User Score
2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Jun 14, 2023
    7
    I actually think this game has potential. At the moment this game is between 3-7 depending on what you value. At the moment I have over 70 hours in the game (hardcore only) and that made the purchase worth it for myself.
    I think there are a lot of things they can improve on. And I think with time this game could come to an interesting level of complexitiy which its competitor path of
    I actually think this game has potential. At the moment this game is between 3-7 depending on what you value. At the moment I have over 70 hours in the game (hardcore only) and that made the purchase worth it for myself.
    I think there are a lot of things they can improve on. And I think with time this game could come to an interesting level of complexitiy which its competitor path of exile offers without making it too difficult.
    I really liked that it was easy to get into the game and now I can finally play a arpg without having to 100% follow a guide like I have to do it Poe (I have like 400 hours in that game, which isnt a lot but enough for me). But I also think this game will fall or rise depending on how they do the first season of diablo 4.
    But I still wish there is more to do at a certain point which isnt hellfire souls farm or nightmare dungeons or let's say.. things to look forward to like diablos uber boss.
    I'm looking forward to the future of this game. I think it is a great experience for casual players entering diablo for the first time but it still needs a lot of work to stay competetive on the market mainly to attract more players than just the casual player, or me who is inexperienced in this genre.

    The one thing where I put this game to a 7 instead of a 6 or 5 was the last act. I felt like I was in a cinema watching myself slay and conquer demons. Felt amazing. That cinematic level was just over the top amazing. Although, without saying too much. The epilogue was weird to me but hey. Let's see what the future holds.
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  2. Jun 11, 2023
    7
    Really good all the way throughout, needs some work. After fixing level scaling and doing some proper balancing I would easily give it an 8 or 9.
  3. Jun 12, 2023
    7
    Overall a good game with decent story, fun leveling and good late game. But the interface is very annoying for PC. You can really feel that this interface is done for console players. Every window takes the whole screen and looks awful (eg. invite friends to your party, no overlay map). It also misses features like searching for talents (
  4. Jun 12, 2023
    7
    Just completed the campaign, which is quite entertaining, but not that great. Leveling is not rewarding and the late-game is boring as hell. The open world is an attempt to make the game worth playing, but failed completely. After level 50 you can quit. This game is sure not a 9, at best a 8. For an expensive game I expected more.
  5. Jun 12, 2023
    7
    Veľmi komplikované všetko prepočítavať.. excel aby človek používal.. konečne po nejakých 70 hodinách poskladaný build na barba a blizzard vypne dva aspekty
  6. Jun 13, 2023
    7
    The open world in this game is fantastic, there is alot of enjoyment to be had with a sense of progression using powerful Legendary items and magic.
    i would look forward to patch updates and new content including expansions for completionists, however the game has been very stable and fun to play all the way to level 70+
  7. Jun 13, 2023
    7
    I’m not thee most hardcore Diablo player. But I know enough about the game and have played Diablo 4 enough to understand why people are angry as hel|. And honestly I have to say I do agree with them on some of those points. Here are my CONS:

    1.)WAY OVER PRICED SHOP items for a $70 premium game (just because other games are worse, they aren’t necessary purchases because they are cosmetic
    I’m not thee most hardcore Diablo player. But I know enough about the game and have played Diablo 4 enough to understand why people are angry as hel|. And honestly I have to say I do agree with them on some of those points. Here are my CONS:

    1.)WAY OVER PRICED SHOP items for a $70 premium game (just because other games are worse, they aren’t necessary purchases because they are cosmetic only does not make the price you’re charging ok, and how you have to buy multiple packs and spend more on in game currency to be able to get an item is kind of predatory no matter what big Diablo 4 content creators say). 2.) Having my account banned or locked for several hours multiple times over two days during the week released because of some glitch on their end is not really acceptable in my opinion. 3.) I find it really frustrating that I only feel over powered (not too much but just enough for annoying crappy groups of mobs) in the game for a small window at the beginning of a new character build after getting to unlock your second skill. And that’s due to the scaling…and from what I hear it only gets worse the more you level up because the upgrades to your character are much smaller and farther between levels. So you can go from destroying mobs and elites and then leveling up and becoming weaker which doesn’t quite make a whole lot of sense to me. I understand you want the game to be challenging but it kind of makes the grind feel less seamless and more of a chore (just thinking down the road a ways). I understand you need mobs to scale as to have players be able to play with one another no matter what level they are without making it too difficult for the lower level character or making it so that the lower level character ranks up tons of level fast because they are in a party where someone is level 100 and they are level 5 like in the older Diablo games. But I feel like there has to be some balancing done in that area…to A) still make bosses and elites a challenge…but B) making it still feel worth leveling up and progressing considering leveling up can make you weaker. 4.) I am not going to knock Blizzard too hard for trying to balance over powered and under powered skills. However I am going to knock them for making the majority of skills in classes way worse forcing players to all chose from the same 1-2 sometimes 3 builds. I think all skills should be viable for a powerful endgame build. Because right now it feels like they are pushing each class in one of two directions…sometimes 3 with a single substituted skill here and there. 5.) I like getting to create how my character looks BUT THE OPTIONS ARE SUPER LIMITED! I think for a first attempt at a character creator it’s fine. But for a 2023 character creator it’s SUB PAR. I MEAN GRAY HAIR JUST LOOKS LIGHTER BLACK! The fun color hair is barely noticeable on most classes. I get they want to make them look more natural. But what is natural about a world with sorcerers, Druids, etc with special powers? I sincerely hope Blizzard eventually adds more options to the character creator! Especially the hair colors and styles, face options, eye color (the original creator almost as year ago that some people got to play around with it had not just one fun glowy color it had a whole bunch (glowing orange, yellow, red, blue, etc). Also would be dope if they added in at least 1 more body type to choose from for each gender in each class. I would love to play as an athletic elven looking Druid like Keylith from Vox Machina, a more beefier sorcerer, a more muscular rogue, and so on. BUT I DO APPRECIATE WHAT WE GOT.

    BUT all of that negative stuff being addressed and out of the way I have to give Blizzard some props too…
    PROS:

    1.) I THINK THE GAME LOOKS GREAT! I personally find the game really great looking. I don’t know what people are talking about. I love how the environments look.

    2.) I do like getting to create my own characters though I do have a few gripes with the creator…I do LOVE TATTOOS/MARKINGS, Jewelry, & Makeup BEING CHOICES WE CAN MAKE AND MORE THAN a handful of options. 3.) I actually think a lot of the boss fights are really fun and actually really challenging. 4.) Gameplay feels super smooth & fluid minus a few moments when you go into a large main hub/town area which has gotten much much better after launch.

    5.)I think that THE STORY IS REALLY GREAT! the character design for Lilith is so GOOD!

    6.) I LOVE BEING ABLE TO PLAY WITH FRIENDS CROSS PLATFORM

    7.) I love exploring and stumbling upon random events, dungeons, and hidden chests in the open world. Hope they keep adding more in the future. 8.) I love that builds can be super synergized with the skills you select, the aspects you find, the items you find, and the paragon system. And I love that they are for me the perfect amount of complex and yet still simple enough.
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  8. Jun 13, 2023
    7
    DON’T BE FOOLED BY ALL THE BAD RATINGS. This game is great. I won’t delve too deep into the game so I’ll keep it as simple as possible. As someone who admits he’s a degenerate who has already put in 100 plus hours into Diablo4 l can say with certainty this game has plenty full content. Lots of grinding and fun theory crafting. I’ve played every Arpg/MMO you can possibly think of fromDON’T BE FOOLED BY ALL THE BAD RATINGS. This game is great. I won’t delve too deep into the game so I’ll keep it as simple as possible. As someone who admits he’s a degenerate who has already put in 100 plus hours into Diablo4 l can say with certainty this game has plenty full content. Lots of grinding and fun theory crafting. I’ve played every Arpg/MMO you can possibly think of from Tibia to lost ark all the way to last epoch to POE. I’m a level 85 BARBARIAN using my own unique build easily competing against the META gamers. THIS GAME IS AMAZING, 100’s OF HOURS OF CONTENT. All the bad reviews are mostly baseless trash talk coming from individuals who naturally suck at arpgs or are comparing more hardcore games to diablo4. I’m a hardcore degen gamer that highly recommends this game. Expand
  9. Jun 13, 2023
    7
    Variety of classes with multiple builds and playstyles that can viably clear the game content pre and post campaign.
    Enjoy playing my class running through quests and dungeon content.
    Great campaign experience. Not a fan of end game grind as doesn't feel like I'm working towards anything except pinnacle boss but playing casually in the evening provides wealth of fun gaming adventure
    Variety of classes with multiple builds and playstyles that can viably clear the game content pre and post campaign.
    Enjoy playing my class running through quests and dungeon content.
    Great campaign experience.
    Not a fan of end game grind as doesn't feel like I'm working towards anything except pinnacle boss but playing casually in the evening provides wealth of fun gaming adventure over several months.
    Read alot of these other reviews giving scores under a 4 and you all are horribly undervaluing the game experience with your negative mindsets instead of looking at what the game is designed to allow you to experience.
    Lots of really under polished features that don't have quality of life. gems in bags, no search bar for stash or aspects screen, horse getting stuck on mount, etc. Lots of people with red reviews cover legitimate issues in game but game is still a fun arpg people can play with friends so need more fair numbers on the reviews.
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  10. Jun 17, 2023
    7
    the game is pretty a while doing the story it feels like a good Diablo game. i enjoyed it while doing the story.

    Sadly D4 is an always online game with microtransactions (only cosmetic...so far) which feels kinda cheap after paying 70+ dollars for it.
  11. Jun 19, 2023
    7
    Your experience highly depends on class you choose so be aware!
    Because there are some class balance and itemisation issues.
    Game is fun and beautiful and i expect a lot of content is yet to come.
    FYI Im not in the endgame yet,
  12. Jun 19, 2023
    7
    10/10 for casual players I would argue it's the game of the year! Great story and a breath of fresh air with the open world, events are enjoyable.

    Once you transition to end-game or want to delve deeper things do start to go a down hill. 5,5/10 for game enjoyers "degenerates". * End game is lack luster to say the least, we have some positive news in this regard making nightmare
    10/10 for casual players I would argue it's the game of the year! Great story and a breath of fresh air with the open world, events are enjoyable.

    Once you transition to end-game or want to delve deeper things do start to go a down hill.

    5,5/10 for game enjoyers "degenerates".

    * End game is lack luster to say the least, we have some positive news in this regard making nightmare dungeons reward more experience and direct teleport's to nightmares.

    * A lot of Quality of Life is missing once you hunker down and want to farm, and comments made lately we will have to wait at least till season 2 before we can expect any changes in this regard since season one is already in quality assurance stage, and will not receive additional features added to it.

    * Itemization is weird, clunky and uninspiring once you understand the sheer magnitude of combinations each item can have with no actual way to tip the scale in any way (we can reroll a single stat but this is also as much luck as getting a good item to begin with). I sincerely hope this is something Blizzard is working on because right now its all just 100% random whom drops what, trash mobs drop exact same items as elite monsters and bosses, at lower rate but you kill an overwhelming amount of trash so pretty much ratio in a dungeon might be tipped more in trash monsters favor.
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  13. Jun 20, 2023
    7
    Pretty game with a solid foundation but lacks satisfying longform goals with only 1 real pinnacle boss currently in the game. This will hopefully be addressed in free seasonal updates.
  14. Jun 21, 2023
    7
    Game is fun, but the always online causes me to have lag issues even when just playing solo. I also worry with Blizzards track record with Overwatch and Diablo immortal that this game with end up in more and more micro transaction hell as time goes on.

    However at the moment I am having great fun with the game and playing with friends. I hope it does qdd more content later with future expansions
  15. Jun 24, 2023
    7
    Overall a fun experience. classic diablo style and gameplay lay a solid foundation for what can become a great game. It is still new, so give it time to grow. Although I do miss the days of being able to pause a video game and no lag. An offline mode would be nice, but that's not gonna happen because Blizzard has made it clear over the past few years that they truly only care about oneOverall a fun experience. classic diablo style and gameplay lay a solid foundation for what can become a great game. It is still new, so give it time to grow. Although I do miss the days of being able to pause a video game and no lag. An offline mode would be nice, but that's not gonna happen because Blizzard has made it clear over the past few years that they truly only care about one thing, money. Expand
  16. Jun 25, 2023
    7
    Fun to play big numbers so me happy, story was boring most of the time but had some good moments.
    boring to play early game for some classes. server issues make hardcore pointless, play it and see of you like it don't play it if you don't like the genre
  17. Jun 26, 2023
    7
    I thought the story and cutscenes were entertaining. This is the second Diablo game I've played in the franchise (Diablo Immortal) and I really like the gameplay. However, this game falls off a cliff around level 70 and there are no systems in the game to keep you hooked.

    Diablo Immortal had Instanced PVP and leaderboards on launch. This game has neither. Both of those systems made
    I thought the story and cutscenes were entertaining. This is the second Diablo game I've played in the franchise (Diablo Immortal) and I really like the gameplay. However, this game falls off a cliff around level 70 and there are no systems in the game to keep you hooked.

    Diablo Immortal had Instanced PVP and leaderboards on launch. This game has neither. Both of those systems made Immortal worth grinding. I don't see how that game is F2P and this game costs $60+. I have no desire to even attempt a microtransaction in this game. It feels like I'm playing solo all the time. Why would I buy skins? Who would I show them to?

    Fun to play for the story, but I won't touch it again unless they add more.
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  18. Jul 21, 2023
    7
    TLDR : game is decent fun, but not worth the price tag.

    Diablo 4 is a fun game with engaging combat. Endgame mechanics however, feel very bare bones. The paragon system is 90% of the time +5 dexterity nodes which is mostly useless and have no impact on any build. Past level 50, the fun kind of stops, the story is a nice experience, but the rest of the game is just very grindy for no real
    TLDR : game is decent fun, but not worth the price tag.

    Diablo 4 is a fun game with engaging combat.
    Endgame mechanics however, feel very bare bones. The paragon system is 90% of the time +5 dexterity nodes which is mostly useless and have no impact on any build. Past level 50, the fun kind of stops, the story is a nice experience, but the rest of the game is just very grindy for no real reason. Tbh, I think this is because of the repetitiveness of mechanics and inexistence of a crafting system. You just roll a dice and hope it lands on numbers that are better than what you already have. Because you have no agency on your gear progression, and the mechanics being so repetitive past the story, you just end up grinding mindlessly for your next drop, which is to be honest, is kind of boring.
    And I feel weird for saying that while I have been able to grind 100s of maps on poe each season since years. The main issue for me is that Diablo 4 didn't innovate enough, it often feels like an earlier or worse version of other ARPGS. For example, I had a much better experience with last epoch, which brought many interesting mechanics to the table (damn it, all ARPGS should give us a customizable loot filter). Diablo 4 is too grindy to be casual and too simple to be exciting for a more hardcore community.
    Overall, I liked the story and how simple it is to put a build together. But in an ideal world, I would pay the game between 40 and 50 euros and only play until level 50. So far, the experience after that is not worth it.
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  19. Jul 18, 2023
    7
    I have played Diablo since D2 (only skipping D Immortal). This patch (1.1) has to be one of the worst patches Blizzard has ever released for this game. Im perfectly fine with Seasons and starting over each time.

    The absolute nerf bat across the board (even to the worst class in the game - Sorc) will just make this game "unfun". The paltry "buffs" are miniscule. Instead of dealing with the
    I have played Diablo since D2 (only skipping D Immortal). This patch (1.1) has to be one of the worst patches Blizzard has ever released for this game. Im perfectly fine with Seasons and starting over each time.

    The absolute nerf bat across the board (even to the worst class in the game - Sorc) will just make this game "unfun". The paltry "buffs" are miniscule. Instead of dealing with the few overpowered things that needed balance, they just took a shotgun and aimed it right at their feet and fired.

    I was looking forward to Season 1, and now instead I'm looking forward to playing D3 Season 29
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  20. Jul 21, 2023
    7
    After waiting for more than 10 years after Diablo 3, this sucked me right in and I was enjoying it (with all its flaws) for weeks. But after the pre season 1 Patch on 18th of July, I will not be touching this until it becomes fun again. Saddest thing is I was defending this game to my friends as the best recent AAA launch, turns out they were right when they were saying "wait and see".After waiting for more than 10 years after Diablo 3, this sucked me right in and I was enjoying it (with all its flaws) for weeks. But after the pre season 1 Patch on 18th of July, I will not be touching this until it becomes fun again. Saddest thing is I was defending this game to my friends as the best recent AAA launch, turns out they were right when they were saying "wait and see". Thanks for that, Blizzard! Have fun optimizing the "health" of a game no one is going to touch again until you actually start listening to the people funding you.

    Edit: They actually listened... I can respect that.
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  21. Jul 19, 2023
    7
    Story 7/10
    UI 4/10
    Combat 7/10
    Fun 8/10

    Have played last epoch and PoE.... Diablo 4 is a good change of pace from these games for me.
  22. Jul 21, 2023
    7
    I have a little over 100 hours in game and I have found the leveling up to 80 to be fun and engaging. I really enjoyed the campaign and side quests.

    Pros: - Campaign was fun and engaging - Side quests are interesting - upgrading system is multileveled with Aspects and Affixes Cons: - Little to no end game - Leveling 80 - 100 is extremely tedious and not rewarding - World boss,
    I have a little over 100 hours in game and I have found the leveling up to 80 to be fun and engaging. I really enjoyed the campaign and side quests.

    Pros:
    - Campaign was fun and engaging
    - Side quests are interesting
    - upgrading system is multileveled with Aspects and Affixes

    Cons:
    - Little to no end game
    - Leveling 80 - 100 is extremely tedious and not rewarding
    - World boss, Legion events, and helltides are underwhelming once at higher levels.
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  23. Jul 20, 2023
    7
    They f****ed up and they don't care.. They only care about the $$ and not the joy of the game. They really had something going here, but right now, destroyed it.
  24. Jul 21, 2023
    7
    game feels like its still in development so I think is best to wait for now.
    its not the a bad game, but wait for season 2 if you on the fence.
  25. Jul 20, 2023
    7
    Seasons 1 is pretty much fun actually. Game is laggy sometimes, but besides that is quite enjoyable
  26. Jul 21, 2023
    7
    I find it quite humurous how people have reacted to the Season 1 changes. Had the game launched in this state the comments would be much more positive: "It's fun but could use some balance changes" but because it changed to that, suddenly a game that was a 9 went to a 0. You're being disengenuous and childish if that's your response. What I've personally gotten out of this was that theI find it quite humurous how people have reacted to the Season 1 changes. Had the game launched in this state the comments would be much more positive: "It's fun but could use some balance changes" but because it changed to that, suddenly a game that was a 9 went to a 0. You're being disengenuous and childish if that's your response. What I've personally gotten out of this was that the game was too easy before and for something that many of you will play for years it made no sense that progress could be made so quickly. This is the crux of the reason why they want us to make seasonal characters. Don't get me wrong, I don't like the changes either and I'm 100% certain more balance changes will come (because of course they will) but the base game I boguht was fun and I enjoyed my time with it. I put it down once I finished the story and I'll come back when an actual expansion arrives. There's little reason to keep replaying the same content, seasonal or otherwise, over and over and over, Blizzard has recommended players take a break, and they've given you another reason to do so. Expand
  27. Jul 23, 2023
    7
    upd: moderation, please remove all ratings with zero because of cringe.

    The game has a high-quality base, but there is too little content to interest for a hardcore player. Namely, there is a lack of opportunities for designing builds and influencing abilities. We'll see over time, if somehow skills are added over the seasons, or analogs of support gems from path of exile, more crafting
    upd: moderation, please remove all ratings with zero because of cringe.

    The game has a high-quality base, but there is too little content to interest for a hardcore player. Namely, there is a lack of opportunities for designing builds and influencing abilities. We'll see over time, if somehow skills are added over the seasons, or analogs of support gems from path of exile, more crafting and new affixes, the game will quickly turn into a treasure. So far, it's not a bad game, but not for hundreds of hours of gameplay.
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  28. Jul 27, 2023
    7
    The base game is worth 70€, I loved the story and gameplay. I got more than enough hours of fun gameplay not to regret spending so mutch for it.

    Season one is absolutely not worth 10€ for the pass, not enough innovation or fun content to come back to.
  29. Jul 28, 2023
    7
    Overall I like the game. I know after a few more seasons and patches it will get better. Nothing is ever perfect right out of the gate.

    Not saying there are not some issues, but nothing that is preventing me from enjoying myself in game.
  30. Aug 10, 2023
    7
    Initially, I was genuinely excited and played extensively upon the game's release. The campaign was truly captivating. However, the absence of top-tier quality content, coupled with poorly executed patches seemingly aimed at prolonging gameplay hours, has made the experience rather monotonous. The situation is exacerbated by the exorbitantly priced microtransactions, especially those forInitially, I was genuinely excited and played extensively upon the game's release. The campaign was truly captivating. However, the absence of top-tier quality content, coupled with poorly executed patches seemingly aimed at prolonging gameplay hours, has made the experience rather monotonous. The situation is exacerbated by the exorbitantly priced microtransactions, especially those for class-specific gear, which significantly detracts from the enjoyment. Expand
  31. Aug 13, 2023
    7
    As a life long Diablo fan, I was super hyped for Diablo 4. Diablo 2 may be my most played game of all time. I didn't like Diablo 3 at first but they fixed it over the years and, while it wasn't as good as Diablo 2, it ended up being solid. Diablo 2 Resurrected was fantastic. That said, Diablo 4 just doesn't live up to the hype. The campaign was great and I enjoyed the story. The combatAs a life long Diablo fan, I was super hyped for Diablo 4. Diablo 2 may be my most played game of all time. I didn't like Diablo 3 at first but they fixed it over the years and, while it wasn't as good as Diablo 2, it ended up being solid. Diablo 2 Resurrected was fantastic. That said, Diablo 4 just doesn't live up to the hype. The campaign was great and I enjoyed the story. The combat and skill system is pretty solid. But man, the endgame and loot is not great. The foundation is good, and I'm confident Blizzard will fix it over time, but why not release a complete game at launch? Expand
  32. Aug 19, 2023
    7
    I'm here to give an actual honest review, because some people are saying good things about the game and then still giving it a 0 to follow the others who did the same thing.

    The game is good, and I easily got 200+ hours out of the game, because it is just that fun. That's more time than I get out of other games near the same price. I'm sure a lot of the people who gave it a 0 had fun, and
    I'm here to give an actual honest review, because some people are saying good things about the game and then still giving it a 0 to follow the others who did the same thing.

    The game is good, and I easily got 200+ hours out of the game, because it is just that fun. That's more time than I get out of other games near the same price. I'm sure a lot of the people who gave it a 0 had fun, and probably have just as much time into it, but then when the hate-train came through, their ratings were influenced by the hivemind. Giving the game a 0 is super dramatic and not even deserved. It just shows the herd mentality people have. It does have it's flaws, as does every game. The end game is pretty boring, but the seasons will add more fun and I'm really excited to see what the expansions bring to the table. The game has a great base to build upon for sure. The campaign is great fun, and the story is pretty engaging.

    8/10, because it's not perfect but it is good.
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  33. Aug 25, 2023
    7
    This review contains spoilers, click expand to view. Late game is a bit dull and repetitive. It feels like it was meant only to go to about 80 but level 100 was what they agreed on. Solid story but it felt it was building to a story choice ending that never came. Expand
  34. Jun 8, 2023
    6
    Visually, Blizzard didn't drop the ball here, they rarely do. Unfortunately, there isn't much beyond that.
    While gameplay has good feel in responsiveness department, it is rather basic. The amount of skills is laughable for what aims to be a game that will last years. You pretty much done with skill variety after level 25 and you will be using the same gainer you've got at level one for
    Visually, Blizzard didn't drop the ball here, they rarely do. Unfortunately, there isn't much beyond that.
    While gameplay has good feel in responsiveness department, it is rather basic. The amount of skills is laughable for what aims to be a game that will last years. You pretty much done with skill variety after level 25 and you will be using the same gainer you've got at level one for the rest of eternity.
    The builds are very simple and straightforward, there doesn't seem to be many interactions between "schools": if you build frost sorcerer you put points into blue icons.
    90% of legendries are absolutely uninspired with something like "gain slightly more resource from [skill]", "chance to apply [effect} from [skill]" or "get a small shield when hitting elites".
    The "open" part of "open world" is a huge misnomer: 80% of a time it's the same web of paths, not some expanse for you to explore.
    Gearing has a good spot: imprinting, but beyond that it's pretty much D3

    The game is *fine*, it's ok. But "ok" is not what you expect for the asking price, right? Rn it feels like a barebones game, more of a vehicle to try and get you to buy mtx than an actual experience. Oh and there absolutely will be class DLCs (they already confirmed it) on top of battlepasses and an already hefty price tag

    I think the fact that this game made me want to install PoE (of which I'm not a fan of but it scratches that arpg itch) after half a year of not playing it is the best way to sum up my experience

    If you do want to try it wait for sale/price decrease
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  35. Aug 31, 2023
    6
    Many official reviews are based on first impressions or story playthroughs. ARPGs, however, have to be evaluated differently, and similarly to MMORPGs, should be based on reviews-in-progress or delayed by a months based on endgame experience.

    Blizzard missed the mark with their third installment and didn't bring the genre forward like it did previously. They had years to learn from
    Many official reviews are based on first impressions or story playthroughs. ARPGs, however, have to be evaluated differently, and similarly to MMORPGs, should be based on reviews-in-progress or delayed by a months based on endgame experience.

    Blizzard missed the mark with their third installment and didn't bring the genre forward like it did previously. They had years to learn from successful competitors like Grinding Gear Games' Path of Exile. So, there was much hope that part IV will do much better. However, it appears that Blizzard, again, has to go back to the drawing board because many design decisions made do hamper the long-term replayability and question whether anything has been understood about the genre they once championed. This is fatal for a live service game.

    As said, the story itself isn't what should be talked about, rather whether the game provides a satisfying endgame loop. This is where they're outright falling flat. This is just a summarization of issues (by the time of writing, some changes may be made later and already have been announced):

    — the most effective way to level to 100 is grinding nightmare dungeons. This is highly repetitive by nature, but even more so if there's a cap on XP buffs, but you will still run at least 6–8 times until the next level. Thereafter, yes, nightmare dungeons are still the way to go. There is no variation to this formula. It's all there is.
    — you will eventually feel like a trash panda, given that the game fails to provide any form of loot filtering. At least they did away with having to identify items.
    — gems are dropped plenty but thanks to their reusability there is no need to keep them unless you want to stuff your limited inventory with them
    — inventory space is overall abysmally small, worse even, some inventory is intentionally limited, there is no search function, and if you thought that gems shouldn't take up as much space as an axe then you are out of luck. Blizzard has always been stingy with inventory space, but this isn't acceptable in a modern ARPG anymore.
    — some stats like resistances don't either work at all or poorly. Other stats are overpowered to the level of necessitating to build your character around it, this is due to a stat bucket system where certain stats share the same stat domain while others have their own. Given that stats are the mechanical core of any ARPG it is very puzzling to see a developer like Blizzard stumbling over such basic issues.
    — given how the stat system works, it should be no surprise that there is immense stat bloat, with lesser versions of the same stat class occupying the same space. Currently, there are about 576 stats to roll from. With only a maximum of four available per item, an eternal grind for the perfect roll is ensured. Until then, you will either end up as a gold billionaire or as a walking warehouse of crafting materials.
    — the game likes to waste your time: from the aforementioned lacking loot filter system, over meandering dungeons even requiring backtracking to events requiring you to listen to a prologue of lengthy dialogues of NPCs, and many more things, it has it all.
    — at the time of writing, the first season is running and exposing some serious design lack of conceptual proofs during development. A design that requires you to run up to boring dungeons to chase an item that not only provides borrowed power, a concept that Blizzard has stumbled over many times. It also floods your regular inventory space with items that are season-limited, and cannot be praised at all. There is no added depth and feels uninspired overall.

    A part of general criticism is also the world. Previously, Blizzard stuck to a zone-based design, this time they went for a world-based design, where players have to unlock some settlements, do quests, kill world bosses, participate in various events like Helltides or PVP. But it seems that with every change Blizzard makes, the world becomes irrelevant. This appears to be symptomatic for Blizzard: they are certainly capable of crafting beautiful worlds, but they are torpedoing their value by committing players to forced claustrophobia to have any meaningful character progression.

    Another issue is camera zoom, which can lead to instant character deaths due to monsters engaging you from off-screen, like skeletal artillery or turbocharging monsters.

    So, is there anything good? Yes. The story is certainly more mature and gritty than in the previous installment. The game runs smoothly in many configurations, the foundation is there, but the interior is lacking. Overall, this means however that as an actual ARPG it is a rather mediocre experience.
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  36. Jun 20, 2023
    6
    For me story is important aspect of every game, and this one is woke.

    Story: the moment you see Lilith on commercials you know she wont be a true antagonist, because she is a woman (ah yes a demon that wants to help humanity), blabla angel is dumb evil male blablabla no Diablo heh, blablabla little girl takes soul stone makes main decision at the end, I knew our character will turn to
    For me story is important aspect of every game, and this one is woke.

    Story: the moment you see Lilith on commercials you know she wont be a true antagonist, because she is a woman (ah yes a demon that wants to help humanity), blabla angel is dumb evil male blablabla no Diablo heh, blablabla little girl takes soul stone makes main decision at the end, I knew our character will turn to be her sidekick but this much ehh... Lorath last Horadrim is "yo Marry Sue said don't follow her, come on dude you gonna go against her wish, really?!" ehhh...
    - all this ensures other expansions will go on the same woke route, and if campaign is this bad rest of the game must be perfect to make you want to come back, but its not, not even close:

    huge poppin numbers for low iq audience
    all dungeon bosses are same
    bland open world
    forgettable music
    no world chat
    horrible UI
    no trading

    must mention horrible voice acting for necromancer class "apologetic british" with "oh dear... oh my... I am terribly sorry"

    and now for the good part:
    visually it looks great! (only few assets with low textures)
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  37. Jun 24, 2023
    6
    Repetitive gameplay, boring, monotonous. There is no magic here. This game is Candy Crush for dudes. I'm at level 50. I'd prefer to beat towels on rocks than play this any further. Paid, regretted it, uninstalling. I have no idea why leading reviewers liked this game. They must be sheep.
  38. Sep 8, 2023
    6
    This game falls off hard after the campaign. Th campaign is well done and I really enjoyed the journey. Nightmare dungeons are fine for a while, but the gameplay loop feels messy. There is literally nothing to do at endgame except reroll a new character. There is no way to target farm specific items, so you are completely at the game's RNG mercy. Class builds do not feel diverse at allThis game falls off hard after the campaign. Th campaign is well done and I really enjoyed the journey. Nightmare dungeons are fine for a while, but the gameplay loop feels messy. There is literally nothing to do at endgame except reroll a new character. There is no way to target farm specific items, so you are completely at the game's RNG mercy. Class builds do not feel diverse at all with limited skill options. Other than graphics I don't know why you'd play this over Path of Exile. Expand
  39. Jul 10, 2023
    6
    The fourth mainline entry in Blizzard's series of demon-thwacking lootfests is finally here. Unfortunately, it plays and looks like an expanded version of Diablo Immortal--which is a dull F2P Mobile MMO with heavy microtransactions and no soul.

    Cool cinematics, atmospheric environments, a moody soundtrack, and that classic addictive game loop fail to rise above the heavy focus on dull
    The fourth mainline entry in Blizzard's series of demon-thwacking lootfests is finally here. Unfortunately, it plays and looks like an expanded version of Diablo Immortal--which is a dull F2P Mobile MMO with heavy microtransactions and no soul.

    Cool cinematics, atmospheric environments, a moody soundtrack, and that classic addictive game loop fail to rise above the heavy focus on dull meta builds, uneven design quality, and technical issues. Diablo IV does nothing new, but it CAN be kinda fun with friends...and copious amounts of alcohol.
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  40. Jul 4, 2023
    6
    The game feels unfinished, and not just due to the bugs that have plagued my attempts to get through the story and have any fun along the way.
    maybe season 1 will improve things, but my experience is already soured.
  41. Aug 5, 2023
    6
    Combat and dark world design are probably the biggest plus point D4 has but the boring end game grind, boring loot, boring leveling, boring enemys / bosses kills it somewhat for me. You have your build around lvl 25 ish and than run the same rotation on every mob pack to the end. Respecing make also no sense because my gear is optimised for on build... so it gets dull rather fast.

    Was
    Combat and dark world design are probably the biggest plus point D4 has but the boring end game grind, boring loot, boring leveling, boring enemys / bosses kills it somewhat for me. You have your build around lvl 25 ish and than run the same rotation on every mob pack to the end. Respecing make also no sense because my gear is optimised for on build... so it gets dull rather fast.

    Was ok for one playthrough on Veteran but definitely no motivation to grind further... Have a ton more fun with Remnant 2 at the moment!
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  42. Jul 22, 2023
    6
    The latest patch has made my keyboard not work in the game. Everything worked fine before latest patch, but now I can't freaking play the game. If I change language in Windows to English, the keyboard works. But then functions as I normally use don't work, cause I don't have a GOD DAMN ENGLISH KEYBOARD!! WTF BLIZZARD!!! Fix this **** so I can play the god damn game I paid money for!The latest patch has made my keyboard not work in the game. Everything worked fine before latest patch, but now I can't freaking play the game. If I change language in Windows to English, the keyboard works. But then functions as I normally use don't work, cause I don't have a GOD DAMN ENGLISH KEYBOARD!! WTF BLIZZARD!!! Fix this **** so I can play the god damn game I paid money for! (Keyboard works fine in all others games I have tested, only in D4 do I have this issue, and I'm typing with the damn keyboard right now. It works. But just not in D4 after latest patch when Windows is using danish keyboard layout. FRUSTRATING!!!
    Edit score and review. From 0 (Totally unplayable to a 6. Was an 8, but an issue like this that I had to resolve MYSELF. No help from Blizzard, them ruining bindings for me, so keyboard didn't work and I had to use two days trying all I could think off, and finally figuring out how to fix it. **** patch! So 2 grades lower than initially, but 6 better than 0 which was totally unplayable.
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  43. Sep 10, 2023
    6
    A decent foundation but a serious lack of end game content means that you'll get bored fast, and the first season was a disaster. The developers have lost my trust with some truly bizarre discussions but I honestly hope that they can make the game great one day.
  44. Jun 24, 2023
    6
    Fun for a while, but once you get your gear pretty set there is no point in playing except to see slightly bigger numbers from your paragon tree. Want to farm for another character to actually feel powerful? Tough luck, gear drops with a lvl requirement for your current character.

    There is potential, but there is a lot of work to be done.
  45. Jun 27, 2023
    6
    Game is a solid 6

    I'll make it short and quick. - Level scaling is a terrible idea. - Minion necromancer is useless for endgame. No commands for skeletons. - Lag and rubberbanding are killing this game slowly. - Torment difficulty dungeons are simply ridiculous. You don't even see what's happening on the screen sometimes. So many enemies, effects, most of the time you'll die not
    Game is a solid 6

    I'll make it short and quick.

    - Level scaling is a terrible idea.
    - Minion necromancer is useless for endgame. No commands for skeletons.
    - Lag and rubberbanding are killing this game slowly.
    - Torment difficulty dungeons are simply ridiculous. You don't even see what's happening on the screen sometimes. So many enemies, effects, most of the time you'll die not knowing what killed you. This is much worse in a party of 4 players. Simply avoid.

    Menus are laggy, sluggish, and poorly optimized (even on high-performance NVMe and high-specs computers).

    Because of this obsession Blizzard has with making everything server-based, this game has very serious issues to cope with so many elements in the screen. Mounts are the worst experience ever imaginable. A feast of rubber banding that knows no end. Seriously, this game has very serious server and lag issues and that is the major problem with Diablo 4.
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  46. Jun 17, 2023
    6
    I **** hate myself for giving blizz money. **** me and everyone who bought it.

    Game is fine, very atmospheric, but serverly lacking in loads of areas. - 5 classes, no subspec or anything, very little class or skill customisation - generator/spender is the only playstyle for every build, what the actual **** imagine if cast on crit was the only way, its just like that... -scaling is
    I **** hate myself for giving blizz money. **** me and everyone who bought it.

    Game is fine, very atmospheric, but serverly lacking in loads of areas.
    - 5 classes, no subspec or anything, very little class or skill customisation
    - generator/spender is the only playstyle for every build, what the actual **** imagine if cast on crit was the only way, its just like that...
    -scaling is arse, detrimental to both gameplay mechanics and exploration
    - open world random events are boring a, feels very cheap and forced, with the exception of strongholds

    + combat feels very satisfying
    + some sidequests are actually interesting
    + looks amazing
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  47. Jul 6, 2023
    6
    My lengthy review keeps getting a "403 forbidden" error. This is sad for everyone, I'm sure.

    The gist: don't bother. If you found Resurrected to be a dismal experience, this will be equally dismal.
  48. Sep 8, 2023
    6
    I loved D3, and I wanted to love D4, but while on the outside it looks really great it really quickly becomes just boring. It was already obvious from the Beta, the abilities just don't feel right, there are way too little cool abilities and most of them a are just lame. The skill tree is also really bad lacking proper QoL functions making it a pain in the ass the respec. Also thoseI loved D3, and I wanted to love D4, but while on the outside it looks really great it really quickly becomes just boring. It was already obvious from the Beta, the abilities just don't feel right, there are way too little cool abilities and most of them a are just lame. The skill tree is also really bad lacking proper QoL functions making it a pain in the ass the respec. Also those soulless low level legendaries suck and they are what you get all the time. Expand
  49. Jun 27, 2023
    6
    I don't regret buying the game, but when. The fact that it does not have an offline mode greatly affects the experience at many times. Losing a character in Hardcore due to lag is very frustrating. In addition, the decision of the entire map always having monsters with the same level as yours is bad. You never feel strong or like you're making progress. What does it matter if you do 1I don't regret buying the game, but when. The fact that it does not have an offline mode greatly affects the experience at many times. Losing a character in Hardcore due to lag is very frustrating. In addition, the decision of the entire map always having monsters with the same level as yours is bad. You never feel strong or like you're making progress. What does it matter if you do 1 damage when the monster has 10 hp, if when you do 10 damage the monster has 100?
    In general, it's a good game to have fun with a partner, however, it failed to bring the fun that I already felt with Diablo 2.
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  50. Jun 13, 2023
    6
    Diablo IV is not a good game. It's not horrible or unfinished enough to warrant a score of 0, however it most definitely does not earn anything higher than a 7 either. The main reason for it is that the game is not complete. It was rushed, features were implemented in a way to just work and nothing beyond that.

    Combat & gear: Feels good at first, but you constantly hit "walls" in your
    Diablo IV is not a good game. It's not horrible or unfinished enough to warrant a score of 0, however it most definitely does not earn anything higher than a 7 either. The main reason for it is that the game is not complete. It was rushed, features were implemented in a way to just work and nothing beyond that.

    Combat & gear: Feels good at first, but you constantly hit "walls" in your progression due to monster scaling. They've traded the advantage of partying with anyone at any level (which I appreciate) in exchange for 99% of the game's feeling of power.

    Me, Lv. 20, fighting my way through a dungeon. Hold on a moment. Why does it take me 8 seconds of tirelessly attacking a regular skeleton to kill it? I played for hours, I was decked out in all rare gear pieces, yet I was WEAKER than on Lv. 1.

    The thing that is holding you back constantly is the level scaling. I could unequip all of my gear pieces and deal just as much damage. Why? Because they only serve defensive purpose. At least most of them do. This shows that the game is heavily centered around legendary powers. But that's not the whole picture. You can mitigate and break through these barriers by blindly equipping the strongest 2 hander weapon that has the highest green number next to it. If you continuously do that, you will not struggle. Forget about damage multipliers, affixes, extra skill levels. They all pale in comparison to raw base damage. Putting together all of your multipliers is something you should only do once you reach the highest world tier when there are no more replacements to get. Of course, this is both a good and a bad thing. The positive is that casual players can easily progress with zero knowledge. The bad is that you get no sense of customization or solving a character-specific problem.

    This shows the fundamental flaw with D4, namely that your power fantasy goes down the drain with how the game is composed. Aren't ARPGs all about feeling like a God and mowing down hordes of enemies in the blink of an eye? I thought they were, but it's clear that they went with the slow and tactical approach, which again, isn't inherently bad.

    Tiny affixes on gear, problem solving not possible. What are you going to do with 3% resource cost reduction on your gear piece? Your spells cost 1.3 less mana. Invest some more through paragon and another gear piece, you may reach 10%. It seems like they were incredibly greedy with bonuses to make your character feel unique. Usually resource is a problem to be solved in ARPGs. Mana leech, mana on hit, decent CDR, decent RCR, ABSENT here.

    Build diversity: non-existent. Every class has only 2-3 viable specs. Incredibly boring. Off-meta builds are not rewarded or straight up not possible due to how tiny the base damage is on the skill tree.

    Skills: They played it too safe and brought back everything that we've seen in D2/3. Where is the innovation? Where is the FUN? Where is the craziness? Barb has stab, smash, charge, leap, shouts. Yawn. Where are the skills where he grabs an enemy, rips him in two, applies bleed damage, and tosses the corpse into a heap of enemies? Where is the INNOVATION? Only about 10% of all available skills have some sort of fun or feels good element to them. That's not acceptable.

    NERFS? Why are they so obsessed with balance in a PVE game? They have only rolled out nerfs since the beta and some minor buffs for clearly underpowered classes. They did not specify why it's so important to keep players weak within their patch notes. The only ones who will suffer from this are beginners.

    Towns: Layouts are horrid. Things are spaced out so far apart. How did this make it to live? It's okay if you do it once, or ten times, even a hundred times. But if you walk from stash to smith to occultist 500 times and it takes you 5 minutes to recycle your inventory, you'll get furious eventually.

    UI: Pretty bad. My biggest gripe is how cluttered the gear comparison is with advanced tooltips. Again, they just made it work. They didn't make it better, and even better still afterward. They set it and forget it. Pure baseline functionality is all you get.

    Price: Too expensive for an alpha version. MTX too expensive for a $100 game.

    Endgame activities are decent and have some variety. The weakest aspect are dungeons due to mission objectives. I just want to slay monsters, stop pointing me towards useless goals.

    Too many load screens: 8 seconds to load into a 1-room cellar, way too much. You WILL notice this if you ever try to power farm a specific dungeon. Load to town, load into instance, load into dungeon, 1700 ms latency because region is overfilled. The backend is barely keeping it all together and it shows. Unfortunate. The cost of going MMOARPG.

    Story is awful. Strong and courageous females at the frontlines, minority quotas, non-sensical acts. A little girl's fairy tale. A whole lot of trashy non-Diablo plastered on top of a good legacy.
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  51. Sep 7, 2023
    6
    I finished the Diablo series.
    Diablo 4 isn't even a bad game and it's really fun, but I'm really disappointed to try and solve storytelling with DLC.
  52. Jun 26, 2023
    6
    Falled into that open beta trap once again.

    I must admit: Diablo IV looks great. It has solid storytelling and all the things you want from an ARPG including Blizzards QoL features. But: It bores the hell out of me. Why? - No innovation: Besides some mechanics like "Book of the Dead" there is nothing new to experience - Lack of endgame: Running dungeons to farm even more
    Falled into that open beta trap once again.

    I must admit: Diablo IV looks great. It has solid storytelling and all the things you want from an ARPG including Blizzards QoL features.

    But: It bores the hell out of me. Why?
    - No innovation: Besides some mechanics like "Book of the Dead" there is nothing new to experience
    - Lack of endgame: Running dungeons to farm even more legendaries? Well, that's what ARPGs are about. But it is presented in the most dull way. Always the same monsters, dungeon tiles, items.
    - Grinding is not fun: I mean, it should be. But at Level 50 your experience moves in slomo! And the game isn't interesting enough to spend hundreds of hours
    - MTX: speaks for itself
    - Price: Way too high for a solid, but uninspired ARPG
    - Every class feels the same because of imposed game mechanics
    - Paragon board looks like a game of Go and is a cheap imitation of POEs skilltree

    Well, what have you expected?
    Asking me? I mean. It's Blizzard. They must have invested millions. So:
    - A fantastic blasting story with new inspiring characters which are there even after the campaign ends
    - A living breathing open world with lots of things to discover and not just searching altars
    - Monsters with mechanics that I have to handle, not just spam generator -> spender
    - Interesing encounters in dungeons, the open world and in town
    - Not just copy+paste towns and town folks

    Where the hell is the Diablo2 spirit? After 1 week of D4 I switched back to D2R.

    The only thing that could possibly(!) save the game: Runes!
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  53. Aug 19, 2023
    6
    Diablo 3 is so much better...As an example:
    A wardrobe where you can store & save your sets/ builds. The Chest: You have so much space that you can deposit all Set items of all 7 characters, all gems, all legendary items and you still had space. The enemies do not scale with you.
    In D4 you don't have a clear explanation. What is Lucky Hit Chance? How does that work? You have to google
    Diablo 3 is so much better...As an example:
    A wardrobe where you can store & save your sets/ builds. The Chest: You have so much space that you can deposit all Set items of all 7 characters, all gems, all legendary items and you still had space. The enemies do not scale with you.
    In D4 you don't have a clear explanation. What is Lucky Hit Chance? How does that work? You have to google what that means. There is no in-game explanation.
    Why do you get stuck with the horse almost everywhere? Why is there a cooldown for the horse (while riding fast)? Whats the Point? The whole game is too slow, is that on purpose? There is not enough space in the chest. And that vulnerability is probably one of the most annoying things in the game. It's even more annoying when you get crowd controlled, get frozen and then get dizzy while the monsters attack you and you can only watch until you die. And the season is probably the most boring thing I've ever seen. Too bad I already activated my season pass.

    I really regret that I pre-ordered the most expensive version of d4.

    Note: If you find english mistakes in my text: English is not my main language. Thank you
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  54. Jun 20, 2023
    6
    A mix of good and meh. The first 20 hours playing the story campaign was a fun experience. The side missions are mostly dull and repetitive with a few good ones. The cinematics are definitely the best part of the game. Great story, fun game play for a while (if you were playing a good build) and while not perfect I kind of wish it stopped there because the endgame is not a fun grind.A mix of good and meh. The first 20 hours playing the story campaign was a fun experience. The side missions are mostly dull and repetitive with a few good ones. The cinematics are definitely the best part of the game. Great story, fun game play for a while (if you were playing a good build) and while not perfect I kind of wish it stopped there because the endgame is not a fun grind. Unlike previous Diablo games this one feel sluggish and you constantly feel under powered (unless you are playing one of the few solid builds). This is a fault of taking the easy way out and using level scaling.
    The endgame content gets extremely repetitive, and since the 10th nerf patch has hit it's even worse. The class skills are not balanced (even after 10 patches). Experience gains in the end game are extremely slow (or feel it given how dull the grind is). The loot is mundane and you will go hours without finding something worth using. The live service, pvp, and lack of interesting loot has dulled an overall good experience. I would rather have the game unbalanced with fun loot than balanced with mundane and dull loot. I'm afraid the target is the later.'

    To fix this they need to offer players better loot and allow players to be powerful, instead of making the game balanced and longer you should have players feeling the items they get let them be unbalanced and cool as hell. What is currently in place is so boring nothing is exciting or useful.
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  55. Aug 1, 2023
    6
    The game is fun to play for a bit but when you get to the end game it is awful.
    CONS:
    Farming renoun, having to do the side quests and having to repick the way points again is stupid. On-death effects are stupid. Resistances don't work. A lot of mechanics that are frustrating, not fun to play and unfair. You can't scroll and you only see 5m around your character. I've died so many
    The game is fun to play for a bit but when you get to the end game it is awful.
    CONS:
    Farming renoun, having to do the side quests and having to repick the way points again is stupid.
    On-death effects are stupid.
    Resistances don't work.
    A lot of mechanics that are frustrating, not fun to play and unfair.
    You can't scroll and you only see 5m around your character. I've died so many times from attacks that start offscreen that I can't even remember. Being killed by an attack that is off-screen is not fun at all.
    Stash is limited to a few items and gets cluttered by gems and seasonal items.
    The game could be a lot better and most of the stuff wrong with the game is easy to fix but they don't even try to mime that they are trying to fix it. (This is not really true, they seem to be trying to fix it, hopefully they will do it and I can enjoy the game better)
    I've got my money's worth out of the game at about 50h played, fun enough in the beginning but everything goes to hell really fast after lvl 70-80 and becomes boring as hell and the problems with the game are ever more frustrating and not fun.
    I play games to have fun and frustration is not fun. I've wasted about 15h now just to farm renown. I would actually prefer to have to do the campain again and the reward should be 100% renown by the end of the campain. This should be a choice. Forcing yourself to do side quests just to farm renown is simply retarded. I'm not sure who thought of this was a good idea but I pity the fool.

    Update: I've decided to update my review and give it a 6/10. The game can still be fun if you don't take it too seriously and I've already gotten the $ back from it. I've played it about 120h now and I've enjoyed it most of the time.
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  56. Jun 13, 2023
    6
    The game is just not fun for the long haul.

    Once I finished the story, I felt literally no drive to continue playing. Gearing up? What for? There is no dungeon finder, no raids, and no reason to gear up your character once you finished the game. Add to it the fact that the game is just not that fun. D3 was more fun than this. The game is rather hard and tedious and you will find that
    The game is just not fun for the long haul.

    Once I finished the story, I felt literally no drive to continue playing. Gearing up? What for? There is no dungeon finder, no raids, and no reason to gear up your character once you finished the game. Add to it the fact that the game is just not that fun. D3 was more fun than this.

    The game is rather hard and tedious and you will find that you need to check the web for recommended character builds, as you can't just hoof it like in D3 when everything worked. In D4 if you don't have the right build, you will suffer as the tough mobs like elites and dungeon bosses won't just fall over to your DIY "fun build". Also at least for me personally, none of the recommended builds are fun. Like for example having to keep up shouts as Barbarian. This isn't the kind of game where that's a fun thing to do. Also there are no recommended archery builds, as all the Rogue builds are either melee or trap-focused builds.

    The graphics are great, the story is great. The combat...not really, for the reasons I explained above. I enjoyed playing through the story and doing a whole bunch of side quests, but once I finished it, I just uninstalled it. Overall, I think I sunk about 60 hours into it during which I got to level 55, which justified the price, but I won't be picking it up again until the Paladin DLC.
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  57. Aug 25, 2023
    6
    Generally a decent game. Users pointing out a lack of innovation I would generally agree are correct. It's tough to say this game is a 10 when nothing really feels very new from a gameplay stance. Honestly, one could say we actually lost a lot of skill variety for most classes. The initial gameplay feel is still very solid, however.

    So if nothing is new, why a 6? Because despite the
    Generally a decent game. Users pointing out a lack of innovation I would generally agree are correct. It's tough to say this game is a 10 when nothing really feels very new from a gameplay stance. Honestly, one could say we actually lost a lot of skill variety for most classes. The initial gameplay feel is still very solid, however.

    So if nothing is new, why a 6? Because despite the lack of innovation, the gameplay does still feel really good (Blizzard specialty) throughout the campaign and the single player experience is quite good. It carries the game, really. The story, the characters, the voice acting, the soundtrack, the world itself, all of these were very well done. I really want to highlight the voice acting though. There is dialogue EVERYWHERE in the game, from main quest to side quest to hundreds of little dialogue blurbs that add to the story and each and every time the voice acting is spectacular.

    People rating this game a 0 because they're mad about whatever in this game are doing the folks who delivered the single player aspect of the game a great disservice. If you want to play a good campaign in a rich, immersive world, this game is worth it on sale. But as an ARPG, it does fall short, as the 'end game' is shallow beyond belief and also likely to never get better. Don't expect that from this game.
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  58. Jul 24, 2023
    6
    Boring game. So shallow and repetitive quests, maps and enemies. A waste of time.
  59. Jun 9, 2023
    6
    in-game Shop (Cosmetics atm but we will see + Cosmetics are not nice too because people pay money for having something that other people cannot have without spending money)

    The best thing about this game is the music which is 8/10!
    Game makes fun but gets boring very fast.
  60. Jul 12, 2023
    6
    Loved the campaign. Hate the trading, loot and the level scaling. Played till 70 and then i got very very very bored.
  61. Aug 16, 2023
    6
    Descent game. Not for hard core ARPG players, its a starter ARPG. Decent story. not worth 70 bucks.
  62. Jun 13, 2023
    6
    Jogabilidade esta boa, tirando alguns bugs pontuais, mas esta bem interessante, agora a história, o que aconteceu? A campanha principal passa longe de ser uma história que envolva ou que tenha algum personagem relevante, muito decepcionado com o que fizeram, talvez para vender dlc? Não sei, mas decepcionou e muito essa história fraca e rasa pelo peso que Inarius e Lilith tem para oJogabilidade esta boa, tirando alguns bugs pontuais, mas esta bem interessante, agora a história, o que aconteceu? A campanha principal passa longe de ser uma história que envolva ou que tenha algum personagem relevante, muito decepcionado com o que fizeram, talvez para vender dlc? Não sei, mas decepcionou e muito essa história fraca e rasa pelo peso que Inarius e Lilith tem para o Santuário, realmente Blizzard vocês já não são mais os mesmos a tempos. Expand
  63. Aug 4, 2023
    6
    Review bombing a game doesn't help anyone. Here's my honest review...

    The game is a solid 6. Has some major issues, but is still a diablo-like experience. If you are a tryhard that doesn't have 12 hrs a day to commit, then you will be disappointed. If, like me, you only have a few hours and can get over the unreasonably slow leveling curve, the game is actually a decent time-killer. It
    Review bombing a game doesn't help anyone. Here's my honest review...

    The game is a solid 6. Has some major issues, but is still a diablo-like experience. If you are a tryhard that doesn't have 12 hrs a day to commit, then you will be disappointed. If, like me, you only have a few hours and can get over the unreasonably slow leveling curve, the game is actually a decent time-killer. It may be repetitive, but it's also an ARPG, that's a characteristic of the genre.
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  64. Jun 25, 2023
    6
    while its gameplay and story show diablo still plays like the old games

    the level scaling and difficulty it provides is giving its newer players less enjoyment and feeling frustrated over having fun

    its late game 70-100 lvl content does not help either as its bare and almost none to be found
  65. Jul 3, 2023
    6
    Pretty good hack n slash but the amount of bugs that have set me back in every single act of the story is frustrating. I am not really into the story so having to go back and redo things over and over because of errors leaves a bad taste in my mouth. The game play is repetitive . I dont care about fashion game micro transaction stuff at all.This game does not feel finished
  66. Jul 24, 2023
    6
    The core of a Diablo game is a satisfying grind, you play a couple of days, rush through story content with your second character wwith a plan in mind and a shopping list.
    In D3 you would do the story in a couple of hours and begin doing GR's and bounties. it was straight forward. matchmake, grind and level your paragon. you would feel powerful through the campaign, and in GR's it would
    The core of a Diablo game is a satisfying grind, you play a couple of days, rush through story content with your second character wwith a plan in mind and a shopping list.
    In D3 you would do the story in a couple of hours and begin doing GR's and bounties. it was straight forward. matchmake, grind and level your paragon. you would feel powerful through the campaign, and in GR's it would be relatively easy to get your build set up

    What D4 is doing though, is slowing progress on every corner, dungeon variety is bad and on topside you can grind neither level nor gears effectively so what you basically do is you feel slow as a turtle and sort through trash.
    i'm glad it's over for me now, maybe i'l revisit this game later...much later.

    D3 was bad in the beginning, where are the people that could have learned from those mistakes and made it better
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  67. Jul 18, 2023
    6
    I have to put a 10 to partially counter one of the stupid 0 reviews. This game doesn't deserve a 10 (hell, there are too many issues and weird/bad design choice, especially when it comes to items and endgame or lack thereof), but it certainly isn't a 0.

    Edit : I have to reduce my score. Blizzard didn't listen to actual players feedback or didn't really test their game past the main
    I have to put a 10 to partially counter one of the stupid 0 reviews. This game doesn't deserve a 10 (hell, there are too many issues and weird/bad design choice, especially when it comes to items and endgame or lack thereof), but it certainly isn't a 0.

    Edit : I have to reduce my score. Blizzard didn't listen to actual players feedback or didn't really test their game past the main story. It's almost obvious that they're not playing anything past the earlier difficulties, or they wouldn't have shipped the current patch the way it is. A lot of glaring issues are still present more than a month after the release, and instead of changing and balancing skills and classes in a way that would make their players want to stay, a lot of characters now feel weaker, in a game where a lot of skills already were subpar to begin with.

    They're doing a very poor job of keeping people interested in the game, and that's bad. I'll give them one more chance.
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  68. Jun 10, 2023
    6
    The combat feels good, the world is dark and evil just like Diablo game and an arpg should be.

    But the itemization is not that impressive. There are some interesting affixs, but they feel more or less limited and should have been more developed. Dungeon farming in endgame gets really boring after 15-20 min. The leveling scaling removes so many features. Replayability, to
    The combat feels good, the world is dark and evil just like Diablo game and an arpg should be.

    But the itemization is not that impressive. There are some interesting affixs, but they feel more or less limited and should have been more developed.

    Dungeon farming in endgame gets really boring after 15-20 min.

    The leveling scaling removes so many features. Replayability, to experience a unique way to level. Finding a great item to change your progression. All of that feels forbidden in the game as the mobs always get stronger than you.

    It's not that it makes the game harder(wouldn't be a bad thing either)... But it's just straight boring after awhile. It's a lazy design because they can't keep a good control over balances between classes and mobs stats throughout the whole game.

    Leveling scaling can be good if it's done right, but it's not in this game.

    Game is 6.5/10 because of the heavy weighted combat and dark designed map. But rest of it, to make it a great ARPG is a no.
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  69. Aug 22, 2023
    6
    Good old diablo hack and slash mechanics is still there with upgraded graphics and visuals and leveling up classes is fun.

    However once you hit endgame the game becomes extremly repetitive and in the end boring. Also main storyline is somehow not engaging as one would expect from title like this.

    Bit of a disapointment.
  70. Jun 8, 2023
    6
    Art: 9/10 Awesome! Almost a 10/10
    --
    Combat: 7/10 Some feels great, a lot feels OK, some feel bad -- Build Diversity: 6/10 Builds are mostly on rails -- Endgame Loop: 4/10 Too repetitive and nothing really different from early game -- Opportunity Lost -- Story: 7/10 Typical Blizzard storytelling, but lower score because of
    Art: 9/10 Awesome! Almost a 10/10
    --
    Combat: 7/10 Some feels great, a lot feels OK, some feel bad
    --
    Build Diversity: 6/10 Builds are mostly on rails
    --
    Endgame Loop: 4/10 Too repetitive and nothing really different from early game -- Opportunity Lost
    --
    Story: 7/10 Typical Blizzard storytelling, but lower score because of the ending fell flat hard.
    --
    Sound: 8/10 Sound is good for the most part, some effects seem off
    --
    Performance: 8/10 Mostly good, some spots lag and have large memory footprints
    --
    Music: 7/10 The soundtrack is outstanding, but placement/volume misses
    --
    Multiplayer: 6/10 Promised open world with players everywhere but seemed desolate
    most of the time -- No leaderboards -- No trade interfaces in or out of game.
    --
    Cost: 2/10 Low score for the giga cringe $20 to play 4 days early + $70 price +
    MTX shop + battle pass + enhanced battle pass + 2 expansions already in development -- nickel and diming in summary
    --
    64/100 - D
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  71. Jun 8, 2023
    6
    graphics and design 10/10
    gameplay - 4/10
    BAD THINGS: similar dungeons, similar bosses dungeon quest "kill all enemies in this zone" is the worst thing i've ever seen 0 dungeons without quest, where i can just run to boss and kill mobs without any interactions AND OF COURSE, game without auction is a joke, thanks blizzard for trading experience via discord ffs AND OF COURSE blizzard
    graphics and design 10/10
    gameplay - 4/10
    BAD THINGS:
    similar dungeons, similar bosses
    dungeon quest "kill all enemies in this zone" is the worst thing i've ever seen
    0 dungeons without quest, where i can just run to boss and kill mobs without any interactions
    AND OF COURSE, game without auction is a joke, thanks blizzard for trading experience via discord ffs
    AND OF COURSE blizzard failed release cos they didnt fix EXP ABUSE in party in champion demise. f it
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  72. Jun 9, 2023
    6
    반쪽짜리 게임. 풀프라이스로 팔아먹었지만 게임 수준은 만들다가 말았다.
    디3의 기본기술로 자원수급하는 시스템을 가져온게 너무 별로다.
    엔드게임 컨텐츠가 부족함.
    게임 분위기나 진행 자체는 맘에들었음.
  73. Jun 10, 2023
    6
    Graphics design are good except some of the mob designs are being too generic.
    Story and philosophy behind it is decent not crazy but it does the job.
    There are some good sound tracks but most of them are just ordinary. Sound effects are mostly okay tho with some unnatural sound efects coming from hellspawns, it could be way better. With the combination of those they have created a
    Graphics design are good except some of the mob designs are being too generic.
    Story and philosophy behind it is decent not crazy but it does the job.
    There are some good sound tracks but most of them are just ordinary.
    Sound effects are mostly okay tho with some unnatural sound efects coming from hellspawns, it could be way better.
    With the combination of those they have created a nostalgic in game ambiance for the generation who played Diablo 2.

    User interface is good and clean only seperate inventory tab for gems are missing which can be easily fixed.

    Combat system feels good transition is smooth and pacing is well balanced. But there is nothing new it feels more like d3 combat system mastered. environmental and mob interaction is lacking. like You cannot grab a demon and throw them on others or turn them into living bombs or charge on them and squeeze them into a corner but such things doesn't exist so it is just classic hack and slash.

    Skill tree is designed simple and is not hard to understand but it feels like it is lacking one more branch. Currently there are good amount of build variety of classes, the problem is that only a few of them are viable options.
    Paragon system doesn't scale them up enough or enable new variety of builds, it is bad and doesn't feel like existence of it makes difference at all. That will lead combat mechanics to be too repetitive in the future and will not allow people who wants to brainstorm to create something good.

    Boss designs are too repetitive there are not much of mechanics each boss feels same with another only with visual and very small differences. You mostly avoid circles and frontal assault kill some mobs they spawn and that's it.

    itemization is bad and not rewarding enough in end game to go through same repetation cycle over and over again.

    Also since they are not allowing trade of the aspects"skill modifiers" they placed basic version of each aspect to dungeons so all people can get them without farming items. also Some of the aspects change the gameplay of the skill but most of them are just basic modifiers like increase attack speed or increase damage etc. I think it is not good enough. Also not being able to trade aspects and putting them into dungeons giving free access to it allows more casual players to enjoy the game but also ruins the point of item farming and value of going through repetation cycle.

    Overal the score of 6 out of 10 is what diablo 4 deserves. I would expect from Blizzard much more since they are one of the definers of the genre. it seems like they avoid taking risks in order to milk the title diablo as much as possible. Some people doesn't want it to be something more it is understandable but it is coming from a several billion dollars worth gaming company so it is not acceptable.
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  74. Jun 11, 2023
    6
    Great game visually. Every side quest is the same dialogue "what's wrong?"
    Solid fun for about a week or two. They should have saved the Megan Fox money and hired someone to develop a better UI and item storage.
  75. Jun 11, 2023
    6
    I'm giving it a balanced score, since the game has some positives as well as negatives. I will list those below.

    Positives: - Great cutscenes and animations, it feels like you're watching a movie - The soundtrack is great - Great voice acting - Lots of gore to eh, enjoy Negatives: - Price: It costs 70 euros or more. I'm used to have games cost no more to 59,99, so it feels
    I'm giving it a balanced score, since the game has some positives as well as negatives. I will list those below.

    Positives:
    - Great cutscenes and animations, it feels like you're watching a movie

    - The soundtrack is great

    - Great voice acting

    - Lots of gore to eh, enjoy

    Negatives:
    - Price: It costs 70 euros or more. I'm used to have games cost no more to 59,99, so it feels a bit steep

    - Microtransactions: A 70 euro game that has microtransactions. Some of these MTS are 24,99 Euro's, which is like COD MW2, very expensive. You only get a few cosmetics for that price too, some might like it while others feel ripped off

    - Connectivity issues: The network/server issues are quite annoying. Loading into a city such as Kyovashed(?) especially tanks your connection

    - Textures can't go above medium unless you got a recent/fast PC: Unless you have 32GB PC, the high quality textures aren't available. (They won't show up at all) Contrary to what you might believe, higher textures sometimes give you better FPS than lower textures, since the PC tasks the GPU with the game, instead of the CPU

    - No fullscreen: Weirdly enough, D4 does not come with exclusive fullscreen as option available. Some say this is a DirectX12 problem (DirectX11 does not have this), it's weird to not have it. Fullscreen almost always runs better performance wise than windowed mode, I really want this fullscreen to come back. Either that, or we need to have DirectX11 support. DX11 will also (very likely) increase performance on all (especially older and slower) systems.
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  76. Jun 12, 2023
    6
    Diablo 4 feels like linear continuation of Diablo 3 rather than Diablo 2 that actually created legend. Big improvment on technical side. Good graphics, amazing audio and art. Runs well on medicore PC. Unfortunately game only pretends to have single player. All mechanics are tweaked towards multiplayer and MMO. You need to be online all the time. Level scaling acording to character alowsDiablo 4 feels like linear continuation of Diablo 3 rather than Diablo 2 that actually created legend. Big improvment on technical side. Good graphics, amazing audio and art. Runs well on medicore PC. Unfortunately game only pretends to have single player. All mechanics are tweaked towards multiplayer and MMO. You need to be online all the time. Level scaling acording to character alows different level characters play together but it takes away big chunk of satisfaction from progress and feeling of getting stronger. Forgot that you would get back to areas you get killed and wipe out hordes of demons with hard earned legendaries and leveling. Diablo 4 does not have that , it is completely missing. If Blizzard give us posibility to turn off scaling it would be 9/10 game for me. Expand
  77. Jun 13, 2023
    6
    The game has bored me so far. I've played Diablo 1 and 2 with great enthusiasm for years. Diablo 3 was slow and lacked depth at the beginning but got better with patches. I've been looking forward to Diablo 4 for a long time. My favorite game of the genre over the past few years has been Path of Exile.

    I've started with a rogue and played several evenings since release. Usually, I fell
    The game has bored me so far. I've played Diablo 1 and 2 with great enthusiasm for years. Diablo 3 was slow and lacked depth at the beginning but got better with patches. I've been looking forward to Diablo 4 for a long time. My favorite game of the genre over the past few years has been Path of Exile.

    I've started with a rogue and played several evenings since release. Usually, I fell asleep within two hours of playing and woke up later in the night, sitting in front of my pc and being logged off the battle.net servers due to inactivity. Combat feels a bit stale and many fights, especially at the beginning, feel tedious. Side quests contain a lot of walking ("Meet me over there!") for no obvious story telling reason. What has happened in the target destination often could have happened at the starting place of the side quest without losing anything. The fights in between the quest destinations often feel like a chore, take long and often follow the same schematic.

    A lot of what the game offers has been done before, either by Blizzard or by Path of Exile. So far, the game has offered truly little new to the genre. I haven't genuinely enjoyed Diablo 3, but fighting felt a lot more fluent there (after a few patches, of course).

    Overall, Diablo 4 is not a bad game. I just haven't seen a lot that makes it extraordinary or stand out from other entries of the genre. So far, I have enjoyed myself as much as during Torchlight 1 and 2 - games which had no hype around them, were low-budget productions and a bit boring but mostly fun at the time of their release. Diablo 4 feels remarkably similar, despite having a lot more walking to do and offering a shared world, which trades the feeling of darkness and despair known from Diablo 2 for that of a monster-smashing theme park. It doesn't help the immersion.

    Finally, this game is probably a 7 out of 10. But as a huge fan of the series, and someone who has played all the preceding games extensively, I've felt underwhelmed by this release. So, it's a 6 out of 10 because I still feel a bit bitter. Yet, I'd love to rewrite this review if the game has a long-term motivation. Who knows, maybe it'll draw you back into the world after two weeks of absence. Until that happens, I'm back to Path of Exile.
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  78. Jun 13, 2023
    6
    I think many of the comments here are overly critical. The game certainly has many issues, but it also has a lot going for it. I've been a hard fan of D2, I still play D2 to this day and think it's one of the best in the RPG genre. That said, I don't think D4 deserves the hate it is currently receiving.

    Starting off with what the game got right in my opinion: - Amazing cinematics (as
    I think many of the comments here are overly critical. The game certainly has many issues, but it also has a lot going for it. I've been a hard fan of D2, I still play D2 to this day and think it's one of the best in the RPG genre. That said, I don't think D4 deserves the hate it is currently receiving.

    Starting off with what the game got right in my opinion:
    - Amazing cinematics (as usual for a Blizzard game)
    - Great visuals and got a nice dark atmosphere, although coloring are too mono-tone in some areas (sometimes just too gray)
    - Good campaign story (although I wish it was longer)
    - Great map diversity (deserts, frigid mountains, swamp, beach, caves, etc...)
    - Awesome character customization. Character looks awesome without spending a penny on cosmetics
    - Monsters feel good to slay
    - Great monster visuals

    Now onto the major negatives:
    - Itemization is somewhat lacking. White and blues literally have no purpose. Also, base item literally has no meaning; whether its a fur-lined boots or a greaves has no difference. Gems are useless after obtaining flawless versions. Perhaps introduce crafting options? Rares are just there to be upgraded to legendaries.
    - Legendaries and aspects are too important and specific to your build. They should be powerful, yes, but not a bottleneck for what build you can or can't do. This makes the game feel like you just choose which pre-set build Blizzard created for you. Also, since you can just transfer aspects, the item itself doesn't seem to matter unless they're uniques. so Legendary items don't actually feel "Legendary".
    - Due to the aforementioned two points, there is no diversity in builds. Every character above lvl 50 is running legendaries on every piece sprinkled with uniques. Also, there are only 5 core skills to choose from, some of which are too underpowered to be a viable option. (Perhaps add more core spells, or improve options for a hybrid build).
    - Scaling makes the progression feel bland. Why does a bear that I died to at lvl 40 still pose a potential threat to me at lvl 60? Maybe limit scaling to certain areas?

    I think this game has a solid foundation for an awesome game. There are many more issues (horses, trading, social aspect), but I decided to focus on the major issues. If you're a more casual RPG game player (AC Origins-Valhlala, Skyrim) this game will likely be enjoyable. For the more hardcore players (D2, POE, Witcher), this game might feel somewhat underwhelming. That said, it's only been about a week since release, so I think has a lot of potential for growth.
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  79. Jun 13, 2023
    6
    Diablo 4 is not a bad game, I'd even call it a good game, although it does have its flaws.
    The biggest flaw is the level scaling flattening the difficulty curve too much, making the game feel far less challenging and rewarding than other ARPGs while leveling. I think seasons will suffer from this, as players will not enjoy leveling a character over and over again for very long.
    Capstone
    Diablo 4 is not a bad game, I'd even call it a good game, although it does have its flaws.
    The biggest flaw is the level scaling flattening the difficulty curve too much, making the game feel far less challenging and rewarding than other ARPGs while leveling. I think seasons will suffer from this, as players will not enjoy leveling a character over and over again for very long.
    Capstone dungeons are a great feature to improve the challenge/reward dynamic of the game, but sadly there are few. And with the first one at level 50, it's quite a long way to get there, too long to repeat often.
    Overall the game is ok, story is ok, dungeons are ok, mobs are ok, items are ok, classes are ok, skills are ok. But there in lies the problem, it's all just... ok.
    The developers didn't take any risks, they didn't think out-of-the-box, they just delivered a generic ARPG in every possible way. They didn't push the genre in a new and exciting direction, instead they pushed it in the direction of MMORPGs.
    Diablo 4 lacks something to set it apart, now it's just a good game, nothing more and unless they do something about it in the first couple of season(s), I think the game will not hold our attention for very long.
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  80. Jun 14, 2023
    6
    For now the game don't deserves more than 6/10. Not enough content and no endgame.

    No innovation it looks more like a beautiful diablo 3.5 than a new game: Same things - different name: Dungeon = Rift Nightmare Dungeon = GR Tree of whisper = Bounty Campaign was solid but after that it's just the start of a long grind repeating the same 5-6 dungeons layout/boss. The pace is
    For now the game don't deserves more than 6/10. Not enough content and no endgame.

    No innovation it looks more like a beautiful diablo 3.5 than a new game:

    Same things - different name:
    Dungeon = Rift
    Nightmare Dungeon = GR
    Tree of whisper = Bounty

    Campaign was solid but after that it's just the start of a long grind repeating the same 5-6 dungeons layout/boss.

    The pace is way to slow, mob density is low and you pass more time going to point A to B than killing demons so except if you enjoy open world, running empty space you should pass until they add season content.
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  81. Jun 14, 2023
    6
    I had trouble summing up my ideas for this review, but at the end of the day I just do not have fun playing this game and I don't want to continue playing it. It feels like a chore to play and the reward structure just doesn't drive me to play. The graphics are nice, but they don't suit my taste -- too fluffy and rounded. The feel of the gameplay is the same thing, it feels like poe with aI had trouble summing up my ideas for this review, but at the end of the day I just do not have fun playing this game and I don't want to continue playing it. It feels like a chore to play and the reward structure just doesn't drive me to play. The graphics are nice, but they don't suit my taste -- too fluffy and rounded. The feel of the gameplay is the same thing, it feels like poe with a condom on it. I realize that many people like that but I cannot understand why. This game could easilly, easilly become an 8 or 9 with a lot more content and some severe tweaks. This 6/10 is my objective score, if I had to rate it our of 10 for my personal review, it would be a 3. I paid 90$ for a game I don't really want to play. Expand
  82. Jun 14, 2023
    6
    A mediocre addition to the genre. Good art and storytelling is drug down by poor itemization, combat, and an open world MMO aspect that feels forced and lifeless.

    Art + Story: 9/10 They did a good job capturing the aesthetic of Diablo. Definitely the best in the series as far as art goes Itemization: 2/10 Items are bind on account. The required level of items is set at drop
    A mediocre addition to the genre. Good art and storytelling is drug down by poor itemization, combat, and an open world MMO aspect that feels forced and lifeless.

    Art + Story: 9/10

    They did a good job capturing the aesthetic of Diablo. Definitely the best in the series as far as art goes

    Itemization: 2/10

    Items are bind on account. The required level of items is set at drop time to your character level. They can roll up to 4 affixes. Affixes are almost all some iteration of % more dmg or % more defense, with a couple exceptions. Aspects are the only really interesting part of itemization, they modify skills in interesting ways. The downside of aspects is that after normal mode they become essential for builds to work. So if you don't get the aspects, you don't get to play the build. Unique items barely exist in the game. They are bind on account, have a req lvl of your character, and are class + build specific. The likelihood of you finding a unique that works for your build is very low.

    items in D4 never give that dopamine hit that finding a GG unique in PoE and D2 does. If great itemization is an important aspect of an ARPG to you, you will probably be unhappy with this game.

    Combat + Gameplay : 6/10

    I think main problem that gameplay has in D4 is the inconsistency over the leveling process. Depending on class, it may start strong, but will settle into a grindy auto-attack -> auto-attack -> auto-attack -> core skill pattern. Eventually if you are lucky with item and aspect drops you may be rewarded with auto-attacking less. The gameplay experience when your build is humming is like 8/10, but most of the game you are auto-attacking and waiting on cooldowns which is not fun 4/10.

    Open World / Social : 3/10

    No way to find people to party with. No way to communicate beyond emotes. No way to trade. Occasionally you see people when doing an event like helltides or world boss. But having those people around really does not add anything. They have to have had much more ambitious plans for the open world.... because there is essentially nothing here. The only halfway decent aspect of open world is the pvp zones.

    The poor open world and social aspects are very weird because core elements of the game seem to be designed around it. Take monster auto-scaling in most zones. Presumably this exists to smooth the multiplayer and open world experience. But it has trade offs that negatively impact the gameplay, leveling, and itemization experience. These three other systems are negatively impacted in order to facilitate the open world experience, but the open world experience itself is basically nothing. The few players you see in your play are as impactful as random NPCs.

    Overall: 6.0

    Should you buy it?

    D4 is best enjoyed on console, bring your own friend, couch coop style. If that is how you are planning to play, it is probably worth purchasing. If you are a more dedicated ARPG fan playing on the PC, maybe give it more time to mature. However if you love Diablo 3, you will probably love this game. If you prefer Diablo 2 or Path of Exile style ARPG, your experience may be more like mine.
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  83. Jun 15, 2023
    6
    I've been playing Diablo games since D1 and have seen the full arc of the series. I think D2 is still the crowning achievement in the series with Immortal being at the bottom. D4 is a sensible successor to the polarizing style and story of D3 although there are a number of aspects to the game that I found disappointing, but not beyond repair or deal breaking. I think the skill tree is aI've been playing Diablo games since D1 and have seen the full arc of the series. I think D2 is still the crowning achievement in the series with Immortal being at the bottom. D4 is a sensible successor to the polarizing style and story of D3 although there are a number of aspects to the game that I found disappointing, but not beyond repair or deal breaking. I think the skill tree is a bit too reminiscent of PoE without nearly as many options. The simplification is good, but the skill development feels limited. Item stats are also somewhat confusing and unfamiliar while the crafting system feels unsatisfying and clunky. My last gripe is the visual design of the characters and objects. The color palette and dark atmosphere is fantastic, but the actual rendering of characters, monsters and objects feel lackluster (worse than D2R). I think the strongest suit is the variety in quests and the open world system, which makes the game feel more vast relative to previous titles. Expand
  84. Jun 16, 2023
    6
    I can put this game in 2 categories, Story Line and End Game.

    Story line and what you do after is just brilliant, amazing cinematics, you make your build, you learn how to play it, if it would be like this until level 100, then probably my note would be higher, but around lvl 50, you are basically getting to mid-end game as they are no different. You have nothing to do there, it's
    I can put this game in 2 categories, Story Line and End Game.

    Story line and what you do after is just brilliant, amazing cinematics, you make your build, you learn how to play it, if it would be like this until level 100, then probably my note would be higher, but

    around lvl 50, you are basically getting to mid-end game as they are no different. You have nothing to do there, it's like doing the same thing over and over, just you can choose - farm nightmare dungeons or go normal dungeons for better exp. Nightmare ofc gives you some upgrade for your glyphs, that's why I went for it, but still going to level 100 is a pain and doing normal dungeons to make it quicker will reward you with plenty useless items as it will drop plenty of sacreds instead of ancestrals.

    If you go nightmares you can basically finish your build around 80 lvl, then a week of farming can get you nowhere, so finally when you are about 100, you have a chance to drop shacko, but who cares about it at this lvl, nobody wants to farm anymore. Why for? There is no trade system so those items will be useless.

    I arrived to lvl 84 and plenty of my friends stopped playing already around 70. Game has nothing to offer after lvl 50-60, just more farming for no reason, as you can't trade those items.
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  85. Jul 21, 2023
    6
    Repeative and lack innovation in genre. if u really hate some one, buy tis game for him.
  86. Jun 19, 2023
    6
    The game is my opinion an better upgrade to it's predecessor Diablo 3. It tries to combine the PC and Console gameplay with avarage success.

    The point here is that the ui is more adjusted for consoles. It lacks the possibilities like scaling and the display of specific data like character statistics is terrible (even on an 42 inch Monitor you have to use the scrollbar to get parts of
    The game is my opinion an better upgrade to it's predecessor Diablo 3. It tries to combine the PC and Console gameplay with avarage success.

    The point here is that the ui is more adjusted for consoles. It lacks the possibilities like scaling and the display of specific data like character statistics is terrible (even on an 42 inch Monitor you have to use the scrollbar to get parts of the stats. So even you have enough place on screen you still do not see much)

    Some other obvious problems like to have to click for amounts or have to execute additional clickin even the needed tabs are obvios (like with the sigils where you select to destory them and have to open the sigil overview) do no make it comfortable. Why we need to have that many tabs? No one knows but probably Blizzard want a statistik how many times you klicked a tab...

    This is also on many other levels the case, why do you don't see when the world boss spawns? No one knows you have to track it else no world boss event, although spawn timers ingame are everywhere.

    The graphics and sound are fine, no need to worry about that and the story is not game braking but still ok and within an arpg not a real issue if you do not expect something new.

    What is of an issue is the current state of the classes. They are not bad, the skill tree offer a lot of possibilities with the big remark, that not everything you can choose, will lead you to be able to handle the end game content. In the end there are only a few builds per class that stands out at the end, because the rest can't hold up.

    And here is the question why we get a lot of skills which simply do not work as they lack the necessary aspects or uniques to remain valid for the endgame. Most probably because the game was rushed.

    Aside of that there is also the problem with the balance of the classes. It seems that to be honest there is no balance and some builds are overpowered where others simply too weak. Blizzard started to fix this but publihing a game with open world, pvp and ladders is... There is simply the question if this was really a good move and now the qustion is more how fast can they fix it. Not really a good feeling for the seasons as this will most probably be not ready until then

    Addtionally to the above some of the functions like mounts are really bad in design, you ride like a cartdriver where you bump all the time on tires or at worst can't move at all. Only an example there are some others like to have run all the time through the town because all the needed characters are on all directions. Why? no one knows, the towns are not huge so the way is not huge but still you are running from left to the right and you get the feeling someone wanted you to do so because it would looks like the town is more alive when some people doing all the run again and again.

    All of this is not that of an issue but is something that upset players. Looking at the World itself it is fine and the overall presentation is also ok. The part which has a lot of questions why it is feeling so useless at the endgame. World bosses are fine and they make it an alternation but they are only a gear supplier, the same like helltides or the wonderous tree. Where it gives the player alternatives to farm because one of the parts in endgame is max stats gear and the other the glyph leveling system, it feels like the more useless part as the dungeons also provide the same loot and then they provide simply additionally the other part.

    Now the glyphs can be leveled only in dungeons and looking at this there is the question why only there and not also in the open world. By all means this limitation seems to be simply a forcing decision to do this content as mandatory. Although it should be mentioned that it is a lot of grind and everyting from level 60+ on seem to be pointing in this direction it looks as it should be somthing more to do than this for 40 levels.

    This leads to the next point where all this maxing process is a huge grind, you won't see something new at this point as you are leveling the glyphs. This is fine for those who want to test their builds on the maximum content for dungeons but it is a repetitive loop with no real change. All your skills and setup is done, no other then to run the dungeons up to level 100.

    So will the seasons have enough content to keep the players interested to make this grind again and again. A big question mark on this. Overall it is a solid game but it still lacks a lot of improvement and quality of live. The overhyped press results are not really helpfull in my opinion as they state mostly what shines but a review should be more then looking what is fine.

    The rating was adjusted by

    -1 for the ui not really PC valid
    -1 for the build limitations on classes because of missing gear choice
    -1 the imbalance on classes and group play
    -0,5 grind factor at higher tiers but no further evolution of gameplay
    -0,5 content seems rushed and unfinished
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  87. Jun 27, 2023
    6
    lvl 83... fun is falling and falling.... nightmare grind is a boring pain. Inventory management is a pain, to many useless itemstats is a pain to compare... paragon reset/manage is a pain, oh boy, i paid 100 eur.... what have i done
  88. Jun 25, 2023
    6
    This review contains spoilers, click expand to view. Always online "Live Service" is ruining the game for me.

    I can understand that they don't want people to pirate the game, but I just want to be able to play it.
    I want to be able to log in and play the game. I have been running into server, login, license, and connection issues since launch. I did not want an MMO experience. I play this game in single-player the VAST majority of the time.

    I am actually writing this review instead of playing the game after trying to log in for the last 45 minutes.

    The art style and music are amazing.

    Characters have limited ways to play. At first glance, it looks like there is a lot of build diversity, but there aren't really that many truly viable things. Just look at the Necromancer. They only have one ability that gives unstoppable so that skill is on literally every build. Nearly every build Has decrepify to lower cooldowns. Minions are so bad that people actively gimp themselves by using it.
    Barbarians have a similar issue with shouts.

    The horse does not handle pathfinding very well. You have to get to act 3 to grab the horse.
    This means many people rush through the campaign to grab the Horse....This is not good for the health of the campaign.

    Many of the legendary aspects look exactly the same in the inventory. Managing stash tabs, inventory, and vendors is just a pain.

    Why in the world do we have quick salvage buttons for the blacksmith but no quick sell buttons for the Merchants.

    Why can we not see our total Obal Capacity beside the current amount (Its in another menu.)

    Why did they give all the other Classes movement skills except for the Necro? Why does the Necro's blight obscure literally everything under it?

    Why is there no Gem Bag?

    Why does Enchanting not have an upper limit for cost?

    Enemy Crowd Control effects are just obnoxious.
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  89. Jun 26, 2023
    6
    As someone who very much enjoys ARPGs, I thought that Diablo 4, the 'grandfather' of this very genre would do something to impress me. I knew that knowing Blizzards typical incompetence, that there'd be problems with the game of course. I've been playing for at least 50 hours now, and frankly I've been enjoying the game. However, there are several grave issues with Diablo 4 that can't beAs someone who very much enjoys ARPGs, I thought that Diablo 4, the 'grandfather' of this very genre would do something to impress me. I knew that knowing Blizzards typical incompetence, that there'd be problems with the game of course. I've been playing for at least 50 hours now, and frankly I've been enjoying the game. However, there are several grave issues with Diablo 4 that can't be ignored. Much like the grinding of nails on chalkboard, the longer one tries to ignore it, the worse it gets.
    Make no mistake--there is a decent game here, but it is marred by issues, some of which have already been touched upon, that really make this start to become a chore.

    Balance, oh my god the balance in this game is so all over the place. The main culprit, naturally is level scaling, which seems to arbitrarily make the game more difficult than it really needs to be. No matter how much you level, no matter how well you build your character or what sweet gear you get, it will in the end be completely arbitrary because of the complete lack of any balance. Playing on world tier 1, the 'easiest' mode, you will get one-shotted by normal mobs for apparently no reason, you will level up your character and get stronger only for the mobs to not only level up with you--but to exceed your level.
    Now you may ask, what implications does this have? It means that no matter how hard you work, you can't out level mobs, areas or bosses, which means that you are not rewarded for going in prepared for say, a boss fight. In any other game, being patient in grinding and getting good gear for your character, as well as setting them up correctly will bestow you an advantage. You will be a high enough level--or greater than the boss you seek to defeat. The way you build your character can turn a very difficult fight into a moderately difficult one, but in this game for some reason, the bosses ALWAYS out level you. This leads to the frustrating experience of feeling underpowered and extraordinarily weak at every turn, despite your best efforts to the contrary. Well, at least gear can help you out? Well...

    The funny thing I noticed about gear is that stats barely matter at all, even though they should. What use are attributes like Dexterity, Strength et all if they barely confer anything at all? I checked my stat sheet--playing a melee rogue. I intentionally build her for maximum dexterity with some intelligence, as dex is the main stat and intelligence grants crit. Now what do I get for stacking dexterity as much as humanly possible? A measly 2.1 percent dodge chance. What the F%$% is this? For a total of a 3 percent dodge chance, the class fantasy of the 'daring, agile rogue' is hardly sold at all. This means that during a fight, getting hit with a melee attack lands 97 PERCENT OF THE TIME. The bosses in this game are cancer for melee characters as you may figure from this, in addition to the arbitrary difficulty imposed by things like level scaling. You will pull your hair out trying to get past a roadblock in the story like with Brol, the Tyrant king and others.

    My last complaint is the underwhelming skill tree and pool of abilities. You'd think that with 8~ years of development they'd come up with something better than this, even WoW has better skill trees, because D4 has the kind of anemic skill trees that would make an anorexic patient at death's door blush with sympathetic embarrassment. There are hardly any ways to build your character in any unique manner, ant the "specializations" are downright atrocious. It is baffling that D4 can't strike a middle ground between the lunatic madness of Path of Exiles 200 IQ 8D Multi layered skill trees and literal mobile game tier skill trees, but hey, it's only a multi dollar company.

    While all that has been said, there are good things about the game. The visual design is simply amazing, the kind of stuff that screams grimdark in the best way possible. You will be met with haunting vistas, the desolated remains of civilization, the horrors of hell and everything in between, rendered in painful detail. The character creator, while not good, can still be used to create 'some' attractive characters. The feel and look of combat is excellent, nice, gritty and brutal, with every crunch of bone and slash tuned perfectly. The soundtrack is haunting, and pretty damn good, while the story does have its moments, thanks mostly to the visual design and the excellent voice acting. (excluding your main characters voice, lmao) The voice acting makes the people of D4 feel alive and very much believable.

    All in all, there is a decent game underneath here, but some of the design directions taken leave MUCH to be desired. It'd be a good game to buy on sale for about ~30 dollars.
    Good:
    Amazing visual design
    Good Sound design
    Good soundtrack and voice acting
    Good Story
    Good 'core' combat
    Bad:
    Balance is cancer
    Stats mean nothing
    Terrible Skill tree
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  90. Jun 27, 2023
    6
    It was actually fun but the game is much shallower than D2R. D3 does not have this mysterious, dark atmosphere that D2R has. It is more like an Arcade game.
  91. Jun 27, 2023
    6
    It was fun for a few days until you beat everything and now I'm just looking for better gear. Now I'm just bored and don't feel like playing anymore. Guess I'm just not into these type of games no more.
  92. Jul 11, 2023
    6
    If I had to briefly describe Diablo IV, I would summarize it as "Diablo 3 with window dressing".

    My biggest beef with the game is the always online part. Not as in "oh you have to be connected to the internet", but "you can't pause the game like you can't pause World of Warcraft and there will be people running around the maps with you". WTF, Blizz? I like the danger of being alone,
    If I had to briefly describe Diablo IV, I would summarize it as "Diablo 3 with window dressing".

    My biggest beef with the game is the always online part. Not as in "oh you have to be connected to the internet", but "you can't pause the game like you can't pause World of Warcraft and there will be people running around the maps with you".

    WTF, Blizz? I like the danger of being alone, isolated, and not running into Captain Fancypants on his shiny horse blasting everything around me while fighting mobs.

    Back to the game in general, though, besides the cutscenes (always gorgeous), and the likely better graphics, I think someone could've modded D3 and basically made this. It's got so many re-used sounds, enemies, skills, etc. from past Diablos; and it does make some sense.

    It would've been nice to make the dialogue be more affective towards the actual game instead of the static way it's always been. Throw a few choices in that get your boons or penalties from people based on how you respond, etc.

    Small caveat: I haven't finished the game yet, but I'm already pretty bored and just rushing through it now to finish it up. I can't imagine getting this far and then suddenly the game becomes entirely different and redeems itself. It's fun like the old Diablo games were fun. In the grindy, re-hashed, re-skinned, regurgitated gameplay that I played over 20 years ago. Newcomers will probably like it a lot, but that's why Diablo was a hit in the first place.

    Edit: Oh and I just got to the boss where a full 1/3 of the room was basically unusable because of a wall that blocks your isometric view. Wonderful planning, Blizz...

    And now some demons are stuck behind an impassable hellfire barrier and I can't kill them, but I need to kill them to progress.

    Update: So I finally beat the end boss, but I had to do it twice. Immediately after the last fight, I looted and got disconnected. Because of the change in the way quest saving works due to the always online bit, I had to do it all over again. I did not get two full loot drops.

    I have no great desire to continue playing. I tried a Tree of Whispers run and got some useless yellows and started a new character. But nothing is really pulling me back, and I feel this will game go by the wayside in my library.
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  93. Jul 21, 2023
    6
    Changed my review from a 3 to a 6. Lets see if they can deliver on the promises they made in campfire chat.
  94. Jul 23, 2023
    6
    Updated my review after playing S1. Score is average because it feels like an unfinished game for the price. However, the art and music are excellent. There are still a lot of bugs that need to be fixed, but I am having fun so it's not too bad.
  95. Jul 19, 2023
    6
    Itemization - amongst a pool of different potential stats there’s really only 3-5 that matter and good luck hitting the relevant ones you really need. Say you hit 3/4 of stats relevant to your build on an item and want to replace a stat (I.e you’re a WW barb, you got a pair of gloves with good stats +2 to WW but you want to try to reroll int for str or maybe crit chance. Pay the resources,Itemization - amongst a pool of different potential stats there’s really only 3-5 that matter and good luck hitting the relevant ones you really need. Say you hit 3/4 of stats relevant to your build on an item and want to replace a stat (I.e you’re a WW barb, you got a pair of gloves with good stats +2 to WW but you want to try to reroll int for str or maybe crit chance. Pay the resources, reroll the stat and it’s in a completely random pool. You rolled 21 fire res… weird.)

    Too many items?

    - You will easily spend 20 minutes sifting through a full inventory to ensure you don’t get rid of items that might prove useful. For us single folks playing the game and can dedicate 6-7 hours on a weekend to play, you can find yourself doing this twice an hour. So now a good chunk of your gameplay is roleplaying an inventory management simulator. Can we PLEASE get a loot filter? At the very least display the item level next to the name when it drops ?

    Random explosions

    - Speaks for itself Cosmetics - My personal opinion on this, if you got the money to throw 1/4th of the cost of the game you bought on an outfit for your character then that’s great. Cosmetics aren’t actually super cool in any way compared to gear you’ll find and salvage. Without spending money for majority of classes you won’t be missing out. That’s a definite win. If you’re playing a male sorc… go fish.

    Abilities

    Super responsive gameplay, feels great and one of the main reasons I do continue to play the game. The mechanics themselves are fun. The combat is fun. The caveat to this is your basic skill and core skills are completely polarized to fit two purposes: basic skill = generate resource
    Core skill = damage
    That’s a generalization but it’s not an exaggeration. You’re likely to be chipping away on a weak targets health while generating and waiting for either cool downs or enough resource to use your core skill.

    TLDR:

    Pros
    1- combat feels good 2- transmogs and loot available in game looks good as it pertains to the comparison of purchasable cosmetics Cons:
    1- rares are easy to come by. Relevant items are far very far and few between 2- mob spacing makes world feel empty at times
    3- a lot of running back and fourth in dungeons doing menial tasks instead of fighting monsters 4- 1000 ways to die (CC locked, random explosions, monster explosions, poison explosions, explosions on monster death, explosion after a monster explosion, invisible explosions, stun locked-monster drive by explosions, dead boss explosion, ballista instadeath, etc, etc, etc.)
    5- server lag
    6- level scaling (not a bad concept in and of itself but makes progression feel less existent. You never really feel like your character is truly overpowered for any enemy in the game unless the mob pack was already weak to begin with. For example: my character was lvl 64, tried out t4. Weak packs easy, elite packs obviously not. On t4 with same character only difference is elite packs are just monotonous to kill.)
    7- 8/10 aspects for any build you try are pretty weak and make little to no difference in how you play Disclaimer: I enjoy playing the game. It has a great foundation but is pretty rough around the edges. It’s great at face value when you first start playing but as you progress the chinks in the armor so to speak begin to reveal themselves. It seems unpolished and some mechanics feel… lazy. All of that aside I really can’t wait to see what they come with and how things will be adjusted as they improve the game and am super hopeful and positive about the games outlook.
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  96. Aug 16, 2023
    6
    It's a good single player game but no reasons to keep playing seasons. Also, it's ridiculous that a $70 game has $15 skins and other microtransactions
  97. Jul 19, 2023
    6
    It was for sure the best game until the latest patch for season one dropped... this patch is just a pile of sh..... tbh ( dont know if the season one gems change something in the game, time will tell)
  98. Jul 20, 2023
    6
    Game came out beautiful. I would give a lot of score for the graphic, game performance(even though a lot of bugs, I know they act very quickly to fix the issues and I'm happy with their effort mostly), and contents so far. And thus I've been a fan of the game and have been on the devs side even when there were patches of my character getting a lot of nerfs, believing that they're adjustingGame came out beautiful. I would give a lot of score for the graphic, game performance(even though a lot of bugs, I know they act very quickly to fix the issues and I'm happy with their effort mostly), and contents so far. And thus I've been a fan of the game and have been on the devs side even when there were patches of my character getting a lot of nerfs, believing that they're adjusting things to make the game better in a long term. But I give up now. I'm seeing all those words, "for overall health of the game" or "will continue to make changes" with some of the contents that doesn't make sense from my perspective, and now I'm feeling like I, as a consumer of the game, have been treated as a QA of the game without getting paid but I paid to be Expand
  99. Jul 23, 2023
    6
    Big Fan of the serie, love the story. D4 release was better than expected but stability of D4 S1 was horrible and still is. Even in that D3 season you got something to do. but S1 of D4 only has so little new content that its hillarious to play it again. more bugs, lesser balance. still missing so many QoL, which we allready had in D3. Season journey dosnt worth.

    please blizzard take a
    Big Fan of the serie, love the story. D4 release was better than expected but stability of D4 S1 was horrible and still is. Even in that D3 season you got something to do. but S1 of D4 only has so little new content that its hillarious to play it again. more bugs, lesser balance. still missing so many QoL, which we allready had in D3. Season journey dosnt worth.

    please blizzard take a look at Path of Exile and what they are doing for every season allready.

    One Season in PoE had more Impact, new contant than all Diablo 3 Season together... really!
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  100. Jul 24, 2023
    6
    Campaign/Lore: 10
    Gameplay: 7
    Intemization: 4
    Build Diversity: 4
    Endgame: 3 (too boring)
    Character design: 9
    Level design: 8

    Average: 6,42
Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.