coming but it's rather too late), little multiplayer interaction, no spec loadouts. This game is the human equivalent of a hamster wheel. Also, this game is made by a despicable company who only cares about your money. Expand
  90. Jul 21, 2023
    6
    Repeative and lack innovation in genre. if u really hate some one, buy tis game for him.
  91. Jun 18, 2023
    5
    It feels like Diablo 2 recreated as an ubisoft open world game.

    It's better in some aspects (classes are a bit more mechanically distinct, world offers exploration, graphics), but RPG side feels like a significant downgrade. The biggest sin is you're getting weaker as you level up. Until you complete your build stats and upgrades don't really matter, because individual skills will be
    It feels like Diablo 2 recreated as an ubisoft open world game.

    It's better in some aspects (classes are a bit more mechanically distinct, world offers exploration, graphics), but RPG side feels like a significant downgrade.

    The biggest sin is you're getting weaker as you level up. Until you complete your build stats and upgrades don't really matter, because individual skills will be hitting for less and less (relative to monster HP).

    Second worst thing is the world feels like an MMO, which demolishes the atmosphere the visuals/sounds build. The way monsters and event respawn. The way random players run past you. The way you gain more barely significant stats by looking for altars. It screams MMO/Ubisoft open world game. Even dungeons despite looking different and having slightly different layout feels generic. Get in, kill X amount of enemies (sometimes find a key or interact with 2 objects), kill boss, at the very end, get out.

    Gameplay style is pretty slow, as on most builds because the game throws hordes of enemies at you and you're stuck building a resource using weak single target attacks just to use a moderately stronger AoE twice.

    Item stats are too specific without rewarding you for meeting conditions. 6% damage reduction from enemies far away. 3% damage increased on Crowd Controlled enemies. 2% critical chance. 6% critical damage increase. What the hell is this? I get not bloating the numbers, but at this point I get the same damage boost by just levelping up and equiping a higher level item than I get by equipping 3 perfect stats.

    Skills themselves feel nice to use, but skill upgrades are boring. 20% chance to apply Vulnerability (20% damage increase) on target for 2 seconds, which is like 4% average damage increase. You can use those to build damage, if you apply vulnerable, are far enough for distant damage modifier, it's full moon and you're facing east in real life.

    Classes aren't all born equal. Druid for example feels terrible to play, because they damage output is mediocre until late in the game, when compared to other classes and that is ignoring the fact that "build" don't really work at all until very late in game.

    This is not diablo 2 formula, where a few good stats improve your performance. You need to use buffs, synergies and unique items to make anything work and because of that builds just don't come together until pretty late in game. All meaningful buffs last 2-4 seconds and to maintain them you either need uniques, paragon tree (50+) or more lucky hit chance than is possible to hit early on. Vast majority of skills rely on gear you will not have to offer a fluid gameplay. For example: I love the idea of playing a frost sorcerer, but those skills have pretty much no AoE. There are ways to give it AoE using critical hits (more than early game offers), lucky hits (not critical hit) and legendary items, but until then I'd be stuck killing 1 target at a time.

    Finally, I thought monetization was fine (even if cosmetics are pricy), until they announced Premium Battlepass. The game is mediocre and I wouldn't want to burn out forcing myself to grind the FOMO pass, but it looks like it'll happen, and I'll have to pay to unlock rewards I already earned. With that said I immediately docked a point on my rating.
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  92. Jun 13, 2023
    6
    Jogabilidade esta boa, tirando alguns bugs pontuais, mas esta bem interessante, agora a história, o que aconteceu? A campanha principal passa longe de ser uma história que envolva ou que tenha algum personagem relevante, muito decepcionado com o que fizeram, talvez para vender dlc? Não sei, mas decepcionou e muito essa história fraca e rasa pelo peso que Inarius e Lilith tem para oJogabilidade esta boa, tirando alguns bugs pontuais, mas esta bem interessante, agora a história, o que aconteceu? A campanha principal passa longe de ser uma história que envolva ou que tenha algum personagem relevante, muito decepcionado com o que fizeram, talvez para vender dlc? Não sei, mas decepcionou e muito essa história fraca e rasa pelo peso que Inarius e Lilith tem para o Santuário, realmente Blizzard vocês já não são mais os mesmos a tempos. Expand
  93. Jun 13, 2023
    5
    A diablo game without a Diablo fight....
    Story was 5/10 for me just the last 2-3 hours are good.
    Dungeons 4/10, No floors? copy/paste all the time, same bosses and so on. Open World 3/10, Most MMORPG crushes Diablo in this kind of game. Exploration was destroyed because of the Fog of war, it is for me one of the worst part, the events oh my..... No Solo play. Side quests 4/10 they are
    A diablo game without a Diablo fight....
    Story was 5/10 for me just the last 2-3 hours are good.
    Dungeons 4/10, No floors? copy/paste all the time, same bosses and so on.
    Open World 3/10, Most MMORPG crushes Diablo in this kind of game. Exploration was destroyed because of the Fog of war, it is for me one of the worst part, the events oh my..... No Solo play.
    Side quests 4/10 they are sooo flat... why not having side quests like in Witcher 3., going have to do this each season.... nope.
    Group play and PVP N/A I Only Solo.
    Leveling, Skills 5/10 way too fast to 50, Way to slow after 50. you have 100% legendries at level 40... ridiculous... I suggest you finish story as fast as you can, if you start exploring you will hit 50 on chapter 1 or 2 and will be a chore to get to Tier 3. Skills are way too simplified like in D3, Paragon board is laughable. Take a look at Last Epoch for interesting skill leveling. They don't understand what Mana shield is all about... a mage skill adding +3 x 3 mana lol...
    Mount 6/10 is Gimmick and pretty clunky but can help you get somewhere faster, kills the exploration again...
    QoL 5/10 it's ok but lacks...
    Gameplay 8/10: feeling of combat is great, but lacks of skill to much Console play in mind so have a very basic skills bar.
    Endgame 3/10 Whispers are ok otherwise it would be a 1/10. same dungeons all the time, even rifts we're more diverse! doing it just for adding stupid points on the boring paragon board....
    Overall 5/10 if It had not been sold as a Diablo game it would be receiving a 3 by most reviewers.
    This game is probably dead after Season one, unless paragon board get's interesting, every dungeon is unique with floors!, has a decent fog of war, has a solo mode, Unique monsters that are like in D2 and D3. I made 2 classes Rogue and Mage and I am done, no interest for the other ones running the same thing again with this kind of super boring leveling system.
    Back to Last Epoch
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  94. Jun 8, 2023
    7
    Fun game with some issues.
    Pros: Great atmosphere, music, sound design, fun campaign and decent end game.
    Cons: Im not ready yet, Im not ready yet... Cooldowns annoying. Skills and itemization could use a major rework. Overly monetized after a high ticket price. Background graphics are great but effects and monsters are somewhat cartoony and lack the visceral feel of d2. Level design is
    Fun game with some issues.
    Pros: Great atmosphere, music, sound design, fun campaign and decent end game.
    Cons: Im not ready yet, Im not ready yet... Cooldowns annoying. Skills and itemization could use a major rework. Overly monetized after a high ticket price. Background graphics are great but effects and monsters are somewhat cartoony and lack the visceral feel of d2. Level design is quite linear especially in the campaign and a lot of the open world feels constricted to set paths.
    Verdict:
    There's a lot of potential here but its held back by the issues above.
    Definitely not a game changer or worthy of 8-9/10 but I really don't see this being a 0-4/10 game.
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  95. Jun 15, 2023
    7
    Decent game, but definitely overhyped. Graphics are cool, gameplay is fun, the story is good. But there is an overabundence of items and enemies which becomes annoying after a while (very similar to Path of Exile) and the dungeons and events become repetitive. In short, the game is mostly item farming and level grinding. It's worth playing, but definitely it doesn't worth the price of $70.
  96. Jun 11, 2023
    6
    I'm giving it a balanced score, since the game has some positives as well as negatives. I will list those below.

    Positives: - Great cutscenes and animations, it feels like you're watching a movie - The soundtrack is great - Great voice acting - Lots of gore to eh, enjoy Negatives: - Price: It costs 70 euros or more. I'm used to have games cost no more to 59,99, so it feels
    I'm giving it a balanced score, since the game has some positives as well as negatives. I will list those below.

    Positives:
    - Great cutscenes and animations, it feels like you're watching a movie

    - The soundtrack is great

    - Great voice acting

    - Lots of gore to eh, enjoy

    Negatives:
    - Price: It costs 70 euros or more. I'm used to have games cost no more to 59,99, so it feels a bit steep

    - Microtransactions: A 70 euro game that has microtransactions. Some of these MTS are 24,99 Euro's, which is like COD MW2, very expensive. You only get a few cosmetics for that price too, some might like it while others feel ripped off

    - Connectivity issues: The network/server issues are quite annoying. Loading into a city such as Kyovashed(?) especially tanks your connection

    - Textures can't go above medium unless you got a recent/fast PC: Unless you have 32GB PC, the high quality textures aren't available. (They won't show up at all) Contrary to what you might believe, higher textures sometimes give you better FPS than lower textures, since the PC tasks the GPU with the game, instead of the CPU

    - No fullscreen: Weirdly enough, D4 does not come with exclusive fullscreen as option available. Some say this is a DirectX12 problem (DirectX11 does not have this), it's weird to not have it. Fullscreen almost always runs better performance wise than windowed mode, I really want this fullscreen to come back. Either that, or we need to have DirectX11 support. DX11 will also (very likely) increase performance on all (especially older and slower) systems.
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  97. Jun 13, 2023
    5
    The good: Campaign and cinematics are almost worth the box price. I really did enjoy them, but thats not what I bought the game for.

    Why is D4 not a good game at it's current state? I think the main issue with D4 is the itemization and the item power levels. If I find a shako at level 70 it will have a level requirement of 70. If I find it at level 100, it will have a level
    The good: Campaign and cinematics are almost worth the box price. I really did enjoy them, but thats not what I bought the game for.

    Why is D4 not a good game at it's current state?

    I think the main issue with D4 is the itemization and the item power levels. If I find a shako at level 70 it will have a level requirement of 70. If I find it at level 100, it will have a level requirement of 100. The level 70 shako can roll better item power and better stats. How on earth is that good itemization? I would actually prefer if the world didn't scale at all and the items would not have level requirements either. If I happen to find an overpowered item I would like to be able to just skip 10 tiers of nightmare dungeons and get huge amounts of more xp compared to what I'm used to. I think that would be ok (it would be great actually).

    Also boosting friends is totally ok. Everyone starts from level 1 on a new season. If I level up 1 character to lets say 80 and can then carry my friend's alt to level 80 relatively fast, I think I would love that. After you do the initial work of leveling up one of your characters, you should be able to get carried on your alts.

    What is the point of even getting a rare item like shako if I actually do nothing with it? I am gatekept by my own level and the xp bonus of higher level mobs being restricted to 25% on +3 levels. I feel like after hitting level 80 you have the same power level each time you level up since you just add +1 NMD tier.

    I really want to be able to recycle items between my alts, (See d2 SoJ that has a level requirement of 29 and is a total end game item).

    I also feel like the game really lacks excitement that we are used to when identifying a set amulet on d2 and wishing for rasha's amulet or identifying a ring and wishing for SoJ. The whole aspect and enchantment system guarantees gear progress in a really boring way.

    Also I think I have gotten every possible sorceress unique in the game (because there is a lower chance of getting uniques from other classes?). That is silly. Its like I'm guaranteed these items after 2 weeks of playing. Having a wider array of possible loot for all classes and not making them account bound is the way to go. Trading was a big part of d2.

    The biggest issue with the itemization at the moment is that there are level requirements to the items and that they only drop to your class, they are account bound and they roll stats for your class. There are stupid stats like "Damage to frozen, damage to cc, damage to immobilized, damage to chilled, damage to slowed, damage to stunned, etc..." This system is overly complicated (I can understand the system, but the design is stupidly complicated and unnecessary (KISS, Keep it stupid simple)) and restrictive in regards to sharing items between your alts or trading them. No-one is going to need my items that roll damage to frozen; not any other player and not any of my alts.

    My gear at the moment is really good and I'm only gatekept from the end game content by my own level and the level based damage nerf and damage taken buff at the moment. I feel like this is silly design. I would like my character's strength to be based on the gear more than some arbitrary level based nerf that makes absolutely no sense.

    It is also very stupid that if I'm able to do +25 mob level content, it is still optimal to do +3 mob level content. I'm actually punished for doing +25 mob level content as the clear speeds are way slower but I'm not getting more xp. It doesn't even seem to affect the loot I'm getting. Only thing I'm getting, is more glyph XP but its still faster to grind glyph levels on lower tiers. I think this is because they solved the balancing and progression problem with this lazy system. It doesn't really even matter what gear you have because there is a guaranteed gear progression with the aspect system. Only thing that matters in this game is level. And its stupid.

    If it was possible to make higher level content with your friends and get rewarded of it as well as share items, this would be a multiplayer game. This is essentially a single player game at the moment.
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  98. Jun 12, 2023
    6
    Diablo 4 feels like linear continuation of Diablo 3 rather than Diablo 2 that actually created legend. Big improvment on technical side. Good graphics, amazing audio and art. Runs well on medicore PC. Unfortunately game only pretends to have single player. All mechanics are tweaked towards multiplayer and MMO. You need to be online all the time. Level scaling acording to character alowsDiablo 4 feels like linear continuation of Diablo 3 rather than Diablo 2 that actually created legend. Big improvment on technical side. Good graphics, amazing audio and art. Runs well on medicore PC. Unfortunately game only pretends to have single player. All mechanics are tweaked towards multiplayer and MMO. You need to be online all the time. Level scaling acording to character alows different level characters play together but it takes away big chunk of satisfaction from progress and feeling of getting stronger. Forgot that you would get back to areas you get killed and wipe out hordes of demons with hard earned legendaries and leveling. Diablo 4 does not have that , it is completely missing. If Blizzard give us posibility to turn off scaling it would be 9/10 game for me. Expand
  99. Jun 13, 2023
    5
    Genuinely disappointed with this game, it's not bad but it's simply not up to the standards set by it's predecessors. Where to start, well first the character customization is inferior to the mobile game they released last year, secondly the graphics look really bland or muted, don't get me wrong the textures and objects look sharp but it just looks like half the colour palette isGenuinely disappointed with this game, it's not bad but it's simply not up to the standards set by it's predecessors. Where to start, well first the character customization is inferior to the mobile game they released last year, secondly the graphics look really bland or muted, don't get me wrong the textures and objects look sharp but it just looks like half the colour palette is missing, those who played PC games in the late nineties and early noughties will remember you could toggle the colour depth between 16 and 32 bit, well this just looks like it's set to 16 bit.

    As for the gameplay, I'm shocked, it's like they took all the improvements the last game made to the series and just said "meh". There's no option to teleport to party members, there's no pets (to pick up your gold), there's no followers to accompany you, they added a talent tree for "customization" but compared to D3 you have less abilities to choose from, less passives to choose from, and less combinations you can put together as half the stuff requires points wasted in things you don't want/need, there's no cube, etc, it's like they were so obsessed with making new systems they never stopped to check if they were actually any good or if they were just designing rubbish that was inferior to what it replaced.

    Then it gets worse, multiplayer with strangers is now forced rather than optional unless you want to just not do some content, there are NO rifts (seriously) so nothing fun to do after completing the campaign. The new legendary system sucks. In the case of the Barbarian there are less builds and variety than in the last game.

    Oh and they have added a paid system to the game that gives you better cosmetics/etc than players who don't pay.

    Not going to post any spoilers for the story content, but I believe it's okay to say that the final act is very poorly written and contrived, feeling rushed in some places. Playing the previous games I never once found myself at odds with my characters decisions, this was definitely not the case here and I hate it when games force you to do what they want for the sake of the writers vision when it feels totally wrong.

    And to add insult to injury they have stated now D4 is out they're not making any more seasons for D3 now, obviously in case players go back there after completing the campaign and realising the endgame is inferior.
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  100. Jun 15, 2023
    5
    diablo series and changed in history .. it got worse and worse, from single player to multiplayer and this already bothers me a lot not being able to play freely with my times has become an annoying thing, having to meet other players who do the your own quest, maybe killing the boss of this before you could do it annoys me even more, having to have an internet connection to connect withdiablo series and changed in history .. it got worse and worse, from single player to multiplayer and this already bothers me a lot not being able to play freely with my times has become an annoying thing, having to meet other players who do the your own quest, maybe killing the boss of this before you could do it annoys me even more, having to have an internet connection to connect with an absurd lag where they try to place the blame on your pc and not on the battlenet server is even more annoying, online you can find many guides on how to remove the lag but nothing more false and hypocritical, guides create ad oc to make believe that the problem is with your pc..and finally the online shop even if for now only on an aesthetic level but nothing detracts from the fact that there could be changes in the future, meanwhile you've already bought the game and that shop is online so do 2+2 and you'll see how they'll put you in the future as well (always if they want) items to upgrade
    to conclude diablo 4 has good graphics, good storyline, but the online multiplayer the cash shop and all that series of negative things that I have listed make it a mediocre game that is not worth 70€ or 70$ buy it when it will drop in price, good game
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Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.