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2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Jun 7, 2023
    5
    I had very high hopes for this game, it didn't meet them. The most fundamental problem is that the game is just not fun to play, it all feels like a chore and you never make any progress. Majority of the game is you walking very slowly from A -> B. The story is full of characters you meet a few minutes then are expected to have a emotional respone to when they heroically die a few momentsI had very high hopes for this game, it didn't meet them. The most fundamental problem is that the game is just not fun to play, it all feels like a chore and you never make any progress. Majority of the game is you walking very slowly from A -> B. The story is full of characters you meet a few minutes then are expected to have a emotional respone to when they heroically die a few moments later.

    Liliths personality start promising, a demonic, scary but by the end has become a disney character.

    The affixes on items are pointless,
    2% damage or crowd controlled enemies
    2% damage to vurnable enemies
    2% damage to near enemies
    ... List goes on with MANY more exactly the same.

    The cinematics and music (you have to tweak your audio settings, turn down SFX to ~50% if you wanna hear the music while playing) in this game are fantastic.

    All in all the game is not fun, most of the time you are just slowly walking without killing any monster, very sloppy and bland story, game lakes itemization, very good cinematics and music.
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  2. Jun 13, 2023
    6
    I think many of the comments here are overly critical. The game certainly has many issues, but it also has a lot going for it. I've been a hard fan of D2, I still play D2 to this day and think it's one of the best in the RPG genre. That said, I don't think D4 deserves the hate it is currently receiving.

    Starting off with what the game got right in my opinion: - Amazing cinematics (as
    I think many of the comments here are overly critical. The game certainly has many issues, but it also has a lot going for it. I've been a hard fan of D2, I still play D2 to this day and think it's one of the best in the RPG genre. That said, I don't think D4 deserves the hate it is currently receiving.

    Starting off with what the game got right in my opinion:
    - Amazing cinematics (as usual for a Blizzard game)
    - Great visuals and got a nice dark atmosphere, although coloring are too mono-tone in some areas (sometimes just too gray)
    - Good campaign story (although I wish it was longer)
    - Great map diversity (deserts, frigid mountains, swamp, beach, caves, etc...)
    - Awesome character customization. Character looks awesome without spending a penny on cosmetics
    - Monsters feel good to slay
    - Great monster visuals

    Now onto the major negatives:
    - Itemization is somewhat lacking. White and blues literally have no purpose. Also, base item literally has no meaning; whether its a fur-lined boots or a greaves has no difference. Gems are useless after obtaining flawless versions. Perhaps introduce crafting options? Rares are just there to be upgraded to legendaries.
    - Legendaries and aspects are too important and specific to your build. They should be powerful, yes, but not a bottleneck for what build you can or can't do. This makes the game feel like you just choose which pre-set build Blizzard created for you. Also, since you can just transfer aspects, the item itself doesn't seem to matter unless they're uniques. so Legendary items don't actually feel "Legendary".
    - Due to the aforementioned two points, there is no diversity in builds. Every character above lvl 50 is running legendaries on every piece sprinkled with uniques. Also, there are only 5 core skills to choose from, some of which are too underpowered to be a viable option. (Perhaps add more core spells, or improve options for a hybrid build).
    - Scaling makes the progression feel bland. Why does a bear that I died to at lvl 40 still pose a potential threat to me at lvl 60? Maybe limit scaling to certain areas?

    I think this game has a solid foundation for an awesome game. There are many more issues (horses, trading, social aspect), but I decided to focus on the major issues. If you're a more casual RPG game player (AC Origins-Valhlala, Skyrim) this game will likely be enjoyable. For the more hardcore players (D2, POE, Witcher), this game might feel somewhat underwhelming. That said, it's only been about a week since release, so I think has a lot of potential for growth.
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  3. Jun 8, 2023
    7
    Good-
    Satisfying feel to combat, regardless of your class, that's easy to pick up and control. The aesthetic and presentation, particularly the CG cutscenes, is excellent. The main cast is voiced exceptionally well, with some great interactions. Decent variety of enemies and solid boss battles. Heaps of content to complete in the open world. Some end-game activities, like Nightmare
    Good-
    Satisfying feel to combat, regardless of your class, that's easy to pick up and control. The aesthetic and presentation, particularly the CG cutscenes, is excellent. The main cast is voiced exceptionally well, with some great interactions. Decent variety of enemies and solid boss battles. Heaps of content to complete in the open world. Some end-game activities, like Nightmare Dungeons, can be fun and challenging.

    Bad-
    Confusing UI decisions. No separate storage tab for Gems. Not the best horse-riding experience. Odd twists during the story and weird pacing during Acts 4-6. Loot feels serviceable at best, unenthusiastic at worst, and the power climb starts to plateau past level 20 with barely any changes to strategy (even with new loot tiers and Paragon Boards). Some endgame activities like Helltides feel underwhelming.

    Thoughts-
    Regardless, I’ve had my fill at the bloody buffet and found my appetite sated while craving something more. Perhaps Diablo 4 can deliver that later as more updates and quality-of-life changes roll out. For many players (best-selling game in Blizzard history, by the way), that’s more than enough. For me, it’s fine. No less fun and certainly no more.
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  4. Jul 24, 2023
    6
    The core of a Diablo game is a satisfying grind, you play a couple of days, rush through story content with your second character wwith a plan in mind and a shopping list.
    In D3 you would do the story in a couple of hours and begin doing GR's and bounties. it was straight forward. matchmake, grind and level your paragon. you would feel powerful through the campaign, and in GR's it would
    The core of a Diablo game is a satisfying grind, you play a couple of days, rush through story content with your second character wwith a plan in mind and a shopping list.
    In D3 you would do the story in a couple of hours and begin doing GR's and bounties. it was straight forward. matchmake, grind and level your paragon. you would feel powerful through the campaign, and in GR's it would be relatively easy to get your build set up

    What D4 is doing though, is slowing progress on every corner, dungeon variety is bad and on topside you can grind neither level nor gears effectively so what you basically do is you feel slow as a turtle and sort through trash.
    i'm glad it's over for me now, maybe i'l revisit this game later...much later.

    D3 was bad in the beginning, where are the people that could have learned from those mistakes and made it better
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  5. Jun 14, 2023
    6
    I had trouble summing up my ideas for this review, but at the end of the day I just do not have fun playing this game and I don't want to continue playing it. It feels like a chore to play and the reward structure just doesn't drive me to play. The graphics are nice, but they don't suit my taste -- too fluffy and rounded. The feel of the gameplay is the same thing, it feels like poe with aI had trouble summing up my ideas for this review, but at the end of the day I just do not have fun playing this game and I don't want to continue playing it. It feels like a chore to play and the reward structure just doesn't drive me to play. The graphics are nice, but they don't suit my taste -- too fluffy and rounded. The feel of the gameplay is the same thing, it feels like poe with a condom on it. I realize that many people like that but I cannot understand why. This game could easilly, easilly become an 8 or 9 with a lot more content and some severe tweaks. This 6/10 is my objective score, if I had to rate it our of 10 for my personal review, it would be a 3. I paid 90$ for a game I don't really want to play. Expand
  6. Jun 8, 2023
    6
    Visually, Blizzard didn't drop the ball here, they rarely do. Unfortunately, there isn't much beyond that.
    While gameplay has good feel in responsiveness department, it is rather basic. The amount of skills is laughable for what aims to be a game that will last years. You pretty much done with skill variety after level 25 and you will be using the same gainer you've got at level one for
    Visually, Blizzard didn't drop the ball here, they rarely do. Unfortunately, there isn't much beyond that.
    While gameplay has good feel in responsiveness department, it is rather basic. The amount of skills is laughable for what aims to be a game that will last years. You pretty much done with skill variety after level 25 and you will be using the same gainer you've got at level one for the rest of eternity.
    The builds are very simple and straightforward, there doesn't seem to be many interactions between "schools": if you build frost sorcerer you put points into blue icons.
    90% of legendries are absolutely uninspired with something like "gain slightly more resource from [skill]", "chance to apply [effect} from [skill]" or "get a small shield when hitting elites".
    The "open" part of "open world" is a huge misnomer: 80% of a time it's the same web of paths, not some expanse for you to explore.
    Gearing has a good spot: imprinting, but beyond that it's pretty much D3

    The game is *fine*, it's ok. But "ok" is not what you expect for the asking price, right? Rn it feels like a barebones game, more of a vehicle to try and get you to buy mtx than an actual experience. Oh and there absolutely will be class DLCs (they already confirmed it) on top of battlepasses and an already hefty price tag

    I think the fact that this game made me want to install PoE (of which I'm not a fan of but it scratches that arpg itch) after half a year of not playing it is the best way to sum up my experience

    If you do want to try it wait for sale/price decrease
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  7. Jun 12, 2023
    5
    A bit torn on this one. The aesthetic is much improved from D3 but feels like a 'nightmare' skin plastered on top of a cartoon rather than something created from scratch with a horror theming in mind... it's really hard to explain but it too often doesn't 'feel' right to me.

    But that's by the by if the gameplay was fantastic and... well, again, it's not 'bad', it's just uninspired.
    A bit torn on this one. The aesthetic is much improved from D3 but feels like a 'nightmare' skin plastered on top of a cartoon rather than something created from scratch with a horror theming in mind... it's really hard to explain but it too often doesn't 'feel' right to me.

    But that's by the by if the gameplay was fantastic and... well, again, it's not 'bad', it's just uninspired. Rarely does a game leave me a bit lost trying to describe it and having to resort to the word 'feel' but... yeah, again, too often it just doesn't 'feel' right. I'm honestly sorry but it's one of those 'you have to play it to see what I mean' scenarios because words don't do it justice.

    The story, on the other hand, I can describe easily - shallow, tepid nonsense that falls off a cliff, every bit as pointless as Diablo 3. D2 got the 'show don't tell' balance right, nothing in the series has since.

    Microtransaction/battle pass nonsense unfortunately exist. In a full price game. They have no right to, but unfortunately the consumers have been stupid enough to lose the war on that one to the point it's barely worth mentioning anymore, but for me any paid game with them in loses points. That's not 'review bombing', it's just common sense that if a game features a system that is to the detriment of a consumer, then it should be marked down for it.

    As it is, it's not the worst implementation of it, but it's Blizzard, so expect nonsense down the line.

    I don't hate Diablo 4. I absolutely don't love it either. I actually prefer D2:R overall - yes, it's 'simpler', but it still does what it intends to do very well, has no bloat/filler and respects the player. But if we're all being honest, there's simply better aRPGs outside the Diablo franchise now - much better in fact - and Diablo 4 doesn't do enough to reclaim the title.
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  8. Jun 10, 2023
    7
    The good: Graphics, especially the world and environment, are gorgeous. The sounds and voice acting are top notch.

    The average: Gameplay is generally smooth but has a fair amount of quirks and hiccups. Campaign story is passable but leaves a lot unexplained and won't be satisfying to many. The bad: Open world design and other layout choices just waste players time. UI looks very thrown
    The good: Graphics, especially the world and environment, are gorgeous. The sounds and voice acting are top notch.

    The average: Gameplay is generally smooth but has a fair amount of quirks and hiccups. Campaign story is passable but leaves a lot unexplained and won't be satisfying to many. The bad: Open world design and other layout choices just waste players time. UI looks very thrown together in many areas and results in being frustrating to use and ugly. Pacing in things like dialog and quests is very poorly done. Build diversity and customization is lacking. Basically turned D3 into an MMO.
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  9. Jun 8, 2023
    7
    Overall, it's a solid game, which is a surprise because it was made by Blizzard
    Sound design, story, music and environmental art along with bosses are the things that carry this game.
    However, it got pretty big flaws. 1. - build variety is lacking, because skill system is very restrictive, and you are locked in cycle of generator-cooldown-spender playstyle. D3 offered the player a lot
    Overall, it's a solid game, which is a surprise because it was made by Blizzard
    Sound design, story, music and environmental art along with bosses are the things that carry this game.
    However, it got pretty big flaws. 1. - build variety is lacking, because skill system is very restrictive, and you are locked in cycle of generator-cooldown-spender playstyle. D3 offered the player a lot more options to pick from.
    2. - Endgame - despite having an allright endgame for launch, i'm just not interested in it because of how dungeons are structured - grab X or kill X, then return to the gates an kill the boss. This problem, however, could be addressed with future patches, unlike the flawed skill system
    3. - Itemization - another completely flawed system. Low amount of possible max. affixes, simplification of modifiers and some items like rings or amulets could stay with you from level 10 to level 100, because they actually rolled something useful. Not a fan of that
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  10. Jun 11, 2023
    7
    Really good all the way throughout, needs some work. After fixing level scaling and doing some proper balancing I would easily give it an 8 or 9.
  11. Jun 27, 2023
    6
    Game is a solid 6

    I'll make it short and quick. - Level scaling is a terrible idea. - Minion necromancer is useless for endgame. No commands for skeletons. - Lag and rubberbanding are killing this game slowly. - Torment difficulty dungeons are simply ridiculous. You don't even see what's happening on the screen sometimes. So many enemies, effects, most of the time you'll die not
    Game is a solid 6

    I'll make it short and quick.

    - Level scaling is a terrible idea.
    - Minion necromancer is useless for endgame. No commands for skeletons.
    - Lag and rubberbanding are killing this game slowly.
    - Torment difficulty dungeons are simply ridiculous. You don't even see what's happening on the screen sometimes. So many enemies, effects, most of the time you'll die not knowing what killed you. This is much worse in a party of 4 players. Simply avoid.

    Menus are laggy, sluggish, and poorly optimized (even on high-performance NVMe and high-specs computers).

    Because of this obsession Blizzard has with making everything server-based, this game has very serious issues to cope with so many elements in the screen. Mounts are the worst experience ever imaginable. A feast of rubber banding that knows no end. Seriously, this game has very serious server and lag issues and that is the major problem with Diablo 4.
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  12. Jun 8, 2023
    7
    nice graphics, nice gameplay. Utter garbage level scaling and itemization... But not as bad as all are saying here. It's not the best game and defo not a GOTY. Just a normal above average game.
  13. Jun 9, 2023
    7
    Game has some itemization issues at the endgame and weird power level inconsistencies. These need to be addressed before Season 1. Better than what we got with Diablo 3's release, but this part of the game needs more time in the oven. Most urgent issue to address: separate gem bag, and a way to replenish power similar to what we would do with mana potions in Diablo 2.

    Also needs some
    Game has some itemization issues at the endgame and weird power level inconsistencies. These need to be addressed before Season 1. Better than what we got with Diablo 3's release, but this part of the game needs more time in the oven. Most urgent issue to address: separate gem bag, and a way to replenish power similar to what we would do with mana potions in Diablo 2.

    Also needs some kind of group finder system like we had in D2 and D3.

    That all said, Blizzard nailed the atmosphere, story, and music. They've brought back the dark gloomy atmosphere of a Diablo game, and I have the same tingles I experienced with Diablo 2 as a kid. Sanctuary is a beautifully sad world.
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  14. Jun 8, 2023
    5
    Played since Diablo 1 excluding Inmortal and Diablo 4 even if the game is not "terrible" so to speak is being carried hard by the franchise brand being an "okaysh" hack and slash that sadly lacks a soul. The story starts good but after act 1 quickly go downhill and the lore barely makes sense

    Gameplay wise the characters feel quite clunky and the build variety is extremely limited
    Played since Diablo 1 excluding Inmortal and Diablo 4 even if the game is not "terrible" so to speak is being carried hard by the franchise brand being an "okaysh" hack and slash that sadly lacks a soul. The story starts good but after act 1 quickly go downhill and the lore barely makes sense

    Gameplay wise the characters feel quite clunky and the build variety is extremely limited moreso, when the paragon system got neutered hard and the character's balance is out of whack with wild balance swings.

    Also a dirty blow is to just announce "we have 2 expansions in the oven" after the horrble cliffhanger game ending aka "we want more cash buy our expansions as well ty" not counting the season pass and the in game cash shop in a 70 bucks game that thankfully for now only sells cosmetics albeit with overinflated prices trying to milk their customers as hard as they can using every trick of the book

    Diablo franchise sure has fallen :(
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  15. Jun 11, 2023
    5
    The campaign and story keep this review from plummeting further, but this game honestly has been pretty undercooked.

    Build diversity is poor, character customization has taken a huge downgrade since Diablo 3, especially with the loss of runes in favour of skill trees giving modifiers that do sometimes change gameplay a bit, but not revolutionary and not a ton of competition between
    The campaign and story keep this review from plummeting further, but this game honestly has been pretty undercooked.

    Build diversity is poor, character customization has taken a huge downgrade since Diablo 3, especially with the loss of runes in favour of skill trees giving modifiers that do sometimes change gameplay a bit, but not revolutionary and not a ton of competition between skills. Frequently, you will just be shoehorned into playing a specific way. Poor design choices like "Vulnerable" status are serving to make their use almost mandatory in higher level play and prevent a lot of choices from being desirable. Oomph is missing from skills and the visceral satisfaction is down. Legendary items frequently come with milquetoast effects you reach for in order to meet a damage threshold, rather than opening up wild new play styles.

    It has launched in a better state than Diablo 3 did, but that's not a glowing review. I hope that it gets facelifts as 3 did over time. Right now, not terrible, but not really ready for hundreds of hours of replay value and experimentation with builds. I don't feel like this game is worth full retail price at the moment, but with any luck it will get a facelift to make it so.
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  16. Jul 2, 2023
    5
    Worse than Diablo 3. To my tastes, Diablo 2 is easily the best of the series. Pick up the remastered version of that game instead is my advice.
  17. Jun 8, 2023
    6
    graphics and design 10/10
    gameplay - 4/10
    BAD THINGS: similar dungeons, similar bosses dungeon quest "kill all enemies in this zone" is the worst thing i've ever seen 0 dungeons without quest, where i can just run to boss and kill mobs without any interactions AND OF COURSE, game without auction is a joke, thanks blizzard for trading experience via discord ffs AND OF COURSE blizzard
    graphics and design 10/10
    gameplay - 4/10
    BAD THINGS:
    similar dungeons, similar bosses
    dungeon quest "kill all enemies in this zone" is the worst thing i've ever seen
    0 dungeons without quest, where i can just run to boss and kill mobs without any interactions
    AND OF COURSE, game without auction is a joke, thanks blizzard for trading experience via discord ffs
    AND OF COURSE blizzard failed release cos they didnt fix EXP ABUSE in party in champion demise. f it
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  18. Jun 11, 2023
    6
    Great game visually. Every side quest is the same dialogue "what's wrong?"
    Solid fun for about a week or two. They should have saved the Megan Fox money and hired someone to develop a better UI and item storage.
  19. Jun 8, 2023
    7
    It's not perfect. There's a lot to dislike, conceptually. The always online, live service nature, the... well, they're not micro-transactions. They're more like transactions that can be more than the base game itself. ... super-transactions? Anyway, it's a... kind of stinky melange of PC and mobile gaming. However, I say that this is going to be the new normal. I really dislike it, but toIt's not perfect. There's a lot to dislike, conceptually. The always online, live service nature, the... well, they're not micro-transactions. They're more like transactions that can be more than the base game itself. ... super-transactions? Anyway, it's a... kind of stinky melange of PC and mobile gaming. However, I say that this is going to be the new normal. I really dislike it, but to change this we're talking about a fundamental shift in our socio-economic circumstances, which is outside the scope of this review for a video game. So, where do we go from here?

    The graphics are great. The gameplay is fine. I like this better than 3, by a lot. It's my third favourite Diablo now. The writing... exists.

    Listen, this is the best new Diablo we're ever going to get. We now have two great versions of Diablo 2. It's all down-hill from here. Diablo Immortal is going to make more money than all other Diablo's combined, and if there's ever a new one... well, there won't be. There will be more cosmetic options for Diablo Immortal. So enjoy Diablo IV while you can. Treasure it while the servers remain active. Give your character a funny name and run around saying hello to people and never getting a reply. Watch out for the Butcher.

    Because this is the last Diablo you're going to get (I hope I'm wrong)
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  20. Jun 7, 2023
    7
    TD; LR: The game is nice, generic but fun, massive time sink if you want something to kill time with.

    Currently Lv55 Rogue who has gone through the campaign mode and touched some Nightmare Difficulty stuff. My very first impression is that the game is beautiful. Lots of things to do, lots of dungeons to explore. The amount of side quests is just mind-blowing. You will probably hit
    TD; LR: The game is nice, generic but fun, massive time sink if you want something to kill time with.

    Currently Lv55 Rogue who has gone through the campaign mode and touched some Nightmare Difficulty stuff.

    My very first impression is that the game is beautiful. Lots of things to do, lots of dungeons to explore. The amount of side quests is just mind-blowing. You will probably hit the level cap of your chosen starting difficulty without touching the campaign if you do them all. If you like to roam around and discover new things, THIS is the game for you to kill a lot of time with.

    On the other hand, from an old timer's perspective, the game doesn't feel as "hack'n slash-ish" as its predecessors. This is probably because there is a level-scaling system that adjusts everything to your current level, so the higher your level, the beefier the monsters become. The solution is to farm for good equipment and upgrade it to overcome such a situation. The reason why they implemented this feature is beyond my understanding, but it is there.

    Social activities. Although everything can be done solo, this is an online game. You will see other players in town, on your travels. You can fight in open world events while not in a group. However, you will need to form a party if you want to dwell into dungeons with them.
    Btw, there is no global chat built into the game. Only local, whisper, guild, and group chat.

    Let's talk about the endgame. After you finish the Campaign mode, you can open up the Nightmare mode, which takes some work. Then you will be given a fair number of options to farm more higher level gear. There is a "Helltide" which randomly turns an area into a "corrupted" state from time to time, you visit the area, kill monsters, farm enough specific currency to open chests in the area to get a random Legendary, etc.

    There is also a Sigil System where, you use a (random dropped or crafted) sigil to empower a certain dungeon stated in the sigil. The dungeon would become +n level higher than you depending on its Tier. The higher the tier is, the better the drop it became but the mobs hit harder.

    There is also the "Tree of Whispers" which unlocks after you complete the campaign. Raids are there as usual. PVP is where you test how good your equipment and skills are. All of the endgame content except Raids can be done solo. But I would recommend getting a group to do them because it's theoretically a lot faster.

    By the way, I haven't opened the next difficulty yet. Looking forward to it.

    The game may not be perfect, at most a very generic game from a 21st century gaming perspective. If this game happens to win the GOTY 2023, the award result is definitely rigged. But I can promise you that the game is good enough to keep you busy for a while.
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  21. Jun 12, 2023
    7
    The foundation is great. At its core its a great APRG with fluent combat, a great story and excellent map design.

    What it lacks right now is QOL inprovments like: Gem stash in inventory. The abillity to search for items and legendary aspects within inventory and stash. Map overlay And gamewise it lacks: More end game activites. More chase items. MORE DIVERSITY FFS There is only one build
    The foundation is great. At its core its a great APRG with fluent combat, a great story and excellent map design.

    What it lacks right now is QOL inprovments like:
    Gem stash in inventory. The abillity to search for items and legendary aspects within inventory and stash.
    Map overlay

    And gamewise it lacks:
    More end game activites.
    More chase items.
    MORE DIVERSITY FFS
    There is only one build viable for endgame each class. If you play another you feel like an idiot.
    6.5/10 so far - but i will give it an 7 for the benefit of doubt. Season 1 better come with alot of improvements.
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  22. Jun 12, 2023
    5
    Pretty much a mediocre ARPG. Would be 6-7 if it didn't cost $90.

    Some reasons are: - Boring itemization - stack crit chance, crit damage, and vuln damage; - Lack of build diversity - 2-3 builds for a class. Even less if you're a sorcerer; - The endgame loop is far beyond boring - I can't describe it in words but while playing this game between monster packs I felt utterly frustrated;
    Pretty much a mediocre ARPG. Would be 6-7 if it didn't cost $90.

    Some reasons are:
    - Boring itemization - stack crit chance, crit damage, and vuln damage;
    - Lack of build diversity - 2-3 builds for a class. Even less if you're a sorcerer;
    - The endgame loop is far beyond boring - I can't describe it in words but while playing this game between monster packs I felt utterly frustrated;
    - The game brought nothing new to the ARPG genre. It's okay, but not for a game that costs $90 straight away and the way it was advertised.
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  23. ZXA
    Jun 12, 2023
    5
    Played through the story to level 49. The game is very much a mid, 5/10. The story is not interesting and forgettable. The leveling is very slow and painful. The horse becomes available way too late into the game and gets stuck on any pixel that resembles an object. Some of the quests and dungeons are just uninteresting. Graphically the game looks better than D3 by far. The price is notPlayed through the story to level 49. The game is very much a mid, 5/10. The story is not interesting and forgettable. The leveling is very slow and painful. The horse becomes available way too late into the game and gets stuck on any pixel that resembles an object. Some of the quests and dungeons are just uninteresting. Graphically the game looks better than D3 by far. The price is not justified at all. Speaking of price, the skins in the shop are overpriced. They are nothing compared to PoE for an example. Game feels grindy as because they balanced it around being more of an MMO than top down asymmetrical ARPG. Overall 5/10. Either wait for a season or two or just skip this one. Expand
  24. Jun 18, 2023
    5
    So far horse is bad at slowing or stopping on anything
    Stash small + chest stash small only 4 windows
    The cost of gold to reroll one stat on ancestral gear is too much Nerfing all good dungeons to farm gold or exp
    Bosses in dungeons are weak as **** mob can one-shot m in toment4.
    Level Scaling when you level to much monster are rly tanky and you feel weak
  25. Jul 23, 2023
    5
    I would give Diablo IV a 8.5/10 before the massive batnerf update ruined everything.
    -Seasonal mechanic is not strong enough to compensate the loss
    -Leveling is boring -Crowd Control from monsters is out of control -Massively unfair classes balance, some classes are extremely gear dependant and struggle during leveling, while others like Necro Bone Spear one shot everything without the
    I would give Diablo IV a 8.5/10 before the massive batnerf update ruined everything.
    -Seasonal mechanic is not strong enough to compensate the loss
    -Leveling is boring
    -Crowd Control from monsters is out of control
    -Massively unfair classes balance, some classes are extremely gear dependant and struggle during leveling, while others like Necro Bone Spear one shot everything without the need of good gear/aspects.
    -Reroll stats on gear is way too expensive
    -Mount is broken/feels bad
    -Massive lag everytime you switch area
    -No [WASD] to move, my right index is tired of spam clicks like a MOBA
    -Expect your favourite build to be nerfed every single update or hotfix
    -Lack of inventory
    -Lack of stash tabs
    -Lack of aspect inventory space
    -Some KEY aspects for some builds are not in the codex, making leveling/switching gear unfun
    -T100 nightmare dungeons difficulty is now nerfed to the T70 difficulty was, No End Game pushing anymore
    -No filter in stash or inventory
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  26. Jul 20, 2023
    7
    Seasons 1 is pretty much fun actually. Game is laggy sometimes, but besides that is quite enjoyable
  27. Jun 8, 2023
    5
    No 32:9 support ;/
    Instead of playing to unlock new items, you buy them in shop.
    Ugly graphics as for 2023
    Unsatisfying and uncreative skills
  28. Jun 8, 2023
    5
    I took my time to do the story, and beside the end that I was not a huge fan, I had a great time.

    The BO is amazing, the graphics are incredible, the color diversity in the world, the combat felt great. I really enjoyed my leveling experience, I finish the story lvl 47, I immediately went to unlock the tier 3, and it was easy, I died once on the last boss because I got greedy but
    I took my time to do the story, and beside the end that I was not a huge fan, I had a great time.

    The BO is amazing, the graphics are incredible, the color diversity in the world, the combat felt great.

    I really enjoyed my leveling experience, I finish the story lvl 47, I immediately went to unlock the tier 3, and it was easy, I died once on the last boss because I got greedy but yes, nothing hard. And then you enter the endgame with the tree, quest everywhere in the world, this sigil dungeons, the mats to gather, the running to all around the world…

    It feels like lost ark, and that’s my main issue with this Diablo, I want to play Diablo, not lost ark. The open world feels great until you have no story to do and keep running back and forth to complete these tree quests, to go from one dungeon to another for the sigil, it becomes annoying very fast because… I just want to kill mobs, a lot of mobs and feel good about it.

    Which bring to another issue, the density, it’s very poor imo, either in the world or in dungeon, I can only hope it gets better with the difficulty increasing.

    And it leads to another issue, the difficulty, not once I felt in danger, from the moment where I unlock tier 3 at lvl 48 and did dungeon 53+without any issue, to the open world, the bosses, the world boss, of course if I stand still I die, but I don’t ever feel in danger.

    The dungeons are great visually, but these objectives, take one thing, bring it back, go take another one, bring it back, it feels slow, and repetitive, for the story it was great, for the end game not so much

    And there are other issues, like the tab map to know where I go by continuing to move, take that away make me even more feel that I play to a “lost ark” than an H&S. The lack of build choices on the long run, for now the game is fairly new, but at the end the builds choices are limited, and we’ll see everything very fast. The absence of loot filter, which I hope they add in the future.

    Maybe it’s only for me, and I am not capable of evolving with what the majority of players wants, and that’s fine, but I feel deception because despite the fact that it’s a good game overall, it’s far from the diablo (and H&S) experience I was waiting for.
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  29. Jun 13, 2023
    7
    The open world in this game is fantastic, there is alot of enjoyment to be had with a sense of progression using powerful Legendary items and magic.
    i would look forward to patch updates and new content including expansions for completionists, however the game has been very stable and fun to play all the way to level 70+
  30. Jun 9, 2023
    5
    It's not a bad game, but it's just a bit... boring. The auto scaling means you never feel more powerful; level 5 feels the same as level 50 power wise. Also forced diversity and gay stuff is just annoying. The game feels like it's been designed by committee
  31. Jun 12, 2023
    5
    I gave the game a 5 for the great, goth style graphics and easy, fluid controls. The art direction is perfect. But the game itself is not Diablo, which, in my opinion, is defined by how similar the game is to Diablo 2. I don't understand how Blizzard just doesn't get what made Diablo 2 a great game. Diablo 2's RNG, loot system, trade system, stat, skill, inventory management, to say theI gave the game a 5 for the great, goth style graphics and easy, fluid controls. The art direction is perfect. But the game itself is not Diablo, which, in my opinion, is defined by how similar the game is to Diablo 2. I don't understand how Blizzard just doesn't get what made Diablo 2 a great game. Diablo 2's RNG, loot system, trade system, stat, skill, inventory management, to say the least, made it replayable decades after release. Diablo 4 lacks in everything that made Diablo 2 great, except for the graphic art style. With account bound items, character item drops and level scaling, it took away the risk and reward sense of a true Diablo experience. It took away the adrenaline of trying to pick up a unique item before others players did. It was a brutal and rewarding experience that Diablo 4 fails to accomplish. There's nothing at stake in Diablo 4. Nothing. Zero risk. Just boring. Expand
  32. Jun 13, 2023
    6
    Diablo 4 is not a bad game, I'd even call it a good game, although it does have its flaws.
    The biggest flaw is the level scaling flattening the difficulty curve too much, making the game feel far less challenging and rewarding than other ARPGs while leveling. I think seasons will suffer from this, as players will not enjoy leveling a character over and over again for very long.
    Capstone
    Diablo 4 is not a bad game, I'd even call it a good game, although it does have its flaws.
    The biggest flaw is the level scaling flattening the difficulty curve too much, making the game feel far less challenging and rewarding than other ARPGs while leveling. I think seasons will suffer from this, as players will not enjoy leveling a character over and over again for very long.
    Capstone dungeons are a great feature to improve the challenge/reward dynamic of the game, but sadly there are few. And with the first one at level 50, it's quite a long way to get there, too long to repeat often.
    Overall the game is ok, story is ok, dungeons are ok, mobs are ok, items are ok, classes are ok, skills are ok. But there in lies the problem, it's all just... ok.
    The developers didn't take any risks, they didn't think out-of-the-box, they just delivered a generic ARPG in every possible way. They didn't push the genre in a new and exciting direction, instead they pushed it in the direction of MMORPGs.
    Diablo 4 lacks something to set it apart, now it's just a good game, nothing more and unless they do something about it in the first couple of season(s), I think the game will not hold our attention for very long.
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  33. Jul 20, 2023
    7
    Game is not working on the first day of the season, there is nothing to do after lvl 60. Update:now is slightly better
  34. Jul 21, 2023
    7
    TLDR : game is decent fun, but not worth the price tag.

    Diablo 4 is a fun game with engaging combat. Endgame mechanics however, feel very bare bones. The paragon system is 90% of the time +5 dexterity nodes which is mostly useless and have no impact on any build. Past level 50, the fun kind of stops, the story is a nice experience, but the rest of the game is just very grindy for no real
    TLDR : game is decent fun, but not worth the price tag.

    Diablo 4 is a fun game with engaging combat.
    Endgame mechanics however, feel very bare bones. The paragon system is 90% of the time +5 dexterity nodes which is mostly useless and have no impact on any build. Past level 50, the fun kind of stops, the story is a nice experience, but the rest of the game is just very grindy for no real reason. Tbh, I think this is because of the repetitiveness of mechanics and inexistence of a crafting system. You just roll a dice and hope it lands on numbers that are better than what you already have. Because you have no agency on your gear progression, and the mechanics being so repetitive past the story, you just end up grinding mindlessly for your next drop, which is to be honest, is kind of boring.
    And I feel weird for saying that while I have been able to grind 100s of maps on poe each season since years. The main issue for me is that Diablo 4 didn't innovate enough, it often feels like an earlier or worse version of other ARPGS. For example, I had a much better experience with last epoch, which brought many interesting mechanics to the table (damn it, all ARPGS should give us a customizable loot filter). Diablo 4 is too grindy to be casual and too simple to be exciting for a more hardcore community.
    Overall, I liked the story and how simple it is to put a build together. But in an ideal world, I would pay the game between 40 and 50 euros and only play until level 50. So far, the experience after that is not worth it.
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  35. Aug 7, 2023
    6
    A Mediocre game with great polish. Starts out great but only goes downhill from there. Also there is too much Diablo Immortal trickery added at the cost of the base game's quality. RIP old Blizzard where seeing just the logo would mean an awesome game was coming next.
  36. Jun 10, 2023
    6
    The combat feels good, the world is dark and evil just like Diablo game and an arpg should be.

    But the itemization is not that impressive. There are some interesting affixs, but they feel more or less limited and should have been more developed. Dungeon farming in endgame gets really boring after 15-20 min. The leveling scaling removes so many features. Replayability, to
    The combat feels good, the world is dark and evil just like Diablo game and an arpg should be.

    But the itemization is not that impressive. There are some interesting affixs, but they feel more or less limited and should have been more developed.

    Dungeon farming in endgame gets really boring after 15-20 min.

    The leveling scaling removes so many features. Replayability, to experience a unique way to level. Finding a great item to change your progression. All of that feels forbidden in the game as the mobs always get stronger than you.

    It's not that it makes the game harder(wouldn't be a bad thing either)... But it's just straight boring after awhile. It's a lazy design because they can't keep a good control over balances between classes and mobs stats throughout the whole game.

    Leveling scaling can be good if it's done right, but it's not in this game.

    Game is 6.5/10 because of the heavy weighted combat and dark designed map. But rest of it, to make it a great ARPG is a no.
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  37. Jun 12, 2023
    7
    Overall a good game with decent story, fun leveling and good late game. But the interface is very annoying for PC. You can really feel that this interface is done for console players. Every window takes the whole screen and looks awful (eg. invite friends to your party, no overlay map). It also misses features like searching for talents (
  38. Jul 12, 2023
    6
    Loved the campaign. Hate the trading, loot and the level scaling. Played till 70 and then i got very very very bored.
  39. Jun 14, 2023
    7
    I actually think this game has potential. At the moment this game is between 3-7 depending on what you value. At the moment I have over 70 hours in the game (hardcore only) and that made the purchase worth it for myself.
    I think there are a lot of things they can improve on. And I think with time this game could come to an interesting level of complexitiy which its competitor path of
    I actually think this game has potential. At the moment this game is between 3-7 depending on what you value. At the moment I have over 70 hours in the game (hardcore only) and that made the purchase worth it for myself.
    I think there are a lot of things they can improve on. And I think with time this game could come to an interesting level of complexitiy which its competitor path of exile offers without making it too difficult.
    I really liked that it was easy to get into the game and now I can finally play a arpg without having to 100% follow a guide like I have to do it Poe (I have like 400 hours in that game, which isnt a lot but enough for me). But I also think this game will fall or rise depending on how they do the first season of diablo 4.
    But I still wish there is more to do at a certain point which isnt hellfire souls farm or nightmare dungeons or let's say.. things to look forward to like diablos uber boss.
    I'm looking forward to the future of this game. I think it is a great experience for casual players entering diablo for the first time but it still needs a lot of work to stay competetive on the market mainly to attract more players than just the casual player, or me who is inexperienced in this genre.

    The one thing where I put this game to a 7 instead of a 6 or 5 was the last act. I felt like I was in a cinema watching myself slay and conquer demons. Felt amazing. That cinematic level was just over the top amazing. Although, without saying too much. The epilogue was weird to me but hey. Let's see what the future holds.
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  40. Jun 9, 2023
    6
    in-game Shop (Cosmetics atm but we will see + Cosmetics are not nice too because people pay money for having something that other people cannot have without spending money)

    The best thing about this game is the music which is 8/10!
    Game makes fun but gets boring very fast.
  41. Jun 20, 2023
    6
    A mix of good and meh. The first 20 hours playing the story campaign was a fun experience. The side missions are mostly dull and repetitive with a few good ones. The cinematics are definitely the best part of the game. Great story, fun game play for a while (if you were playing a good build) and while not perfect I kind of wish it stopped there because the endgame is not a fun grind.A mix of good and meh. The first 20 hours playing the story campaign was a fun experience. The side missions are mostly dull and repetitive with a few good ones. The cinematics are definitely the best part of the game. Great story, fun game play for a while (if you were playing a good build) and while not perfect I kind of wish it stopped there because the endgame is not a fun grind. Unlike previous Diablo games this one feel sluggish and you constantly feel under powered (unless you are playing one of the few solid builds). This is a fault of taking the easy way out and using level scaling.
    The endgame content gets extremely repetitive, and since the 10th nerf patch has hit it's even worse. The class skills are not balanced (even after 10 patches). Experience gains in the end game are extremely slow (or feel it given how dull the grind is). The loot is mundane and you will go hours without finding something worth using. The live service, pvp, and lack of interesting loot has dulled an overall good experience. I would rather have the game unbalanced with fun loot than balanced with mundane and dull loot. I'm afraid the target is the later.'

    To fix this they need to offer players better loot and allow players to be powerful, instead of making the game balanced and longer you should have players feeling the items they get let them be unbalanced and cool as hell. What is currently in place is so boring nothing is exciting or useful.
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  42. Jun 14, 2023
    6
    A mediocre addition to the genre. Good art and storytelling is drug down by poor itemization, combat, and an open world MMO aspect that feels forced and lifeless.

    Art + Story: 9/10 They did a good job capturing the aesthetic of Diablo. Definitely the best in the series as far as art goes Itemization: 2/10 Items are bind on account. The required level of items is set at drop
    A mediocre addition to the genre. Good art and storytelling is drug down by poor itemization, combat, and an open world MMO aspect that feels forced and lifeless.

    Art + Story: 9/10

    They did a good job capturing the aesthetic of Diablo. Definitely the best in the series as far as art goes

    Itemization: 2/10

    Items are bind on account. The required level of items is set at drop time to your character level. They can roll up to 4 affixes. Affixes are almost all some iteration of % more dmg or % more defense, with a couple exceptions. Aspects are the only really interesting part of itemization, they modify skills in interesting ways. The downside of aspects is that after normal mode they become essential for builds to work. So if you don't get the aspects, you don't get to play the build. Unique items barely exist in the game. They are bind on account, have a req lvl of your character, and are class + build specific. The likelihood of you finding a unique that works for your build is very low.

    items in D4 never give that dopamine hit that finding a GG unique in PoE and D2 does. If great itemization is an important aspect of an ARPG to you, you will probably be unhappy with this game.

    Combat + Gameplay : 6/10

    I think main problem that gameplay has in D4 is the inconsistency over the leveling process. Depending on class, it may start strong, but will settle into a grindy auto-attack -> auto-attack -> auto-attack -> core skill pattern. Eventually if you are lucky with item and aspect drops you may be rewarded with auto-attacking less. The gameplay experience when your build is humming is like 8/10, but most of the game you are auto-attacking and waiting on cooldowns which is not fun 4/10.

    Open World / Social : 3/10

    No way to find people to party with. No way to communicate beyond emotes. No way to trade. Occasionally you see people when doing an event like helltides or world boss. But having those people around really does not add anything. They have to have had much more ambitious plans for the open world.... because there is essentially nothing here. The only halfway decent aspect of open world is the pvp zones.

    The poor open world and social aspects are very weird because core elements of the game seem to be designed around it. Take monster auto-scaling in most zones. Presumably this exists to smooth the multiplayer and open world experience. But it has trade offs that negatively impact the gameplay, leveling, and itemization experience. These three other systems are negatively impacted in order to facilitate the open world experience, but the open world experience itself is basically nothing. The few players you see in your play are as impactful as random NPCs.

    Overall: 6.0

    Should you buy it?

    D4 is best enjoyed on console, bring your own friend, couch coop style. If that is how you are planning to play, it is probably worth purchasing. If you are a more dedicated ARPG fan playing on the PC, maybe give it more time to mature. However if you love Diablo 3, you will probably love this game. If you prefer Diablo 2 or Path of Exile style ARPG, your experience may be more like mine.
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  43. Jun 8, 2023
    7
    7
    great cinematics, story, art design, atmosphere, finally nice campaign and story telling.
    bad endgame, lack of build diversity (for now). super cc stunlocks can happen. boring dungeon objectives like kill all monsters. sometimes laggy. missing QoL example reset dungeon button gone, you cannot see completed sidequests. huge map area and too much collectibles on it, so how we play
    7
    great cinematics, story, art design, atmosphere, finally nice campaign and story telling.

    bad endgame, lack of build diversity (for now).
    super cc stunlocks can happen.
    boring dungeon objectives like kill all monsters.
    sometimes laggy.
    missing QoL example reset dungeon button gone, you cannot see completed sidequests.
    huge map area and too much collectibles on it, so how we play 4 seasons in a year? if seasons have this renown and lilith altars system they can be really dead.
    skilltrees kinda simple. i don't like it.
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  44. Jun 7, 2023
    7
    Diablo 4 has many great improvements over Diablo 3, but it also has some bad things that are the exact same as they were in Diablo 3. The enchanter for example, in Diablo 3
    the enchanter was bad. Well in Diablo 4 the enchanter is the exact same as it is in Diablo 3. Most of the bosses have good mechanics but it doesn't matter because most of the
    bosses do no damage. You can stand in
    Diablo 4 has many great improvements over Diablo 3, but it also has some bad things that are the exact same as they were in Diablo 3. The enchanter for example, in Diablo 3
    the enchanter was bad. Well in Diablo 4 the enchanter is the exact same as it is in Diablo 3. Most of the bosses have good mechanics but it doesn't matter because most of the
    bosses do no damage. You can stand in place and face tank all the the mechanics on almost every boss. Could become a 9/10 with future updates. Could even be improved to a
    10/10 and be the best arpg on the market but only with changes I doubt Blizzard would ever make. There is no cow level.

    Reviewed after I beat the campaign and played 40 hours at the end game.
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  45. Jun 11, 2023
    7
    First, it is a much better game than Diablo III.
    However, the company's mindset is unchanged, "this is good enough to sell the game".
    They are not bold enough to make a great game, in decades.
    I was shocked to see the in-game codex of power page, where you have all the same icons for many different powers, the page look like the game was totally unfinished.
  46. Jun 9, 2023
    6
    반쪽짜리 게임. 풀프라이스로 팔아먹었지만 게임 수준은 만들다가 말았다.
    디3의 기본기술로 자원수급하는 시스템을 가져온게 너무 별로다.
    엔드게임 컨텐츠가 부족함.
    게임 분위기나 진행 자체는 맘에들었음.
  47. Jun 10, 2023
    6
    Graphics design are good except some of the mob designs are being too generic.
    Story and philosophy behind it is decent not crazy but it does the job.
    There are some good sound tracks but most of them are just ordinary. Sound effects are mostly okay tho with some unnatural sound efects coming from hellspawns, it could be way better. With the combination of those they have created a
    Graphics design are good except some of the mob designs are being too generic.
    Story and philosophy behind it is decent not crazy but it does the job.
    There are some good sound tracks but most of them are just ordinary.
    Sound effects are mostly okay tho with some unnatural sound efects coming from hellspawns, it could be way better.
    With the combination of those they have created a nostalgic in game ambiance for the generation who played Diablo 2.

    User interface is good and clean only seperate inventory tab for gems are missing which can be easily fixed.

    Combat system feels good transition is smooth and pacing is well balanced. But there is nothing new it feels more like d3 combat system mastered. environmental and mob interaction is lacking. like You cannot grab a demon and throw them on others or turn them into living bombs or charge on them and squeeze them into a corner but such things doesn't exist so it is just classic hack and slash.

    Skill tree is designed simple and is not hard to understand but it feels like it is lacking one more branch. Currently there are good amount of build variety of classes, the problem is that only a few of them are viable options.
    Paragon system doesn't scale them up enough or enable new variety of builds, it is bad and doesn't feel like existence of it makes difference at all. That will lead combat mechanics to be too repetitive in the future and will not allow people who wants to brainstorm to create something good.

    Boss designs are too repetitive there are not much of mechanics each boss feels same with another only with visual and very small differences. You mostly avoid circles and frontal assault kill some mobs they spawn and that's it.

    itemization is bad and not rewarding enough in end game to go through same repetation cycle over and over again.

    Also since they are not allowing trade of the aspects"skill modifiers" they placed basic version of each aspect to dungeons so all people can get them without farming items. also Some of the aspects change the gameplay of the skill but most of them are just basic modifiers like increase attack speed or increase damage etc. I think it is not good enough. Also not being able to trade aspects and putting them into dungeons giving free access to it allows more casual players to enjoy the game but also ruins the point of item farming and value of going through repetation cycle.

    Overal the score of 6 out of 10 is what diablo 4 deserves. I would expect from Blizzard much more since they are one of the definers of the genre. it seems like they avoid taking risks in order to milk the title diablo as much as possible. Some people doesn't want it to be something more it is understandable but it is coming from a several billion dollars worth gaming company so it is not acceptable.
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  48. Jun 10, 2023
    5
    Game has a decent base. Combat is fun but there are too many missing QoL things they havent learned from d2 d3 somehow?

    Also some really annoying bugs but that’s more expected with a new game at the end of the day. Their approach to disabling items and quick super nerfs does not feel good. They need to release a “feel good” buffs patch ASAP, to appease the community. Endgame does
    Game has a decent base. Combat is fun but there are too many missing QoL things they havent learned from d2 d3 somehow?

    Also some really annoying bugs but that’s more expected with a new game at the end of the day. Their approach to disabling items and quick super nerfs does not feel good. They need to release a “feel good” buffs patch ASAP, to appease the community.

    Endgame does feel pretty shallow since its pretty much ONLY nightmare dungeons atm. Having to ride the awful horse each time is getting real old real fast. Side activities inside the dungeons are an automatic skip because they aren’t well designed/rewarding and some of the dungeon require missions to proceed just feel bad and clunky.

    A lot of this stuff could really be made sooo much better so quickly but who knows how their sprints pipeline look like atm…

    Tree of whispers, world boss and helltides arent really very relevant activities so it really makes you feel like there is something missing for now.

    I like the graphics and the story generally speaking. It's always been a strong side for blizz.
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  49. Jun 26, 2023
    6
    Falled into that open beta trap once again.

    I must admit: Diablo IV looks great. It has solid storytelling and all the things you want from an ARPG including Blizzards QoL features. But: It bores the hell out of me. Why? - No innovation: Besides some mechanics like "Book of the Dead" there is nothing new to experience - Lack of endgame: Running dungeons to farm even more
    Falled into that open beta trap once again.

    I must admit: Diablo IV looks great. It has solid storytelling and all the things you want from an ARPG including Blizzards QoL features.

    But: It bores the hell out of me. Why?
    - No innovation: Besides some mechanics like "Book of the Dead" there is nothing new to experience
    - Lack of endgame: Running dungeons to farm even more legendaries? Well, that's what ARPGs are about. But it is presented in the most dull way. Always the same monsters, dungeon tiles, items.
    - Grinding is not fun: I mean, it should be. But at Level 50 your experience moves in slomo! And the game isn't interesting enough to spend hundreds of hours
    - MTX: speaks for itself
    - Price: Way too high for a solid, but uninspired ARPG
    - Every class feels the same because of imposed game mechanics
    - Paragon board looks like a game of Go and is a cheap imitation of POEs skilltree

    Well, what have you expected?
    Asking me? I mean. It's Blizzard. They must have invested millions. So:
    - A fantastic blasting story with new inspiring characters which are there even after the campaign ends
    - A living breathing open world with lots of things to discover and not just searching altars
    - Monsters with mechanics that I have to handle, not just spam generator -> spender
    - Interesing encounters in dungeons, the open world and in town
    - Not just copy+paste towns and town folks

    Where the hell is the Diablo2 spirit? After 1 week of D4 I switched back to D2R.

    The only thing that could possibly(!) save the game: Runes!
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  50. Jun 17, 2023
    5
    TL:DR - Improved visuals and atmosphere, insufficient depth for a great ARPG.

    Diablo 4 returns to the more grounded gothic theme of Diablo 1 and 2. The game refines the visual aspects and atmosphere of those games. Equipment looks great, towns and terrain contain richer details and the general atmosphere is immersive. Animations for melee, spells etc. are fluid and natural which lends
    TL:DR - Improved visuals and atmosphere, insufficient depth for a great ARPG.

    Diablo 4 returns to the more grounded gothic theme of Diablo 1 and 2. The game refines the visual aspects and atmosphere of those games. Equipment looks great, towns and terrain contain richer details and the general atmosphere is immersive. Animations for melee, spells etc. are fluid and natural which lends to a smooth combat experience.

    However, when it comes to the underlying game mechanics, there is a clear lack of depth. Diablo 4 has not fundamentally changed from Diablo 3. Much like Diablo 3, Diablo 4 does not excel in any key area such as itemization, character builds, crafting or interesting and diverse enemies. All of these issues culminate in a shallow end game for the more dedicated players where the sense of progression is lost in the simplicity of the game design.

    Itemization is lackluster. There exists only a handful of uniques. The majority do not provide any interesting mechanics, abilities or stats that would define or at least significantly change the way a particular build or skill operates for a class. Normal (white) and magic (blue) items are made almost immediately useless as there does not exist any mechanic that would allow these item groups to be used as bases for crafting. There exists no set items, class-locked items, runewords (or similar system for socketed items) that could provide further character customization. Item bases also have no meaningful differences (e.g. a plate helm and a cap have the same defence values if they are of the same item level). No stat requirements apply either to equip these items meaning that you do not have to consider for example your strength or dexterity values when making item choices.

    The lack of character customization is further amplified by a lack of stat depth. By ‘stat depth’ I mean that desirable stats are homogenized across all classes (e.g. all classes need vulnerability). The pool of stats is also too streamlined. There exists, for example, no magic find, block rate, accuracy rate, faster hit recovery, faster hit rate, life leech %, prevent monster heal etc. CC reduction is compiled into a single stat (Control Impaired Duration Reduction) instead of being divided into different categories such as Cannot Be Frozen or Reduced Poison Length. The simplicity causes a negative feedback loop on itemization and character builds.

    A positive aspect is that Diablo 4 tries to introduce mechanics that allows the player to use several abilities during combat instead of repeatedly spamming one or two abilities (e.g. D2 blizzard sorc or Zealadin etc.). Unfortunately, the simplicity of the skill tree in combination with a paragon board that appears to be a much more streamlined version of Path of Exile:s skill tree simply doesn’t lend enough complexity that would allow for a higher level of character customization.

    Mob diversity is too constrained. You will, for example, see the same red ghosts in many areas with no distinctive features from one another. The lack of distinctiveness is amplified by the game’s level scaling. The scaling causes the player to experience a homogenized world. There is no clear separation between different areas with key mobs at certain power levels that you can associate those areas with.

    In summary, Diablo 4 does not really stand out for players that are looking for an ARPG with some depth. It does not have to be a copy of Diablo 2 or Path of Exile, but this streamlined, consolised bastardisation of the original Diablos will make any dedicated ARPG fan left feeling bored after the novelty wears off post-campaign.
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  51. Sep 6, 2023
    5
    Absolutely loved the main story and the world they created, the voice acting was phenomenal! Unfortunately the end game is just repetitive, pointless and filled with micro transactions, the battle pass was a waste of time and is a stupid system in general. Thankfully Baldur's Gate 3 came out in time to save me from this corporate video game Hell.
  52. Jun 16, 2023
    5
    The game is pretty mid in everything but blizzard decided to buy too many reviewers to hide it. The only good thing is that its not completely broken on release as other 2023 "AAAA" games
  53. Jul 9, 2023
    5
    This game has good bones, but it falls short in multiple areas that made past Diablo games great. The main issue i have with it is that it's just not at all fun to play. There are multiple things wrong that make it feel more like you are being actively punished for playing. It's definitely missing polish in a lot of areas and it shows. Several classes have major issues due to terribleThis game has good bones, but it falls short in multiple areas that made past Diablo games great. The main issue i have with it is that it's just not at all fun to play. There are multiple things wrong that make it feel more like you are being actively punished for playing. It's definitely missing polish in a lot of areas and it shows. Several classes have major issues due to terrible design choices, and not a lot has been done thus far to fix it which is extremely frustrating. I wish they had held the game back for another year to gather more feedback and make it better. Expand
  54. Aug 22, 2023
    6
    Good old diablo hack and slash mechanics is still there with upgraded graphics and visuals and leveling up classes is fun.

    However once you hit endgame the game becomes extremly repetitive and in the end boring. Also main storyline is somehow not engaging as one would expect from title like this.

    Bit of a disapointment.
  55. Aug 15, 2023
    5
    We can all agree that Bliizzard unequivocally set a new standard for art direction and sound design with Diablo 4. The aesthetics are some of the best we have seen in the Diablo franchise and by extension the ARPG genre. The soundtrack goes a long way to create an atmosphere of despair and dread. Well done to all involved.

    Unfortunately, this is where the game excels and almost fails in
    We can all agree that Bliizzard unequivocally set a new standard for art direction and sound design with Diablo 4. The aesthetics are some of the best we have seen in the Diablo franchise and by extension the ARPG genre. The soundtrack goes a long way to create an atmosphere of despair and dread. Well done to all involved.

    Unfortunately, this is where the game excels and almost fails in every other aspect with the exception being combat. There are few other ARPGs that are able to create a tangible feeling of weight with the combat loop. I am not going to spend time covering some of the aspects of the game that fall short but instead, I will write about the core gameplay loop of an ARPG - loot.

    The loot system is designed in such a way as to nullify all possibility of feeling elated when that key item you have been chasing drops, and not only drops but, it has decent stat rolls, too.

    Chasing loot is depressing and its knock-on effect is to leave players feeling apathetic towards the loot system and by extension the game itself. Legendaries are underwhelming and reduced to either salvage or extracting the aspect if it’s useful to your build. This completely eliminates the feeling of joy you may have experienced with other iterations of the Diablo franchise or competing ARPGs when that item you have been chasing finally drops. The majority of loot is salvaged for crafting mats. I have spent more time checking the affixes on a rare item rather than checking legendary loot.

    Legendary aspects should have been an entirely different system. Aspects devalue legendaries to the point of irrelevancy.

    There should be a way to upgrade whites and blues to blues and rares, respectively. There should be other mechanics in the gameplay loop to help the player improve items and realise gearing goals.

    And then there are unique items. The decision to prevent players from rerolling stat affixes on unique items is frustrating and lends credence to the notion that some of the restrictive gameplay mechanics in Diablo 4 are designed specifically to keep players playing.

    Why can’t we reroll affixes on uniques? I understand (to some degree) why we cannot trade unique items. But not being able to modify the stat rolls is detrimental to the player base. Besides the fact, most of the uber-unique items in the game have such a ridiculously small drop rate you could play Diablo 4 for years and never see one of them drop.

    It’s frustrating, you can see that there is the potential for a great ARPG game lurking underneath. But Blizzard has squandered the opportunity to cement the trust they seemingly intended to rebuild during the buildup to Diablo 4 release. They had the opportunity to bury the embarrassing and infamous upset caused by 2018’s Blizzcon and the reveal of Diablo Immortal for mobile.

    Instead, they have reinforced the established notion that Blizzard is incompetent and incapable of releasing good games in the modern era.

    It’s a shame. Maybe Diablo 4 will shape to be a solid ARPG after five or ten seasons but for now, it’s a bitter disappointment.
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  56. Aug 16, 2023
    6
    Descent game. Not for hard core ARPG players, its a starter ARPG. Decent story. not worth 70 bucks.
  57. Jul 19, 2023
    5
    I've enjoyed how it's started and I hate what it turned into.
    First of all and the ost important - quality of the product. It's literally unplayable when you are in the open world. Stuttering and lagging up to 1-2s caused by networking and not your PC power. I have 3080ti and a strong connection over 300mbps, seems it's a server issue. While you're in that responsive state your character
    I've enjoyed how it's started and I hate what it turned into.
    First of all and the ost important - quality of the product. It's literally unplayable when you are in the open world. Stuttering and lagging up to 1-2s caused by networking and not your PC power. I have 3080ti and a strong connection over 300mbps, seems it's a server issue. While you're in that responsive state your character gets easily killed. This is much less reproducible when you are doing dungeon alone.
    Drops. I had to reach almost 100th level to get frostburn gloves dropped for my sorcerer, really?

    Then patch 1.1 comes. Instead of improving QoL, they are nerfing sorcerer, really?
    I've spent days squeezing out some damage and now I get 3x times less crit strikes.
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  58. Jun 13, 2023
    7
    I’m not thee most hardcore Diablo player. But I know enough about the game and have played Diablo 4 enough to understand why people are angry as hel|. And honestly I have to say I do agree with them on some of those points. Here are my CONS:

    1.)WAY OVER PRICED SHOP items for a $70 premium game (just because other games are worse, they aren’t necessary purchases because they are cosmetic
    I’m not thee most hardcore Diablo player. But I know enough about the game and have played Diablo 4 enough to understand why people are angry as hel|. And honestly I have to say I do agree with them on some of those points. Here are my CONS:

    1.)WAY OVER PRICED SHOP items for a $70 premium game (just because other games are worse, they aren’t necessary purchases because they are cosmetic only does not make the price you’re charging ok, and how you have to buy multiple packs and spend more on in game currency to be able to get an item is kind of predatory no matter what big Diablo 4 content creators say). 2.) Having my account banned or locked for several hours multiple times over two days during the week released because of some glitch on their end is not really acceptable in my opinion. 3.) I find it really frustrating that I only feel over powered (not too much but just enough for annoying crappy groups of mobs) in the game for a small window at the beginning of a new character build after getting to unlock your second skill. And that’s due to the scaling…and from what I hear it only gets worse the more you level up because the upgrades to your character are much smaller and farther between levels. So you can go from destroying mobs and elites and then leveling up and becoming weaker which doesn’t quite make a whole lot of sense to me. I understand you want the game to be challenging but it kind of makes the grind feel less seamless and more of a chore (just thinking down the road a ways). I understand you need mobs to scale as to have players be able to play with one another no matter what level they are without making it too difficult for the lower level character or making it so that the lower level character ranks up tons of level fast because they are in a party where someone is level 100 and they are level 5 like in the older Diablo games. But I feel like there has to be some balancing done in that area…to A) still make bosses and elites a challenge…but B) making it still feel worth leveling up and progressing considering leveling up can make you weaker. 4.) I am not going to knock Blizzard too hard for trying to balance over powered and under powered skills. However I am going to knock them for making the majority of skills in classes way worse forcing players to all chose from the same 1-2 sometimes 3 builds. I think all skills should be viable for a powerful endgame build. Because right now it feels like they are pushing each class in one of two directions…sometimes 3 with a single substituted skill here and there. 5.) I like getting to create how my character looks BUT THE OPTIONS ARE SUPER LIMITED! I think for a first attempt at a character creator it’s fine. But for a 2023 character creator it’s SUB PAR. I MEAN GRAY HAIR JUST LOOKS LIGHTER BLACK! The fun color hair is barely noticeable on most classes. I get they want to make them look more natural. But what is natural about a world with sorcerers, Druids, etc with special powers? I sincerely hope Blizzard eventually adds more options to the character creator! Especially the hair colors and styles, face options, eye color (the original creator almost as year ago that some people got to play around with it had not just one fun glowy color it had a whole bunch (glowing orange, yellow, red, blue, etc). Also would be dope if they added in at least 1 more body type to choose from for each gender in each class. I would love to play as an athletic elven looking Druid like Keylith from Vox Machina, a more beefier sorcerer, a more muscular rogue, and so on. BUT I DO APPRECIATE WHAT WE GOT.

    BUT all of that negative stuff being addressed and out of the way I have to give Blizzard some props too…
    PROS:

    1.) I THINK THE GAME LOOKS GREAT! I personally find the game really great looking. I don’t know what people are talking about. I love how the environments look.

    2.) I do like getting to create my own characters though I do have a few gripes with the creator…I do LOVE TATTOOS/MARKINGS, Jewelry, & Makeup BEING CHOICES WE CAN MAKE AND MORE THAN a handful of options. 3.) I actually think a lot of the boss fights are really fun and actually really challenging. 4.) Gameplay feels super smooth & fluid minus a few moments when you go into a large main hub/town area which has gotten much much better after launch.

    5.)I think that THE STORY IS REALLY GREAT! the character design for Lilith is so GOOD!

    6.) I LOVE BEING ABLE TO PLAY WITH FRIENDS CROSS PLATFORM

    7.) I love exploring and stumbling upon random events, dungeons, and hidden chests in the open world. Hope they keep adding more in the future. 8.) I love that builds can be super synergized with the skills you select, the aspects you find, the items you find, and the paragon system. And I love that they are for me the perfect amount of complex and yet still simple enough.
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  59. Jun 15, 2023
    5
    Metacritic ate my review with the "forbidden 403" error that I spent over an hour on. This has been a problem for a while. Come on Metacritic, get it together.
  60. Jun 17, 2023
    6
    I **** hate myself for giving blizz money. **** me and everyone who bought it.

    Game is fine, very atmospheric, but serverly lacking in loads of areas. - 5 classes, no subspec or anything, very little class or skill customisation - generator/spender is the only playstyle for every build, what the actual **** imagine if cast on crit was the only way, its just like that... -scaling is
    I **** hate myself for giving blizz money. **** me and everyone who bought it.

    Game is fine, very atmospheric, but serverly lacking in loads of areas.
    - 5 classes, no subspec or anything, very little class or skill customisation
    - generator/spender is the only playstyle for every build, what the actual **** imagine if cast on crit was the only way, its just like that...
    -scaling is arse, detrimental to both gameplay mechanics and exploration
    - open world random events are boring a, feels very cheap and forced, with the exception of strongholds

    + combat feels very satisfying
    + some sidequests are actually interesting
    + looks amazing
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  61. Jun 10, 2023
    7
    No offline mode and the server is full of problems. The difficulty curve is steeply raised in the last Act.
  62. Jun 12, 2023
    5
    Don't listen to the Poor's review bombing. The game is fine and there was one day with questionable logins. They have nothing better to do than complain while the rest of us enjoy the game.
  63. Jul 4, 2023
    6
    The game feels unfinished, and not just due to the bugs that have plagued my attempts to get through the story and have any fun along the way.
    maybe season 1 will improve things, but my experience is already soured.
  64. Jun 16, 2023
    6
    I can put this game in 2 categories, Story Line and End Game.

    Story line and what you do after is just brilliant, amazing cinematics, you make your build, you learn how to play it, if it would be like this until level 100, then probably my note would be higher, but around lvl 50, you are basically getting to mid-end game as they are no different. You have nothing to do there, it's
    I can put this game in 2 categories, Story Line and End Game.

    Story line and what you do after is just brilliant, amazing cinematics, you make your build, you learn how to play it, if it would be like this until level 100, then probably my note would be higher, but

    around lvl 50, you are basically getting to mid-end game as they are no different. You have nothing to do there, it's like doing the same thing over and over, just you can choose - farm nightmare dungeons or go normal dungeons for better exp. Nightmare ofc gives you some upgrade for your glyphs, that's why I went for it, but still going to level 100 is a pain and doing normal dungeons to make it quicker will reward you with plenty useless items as it will drop plenty of sacreds instead of ancestrals.

    If you go nightmares you can basically finish your build around 80 lvl, then a week of farming can get you nowhere, so finally when you are about 100, you have a chance to drop shacko, but who cares about it at this lvl, nobody wants to farm anymore. Why for? There is no trade system so those items will be useless.

    I arrived to lvl 84 and plenty of my friends stopped playing already around 70. Game has nothing to offer after lvl 50-60, just more farming for no reason, as you can't trade those items.
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  65. Jun 26, 2023
    5
    Después de haber probado el juego puedo decir que la historia esta bien, pero el contenido de end game es pésimo siempre haces lo mismo en mazmorras o algún evento repetitivo, el gran mundo abierto esta vacío y siempre vez el mismo item que no te sirve para nada para mi es muy absurdo el precio del juego con lo que ofrece y si le sumas su tienda de pagos que aunque no influye en tuDespués de haber probado el juego puedo decir que la historia esta bien, pero el contenido de end game es pésimo siempre haces lo mismo en mazmorras o algún evento repetitivo, el gran mundo abierto esta vacío y siempre vez el mismo item que no te sirve para nada para mi es muy absurdo el precio del juego con lo que ofrece y si le sumas su tienda de pagos que aunque no influye en tu progreso te deja pensando si valió la pena la espera de 10 años. Expand
  66. Jun 13, 2023
    7
    Variety of classes with multiple builds and playstyles that can viably clear the game content pre and post campaign.
    Enjoy playing my class running through quests and dungeon content.
    Great campaign experience. Not a fan of end game grind as doesn't feel like I'm working towards anything except pinnacle boss but playing casually in the evening provides wealth of fun gaming adventure
    Variety of classes with multiple builds and playstyles that can viably clear the game content pre and post campaign.
    Enjoy playing my class running through quests and dungeon content.
    Great campaign experience.
    Not a fan of end game grind as doesn't feel like I'm working towards anything except pinnacle boss but playing casually in the evening provides wealth of fun gaming adventure over several months.
    Read alot of these other reviews giving scores under a 4 and you all are horribly undervaluing the game experience with your negative mindsets instead of looking at what the game is designed to allow you to experience.
    Lots of really under polished features that don't have quality of life. gems in bags, no search bar for stash or aspects screen, horse getting stuck on mount, etc. Lots of people with red reviews cover legitimate issues in game but game is still a fun arpg people can play with friends so need more fair numbers on the reviews.
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  67. Jun 24, 2023
    5
    The campaign is a masterpiece. Blizzard’s story-telling is unmatched. The game's art is absolutely stunning and the world is massive. Overall though, the game is missing a lot of depth and gets old pretty quick. Hopefully seasons will fix this and introduce more interesting things to the endgame. 70-100 feels pretty pointless.
  68. Jun 13, 2023
    5
    After 3000 hours in D3 it's safe to say it's a big step down on many fronts.
    I have looked forward to this game for probably 8 years now and I'm very disappointed.
    The core aspect of the diablo series is skill and build variations, combat mechanic and experimenting on different classes, progressing to more difficult content made easier due to your attempts variations. So for example
    After 3000 hours in D3 it's safe to say it's a big step down on many fronts.
    I have looked forward to this game for probably 8 years now and I'm very disappointed.

    The core aspect of the diablo series is skill and build variations, combat mechanic and experimenting on different classes, progressing to more difficult content made easier due to your attempts variations.

    So for example in D3 you have 6 different hydras, 3 fire hydras and one for lighting, arcane and frost. Making a whole arrange of builds possible as every other skill too has different elemental versions. This is beautiful and makes the game last for years because there is always something you have never tried and you can design your own setup of what ever skills and runes you find best.

    In D4 there is one hydra, so that makes you locked to fire (and it last like 4-6 seconds which is absurd). Now I want to be frost, ok so I can't use hydra although thats my favorite skill, or I can but it would just be bad. This is just one example, but every single skill, for example whirlewind, there are not 6 different types of whirlewind skills, there is just one. Imagine playing this game for 3000 hours with the same 6 skills all that time.
    There are not even interesting passives like in D3 to back up the builds creating even more unique variations.

    So for me, the most important aspect being combat, is quite poor. But for all my friends who have never played D3 and does not play a whole lot, this is probably just fine. For a grinder I cannot understand how people are so happy about it.

    My other problem, forced online mode as seen with the disaster of a game Fallout 74, how does someone thinking forcing people to play with each other, instead of D3 where you can decide, because why let people decide what they want to do? You are forced to play with random people jumping in and out of your events, making places lag, doing like 30-50 people events out in the world spamming attack on big mobs where you don't even see what is going on. To me it's just feels bad. Now I wasn't a fan of coop in D3 either, but 4 people in the same world vs everyone in the same world is quite different. Not being able to pause the game ever really sucks and the performance issues connected to an open world of players is not wanted.

    Classes, we lost crusader, demon hunter, witch doctor and monk in trade of a rogue and druid. (To be fair some classes will probably be added later, but why not start with as many and add others in the future?) To have less classes at all is madness, even more so removing classes that have been finely tuned over many many years. Anyone with a sane mind would swap the rogue out for a demon hunter any day of the week.

    Customization, forcing people to play an obese druid, a giraffe looking necromancer, abysmal choices of haircuts, absolutely no body size, length or width choices is such a strange choice. And of course you are locked with your haircut, skincolor (games are notorious at having different lighting in the customization screen opposed to in-game, for example in LoHogwarts) so if you made a character you are not too happy with, well you have to make another one and level it up again. Also the animations of many of them are so bad, male sorcerer is not ok, obese druid not ok, male necro not ok, the evade spin of the male rogue, not ok.

    The graphics, not sure what to make of it, I think D3 actually looks more polished and newer, I have also had a lot of stuttering on a 4070ti+13600k. The graphics can be nice at times, I have tried to play with and without the 40 gb shader pack, I think I prefer without as it runs smoother for me and is not visually that different, I think I only noticed the ground shaders being poor.

    Story and characters etc, hmm Lilith is ok but giving a main protagonist 2 different eye colors is a very bad decision imo. What I find weird is that even after doing the story in D3 probably well over a 1000 times, I'd rather do that story again than this. I just wanted to skip this as much as possible, it was a lot of dead time, slow transitions and the cinematics could be ok, but nothing special.

    Map-wise I think the way there were Arcs in D3 worked much better and made everything much easier to understand and recognize although maps could be varied. This open world madness of unexplored places with 50% of the map being places you need to jump/climb making your horse useless is quite a poor design choice I think.

    I haven't even mentioned the items and the chaos of stats, takes forever to spot an upgrade unlike in D3.

    Hopefully this game will be worked on just as much as D3 was. The release of D3 and D3 today is day and night in difference, but they had a lot of the things down earlier on back then, than they have now.

    People giving this 1-3 / 10 and 8-10 / 10 is dilusional, I think 5-6 / 10 is a just rating at this point.
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  69. Jul 24, 2023
    6
    Campaign/Lore: 10
    Gameplay: 7
    Intemization: 4
    Build Diversity: 4
    Endgame: 3 (too boring)
    Character design: 9
    Level design: 8

    Average: 6,42
  70. Jun 7, 2023
    5
    Endgame is very dull tbh, once you Finish the 10/10 campaign there aint much to do. Im a little bit dissapointed of this 70$ Game, that cant entertain me for more than a week. Hope they deliver good endgame stuff soon. Until then, i wont Play anymore
  71. Jun 12, 2023
    7
    Just completed the campaign, which is quite entertaining, but not that great. Leveling is not rewarding and the late-game is boring as hell. The open world is an attempt to make the game worth playing, but failed completely. After level 50 you can quit. This game is sure not a 9, at best a 8. For an expensive game I expected more.
  72. Jul 18, 2023
    6
    I have to put a 10 to partially counter one of the stupid 0 reviews. This game doesn't deserve a 10 (hell, there are too many issues and weird/bad design choice, especially when it comes to items and endgame or lack thereof), but it certainly isn't a 0.

    Edit : I have to reduce my score. Blizzard didn't listen to actual players feedback or didn't really test their game past the main
    I have to put a 10 to partially counter one of the stupid 0 reviews. This game doesn't deserve a 10 (hell, there are too many issues and weird/bad design choice, especially when it comes to items and endgame or lack thereof), but it certainly isn't a 0.

    Edit : I have to reduce my score. Blizzard didn't listen to actual players feedback or didn't really test their game past the main story. It's almost obvious that they're not playing anything past the earlier difficulties, or they wouldn't have shipped the current patch the way it is. A lot of glaring issues are still present more than a month after the release, and instead of changing and balancing skills and classes in a way that would make their players want to stay, a lot of characters now feel weaker, in a game where a lot of skills already were subpar to begin with.

    They're doing a very poor job of keeping people interested in the game, and that's bad. I'll give them one more chance.
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  73. Jun 12, 2023
    5
    Game without Trading Option, which lowers its rating to 5. If there was trading, I would rate it between 8 and even 10, but killing trading is the worst thing AB could have done and it ruins half of the fun in the game
  74. Jul 7, 2023
    5
    Actually way too arcade and console orientated. GUI is unintuitive and misses many useful functions. The gameplay is always the same and a definitive downgrade regarding diversity. Game cannot keep you motivated for long. Also upcoming Season starts way too early. Not really reccomended
  75. Jun 14, 2023
    5
    Story and cinematics were great. But for some reason you may never rewatch cinematics again or replay audio story logs (something you could in previous games) Unfortunately, once campaign is over, "endgame" content is boring and grindy slog. It takes forever to get places, you get a horse but it is barely faster than walking and you have to stop and fight all the time. Dungeons are VERYStory and cinematics were great. But for some reason you may never rewatch cinematics again or replay audio story logs (something you could in previous games) Unfortunately, once campaign is over, "endgame" content is boring and grindy slog. It takes forever to get places, you get a horse but it is barely faster than walking and you have to stop and fight all the time. Dungeons are VERY long and require a lot of repetitive backtracking, and some don't even have a boss for you to fight. Then you get some XP to upgrade glyphs but it is not enough to even go up full level. Seems like entire endgame is just grind but before you grind you also have to go places to get there. Story 8/10, end game is like 3/10. Expand
  76. Aug 7, 2023
    7
    This game is one of my biggest disappointments, I have never played an ARPG before and I was really hyped about D4 and expected to play it with my friends:
    - the gameplay aspect is enjoyable, combat and animations look great and graphics and level design is also great
    - the main campaign was awesome, best cinematics I've ever seen, enjoyable story and characters all the way - when we
    This game is one of my biggest disappointments, I have never played an ARPG before and I was really hyped about D4 and expected to play it with my friends:
    - the gameplay aspect is enjoyable, combat and animations look great and graphics and level design is also great
    - the main campaign was awesome, best cinematics I've ever seen, enjoyable story and characters all the way
    - when we reached the higher levels and World Tier 4 the game dies pretty much, endless grind for nothing, 0 motivation to play the game, loot is poor so no real motivation and objectives after getting to about lvl60
    - I don't really understand the concept of seasons too, just do the same old grind just with a few tweaks here and there
    - I really hoped that the game would have a multiplayer element or some late game content to do with friends because it is rare we all buy a game -> after 1 month noone played the game.
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  77. Aug 6, 2023
    6
    Slightly above average game. Was worth it's rather high price.
    Updates/Season are crap.
    Long-term play after level 75ish has me too bored to continue playing, even after changing classes. All you are doing after Campaign + Tier III is looking for the "perfect items for you build", so it becomes a crappy game "Hidden objects" except you have to Gacha the items and they all look pretty
    Slightly above average game. Was worth it's rather high price.
    Updates/Season are crap.
    Long-term play after level 75ish has me too bored to continue playing, even after changing classes.
    All you are doing after Campaign + Tier III is looking for the "perfect items for you build", so it becomes a crappy game "Hidden objects" except you have to Gacha the items and they all look pretty much exactly the same except for the text descriptions...
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  78. Aug 10, 2023
    7
    Initially, I was genuinely excited and played extensively upon the game's release. The campaign was truly captivating. However, the absence of top-tier quality content, coupled with poorly executed patches seemingly aimed at prolonging gameplay hours, has made the experience rather monotonous. The situation is exacerbated by the exorbitantly priced microtransactions, especially those forInitially, I was genuinely excited and played extensively upon the game's release. The campaign was truly captivating. However, the absence of top-tier quality content, coupled with poorly executed patches seemingly aimed at prolonging gameplay hours, has made the experience rather monotonous. The situation is exacerbated by the exorbitantly priced microtransactions, especially those for class-specific gear, which significantly detracts from the enjoyment. Expand
  79. Aug 19, 2023
    6
    Diablo 3 is so much better...As an example:
    A wardrobe where you can store & save your sets/ builds. The Chest: You have so much space that you can deposit all Set items of all 7 characters, all gems, all legendary items and you still had space. The enemies do not scale with you.
    In D4 you don't have a clear explanation. What is Lucky Hit Chance? How does that work? You have to google
    Diablo 3 is so much better...As an example:
    A wardrobe where you can store & save your sets/ builds. The Chest: You have so much space that you can deposit all Set items of all 7 characters, all gems, all legendary items and you still had space. The enemies do not scale with you.
    In D4 you don't have a clear explanation. What is Lucky Hit Chance? How does that work? You have to google what that means. There is no in-game explanation.
    Why do you get stuck with the horse almost everywhere? Why is there a cooldown for the horse (while riding fast)? Whats the Point? The whole game is too slow, is that on purpose? There is not enough space in the chest. And that vulnerability is probably one of the most annoying things in the game. It's even more annoying when you get crowd controlled, get frozen and then get dizzy while the monsters attack you and you can only watch until you die. And the season is probably the most boring thing I've ever seen. Too bad I already activated my season pass.

    I really regret that I pre-ordered the most expensive version of d4.

    Note: If you find english mistakes in my text: English is not my main language. Thank you
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  80. Jun 14, 2023
    5
    This review contains spoilers, click expand to view. I am a casual gamer, I've been playing for a week after work and on the weekend. I have enjoyed the game somewhat and still am, however playing D2 for a while when I was younger I don't think I will be playing D4 for that long. The bugs, crashes, and hotfix updates make me feel like the game is not complete. There are quite a few aspects to the game that don't make any sense.

    The following issues for me are:

    No item filter, a massive issue for someone who likes to play multiple classes, aspects look the same, and having to go from tab to tab to spot the text I need is like an Excel spreadsheet task.

    4 Storage tabs that get filled with aspects and gear very quickly, If I was to continue playing on my other characters I wouldn't have enough space for gearing so it forces you to focus on only playing 1 class.
    A mount that can run over fountains and **** in town but gets stuck on pebbles in the map, is incredibly annoying.
    Constant changes to skills post-launch - let the game land make the changes you need to for season 1. I like to plan ahead and with the bugs, unintended items and crashes just make me feel that the game wasn't ready.
    No global chat, no community the only dialogue you will have with another player is if you both happen to reach a dungeon entrance at the same time and they want to play with someone. There being no LFG tool in a MMORPG is dumb why even make the game a MMORPG? If you have friends playing with you I'm sure you won't experience this.

    I enjoyed the campaign, the ending was a bit flat and I was made to kill a villain that made actually a lot of sense throughout the story. They demonize (haha) her via her methods with the excuse being the strongest will survive and the weak need to be culled. I just felt the main villain was just extreme but her heart was in the right place. I didn't feel like she was someone that needed to be killed even some key characters in the campaign didn't feel the need to stop the main villain. The previous games have all been about demons trying to take over, control, and lust for power, this was a different type of villain but the response was the same as before. For me, this is why the campaign falls flat.

    I haven't hit level 100 yet so will keep playing till I do so, but I feel the endgame is just chasing gear via various means and this being a MMORPG that being the only endgame is poor.

    World Bosses require no co-ordination and occur on a set timer, it would be great to have them triggered by players achieving a goal together.

    It's a nice-looking game, that's easy to get into with some depth but its not a masterclass or 10/10

    I said to my gf you start to feel like this game is just a time management exercise world bosses are on a timer, tree of whisper = timer, nightmare maps = timer.

    I guess I am just disappointed why couldn't they of made the entirety of Sanctuary a battlefield with each map having objectives and goals to push back the tide of hell. That sets up a massive battle with other players to the gates of hell. Its an MMORPG built with a linear mindset.
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  81. Jun 25, 2023
    6
    This review contains spoilers, click expand to view. Always online "Live Service" is ruining the game for me.

    I can understand that they don't want people to pirate the game, but I just want to be able to play it.
    I want to be able to log in and play the game. I have been running into server, login, license, and connection issues since launch. I did not want an MMO experience. I play this game in single-player the VAST majority of the time.

    I am actually writing this review instead of playing the game after trying to log in for the last 45 minutes.

    The art style and music are amazing.

    Characters have limited ways to play. At first glance, it looks like there is a lot of build diversity, but there aren't really that many truly viable things. Just look at the Necromancer. They only have one ability that gives unstoppable so that skill is on literally every build. Nearly every build Has decrepify to lower cooldowns. Minions are so bad that people actively gimp themselves by using it.
    Barbarians have a similar issue with shouts.

    The horse does not handle pathfinding very well. You have to get to act 3 to grab the horse.
    This means many people rush through the campaign to grab the Horse....This is not good for the health of the campaign.

    Many of the legendary aspects look exactly the same in the inventory. Managing stash tabs, inventory, and vendors is just a pain.

    Why in the world do we have quick salvage buttons for the blacksmith but no quick sell buttons for the Merchants.

    Why can we not see our total Obal Capacity beside the current amount (Its in another menu.)

    Why did they give all the other Classes movement skills except for the Necro? Why does the Necro's blight obscure literally everything under it?

    Why is there no Gem Bag?

    Why does Enchanting not have an upper limit for cost?

    Enemy Crowd Control effects are just obnoxious.
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  82. Jun 8, 2023
    5
    A relatively mediocre story filled with mostly shallow characters, a slow and boring gameplay (at least from the two classes I played most).

    It seems to me, those who made that game, never even have an idea of the type of game they created, D3 explode this one in gameplay, D2 is dated, but still walk on that one as well, I just liked the music and overall sound design, and some
    A relatively mediocre story filled with mostly shallow characters, a slow and boring gameplay (at least from the two classes I played most).

    It seems to me, those who made that game, never even have an idea of the type of game they created, D3 explode this one in gameplay, D2 is dated, but still walk on that one as well, I just liked the music and overall sound design, and some cinematic (even if the events in the cinematic weren't that interesting, at least it was quite well done)

    I gave it 5/10 because i'm one of the idiot who got the game in early access for 89 euros (and I never played the Beta).. So 4/10 is for me and 5 for the game... Also as many others are pointing, it misses a lot of features, I won't give another list, you can see almost everyone else mentioning it.

    I will still play it a bit to see if the real endgame (70+ and few paragon boost) save something gameplay wise, but if not (and probably not) this will be forgotten fast, life goes on though, it's just another silly game guys!
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  83. Jun 12, 2023
    7
    Veľmi komplikované všetko prepočítavať.. excel aby človek používal.. konečne po nejakých 70 hodinách poskladaný build na barba a blizzard vypne dva aspekty
  84. Jul 20, 2023
    5
    Here's the Good, The Bad, and The Ugly:
    The Good:
    - excellent game play in the beginning, especially levels 1-50. - the story is quite good, I enjoyed it and most of the boss fights The Bad: - renown sucks (because it is no fun). Farming it is not fun at all. Side-Quests are not fun to do, they are usually boring fetch quests or kill X enemies. The best part is when you run out of the
    Here's the Good, The Bad, and The Ugly:
    The Good:
    - excellent game play in the beginning, especially levels 1-50.
    - the story is quite good, I enjoyed it and most of the boss fights
    The Bad:
    - renown sucks (because it is no fun). Farming it is not fun at all. Side-Quests are not fun to do, they are usually boring fetch quests or kill X enemies. The best part is when you run out of the enemy you're supposed to kill in the are, so you have to walk away and come back to finish the quest. But you feel compelled to do this horrible, boring grind because in the end of it all you gain +16 paragon points and other helpful bonuses. The only good part of renown is Strongholds. If Blizzard can remove or greatly reduce side quests and altars of Lilith in favor of more Strongholds, perhaps Capstone Strongholds this would make the game a lot more fun to play.
    - trading is worthless. You cannot trade legendaries or unique items. So if you're playing with your friend and you're the same class but different builds, and you get a legendary with an aspect that would greatly benefit their build, you cannot help them.
    - you have to wait until the end of act 4 to get your mount. The open world slows down your progression significantly in the early game.
    The Ugly:
    - The endgame is just pitiful. When you beat world tier 3's capstone dungeon (I was able to beat it at level 63, a little early albeit), you unlock world tier 4. This is when the game really stagnates and becomes a boring grind and a slog. At this point in the game the best thing you can do is just farm nightmare dungeons forever, hoping that ancestral or unique items drop. if you get a rare ancestral item you might actually be able to upgrade your build by upgrading it to a legendary. Most legendary drops are total garbage by this point and there are a LOT o f them. This is where the game mostly tests your patience, and your ability to just WAIT for that better ancestral item or unique that you need to progress further.
    - Also gambling in the endgame becomes worthless, so obals also become worthless

    All in all a lot of work needs to be done to make diablo 4 the masterpiece it should be. It has the potential to be the greatest ARPG ever, but right now the mid and end game are mostly a bad and boring grind. Please fix renown, as it is probably the worst aspect of the game right now
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  85. Jun 13, 2023
    5
    Diablo IV has all the essence a good game should have.
    Good story, beautiful soundtrack, good side quests, good characters, good graphics.
  86. Jul 31, 2023
    5
    Good campaign and well built game personally had very fee bugs at all . Main ranged rogue but very difficult to change spec on the fly which is the modern norm for some games. Not many quality of life features which drops the score a bit for me. Would be great to transfer between dagger rogue to ranged rogue when I want but legendary system and talent system makes this incredibly difficultGood campaign and well built game personally had very fee bugs at all . Main ranged rogue but very difficult to change spec on the fly which is the modern norm for some games. Not many quality of life features which drops the score a bit for me. Would be great to transfer between dagger rogue to ranged rogue when I want but legendary system and talent system makes this incredibly difficult so feel quite pigeon holed with my build. As a result late game feels a little stale where I could be mixing* it up with build ideas etc. This isn't a criticism per say rather an observation about th eold school nature of the build system. I think modern systems can have a hit more flexibility to cater to a bit more casual gamers but also enable hard-core gamers to experiment Expand
  87. Jun 24, 2023
    6
    Fun for a while, but once you get your gear pretty set there is no point in playing except to see slightly bigger numbers from your paragon tree. Want to farm for another character to actually feel powerful? Tough luck, gear drops with a lvl requirement for your current character.

    There is potential, but there is a lot of work to be done.
  88. Jun 27, 2023
    6
    It was actually fun but the game is much shallower than D2R. D3 does not have this mysterious, dark atmosphere that D2R has. It is more like an Arcade game.
  89. Jun 27, 2023
    6
    It was fun for a few days until you beat everything and now I'm just looking for better gear. Now I'm just bored and don't feel like playing anymore. Guess I'm just not into these type of games no more.
  90. Jul 20, 2023
    5
    Whoever's giving a 0 is just mad. However, I can say that with 80 hours of gameplay, the single player campaign is good, leveling and grinding until 55 is good, then 55+ is TRASH. ABSOLUTE TRASH. No reason to grind whatsoever. Horrible itemization and mechanics. This is why I'm giving 5/10.
  91. Aug 12, 2023
    6
    I think in a year or two this game will be much better, like the other Diablo games.
  92. Jun 13, 2023
    7
    DON’T BE FOOLED BY ALL THE BAD RATINGS. This game is great. I won’t delve too deep into the game so I’ll keep it as simple as possible. As someone who admits he’s a degenerate who has already put in 100 plus hours into Diablo4 l can say with certainty this game has plenty full content. Lots of grinding and fun theory crafting. I’ve played every Arpg/MMO you can possibly think of fromDON’T BE FOOLED BY ALL THE BAD RATINGS. This game is great. I won’t delve too deep into the game so I’ll keep it as simple as possible. As someone who admits he’s a degenerate who has already put in 100 plus hours into Diablo4 l can say with certainty this game has plenty full content. Lots of grinding and fun theory crafting. I’ve played every Arpg/MMO you can possibly think of from Tibia to lost ark all the way to last epoch to POE. I’m a level 85 BARBARIAN using my own unique build easily competing against the META gamers. THIS GAME IS AMAZING, 100’s OF HOURS OF CONTENT. All the bad reviews are mostly baseless trash talk coming from individuals who naturally suck at arpgs or are comparing more hardcore games to diablo4. I’m a hardcore degen gamer that highly recommends this game. Expand
  93. Jun 26, 2023
    7
    I thought the story and cutscenes were entertaining. This is the second Diablo game I've played in the franchise (Diablo Immortal) and I really like the gameplay. However, this game falls off a cliff around level 70 and there are no systems in the game to keep you hooked.

    Diablo Immortal had Instanced PVP and leaderboards on launch. This game has neither. Both of those systems made
    I thought the story and cutscenes were entertaining. This is the second Diablo game I've played in the franchise (Diablo Immortal) and I really like the gameplay. However, this game falls off a cliff around level 70 and there are no systems in the game to keep you hooked.

    Diablo Immortal had Instanced PVP and leaderboards on launch. This game has neither. Both of those systems made Immortal worth grinding. I don't see how that game is F2P and this game costs $60+. I have no desire to even attempt a microtransaction in this game. It feels like I'm playing solo all the time. Why would I buy skins? Who would I show them to?

    Fun to play for the story, but I won't touch it again unless they add more.
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  94. Sep 7, 2023
    6
    I finished the Diablo series.
    Diablo 4 isn't even a bad game and it's really fun, but I'm really disappointed to try and solve storytelling with DLC.
  95. Jun 18, 2023
    5
    Slightly above average online Action RPG without party finder features. Absolute zero reasons this should be a persistent world.

    Positives: Decent campaign. Not quite enough but entertaining cutscenes. Negatives: Too many to list. Gameplay is too simple, builds are one dimensional. Boring, uninteresting endgame with a strange always online twist. Performance is poor for the visuals you
    Slightly above average online Action RPG without party finder features. Absolute zero reasons this should be a persistent world.

    Positives: Decent campaign. Not quite enough but entertaining cutscenes.

    Negatives:
    Too many to list. Gameplay is too simple, builds are one dimensional. Boring, uninteresting endgame with a strange always online twist. Performance is poor for the visuals you get.

    Diablo 4 is okay to play through the campaign, once. After that it's a disaster and failed to keep my attention. I rate a 6/10 only because of the campaign and enjoyable cutscenes. I understand the lower ratings due to horrible end game, weird game design and forced online play. Diablo IV suffers from an identity crisis and wants to be played as an MMORPG, without any of the rich features of a full MMO.
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  96. Aug 16, 2023
    6
    It's a good single player game but no reasons to keep playing seasons. Also, it's ridiculous that a $70 game has $15 skins and other microtransactions
  97. Jul 20, 2023
    5
    Pros : Music, Graphics, Combat, Story.
    Cons :
    -No "find party",
    -Uniques you won't see in your lifetime,
    -Extremely tedious to levelup in end-game
    -Only weak legendaries, nothing feels strong
    -Lack in-game info ( need to search online )
    -Devs that nurfs all the good builds
    -Mount is buggy, gets stuck everywhere
    -Too much promotion for the in-game Shop
    - etc...
  98. Aug 10, 2023
    6
    Mediocre gameplay but beautiful design and art direction. Needs a lot of work.
  99. Jun 15, 2023
    7
    They didn’t take much risk. Produced a game with traditional gameplay with a conservative approach and asked for a lot of money. As the old school gamers are tired of empty, copy of each other games attacked this one and this average game became the center of attention.

    The game is surprisingly fan on Steam Deck. But I cannot keep playing it because I don’t always have internet where I
    They didn’t take much risk. Produced a game with traditional gameplay with a conservative approach and asked for a lot of money. As the old school gamers are tired of empty, copy of each other games attacked this one and this average game became the center of attention.

    The game is surprisingly fan on Steam Deck. But I cannot keep playing it because I don’t always have internet where I use my SD.

    Because of the no checkpoint, no manuel save system a couple of times I had to play the last 15-30 minutes again which was disgusting.

    The leveling of the enemies makes it pointless to play this game for long time. I gain level, enemies gain as much, in the end I’m at the point where I started the game.

    The items found has the similar issue. The item I find become useless soon, so I don’t care anymore, I just make a few upgrades, use it for a few rounds and change it. I never found a good item at the sellers, it’s pointless to check them as well.

    The Witcher 3 was one of the best balanced games I’ve ever played I guess. If you are at a certain level higher than the side quest that quest was becoming unplayable. You could find an item a few higher levels than yours and you needed to keep it until you reach that level. It was exciting to work on it. It's not kuantum physics, what gamers ask is clear, just use the logic.

    The things Diablo 4 is good are; you can reset your skills for a reasonable amount. The difficulty is well balanced. Very few bugs. They worked on it this game for sure, not some sloppy job.

    Easily deserves half the price they are asking for.
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  100. Jul 10, 2023
    6
    The fourth mainline entry in Blizzard's series of demon-thwacking lootfests is finally here. Unfortunately, it plays and looks like an expanded version of Diablo Immortal--which is a dull F2P Mobile MMO with heavy microtransactions and no soul.

    Cool cinematics, atmospheric environments, a moody soundtrack, and that classic addictive game loop fail to rise above the heavy focus on dull
    The fourth mainline entry in Blizzard's series of demon-thwacking lootfests is finally here. Unfortunately, it plays and looks like an expanded version of Diablo Immortal--which is a dull F2P Mobile MMO with heavy microtransactions and no soul.

    Cool cinematics, atmospheric environments, a moody soundtrack, and that classic addictive game loop fail to rise above the heavy focus on dull meta builds, uneven design quality, and technical issues. Diablo IV does nothing new, but it CAN be kinda fun with friends...and copious amounts of alcohol.
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Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.