User Score
2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Jun 8, 2023
    4
    i really wanted to enjoy this game but i just find myself bored most of the time. The dungeons are dull and the bosses feel like dmg sponges. They try to give you the illusion of lots of builds but really only a few work and even those need legendaries to work well. Also can't forget BATTLEPASS and the $28 skins that are in the cash shop. It's $70 with a expensive cash shop and $90 if youi really wanted to enjoy this game but i just find myself bored most of the time. The dungeons are dull and the bosses feel like dmg sponges. They try to give you the illusion of lots of builds but really only a few work and even those need legendaries to work well. Also can't forget BATTLEPASS and the $28 skins that are in the cash shop. It's $70 with a expensive cash shop and $90 if you wanted early access and the battlepass. Then $100 for the ultimate version which doesn't really give you much more than the $90 version. Expand
  2. Aug 15, 2023
    4
    I would like the European Union to introduce the right to a refund for a game with patches that can spoil the game so much that you don't want to play it. Maybe it would force some accountants to hand over the game to the developers, not the shareholders.
  3. Jun 17, 2023
    4
    The campaign is decent, but the game falls apart when you level to 50 or higher. There are glaring issues. Build diversity is in a horrible spot. If you're a sorcerer, you're going to be running frost nova, flame shield, and ice armor on any sorceress build. There are only three endgame viable builds for the sorceress also: arc lash, ice shards, and fire wall. Forget using frozen orb, fireThe campaign is decent, but the game falls apart when you level to 50 or higher. There are glaring issues. Build diversity is in a horrible spot. If you're a sorcerer, you're going to be running frost nova, flame shield, and ice armor on any sorceress build. There are only three endgame viable builds for the sorceress also: arc lash, ice shards, and fire wall. Forget using frozen orb, fire ball, charged bolts, chain lightning, or blizzard. They are just too weak. The enchantment system on the sorceress is just wildly unbalanced also. You'll be running fire bolt just to burn things so that you do more damage to them on any build. Some other big issues are the fact that monster scaling feels bad, item level requirements constantly increase as you level, and the quality of life is horrid. Monsters scaling makes it so that you never really feel powerful. The monsters are always increasing in difficulty as you level. It makes it so that you can play with friends of all levels, but it comes at a big cost. You'll see your level 10 friends killing things faster than you. You also lose out on the sense of power progression that you get from other ARPGs. Item level requirements that constantly increase feel terrible. The game basically has three tiers of items. Sacred and ancestral items come with set level requirements, but then they continue to scale up to your level when dropped. This feels bad as items I am finding now all have a level 85 requirement on them even though they are not more powerful than items I was finding at level 60. The item level requirement scaling makes trading rares terrible, gearing alt characters almost impossible, and it ruins being able to give friends rare items that would be good for them. My other big issue with the game is the lack of quality of life. It feels like they just rushed the game out after the campaign was polished and they threw in some endgame activities. The game lacks basic features like being able to search in your stash and having a place to store your gems. It also lacks social features like being able to talk in a global channel or being able to queue up for group activities. There is no loot filter either, so finding upgrades at higher levels becomes extremely tedious. You also have to run to nightmare dungeons, but a fix for that is supposedly coming within a few weeks. Overall, Diablo 4 just isn't worth the money right now. The campaign is okay, but ARPGs are known for their replayability at endgame. Diablo 4 completely misses the mark in this area due to the reasons above. I would recommend that you wait to purchase this game for probably a year or so. They may address some of the bigger issues by then. Expand
  4. Jul 19, 2023
    4
    Very very mid. Has potential if they scrap some of its core systems, like itemization (having to find the items with legendary aspects / uniques again and again, just with higher levels. And streamline some of the mods that actually don't make sense) and level scaling (which probably won't happen.)

    Story was meh, character builds are meh, not a lot of choice. Really bad endgame loop.
    Very very mid. Has potential if they scrap some of its core systems, like itemization (having to find the items with legendary aspects / uniques again and again, just with higher levels. And streamline some of the mods that actually don't make sense) and level scaling (which probably won't happen.)

    Story was meh, character builds are meh, not a lot of choice. Really bad endgame loop.

    Plays great most of the time and is visually impressive.

    See other negative reviews, everything has been said already. I really like Diablo as a series, but I cannot fathom these 10/10 reviews. (Everything below 3/4 also. It's a decent game, but with so many flaws... But good potential.)
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  5. Jun 23, 2023
    4
    Let me just say after lvl 35 I've gone to play Diablo Immortal, way more fun gameplay than this, the grind is real, not fun, watch some reviews and wait for a 50% off deal
  6. Jul 24, 2023
    4
    a rough launch followed by a mediocre first season = dead game sadly. This game had a solid foundation, it could have been excellent. what more can you expect from blizzard though at the end of the day?
  7. Jun 8, 2023
    4
    Boring game. I am a Diablo fan and I don't enjoy giving it a low grade but it is what it is. Diablo 3 was a let down. This is at least as bad if not worse.
    Music and graphics are fine, but the rest is just not fun. Also littered with micro-transactions in-game purchases, the same monetization disease that have been poisoning the games.
  8. Jun 7, 2023
    4
    A Disappointing Descent into Darkness - Diablo 4 Falls Short

    Rating: 4/10 As an avid fan of the Diablo franchise, I eagerly awaited the release of Diablo 4 with high hopes. Unfortunately, my excitement quickly turned into disappointment as I delved into the latest installment of the iconic action role-playing game. Diablo 4, while offering a few glimpses of potential, ultimately
    A Disappointing Descent into Darkness - Diablo 4 Falls Short

    Rating: 4/10

    As an avid fan of the Diablo franchise, I eagerly awaited the release of Diablo 4 with high hopes. Unfortunately, my excitement quickly turned into disappointment as I delved into the latest installment of the iconic action role-playing game. Diablo 4, while offering a few glimpses of potential, ultimately fails to capture the magic and innovation that made its predecessors so beloved.

    First and foremost, the storyline in Diablo 4 feels lackluster and unengaging. The narrative lacks the depth and intricacy that Diablo fans have come to expect. The plotline follows a predictable and clichéd path, offering little in the way of surprises or genuine moments of intrigue. The characters, both old and new, lack compelling development, leaving them feeling like mere cardboard cutouts instead of fleshed-out personas.

    One of the most significant disappointments in Diablo 4 lies in its gameplay. While the core mechanics of the series are still present, the overall experience feels stale and uninspired. Combat, a crucial aspect of any action RPG, fails to deliver the visceral thrill that the franchise is renowned for. The combat encounters lack variety, becoming repetitive and monotonous after only a few hours of play. The absence of new and exciting abilities further exacerbates the feeling of tedium, leaving players yearning for more.

    The visual presentation of Diablo 4 is undoubtedly a high point, showcasing the dark and gothic aesthetic the series is known for. However, the game's graphics alone cannot save it from its inherent flaws. Despite the atmospheric visuals, the world itself feels strangely lifeless and uninspiring. The environments lack the detailed interactivity that would make them truly immersive, leaving players feeling detached from the game world.

    Furthermore, the implementation of microtransactions in Diablo 4 is a significant detriment to the overall experience. The game seems designed to push players towards purchasing additional content, creating a pay-to-win dynamic that undermines the integrity of the gameplay. This blatant money-grabbing strategy detracts from the core enjoyment and fairness that should be inherent in any game.

    Lastly, the multiplayer aspect, which has always been a strong suit of the Diablo series, disappoints in Diablo 4. The multiplayer functionality is riddled with connectivity issues, frequent crashes, and a lack of stability. These problems hinder the cooperative and competitive experiences that made previous Diablo games so enjoyable with friends.

    In conclusion, Diablo 4 fails to live up to the legacy of its predecessors. The lackluster story, uninspiring gameplay, and issues with multiplayer functionality make for a disappointing experience overall. While the visuals may temporarily captivate, they cannot compensate for the game's fundamental flaws. Diablo 4 is a dark descent into mediocrity, and I cannot recommend it to anyone seeking a truly captivating and memorable gaming experience.
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  9. Jun 7, 2023
    4
    overall disappointing. D3.5. Lacks innovation - Blizzard played it too safe

    Art: 7/10 Highs and lows a lot of the zones are generic however there are some cool areas such as ACT6 Combat: 6/10 Bad when you don't have a complete skill e.gh missing aspect however is enjoyable when you have the pieces to make the skills function a lot should just be backed into original skill - All
    overall disappointing. D3.5. Lacks innovation - Blizzard played it too safe

    Art: 7/10 Highs and lows a lot of the zones are generic however there are some cool areas such as ACT6

    Combat: 6/10 Bad when you don't have a complete skill e.gh missing aspect however is enjoyable when you have the pieces to make the skills function a lot should just be backed into original skill - All classes are generally just builder/spender lacks variety

    Character build: 6/10 Builds are clearly made by blizzard especially with skills requiring certain aspects to work so you are funnelled into how you make your char

    Endgame Loop: 4/10 Too repetitive - A lot of running not enough killing - Not many options basically just kill mobs in red zone or bounty's/chained bounty's(dungeons)

    Story: 5/10 A lot of filler with a mediocre ending - still better than most ARPG story's however as the majority suck it isn't that impressive

    Music: 6/10 good but nothing memorable

    Sound design: 8/10

    Performance: 6/10 Good, Occasional lag which can occur during cutscenes which ruins immersion

    Itemization: 1/10 No thought went into itemization just generic modifiers - Doesn't change anything about your build

    Boss fights: 1/10 No effort went into designing the majority of "boss" fights - A lot are just larger versions of normal enemies. Barley any verity in attacks - Cone attack - Circle on ground - summon adds
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  10. Jun 8, 2023
    4
    This review contains spoilers, click expand to view. The game has stunning graphics, a perfect 10, but the content is extremely boring and filled with unnecessary delays and repetitions. While playing through the main quests for two days, I've dozed off at least 10 times... I've never encountered a game that has made me feel this way.
    10 for graphics,3 for playing contents
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  11. Jun 11, 2023
    4
    Copy of review (Joppsta360) that's just perfect for this crap indie game.

    "Diablo IV continues the disappointing trend of AAA games using traditionally free-to-play microtransactions to extract as much money as possible. Blizzard has a fetish for burying its greedy nose in player's wallets, sucking up every last banknote with its nostrils. Triple dipping my bank account with it's
    Copy of review (Joppsta360) that's just perfect for this crap indie game.

    "Diablo IV continues the disappointing trend of AAA games using traditionally free-to-play microtransactions to extract as much money as possible. Blizzard has a fetish for burying its greedy nose in player's wallets, sucking up every last banknote with its nostrils. Triple dipping my bank account with it's unending hunger for wallet. This approach tarnishes the franchise's legacy, betraying loyal fans and prioritizing profit over delivering a complete and satisfying gaming experience. It's disheartening to see a beloved series succumb to such blatant greed after the disasterpiece that was Diablo Immortal.

    These days the only thing Legendary in a Diablo game is the greed of it's creators."
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  12. Jun 12, 2023
    4
    Tedious gameplay with no real depth.

    The voice acting, art direction and cinematics were all fantastic. Much of the rest of the gameplay elements of D4 are a letdown. Character Building - Compared to other ARPGs on the market there is no build diversity to speak of. Every class is pigeonholed into more or less one build that's capable of doing endgame content so forget about
    Tedious gameplay with no real depth.

    The voice acting, art direction and cinematics were all fantastic. Much of the rest of the gameplay elements of D4 are a letdown.

    Character Building - Compared to other ARPGs on the market there is no build diversity to speak of. Every class is pigeonholed into more or less one build that's capable of doing endgame content so forget about being creative. Don't hold your breath for Blizzard to be able to properly balance it to open things up either. They never managed to get it right in Diablo III or World of Warcraft.

    Combat - You really have to be a masochist to enjoy combat in D4. Combine painful resource management with long cooldown timers and super-inflated health pools of bosses makes for a frustrating experience. It just feels completely tedious at times. I'd also like to mention that the actual combat abilities in this game are borrowed directly from previous Diablo games with nothing new and fresh. That might even be okay if they improved them somehow and yet almost all of the visuals for class abilities look extremely uninspired for a AAA title in 2023. Playing as a sorcerer you have a choice between a blue lazer beam, a white lazer beam or a red lazer beam core ability. Hydra almost looks identical to the D3 version. When Diablo 3 was released in 2012, the spell effects look lightyears better for it's generation than the current iteration does.

    Dungeons - Blizzard implemented too many quest like mechanics into the gameplay of D4. Most dungeons require you to do multiple objectives in order to eventually get to the boss room, such as collecting anima from specific mini bosses scattered throughout or worst of all, killing every single monster in the dungeon. This will often leave you backtracking half way through the dungeon to kill the one monster you missed. Compared to it's predecessor where you only had to simply wonder aimlessly the the map and kill a certain threshold of monsters to summon the boss, it feels completely unnecessary and takes away from just being able to enjoy the combat aspect of the game.

    Leveling - While the storyline is decent leveling can feel like a slog. You'll travel long distances at times with sparse numbers of monsters while other such as the last act are like an hour long gauntlet of demons from the gates of hell. Some of the bosses can take upwards of 10 minutes to kill. A long and epic boss fight every now and then wouldn't be so bad if there were some perceived payoff in the feeling of power growth, but thanks to monster scaling, there's not.

    Overall - Imagine trying to somehow combine the MMO and ARPG genres and taking the worst, most annoying elements from each and calling it Diablo 4. That's what we have here. If I really wanted to grind 10,000 side quests collecting bear arses for some character I care nothing about or backtracking through dungeons, I would play World of Warcraft. If I wanted to run around in circles for 60 seconds waiting for one of my abilities to come off cooldown, I would rather just play a turn based strategy game. It took me nearly two weeks to complete the campaign because everything just pissed me off from resource starved combat to the overabundance of quest mechanics that I would just eventually quit. I did finally finished the campaign out of what felt like pure obligation since I spent $100 on the game and my nostalgia for previous Diablo titles...but this ain't Diablo.
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  13. Jun 8, 2023
    4
    No matter how great a story is or gameplay mechanics are, none of it matters if there are so many technical issues that the game becomes unplayable — which is the case for Diablo 4.
  14. Jun 8, 2023
    4
    Progression feels flat and wrong, no power fantasy here boys... at max level you ain't getting much content and the grind is very, very tedious. Itemization sucks and build variety is even worse. I'd say stay with D2 or POE if you prefer that NICE end-game grind. Oh and monetization here is ridiculous, the price? insane for a game that is supposed to be a successor previous games, hasProgression feels flat and wrong, no power fantasy here boys... at max level you ain't getting much content and the grind is very, very tedious. Itemization sucks and build variety is even worse. I'd say stay with D2 or POE if you prefer that NICE end-game grind. Oh and monetization here is ridiculous, the price? insane for a game that is supposed to be a successor previous games, has Blizzard learned nothing? Has no one seen how much players rejoiced over D2R, an almost 23 year old game at this point that still holds up and is great to play. And what about POE that builds up greatly on D2? And yeah that one is perhaps not for the casual gamer, but then I say this, D4 is not for a hardcore ARPG gamer. Monetization is just the final nail, 4/10. Expand
  15. Jun 8, 2023
    4
    First off, this isn't my first ARPG. I've played every single Diablo game on release. with well over 1000 hours in both D2 and D3

    Good: - The campaign was decent. The story was fairly well written and easy to follow. - Graphics are top notch. Art style is definitely better/more normal for a Diablo game. - Audio is always amazing. - Cinematics are very well done. - Combat is mostly
    First off, this isn't my first ARPG. I've played every single Diablo game on release. with well over 1000 hours in both D2 and D3

    Good:
    - The campaign was decent. The story was fairly well written and easy to follow.
    - Graphics are top notch. Art style is definitely better/more normal for a Diablo game.
    - Audio is always amazing.
    - Cinematics are very well done.
    - Combat is mostly what you would think of in any Diablo game, with caveats below.

    Bad:
    - World zones are extremely claustrophobic compared to previous Diablo games. The lack of open spaces is very jarring for an isometric game.
    - Lack of variations of monsters. There's like, 8 monsters with different skins.
    - Dungeons are dull walking simulators that all look the same with little variation.
    - Mob spawns are very anemic vs other Diablo games.
    - Zones are either Desert or Swamp. No clear "this is this zone" when you get to it besides maybe Dry Steppes.
    - No clear "end of act" step (new zones in previous games) which gives the perception of a really long winded single act story.

    Ugly:
    - Skill trees are more like skill twigs. Very little variation in skills and poor loot itemization force you to play one way to progress in any meaningful way.
    - Combat can get dull fast due to mobs scaling in level, which gives the perception of never getting more powerful as you progress through the story due to said mobs basically becoming bullet sponges.
    - Itemization is extremely poor and most force you to build one way. This is more telling when they announced that item sets won't even be in the game until "tail end of 2023" if that even happens. The current amount of unique items is pretty poor.
    - Endgame seems to be focused to multiplayer groupings, but zero social tools to form said groups in game or out.
    -The release was obviously rushed judging from the problems above. This feels more like a open beta/early access release vs a full $100 retail game.
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  16. Jun 8, 2023
    4
    Disregard the super negative reviews. Yeah there are issues but this game is fantastic. Yes it sucks there is a cosmetic cash shop and that the leveling has been slowed, but it’s so much better than Diablo 3, and it’s so much fun. Back to sanctuary with the friends
  17. Jun 9, 2023
    4
    Other than the first act the story really falls of in every aspect.
    Gameplay is repetitive and the combat is boring. There's really no builds to speak of for any class other than those shoehorned by blizzard.
    Difficulty is laughably easy, it only gets relatively hard once you jump up a world tier and then get trivial again a few hours later. I'm too lazy to deep-dive into the specifics,
    Other than the first act the story really falls of in every aspect.
    Gameplay is repetitive and the combat is boring. There's really no builds to speak of for any class other than those shoehorned by blizzard.
    Difficulty is laughably easy, it only gets relatively hard once you jump up a world tier and then get trivial again a few hours later. I'm too lazy to deep-dive into the specifics, but there are telltale signs at every turn that this was created for a very casual audience in mind - an audience who doesn't care to begin with.

    Graphics and audio are the only redeeming values.
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  18. Jun 10, 2023
    4
    Seriously, in 2023, you release an RPG game where the only crafting option is to reroll a single parameter on items. It's funny, just as funny as getting 1 million per click during recrafting... Endgame farming by walking from instance to instance is also quite ridiculous =)))
  19. Jun 10, 2023
    4
    Honestly this game is not great and Blizzard is making it worse with every patch.

    Positives, - Good story compared to other ARPGs - Cross platform - Split screen co-op - Looks are good but not incredibly varied Negatives, - Linear skill progression/builds - Lack of synergy between any items - Lack of any semblance of balance between classes - Tons of hard CC with no way to
    Honestly this game is not great and Blizzard is making it worse with every patch.

    Positives,
    - Good story compared to other ARPGs
    - Cross platform
    - Split screen co-op
    - Looks are good but not incredibly varied

    Negatives,
    - Linear skill progression/builds
    - Lack of synergy between any items
    - Lack of any semblance of balance between classes
    - Tons of hard CC with no way to play around it or build around it
    - Combat is incredibly slow and un-rewarding and blizzard is pushing for more of this
    - Season's will feel incredibly dull
    - Little to no variation in bosses, dungeons, etc...

    Honestly overall it's a miss, which is a shame because there's some good ideals sprinkled in with the garbage.
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  20. Jun 10, 2023
    4
    장르를 선도하던 작품에서 다른 게임을 따라가기 급급한 아쉬운 작품으로 전락했다.
    디아블로 1-3와 월드 오브 워크래프트 등 이전까지 발매했던 게임들은 모두 수백 수천시간을 들일 가치가 있었지만 이 게임은 10시간의 짧은 경험으로 마무리하려 한다.
  21. Jun 11, 2023
    4
    The game is fine, but the servers are a pain. It freezes every now and then, today I've been trying to play all morning and it's impossible. If someone wants to buy it I would recommend to wait until they fix this, because it is unplayable.
  22. Jun 13, 2023
    4
    This review contains spoilers, click expand to view. Mediocre at best!

    Diablo 4 has been fanfared in the first few days to a week with

    KFC promotions and
    songs created for the story by Halsey,
    crap read by MeganFox,
    usless stuff that you can buy in real life and in-game

    AS IF THE GAME WAS SO GOOD already and it cannot sort to say speak for itself...

    Besides all the client crashes and server problems I subscribe to various comments here that point out severe lack of core game imagination from Blizzard topped with many missing - (funny) aspects of an ARPG. The game is boring and linear. I have never played D3 (further then the free act 1 version) and D4 doesn't bring anything adventurous to the genera, not to mention to the legacy.

    They (Blizzard) made it so it looks like an open world mmo, with "things" to do and "various" classes to play and "world bosses" that all look like a mobile game if it weren't for the art and design team which are truly and only the one aspect this game has landed where it was suppose to.

    I do still play a little but since i got the 90eur deluxe (early access + some cosmetics) version i've almost got very bored of the gameplay, game items, game dungeons that are repetitive and fad, and in over a week.

    They could have made the campaign last for the entirety of the lvl cap 1-100 and keep the access and restriction to higher lvl zones so that the players would feel attracted to progress, and on the sideline do activities and special dungeons as an escape from the story line. They could have made all skills be viable and combinations of skills discoverable in terms of build play so that when they say a variety of classes and playstyle, it wouldn't mean a variety of 5 classes with 2 viable builds each.

    Instead they made a shame of their name and the most expected game of the last 5 years at least, and a fool of the players who actually bought it.

    There are so many aspects this game in it's core is not what it was expected to be but in short especially it's not fun! I'm giving it a 4/10 because the art and graphics design team deserve praise, other than that, rip!
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  23. Jun 11, 2023
    4
    The game is boring and repetitive. Open world and level scaling makes it even worse.
  24. Jun 11, 2023
    4
    I'm an older gamer, almost 35, and I feel absolutely terrible for the younger people who consider this to be a "great game" or "a modern day Diablo II".

    The people from the younger generations are largely fooled and hoodwinked not only by the sheer number of degenerate "video game review" companies who generate "positive noise" for the dying gaming industry, (the most prominent being
    I'm an older gamer, almost 35, and I feel absolutely terrible for the younger people who consider this to be a "great game" or "a modern day Diablo II".

    The people from the younger generations are largely fooled and hoodwinked not only by the sheer number of degenerate "video game review" companies who generate "positive noise" for the dying gaming industry, (the most prominent being IGN, Gamespot, Kotaku, etc...), but also various streamers, influencers and YouTube/Twitch personalities who not only hide behind the fact that they are independent of the parasitical game review apparatus but also want AAA titles like Diablo IV to succeed and become very popular so they can use the game to generate content (and as a result, ad revenue).

    These same streamers, YouTubers and influencers will do anything to garner a large audience, and thus, will actively promote a bad game, such as Diablo IV, simply because their careers rely on games like this succeeding.

    In short, DO NOT TRUST THE STREAMERS AND YOUTUBE PERSONALITIES! The number of resources one can trust for good, honest game reviews is getting smaller and smaller...

    It's also important to consider the fact that this game is developed and released by one of the most, if not the most, deceptive, morally bankrupt and greedy companies in the entire gaming industry: Activision Blizzard, which should put this game under a very high degree of skepticism and scrutiny. This is a company that has "pissed off and ripped off" its consumer base so many times, that it amazes me that anyone with a fully functioning brain would trust this company.

    What is Blizzard's plan for this game? Well here it is:

    1. Price gouge the depressed, sad basement dwellers who have no life and no sense of impulse control by charging them a fee on top of the base price of the game so they can simply play the game a few days early before the global launch.

    2. Allow the fake, "positive reviews" from the degenerate game review industry to saturate the market, which will help sell the game.

    3. Perform a "bait and switch". Wait for the revenue of the game to level off for a bit, than slowly begin to integrate more and more microtransactions for selling in game items. The game will begin to look a lot like Diablo Immortal in which only a few very wealthy (and pathetic, mind you), individuals can afford to play the game. These people are referred to as "whales".

    4. Begin to rip off the whales by integrating casino/gambling mechanics into the game, in hopes of getting these players addicted to gambling within Diablo IV.

    5. Let the game die.

    In terms of the actual game, well, the previous reviews are spot on:

    - The game is not so much a game at all, as it is a service designed to get people to spend their hard earned money through soon to be implemented microtransactions, akin to a casino and gambling.

    - The game is essentially a mobile game ported over to consoles, than to PC.

    - The gameplay is nothing more than a repetitive "cookie clicker" where you repeat the same actions over and over and over ad nauseam to the point where it becomes boring and repetitive.

    - Blizzard scrapped the character of Diablo for a female demon character. The character of Diablo is not in the game, so why bother to call it Diablo?

    - The open world is vast and expansive, but reuses so many elements that it's ultimately boring, mundane and stale.

    - The level scaling makes progressing through the game far too difficult. Exploring the world for new items becomes a chore.

    - Nearly ALL the world bosses are the same and are nothing more than glorified "damage sponges".

    - The skill tree looks impressive but it hardly promotes a unique character build.

    - The game is ONLINE ONLY! Seriously? Why!? Online only got so much negative feedback when it was introduced years ago that you'd think the morons at Blizzard would have dropped this horrible practice already.

    On a more positive note, they did a wonderful job with the artwork, voice acting and sound design. The world of Diablo IV is beautiful and sounds great. I hate to leave such a terrible review and not mention the hard working people who did such a fantastic job in designing the artwork and sound/music of the game.

    These two aspects don't save the game at all, as it's just so fundamentally flawed and is really designed to be a way to fleece people for their money.

    RIP Blizzard, I had fun playing your games while they were good, it's been a good ride old friend but it's time for us to part. Good bye!
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  25. Jul 19, 2023
    4
    At first it was good, campaign is great leveling to 50 is ok.
    Then the endgame...
    It's really boring and frustrating, you get crowd controlled all the time wich is not a good way to add difficulty on a game, there is no gamer skills involved here. You just can't do anything to avoid that. Also, you get one shoted by enemies you can't see on the screen. And there is a lot of walking from
    At first it was good, campaign is great leveling to 50 is ok.
    Then the endgame...
    It's really boring and frustrating, you get crowd controlled all the time wich is not a good way to add difficulty on a game, there is no gamer skills involved here. You just can't do anything to avoid that. Also, you get one shoted by enemies you can't see on the screen. And there is a lot of walking from point a to point b without enemies between. For an Action rpg, it's pretty bad. The loot is not exciting at all, always the same mediocre items and unique items are useless. Those who are good are not humanly possible to find even by playing all days for a century. So you grind for a 1% better item until burn out.
    There is no social tools to group with other people so it's pretty much a solo game.
    I was hoping them to fix at least some of those issues with the first big patch but instead, they destroyed the little fun we had.
    And i was a defender of the game before.
    The patch make the game more slow, more frustrating more unfair. To quote someone on reddit: Diablo 4 is an ACTION RPG with slow paced action.
    It's a LOOT hunter with boring loot.
    This is an MMO with no social aspects.
    A dungeon crawler that feels more like a game of fetch the stones and put them on the pedestals. That's summarized everything about this game for now.
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  26. Jun 12, 2023
    4
    Slow, boring and repetitive. The classes require you to finish the game and farm T3 for the chance to get drops before you can play most of the builds. Game play is basically spam resource builders, hit resource spenders a couple times and repeat. Really this is a game without an identity that couldn't decide if it wanted to be a MMO or a single player game. In the end all it has goingSlow, boring and repetitive. The classes require you to finish the game and farm T3 for the chance to get drops before you can play most of the builds. Game play is basically spam resource builders, hit resource spenders a couple times and repeat. Really this is a game without an identity that couldn't decide if it wanted to be a MMO or a single player game. In the end all it has going for it is nostalgia and atmosphere. Expand
  27. Jun 13, 2023
    4
    Having problems with finding people to play with because they created game with forced multiplayer and most people don't even respond to messages. I would like to play with people who want to play multiplayer.
  28. Jun 13, 2023
    4
    70 $ for base game, 20 $ extra for early access, 10 $ battlepass and an ingame cash shop for an already 70-90 $ game is absolutely outrageous. Battlepasses and cash shops should be reserved for free to play titles only.
  29. Jun 13, 2023
    4
    I think most people have already touched on why it's bad gameplay whise.

    i made this account to make this review about the story because boy this has to be one of the most dumb storys i have ever had the displeasure to experience. To anybody that actually pays attention and knows anything about the Diablo lore the story is just your character beeing an absolute unreasonable stubborn
    I think most people have already touched on why it's bad gameplay whise.

    i made this account to make this review about the story because boy this has to be one of the most dumb storys i have ever had the displeasure to experience. To anybody that actually pays attention and knows anything about the Diablo lore the story is just your character beeing an absolute unreasonable stubborn moron for its entirety.

    The villains multiple times explain their very reasonable goal that is out to help humanity survive the eternal conflict and for some reason that is a bad thing and we need to stop them like what????
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  30. Jun 13, 2023
    4
    "Look how they massacred my boy." As a huge fan of the original series D1 and D2 this new entry is the series is more along the lines of the Jay Wilson vision of **** david brevik, that loser" with some darker aesthetics. At it's core is a fun action romp with extra emphasis on action and much less on RPG. Similar to D3 if you want to progress in hardcore you will have to choose one of the"Look how they massacred my boy." As a huge fan of the original series D1 and D2 this new entry is the series is more along the lines of the Jay Wilson vision of **** david brevik, that loser" with some darker aesthetics. At it's core is a fun action romp with extra emphasis on action and much less on RPG. Similar to D3 if you want to progress in hardcore you will have to choose one of the 3 viable builds to tackle end game content and nightmare sigils. Contrived builds which leave little to the users imagination with a very simplified tree and paragon points that simply just add raw power. Itemization is unimaginative as they are simply just skill sticks based around item power. All builds revolve around a "basic" skill that generates resources for your "Core" skills. It's very dumbed down. Once you reach around level 80-84 you start to notice the grind for the next level breakpoint. It's all just a matter of finding the right combination of +% damage and attributes that are meta for your character.
    Overall, a very mid ARPG and will be soon forgotten and only played as a game in between seasons of PoE2, Last Epoch and D2R.
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  31. Jun 13, 2023
    4
    The campaign is very short and extremely simple.

    The 'game' is what happens after the campaign. Just keep killing monsters, so you can kill the same monsters, but faster. That's it, that's your goal, and the entire game. Properties and stats are convoluted beyond intuitive notion. You are conditioned to build predetermined synergies in your character. A big illusion of choice,
    The campaign is very short and extremely simple.

    The 'game' is what happens after the campaign. Just keep killing monsters, so you can kill the same monsters, but faster. That's it, that's your goal, and the entire game.

    Properties and stats are convoluted beyond intuitive notion.

    You are conditioned to build predetermined synergies in your character. A big illusion of choice, since it all comes down to bigger numbers. There are some different skills that you can change accordingly to some personal preferences, but still, you can't escape the synergies to make them work.

    The endgame is just repetitive and meaningless. You don't have clear goals, just mark some checkboxes and optimize your damage as much as you can through min-max of stats.

    Diablo is much closer to an incremental game or a slot machine than an actual game.

    Lost Ark is better in every single way. Unfortunately, Lost Ark is doomed by its monetization. Diablo, despite being an inferior game as a whole, still doesn't really force you to pay for anything outside the overpriced price tag. Seriously. Diablo is incredibly overpriced for what it actually is.

    Why didn't Blizzard create a brand new game in the Diablo universe? Why didn't Blizzard try to create a whole new concept for isometric ARPG games? It's just the same thing from the past, an outdated design that makes no sense to exist other than tradition and lack of better ideas.

    People have the expectation of staying in the game for the 'endgame'. The core campaign, the core progress is no longer the focus.

    Blizzard knows that very well. They've made the entire game around the concept of farming nonstop to keep min-maxing (through forced build concepts). All right, that's not a problem, but why do you have such an awful feeling of progression and decision making? Or the overall lack of necessity to even pursue that in the first place? Usually, it's fun to make stronger characters, so you can see them perform better in new and better content, and keep pushing through. In Diablo that's not even the case. You have "Capstone Dungeons". That's the best they have to offer. Let alone the fact that it's all repetitive, but I'll skip that.
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  32. Jun 13, 2023
    4
    All i wanted was a Diablo 3 RoS with an actual content and they still managed to disappoint me. I didn't expect them to match POE's build diversity or item crafting but I expected them to at least match fun and holy **** they fumbled so bad. The gameplay is extremally slow and boring. Monster level scaling completely removes sense of progression. No matter how much gear you have someAll i wanted was a Diablo 3 RoS with an actual content and they still managed to disappoint me. I didn't expect them to match POE's build diversity or item crafting but I expected them to at least match fun and holy **** they fumbled so bad. The gameplay is extremally slow and boring. Monster level scaling completely removes sense of progression. No matter how much gear you have some random normal monsters takes next to no damage which makes combat tedious and boring. I don't how can anyone call this a competition to POE when it can't even beat its predecessor D3. In conclusion this game is really boring ARPG Hack n' Slash that does a couple things right but that doesn't matter when it can't really attract attention of a player. Expand
  33. Jun 13, 2023
    4
    D2 remastered is twice the game D4 is. Pro's
    Combat mechanics are cool.
    The story is good

    Cons
    Mixed player worlds detract randomly running around.
    Levels and dungeons try to be interesting which in turn makes more boring than D2.
    The loot system is tedious, like D3.

    Please just make a D2 expansion pack.
  34. Jun 13, 2023
    4
    I'm leaving a bad review because Asmon said everyone who said the game is bad is an idiot. Dude is level 60 and hasn't gotten to the nightmare level dungeons of end game yet.

    There is no build diversity in the end game. "But the meta always exists" isn't an argument. There's having meta builds, and then there's having most viable. Right now, as it stands, because of different mutations
    I'm leaving a bad review because Asmon said everyone who said the game is bad is an idiot. Dude is level 60 and hasn't gotten to the nightmare level dungeons of end game yet.

    There is no build diversity in the end game. "But the meta always exists" isn't an argument. There's having meta builds, and then there's having most viable. Right now, as it stands, because of different mutations that elite spawns can have, ranged characters are rendered useless in high level dungeons. I play a necro with a full minion build and I know that even if I pump as much points into minion life as I can, my build will be useless around high level end game because I'm only on t3 and am having trouble keeping them alive. People like Asmon use the most meta builds for their character, they still suck at the game, then say "you're just playing the game wrong" if you complain that the build you're using isn't working when their's is numerically broken.

    I actually liked D3, but right now, the current gameplay loop for me to level up is to just grind the same dungeon over and over again. The people that do this are the same people that say D3 was bad because all you did was run rifts. Dungeons are just not fun. There is SO MUCH BACK TRACKING in dungeons, just running through hallways and caves that you already cleared out, it's just not fun.

    Mounts, they make no sense. Nevermind the movement is so janky and laggy that I've stopped using it all together, but having a mount in an open world game like this says one of two things; either they know the map is too big and you need a mount to get around or they want to sell you mount cosmetics in the store.

    There needs to be more build variaty. And it's not about numbers. The aspects for blood magic on necro are just bad. The reason every end game build centers around bone spear for necro? It's because it has the best legendary aspects for it. It has nothing to do with numbers, the aspects for them are just useless.

    If you want to play through the story and play through some of the side missions, which are honestly really good, then it's worth the base game price tag. If you're looking for a forever game, go try PoE. It's **** free.
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  35. Jun 13, 2023
    4
    Overrated game with too many QoL missing.. Might turn up in their Shop soon. Only enjoyed cinematics and sound
  36. Jun 14, 2023
    4
    I wanted to love this game but nah. The always online mode is just killing the experience. Why do I have to suffer from lag and glitches because of the network and servers when I am playing a solo game?

    Also the controls are very clunky. In D2, it was always possible to escape mobs because the screen was zoomed out quite a lot, in D4, there is no way, wherever you click, you will target
    I wanted to love this game but nah. The always online mode is just killing the experience. Why do I have to suffer from lag and glitches because of the network and servers when I am playing a solo game?

    Also the controls are very clunky. In D2, it was always possible to escape mobs because the screen was zoomed out quite a lot, in D4, there is no way, wherever you click, you will target a mob and so your character won't move but shoot. You can bind a key to Force Move but this should be done by default.

    Items and damage make no sense, there are just so many magical items, and yet they all sucks. The quests and mobs also increase in difficulty while you level up so there is never an easy quest to finish.

    Being limited to 4 health potions is another non-sense. I can have 20 boots, armors, helmets, in my bag, but no health potions? Obviously, this is not a role-playing game, it's an action game. Most of the time, when I die, it's because I didn't have enough potions, this forces you to go back and forth between the nearest town and the quest. So boring. In D2 or other games you have to prepare before you go on a quest, here you just go and TP back, and go again. Also, town portals are free and unlimited, but health potions limited to 4? Ridiculous.

    Anyways, I am happy I didn't buy the season pass. There are much better ARPGs around.
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  37. Jun 14, 2023
    4
    This review contains spoilers, click expand to view. Save your cash
    The dev's don't like you, and they don't like fun
    I have finished the campaign, and have checked out several of the characters
    The game's graphics are relatively good. Props to the artists paid by Blizzard
    That is the only positive thing
    Diablo is traditionally a hack and slash game, however, 75% of the time there is very little to hack or slash. Very low mob density, and sometimes you can go for minutes just running through barren landscapes and huge empty corridors not killing anything, because there's not even anything there.
    Not sure if this is on purpose to drag out the playtime, but it is the most mind numbing gaming experience I have had this year
    They allow you to have a horse in the 4th act, that's two thirds into the game already, it takes this long for seemingly no reason, the guy that gives it to you is in the very first city. It's just that in the 4th act, you meet someone who is mates with the stable guy, so he's like "yeah, grab a horse, why not".
    So on-top of the slog that is exploring the world the combat is a massive slog too, the way enemies level to your level, means that relative damage wise a level 6 character will be significantly more powerful than a level 45 character when it comes to fighting enemies in the starting area. For example, as a level 6 druid you will with no gear be able to use an ability to 1 hit an entire pack, almost regardless of what's in it. To do this to the exact same pack (that have now level'd to match your exact level) at level 45 you would need specific gear, upgrades and synergies.
    This means until you find a way to become OP, every time you level up, your hero's power becomes more lame. It feels bad.
    Ironically the game's story is quite diabolical. Once you get to hell in the game, you feel like you might actually be going through hell in real life as well
    It seems like maybe the amount of combat was so pathetic because they tried to make it a role playing game, but unfortunately that fell flat, into a fire probably.
    Flaming garbage, for the most part, you're wondering why the hell the characters are making these decisions, why does it seem like we're about to be offered a meaningful choice but not really, why are we on an ayahuasca trip in a swamp(twice), why does it seem like we are a side character, is this written by chat GPT, is this actually a scooby-doo RPG, and why do we fight some dude called Elias 5 times?
    So until you get to the end-game, it's barely hack and slash, and it's a horrendous excuse for an RPG.
    My most charitable take on why it’s so slow, is that they wanted you to take the time to stare at the good graphics. This was a bad idea, made worse by the mind numbing repetition of assets layouts and “dungeon” biomes in general. The game “boasts more than a 100 dungeons” really, there are like 5, and then copy paste that, nice job.
    I played the whole story co-op as well, which is a feature I feel they didn't test properly. Very often, when my co-op buddy spoke to an NPC for a quest, that NPC would go invisible for me...great...so I miss out on that. I missed out on two of the games biggest cut-scenes. On-top of this, even when NPC's don't go invisible, if I interact with the NPC first, and go through the quest conversation, if mine ends before it does for my buddy, the conversation then sometimes ends for him as well even though he hasn't finished reading (same vice versa).
    Well done.
    You can't right click and teleport directly to a player in your party like you could in Diablo 3. You can however teleport to town, and then teleport to the player from a portal that is always there, this is free except it costs your IRL time.
    Thanks.
    Stability was ok for the most part, except it kicked me out three times when I tried to watch the main battle cut-scene towards the end, and then blocked me from logging in for a couple of minutes because I had tried to log in too many consecutive times.
    Makes sense, kick me out, and then block me for trying to get back in.
    Cheers.
    The people that came up with the shop system in this game need to have a word with themselves.
    The gear they sell is for the most part entirely useless, and yet somehow they still put a 5000% price mark-up on items (yes, literally, not exaggerating). They will sell a normal (white item) for 3x more than they will buy a unique, let alone legendary. What is the point?
    Worse than this, if you think you can go around the dozens of shops throughout this pointless open world looking for an item with a specific roll, think again. For some astounding reason every single armor vendor across the continent sells the exact same like 5 items.
    Makes sense right?
    Thinking of re-rolling gear? Good on you well, let me tell ya unless you've been selling loads of stuff as opposed to breaking it down
    30k for the first time I re-rolled something not bad
    Second re-roll 120k!
    2 more re-rolls or so and it's more than 300K to try again.
    Save your money IRL.
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  38. Jun 14, 2023
    4
    It's not Diablo as you know it. Tons of actionless traveling. Mob density SUCKS. Timed events so you have to plan your life around the game. I still have hope but currently D4 is depressing.
  39. Jun 14, 2023
    4
    Voice acting: 10/10
    Graphics: 8/10
    Abilities: 6/10 Combat: 2/10 Server stability: 3/10 With over 1,000 hours in Path of Exile and playing 5+ league launches, I can say that I've never has as many issues after the initial launch day as I have had with Diablo 4. Day 1 launch issues I will always forgive, but a week after launching? No forgiveness. My biggest issues with the game have
    Voice acting: 10/10
    Graphics: 8/10
    Abilities: 6/10
    Combat: 2/10
    Server stability: 3/10

    With over 1,000 hours in Path of Exile and playing 5+ league launches, I can say that I've never has as many issues after the initial launch day as I have had with Diablo 4. Day 1 launch issues I will always forgive, but a week after launching? No forgiveness.
    My biggest issues with the game have been the server stability (disconnects and lagging) and the "run halfway across the world" for the next objective. POE feels like a continuous story, where as Diablo 4 feels like a fetch quest fever dream.
    Also, do you love being able to over level to breeze through content? Well, get rekt nerd, because Diablo 4 scales the area/campaign to your level so if you are having a rough time on World 1 difficulty... Better just uninstall

    I wanted to like this because of the voice acting and graphics, but those just weren't enough to make this a fun game to play
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  40. Jun 14, 2023
    4
    For the casual player it is worth to buy it. You have a good campaign and good immersion. The problem is that Diablo is THE franchise which in the past sets milestones in the genre. This isnt the fact with diablo 4.
    All mechanics are already known from other games. Nothing innovative here. I had fun playing this game until Level 60-70. But after that it gets boring. The progression system
    For the casual player it is worth to buy it. You have a good campaign and good immersion. The problem is that Diablo is THE franchise which in the past sets milestones in the genre. This isnt the fact with diablo 4.
    All mechanics are already known from other games. Nothing innovative here. I had fun playing this game until Level 60-70. But after that it gets boring. The progression system is similar to the Diablo 3 system where you just do Greater Rifts to level up your gems and get paragon points. The game in its actual state does have a lot of potential because of its nice combatsystem and graphics. If blizzard would change the endgamesystem similar to poe and do innovative stuff like last epoch, this game and its community would love it. Also in its actual state there is a lot of air upwards.
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  41. Jun 15, 2023
    4
    I have been a big fan of the Diablo series since the very first game. I've spent more time playing Diablo games than any other game. Diablo 4 is the most expensive game I've ever bought by a pretty fair margin. I had high hopes for it, thinking they may have learned from their mistakes with 3. Unfortunately Diablo 4 is a disappointment. So many choices they made in gameplay aspects justI have been a big fan of the Diablo series since the very first game. I've spent more time playing Diablo games than any other game. Diablo 4 is the most expensive game I've ever bought by a pretty fair margin. I had high hopes for it, thinking they may have learned from their mistakes with 3. Unfortunately Diablo 4 is a disappointment. So many choices they made in gameplay aspects just make little sense to me. The performance of the game is all over the place. The game runs at a pretty solid 144 fps, but yet the cutscenes are choppy and laggy? Really?

    The game, over all, is "okay". If this was some standalone new franchise that would be fine, but I was expecting more than just "Okay" from Blizzard. I'm disappointed they kept the D3 style combat system and I'm not a huge fan of skill tree. I really wish they would have gone a different direction with the itemization in the game too, maybe taken a hint from how popular D2R was? Guess not...

    I have complaints about other game mechanics and choices, but I could have looked past pretty much all of it if the story was amazing like I've come to expect from Diablo. Unfortunately it just isn't. In fact, it's probably the worst part of the game. The story, in my opinion, is garbage. Unacceptably weak and flat for a Diablo game. Even with all the issues I had with D3 when it launched, at least it had a good story. I've seen lots of people praise D4's story, and it's absurd. D4 makes a mockery of the story, and characters, that has been built up over the previous 3 games. It just throws all the previous lore away, hand waves, or just downright ignores so many things to try make and this joke of a plot make any semblance of sense at all.

    ALL the mechanic and gameplay issues could pretty easily be fixed, and honestly might be, but the story? I doubt they're going to change that... It seems very obvious to me that they really didn't care much at all about the game past it being one more thing to make a few $$. In the past, Blizzard was probably one of my most enjoyed game studios, but now I'm not sure I'll ever bother buying something from them again. I'm still playing the game, hoping that I'll find SOMETHING there to make the cost worth it, but I definitely regret paying the price to play this.
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  42. Jun 17, 2023
    4
    After playing the beta, i was expecting a reskin of Diablo 3, but it turned out to be way worse than D3.
    There are about a million issues with the game, and i'm not gonna spend a day to try to compile a list. But even with all of its problems, it would have been a relatively fun and enjoyable RPG, if it wasn't for the one major thing they completely butchered. The itemization system.
    After playing the beta, i was expecting a reskin of Diablo 3, but it turned out to be way worse than D3.
    There are about a million issues with the game, and i'm not gonna spend a day to try to compile a list. But even with all of its problems, it would have been a relatively fun and enjoyable RPG, if it wasn't for the one major thing they completely butchered. The itemization system.

    For me, RPG's are about killing tons of mobs, and looking for rare and powerful loot. Diablo 4 is actually great at the first, killing tons of mobs. Even tho i only played sorc (as usual) i really liked its moment to moment combat. Sadly only a few viable builds, but i guess i wasnt hoping for much more.
    But when it comes to the 2nd more important part of being an RPG, Diablo 4 falls flat on its face. Even that's a massive understatement. I dislike the entire itemization system. From the aspects extraction/imprinting, to the power spread of dropped items being binarily(?) gated by the world tier difficulty. But even those issues are not the real problem for me.
    Here is where the game becomes truly ANNOYING to play:
    I clear a dungeon in about 2 minutes, during which i collect enough loot to completely fill up my entire inventory. Before moving onto the next dungeon, i have to go to town and unload (because obviously i want to improve my character). I spend another 2 minutes in town looking at each rare/legendary item i have gotten. An hour into this endgame loop, of staring at all the "damage to" and "damage from" and other uselessly **** affixes, and their massive ranges, my brain just turns off and it starts hurting. I despise the moment i have to go into town and stare into the void of affixes, it literally hurts. It all becomes a blur.
    It should be the opposite, picking up loot should be inducing dopamine, not making me want to close the game.
    Here is how this could easily be fixed:
    1. Remove uniques entirely from the game. Stop trying to farm nostalgy points from all the Diablo 2 veterans with the non-existent Shako drop rates. Thats really scummy. Not to mention how useless all the uniques i found are, compared to imprinting a powerful aspect into a rare.
    2. Cut legendary drop rates by half or even a quarter, and boost their affix range rolls to be better than the rares. For example: if a rare helmet could roll 4% - 10% CDR, make a legendary helmet CDR range roll 8% - 10%
    3. Reduce the value of rare items when sold to a vendor, down to 10% of what it is, and boost gold dropped by monsters 5-10x.
    Obviously this needs to be fine-tuned, but generally would make picking up legendary items an enjoyable event. Even the Aspect rewards from dungeons will become a viable option, because currently with the legendary drop rate, i had all my aspects collected in no time, without having to go and complete a specific dungeon to get any of them.
    Or here is another way to fix it:
    1. Let me set desired affixes/ranges for each item slot as a loot filter or something, and when something matching my wishlist drops, ping my minimap with a green beam or something.
    Just off the top of my head, there's probably many other ways of getting around the problem of staring at affixes 24/7 without getting an upgrade for days.
    If this tiny part of the itemization system is addressed (even tho its a band aid fix), this game would be 8/10 for me, but its currently unplayable... hence its a 3/10. I am however giving it 1 extra point, only because of the "Diablo 4/10" meme...

    It saddens me to have to rate a Diablo game so low, as i grew up with Diablo 2 and its still one of my most favorite games... But even with its beautifully crafted overworld and masterful soundscape, Diablo 4 is a massive dissapointment :(
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  43. Jun 18, 2023
    4
    In my opinion this is a soulless game, for me it is a huge disappointment. The campaign and the overall gameplay just seems **** boring. I can't force myself to play it alone, it is just unplayable for me. I only play a few hours when I play with my friends in a group. I do not recommend anybody buying this game.
  44. Jun 18, 2023
    4
    This game had promise which is heavily diluted by the constant and heavy lag along with rubberbanding issues no matter which region I try to play in and what fixes I try to apply.

    Why does Blizzard insist on online gameplay for an essentially single-player experience? Even if we allow that folly, I didn't pay 70$ for a game to not have proper servers and game-breaking bugs. Where is the
    This game had promise which is heavily diluted by the constant and heavy lag along with rubberbanding issues no matter which region I try to play in and what fixes I try to apply.

    Why does Blizzard insist on online gameplay for an essentially single-player experience? Even if we allow that folly, I didn't pay 70$ for a game to not have proper servers and game-breaking bugs. Where is the money going, one has to wonder?

    TLDR - At this stage, I will not recommend this to anyone until the lag and rubberbanding effects are fixed. Do not waste your money here until they fix it!
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  45. Jun 19, 2023
    4
    The most challenging part of the game is the first hour when you have no skills or good equipment unlocked. From then onwards it's just mindless grinding with absolutely boring and repetitive dungeons. The game doesn't help itself at all with it's level scaling system, exploring the maps give you no sense of accomplishment as all mobs are always respawning and becoming bigger "bulletThe most challenging part of the game is the first hour when you have no skills or good equipment unlocked. From then onwards it's just mindless grinding with absolutely boring and repetitive dungeons. The game doesn't help itself at all with it's level scaling system, exploring the maps give you no sense of accomplishment as all mobs are always respawning and becoming bigger "bullet sponges" the higher level you get. Expand
  46. Jun 21, 2023
    4
    there are many resources that are details and I think it’s part of the game’s finish, and many of us know that a job with a bad finish often becomes bad as a whole, and a reasonable job with a great finish ends up becoming spectacular… . having said that I want to say that I am missing basic things that affect my gameplay making me feel uncomfortable after some time going through the samethere are many resources that are details and I think it’s part of the game’s finish, and many of us know that a job with a bad finish often becomes bad as a whole, and a reasonable job with a great finish ends up becoming spectacular… . having said that I want to say that I am missing basic things that affect my gameplay making me feel uncomfortable after some time going through the same problems making the focus only on the bad things , I will mention some examples that I remember but there are more things I should have written down and didn’t…

    sometimes we drop several items on the ground and as the backpack is small we don’t want to pick everything up and in the other diablos I could hold the ALT and hover the mouse and have a visualization of the item on the ground without needing to grab it to decide to pick it up or not

    when I watch a video I don’t know if the player is a hardcore player or not, when I go to my friends list to invite someone to join the group, I don’t know if the player is a hardcore player or not, if it were possible to play together, fine, but it’s not It’s possible so I need to know with an icon or other things if he’s playing in normal or hardcore, as was possible in other games of the franchise…

    the very big interface that gets in the way mainly with huge names on the item floor, horrible for those who play on a larger screen and especially in 4k because you usually play close to the screen since you have no problem seeing pixels because it is in 4k (if you play in 4k super far from the screen you are throwing money away yes)

    and I feel that the game is very focused on the experience of the console player and the PC being left aside , what I said above is just a lot of things , there are several others that bother me and that makes me think that it is because as a console player … I want to know when and if they are going to fix the game to make it pleasant for those who play on the pc and make the most of it and when are they going to start respecting the pc player who mainly made the game what it is today it is being spoiled by people not playing the game and all it has to offer. (I’m talking about the amateur devs involved)
    The only thing that makes me think is that the company only listens to what’s easier to do, which will soon make the game fall by the wayside and forgotten like many who go down that path, if that’s not what you want, I’m just sorry , but unfortunately that’s what the game is currently making me feel
    and I think that helped the bad score on metacritic
    I don’t care about metacritic, I just want to play a well-made game and a game whose main objective is to farm and do repetitive things several times, it really needs to have an excellent quality of life because after a while the small problems become extremely big when the game is lacking in content… and we know that games with seasons tend to have a long period of lack of content after a short time of the beginning of each season…
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  47. Jun 25, 2023
    4
    the game, despite years of experience of the developers, does not have the basic features from the start that we should have hoped for from the sequel. the game has broken basic components like immunities / ressistances. it doesn't have basic things like filters for abilities and items. and most importantly, diablo 4 has the worst itemisation in series - HOW?! due to sessions game loop andthe game, despite years of experience of the developers, does not have the basic features from the start that we should have hoped for from the sequel. the game has broken basic components like immunities / ressistances. it doesn't have basic things like filters for abilities and items. and most importantly, diablo 4 has the worst itemisation in series - HOW?! due to sessions game loop and progress, will be ok in 9-12 month at earliest. there are better arpg on the market. i do not recoomend. Expand
  48. Jun 25, 2023
    4
    I can't understand how this game got 87 Points by Metascore or even 95(???) Points by mmorpg.com. This is fully wrong and shows that, those kind of ratings are not to be trusted at all. It's 60 Points at maximum or less game. Campaign was good, but everything after that is not. NOT recommended to buy this game. This was my last support for Blizzard. Won't buy any game from Blizzard in theI can't understand how this game got 87 Points by Metascore or even 95(???) Points by mmorpg.com. This is fully wrong and shows that, those kind of ratings are not to be trusted at all. It's 60 Points at maximum or less game. Campaign was good, but everything after that is not. NOT recommended to buy this game. This was my last support for Blizzard. Won't buy any game from Blizzard in the future. Im done with this company. Expand
  49. Jun 25, 2023
    4
    I play Diablo 4 on PC so I can't confirm if its has the same issues on console but my review is based on the server issues, when i first played on the early access pre-orders got little lag here and there even when it went into full release days later just lag here and there. Unfortunately now my game freezes, I barely get lag but I guess in turn my game freezes where I have to shut itI play Diablo 4 on PC so I can't confirm if its has the same issues on console but my review is based on the server issues, when i first played on the early access pre-orders got little lag here and there even when it went into full release days later just lag here and there. Unfortunately now my game freezes, I barely get lag but I guess in turn my game freezes where I have to shut it down in Task Manager, I got along with it until today where I lost my third level 37 HC Rogue to the game freezing and no this isn't the first HC I lost but it is the first that died because of terrible server issues that come from a triple aaa game studio. Expand
  50. Jun 26, 2023
    4
    Game is meh. Not really a fan of the gameplay and story. Rather disappointing.
  51. Jun 26, 2023
    4
    When i think more and more about Diablo 4 i'm coming to one conclusion. How much i want it not to be true, this game is Diablo 3 with way better graphics and some extra activitis. It also have all issues that diablo 3 had plus some new ones.

    Lack of monsters density and types, same goes with bosses. Items design is boring and bland. Legendary items are falling from sky. You literally
    When i think more and more about Diablo 4 i'm coming to one conclusion. How much i want it not to be true, this game is Diablo 3 with way better graphics and some extra activitis. It also have all issues that diablo 3 had plus some new ones.

    Lack of monsters density and types, same goes with bosses.
    Items design is boring and bland. Legendary items are falling from sky. You literally don't have carrot here and at some point you realize that you chase bigger number on item.
    Mount system is beyond annoying.
    Paragon board does not change anything besides damage boost, non game changing mechanism like for example necro curses becomes aura.

    Overall as fan of series i'm really disappointed. There were promises to give use something special with big price tag on it, this isn't special at all besides very good graphics. Potential to be great is there but need big reworks right now with real end game activities added. Without that, everyone will forget about this game very quickly.
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  52. Jun 27, 2023
    4
    I am disapointed. I've played D1, D2, D3. I was expecting much more from the developers taking into account their experience with the previous franchises and over 10 years of waiting.
    I have pre-ordered the game. Paid the bloody 100Euro. I play a Sorc, now at lvl 91.
    What I like: + Skill Tree - the idea is neat, but I would expect more build flexibility in the future patches + Paragon
    I am disapointed. I've played D1, D2, D3. I was expecting much more from the developers taking into account their experience with the previous franchises and over 10 years of waiting.
    I have pre-ordered the game. Paid the bloody 100Euro. I play a Sorc, now at lvl 91.
    What I like:
    + Skill Tree - the idea is neat, but I would expect more build flexibility in the future patches
    + Paragon system - tbh - this is the only reason I'm still trying to reach lvl 100. It is interesting, it gives real boost to the combat efficiency

    What I dislike:
    - Gear - at the beginning it was something new & interesting. Some serious hours later, it is all the same over and over again. I mean, Set Items in D3 - really cool & game changing feature, adding to the build flexibility & diversity. Runewords in D2 - excellent endgame (not only) solution, again adding to flexibility & diversity. None of that is here. Moreover, Unique items. Harlequin's Crest (+ 5 more super-unique items) as a great example. Well, it turns out, after the annoucement of Blizz, the current drop rate is equal to the probability of being struck by a lightning while travelling to work. I completely understand chase items like in D2 - Jah, Ber runes, Stone of Jordan as a few examples. They are very rare but it is possible for the players to find them. Currently, in D4, I am not even thinking about finding those super-unique items as I refuse to play for the next 10 years 12h+ daily.
    - Level 100 and then what? Now, this is more or less connected with the above mentioned point. I see no reason to keep playing after reaching lvl 100. The equipment improvements are small. The only real improvement for me now is the paragon development which stops @ 100 lvl.
    - no endgame - or a very poor version of it.

    ARPG is the loot, at least for me. As you can see, the loot is not the main factor for me to play the game - which is insane in that particular case of an ARPG.

    I can understand, that initially the game was rated much better than it is now. The Diablo series (for me) was all about the endgame, maximizing the character, wasting the enemies quickly by improving gear. It is not happening here. So, when you begin, it is interesting. The further you go, the worse it gets.
    So, if you want to play the game through the campaign and a bit afterwards - it should be fun - for me it was. But if you expect more from an ARPG - there is not much left.

    Additional comments:
    * I've seen opinions on the "great graphics" - tbh I don't get it. I wouldn't call it great, rather mediocre. If you're talking about good graphics in a game released in 2023 - check out Hogwart's Legacy. Now that is great.
    * Story - I was not referring to it, as I assumed it is going to be crappy (well, it is an ARPG). I was not wrong, I just skipped the dialogues
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  53. Jun 27, 2023
    4
    Very average game on release, and it is overpriced as well. Not much to say, its a Diablo game, that doesn't bring you any new or interesting Gameplay loop. I loved the previous game, i played 2-3 seasons, maybe Diablo 4 seasons will give it a little "spice", but until then, not really worth it. 4 out of 10, because of good graphics, voice acted npc-s and quests, atmosphere of the world,Very average game on release, and it is overpriced as well. Not much to say, its a Diablo game, that doesn't bring you any new or interesting Gameplay loop. I loved the previous game, i played 2-3 seasons, maybe Diablo 4 seasons will give it a little "spice", but until then, not really worth it. 4 out of 10, because of good graphics, voice acted npc-s and quests, atmosphere of the world, but its not enough for 70 dollars, more like 30. This is a shiny indie game. Expand
  54. Jul 2, 2023
    4
    some points that it not really worth that price

    The campaign is acceptable within everything, very little innovation and what is that about having only five skills? ... after the campaign, you can only do favors to the tree and do the same dungeons over and over again they could have added a pvp area or something like that to make it more cool I think that diablo today is more
    some points that it not really worth that price

    The campaign is acceptable within everything, very little innovation and what is that about having only five skills? ... after the campaign, you can only do favors to the tree and do the same dungeons over and over again they could have added a pvp area or something like that to make it more cool

    I think that diablo today is more marketing than anything else
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  55. Jul 1, 2023
    4
    There is no space to storage your equipment...in an ARPG equipment game...in 2023. For me, the most annoying thing is that I can't test the playstyle of other builds because I don't have the gear to support me. And even if I did, creating mule characters for example, it actually wouldn't matter because the game is so raw that only a few (literally broken, come on devs, math isn't thatThere is no space to storage your equipment...in an ARPG equipment game...in 2023. For me, the most annoying thing is that I can't test the playstyle of other builds because I don't have the gear to support me. And even if I did, creating mule characters for example, it actually wouldn't matter because the game is so raw that only a few (literally broken, come on devs, math isn't that hard) builds are viable in the boring endgame. Expand
  56. Jul 1, 2023
    4
    I don't even know where to start. In theory, it should be extraordinarily difficult for a company like Blizzard to release a hack and slash ARPG like Diablo and have it be anything less than average.

    This game is FAR below average, at least if you still have some slimmer of hope that any Triple A game can have a remotely successful launch in the modern era. Forced online only is
    I don't even know where to start. In theory, it should be extraordinarily difficult for a company like Blizzard to release a hack and slash ARPG like Diablo and have it be anything less than average.

    This game is FAR below average, at least if you still have some slimmer of hope that any Triple A game can have a remotely successful launch in the modern era. Forced online only is just...it's inconceivable that a collection of people could be so short sighted and ignorant to the experience that their player base actually wants. This is even worse when you take into consideration how little you actually interact with other players.

    Outside of general performance and server issues, the gameplay isn't particularly enjoyable any time you come across "difficult" content. At various points in the game, DIablo displays the ability to have bosses impose a real challenge against players without spamming them with constant, unending, hard CC status effects. The game is capable of providing that challenge with BOSSES. Regular elites and higher level non-boss enemies though? Prepare to spend all of your time frozen, stunned, and more while staring blankly at your screen waiting for your turn to play the game that you paid top dollar for. I promise that it isn't an exaggeration that one single elite enemy will have 3 of 4 CC abilities that will make you spend more time fighting them while being frozen than you will fighting any boss in the game.

    If you want to buy a 70+ dollar game to enjoy a campaign, watch some admittedly fantastic cutscenes, and occasionally go around beating up mobs in open world, this is worth the buy. If your expectations go beyond that? If you want to enjoy an actual end game where you don't have to be able to one shot every single elite before they can stun you into oblivion? If you want even somewhat meaningful rewards for a literal hour of grinding end game content? Yea, you're out of luck with this one. Keep your eyes out for a new title, and please let me know if you find one.

    4/10. Campaign is solid, cutscenes are great, okay leveling experience.
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  57. Jul 2, 2023
    4
    Enjoyed the campaign, but sadly the endgame afterwards (lvl50+), or playing additional characters, is not really fun for me.
    While the other Diablo games used items as the "carrot on a stick" to draw me through the grind, the items in D4 are just not fun. It feels not rewarding to play the game. The former Diablo titles are much better at that.
    Just the campaign is by far not enough for
    Enjoyed the campaign, but sadly the endgame afterwards (lvl50+), or playing additional characters, is not really fun for me.
    While the other Diablo games used items as the "carrot on a stick" to draw me through the grind, the items in D4 are just not fun. It feels not rewarding to play the game. The former Diablo titles are much better at that.
    Just the campaign is by far not enough for such an expensive title. I regret having paid 70EUR for the game and pity the people who paid 100EUR. For the current state 40EUR would have been fair.

    I guess i´ll come back in a year or two, to see if they improved the game and would recommend others to wait to buy.
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  58. Jul 5, 2023
    4
    Biggest waste of my time in a long long time. End game is TRASH.

    Great art and music though.
  59. Jul 8, 2023
    4
    im just bored, i cant even Begin to tell what is wrong with this game.
    its just Stale slow. Campaign was okay 5/6 at best but the rest of the game, no just NO
    i played D2-D3, lost ark, POE, Last Epoch. where they great no ? they where atleast a 7.5 or a 6 for some. D4 is just bad, when i see an upgrade a really good unique im like (depression Yaaaaaa.....) combat, slow clunky Solo
    im just bored, i cant even Begin to tell what is wrong with this game.
    its just Stale slow. Campaign was okay 5/6 at best but the rest of the game, no just NO

    i played D2-D3, lost ark, POE, Last Epoch. where they great no ? they where atleast a 7.5 or a 6 for some. D4 is just bad, when i see an upgrade a really good unique im like (depression Yaaaaaa.....)

    combat, slow clunky
    Solo play, punish you for playing solo and not with Mates/matedets like ????
    i could go on... 1 more thing tho the world ? Boring, there is no za za zu to it.
    at this point i need to be drunk to play this game just to have an ounce of fun.
    and i gotta say since D4 came out my liver might have taken DMG already.
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  60. Jul 19, 2023
    4
    This game has terrible loot which makes the desire to grind nonexistent. They've made gearing alts almost impossible. Trade is very limited. Uniques are ok, but they also have "uber" uniques whos drop rates are so low they might as well not be in the game. A lot of players were waiting on the 1.1 patch for buffs and nice balance changes, what Blizzard delivered shows how out of touchThis game has terrible loot which makes the desire to grind nonexistent. They've made gearing alts almost impossible. Trade is very limited. Uniques are ok, but they also have "uber" uniques whos drop rates are so low they might as well not be in the game. A lot of players were waiting on the 1.1 patch for buffs and nice balance changes, what Blizzard delivered shows how out of touch they are. Also in normal Blizzard fashion if a bug is beneficial to players they can fix in in hours, if it's a detriment they need months. Please fix this game Blizzard! Expand
  61. Jul 19, 2023
    4
    I was very excited for this game and it seemed like Blizzard had finally gained an understanding of what diablo players wanted in D3. However they released this game in a regressed state from D3 and with the latest patch they are further showing that they either don't understand what players want, or they just don't care. Very disappointed. I will check back in on the game in season 10 or so.
  62. Jul 23, 2023
    4
    What started as a promising foundation of an ARPG has already been altered for the worse with the start of season 1. Still no changes to increase build variety/viability. Huge nerfs to survivability, damage and levelling times. Changes to "fix" problems that didn't exist. And the season mechanic which should be exciting and build defining turns out to be a damp squib with reallyWhat started as a promising foundation of an ARPG has already been altered for the worse with the start of season 1. Still no changes to increase build variety/viability. Huge nerfs to survivability, damage and levelling times. Changes to "fix" problems that didn't exist. And the season mechanic which should be exciting and build defining turns out to be a damp squib with really uninspired and unexciting powers.

    Blizzard really need to do better and have a rethink about what makes ARPG games fun for the players.
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  63. Jul 19, 2023
    4
    Blizzard should have learned so much from all the fixes and improvements they had to make to Diablo III to make that game fun.
    Unfortunately, the only lesson they seemed to learn is how to release a broken game, and then take literally YEARS to turn it around. They have made it clear that all fixes will be based around the 4-per-year Season model; there is no urgency to addressing major
    Blizzard should have learned so much from all the fixes and improvements they had to make to Diablo III to make that game fun.
    Unfortunately, the only lesson they seemed to learn is how to release a broken game, and then take literally YEARS to turn it around. They have made it clear that all fixes will be based around the 4-per-year Season model; there is no urgency to addressing major issues.

    Worse, development team seem to not just be completely out of touch with what players actually want, they seem to be deliberately at odds with it.
    The overwhelming, #1 criticism of the game is that the endgame is a slow, boring, slog. The latest past nerfed player damage and survivability, buffed monsters, lowered experience gains, and increased reward costs... 100% the opposite direction of what players are clamoring for.
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  64. Jul 21, 2023
    4
    The game was fun until the release of the latest patch 1.1.
    I have no desire to play this anymore.
    Do yourself a favor and stay away from this one for a while!
  65. Jul 19, 2023
    4
    I want to start this by saying that it breaks my heart that I'm writing this. I've loved every diablo, and I love this one, but with how quickly Diablo 4 is going downhill, it's a struggle to continue doing so. I know there's an ebb and flow to diablo updates, but this latest one really did gut everything. I found a good build. Nothing meta, but at lvl 90 it got me to difficulty tierI want to start this by saying that it breaks my heart that I'm writing this. I've loved every diablo, and I love this one, but with how quickly Diablo 4 is going downhill, it's a struggle to continue doing so. I know there's an ebb and flow to diablo updates, but this latest one really did gut everything. I found a good build. Nothing meta, but at lvl 90 it got me to difficulty tier 4 and can progress level 50 dungeons (if the dungeon favors my build) within 10 minutes. Nothing super crazy, but it was satisfying and I was having a lot of fun. But, now everything in the build is so slow, and doing anything above my own level feels like a punishment rather than a fun challenge. I feel like I've come too far, and don't have the gold, to respec.

    Trying to change a build, if completely reworking a paragon board and abilities, costs about 2 million gold. Which, at the higher levels shouldn't be a big issue, but having to change everything to find another good play style takes time and multiple respects of points, gear, and abilities.

    The changes to the armor/crit/vulnerable system in 1.1 makes even the lower levels feel like an intense grind. Doesn't feel like it's meant for casual players anymore.

    I'm not exactly sure what else to say. There are so many things that were reworked poorly, and and the big issues that we've all been talking about have not been fixed. I really do hope it changes as soon as the devs can see the mistakes that have been made.

    But all in all, at this point the game is functioning very poorly... Love the campaign though.

    Update: After the Livestream the devs did talk about some concerns to comfort players. This did raise my review by 1. I understand that this review is a drop of water in the ocean. Either way, I'm glad they're at the very least trying to understand.
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  66. Jul 21, 2023
    4
    Diablo 4 has potential. Despite being built on the success of the other 3 games in the franchise, its current state is lacking. The combat is slow, the loot is boring, and there is little in-game interaction with the community.

    However, the developers have a clear intent to making the game better. While getting there may be painful, the game may yet turn into what it should be. If the
    Diablo 4 has potential. Despite being built on the success of the other 3 games in the franchise, its current state is lacking. The combat is slow, the loot is boring, and there is little in-game interaction with the community.

    However, the developers have a clear intent to making the game better. While getting there may be painful, the game may yet turn into what it should be. If the developers follow through on their claims.
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  67. Jul 20, 2023
    4
    This game had a great foundation but the 1.1 patch ruined that. They can still revert changes and quit nerfing every fun build in the game. They like to balance based off of the 1 no life on youtube that has 4 level 100 characters that has his gear maxed out fully. They need to stop jumping the gun and just let people have fun. The barbarians and sorcs have been treading water violentlyThis game had a great foundation but the 1.1 patch ruined that. They can still revert changes and quit nerfing every fun build in the game. They like to balance based off of the 1 no life on youtube that has 4 level 100 characters that has his gear maxed out fully. They need to stop jumping the gun and just let people have fun. The barbarians and sorcs have been treading water violently for the last month, we get 5% buffs and 50% nerds every patch. Its getting out of hand. I hope blizzard gets a reality check from this. We’re tired of playing games under the microscope of people trying to ruin our fun. #NerfTheBarb Expand
  68. Jul 20, 2023
    4
    It started out very promising, even setting new genre standards in terms of cinematics, music, sound design and artwork but completely failed to hold my attention, much less my enthusiasm before even the end of the story line. I drudged on till World Tier 4 because in D3, after the RoS patch and loot 2.0 I had a lot of fun in the endgame, but D4's level scaling in combination with theIt started out very promising, even setting new genre standards in terms of cinematics, music, sound design and artwork but completely failed to hold my attention, much less my enthusiasm before even the end of the story line. I drudged on till World Tier 4 because in D3, after the RoS patch and loot 2.0 I had a lot of fun in the endgame, but D4's level scaling in combination with the needlessly stingy and, above all, boring loot and the dreadfully uninspired paragon board system as the only avenues of progression left me enervated long before reaching max level.
    With seasons looking to be all about the monetization and time spent in the game, and therefore looking at the shop, I will not recommend D4 to anyone.
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  69. Jul 20, 2023
    4
    The game is not that bad. But the actual state (1.1.0) is lacking the fun of the series: killing enemies fast, drop loot, have a build that's adapted to your play style.

    As the first season is live, it appears that the devs will not let the players have any of that: in each patch, they nerf loot and build, they buff enemies.

    However, d3 season 28 is pretty cool. And cheaper.
  70. Jul 21, 2023
    4
    No meaningful endgame, lot of bugs. Broken PVP.
    Lags and freezez. Hardcore is unplayeable.
    Stupid repeating quests, horse travels and loads for 0 reason. Broken itemization. Low variety of bulilds. Unbalanced classes. Broken maths in damage calculations. Gamedesigners should be fired and blocked from industry. Ppl have no basic idea of how this game should be played. Pathetic. Every
    No meaningful endgame, lot of bugs. Broken PVP.
    Lags and freezez. Hardcore is unplayeable.
    Stupid repeating quests, horse travels and loads for 0 reason.
    Broken itemization.
    Low variety of bulilds.
    Unbalanced classes.
    Broken maths in damage calculations.
    Gamedesigners should be fired and blocked from industry. Ppl have no basic idea of how this game should be played. Pathetic. Every avarage streamer would do a better job.
    But they don't even listen and make patches that make things even worse. I would refund this game if i could.
    Best POE 2 promotion I've ever seen.
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  71. Jul 21, 2023
    4
    See those critic's reviews? Never trust them, trust the people. I only give D4 a rating of 4 since the cinematics and story are well done, other than that, it's a hot P.O.S and the morons directing the developers are so out of tune with what the players want, it's almost like it's on purpose they are destroying the game and franchise. A real shame. Go play Path of Exile.
  72. Aug 8, 2023
    4
    Pros

    - Simple and easy to follow, clearly built for casuals. - Lilith is actually a good villain, something Blizzard haven't done well since 2016 barring Sire Denathrius. - Story is fine. Cons - Resistances just don't work. - Cold is broken and accounts for 50% of deaths, the other 50% being disconnects - Disconnecting is common, and in hardcore this results in instant death.
    Pros

    - Simple and easy to follow, clearly built for casuals.
    - Lilith is actually a good villain, something Blizzard haven't done well since 2016 barring Sire Denathrius.
    - Story is fine.

    Cons

    - Resistances just don't work.
    - Cold is broken and accounts for 50% of deaths, the other 50% being disconnects
    - Disconnecting is common, and in hardcore this results in instant death.
    - The energy build - use rotation of skills gets stale insanely fast.

    Game will have significantly less players when PoE releases 3.22 and will be dead on PoE 2 arrival August 2024.
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  73. Jul 25, 2023
    4
    I really like season 1 vs preseason. Me and my boyfriend play it. After learning how stats compound the 1% for 1second make a lot more sense and feel bigger. It is an alright game compared to what's out there for multiplayer. It could be better, but it is new vs POE and all that. I wish there was more bosses and fun things to prepare for instead of working on tiny things that barelyI really like season 1 vs preseason. Me and my boyfriend play it. After learning how stats compound the 1% for 1second make a lot more sense and feel bigger. It is an alright game compared to what's out there for multiplayer. It could be better, but it is new vs POE and all that. I wish there was more bosses and fun things to prepare for instead of working on tiny things that barely matter. It needs more bosses that drop more interesting things, but other than that it is ok. More color palates for your character are also needed though. They're very few games that are fun for two people to play together couch coop that are as good as this. Expand
  74. Jul 27, 2023
    4
    The main game is fine for a play thru. It certainly has enjoyable parts. However, it drags at times, and it can be too repetitive. it could have good replay value, as one tries out different character classes, but in its current form, I don't think the game play is rewarding enough to make such exploration rewarding. In addition, Blizzard has made it clear that patches can and will destroyThe main game is fine for a play thru. It certainly has enjoyable parts. However, it drags at times, and it can be too repetitive. it could have good replay value, as one tries out different character classes, but in its current form, I don't think the game play is rewarding enough to make such exploration rewarding. In addition, Blizzard has made it clear that patches can and will destroy hours of work you have put into a character mid-story.

    The seasonal aspect would seem to be a means to address some of the replay issues. But it requires a substantial time commitment and dedication over a 3-month period that is not realistic, especially given much of the play will be repetitive story elements and tedious grinding. Given the wealth of other games out there to explore, this just isn't worth the time, especially for anyone with other time commitments.

    I think it is an enjoyable game, but for many gamers it is currently a 1-playthrough-and-done with a substantial risk that their character build is destroyed mid-story in a way that isn't going to happen in many other games. In its current form, it simply doesn't justify its current price. I regret paying more than $20 for this.
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  75. Jul 28, 2023
    4
    Great story and presentation but the gameplay becomes stale and repetitive fast due to a limited number of abilities and the lack of a feature to save different builds. You are locked into your play style once your build is complete and can’t change it without resetting your entire tree. Level scaling world also means the your character never truly feels powerful, which is a staple of theGreat story and presentation but the gameplay becomes stale and repetitive fast due to a limited number of abilities and the lack of a feature to save different builds. You are locked into your play style once your build is complete and can’t change it without resetting your entire tree. Level scaling world also means the your character never truly feels powerful, which is a staple of the genre. In game economy is entirely broken, and currency becomes essentially useless as vendors never have any items worth purchasing. You will never care about money because you won’t use it for anything other than respecs and item upgrades. Looting even manages to not be fun, as most of it is inferior to what is equipped, and just clogs up inventory space. Blizzard is not, and probably never will return to their glory days. A disappointing entry in the Diablo franchise and a reminder to avoid blizzard these days. Expand
  76. Aug 19, 2023
    4
    Edit: Changing my review to a 4 out of 10, considering the state of the game and Blizzard's stance/actions or rather lack of actions.

    The early game, up until 50, along with the campaign/story, audio and visuals, cinematics are a solid 8 out of 10. However, when you start moving into tier 3 and past level 60, the game starts showing its flaws and it goes down to a 4 out of 10: -
    Edit: Changing my review to a 4 out of 10, considering the state of the game and Blizzard's stance/actions or rather lack of actions.

    The early game, up until 50, along with the campaign/story, audio and visuals, cinematics are a solid 8 out of 10.

    However, when you start moving into tier 3 and past level 60, the game starts showing its flaws and it goes down to a 4 out of 10:
    - There are basically just a few dungeons, rehashed, reused, jost changed a bit, with the same 5 bosses reused in them.
    - Obnoxious enemy design, that have built in CC mechanics, a lot of the melee enemies have some form of ranged ability that does massive damage.
    - Dungeon affixes are overtuned, when you get to tier 4 it shows real bad.
    - Chained CC on your character by the enemies, environment and dungeon affixes, it's not uncommon to be CCed for 3-5 seconds in a row with no debuff or timer indicators.
    - Items suck, too many bloated item properties, 90% of them conditional, they could have been reduced to less than 20 meaningful ones.
    - You stop gaining effective power after level 70, mostly due to not finding better items and partly also to the underpowered paragon tree, however monsters gain power with each higher level they gain.
    - Extreme gold costs of enchanting items, you can easily lose more than 20 million gold in less than 10 clicks.
    - Horrible game design, look at the stash controversy (tfor who whon't research the topic - basically they can't add more stash tabs in the game, because every time you go into an area, your game client will load the inventories and stash tabs of all the players in that area/game, no matter if you interact/trade with them or not).
    - Toxic community, avoid the Battlenet Diablo 4 forums at all costs, evey criticisim or complaint is met with toxic trolling and defending broken mechanics, no matter how obvious the points made in the initial post.
    - Constant nerfing of every fun by Blizzard, along to timegating, long cast times on every action like picking up objectives/items in dungeons, rescuing prisoners, activating levers.

    If you're only in it for the story, then take your time, you will enjoy the game, play what class seems cool to you, try out all the skills you find interesting.

    Hoewever, if you plan on playing into the end game, be prepared to run into a wall.
    You might not run into it at 60, or even 70, but you'll get there.
    Despite Blizzard heavily advertising #playyourway, that is false advertising, only the most overpowered builds are viable into the end game (post level 80), your campaign build will get demolished in tier 4.

    It's painfully obvious by the silence from Blizzards end and all the controversies they caused with their videos uploaded to Youtube, their refusal of acknowledging and fixing major issues, and the fact that they already made a ton of money, that they will never fix the game, they'll pump out a mediocre season every 3 months, with some dumb mechanics, and they'll continue to nerf the game, for the sake of "balance".

    Diablo 4, a game held together by the massive contribution of the art, visual, audio and cinematics teams, but brought below ground by all the game/class/mechanics design teams and incompetent developers.

    I want to be proven wrong by Blizzard one day, but I know they don't have it in them anymore, they died 20 years ago.
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  77. Aug 8, 2023
    4
    Below average game, the first open beta was good, but then it just goes downhill on live. Nothing new or exciting compare to the open beta. All 5 areas are the same, repetitive, boring. The classes & skill sets are good but the visuals are just plain dumb. The mount control is clunky, I hate it. The bosses & the dungeons are just boring.... endgame is virtually non-existence.
  78. Aug 8, 2023
    4
    Game isn't good but it could be. Season 1 changes and additions are not good. Need to rollback some of the EXP changes. pre-season I hit 92. I'm at 63 Seasonal and I'm about to quit. We'll see if the NM dungeon loot patch fixes it today. Not worth the price tag.

    If this was a free game I wouldn't be complaining.
  79. Sep 11, 2023
    4
    The first run through the campaign was really fun. But after level 70 it gets very frustrating and Season 1 is content wise jsut bad. and I am really dissapointed. They know about the probs but their focus remains on shop and cashgrab. typicall blizzard nowadays. I am out
  80. Aug 10, 2023
    4
    The storyline seems empty.
    The ending and the cliffhanger are dull.
    Lacking fun bosses.
    The endgame is almost non-existent unless you very like mindless grinding.
    Not worth the money at the moment.

    P.S. Never thought I'd say this but Diablo Immortal at its current state is more enjoyable than D4.
  81. Aug 11, 2023
    4
    The best part of the game is cinematics. I won't visit the game again until all the patches and DLC are done because it's annoying to have the goal posts moved constantly.

    Audio 10/10 As always. Cinematics 10/10 Easily the best part of the game when combined with the audio and the pretty graphics. Story 6/10 Same **** different color. That said, I really enjoyed the cinematics
    The best part of the game is cinematics. I won't visit the game again until all the patches and DLC are done because it's annoying to have the goal posts moved constantly.

    Audio 10/10
    As always.

    Cinematics 10/10
    Easily the best part of the game when combined with the audio and the pretty graphics.

    Story 6/10
    Same **** different color. That said, I really enjoyed the cinematics and they help really drive the story home. A higher score would be given if they really broke the mold here.

    Combat 0/10
    Uninspired is the best I can put it. You will NOT get your God-fix here.

    Gameplay 3/10
    Combat is boring AF and the rest... is just there for you to grind. While I am okay with this, it is just a bunch of tasks and collectibles and rarely add to the story or offer any fun game mechanics. I'd kill for some minigames or puzzle at this point, but we got Alters of Lilith instead.

    Looting is also awful as most items that drop are completely useless with conflicting attributes for any synergy and Blizzard accomplished this by adding more attributes and just letting RNG ruin everything.

    Quests were actually fun and enrich the story and experience.

    Social 1/10
    It's supposed to feel like an MMO and it does this well. I love endless hack-n-slash dungeon crawlers with the ability to push the limits and go a little deeper each time to gain just a little power. But Diablo IV is now an MMO with endless tasks (not quests) to do and it feel less like a dungeon crawler.

    Graphics 8/10
    Pretty but definitely just high-res Diablo stuff which is underwhelming. I'm also removing points for investing so much into the skins and horses meanwhile using said horse will cause massive lag.

    Technical 0/10
    This is me being petty because the horses are lag factories & every time I find something I like about the game they patch it out. Favorite dungeon? Gone. Favorite skill? Nerfed. Favorite Attribute? Nerfed. Favorite boss fight? Reduced rewards. I know they gave that whole, "We'll never make a game altering mechanic like vulnerability again" speech, but I don't trust them.
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  82. Sep 1, 2023
    4
    graphic: 9.0
    story: 6.0
    game play: 4.5
    DLC: 1.5

    Although it does look great, the story is not really there and the pay to win is so sad coming from a once great title
  83. Aug 19, 2023
    4
    This account was created because of the let down of this game.

    Well finally completed the campaign of D4 If you haven't bought it yet – Don't Stick to D2 remaster. Mechanics are watered down dumb **** it's a walk n' walk simulator, the story is good right up until the last 10 minutes when blizzard makes a complete Interstellar ending which sucks and makes the characters seem more
    This account was created because of the let down of this game.

    Well finally completed the campaign of D4 If you haven't bought it yet – Don't Stick to D2 remaster.

    Mechanics are watered down dumb **** it's a walk n' walk simulator, the story is good right up until the last 10 minutes when blizzard makes a complete Interstellar ending which sucks and makes the characters seem more stupid than they are and prepares for milking DLC
    (I know where they want to go with the story and it makes sense too, but it's done so miserably it just seems stupid)

    I've explored 50% of the map, and certainly haven't thought to investigate the rest - Big for the sake of big...

    I'VE ONLY DIED 3 TIMES IN THE GAME - IT F******TOO EASY And unlike before, even AFTER I have completed the campaign, I STILL CANNOT turn up the difficulty without grinding!

    And unlike D2 LOD or D3, I don't feel like there have been done any deep thought about the end game - I'm sitting here at the end and have completed a campaign I absolutely don't want to visit again and think "well and now what?"

    The 70€ price tag does valid this game,pretty graphics, medium game length, sub par story, and insulting dumb minded mechanics and difficulty for kids.
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  84. Sep 8, 2023
    4
    Connection problems made in unplayable to me, even when few online games I am playing regularly had zero problem with connection on my PC. Basically every townportal, portal or just leaving of dungeon is like 70:30 chance to crash.

    And forced multiplayer was last drop - how can I play a game when players with tree times higher level are constantly running to my events and quest and
    Connection problems made in unplayable to me, even when few online games I am playing regularly had zero problem with connection on my PC. Basically every townportal, portal or just leaving of dungeon is like 70:30 chance to crash.

    And forced multiplayer was last drop - how can I play a game when players with tree times higher level are constantly running to my events and quest and killing everything?

    This games suffers by absence of offline or just only SP mode. And because these problems appears only after Kyovashad, you can't even refund it because 2 hours are already gone.
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  85. Sep 10, 2023
    4
    Game needs a lot of features to become a good game,
    This game:
    -Art and graphics - 10/10 ( Art and graphics feels really good and gave me a feeling of connection with this realm, graphic engine is smooth maybe isn't cutting edge but it has to work on consoles as well because its money on the end of the day :_ -Sound and music - 7/10 ( The sounds for me was good overall, it didn't
    Game needs a lot of features to become a good game,
    This game:

    -Art and graphics - 10/10 ( Art and graphics feels really good and gave me a feeling of connection with this realm, graphic engine is smooth maybe isn't cutting edge but it has to work on consoles as well because its money on the end of the day :_

    -Sound and music - 7/10 ( The sounds for me was good overall, it didn't stand out like in Diablo 1 or 2, or games like Lineage2 or Frostpunk or Doom May 13, 2016 and many others which gave me so much goosebumps that I still remember the music and dialogues )

    -Multiplayer - 1/10 ( it might as well be solo game with bots running around )

    -Customization - 1/10 ( in 2023 this kind of customization might as well call it diablo immortals reloaded, messy aspect system because of the items drop, there is no random feeling of luck for progression items, there is no feeling of "i might get the best item in the world today" because of how item drop generation system is designed, I just didn't care about items I saw on the ground anymore in the end )

    -Realism - 4/10 ( Art and sound make up for this score but items and lack of connection with my character struggle through out the whole game makes it disappointment overall )

    -Playability - 1/10 ( games gets very boring after completing story line )

    My personal feeling about this game 3/10

    Which gave me overall score of : 3.857142857142857 so i will rounded to " 4 "

    Personal note:
    I do respect all the people who worked really hard and cared about this game to be perfect in any sense,
    And I do appreciate all the time you invested to try, however if games like this with budget like that are failing its mainly because how little of passion and dedication is allowed to shine through the end project when titles like that are created only because investors is all that maters on the end of the day.
    So if by any chance you are content creator please don't feel discourage by my comment,
    Just try to find a better company a team of people which are respecting ideas and are open minded while also being working on the project with passion and dedication, only then you find yourself among people worthy of your time.
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  86. Aug 27, 2023
    3
    Campaign is all right. Nothing special, but pretty good.
    Graphics are good, performance is excellent. Audio design is good. Music is completely forgettable.
    Gameplay "feel" is great. It's an excellent foundation to build an ARPG on. Shame they didn't. Unimpactful itemization, no feeling of progress, no variety, constant backtracking, lack of mob density, empty spaces in dungeons.
    Campaign is all right. Nothing special, but pretty good.
    Graphics are good, performance is excellent. Audio design is good. Music is completely forgettable.

    Gameplay "feel" is great. It's an excellent foundation to build an ARPG on. Shame they didn't.

    Unimpactful itemization, no feeling of progress, no variety, constant backtracking, lack of mob density, empty spaces in dungeons.

    Guess I'll check again in two years and see if they do a Reaper of Souls on this.
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  87. Jul 19, 2023
    3
    Campaign is very good but that's about it. Endgame relies on 3 systems which are all tedious, clunky and incoherent (maps with low density mobs and fetch quests, timed events.) Blizzard also tried to add MMO aspects to the game but failed to include anyway to socialize with players including a party finder for some reason. Build complexity is trivial, once you play for a few hours youCampaign is very good but that's about it. Endgame relies on 3 systems which are all tedious, clunky and incoherent (maps with low density mobs and fetch quests, timed events.) Blizzard also tried to add MMO aspects to the game but failed to include anyway to socialize with players including a party finder for some reason. Build complexity is trivial, once you play for a few hours you quickly realize the skill tree and paragon system are about as basic as it gets and leaves you with few options for a powerful build due to level scaling. UI is also bad, no search functions in your stash tabs, skill tree takes up way too much space on your screen.

    I do think this game will be good in a couple years just like how ROS was with Vanilla D3 but unless Blizz can perform a miracle this game will be on life support in a few months.
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  88. Jul 20, 2023
    3
    This game is a poor mans Path of Exile and borderline an insult to the ARPG genre.
    All Blizzard had to do, was take the best part of D2, the best parts of D3 and build upon that. Instead we get this. Its a decent game for about 50 hours, then you realise it has no soul, no inspiration.
    The loot system is ABSOLUTELY HORRENDOUS as well.
    Avoid this game. Wait for POE2.
  89. Jul 19, 2023
    3
    Campaign is easy, but fun the first playthrough. However, thats the end of the fun. There's no endgame, no loot chasing, no trading, etc. It might as well be a single player campaign game. More corporate trash from a failing blizzard. The old days of blizzard are gone. RIP Blizz North
  90. Jun 17, 2023
    3
    I see many reviews start with "Diablo 4 feels like Diablo 3 but with proper visuals". Well, that statement can not be more wrong! As of now Diablo 3 is a decent game compared to this. I won't bother you with long repetition of failures already mentioned by other D4 reviewers but it is all there: pointless scaling, forced bloody MMO mechanics, bland and empty open world, lacklustre skillI see many reviews start with "Diablo 4 feels like Diablo 3 but with proper visuals". Well, that statement can not be more wrong! As of now Diablo 3 is a decent game compared to this. I won't bother you with long repetition of failures already mentioned by other D4 reviewers but it is all there: pointless scaling, forced bloody MMO mechanics, bland and empty open world, lacklustre skill tree, non-existent endgame, overall feeling of everything dumbed down. I give it a 3/10 just for proper visual design.
    A shame truly.
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  91. Jul 26, 2023
    3
    This game wasn't ready for release. There are a ton of things that are just unpolished and unfinished. Lots of rubberbanding which is not ok when all you want to do is play a game alone. I managed to grind one character to 100 and it was completely unrewarding and repetetive and just not fun. Then they continuously change the game so you don't know what your character is going to be likeThis game wasn't ready for release. There are a ton of things that are just unpolished and unfinished. Lots of rubberbanding which is not ok when all you want to do is play a game alone. I managed to grind one character to 100 and it was completely unrewarding and repetetive and just not fun. Then they continuously change the game so you don't know what your character is going to be like after next patch. Basically they took everything that was bad in Diablo III and dubble down on them. Just without the auction house. But with horses instead. Just not a fun time. Now that Season 1 is live I managed to get a character to 40 but grew bored again. Maybe will boot it up in a few months again and see what it's like. Expand
  92. Jul 16, 2023
    3
    While first act is interesting, the plot of the game is simple, and at times downright stupid (for example Donan's story). Gameplay seems solid at the beginning starting to get boring incredibly fast. There is no endgame, classes are unbalanced. First season seems to be a joke. Stay away from this game at least for 2 years and it might be interesting... question is how it going to be usedWhile first act is interesting, the plot of the game is simple, and at times downright stupid (for example Donan's story). Gameplay seems solid at the beginning starting to get boring incredibly fast. There is no endgame, classes are unbalanced. First season seems to be a joke. Stay away from this game at least for 2 years and it might be interesting... question is how it going to be used by Blizzard... Gypsy NPC selling items for real money in the game that cost 70 Eur I consider a joke. Expand
  93. Jun 7, 2023
    3
    Diablo 3 get's a 3. This is basically a Diablo 3 reboot. Who asked for it? No one did. But Blizzard being a scummy company they are will try to drain every cent from their customers. I'm not even going to talk about all the issues that this game has just watch some reviews or play it.
  94. Aug 16, 2023
    3
    This review contains spoilers, click expand to view. Pros: Good story, addictive per usual as a Diablo game for awhile until the endgame where it's a total droppoff in terms of wanting to keep playing the game, great music, great artwork as always from Blizzard.
    Cons: Aspect system is interesting, but I'd prefer a system of sets, loot for other classes like D2 had, runewords, etc. Expand on D2, don't reinvent the wheel. Horse is buggy. PVP doesn't really seem enticing. Social functions could be better. No replaying the big bosses once you hit endgame or skip the campaign. I'd love to fight Andariel and Duriel again!
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  95. Jul 19, 2023
    3
    Gave this game a 7 based on potential. Now it's down to a 3 after seeing patch notes for season 1. What an absolute waste of potential. None of the player feedback they claim is so valuable is being implemented and Blizz is apparantly doing all they can to make the already grindy and boring (end)game even less fun. What a waste. For those who have the deluxe edition: you can save yourGave this game a 7 based on potential. Now it's down to a 3 after seeing patch notes for season 1. What an absolute waste of potential. None of the player feedback they claim is so valuable is being implemented and Blizz is apparantly doing all they can to make the already grindy and boring (end)game even less fun. What a waste. For those who have the deluxe edition: you can save your season pass unlock for a different season when they can get their **** together. Expand
  96. Jun 8, 2023
    3
    Another failure by blizzard.
    Very few builds, combat earner/spender feels really clunky and not fun to play, on top of that endgame feels empty and lacks the goal unlike other ARPGS out there.
    If you are experienced ARPG player DO NOT BUY THIS
  97. Jun 8, 2023
    3
    Everything is bad in the game 1. New leveling system 2. Game dynamics 3. Plot 4. Graphics
    I couldn't find anything that made me want to keep playing - an absolute disappointment. All the critics' scores are just bought
  98. Jun 14, 2023
    3
    Game is still in Beta, I cannot recommend it for many months. Game is honestly not ready till end of year. Here are some points.

    Gear: Gear drops with too many and confusing stats. If your playing an INT based class it's very common to get items that contain DEX or STR. The enchanter in D3 was used to fix these issues, however the enchanter costs are way out of balance and just too
    Game is still in Beta, I cannot recommend it for many months. Game is honestly not ready till end of year. Here are some points.

    Gear: Gear drops with too many and confusing stats. If your playing an INT based class it's very common to get items that contain DEX or STR. The enchanter in D3 was used to fix these issues, however the enchanter costs are way out of balance and just too expensive.

    Confusing item stats: This game has a very simple skill system, so it's not for advanced players like the POE crowd. It makes no sense why they added so many item stats. Stats like close, distance, vulnerable, crowd controlled, etc... It just makes items more likely to randomly generate with stats that are no good to you. The enchanting system might be a fix for this, but as stated above, it's too expensive to be viable. The enchanting system opens as level 20, but is really only for later in the game. Enchanting needs to be viable and balanced for level 20, get new players into enchanting gear from 20-100

    World scaling: It's the way to make the game playable with characters of all levels. This means the enemies are always equal or higher level than you. The part of this that doesn't work is the classes and skills are months or years from being balanced. Also if you get bad luck on gear, leveling up makes you weaker, because the world levels up around you.
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  99. Jun 17, 2023
    3
    Boring is the best word I can use to describe this game. You never feel like you're actually getting stronger as everything is just constantly staying the same as you. The open world doesn't have anything particularly exciting to do in it. Quests are just there, nothing to write home about. You'll quickly realize each class has the "right" way to build otherwise you won't be succeeding.Boring is the best word I can use to describe this game. You never feel like you're actually getting stronger as everything is just constantly staying the same as you. The open world doesn't have anything particularly exciting to do in it. Quests are just there, nothing to write home about. You'll quickly realize each class has the "right" way to build otherwise you won't be succeeding. Story is okay at best, but once you finish it the endgame feels pointless. Expand
  100. Jul 20, 2023
    3
    Nothing can be more scathing than this one simple statement. For the first time in three decades, there is a Diablo game that simply is not fun. What a disappointment.
Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.