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2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Aug 6, 2023
    6
    Fantastic art design great combat and a far more engaging story than previous parts.
    Yet, the longer you play D4 the more hollow it feels.
    Don't get me wrong, playing one character through the story and reaching maybe lvl70 is great. But then what. You will never encounter the cool bosses again. The super rich, variable world begins to turn into a grey/brown mush, because you are so
    Fantastic art design great combat and a far more engaging story than previous parts.
    Yet, the longer you play D4 the more hollow it feels.
    Don't get me wrong, playing one character through the story and reaching maybe lvl70 is great.
    But then what. You will never encounter the cool bosses again. The super rich, variable world begins to turn into a grey/brown mush, because you are so freely happing between regions etc ( I do not like open world). And, then utter loneliness creeps in.
    THIS IS NOT A MULTIPLAYER UNLESS YOU BRING ALONG FRIENDS.
    There is no functioning matchmaking, the is no chat system seeing any appreciable use, there is no trading.
    All in all a perfectly fine single player, off-line game at a to high prize and with the questionable need to always be online.

    If you can, wait another year I am sure it will get better.
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  2. Aug 6, 2023
    6
    Slightly above average game. Was worth it's rather high price.
    Updates/Season are crap.
    Long-term play after level 75ish has me too bored to continue playing, even after changing classes. All you are doing after Campaign + Tier III is looking for the "perfect items for you build", so it becomes a crappy game "Hidden objects" except you have to Gacha the items and they all look pretty
    Slightly above average game. Was worth it's rather high price.
    Updates/Season are crap.
    Long-term play after level 75ish has me too bored to continue playing, even after changing classes.
    All you are doing after Campaign + Tier III is looking for the "perfect items for you build", so it becomes a crappy game "Hidden objects" except you have to Gacha the items and they all look pretty much exactly the same except for the text descriptions...
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  3. Aug 7, 2023
    6
    A Mediocre game with great polish. Starts out great but only goes downhill from there. Also there is too much Diablo Immortal trickery added at the cost of the base game's quality. RIP old Blizzard where seeing just the logo would mean an awesome game was coming next.
  4. Aug 7, 2023
    6
    A lot of dumb kids just bombing the rating without even playing the game.
    The game overall is ok. You can definitely spend there few weeks-month by playing campaign and then exploring some endgame stuff to do until it starts getting boring. I had fun playing this amount of time so gaming is good.
    Rating it as 6, because game also has issues that needs to be solved.
  5. Aug 10, 2023
    6
    Mediocre gameplay but beautiful design and art direction. Needs a lot of work.
  6. Aug 12, 2023
    6
    I think in a year or two this game will be much better, like the other Diablo games.
  7. Aug 12, 2023
    6
    The game feels NOTHING like Diablo 1 or 2. I played the campaign through five times and almost all the side quests twice, skipping the campaign only twice on the way to 50+ level characters, but I probably should have only played it once with a single character and stopped. The endgame seems pointless. I was having an easy time with a 71st level character, but leveling higher felt boring.The game feels NOTHING like Diablo 1 or 2. I played the campaign through five times and almost all the side quests twice, skipping the campaign only twice on the way to 50+ level characters, but I probably should have only played it once with a single character and stopped. The endgame seems pointless. I was having an easy time with a 71st level character, but leveling higher felt boring. There is NO story.

    The campaign is OK but very dark. For example, you walk past almost as many human torture-victim corpses as the total enemies you encounter. On the other hand, I sort of liked that maybe 40% of the side-quests had sad endings - that seemed like a brave decision on the part of the developers.

    It's quite difficult to find co-op partners, partly because there is so much to do specifically for one's own character, but mostly because Blizzard seemed to put almost no effort into matchmaking.

    The Legion events where one joins a PUG to fight several consecutive hordes of enemies are fun, but the world bosses seem boring after you've completed a couple. The Hell-Tide events are OK; the first few are quite fun. Solo dungeons are repetitive.

    There is a certain amount of satisfaction in slowly figuring out how to (relatively) quickly assess which of the endless stream of looted items are worth using, but that's the main problem with the game - it's 50% administration: picking up loot, sorting loot, salvaging loot, rolling to change one enhancement to a piece of loot, looking through your large bonus magic runes to decide which to add to a new piece of loot. All this is done, of course, at NPC's that are several seconds walk apart from each other. It pays off in power - I've heard of some people who died frequently, whereas I never had much trouble completing anything. Because I paused to pick the best loot and upgrade it correctly. But all in all, I would have preferred not to play a game that included so much administration. Solo or co-op, the game should be mostly fighting.

    My first play through would probably rate a 7.5; my final experiences with the game were about a 3.
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  8. Sep 7, 2023
    6
    A mess of a game, showcasing what poor management can do to a great IP even if you throw lots of money at it.
    Technically this game is very solid. Oh, there are bugs and network issues, but they are not THAT bad. And on the art side this game hits a home run, things look great and sound great. Even the story is decent, and that's not a given in this genre...
    The real pain is in the
    A mess of a game, showcasing what poor management can do to a great IP even if you throw lots of money at it.
    Technically this game is very solid. Oh, there are bugs and network issues, but they are not THAT bad. And on the art side this game hits a home run, things look great and sound great. Even the story is decent, and that's not a given in this genre...
    The real pain is in the shoddy implementation of game mechanics. Where do I start?
    - Class balance is a joke. It doesn't exist. To add insult to injury, the devs seem to focus on balancing around seasonal content as if the permanent "eternal realm" characters don't exist and suffer from even bigger gaps in power.
    - Endgame is extremely limited and repetitive.
    - Half the mobs have some sort of "I go kaboom on death" effect, which gets tedious.
    - Items are legit boring, due to multiple factors:
    1. Once you get to level 75 or so you are reduced to a line-worker checking an endless stream of "rares" for some 1% upgrade.
    2. The game is littered with situational affixes like "+5% damage to purple enemies when you are hungry". This exacerbates the issue of finding "good" items.
    3. The existing system of "legendary" items is lackluster. You unlock powers in dungeons but practically never want to use those because they are so weak, instead constantly spinning the wheel for a better version to drop... but these are "1 time use".
    4. Game is missing useful, direct affixes on items, like "+ 100 fire damage" or "3% chance to stun".
    5. Resistances are completely broken, have been for over 3 months, and still not fixed.
    6. Some stats straight up lie to you, like "% damage reduction" which DOES NOT work as a stacking bonus.
    7. Most of the "unique" items are pointless to use.
    8. No sets, no runewords, no real meaning behind item durability.
    9. No loot filter.

    I could go on... thing is, practically every one of these issues can be fixed with dedication. I know that ONE DAY this game will be great. But it just isn't there yet, and I am sad.
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  9. Jun 15, 2023
    5
    The itemization is beyond silly and the feeling of getting stronger to overcome challenges is all over the place because monsters scale with you. In other games, you come to content you can't beat, so you get stronger then go back to overcome it but in D4 that isn't the case because when you get stronger, the monsters also get stronger. It's insanity. None of it makes sense. The socialThe itemization is beyond silly and the feeling of getting stronger to overcome challenges is all over the place because monsters scale with you. In other games, you come to content you can't beat, so you get stronger then go back to overcome it but in D4 that isn't the case because when you get stronger, the monsters also get stronger. It's insanity. None of it makes sense. The social aspect is non-existent. They had D2 as a super solid foundation for an amazing ARPG but there they go again with the D3-like formula of trying to reinvent the wheel without even innovating. The art and atmosphere are solid, the story is good enough and enjoyable. Sure, the game feels a little bland sometimes but overall I like the atmosphere.

    FIX CAMERA ZOOM AND ANGLE

    FIX ITEMS SO THEY FEEL LIKE D2, IT'S YOUR OWN GAME FOR CRYING OUT LOUD YOU CAN USE IT!

    FIX LEVEL SCALING

    FIX SOCIAL
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  10. Jul 9, 2023
    5
    This game has good bones, but it falls short in multiple areas that made past Diablo games great. The main issue i have with it is that it's just not at all fun to play. There are multiple things wrong that make it feel more like you are being actively punished for playing. It's definitely missing polish in a lot of areas and it shows. Several classes have major issues due to terribleThis game has good bones, but it falls short in multiple areas that made past Diablo games great. The main issue i have with it is that it's just not at all fun to play. There are multiple things wrong that make it feel more like you are being actively punished for playing. It's definitely missing polish in a lot of areas and it shows. Several classes have major issues due to terrible design choices, and not a lot has been done thus far to fix it which is extremely frustrating. I wish they had held the game back for another year to gather more feedback and make it better. Expand
  11. Aug 16, 2023
    5
    This a solid game, the polish everywhere is noticeable, as is the lack of variety in the endgame. But lets be real, no other game in this genre has had this much content on launch.

    Story: 8/10 Graphics: 9/10 Gameplay: 7/10 Endgame: 5/10 Combat: 7/10 Scaling Algorithm: 4/10 - Guild Wars 2 did this waaay better New: Patches: 1/10 The price is well worth it and Diablo 4 is in no
    This a solid game, the polish everywhere is noticeable, as is the lack of variety in the endgame. But lets be real, no other game in this genre has had this much content on launch.

    Story: 8/10
    Graphics: 9/10
    Gameplay: 7/10
    Endgame: 5/10
    Combat: 7/10
    Scaling Algorithm: 4/10 - Guild Wars 2 did this waaay better

    New: Patches: 1/10
    The price is well worth it and Diablo 4 is in no shape or form anything bellow exceptional. How Blizzard will manage the game? Lets wait and find out!

    Edit: I've decreased my vote to 6/10 because scaling at high levels 80+ is insanely boring even with gg gear and they keep nerfing every single dungeon because some random streamer grinds. Almost all of them are boring as of 12/06/23. They care only about their KPIs.

    Edit: Dropped to 5/10, I would originally gave it a bit less but this review bombing is not OK. Reason is the recent patches have been very mismanaged.

    Grow up, stop giving 0s.
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  12. Jun 15, 2023
    5
    Doesn't seem to add anything new or better from previous games at all. But it does add a microtransaction shop... Game has lag spikes/disconnections, even if playing solo. Can't pause the game, even if playing solo. A lot of the skills seem, well, completely useless. For example the conjuration tree of the sorceress has 3 skills to pick from: one has 0 cooldown and lasts 10 seconds. theDoesn't seem to add anything new or better from previous games at all. But it does add a microtransaction shop... Game has lag spikes/disconnections, even if playing solo. Can't pause the game, even if playing solo. A lot of the skills seem, well, completely useless. For example the conjuration tree of the sorceress has 3 skills to pick from: one has 0 cooldown and lasts 10 seconds. the other 2 last only 6 seconds each and have huge cooldowns (16 and 20 seconds). There is no reason to ever pick the long cooldown ones that last long enough to kill maybe 1 enemy and then make you wait 10-14 seconds to cast them again. Especially when you can only have 6 skills at any one time. Expand
  13. Jul 13, 2023
    5
    Really hate to say it but D4 is a well-dressed mobile game designed to waste your time while emptying your pocket.

    Those 'developers' over at Blizz are nothing but lawyers and accountants with ponytails, they look at the best money-making models and employ them over a pretty aesthetic then drive it home with heavy marketing. But why should they stop when according to the figures it
    Really hate to say it but D4 is a well-dressed mobile game designed to waste your time while emptying your pocket.

    Those 'developers' over at Blizz are nothing but lawyers and accountants with ponytails, they look at the best money-making models and employ them over a pretty aesthetic then drive it home with heavy marketing. But why should they stop when according to the figures it works?

    Anyway back to review:

    5/10 ..avoid.
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  14. Jun 12, 2023
    5
    A bit torn on this one. The aesthetic is much improved from D3 but feels like a 'nightmare' skin plastered on top of a cartoon rather than something created from scratch with a horror theming in mind... it's really hard to explain but it too often doesn't 'feel' right to me.

    But that's by the by if the gameplay was fantastic and... well, again, it's not 'bad', it's just uninspired.
    A bit torn on this one. The aesthetic is much improved from D3 but feels like a 'nightmare' skin plastered on top of a cartoon rather than something created from scratch with a horror theming in mind... it's really hard to explain but it too often doesn't 'feel' right to me.

    But that's by the by if the gameplay was fantastic and... well, again, it's not 'bad', it's just uninspired. Rarely does a game leave me a bit lost trying to describe it and having to resort to the word 'feel' but... yeah, again, too often it just doesn't 'feel' right. I'm honestly sorry but it's one of those 'you have to play it to see what I mean' scenarios because words don't do it justice.

    The story, on the other hand, I can describe easily - shallow, tepid nonsense that falls off a cliff, every bit as pointless as Diablo 3. D2 got the 'show don't tell' balance right, nothing in the series has since.

    Microtransaction/battle pass nonsense unfortunately exist. In a full price game. They have no right to, but unfortunately the consumers have been stupid enough to lose the war on that one to the point it's barely worth mentioning anymore, but for me any paid game with them in loses points. That's not 'review bombing', it's just common sense that if a game features a system that is to the detriment of a consumer, then it should be marked down for it.

    As it is, it's not the worst implementation of it, but it's Blizzard, so expect nonsense down the line.

    I don't hate Diablo 4. I absolutely don't love it either. I actually prefer D2:R overall - yes, it's 'simpler', but it still does what it intends to do very well, has no bloat/filler and respects the player. But if we're all being honest, there's simply better aRPGs outside the Diablo franchise now - much better in fact - and Diablo 4 doesn't do enough to reclaim the title.
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  15. Sep 6, 2023
    5
    Absolutely loved the main story and the world they created, the voice acting was phenomenal! Unfortunately the end game is just repetitive, pointless and filled with micro transactions, the battle pass was a waste of time and is a stupid system in general. Thankfully Baldur's Gate 3 came out in time to save me from this corporate video game Hell.
  16. Jul 31, 2023
    5
    Good campaign and well built game personally had very fee bugs at all . Main ranged rogue but very difficult to change spec on the fly which is the modern norm for some games. Not many quality of life features which drops the score a bit for me. Would be great to transfer between dagger rogue to ranged rogue when I want but legendary system and talent system makes this incredibly difficultGood campaign and well built game personally had very fee bugs at all . Main ranged rogue but very difficult to change spec on the fly which is the modern norm for some games. Not many quality of life features which drops the score a bit for me. Would be great to transfer between dagger rogue to ranged rogue when I want but legendary system and talent system makes this incredibly difficult so feel quite pigeon holed with my build. As a result late game feels a little stale where I could be mixing* it up with build ideas etc. This isn't a criticism per say rather an observation about th eold school nature of the build system. I think modern systems can have a hit more flexibility to cater to a bit more casual gamers but also enable hard-core gamers to experiment Expand
  17. Jun 13, 2023
    5
    A diablo game without a Diablo fight....
    Story was 5/10 for me just the last 2-3 hours are good.
    Dungeons 4/10, No floors? copy/paste all the time, same bosses and so on. Open World 3/10, Most MMORPG crushes Diablo in this kind of game. Exploration was destroyed because of the Fog of war, it is for me one of the worst part, the events oh my..... No Solo play. Side quests 4/10 they are
    A diablo game without a Diablo fight....
    Story was 5/10 for me just the last 2-3 hours are good.
    Dungeons 4/10, No floors? copy/paste all the time, same bosses and so on.
    Open World 3/10, Most MMORPG crushes Diablo in this kind of game. Exploration was destroyed because of the Fog of war, it is for me one of the worst part, the events oh my..... No Solo play.
    Side quests 4/10 they are sooo flat... why not having side quests like in Witcher 3., going have to do this each season.... nope.
    Group play and PVP N/A I Only Solo.
    Leveling, Skills 5/10 way too fast to 50, Way to slow after 50. you have 100% legendries at level 40... ridiculous... I suggest you finish story as fast as you can, if you start exploring you will hit 50 on chapter 1 or 2 and will be a chore to get to Tier 3. Skills are way too simplified like in D3, Paragon board is laughable. Take a look at Last Epoch for interesting skill leveling. They don't understand what Mana shield is all about... a mage skill adding +3 x 3 mana lol...
    Mount 6/10 is Gimmick and pretty clunky but can help you get somewhere faster, kills the exploration again...
    QoL 5/10 it's ok but lacks...
    Gameplay 8/10: feeling of combat is great, but lacks of skill to much Console play in mind so have a very basic skills bar.
    Endgame 3/10 Whispers are ok otherwise it would be a 1/10. same dungeons all the time, even rifts we're more diverse! doing it just for adding stupid points on the boring paragon board....
    Overall 5/10 if It had not been sold as a Diablo game it would be receiving a 3 by most reviewers.
    This game is probably dead after Season one, unless paragon board get's interesting, every dungeon is unique with floors!, has a decent fog of war, has a solo mode, Unique monsters that are like in D2 and D3. I made 2 classes Rogue and Mage and I am done, no interest for the other ones running the same thing again with this kind of super boring leveling system.
    Back to Last Epoch
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  18. Jul 27, 2023
    5
    Mediocre casual game without proper endgame for now. 5 for me. If you are a casual you will probably enjoy more than me.
    For now poe is a LOT better! The endgame in diablo 4 is a joke and pure grind, no fun, no chase challenge or big item, the ui was made for console and the list goes on and on~
  19. Jun 7, 2023
    5
    This review contains spoilers, click expand to view. This review contains spoilers. An improvement from all they did wrong with Diablo3 but D3 brought the franchise so much back that even a step forward is still far behind what it should be.

    They didn’t took any risk

    - itemization: bland, soulless, boring
    - story: decent until your character took the damn stupid decision to refuse Lilith offer
    - campaign: so many unskippable dialogues… escort mission and low mob density
    - skill system: boring and limited. The 4basic, 4 core system makes it have max 1-2 decent build per class. There is no possible theorycrafting or diversity possible. The generator/spender system has been a franchise killer

    Combat: the amount of CC you have to endure is killing the fun, especially for melee. It doesn’t matter to have unstoppable 4 sec… you’ll be Cc for the rest of the Cooldown of your skill. Pvp is decent

    Endgame: boring same crap

    Crafting: non-existent

    Qol: lacks so much of it… no map overlay, no gem tab, no proper search function

    Ui: this game was created for console and its limitations, so when ported to pc it feels so much shallower because Pc can do so much more
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  20. Jul 24, 2023
    5
    We are in the year 2023. Blizzard should be very experienced what it means to develop a good ARPG. There are some good and at least one fantastic throne-contendor titles out there, where one (despite the fact that their own series should have provided loads of knowledge) could learn what a good ARPG is made of.
    And yet D4 has so much **** game design choices behind it. Like boring loot or
    We are in the year 2023. Blizzard should be very experienced what it means to develop a good ARPG. There are some good and at least one fantastic throne-contendor titles out there, where one (despite the fact that their own series should have provided loads of knowledge) could learn what a good ARPG is made of.
    And yet D4 has so much **** game design choices behind it. Like boring loot or classes that are so endlessly slow-paced and boring in the levelling process that io cannot play more than 20 minutes before asking myself, why I waste my gaming time on such a title. The world is large and (surprise surprise) mostly bleak and not interesting. And the thing that I despise the most is the fact, that (before dipping deep into endgame -maybe) your character gets weaker with every level! I mean what the **** after 15h of playing, the ****ing starting area skeletons take 3 more hits than when u first encountered them. And all that for the hefty 70-Euro price tag. Shame on Blizzard.
    5/10 is my realistic opinion (game's price-tag considered)
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  21. Aug 7, 2023
    5
    Diablo 4 is a magnificent game, with little to no bugs, and detailed sceneries.

    But there is no-end game content, and the main story is an excuse to reach higher World Tiers.

    For $40, it would be an amazing pick. For $70, it is a massive rip-off.
  22. Jun 22, 2023
    5
    the game is ok but that's it. its kinda bland, the world map has no soul, it became very boring soon. dont buy it
  23. Jun 23, 2023
    5
    Is it playable? Yes.

    Is it "complete". No.

    Is it full of modern Blizzard Corporate stink? Absolutely, the most foul

    Also no Diablo in a Diablo game. Just weird.
  24. Jun 9, 2023
    5
    It's not a bad game, but it's just a bit... boring. The auto scaling means you never feel more powerful; level 5 feels the same as level 50 power wise. Also forced diversity and gay stuff is just annoying. The game feels like it's been designed by committee
  25. Jun 15, 2023
    5
    Metacritic ate my review with the "forbidden 403" error that I spent over an hour on. This has been a problem for a while. Come on Metacritic, get it together.
  26. Jun 12, 2023
    5
    Pretty much a mediocre ARPG. Would be 6-7 if it didn't cost $90.

    Some reasons are: - Boring itemization - stack crit chance, crit damage, and vuln damage; - Lack of build diversity - 2-3 builds for a class. Even less if you're a sorcerer; - The endgame loop is far beyond boring - I can't describe it in words but while playing this game between monster packs I felt utterly frustrated;
    Pretty much a mediocre ARPG. Would be 6-7 if it didn't cost $90.

    Some reasons are:
    - Boring itemization - stack crit chance, crit damage, and vuln damage;
    - Lack of build diversity - 2-3 builds for a class. Even less if you're a sorcerer;
    - The endgame loop is far beyond boring - I can't describe it in words but while playing this game between monster packs I felt utterly frustrated;
    - The game brought nothing new to the ARPG genre. It's okay, but not for a game that costs $90 straight away and the way it was advertised.
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  27. Jul 23, 2023
    5
    I would give Diablo IV a 8.5/10 before the massive batnerf update ruined everything.
    -Seasonal mechanic is not strong enough to compensate the loss
    -Leveling is boring -Crowd Control from monsters is out of control -Massively unfair classes balance, some classes are extremely gear dependant and struggle during leveling, while others like Necro Bone Spear one shot everything without the
    I would give Diablo IV a 8.5/10 before the massive batnerf update ruined everything.
    -Seasonal mechanic is not strong enough to compensate the loss
    -Leveling is boring
    -Crowd Control from monsters is out of control
    -Massively unfair classes balance, some classes are extremely gear dependant and struggle during leveling, while others like Necro Bone Spear one shot everything without the need of good gear/aspects.
    -Reroll stats on gear is way too expensive
    -Mount is broken/feels bad
    -Massive lag everytime you switch area
    -No [WASD] to move, my right index is tired of spam clicks like a MOBA
    -Expect your favourite build to be nerfed every single update or hotfix
    -Lack of inventory
    -Lack of stash tabs
    -Lack of aspect inventory space
    -Some KEY aspects for some builds are not in the codex, making leveling/switching gear unfun
    -T100 nightmare dungeons difficulty is now nerfed to the T70 difficulty was, No End Game pushing anymore
    -No filter in stash or inventory
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  28. Jun 7, 2023
    5
    I had very high hopes for this game, it didn't meet them. The most fundamental problem is that the game is just not fun to play, it all feels like a chore and you never make any progress. Majority of the game is you walking very slowly from A -> B. The story is full of characters you meet a few minutes then are expected to have a emotional respone to when they heroically die a few momentsI had very high hopes for this game, it didn't meet them. The most fundamental problem is that the game is just not fun to play, it all feels like a chore and you never make any progress. Majority of the game is you walking very slowly from A -> B. The story is full of characters you meet a few minutes then are expected to have a emotional respone to when they heroically die a few moments later.

    Liliths personality start promising, a demonic, scary but by the end has become a disney character.

    The affixes on items are pointless,
    2% damage or crowd controlled enemies
    2% damage to vurnable enemies
    2% damage to near enemies
    ... List goes on with MANY more exactly the same.

    The cinematics and music (you have to tweak your audio settings, turn down SFX to ~50% if you wanna hear the music while playing) in this game are fantastic.

    All in all the game is not fun, most of the time you are just slowly walking without killing any monster, very sloppy and bland story, game lakes itemization, very good cinematics and music.
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  29. Jul 7, 2023
    5
    Actually way too arcade and console orientated. GUI is unintuitive and misses many useful functions. The gameplay is always the same and a definitive downgrade regarding diversity. Game cannot keep you motivated for long. Also upcoming Season starts way too early. Not really reccomended
  30. Jul 28, 2023
    5
    Revised update 7/28. The dev's are addressing the imbalance they introduced, I've changed my review from 0 --> 5. Communicating to the community and changing the game in a positive direction. Middle of the road is a good score for now until we see the results and if they respect players time.

    Original review: Honestly the game had a great starting point and there was a lot of hope. The
    Revised update 7/28. The dev's are addressing the imbalance they introduced, I've changed my review from 0 --> 5. Communicating to the community and changing the game in a positive direction. Middle of the road is a good score for now until we see the results and if they respect players time.

    Original review:
    Honestly the game had a great starting point and there was a lot of hope. The story is amazing, the art and world they built is awesome. The gameplay and balance reek of mismanagement and horrific decision making by people motivated by how long people play rather than if the playtime is enjoyable.

    They're slowing everything way down and killing the game. They nerf anyway to acquire gear that isn't NM dungeons, buff the amount of gear that drops in them but lower the quality by adding worthless stats that no one is using AND we don't have a loot filter to sort out if anything decent drops...AND we have little to no storage space for saving gear we might want. They don't respect your time or themselves with the changes we've seen. It's a shame to ruin a game that had this much promise.

    It launched as a 6/10 with potential. It's a 0 now.
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  31. Aug 15, 2023
    5
    We can all agree that Bliizzard unequivocally set a new standard for art direction and sound design with Diablo 4. The aesthetics are some of the best we have seen in the Diablo franchise and by extension the ARPG genre. The soundtrack goes a long way to create an atmosphere of despair and dread. Well done to all involved.

    Unfortunately, this is where the game excels and almost fails in
    We can all agree that Bliizzard unequivocally set a new standard for art direction and sound design with Diablo 4. The aesthetics are some of the best we have seen in the Diablo franchise and by extension the ARPG genre. The soundtrack goes a long way to create an atmosphere of despair and dread. Well done to all involved.

    Unfortunately, this is where the game excels and almost fails in every other aspect with the exception being combat. There are few other ARPGs that are able to create a tangible feeling of weight with the combat loop. I am not going to spend time covering some of the aspects of the game that fall short but instead, I will write about the core gameplay loop of an ARPG - loot.

    The loot system is designed in such a way as to nullify all possibility of feeling elated when that key item you have been chasing drops, and not only drops but, it has decent stat rolls, too.

    Chasing loot is depressing and its knock-on effect is to leave players feeling apathetic towards the loot system and by extension the game itself. Legendaries are underwhelming and reduced to either salvage or extracting the aspect if it’s useful to your build. This completely eliminates the feeling of joy you may have experienced with other iterations of the Diablo franchise or competing ARPGs when that item you have been chasing finally drops. The majority of loot is salvaged for crafting mats. I have spent more time checking the affixes on a rare item rather than checking legendary loot.

    Legendary aspects should have been an entirely different system. Aspects devalue legendaries to the point of irrelevancy.

    There should be a way to upgrade whites and blues to blues and rares, respectively. There should be other mechanics in the gameplay loop to help the player improve items and realise gearing goals.

    And then there are unique items. The decision to prevent players from rerolling stat affixes on unique items is frustrating and lends credence to the notion that some of the restrictive gameplay mechanics in Diablo 4 are designed specifically to keep players playing.

    Why can’t we reroll affixes on uniques? I understand (to some degree) why we cannot trade unique items. But not being able to modify the stat rolls is detrimental to the player base. Besides the fact, most of the uber-unique items in the game have such a ridiculously small drop rate you could play Diablo 4 for years and never see one of them drop.

    It’s frustrating, you can see that there is the potential for a great ARPG game lurking underneath. But Blizzard has squandered the opportunity to cement the trust they seemingly intended to rebuild during the buildup to Diablo 4 release. They had the opportunity to bury the embarrassing and infamous upset caused by 2018’s Blizzcon and the reveal of Diablo Immortal for mobile.

    Instead, they have reinforced the established notion that Blizzard is incompetent and incapable of releasing good games in the modern era.

    It’s a shame. Maybe Diablo 4 will shape to be a solid ARPG after five or ten seasons but for now, it’s a bitter disappointment.
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  32. Jun 13, 2023
    5
    After 3000 hours in D3 it's safe to say it's a big step down on many fronts.
    I have looked forward to this game for probably 8 years now and I'm very disappointed.
    The core aspect of the diablo series is skill and build variations, combat mechanic and experimenting on different classes, progressing to more difficult content made easier due to your attempts variations. So for example
    After 3000 hours in D3 it's safe to say it's a big step down on many fronts.
    I have looked forward to this game for probably 8 years now and I'm very disappointed.

    The core aspect of the diablo series is skill and build variations, combat mechanic and experimenting on different classes, progressing to more difficult content made easier due to your attempts variations.

    So for example in D3 you have 6 different hydras, 3 fire hydras and one for lighting, arcane and frost. Making a whole arrange of builds possible as every other skill too has different elemental versions. This is beautiful and makes the game last for years because there is always something you have never tried and you can design your own setup of what ever skills and runes you find best.

    In D4 there is one hydra, so that makes you locked to fire (and it last like 4-6 seconds which is absurd). Now I want to be frost, ok so I can't use hydra although thats my favorite skill, or I can but it would just be bad. This is just one example, but every single skill, for example whirlewind, there are not 6 different types of whirlewind skills, there is just one. Imagine playing this game for 3000 hours with the same 6 skills all that time.
    There are not even interesting passives like in D3 to back up the builds creating even more unique variations.

    So for me, the most important aspect being combat, is quite poor. But for all my friends who have never played D3 and does not play a whole lot, this is probably just fine. For a grinder I cannot understand how people are so happy about it.

    My other problem, forced online mode as seen with the disaster of a game Fallout 74, how does someone thinking forcing people to play with each other, instead of D3 where you can decide, because why let people decide what they want to do? You are forced to play with random people jumping in and out of your events, making places lag, doing like 30-50 people events out in the world spamming attack on big mobs where you don't even see what is going on. To me it's just feels bad. Now I wasn't a fan of coop in D3 either, but 4 people in the same world vs everyone in the same world is quite different. Not being able to pause the game ever really sucks and the performance issues connected to an open world of players is not wanted.

    Classes, we lost crusader, demon hunter, witch doctor and monk in trade of a rogue and druid. (To be fair some classes will probably be added later, but why not start with as many and add others in the future?) To have less classes at all is madness, even more so removing classes that have been finely tuned over many many years. Anyone with a sane mind would swap the rogue out for a demon hunter any day of the week.

    Customization, forcing people to play an obese druid, a giraffe looking necromancer, abysmal choices of haircuts, absolutely no body size, length or width choices is such a strange choice. And of course you are locked with your haircut, skincolor (games are notorious at having different lighting in the customization screen opposed to in-game, for example in LoHogwarts) so if you made a character you are not too happy with, well you have to make another one and level it up again. Also the animations of many of them are so bad, male sorcerer is not ok, obese druid not ok, male necro not ok, the evade spin of the male rogue, not ok.

    The graphics, not sure what to make of it, I think D3 actually looks more polished and newer, I have also had a lot of stuttering on a 4070ti+13600k. The graphics can be nice at times, I have tried to play with and without the 40 gb shader pack, I think I prefer without as it runs smoother for me and is not visually that different, I think I only noticed the ground shaders being poor.

    Story and characters etc, hmm Lilith is ok but giving a main protagonist 2 different eye colors is a very bad decision imo. What I find weird is that even after doing the story in D3 probably well over a 1000 times, I'd rather do that story again than this. I just wanted to skip this as much as possible, it was a lot of dead time, slow transitions and the cinematics could be ok, but nothing special.

    Map-wise I think the way there were Arcs in D3 worked much better and made everything much easier to understand and recognize although maps could be varied. This open world madness of unexplored places with 50% of the map being places you need to jump/climb making your horse useless is quite a poor design choice I think.

    I haven't even mentioned the items and the chaos of stats, takes forever to spot an upgrade unlike in D3.

    Hopefully this game will be worked on just as much as D3 was. The release of D3 and D3 today is day and night in difference, but they had a lot of the things down earlier on back then, than they have now.

    People giving this 1-3 / 10 and 8-10 / 10 is dilusional, I think 5-6 / 10 is a just rating at this point.
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  33. Jun 13, 2023
    5
    Diablo IV has all the essence a good game should have.
    Good story, beautiful soundtrack, good side quests, good characters, good graphics.
  34. Jul 21, 2023
    5
    Saved??????????????????????????????????????????????????????????????????????
  35. Jun 18, 2023
    5
    It feels like Diablo 2 recreated as an ubisoft open world game.

    It's better in some aspects (classes are a bit more mechanically distinct, world offers exploration, graphics), but RPG side feels like a significant downgrade. The biggest sin is you're getting weaker as you level up. Until you complete your build stats and upgrades don't really matter, because individual skills will be
    It feels like Diablo 2 recreated as an ubisoft open world game.

    It's better in some aspects (classes are a bit more mechanically distinct, world offers exploration, graphics), but RPG side feels like a significant downgrade.

    The biggest sin is you're getting weaker as you level up. Until you complete your build stats and upgrades don't really matter, because individual skills will be hitting for less and less (relative to monster HP).

    Second worst thing is the world feels like an MMO, which demolishes the atmosphere the visuals/sounds build. The way monsters and event respawn. The way random players run past you. The way you gain more barely significant stats by looking for altars. It screams MMO/Ubisoft open world game. Even dungeons despite looking different and having slightly different layout feels generic. Get in, kill X amount of enemies (sometimes find a key or interact with 2 objects), kill boss, at the very end, get out.

    Gameplay style is pretty slow, as on most builds because the game throws hordes of enemies at you and you're stuck building a resource using weak single target attacks just to use a moderately stronger AoE twice.

    Item stats are too specific without rewarding you for meeting conditions. 6% damage reduction from enemies far away. 3% damage increased on Crowd Controlled enemies. 2% critical chance. 6% critical damage increase. What the hell is this? I get not bloating the numbers, but at this point I get the same damage boost by just levelping up and equiping a higher level item than I get by equipping 3 perfect stats.

    Skills themselves feel nice to use, but skill upgrades are boring. 20% chance to apply Vulnerability (20% damage increase) on target for 2 seconds, which is like 4% average damage increase. You can use those to build damage, if you apply vulnerable, are far enough for distant damage modifier, it's full moon and you're facing east in real life.

    Classes aren't all born equal. Druid for example feels terrible to play, because they damage output is mediocre until late in the game, when compared to other classes and that is ignoring the fact that "build" don't really work at all until very late in game.

    This is not diablo 2 formula, where a few good stats improve your performance. You need to use buffs, synergies and unique items to make anything work and because of that builds just don't come together until pretty late in game. All meaningful buffs last 2-4 seconds and to maintain them you either need uniques, paragon tree (50+) or more lucky hit chance than is possible to hit early on. Vast majority of skills rely on gear you will not have to offer a fluid gameplay. For example: I love the idea of playing a frost sorcerer, but those skills have pretty much no AoE. There are ways to give it AoE using critical hits (more than early game offers), lucky hits (not critical hit) and legendary items, but until then I'd be stuck killing 1 target at a time.

    Finally, I thought monetization was fine (even if cosmetics are pricy), until they announced Premium Battlepass. The game is mediocre and I wouldn't want to burn out forcing myself to grind the FOMO pass, but it looks like it'll happen, and I'll have to pay to unlock rewards I already earned. With that said I immediately docked a point on my rating.
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  36. Jul 2, 2023
    5
    Worse than Diablo 3. To my tastes, Diablo 2 is easily the best of the series. Pick up the remastered version of that game instead is my advice.
  37. Jul 19, 2023
    5
    This is the fourth part of the series. Fourth. Made by the same company. Not the first. And how will they deal with the fact that the players reach endcontent too quickly, in the opinion of the producer? Patch 1.1 nerfed... just about everything. Now we will play longer :-D OMG!
  38. Aug 6, 2023
    5
    The game is fast and fun, but has serious negatives, the worst being the seasons, which seems to be such a waste of time for very little reward. Another serious negative for me is the grind of doing the same content over and over to get to higher levels. Lastly, there is way too much equipment and things to fill inventory as well as options with gear that take away from the gameplay, for me.
  39. Jun 8, 2023
    5
    No 32:9 support ;/
    Instead of playing to unlock new items, you buy them in shop.
    Ugly graphics as for 2023
    Unsatisfying and uncreative skills
  40. Aug 21, 2023
    5
    Not good but not terrible…it definitely doesn’t live up to the Diablo name. The combat is fine but just isn’t very fun to play. I got 2 characters past level 50 and just have no interest in continuing despite playing countless hours of Diablo 1,2 and 3.
  41. Jul 20, 2023
    5
    The game is boring. I've played up to level 71 and I'm just so bored. The progression with "universal level scaling" makes you feel as if you're in permanent limbo with no benefit or reward to the very long grind. I'm also sick of having to either horde my affixes I like to imprint on gear later or change my build instantly around a different piece of gear. The lack of permanence to anyThe game is boring. I've played up to level 71 and I'm just so bored. The progression with "universal level scaling" makes you feel as if you're in permanent limbo with no benefit or reward to the very long grind. I'm also sick of having to either horde my affixes I like to imprint on gear later or change my build instantly around a different piece of gear. The lack of permanence to any commitment to the skill tree also cheapens the experience as you uproot your build around what the game does.

    The itemization itself is bland, there's very little actual uniques and most the gear is not memorable. The effects on gear are bloated around way too many damage enhancements instead of focusing more precisely on the skill tree itself. You have increases around so many conditions. Increase to slow, frosted, chilled, vulnerable, overpowered, crit dmg, and it just goes on and on cheapening the direction to head in and also leaving a lot of screening through stupid gear.

    The boss fights are weightless, you down everything easily all the time. The only time I felt a sense of challenge and gatekeeping was to advance to torment (being about 7 to 8 levels lower than the recommended but still attempting was the only point of fun I really had in the game).

    The campaign overstays its welcome a whole lot. I won't specifically call out in the campaign drove me nuts, but having to repeat the same thing over and over was not fun.

    Initially I had given the game about an 8 out of 10 until I realized just how meaningless and boring it is. I love this franchise, but this game needs to much work. I can't help but feel I completely wasted my money.
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  42. Jun 20, 2023
    5
    Beginning of the Game is great ! Until you reach 60. Worst part starts with 80.

    The End is a desaster. item level caps at approx 800. There is nothing meaningful todo in endgame.

    I give it a 5 for the good start
  43. Jun 24, 2023
    5
    game is okay, killing demons feels Good. story is fine, but.. itemisation is garbage and it makes game boring. I was excited to kill baal in diablo 2 for thousand times because i had a chance for Good items or runes, there was a chance for item to have gem slota, it was like a casino. in d4 i am not excited for items at all. items do not really matter. I wish d4 had itemisation system like d2.
  44. Jun 13, 2023
    5
    Genuinely disappointed with this game, it's not bad but it's simply not up to the standards set by it's predecessors. Where to start, well first the character customization is inferior to the mobile game they released last year, secondly the graphics look really bland or muted, don't get me wrong the textures and objects look sharp but it just looks like half the colour palette isGenuinely disappointed with this game, it's not bad but it's simply not up to the standards set by it's predecessors. Where to start, well first the character customization is inferior to the mobile game they released last year, secondly the graphics look really bland or muted, don't get me wrong the textures and objects look sharp but it just looks like half the colour palette is missing, those who played PC games in the late nineties and early noughties will remember you could toggle the colour depth between 16 and 32 bit, well this just looks like it's set to 16 bit.

    As for the gameplay, I'm shocked, it's like they took all the improvements the last game made to the series and just said "meh". There's no option to teleport to party members, there's no pets (to pick up your gold), there's no followers to accompany you, they added a talent tree for "customization" but compared to D3 you have less abilities to choose from, less passives to choose from, and less combinations you can put together as half the stuff requires points wasted in things you don't want/need, there's no cube, etc, it's like they were so obsessed with making new systems they never stopped to check if they were actually any good or if they were just designing rubbish that was inferior to what it replaced.

    Then it gets worse, multiplayer with strangers is now forced rather than optional unless you want to just not do some content, there are NO rifts (seriously) so nothing fun to do after completing the campaign. The new legendary system sucks. In the case of the Barbarian there are less builds and variety than in the last game.

    Oh and they have added a paid system to the game that gives you better cosmetics/etc than players who don't pay.

    Not going to post any spoilers for the story content, but I believe it's okay to say that the final act is very poorly written and contrived, feeling rushed in some places. Playing the previous games I never once found myself at odds with my characters decisions, this was definitely not the case here and I hate it when games force you to do what they want for the sake of the writers vision when it feels totally wrong.

    And to add insult to injury they have stated now D4 is out they're not making any more seasons for D3 now, obviously in case players go back there after completing the campaign and realising the endgame is inferior.
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  45. Jun 14, 2023
    5
    Decent story and start. Gameplay starts off kind of fun because it's new, but ends up far more boring than D3. Diablo Bore, Diablo uninstall. I got it for free and I would still return it if I could.
  46. Jul 25, 2023
    5
    It plays and feels great. However everything else is quite weak.

    They could not design a game where grind has a meaning, which is pretty much the whole premise of the game. Most worrying part is, most of the shortcomings of the game are so foundational that I doubt it can be fixed without deconstructing the game completely. --- Loot: Dropping legendaries not exciting anymore. Too
    It plays and feels great. However everything else is quite weak.

    They could not design a game where grind has a meaning, which is pretty much the whole premise of the game. Most worrying part is, most of the shortcomings of the game are so foundational that I doubt it can be fixed without deconstructing the game completely.

    --- Loot: Dropping legendaries not exciting anymore. Too much loot drops left and right, just to salve and steal its aspect. Yellow items becomes legendary with imprinting aspects, which kills aaalll the fun of looting.

    --- No trade: You can't trade anything of value in the game, which eliminates the Economy. It's such a bizarre choice in a grinding game that's always-online. What's the point of grind & loot if they are of no value?

    --- Endgame content: After beating the story and skipping the campaign, your experience from lvl 0 to 100 never ever changes. There is no progressive content that unlocks at certain levels or item powers. All activities are same, only gets more difficult.

    --- Lazy stats and build variety: It seems like there are too many stats, but most of them are gimmicky and only a few are so impactful (e.g vulnerable dmg). And build options in all classes are extremely dependant on a few very powerful skills that are must to use. E.g If a skill is applying vulnerable, no point in using any other skill as your main cast.

    --- Lack of online interaction: There is no 4 people dungeons / raids that you can join via Matchmaking. They advertised the game as a very interactive, massive multiplayer experience. It's literally Diablo 3 with open world that scales to your level. There is not even a collective buff / reward or some interaction mechanic when doing an event with randoms on the same area. They could have done so many things with that idea.

    --- Nothing new to the genre: There is ZERO innovation to the genre. There could be so much done with that skill tree. E.g You start with a base hero which then would branch out to different sub-classes etc. (Start with Sorc > Elemental Wizard / Witch / Dark Mage etc)

    --- Bad mob design: Very few mobs in each encounter. Never fully satisfies you killing 7-10 mobs. You very rarely get a pack of mobs that are 20+ Almost everything explodes after death, or just immobilizes you, which seems like the only way to get you. Nothing creative and or fun.

    --- UI UX: Whoever was responsible for this inventory and build management probably does not play games, let alone ARPGs. Nothing in the UI was made for scalability. The grind was not considered in designing this. There could be so much done as quick wins to improve this UI.

    There's much more to list here but these are the most foundational and prominent faults of the game. It feels like the designers of the game do not play this type of game, because it neither caters to casual players (because of endless and meaningless grinding) nor the hardcore player base (due to lack of build variety, end-game contents having no extra rewards)

    5 points for the story and fluidity. -5 for falsely advertising what it should be and it wasnt.
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  47. Jun 7, 2023
    5
    Not downright awful but man it's not good either. It feels like the franchise has been getting "dumber" since Diablo2. Just shows that new devs putting their hands on old franchises to "continue" them... never really goes well. 10+ years between Diablo2 and 3. 10+ more between Diablo3 and 4. Looks improve. Everything else... doesn't.

    Blizzard has gone and turned Diablo into a
    Not downright awful but man it's not good either. It feels like the franchise has been getting "dumber" since Diablo2. Just shows that new devs putting their hands on old franchises to "continue" them... never really goes well. 10+ years between Diablo2 and 3. 10+ more between Diablo3 and 4. Looks improve. Everything else... doesn't.

    Blizzard has gone and turned Diablo into a Live-Service game now. They slapped a bunch of F2P monetization into a $70+ game. Along with a frankly pointless "MMO" shared overworld to make sure people who spend money are around people who don't. Even conveniently planned the "early access" for deluxe edition buyers to begin on a friday and run all weekend. Extra layer of FOMO with a $20 pricetag.

    Wouldn't be surprised if this went F2P in a year or two. But would the game be better (right now) if it was Free? Nah. Will it be better in 2 years if it goes free? Maybe, but unlikely. Paid DLC is probably also a thing so the longer you wait, the better the deal you get and more "finished" the game is.
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  48. Jun 12, 2023
    5
    Game without Trading Option, which lowers its rating to 5. If there was trading, I would rate it between 8 and even 10, but killing trading is the worst thing AB could have done and it ruins half of the fun in the game
  49. Jun 16, 2023
    5
    The game is pretty mid in everything but blizzard decided to buy too many reviewers to hide it. The only good thing is that its not completely broken on release as other 2023 "AAAA" games
  50. Jun 11, 2023
    5
    Lvl 62 Barb currently

    Pros: Story/Lore is good Nightmare dungeons are fun Music is good Rerolling a specific mod slot on gear is nice Hell tidesare okay, not great, no terrible Cons: Expensive micro transactions for a $70 game World Bosses get old quickly Dungeon runs get old quickly (there’s like 6-7 boss designs) No instance reset for dungeons (must log out) No search bar Lack of
    Lvl 62 Barb currently

    Pros:
    Story/Lore is good
    Nightmare dungeons are fun
    Music is good
    Rerolling a specific mod slot on gear is nice
    Hell tidesare okay, not great, no terrible

    Cons:
    Expensive micro transactions for a $70 game
    World Bosses get old quickly Dungeon runs get old quickly (there’s like 6-7 boss designs)
    No instance reset for dungeons (must log out) No search bar
    Lack of hotbar/skill buttons (I come from PoE)
    Early game feels awful/tedious No quick tele to nightmare dungeons Personal cons:
    Dash doesn’t get you over mob walls
    Why are their random mob walls on roads, I don’t want to fight everything $20 early access was not worth it

    Could be bumped up to a 7/8 with some work. Just seems unfinished like most AAA games in todays industry. If I was on the Diablo team I’d be worried about the release of POE2 and the continuous improvements of Last Epoch
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  51. Jul 20, 2023
    5
    Played the heck out of Diablo 1, 2, and 3. In Diablo 3 I had 500+ hours last time I even bothered checking. Made it to level 66 or so in Diablo 4 before it became just an absolute boring slog. All Diablo games involve repetition but Diablo 4 takes it to the extreme. It adds some new things on top of Diablo 3, but none of them are fun. Itemization is boring, I think I might havePlayed the heck out of Diablo 1, 2, and 3. In Diablo 3 I had 500+ hours last time I even bothered checking. Made it to level 66 or so in Diablo 4 before it became just an absolute boring slog. All Diablo games involve repetition but Diablo 4 takes it to the extreme. It adds some new things on top of Diablo 3, but none of them are fun. Itemization is boring, I think I might have upgraded one item in the last 5-10 levels? That isn't how Diablo is supposed to work. Not a terrible game in the grand scheme of things if you are satisfied with a few dozen hours of play time....but end game is awful and once you beat the campaign there isn't much point in playing. Definitely the worst of the Diablo series so far. Frankly I should probably rate this lower but I suspect end game will be improved in a few months... whereas with Battlefield 2042 there was never any hope ;-) Expand
  52. Jul 31, 2023
    5
    Takes all the things D3 did well (eventually) and ignores them. After you complete the campaign, you will find yourself running the same content for minimal reward. The loot and itemisation is terrible. I haven't found an upgrade for one item for over 40 hours of play, and that's for a level 50 item, not an end game item. No sets, limited uniques, most of which are useless. No filters toTakes all the things D3 did well (eventually) and ignores them. After you complete the campaign, you will find yourself running the same content for minimal reward. The loot and itemisation is terrible. I haven't found an upgrade for one item for over 40 hours of play, and that's for a level 50 item, not an end game item. No sets, limited uniques, most of which are useless. No filters to find items. Poor inventory management. The skills and paragon board in theory offer lots of options, but in reality, unless you want the game to be even slower, force you down a meta root.. if you wanna be meta, you better be ready to read other websites. Always online, whilst being almost impossible to get a group going. Touted as having 100s of dungeons, but theres only 15 different bosses at the end (not that any of them make any difference as they're just mobs with larger health pools)
    If I hadn't been stupid enough to already have paid for Season 1, I would not be playing. I will end up doing what I did with Diablo 3, and coming back in a couple of years when they've sorted out an unfinished mess.
    Avoid, come back in a couple of years, when its at 75% discount.... if it lasts that long.
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  53. Jun 22, 2023
    5
    Was very dissapointed with Diablo 4. Felt like I was forcing myself to finish the story and had zero reason to do any side quests.
  54. Jun 17, 2023
    5
    This is not the greatest bitterness (Hogwarts beats everything). But I'm still sad we got it. Moreover, the worst part is that D4 is a scam. Everything that the creators promised we got in the beta. This game looks like the creators did act 1 and then ignored it.
  55. Jul 30, 2023
    5
    Game is boring and mediocre. Walk 5 meters, tap-tap on some spongie, walk another 10 meters tap-tap. Wtf is this gameplay? Thank god, i bought key for Diablo 4 at a half price from someone who got it with Geforce 40xx card.
  56. Aug 14, 2023
    5
    I rated this 8/10 at first, but after I completed the lovely campaign, I could not get over the fact it's a live service game. From start to finish I have had exactly ZERO value and utility of the live service; it causes rubberbanding/loading issues and is generally an annoyance meant as a bedrock for various uninspired monetisation techniques (battle passes/store cosmetics etc.) whichI rated this 8/10 at first, but after I completed the lovely campaign, I could not get over the fact it's a live service game. From start to finish I have had exactly ZERO value and utility of the live service; it causes rubberbanding/loading issues and is generally an annoyance meant as a bedrock for various uninspired monetisation techniques (battle passes/store cosmetics etc.) which shouldn't even be in this game. A lot of the individual employees at Blizzard are capable of some good work, especially from the art perspective, but their overall corporate business practice continues to sacrifice actual player enjoyment and acts against player interest to maximize monetary growth.

    There also seems to be an air of superiority and lack of respect towards the playerbase when it comes to creating, and especially fixing, certain systems and issues. The famous "You think you do, but you don't" resonates even to this day with how they handle patches/updates and community feedback. There have been reports of fake stats, hidden background processes/calculations, purposely time-wasting practices... odd, unnecessary and unwelcome in this IP.

    Other than that... it's a great game. They went back to themes of western darkness/horror which I do so enjoy.
    Sound design is great, cinematics are great, whomping enemies feels great, graphics are beautiful.
    It seems the game didn't land well with the hardcore sweatlords, many of which wanted something more akin to Path of Exile, but don't let that discourage you - if you're just an everyday casual Diablo enjoyer, you'll have a pretty good time... it's just a shame Blizzard is always on your back trying to hamper that good time with absurd game design choices with the intent to extract money from your wallet.
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  57. Aug 31, 2023
    5
    Once the honeymoon ends, we see what little this game has to offer... What starts off as a great addition to the series, quickly becomes extremely boring with a lack of end-game content or interesting things to do outside of nightmare dungeons. The world quickly becomes obsolete and you spend your time in the same dungeons again and again. Too many stat types on items with many meaninglessOnce the honeymoon ends, we see what little this game has to offer... What starts off as a great addition to the series, quickly becomes extremely boring with a lack of end-game content or interesting things to do outside of nightmare dungeons. The world quickly becomes obsolete and you spend your time in the same dungeons again and again. Too many stat types on items with many meaningless additions. Balancing has been all over the place since the beginning and the first major patch was a giant miss to many players with communication. The first season is monotonous in tone and scope and only adds to the inventory problem. The devs need to really get inventive on the base game and seasons going forward. This game probably needs another year or even an expansion before it finally feels good. A lot of promise, but falls far from delivery. The story starts at a high, grounds to a terrible slow mid game and then picks up at the end. Cinematics are top notch and voice acting. Graphics are glorious at times, but we cannot properly see every detail with how the game plays, also please add more camera zoom in/out features soon. The devs are committed to fixing the game, but the game needed another 6-12 months in the oven realistically. I may update my score at a later date but this is a mid-game and most streamers have stepped away from this game for now and the views on Youtube etc are dwindling. Expand
  58. Jun 18, 2023
    5
    TLDR:
    I don't feel powerful or satisfied. It is okay for playing the story but boring afterwards.
    Enemy Scaling & Combat: I played through the story with some side quests on a medium paste I guess. Since the enemies scale with your level, you run into some issues. After a certain level, your level up does give you less power than it makes enemies more spongy. Much of your power comes
    TLDR:
    I don't feel powerful or satisfied. It is okay for playing the story but boring afterwards.

    Enemy Scaling & Combat:
    I played through the story with some side quests on a medium paste I guess.
    Since the enemies scale with your level, you run into some issues. After a certain level, your level up does give you less power than it makes enemies more spongy. Much of your power comes from synergy of legendary items. If you don't get these items for 5 levels, you suddenly need four times longer to kill a group of 5-10 enemies which you killed quite fast as a fresh character at level 6.

    You can at least respec for gold but it is too expensive for try and error if you are not the synergy-min-max-genius.
    So the fights itself feel tedious and boring. But after finishing the story that is the only thing which is left imo.

    OpenWorld:
    Again, feels fine during the Story, but after that you see the flaws. I did not count the different events but they feel repetitive and uninteresting it's either waves or waves with collection of remains....
    Also due to the scaling problem you are clearing events slow and then a low level rando comes by and kills the mobs faster. That feels just odd.
    On other occasion you struggle with the event than 4 people rush in and you contribute nothing. If I wanted that, I would have created a group.

    So if you expect PoE or Diablo 3 style of long term engagement, maybe wait for season 3 or 4.
    At least they take feedback seriously.
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  59. Aug 11, 2023
    5
    A fleeting experience that starts great, but quickly collapses upon itself. The game starts great, feeling like what Diablo 3 should always have been, a Diablo II but vastly improved. Sadly, the game quickly folds into a repetitive (not in the good Diablo way) and bug infested experience, made worse with continued patches that seems to take away the little fun the game can offer. AddA fleeting experience that starts great, but quickly collapses upon itself. The game starts great, feeling like what Diablo 3 should always have been, a Diablo II but vastly improved. Sadly, the game quickly folds into a repetitive (not in the good Diablo way) and bug infested experience, made worse with continued patches that seems to take away the little fun the game can offer. Add microtransactions and a battle pass scheme to a full priced game, and you got the recipe for a game rushing to be forgotten. Expand
  60. Aug 30, 2023
    5
    This game dosn't feels like a Diablo game, it feels more like a WOW Game with some mecanics added to make it looks like a diablo game. When Blizzard ofered a games the comes back to the roots, I imagened something better but we recibe an imitatión of a diablo like games. It is an OK games, you can have fun but is not a Diablo game and maybe this is the main problem, they called Diablo butThis game dosn't feels like a Diablo game, it feels more like a WOW Game with some mecanics added to make it looks like a diablo game. When Blizzard ofered a games the comes back to the roots, I imagened something better but we recibe an imitatión of a diablo like games. It is an OK games, you can have fun but is not a Diablo game and maybe this is the main problem, they called Diablo but dosn't feel like that and is more like a diferent franchise. Expand
  61. Jun 8, 2023
    5
    I took my time to do the story, and beside the end that I was not a huge fan, I had a great time.

    The BO is amazing, the graphics are incredible, the color diversity in the world, the combat felt great. I really enjoyed my leveling experience, I finish the story lvl 47, I immediately went to unlock the tier 3, and it was easy, I died once on the last boss because I got greedy but
    I took my time to do the story, and beside the end that I was not a huge fan, I had a great time.

    The BO is amazing, the graphics are incredible, the color diversity in the world, the combat felt great.

    I really enjoyed my leveling experience, I finish the story lvl 47, I immediately went to unlock the tier 3, and it was easy, I died once on the last boss because I got greedy but yes, nothing hard. And then you enter the endgame with the tree, quest everywhere in the world, this sigil dungeons, the mats to gather, the running to all around the world…

    It feels like lost ark, and that’s my main issue with this Diablo, I want to play Diablo, not lost ark. The open world feels great until you have no story to do and keep running back and forth to complete these tree quests, to go from one dungeon to another for the sigil, it becomes annoying very fast because… I just want to kill mobs, a lot of mobs and feel good about it.

    Which bring to another issue, the density, it’s very poor imo, either in the world or in dungeon, I can only hope it gets better with the difficulty increasing.

    And it leads to another issue, the difficulty, not once I felt in danger, from the moment where I unlock tier 3 at lvl 48 and did dungeon 53+without any issue, to the open world, the bosses, the world boss, of course if I stand still I die, but I don’t ever feel in danger.

    The dungeons are great visually, but these objectives, take one thing, bring it back, go take another one, bring it back, it feels slow, and repetitive, for the story it was great, for the end game not so much

    And there are other issues, like the tab map to know where I go by continuing to move, take that away make me even more feel that I play to a “lost ark” than an H&S. The lack of build choices on the long run, for now the game is fairly new, but at the end the builds choices are limited, and we’ll see everything very fast. The absence of loot filter, which I hope they add in the future.

    Maybe it’s only for me, and I am not capable of evolving with what the majority of players wants, and that’s fine, but I feel deception because despite the fact that it’s a good game overall, it’s far from the diablo (and H&S) experience I was waiting for.
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  62. Jun 7, 2023
    5
    Endgame is very dull tbh, once you Finish the 10/10 campaign there aint much to do. Im a little bit dissapointed of this 70$ Game, that cant entertain me for more than a week. Hope they deliver good endgame stuff soon. Until then, i wont Play anymore
  63. Jun 7, 2023
    5
    Combat - 8/10 feels nice and responsive, but suffers from needing to weave generators in which feels really bad later in the game as they hit like a wet noodle, unless you build hard into it, by which point it's your main damage dealer.

    Story - 6/10, felt really dragged out, could have done with one or two acts less for a more punchy story. Ending does not make any sense and just feels
    Combat - 8/10 feels nice and responsive, but suffers from needing to weave generators in which feels really bad later in the game as they hit like a wet noodle, unless you build hard into it, by which point it's your main damage dealer.

    Story - 6/10, felt really dragged out, could have done with one or two acts less for a more punchy story. Ending does not make any sense and just feels like they want to milk us for more money.

    Sound design - 7/10, I don't like the music whatsoever, but the sound effects and feeling of impact is good.

    Build diversity - 2/10, feels like they made the builds for all classes, gutted them, put some on the skill tree and the rest on legendary aspects.

    Endgame - 2/10, same as we had in Diablo 3. Bounties and rifts, now under the guise of open world where you have to travel to your rifts. Helltides on a timer, baiting FOMO and world bosses which are the only semblance of a decent fight yet they get outscaled by you so hard even on the last difficulty.

    Art - 10/10, can't really complain here. Zones, armours and skill effects are top notch.

    Monetisation - 1/10. Early access for $100, MTX shop (and of course it's always marked as unread in-game, so you notice it, **** mobile game practice) and a battlepass + premium battlepass + accelerated battlepass. Blizzard's greed continues to impress.
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  64. Jun 7, 2023
    5
    As expected - Nothing special
    Same experience as in PoE, Diablo III, Diablo II except new open world concept which looks pretty interesting
    Builds are pretty simple
    2 button gameplay
    Good graphics
    Just grab a beer and grind some demons
  65. Jun 8, 2023
    5
    Played since Diablo 1 excluding Inmortal and Diablo 4 even if the game is not "terrible" so to speak is being carried hard by the franchise brand being an "okaysh" hack and slash that sadly lacks a soul. The story starts good but after act 1 quickly go downhill and the lore barely makes sense

    Gameplay wise the characters feel quite clunky and the build variety is extremely limited
    Played since Diablo 1 excluding Inmortal and Diablo 4 even if the game is not "terrible" so to speak is being carried hard by the franchise brand being an "okaysh" hack and slash that sadly lacks a soul. The story starts good but after act 1 quickly go downhill and the lore barely makes sense

    Gameplay wise the characters feel quite clunky and the build variety is extremely limited moreso, when the paragon system got neutered hard and the character's balance is out of whack with wild balance swings.

    Also a dirty blow is to just announce "we have 2 expansions in the oven" after the horrble cliffhanger game ending aka "we want more cash buy our expansions as well ty" not counting the season pass and the in game cash shop in a 70 bucks game that thankfully for now only sells cosmetics albeit with overinflated prices trying to milk their customers as hard as they can using every trick of the book

    Diablo franchise sure has fallen :(
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  66. Jun 7, 2023
    5
    Switching my 10 to a 2 and back to a 5 until 1.1.1 materializes. The direction is good, the devs were honest in the chat, let's see it through and hopefully back to my initial 10!
  67. Jun 7, 2023
    5
    There's no innovation - Lackluster formula of combining elements that were successful 5~10 years ago
    What's new in this game?
  68. Jun 8, 2023
    5
    A relatively mediocre story filled with mostly shallow characters, a slow and boring gameplay (at least from the two classes I played most).

    It seems to me, those who made that game, never even have an idea of the type of game they created, D3 explode this one in gameplay, D2 is dated, but still walk on that one as well, I just liked the music and overall sound design, and some
    A relatively mediocre story filled with mostly shallow characters, a slow and boring gameplay (at least from the two classes I played most).

    It seems to me, those who made that game, never even have an idea of the type of game they created, D3 explode this one in gameplay, D2 is dated, but still walk on that one as well, I just liked the music and overall sound design, and some cinematic (even if the events in the cinematic weren't that interesting, at least it was quite well done)

    I gave it 5/10 because i'm one of the idiot who got the game in early access for 89 euros (and I never played the Beta).. So 4/10 is for me and 5 for the game... Also as many others are pointing, it misses a lot of features, I won't give another list, you can see almost everyone else mentioning it.

    I will still play it a bit to see if the real endgame (70+ and few paragon boost) save something gameplay wise, but if not (and probably not) this will be forgotten fast, life goes on though, it's just another silly game guys!
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  69. Jun 10, 2023
    5
    Game has a decent base. Combat is fun but there are too many missing QoL things they havent learned from d2 d3 somehow?

    Also some really annoying bugs but that’s more expected with a new game at the end of the day. Their approach to disabling items and quick super nerfs does not feel good. They need to release a “feel good” buffs patch ASAP, to appease the community. Endgame does
    Game has a decent base. Combat is fun but there are too many missing QoL things they havent learned from d2 d3 somehow?

    Also some really annoying bugs but that’s more expected with a new game at the end of the day. Their approach to disabling items and quick super nerfs does not feel good. They need to release a “feel good” buffs patch ASAP, to appease the community.

    Endgame does feel pretty shallow since its pretty much ONLY nightmare dungeons atm. Having to ride the awful horse each time is getting real old real fast. Side activities inside the dungeons are an automatic skip because they aren’t well designed/rewarding and some of the dungeon require missions to proceed just feel bad and clunky.

    A lot of this stuff could really be made sooo much better so quickly but who knows how their sprints pipeline look like atm…

    Tree of whispers, world boss and helltides arent really very relevant activities so it really makes you feel like there is something missing for now.

    I like the graphics and the story generally speaking. It's always been a strong side for blizz.
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  70. Jun 24, 2023
    5
    The campaign is a masterpiece. Blizzard’s story-telling is unmatched. The game's art is absolutely stunning and the world is massive. Overall though, the game is missing a lot of depth and gets old pretty quick. Hopefully seasons will fix this and introduce more interesting things to the endgame. 70-100 feels pretty pointless.
  71. Jun 11, 2023
    5
    The campaign and story keep this review from plummeting further, but this game honestly has been pretty undercooked.

    Build diversity is poor, character customization has taken a huge downgrade since Diablo 3, especially with the loss of runes in favour of skill trees giving modifiers that do sometimes change gameplay a bit, but not revolutionary and not a ton of competition between
    The campaign and story keep this review from plummeting further, but this game honestly has been pretty undercooked.

    Build diversity is poor, character customization has taken a huge downgrade since Diablo 3, especially with the loss of runes in favour of skill trees giving modifiers that do sometimes change gameplay a bit, but not revolutionary and not a ton of competition between skills. Frequently, you will just be shoehorned into playing a specific way. Poor design choices like "Vulnerable" status are serving to make their use almost mandatory in higher level play and prevent a lot of choices from being desirable. Oomph is missing from skills and the visceral satisfaction is down. Legendary items frequently come with milquetoast effects you reach for in order to meet a damage threshold, rather than opening up wild new play styles.

    It has launched in a better state than Diablo 3 did, but that's not a glowing review. I hope that it gets facelifts as 3 did over time. Right now, not terrible, but not really ready for hundreds of hours of replay value and experimentation with builds. I don't feel like this game is worth full retail price at the moment, but with any luck it will get a facelift to make it so.
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  72. Aug 9, 2023
    5
    How can ANY game get 0-2 user ratings and also get 8-10 user ratings? Because this has been totally corrupted by user expectations not being met. When I see comments about 0 needed to "balance all the 10's", oh my goodness, this system of user 1-10 ratings has failed, totally.
    I am 67, playing games since from Atari 16 bit cartridge days. I'm hooked. Played all the old hits, including
    How can ANY game get 0-2 user ratings and also get 8-10 user ratings? Because this has been totally corrupted by user expectations not being met. When I see comments about 0 needed to "balance all the 10's", oh my goodness, this system of user 1-10 ratings has failed, totally.
    I am 67, playing games since from Atari 16 bit cartridge days. I'm hooked. Played all the old hits, including Diablo 1. Diablo IV is a masterpiece in presentation and overall enjoyment. Sure, as an ARPG, some things decided are questionable and the must have on-line with micro-transaction store nonsense gives it a black eye. But it still does not distract from the fact it is worth the money and it is loads of fun.
    Combat system is right on the money, from dodging and sound, skills, etc. Yes, it can be better, and it will be. But review bombing and approving only negative reviews? Oh please, grow up!
    Critique it, help Blizzard make it better. Everything can be improved. But review bombing this game is not fixing anything.

    REVISION: Oh my goodness!!! The Nerf patch before Season 1 and what got served for Season 1, what the heck is wrong with Blizzard? Hey, let us slow things down so maybe they will will buy those ridiculous microtransaction items! Game got a lot worse and Blizzard is failing at "live service game". Campaign is great, good foundation, but corporate greed will bury this game. So successful at launch and they dig a hole for themselves on season one. One shot off screen, my character is more squishy, millisecond telegraph of one hit kills, major resistance bug ignored, QOL updates delayed, yadda, yadda, yadda. I so loved this game, and still do as it was on release. I have to now downgrade my rating. Quality delivered product, but current team and Blizzard corporate, they are going to kill this "live service" online only game. Now I hate that phrase, "live service". Thanks Blizzard. Thank goodness Baldur's Gate 3 released. Shame Blizzard, can't support your business model anymore, it should reside in Hell.
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  73. Jun 12, 2023
    5
    Don't listen to the Poor's review bombing. The game is fine and there was one day with questionable logins. They have nothing better to do than complain while the rest of us enjoy the game.
  74. Jun 12, 2023
    5
    I gave the game a 5 for the great, goth style graphics and easy, fluid controls. The art direction is perfect. But the game itself is not Diablo, which, in my opinion, is defined by how similar the game is to Diablo 2. I don't understand how Blizzard just doesn't get what made Diablo 2 a great game. Diablo 2's RNG, loot system, trade system, stat, skill, inventory management, to say theI gave the game a 5 for the great, goth style graphics and easy, fluid controls. The art direction is perfect. But the game itself is not Diablo, which, in my opinion, is defined by how similar the game is to Diablo 2. I don't understand how Blizzard just doesn't get what made Diablo 2 a great game. Diablo 2's RNG, loot system, trade system, stat, skill, inventory management, to say the least, made it replayable decades after release. Diablo 4 lacks in everything that made Diablo 2 great, except for the graphic art style. With account bound items, character item drops and level scaling, it took away the risk and reward sense of a true Diablo experience. It took away the adrenaline of trying to pick up a unique item before others players did. It was a brutal and rewarding experience that Diablo 4 fails to accomplish. There's nothing at stake in Diablo 4. Nothing. Zero risk. Just boring. Expand
  75. Jun 12, 2023
    5
    All reviews are relative.

    The game is definitly not worth 90 euro in my book as the game feels very mediocre.
    There was nothing out of the ordinary in the game, which i feel is kinda a must, when similar genre of games like Lost Ark, blew peoples mind 3 years ago.
  76. ZXA
    Jun 12, 2023
    5
    Played through the story to level 49. The game is very much a mid, 5/10. The story is not interesting and forgettable. The leveling is very slow and painful. The horse becomes available way too late into the game and gets stuck on any pixel that resembles an object. Some of the quests and dungeons are just uninteresting. Graphically the game looks better than D3 by far. The price is notPlayed through the story to level 49. The game is very much a mid, 5/10. The story is not interesting and forgettable. The leveling is very slow and painful. The horse becomes available way too late into the game and gets stuck on any pixel that resembles an object. Some of the quests and dungeons are just uninteresting. Graphically the game looks better than D3 by far. The price is not justified at all. Speaking of price, the skins in the shop are overpriced. They are nothing compared to PoE for an example. Game feels grindy as because they balanced it around being more of an MMO than top down asymmetrical ARPG. Overall 5/10. Either wait for a season or two or just skip this one. Expand
  77. Jun 15, 2023
    5
    ampaign done, first few dungeons done, Tree of Whispers, Helltides. Lost all motivatoin after reaching T4 to even continue. Nothing changes since T2, no new skills, same items just with higher stats (green arrow up yeaaah). Enemy scaling is one of the worst ideas in video games. It's lazy, negates several play styles, ruins player power trips, and just sucks.

    My personal conclusion is a
    ampaign done, first few dungeons done, Tree of Whispers, Helltides. Lost all motivatoin after reaching T4 to even continue. Nothing changes since T2, no new skills, same items just with higher stats (green arrow up yeaaah). Enemy scaling is one of the worst ideas in video games. It's lazy, negates several play styles, ruins player power trips, and just sucks.

    My personal conclusion is a maximum of 6/10, if not 5/10.

    Pluses: - Graphics of course, atmo - Sound, voice output. Story does not pick up until A4

    That's where you actually stop again unfortunately, Blizzard hasn't invented anything innovative here, the shell is shiny and pretty , but inside you find again the repeating bad quality blizzard has brought up through the last years.

    Negatives:

    MMO aspect? Almost pointless whether I see another player or not, no global chat. Zero social interaction

    Spot white empty landscapes when you want to go from point a to point b

    Bosses, in principle, all the same, nobrain fights, Space Dodge here, Attack Attack, Dodge, run in circles

    No build variety, you start with a skill at level 5 and will continue to use it at level 60 if switched at all

    itemization same snot as with D3, +2 here, +1 str there, whether the items have stats or not is completely irrelevant , in the end you just look for the right aspects/leg effects and that's it unfortunately

    Feeling of progression, I feel as strong at level 60 as I did at level 20. No power spikes, no aha moment

    every build stackels vulnerability + main stat + critical hit + luck, always! no matter what class, you want more dmg? These are your stats. Grim Dawn, PoE, even Torch Light or Titan Quest change your skills over the course of the game, more projectile speed, more projectiles, other effects, cast on crit, cast on cast, cast on hit, look different graphics , etc. Depending on the class, you can use the same skills in other games, but they then have completely different effects. Paragon Board is also nothing more than Paragons in d3. You're just looking to get more of the same(major stat, crit, etc.)

    Side quests are your standard MMO food, run there, collect 5 of this, bring back.

    Endgame Loop is virtually without diversity, whether I grind Dungeons, Helltides, Tree of Whispers, the basic problem with the "hollow" basic concept of the game remains

    If you don't necessarily need to jump on the bandwagon, or absolutely have to have the latest game or just "be part of the d4 release movement" you should buy the game for 20$ in a year

    Unfortunately, I let myself be ragged on by the hype and marketing again
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  78. Jun 13, 2023
    5
    The good: Campaign and cinematics are almost worth the box price. I really did enjoy them, but thats not what I bought the game for.

    Why is D4 not a good game at it's current state? I think the main issue with D4 is the itemization and the item power levels. If I find a shako at level 70 it will have a level requirement of 70. If I find it at level 100, it will have a level
    The good: Campaign and cinematics are almost worth the box price. I really did enjoy them, but thats not what I bought the game for.

    Why is D4 not a good game at it's current state?

    I think the main issue with D4 is the itemization and the item power levels. If I find a shako at level 70 it will have a level requirement of 70. If I find it at level 100, it will have a level requirement of 100. The level 70 shako can roll better item power and better stats. How on earth is that good itemization? I would actually prefer if the world didn't scale at all and the items would not have level requirements either. If I happen to find an overpowered item I would like to be able to just skip 10 tiers of nightmare dungeons and get huge amounts of more xp compared to what I'm used to. I think that would be ok (it would be great actually).

    Also boosting friends is totally ok. Everyone starts from level 1 on a new season. If I level up 1 character to lets say 80 and can then carry my friend's alt to level 80 relatively fast, I think I would love that. After you do the initial work of leveling up one of your characters, you should be able to get carried on your alts.

    What is the point of even getting a rare item like shako if I actually do nothing with it? I am gatekept by my own level and the xp bonus of higher level mobs being restricted to 25% on +3 levels. I feel like after hitting level 80 you have the same power level each time you level up since you just add +1 NMD tier.

    I really want to be able to recycle items between my alts, (See d2 SoJ that has a level requirement of 29 and is a total end game item).

    I also feel like the game really lacks excitement that we are used to when identifying a set amulet on d2 and wishing for rasha's amulet or identifying a ring and wishing for SoJ. The whole aspect and enchantment system guarantees gear progress in a really boring way.

    Also I think I have gotten every possible sorceress unique in the game (because there is a lower chance of getting uniques from other classes?). That is silly. Its like I'm guaranteed these items after 2 weeks of playing. Having a wider array of possible loot for all classes and not making them account bound is the way to go. Trading was a big part of d2.

    The biggest issue with the itemization at the moment is that there are level requirements to the items and that they only drop to your class, they are account bound and they roll stats for your class. There are stupid stats like "Damage to frozen, damage to cc, damage to immobilized, damage to chilled, damage to slowed, damage to stunned, etc..." This system is overly complicated (I can understand the system, but the design is stupidly complicated and unnecessary (KISS, Keep it stupid simple)) and restrictive in regards to sharing items between your alts or trading them. No-one is going to need my items that roll damage to frozen; not any other player and not any of my alts.

    My gear at the moment is really good and I'm only gatekept from the end game content by my own level and the level based damage nerf and damage taken buff at the moment. I feel like this is silly design. I would like my character's strength to be based on the gear more than some arbitrary level based nerf that makes absolutely no sense.

    It is also very stupid that if I'm able to do +25 mob level content, it is still optimal to do +3 mob level content. I'm actually punished for doing +25 mob level content as the clear speeds are way slower but I'm not getting more xp. It doesn't even seem to affect the loot I'm getting. Only thing I'm getting, is more glyph XP but its still faster to grind glyph levels on lower tiers. I think this is because they solved the balancing and progression problem with this lazy system. It doesn't really even matter what gear you have because there is a guaranteed gear progression with the aspect system. Only thing that matters in this game is level. And its stupid.

    If it was possible to make higher level content with your friends and get rewarded of it as well as share items, this would be a multiplayer game. This is essentially a single player game at the moment.
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  79. Jun 18, 2023
    5
    So far horse is bad at slowing or stopping on anything
    Stash small + chest stash small only 4 windows
    The cost of gold to reroll one stat on ancestral gear is too much Nerfing all good dungeons to farm gold or exp
    Bosses in dungeons are weak as **** mob can one-shot m in toment4.
    Level Scaling when you level to much monster are rly tanky and you feel weak
  80. Jun 14, 2023
    5
    When I started playing, I thought - finally a redemption for blizzard. I enjoyed myself quite a bit and had fun. But as I played on, the issues started springing up.

    What I like: Graphics, art style some of the characters What is avarage: Combat, classes, What I disliked: Monster scaling - often, you get punished by leveling up with stronger monsters and the gain from leveling
    When I started playing, I thought - finally a redemption for blizzard. I enjoyed myself quite a bit and had fun. But as I played on, the issues started springing up.

    What I like:
    Graphics, art style some of the characters

    What is avarage:
    Combat, classes,

    What I disliked:
    Monster scaling - often, you get punished by leveling up with stronger monsters and the gain from leveling itself is not enough to offset this

    Story ending - I was pretty fine with the story until the last act. On one hand it is cool and has cool story moments, but the ending is so poorly written that it leaves a bad taste in your mouth.

    Unexplained mechanics - I kept building my class around lucky chance. Only when I invested all I had into it, I found out, that the mechanic works entirely different and is much much weaker than I thought.

    Build switching - the more you progress with the game, the more you are locked in to your build. In order to survive and kill the monster you need more and more specific stats and legendary aspects. You have to collect all the needed items to switch your build, otherwise you have no chance

    Items - later on, you very rarely drop an item that is an actual upgrade
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  81. Jun 14, 2023
    5
    Diablo IV is the monarch of mediocrity when it comes to the ARPG genre. It excels at nothing, but neither does it really fail at anything either. The art is competent and gives off the impression of talent, but remains one note and level in quality the whole way through. It never exceeds expectations or wows, but at least never looks bad.
    The gameplay is functional but shallow, and never
    Diablo IV is the monarch of mediocrity when it comes to the ARPG genre. It excels at nothing, but neither does it really fail at anything either. The art is competent and gives off the impression of talent, but remains one note and level in quality the whole way through. It never exceeds expectations or wows, but at least never looks bad.
    The gameplay is functional but shallow, and never dares to let the player exceed carefully crafted boxes, which personally, when it comes to the ARPG genre, may as well be the prime sin an ARPG can commit. Player expression through gameplay is effectively non-existent beyond the $25 armor sets the store offers.
    The most seething criticism I can offer falls upon the story, though. It often gestures to creative and interesting ideas, but they are never more than gestures and the true events mostly fall flat and fail to deliver, thanks to the utter predictability of it all. Though I was limited to the most boring act in the game during the beta periods, I called the ultimate result of the story from the moment I met Neyrelle. Some details I couldn't possibly predict, of course, but the broad strokes of the...twists...this game offers were there. The typical "genius" conceptual twists that hang so low on the tree of writing that the short arms of the typical LA writer are capable of reaching them. I was deeply unsatisfied with the sheer amount of time I was forced to play the campaign, for what ultimately felt like nothing more than the opening act of a story I wasn't told, thanks to the need for every game these days to be a lengthy, unfinished, live-service game. The campaign was overly stretched, filling some need to have every major segment of the map feature some story element, causing the already barebones story content to feel even worse. Three of the six acts effectively result in a "Welp, they aren't here!" moment, making them feel insanely repetitive until the latter half of the game. The conclusion left me waving my hands in bewildered gestures towards my screen, disbelieving that, that was 'it." That was the whole game.

    Diablo IV is boring. Simple as that. Everything is carefully crafted to waste as much time as it possibly can, as the game has no other way of keeping you engaged. The story must last upwards of 20 hours, even though it hardly deserves the time. The endgame must have world tiers that change nothing beyond new arbitrary items types which are questionably "better"(?) than the previous item tier. Paragon power must be locked behind an arduous grind of repetitive, boring side content. Objectives must be as distantly spread apart as possible. Diablo IV is not only boring, but it is a waste of time, just barely disguised enough to seem like a game.
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  82. Jun 14, 2023
    5
    Story and cinematics were great. But for some reason you may never rewatch cinematics again or replay audio story logs (something you could in previous games) Unfortunately, once campaign is over, "endgame" content is boring and grindy slog. It takes forever to get places, you get a horse but it is barely faster than walking and you have to stop and fight all the time. Dungeons are VERYStory and cinematics were great. But for some reason you may never rewatch cinematics again or replay audio story logs (something you could in previous games) Unfortunately, once campaign is over, "endgame" content is boring and grindy slog. It takes forever to get places, you get a horse but it is barely faster than walking and you have to stop and fight all the time. Dungeons are VERY long and require a lot of repetitive backtracking, and some don't even have a boss for you to fight. Then you get some XP to upgrade glyphs but it is not enough to even go up full level. Seems like entire endgame is just grind but before you grind you also have to go places to get there. Story 8/10, end game is like 3/10. Expand
  83. Jun 14, 2023
    5
    This review contains spoilers, click expand to view. I am a casual gamer, I've been playing for a week after work and on the weekend. I have enjoyed the game somewhat and still am, however playing D2 for a while when I was younger I don't think I will be playing D4 for that long. The bugs, crashes, and hotfix updates make me feel like the game is not complete. There are quite a few aspects to the game that don't make any sense.

    The following issues for me are:

    No item filter, a massive issue for someone who likes to play multiple classes, aspects look the same, and having to go from tab to tab to spot the text I need is like an Excel spreadsheet task.

    4 Storage tabs that get filled with aspects and gear very quickly, If I was to continue playing on my other characters I wouldn't have enough space for gearing so it forces you to focus on only playing 1 class.
    A mount that can run over fountains and **** in town but gets stuck on pebbles in the map, is incredibly annoying.
    Constant changes to skills post-launch - let the game land make the changes you need to for season 1. I like to plan ahead and with the bugs, unintended items and crashes just make me feel that the game wasn't ready.
    No global chat, no community the only dialogue you will have with another player is if you both happen to reach a dungeon entrance at the same time and they want to play with someone. There being no LFG tool in a MMORPG is dumb why even make the game a MMORPG? If you have friends playing with you I'm sure you won't experience this.

    I enjoyed the campaign, the ending was a bit flat and I was made to kill a villain that made actually a lot of sense throughout the story. They demonize (haha) her via her methods with the excuse being the strongest will survive and the weak need to be culled. I just felt the main villain was just extreme but her heart was in the right place. I didn't feel like she was someone that needed to be killed even some key characters in the campaign didn't feel the need to stop the main villain. The previous games have all been about demons trying to take over, control, and lust for power, this was a different type of villain but the response was the same as before. For me, this is why the campaign falls flat.

    I haven't hit level 100 yet so will keep playing till I do so, but I feel the endgame is just chasing gear via various means and this being a MMORPG that being the only endgame is poor.

    World Bosses require no co-ordination and occur on a set timer, it would be great to have them triggered by players achieving a goal together.

    It's a nice-looking game, that's easy to get into with some depth but its not a masterclass or 10/10

    I said to my gf you start to feel like this game is just a time management exercise world bosses are on a timer, tree of whisper = timer, nightmare maps = timer.

    I guess I am just disappointed why couldn't they of made the entirety of Sanctuary a battlefield with each map having objectives and goals to push back the tide of hell. That sets up a massive battle with other players to the gates of hell. Its an MMORPG built with a linear mindset.
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  84. Jul 5, 2023
    5
    Pros:
    -graphics
    -combat system -skills interactions are well done, but there are only few of them -open world Cons: -main story is not that epic like in previous titles, only the last act is really good -skill twig, literally 2 alternative options for most skills -level scalling system -side quests are on the level of free MMOs - typical fetch quests -terrible UI from consoles
    Pros:
    -graphics
    -combat system
    -skills interactions are well done, but there are only few of them
    -open world

    Cons:
    -main story is not that epic like in previous titles, only the last act is really good
    -skill twig, literally 2 alternative options for most skills
    -level scalling system
    -side quests are on the level of free MMOs - typical fetch quests
    -terrible UI from consoles
    -renown mechanic, altars of Lilith
    -overall low density of monsters. You spend more time running around, than fighting
    -itemization is very basic,
    -multiple item stats are not working like you would expect(resists, damage buckets)
    -aspect system is very limiting and often locks you from upgrading your gear with fresh drops. I think aspects should be separated from items, and be added to skill twig.
    -boring and unrewarding endgame. I like grind to some degree, but in D4 it's just not worth it right now

    Overall game is well done from technical standpoint, but rpg aspects of the game are really badly designed. Definitely not worth 70$ at the current state, maybe in the future, after multiple patches and game systems rework.
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  85. Jun 15, 2023
    5
    diablo series and changed in history .. it got worse and worse, from single player to multiplayer and this already bothers me a lot not being able to play freely with my times has become an annoying thing, having to meet other players who do the your own quest, maybe killing the boss of this before you could do it annoys me even more, having to have an internet connection to connect withdiablo series and changed in history .. it got worse and worse, from single player to multiplayer and this already bothers me a lot not being able to play freely with my times has become an annoying thing, having to meet other players who do the your own quest, maybe killing the boss of this before you could do it annoys me even more, having to have an internet connection to connect with an absurd lag where they try to place the blame on your pc and not on the battlenet server is even more annoying, online you can find many guides on how to remove the lag but nothing more false and hypocritical, guides create ad oc to make believe that the problem is with your pc..and finally the online shop even if for now only on an aesthetic level but nothing detracts from the fact that there could be changes in the future, meanwhile you've already bought the game and that shop is online so do 2+2 and you'll see how they'll put you in the future as well (always if they want) items to upgrade
    to conclude diablo 4 has good graphics, good storyline, but the online multiplayer the cash shop and all that series of negative things that I have listed make it a mediocre game that is not worth 70€ or 70$ buy it when it will drop in price, good game
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  86. Jun 17, 2023
    5
    TL:DR - Improved visuals and atmosphere, insufficient depth for a great ARPG.

    Diablo 4 returns to the more grounded gothic theme of Diablo 1 and 2. The game refines the visual aspects and atmosphere of those games. Equipment looks great, towns and terrain contain richer details and the general atmosphere is immersive. Animations for melee, spells etc. are fluid and natural which lends
    TL:DR - Improved visuals and atmosphere, insufficient depth for a great ARPG.

    Diablo 4 returns to the more grounded gothic theme of Diablo 1 and 2. The game refines the visual aspects and atmosphere of those games. Equipment looks great, towns and terrain contain richer details and the general atmosphere is immersive. Animations for melee, spells etc. are fluid and natural which lends to a smooth combat experience.

    However, when it comes to the underlying game mechanics, there is a clear lack of depth. Diablo 4 has not fundamentally changed from Diablo 3. Much like Diablo 3, Diablo 4 does not excel in any key area such as itemization, character builds, crafting or interesting and diverse enemies. All of these issues culminate in a shallow end game for the more dedicated players where the sense of progression is lost in the simplicity of the game design.

    Itemization is lackluster. There exists only a handful of uniques. The majority do not provide any interesting mechanics, abilities or stats that would define or at least significantly change the way a particular build or skill operates for a class. Normal (white) and magic (blue) items are made almost immediately useless as there does not exist any mechanic that would allow these item groups to be used as bases for crafting. There exists no set items, class-locked items, runewords (or similar system for socketed items) that could provide further character customization. Item bases also have no meaningful differences (e.g. a plate helm and a cap have the same defence values if they are of the same item level). No stat requirements apply either to equip these items meaning that you do not have to consider for example your strength or dexterity values when making item choices.

    The lack of character customization is further amplified by a lack of stat depth. By ‘stat depth’ I mean that desirable stats are homogenized across all classes (e.g. all classes need vulnerability). The pool of stats is also too streamlined. There exists, for example, no magic find, block rate, accuracy rate, faster hit recovery, faster hit rate, life leech %, prevent monster heal etc. CC reduction is compiled into a single stat (Control Impaired Duration Reduction) instead of being divided into different categories such as Cannot Be Frozen or Reduced Poison Length. The simplicity causes a negative feedback loop on itemization and character builds.

    A positive aspect is that Diablo 4 tries to introduce mechanics that allows the player to use several abilities during combat instead of repeatedly spamming one or two abilities (e.g. D2 blizzard sorc or Zealadin etc.). Unfortunately, the simplicity of the skill tree in combination with a paragon board that appears to be a much more streamlined version of Path of Exile:s skill tree simply doesn’t lend enough complexity that would allow for a higher level of character customization.

    Mob diversity is too constrained. You will, for example, see the same red ghosts in many areas with no distinctive features from one another. The lack of distinctiveness is amplified by the game’s level scaling. The scaling causes the player to experience a homogenized world. There is no clear separation between different areas with key mobs at certain power levels that you can associate those areas with.

    In summary, Diablo 4 does not really stand out for players that are looking for an ARPG with some depth. It does not have to be a copy of Diablo 2 or Path of Exile, but this streamlined, consolised bastardisation of the original Diablos will make any dedicated ARPG fan left feeling bored after the novelty wears off post-campaign.
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  87. Jun 18, 2023
    5
    Diablo 4 is a 50$ game with a 70$+ price tag. The "professional" critics are just plain wrong on their assesment of this game.

    It is one of the most meandering slogs of a game I have played in many years. Lacking in finesse and creativity, it's a homogeneous romp through an ARPG that entirely lacks in re-playability. The main campaign is slow and unfocused, with only the boss fights
    Diablo 4 is a 50$ game with a 70$+ price tag. The "professional" critics are just plain wrong on their assesment of this game.

    It is one of the most meandering slogs of a game I have played in many years.
    Lacking in finesse and creativity, it's a homogeneous romp through an ARPG that entirely lacks in re-playability.
    The main campaign is slow and unfocused, with only the boss fights as highlights in an otherwise boring main quest with at best a mediocre story, that was mostly un engaging and amateurishly underdeveloped. Your average modern entertainment slop attempting to recapture the essence of past successes while towing the line to keep Actiblizzions ESG score up in the face of still relevant controversies.

    The endgame fares no better, post 50 your leveling pace will be quartered as every level in now 4 in 1. So you had better enjoy the myriad barebones dungeons which mostly follow the same basic template of non-contextualized standardised objectives to progress towards one of the 10 or so generic boss fights, that are of a much lower quality compared to the bosses in the main quest.
    It is almost as bare bones as it gets. And the absence of the objective would only make the dungeons better at this point.

    Alternatively you could engage in open-world checkbox gaming, like repeatable bounties such as kill enemy type in area, click on thing to spawn an elite/champion, click on four things in an area, participate an event encounter (protect civilians hiding under carts, protect generic NPC that isn't hiding under a cart, different flavours of kill enemies in the event radius etc.) and gather essence balls from slain enemies to spawn three elites at a vending pillar. The reward for completing enough of these is a loot bag containing 4 elites worth of loot and some materials along with a chunk of xp.

    If that isn't your cup of tea you can finish the area renown system, which is discover waypoints, complete side-quests (most of which are filler and all are disappointing lacking any meaningful rewards), uncover the area map, do all the boring dungeons, find altars of lilith (moderately hidden statues that give you a pittance of extra stats) and complete the strongholds. These are probably the most interesting as they are bespoke overworld micro dungeons, though the activities offered aren't all that interesting, they are at the very least unique. Shame that there is only three per act.
    This system is mandatory as this is where you get your extra skill and paragon points.

    There are also the helltides, in which demons invade an area and you kill them for a temporary currency to open chests containing generic items but with a good chance of legedaries. Helltides spawn special crafting mats and are therefore mandatory.

    You might also run into an event marker for a world boss, which look good but are very easy and boring to fight and seem to give no special rewards. Just more of the same as everything else in the game.
    Though since launch I have only fought a single one so they are easy to miss.

    I have only gone over a fraction of the fundamental issues plaguing this game, and 5/10 feels generous after writing this. The zeroes and tens that are spammed here are clearly not born of nuanced opinions but review bombers and blizzard defence force guys jousting.
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  88. Jun 18, 2023
    5
    Slightly above average online Action RPG without party finder features. Absolute zero reasons this should be a persistent world.

    Positives: Decent campaign. Not quite enough but entertaining cutscenes. Negatives: Too many to list. Gameplay is too simple, builds are one dimensional. Boring, uninteresting endgame with a strange always online twist. Performance is poor for the visuals you
    Slightly above average online Action RPG without party finder features. Absolute zero reasons this should be a persistent world.

    Positives: Decent campaign. Not quite enough but entertaining cutscenes.

    Negatives:
    Too many to list. Gameplay is too simple, builds are one dimensional. Boring, uninteresting endgame with a strange always online twist. Performance is poor for the visuals you get.

    Diablo 4 is okay to play through the campaign, once. After that it's a disaster and failed to keep my attention. I rate a 6/10 only because of the campaign and enjoyable cutscenes. I understand the lower ratings due to horrible end game, weird game design and forced online play. Diablo IV suffers from an identity crisis and wants to be played as an MMORPG, without any of the rich features of a full MMO.
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  89. Jun 24, 2023
    5
    Pros -
    1)Graphics
    2)Gameplay

    Cons-
    Endgame
    Poor content
    season restart
  90. Jun 25, 2023
    5
    Bu sefer senaryo ve sinematiklerine çalışmışlar. Güzel olmuş. Bu kısımları görece zevk alarak bitirdim.
    Senaryo bittikten sonrası tamamen bir amaçsızlık iki üç tane şeyi tekrarlayıp level atlıyorsunuz, level atladıkça çıkardığınız itemler çöpe dönüşüyor, item bulacağım diye uğraşıyorsunuz bulamayınca 1 saat önce kestiğiniz şeyler zorlamaya başlıyor çünkü scale oluyorlar. Maksimum leveli
    Bu sefer senaryo ve sinematiklerine çalışmışlar. Güzel olmuş. Bu kısımları görece zevk alarak bitirdim.
    Senaryo bittikten sonrası tamamen bir amaçsızlık iki üç tane şeyi tekrarlayıp level atlıyorsunuz, level atladıkça çıkardığınız itemler çöpe dönüşüyor, item bulacağım diye uğraşıyorsunuz bulamayınca 1 saat önce kestiğiniz şeyler zorlamaya başlıyor çünkü scale oluyorlar. Maksimum leveli 50 gibi tutup, yeni item bulma derdinden arındırılmalıydı oyun, yine ekstra güçler için paragon leveli kasma gibi yollara gidilebilirdi fakat yaptığın şeyleri tekrar tekrar yapma tekrar item çıkarma gibi durumlar midemi bulandırdı.
    Ayrıca performans sorunları vardı. Ryzen 5600x, 32GB ram, RTX 3070, Samsung 980 Pro ile bu tür sorunları yaşamam lazım, oyunların böyle optimizasyon sorunlu çıkmasından bıktım usandım. Stutter doluydu oyun, büyük ihtimalle sunucu tarafında bir problem olduğu için oluyordu. Oyunda grup arama gibi bir olay bile yok yine de sunucu bağlantısını zorunlu tutmuşlar, sunucunda sıkıntı oluyor, oyunu etkiliyor ama yok, pro-consumer olmak yerine anti-consumer olmayı tercih ediyorlar her zamanki gibi.
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  91. Jun 25, 2023
    5
    One of the best games I ever played my favorite diablo yet good job blizzard
  92. Jun 25, 2023
    5
    So as a Life Long ARPG Player. I was hyped for D4, the Visuals and the Story were good, Lilith is a imo good writen Villain, and the Exploring in first hand was prety nice, but then you Finish the Mainquest and the Polish of the Game starts to Fade… Boring Grind, Fetch Fetch and Mire Fetch Quest, The Sidestorys are mostly Garbage and the Renown System is a Farce. EVERY Dungeon is the ExactSo as a Life Long ARPG Player. I was hyped for D4, the Visuals and the Story were good, Lilith is a imo good writen Villain, and the Exploring in first hand was prety nice, but then you Finish the Mainquest and the Polish of the Game starts to Fade… Boring Grind, Fetch Fetch and Mire Fetch Quest, The Sidestorys are mostly Garbage and the Renown System is a Farce. EVERY Dungeon is the Exact Same, and for every dungeon they roll between 3-4 different Bosses, so you fight all the time the same set of monsters. It don‘t mather, then the Gearing the Affixes are not to bad but no Crafting despite yoz can change 1 ONE affix on an item, abd changing that butcher the gold you get, so even a Milionaire will be broke after you try to roll a decent item, then there are faaar to much useless stats in the game, Also itemisation don‘t feel rewarding, in a game where Looting and Leveling is the Basic Essence of the Genre, D4 don‘t know if will be an ARPG or an MMO and so do I, i Liked the game at Start, but the more i Play the more i feel like, besides the Grafic and Cinematics that its an Indie game, and not a Multi Million Dollar Production, and thats just the Surface… i wish i could like the game, but at this stage, i would recomend wait a few months/years maybe they need to do the same as they done back in D3 where Vanilla was hard BS and then Reaper of Souls have bring it back on the menu, maybe the Seasons will bring something on the table, but as it is now, i cant recomend it, its males fun as far you can play the main story but afterwards there absolutly no urge to play, just brainless grind the same dungeons over and over… and the dungeons are not good besides that. So if you lile to play a good ARPG better look on Something like Last Epoch or Path of Exile, there the Devs interact with the Playerbase and give Feedback, cuz Blizz is blinded by theyr own Arrogance. Expand
  93. Jun 25, 2023
    5
    Story is good and bloody as possible. But fighting feels dull and the game is very much money oriented. Add all the network and game troubles that prevents you to play like every week or so and you've got an average game. Nothing really bad but nothing really great.
  94. Jun 25, 2023
    5
    It is pretty bad over all. For die hard grinders and mindless play lovers, yeah it's great, if you want substance, this game is really lacking.
    The story had potential, but honestly feels very watered down and lacking in all the lore it should have. It makes you ask questions then doesn't answer them.
    Enemy Scaling and open world is a really bad choice. You level and get weaker as
    It is pretty bad over all. For die hard grinders and mindless play lovers, yeah it's great, if you want substance, this game is really lacking.
    The story had potential, but honestly feels very watered down and lacking in all the lore it should have. It makes you ask questions then doesn't answer them.

    Enemy Scaling and open world is a really bad choice. You level and get weaker as enemies get stronger and your gear and abilities get weaker in comparison. Loot is pretty meh, you can only go up to world tier 2 in the story but you can hit the Soft level cap of 50 anywhere and if you hit that, the game grinds to a progression halt. WT2 will rarely ever gives you gear over 40 despite fighting enemies 50+, so if you go through an area and do all you can while you're there it becomes pointless. Quest rewards are good for selling or breaking. Legendary stuff ends up 5 levels lower than the level of normal drops so you can kill a level 50 enemy, it can drop a level 40 yellow and a level 35 legendary in my experience. You can only go above world tier 2 after you complete the game, which implies it better to rush the story to actually make doing the side stuff worth while. But then you realise that post game is just a boring grind. A terrible variety of monsters, mobs and dungeons. It all feels very gloomy and copy and paste. The bosses in dungeons barely drop anything and you have about 7 bosses in total for around 100 dungeons, so it gets stale really fast.

    Most of the good looking gear that should be in game, is behind a pay wall, Streamer event or even an Amazon Prime add on. Do you need it? No, but if I've just paid 60quid for a game, I would like there to actually be in game content that looks good and not the other 50% of cosmetics being behind pay walls or to the benefit of streamers. You could call it FOMO, you can also call it greed.

    Post game gets even worse though. After you enter World Tier 3 it then adds "sacred" loot. Basically upto level 50 is character building directly, after that is a paragon point grind for maximising stats. So at level 65, normal guy will drop and it will be around lvl45, sacred gear can also drop which should be at your lvl, being 65. Thing is, that is not guaranteed, neither are legendaries being at your level and I have had Sacred unique legendaries drop 7 levels higher than my current gear and be WORSE! so the grind gets even harder and less worth it a good 7/10 times.

    The game is so scared of being anything colourful or whacky like Diablo 3 was, which for the record I loved, it is just grey, dark, gloomy and miserable. It lacks character and soul, it's like some edgelord teenager trying to be as grim as possible.

    Then comes the online only aspect, so when they screw things up which they have several times already, you can't play. Then there's the season pass, which is a paywall for more content every 3 months, in which you have to do all the aforementioned grinding on a new character to be rewarded cosmetics they they could just add into the loot pool.

    Absolute farse and a robbery. The hype this game has is because it is a Diablo game with die hard fans and likely paid reviews.
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  95. Jun 26, 2023
    5
    Después de haber probado el juego puedo decir que la historia esta bien, pero el contenido de end game es pésimo siempre haces lo mismo en mazmorras o algún evento repetitivo, el gran mundo abierto esta vacío y siempre vez el mismo item que no te sirve para nada para mi es muy absurdo el precio del juego con lo que ofrece y si le sumas su tienda de pagos que aunque no influye en tuDespués de haber probado el juego puedo decir que la historia esta bien, pero el contenido de end game es pésimo siempre haces lo mismo en mazmorras o algún evento repetitivo, el gran mundo abierto esta vacío y siempre vez el mismo item que no te sirve para nada para mi es muy absurdo el precio del juego con lo que ofrece y si le sumas su tienda de pagos que aunque no influye en tu progreso te deja pensando si valió la pena la espera de 10 años. Expand
  96. Jul 4, 2023
    5
    5/10: disappointed, but optimistic for future updates

    When a game is designed for all audiences, you end up with a homogenized experience. There is no way to fail and no way to excel. Combat feels the same throughout the entire experience until you achieve a build. The only engaging content in D4 is Uber Lilith and it's extremely over tuned compared to the rest of the game. Main
    5/10: disappointed, but optimistic for future updates

    When a game is designed for all audiences, you end up with a homogenized experience. There is no way to fail and no way to excel. Combat feels the same throughout the entire experience until you achieve a build. The only engaging content in D4 is Uber Lilith and it's extremely over tuned compared to the rest of the game.

    Main issues:
    1. Quests/Dialog: Pacing is extremely out of whack. There is way too much dialog compared to what it adds to the overall experience. Coupled with not being able to skip certain things such as escorts or NPC animations, it's a bad experience. Even when I'm not interested in listening to the dialog, skipping is frustrating because the camera has to zoom in for a second and NPCs have to walk around or go through their animation before I can skip the next line of dialog. I did a 100% renown character where I did all side quests, spoke to all NPCs, and didn't skip any dialog. With the exception of some of the main story and a couple side quests, it was extremely forgetful.

    - Remove side quests that require character animations to play through
    - Make the remaining side quest dialog leaner and more interesting
    - Add more visual storytelling

    2. Itemization - Step up from Diablo 3, but some of the fundamental issues carried over. Essentially, you're looking for items with at least 3/4 affixes for your build. This means it's either an upgrade or junk, never a "hmm, is this good and can I fit this in?". There's no interesting itemization choices or tradeoffs. Usually there are character problems to be solved through itemization such as resistances, life threshold, armor threshold, block %, cast/attack speed, resource management, cooldown recovery, etc. In this game, it's basically: damage, vulnerability damage, critical damage, and maybe one or two other stats for your build. The excitement and dopamine in an ARPG depends on the drops and evaluating the power of an item or min/maxing between many different affixes. Diablo 4 misses the mark with this by a mile and I really hope they do a complete overhaul of the itemization.

    - Consolidate similar affix types
    - Add more interesting build-enabling affixes
    - Add more problems for characters to overcome through itemization
    - Remove damage from some item slots

    3. UI/UX - I understand that this game is designed for all platforms and probably designed for all kinds of accessibility. But the UI should be an expression of what the developers want the players to experience. When I open any menu in this game, it takes me out of the world. It's completely counter to the vibe that the game establishes. I would love to see more creativity and expression here.

    - Express the world of Diablo through the UI as the default experience
    - For those with accessibility issues or on different platforms, provide options to change the UI
    - Please stop using fonts that remind me of work

    4. Level Scaling - Level scaling makes the leveling experience homogenized and bland. There's never a moment of "oh **** this is way too tough, I'll come back later" or "damn, these guys are easy now, I've gotten much stronger." Blizzard needs to go back to the drawing board and brainstorm some better solutions to the open-world problem.

    - Remove level scaling or come up with a hybrid system
    - Add more content that presents a real challenge and doesn't scale upward

    5. Dungeons - The dungeon objectives are tedious. It severely detracts from the experience. I see a lot of people saying to add more. I say remove them altogether. If the fear is boss rushing, reduce boss rewards / dungeon completion rewards.

    - Remove dungeon objectives
    - Make glyph xp based on clear %
    - Add more dungeon layouts

    Positives:
    1. Music - I loved the music. I turned down the sfx/voice to 50% and kept music at 100% and this was perfect. Music should be at the forefront. Music can immediately set a tone and reinforces what's happening on the screen.

    - Add more melodic music that catches the ear

    2. Style / Graphics - I love the tone of this world. It's grim, dark, and dangerous. Characters don't overshadow the world and feel naturally part of it. Player animations make combat look and feel great. Monster design is interesting and fits well. Main story boss design is awesome.

    - Increase saturation of abilities and monsters
    - Expand the color palette in zones

    3. Combat - It feels great. Abilities are satisfying and fun to use. Sound design is nice and visceral.

    Blizz played it extremely safe. They aren't pushing the genre forward in any way or expressing a vision. Of course, when a team grows too large, budget gets too big, and you have Activision to answer to, there probably isn't much space for designers to go outside the boundaries. I get the sense that the Blizzard culture is very much that there is zero pushback and people would rather keep their job security and climb the ladder
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  97. Jul 22, 2023
    5
    - The story itself is correct, but not very engaging
    -fighting against opponents is very satisfying
    - the variety of builds is negligible if you want to achieve something in the endgame -from level 1 to 100 your gameplay is no different - The variety of bosses is very poor -repetitive dungeons that are no different -frequent lag and crash issues while playing - The variety of
    - The story itself is correct, but not very engaging
    -fighting against opponents is very satisfying
    - the variety of builds is negligible if you want to achieve something in the endgame
    -from level 1 to 100 your gameplay is no different
    - The variety of bosses is very poor
    -repetitive dungeons that are no different
    -frequent lag and crash issues while playing
    - The variety of monsters is very poor
    - Moving on a horse is terrible
    - boring endgame and terribly repetitive

    after the start of the season, I change the rating of the game to 5/10 from 6/10
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  98. Jul 5, 2023
    5
    It's a gorgeous game but I lost interest quickly due how simplistic it is, the gear isn't that good. I just didn't didn't enjoy it and regret spending $90 on it. I liked Diablo III better.
  99. Jul 20, 2023
    5
    Here's the Good, The Bad, and The Ugly:
    The Good:
    - excellent game play in the beginning, especially levels 1-50. - the story is quite good, I enjoyed it and most of the boss fights The Bad: - renown sucks (because it is no fun). Farming it is not fun at all. Side-Quests are not fun to do, they are usually boring fetch quests or kill X enemies. The best part is when you run out of the
    Here's the Good, The Bad, and The Ugly:
    The Good:
    - excellent game play in the beginning, especially levels 1-50.
    - the story is quite good, I enjoyed it and most of the boss fights
    The Bad:
    - renown sucks (because it is no fun). Farming it is not fun at all. Side-Quests are not fun to do, they are usually boring fetch quests or kill X enemies. The best part is when you run out of the enemy you're supposed to kill in the are, so you have to walk away and come back to finish the quest. But you feel compelled to do this horrible, boring grind because in the end of it all you gain +16 paragon points and other helpful bonuses. The only good part of renown is Strongholds. If Blizzard can remove or greatly reduce side quests and altars of Lilith in favor of more Strongholds, perhaps Capstone Strongholds this would make the game a lot more fun to play.
    - trading is worthless. You cannot trade legendaries or unique items. So if you're playing with your friend and you're the same class but different builds, and you get a legendary with an aspect that would greatly benefit their build, you cannot help them.
    - you have to wait until the end of act 4 to get your mount. The open world slows down your progression significantly in the early game.
    The Ugly:
    - The endgame is just pitiful. When you beat world tier 3's capstone dungeon (I was able to beat it at level 63, a little early albeit), you unlock world tier 4. This is when the game really stagnates and becomes a boring grind and a slog. At this point in the game the best thing you can do is just farm nightmare dungeons forever, hoping that ancestral or unique items drop. if you get a rare ancestral item you might actually be able to upgrade your build by upgrading it to a legendary. Most legendary drops are total garbage by this point and there are a LOT o f them. This is where the game mostly tests your patience, and your ability to just WAIT for that better ancestral item or unique that you need to progress further.
    - Also gambling in the endgame becomes worthless, so obals also become worthless

    All in all a lot of work needs to be done to make diablo 4 the masterpiece it should be. It has the potential to be the greatest ARPG ever, but right now the mid and end game are mostly a bad and boring grind. Please fix renown, as it is probably the worst aspect of the game right now
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  100. Jul 19, 2023
    5
    The game feels unfinished as if it's early access but has the potential to be great in couple of seasons time, unfortunately probably with significantly reduced player base.

    The game feels as if Blizzard developers decided at the last moment to keep back some very basic content to have it in reserve to add in the future with new seasons. Majority of the current issues with D4 seem to be
    The game feels unfinished as if it's early access but has the potential to be great in couple of seasons time, unfortunately probably with significantly reduced player base.

    The game feels as if Blizzard developers decided at the last moment to keep back some very basic content to have it in reserve to add in the future with new seasons. Majority of the current issues with D4 seem to be related with this 'cut' content, including: search and number of tabs in stash, another tier of gems, and another difficulty level.

    Instead of including content Blizzard seems to prefer going down the 'let's slow the game down' approach which is not the most fun.

    Campaign is 7/10
    Mid game (levels 40-80) is 5/10
    End game (levels 80+) is 2/10
    Always online is 1/10 especially if you live far from the servers and get 150+ms and rubber banding constantly
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Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.