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2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Jun 13, 2023
    3
    game design not finish,rush to sell;worse than diablo3,far more worse than diablo3dlc.
    designer try to avoid making a game looks like diablo3 and forget how to design a good game.
    90% game part design to wasting your time.
    lots of game system is abandoned by loot.
    countless problems.worse diablo ever.
  2. Jun 14, 2023
    3
    Campaign was good but the rest of game was terrible for an aprg. I thought it was well tested?

    Itemization awful - too many affixes the same, some are way too good. Why is vulnerability damage a multiplier and weighted the same or better than other damage mods? Finding upgrades feels harder than other games and just not fun. The tree(new bounty system) awful rewards in t4 Gambling
    Campaign was good but the rest of game was terrible for an aprg. I thought it was well tested?

    Itemization awful - too many affixes the same, some are way too good. Why is vulnerability damage a multiplier and weighted the same or better than other damage mods? Finding upgrades feels harder than other games and just not fun.
    The tree(new bounty system) awful rewards in t4
    Gambling with orbs seems worthless in t4, everyone avoids events
    Helltide is an annoying chore maybe put the chest items into tree.
    Nightmare dungeons are more tedious than anything. Im not going to use the ones with heavy minus to my builds damage or burning my rescource. Why are there all bonuses for elemental damage appearing when playing a physical class, makes the whole crafting part pointless.
    Dungeons on a whole 75%+ have too low mobs. They keep nerfing the good ones
    Game seems to punish solo play
    Class builds are boring, 1 spender. Many skills are useless, end up using the same defensives across all builds.
    Very disappointed. Expecting the renown system to not carry over to seasons to so i probably wont revisit. I also paid for a battle pass which isnt there yet.
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  3. Jul 19, 2023
    3
    Diablo 4, the much-anticipated sequel to a beloved franchise, promised a return to the dark and gritty world of demon-slaying and loot-hunting. However, beneath its flashy exterior lies a deeply flawed and unfulfilling experience that fails to deliver on its core promises. From broken loot distribution and crafting systems to irrelevant character stats, it's clear that the developers'Diablo 4, the much-anticipated sequel to a beloved franchise, promised a return to the dark and gritty world of demon-slaying and loot-hunting. However, beneath its flashy exterior lies a deeply flawed and unfulfilling experience that fails to deliver on its core promises. From broken loot distribution and crafting systems to irrelevant character stats, it's clear that the developers' primary objective is to hinder players' sense of progression, achievement, and, most importantly, fun.

    Loot distribution and the loot table in Diablo 4 are undoubtedly the Achilles' heel of the game. Players have been voicing their frustration across the internet, with one user on Metacritic stating, "The loot in this game is an absolute mess. I've spent hours grinding for loot, only to receive mediocre gear that does nothing to improve my character. It feels like a slap in the face to invest so much time and effort for no meaningful reward."

    Moreover, the in-game crafting system is equally infuriating. The costs associated with crafting items are beyond reasonable, leaving players feeling like they're constantly fighting an uphill battle for minimal gains. Another disappointed player wrote, "Crafting is an absolute joke. The materials required are absurdly expensive, and the chances of getting something valuable are almost nonexistent. It's as if the developers want to punish us for trying to improve our gear."

    One of the cornerstones of any ARPG is character progression and stats, but Diablo 4 manages to fumble this aspect spectacularly. Players have noticed that core character stats are broken, rendering certain builds useless or overpowered. As one disgruntled gamer put it, "It feels like the developers didn't even playtest the game. Some stats are so broken that they completely trivialize content, while others seem to have no effect at all. It's disheartening to see such a lack of balance and attention to detail."

    Resistance defenses, a critical aspect of character survivability, are particularly baffling in Diablo 4. Multiple players have reported that resistance stats seem to have little to no relevance in actual combat scenarios. One player's harsh review reads, "Why even bother with resistance stats when they don't seem to protect you from anything? It's infuriating to invest in a supposed defense mechanism only to be killed just as easily as if you hadn't bothered at all."

    Even the most recent patch for Diablo 4 has done little to address these fundamental issues. Instead of improving the overall experience, it seems the developers are more concerned with putting up barriers and roadblocks to hinder player progress and enjoyment. The general sentiment among players is that the developers are out of touch with the community's needs and desires, making the game feel like a chore rather than an enjoyable experience.

    In conclusion, Diablo 4's problems run deep, and it's difficult to overlook the broken loot distribution, the expensive and unrewarding crafting system, and the lack of relevance in core character stats. The developers' lack of focus on player enjoyment and progression is evident in the most recent patch, solidifying the sense that their main objective is to hinder players rather than create an engaging and rewarding experience. As a fan of the franchise, it's disheartening to witness the decline of a once-great series. Let's hope the developers take these criticisms to heart and work to salvage the essence of what made Diablo so beloved in the first place.
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  4. Jun 14, 2023
    3
    It's simply Diablo Immortal 2.
    -Build diversity is non-existent.
    -Vulnerable damage is a terrible concept. It locks builds into certain skills which end up locking you in to a particular playstyle. -The level scaling takes away the feeling of a true ARPG. -The dungeon mechanisms suck the life out of me. It's like you forgot what makes Diablo a great experience. -Builder spenders being
    It's simply Diablo Immortal 2.
    -Build diversity is non-existent.
    -Vulnerable damage is a terrible concept. It locks builds into certain skills which end up locking you in to a particular playstyle.
    -The level scaling takes away the feeling of a true ARPG.
    -The dungeon mechanisms suck the life out of me. It's like you forgot what makes Diablo a great experience.
    -Builder spenders being forced down my throat. Honestly the further you get into late game you should be able to do away with your basic skill entirely. But then again you chose to get rid of mana pots and now you're in this stupid state.
    -Forcing summoners to play a necro-nurse build. Minions should be viable as a sole damage dealer. But since you can't invest into them via skill points it creates an unfair advantage when compared to other classes. A terrible approach that punishes a whole build category because of the game design.
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  5. Jul 19, 2023
    3
    "World of Diablocraft Online" that's how it feels and plays. This is not a true Diablo. They took Diablo lore and slapped it on a MMO pretending to be an ARPG. I give it a solid 6/10 for the artwork, graphics, story and sound. Other than that, it is 2/10. It is so disappointing to play as a Diablo fan of 1, 2, and 3.

    I got my wife into D3 a few years ago and she liked it alot, we were
    "World of Diablocraft Online" that's how it feels and plays. This is not a true Diablo. They took Diablo lore and slapped it on a MMO pretending to be an ARPG. I give it a solid 6/10 for the artwork, graphics, story and sound. Other than that, it is 2/10. It is so disappointing to play as a Diablo fan of 1, 2, and 3.

    I got my wife into D3 a few years ago and she liked it alot, we were able to run the same classes and share any loot that dropped while we were both present... not anymore. Can't trade any legendary for any reason. So us sharing any drops that the other may need cannot be done. She tried D4 and can't stand it, and I don't blame her.

    Here are some cons that is what I'm basing my rating on:

    - Monetization (Extremely over priced cosmetics and scam season passes)
    - Bosses aren't hard, just very long time consuming damage sponges
    - Way too many MMO aspects for a true Diablo game
    - Level scaling
    - Lack of build diversity that's actually worth playing
    - No single player option at all. Forced to be in a world with other players.
    - Repetitive bosses/dungeons
    - Serious balance issues
    - Lack of legendary diversity
    - Horses are needed to travel on an unnecessarily huge obstacle course map with literal monster road blocks
    - No map overlay
    - Slow paced
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  6. Jun 14, 2023
    3
    Diablo IV is really good from 1-50, or when you finish the story mode. However, the game becomes a slugfest after level 60. Diablo IV is plagued by a bad UI, terrible item management, and the dramatic increase it takes to level. Not to forget that the "MMO" aspect of the game is dead, it is just a ploy to make you purchase in-game store items.
  7. Jun 14, 2023
    3
    3 out 10

    tl;dr: No. Either believe me or read my reasoning. - None of the central features of the game are really used to improve gameplay. Any feature or mechanic that is introduced feels like a letdown and mounts up to frustration. - The game is built around the idea to feel like an MMO. Yet, there is hardly any social interaction and social interaction is not encouraged. There
    3 out 10

    tl;dr:
    No. Either believe me or read my reasoning.

    - None of the central features of the game are really used to improve gameplay. Any feature or mechanic that is introduced feels like a letdown and mounts up to frustration.
    - The game is built around the idea to feel like an MMO. Yet, there is hardly any social interaction and social interaction is not encouraged. There is no content for groups that requires any engagement whatsoever. You can run into certain events (World Bosses, Legions) and meet people. Yet the difficulty scales to the point where you don't need to engage the other players to work together. They are just there. Where the casual MMO rewards group play and social interaction by providing challenging but rewarding content. Diablo 4 doesn't.
    - Group play is rewarding and fine, but that doesn't require the MMO elements of the game. That worked fine in Diablo 1.
    - This comes at a cost, the optimization of the netcode (of a company that created one of the longest running MMOs in the market) is subpar. Stuttering, loading areas that lead to lag (still there is rubberbanding). The game doesn't play nice when the server is obviously under stress (confirmed that with friends in different regions). All that given that the know-how should be available, the ressources to do it should be there, I see no fix any time soon.
    - PvP Zones are empty and a win or loose all situation, when you encounter someone else. Still it does not matter since zones remain mostly empty. Farming the items on a lower world tier is just a grind.
    - While the tone is consistent, it doesn't lead anywhere. The storytelling, without going into spoilers, feels rushed from a storyteller perspective. Loose ends are adressed in the worst way possible to quickly be done with side characters and plot points in the end. If feels painful to watch certain character decisions. Even when information is blatantly available, characters act like Dora trying to find her backpack.
    - Of the ARPGs I played (Diablo 1-4, Grim Dawn, Titan Quest) this is the game with the worst "power fantasy". Certain skills are only viable with certain especially rare items, some skills simply aren't good. In the sense that it feels tedious to use them, not from an optimized harcore game point of view. While I understand that balancing requires that player power feels earned and varied. Never feeling powerful with certain skills is not the point of playing a game.
    - Item-Management feels tedious and unrewarding, finding good loot requires slogging through loads of other items useless items. So much so that the joy of finding something good is completely void. The UI here provides no support what so ever. Searching specific stats on items is something games provided years ago. Grim Dawn allows you to determine the stats and rarities you care about to be sorted before you even actually see the item dropping.
    - Not even the riding feature feels fun or rewarding. The horse is available late in the game and feels not properly tested. Getting dismounted from combat (which can happen just by lag) leads to a 30 second cooldown on the horse. The horse also gets stuck a lot on collision, overall riding doesn't always feel like a good choice even when clearly the player is supposed to ride.
    - The game is supposed to launch with a stable endgame with live service in mind, it feels with the artifical difficulty implemented in leveling (overall too much emphasis on the leveling phase, collectible grind on new characters) like the developers are afraid of people reaching endgame. No wonder, the first level 100 hardcore barbarian died to lag.

    The average Metascore of 87 at the moment is brought down in my eyes by: new features that lead nowhere, an UI and gameplay loop that feels tedious, unrewarding (and frankly out of touch compared to releases years ago), with technical difficulties I personally see no hope in them being solved, a story that is luckwarm and lackluster (this is not an excuse for any genre, people told good stories with phantomines before. Figure it out, the services of a good writer are cheaper than a yacht for your executive.) that puts the game down to 3 out 10 for me.
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  8. Jun 15, 2023
    3
    The campaign is fun. Game looks nice. But after you get through the campaign there doesn't seem to be much worthwhile. End game dungeons are all virtually identical and get boring really quick. The Tree of Whispers which is supposedly an end-game system... doesn't reward end-game gear. WTF? Obols, the in-game currency used for gambling, also has no chance of rewarding end game gear.The campaign is fun. Game looks nice. But after you get through the campaign there doesn't seem to be much worthwhile. End game dungeons are all virtually identical and get boring really quick. The Tree of Whispers which is supposedly an end-game system... doesn't reward end-game gear. WTF? Obols, the in-game currency used for gambling, also has no chance of rewarding end game gear.
    There are many problems with this game right now. I do wish I could get my money back on this one.
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  9. Jun 15, 2023
    3
    Giving it a 3 for art and sound. This is Diablo by name only. I don't know why they decided to add level scaling, it totally breaks the game, I hate it so much.. level 1 just as powerful as a level 90.... ridiculous concept. Remove it, or add the option like Witcher 3. This feels like a cheap port of their terrible mobile Diablo Immortals game with updated graphics. I hope they remove theGiving it a 3 for art and sound. This is Diablo by name only. I don't know why they decided to add level scaling, it totally breaks the game, I hate it so much.. level 1 just as powerful as a level 90.... ridiculous concept. Remove it, or add the option like Witcher 3. This feels like a cheap port of their terrible mobile Diablo Immortals game with updated graphics. I hope they remove the level scaling, it is by far the worst flaw of this game, you can never ever feel powerful, level up? doesn't matter, so did the enemy. Expand
  10. Jun 16, 2023
    3
    D4 has a lot of potential, But Blizzard is just doing everything wrong since launch.

    They keep nerfing builds and dungeons and it feels like the only goal is to take the fun away from everything that ends up being useful or efficient. The walls in the world that force you to dismount is simply ridiculous and the mouse system should simply not exist. Nightmare dungeons are
    D4 has a lot of potential, But Blizzard is just doing everything wrong since launch.

    They keep nerfing builds and dungeons and it feels like the only goal is to take the fun away from everything that ends up being useful or efficient.

    The walls in the world that force you to dismount is simply ridiculous and the mouse system should simply not exist.

    Nightmare dungeons are underwhelming because EXP and loot is just a waste of time.

    The stash does not work, not enough space, no GEM pouch, no ASPECT pouch, no character stash, no filter, no search tool and no sorting feature.

    The viable builds are very limited since everything gets nerfed continuously.

    The loot system is not great and with no stash space its even worst, and drop rate is not rewarding for doing harder content.

    The scaling should stop at some point because you're just chasing a carrot on a stick all the time.

    Respecing is the WORST, there is no refund on paragon points ( you have to manually refund each point all the way back to the beginning ) there should be a build tab where you can keep your builds and switch because otherwise respecing is a tedious task almost like you should only play your character with one build in mind and that's it, keeping all the gear and and aspects needed for a respec is annoying, and with limited stash space its just worst.

    the game could be very fun but they want to focus on making you grind for hours to achieve stuff than to make you have fun for hours because you enjoy playing.

    Nerfing every dungeon and farm spot is not a way to make players go aaah well gotta play the game longer now its just a way to make players feel frustrated and know that now they must waste a lot more time to get the same goal they were already working on.

    Blizzard could do way better but I think they don't even play their own game and don't care about the majority casual players they just want the hard fans to stay in line and not "beat" the game too fast .
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  11. Aug 22, 2023
    3
    Very poor itemization and character building.
    Systems right out of mobile game - zero fun with droping items and farming, no endgame, cash shop and paid battlepass. All activites boring and without excitation.
    Also horrible optimization - contant bluescreens, disconnects, bugged mobs and npc's. The frosting on the cake - awful mount and empty world. Only cons are good combat feeling,
    Very poor itemization and character building.
    Systems right out of mobile game - zero fun with droping items and farming, no endgame, cash shop and paid battlepass. All activites boring and without excitation.
    Also horrible optimization - contant bluescreens, disconnects, bugged mobs and npc's.
    The frosting on the cake - awful mount and empty world.
    Only cons are good combat feeling, nice music and great cinematics. But thats all. 3/10 from me.
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  12. Jun 20, 2023
    3
    Premise, I am an old, very old Diablo player, I have been playing it since the first one and I was looking forward to this chapter bought on pre-order.

    At the moment it is probably the worst Diablo in the saga, perhaps Blizzard has managed to do even worse than Diablo 3. For starters we have the usual five classes ( which will probably rise to seven subject to paid dlc ), many
    Premise, I am an old, very old Diablo player, I have been playing it since the first one and I was looking forward to this chapter bought on pre-order.

    At the moment it is probably the worst Diablo in the saga, perhaps Blizzard has managed to do even worse than Diablo 3.

    For starters we have the usual five classes ( which will probably rise to seven subject to paid dlc ), many classes then in my opinion are absolutely unbalanced, at least at the time of writing this review

    The map......, big, very big, evocative, graphically very nice, but it has led to a redesign of the game, having a single map and no longer the acts makes the enemies level with your pg, practically at the beginning of the game a goblin will require five hits to be taken down, at level 50 it will always require five hits, this makes the game tedious in the long run, which is why the horse was introduced, so you can directly skip the very long fights, not to mention then the continuous respawn, and I say continuous, even around you as if the game was a low-level mmo, variety not coming, really, in the old D2 the maps were randomly constructed, here having a single map clearly we should play all classes on the same map, but at least the dungeons? no even those all very very similar to each other

    Chapter "skill tree," that's all? I mean, it's the ones from D3, exactly the ones from D3, put on a kind of simple tree, where you can then by paying trifling amounts of money, change them ( to try them all ) over and over again, it looks like something out of a mobile game.

    Then we always have the usual two socket item with the usual gems and skulls where the return of "runic words" would have been desirable

    No more followers or companions other than the ones the game gives you because of story requirements, so no management, no choice, no nothing, however you can ride a horse, wow

    At the moment the only thing I save about the game is the graphics, always very well done and the story, for the rest I wonder what Blizzard has been doing all these years

    In my humble opinion a simple game aimed at the new generation rather than the old, where moreover they will bet everything on the seasons ( paid )

    For me it is no
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  13. Jun 18, 2023
    3
    I have never played at game with this many bugs at release day. With all of the money Blizzard earned from pre-sale, you would think that they could afford to hire a decent test team.
  14. Jun 18, 2023
    3
    All ok till 60 lvl Enjoyed campaign . After campaign around 60 lvl game became so boring..
    You use same legendary aspects whole game you just hunt higher level rares and imprint again same aspects and rinse and repeat till 100.. d2 looting made game more enjoyable and enhanced replayability It is core thing to diablo looting game or any looting driven game . With this itemizations is
    All ok till 60 lvl Enjoyed campaign . After campaign around 60 lvl game became so boring..
    You use same legendary aspects whole game you just hunt higher level rares and imprint again same aspects and rinse and repeat till 100.. d2 looting made game more enjoyable and enhanced replayability It is core thing to diablo looting game or any looting driven game . With this itemizations is so boring later nothing new is happening and like this till 100 and to do same dungeons with same bosses that ..
    Don't understand why they didn't implement something better .. Because looting is all the same
    you know exactly what will drop .. I don't even have to look its all same zero excitement.
    Uniq like almost non existent there like couple for each class for one or two builds ,
    Aspects should be deleted and used as passive something similar to cunai d3 with low dmg default not increased like highest roll so build don't depends on that like d3 sets, that now is very bad .. Make more uniq so replace legendary so we can have somewhat chase items and normal healthier looting where we will look forward to..
    and now I started to play alt druid and found out that game is not finished not all skills have legendary aspects and uniq items .. So you cant make build the way you want .. and on top of that vurnable makes it even less possibie to make something else.. Necro minion the worst thing..
    I would give this game 5 buts its unfinished cant play what i want like they promised, cause they don't have all aspects and uniq items for everything .. so 3 out 10
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  15. Jun 18, 2023
    3
    Diablo IV... Que dire de ce jeu?
    Fan de la licence Diablo, ce jeu, graphiquement, au niveau cinématique, doublage... C'est une pépite.
    Malgré tout, encore beaucoup de bugs, qui font rager les joueurs (mourir alors que le jeu freeze complètement, parce que les mobs continuent a vous attaqué pendant ce temps et que plus rien ne réponds, c'est frustrant !), et malheureusement le gros point
    Diablo IV... Que dire de ce jeu?
    Fan de la licence Diablo, ce jeu, graphiquement, au niveau cinématique, doublage... C'est une pépite.
    Malgré tout, encore beaucoup de bugs, qui font rager les joueurs (mourir alors que le jeu freeze complètement, parce que les mobs continuent a vous attaqué pendant ce temps et que plus rien ne réponds, c'est frustrant !), et malheureusement le gros point négatif du jeu... C'est Blizzard.

    Le studio, en essayant de chouchouter son dernier né, est entrain de l'enterrer. En effet, dès que quelque chose est trop puissant, ou apporte trop de chose: ON NERF ! Aucune reflexion.

    On pourrait faire l'inverse: Un donjon apporte pas mal d'XP? Et si on montait un peu les autres pour proposer d'autres donjons rentable? Ou up une activité pour éventuellement proposé une alternative à cette source d'XP? Non, non, on nerf, toujours vers le bas. C'est dommage et frustrant...

    Donc franchement, pour ce jeu, je mettrais un 7/10, il y a pas mal d'amélioration à faire. Néanmoins, je vais moi aussi me permettre de nerf ma note, et passer sur un 3/10. Y'a pas de raison à ce que ça n'aille que dans un sens, non?!
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  16. Jun 18, 2023
    3
    Story is good, gameplay is boring and repetitive. Classes are the most boring and shallow I've ever seen and often have only 1 or 2 viable builds for endgame/tough content. Almost no potential for build making on account of classes being so shallow.

    Leveling is slow. Always online, forced multiplayer for a singleplayer game. All the downsides of multiplayer with none of the benefits.
    Story is good, gameplay is boring and repetitive. Classes are the most boring and shallow I've ever seen and often have only 1 or 2 viable builds for endgame/tough content. Almost no potential for build making on account of classes being so shallow.

    Leveling is slow.

    Always online, forced multiplayer for a singleplayer game. All the downsides of multiplayer with none of the benefits.

    Cash shop day 1 with skins going for 20 bucks each. As much as a full dlc or game.

    Battlepass, feels like a glorified subscription service to trick you into playing more and paying more.

    A LOT OF important passives and class features locked behind rare rng items. Most build won't work without these.

    Not worth 100 or even 70 bucks!
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  17. Jun 21, 2023
    3
    Ce jeu n'est pas fun : un rythme lent et une densité de mob faible mais surtout trop peu de sorts disponibles.
    C'est même une régression par rapport aux deux derniers opus.
    Je vais prendre une classe que j'apprécie beaucoup : L'archer. Déjà dans D4 nous n'avons pas de classe archer mais bien une classe Hybride ce qui divise grosso-modo la diversité des builds par deux. Le DH de
    Ce jeu n'est pas fun : un rythme lent et une densité de mob faible mais surtout trop peu de sorts disponibles.
    C'est même une régression par rapport aux deux derniers opus.

    Je vais prendre une classe que j'apprécie beaucoup : L'archer.

    Déjà dans D4 nous n'avons pas de classe archer mais bien une classe Hybride ce qui divise grosso-modo la diversité des builds par deux.

    Le DH de diablo 3 introduisait déjà quelques sorts CAC et pièges mais c'était quand même bien plus une classe archer que celui-ci.
    Ici nous avons un mix entre un voleur, archétype des Jdr à qui on aurait donné un arc pour faire le quotat.
    Le skill multi-cible est ridicule comparé à ses grands frères.
    Tir rapide également et le magnifique cooldown de 60s pour la pluie de flèches que j'adore sur Poe finit déjà de me convaincre que cette classe est mal-née, créee par des mecs qui n'ont jamais joués une Amazone ou un DH.

    En fait je vais vous le dire franchement si vous adorez les archer il n'y a rien à sauver dans cette classe.

    Premier gros point noir donc.

    Pas de classe croisé/paladin. C'était déjà le cas dans D3 et c'était une connerie.
    Réparée certes mais ces gens là n'apprennent apparemment pas de leurs erreurs.
    Les monstres nommés/élites ne comptent pas et sitôt que je les ai occis, sitôt oubliés.
    Les Boss de la campagne sont FADES, rien à voir avec la mise en scène d'un Belial par exemple.
    La campagne ? 90% de quêtes dégoutantes rappelant le pire des mmo des années 2000.
    L'histoire est quand même mieux pas si mal allez si ce n'était que ça je passerai léponge.

    Le nécromancien est une régression à tout les niveaux de ce que cette classe à pu être dans D3 et surtout D2.
    Vraiment, je ne sais pas comment ils ont pu foirer le jeu comme ça.

    Il y'avait tout pour reussir :
    Une boite aux reins solides, l'effectif, la lore, la hype, des prédécesseurs qui avaient posés les bases.
    Blizzard ne sait plus faire de H'n'S il faut se faire une raison.
    Les futurs ajouts à moindre d'une immense remise en question sur le gameplay ne changeront pas le fait que ce jeu est ennuyeux.
    Oui le terme est fort mais c'est ce qui qualifie le mieux le jeu.

    J'ai dépensé 100 balles pour un jeu que je ne toucherai sûrement plus et je me suis surpris à rejouer à D3 et D2R tellement le dépit est grand.

    Joueuses, joueurs, si vous n'êtes pas trop familier avec ses prédécesseurs ce jeu mérite une chance, en démo faut pas déconner.
    Adorateurs des autres Diablo, testez le avant de jouer. Sérieusement.
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  18. Jun 23, 2023
    3
    OK, I wanted to write a review on the highest level of difficulty to be as objective as possible. Unfortunately, it won't happen soon or maybe not at all. Why? Because the game has the worst possible sin for games - it's boring. So here I am - difficulty 3, level 55. But from the beginning. I'm a huge Diablo fan. I've played all Diablo games, some for years. I've played at least 5 seasonsOK, I wanted to write a review on the highest level of difficulty to be as objective as possible. Unfortunately, it won't happen soon or maybe not at all. Why? Because the game has the worst possible sin for games - it's boring. So here I am - difficulty 3, level 55. But from the beginning. I'm a huge Diablo fan. I've played all Diablo games, some for years. I've played at least 5 seasons of PoE. Diablo 4 has great graphics, a bit wordy but still a good and interesting campaign with amazing cinematics. The best campaign of all the mentioned games. You'll definitely see money invested in this product. But in ARPG games, it's not the campaign that matters most, but the endgame. And here, apart from leveling, it's not there at all! Leveling is excruciatingly slow. Forget about a quick boost like in D2 or D3 to be ready for some real action. A high level is not needed anyway, because there would be nothing to do next. Two events called Helltide and Whispers of The Dead - boring and repetitive where rewards are loot boxes. I guarantee that if you do three in a row, you won't want the fourth one. Dungeons? You have over 120 (yes over 120!!!) almost identical dungeons that you must complete at least once to get special powers for your character. If you don't mind that some of them don't even have a final boss, you're forced to do primitive and boring activities over and over again like killing all the mobs inside (yes, every single one), finding and fetching some rocks to open the door (one at a time!), finding and freeing some prisoners (always 5), or collecting some "anima" (that's basically all you do in 120 dungeons), you can raise their difficulty and do them again. If you expect dynamic and interesting combat like in PoE maps, you will be disappointed. If you're thinking about killing bosses like in WOW instances or short relaxing dungeons like in Diablo Immortal - you won't find it here. Dungeons are huge, slow, boring, with few mobs and almost no drop. And that's all you'll do between level 50 and 100. No trading with other players, no ladder to compare your skills with others, no runes, runewords, no item sets (only legendary and epic items). No pvp arenas, battlegrounds, raids (except for a few boring outdoor bosses that appear very rarely). The world seems empty, you meet single people in the city, no one talks in the chat. I'm disappointed. There is little hope though - Diablo 3 was also completely unplayable when it was released and the entire design of the game has been changed over the years. Hopefully the same will happen to Diablo 4. 3 out of 10 in current game state. Expand
  19. Jul 19, 2023
    3
    Edit: After the big patch before the start of the next season... We can say that the developer don't know their own game. Sadly it get worse and worse. Instead of content or balancing, they artificially increase the playtime.

    It is a Hack and Slay RPG and done pretty well. The Chase for better loot is what keep one's motivated. Except, at some point, you barely find new good stuff. Most
    Edit: After the big patch before the start of the next season... We can say that the developer don't know their own game. Sadly it get worse and worse. Instead of content or balancing, they artificially increase the playtime.

    It is a Hack and Slay RPG and done pretty well. The Chase for better loot is what keep one's motivated. Except, at some point, you barely find new good stuff. Most affixes are bad, and you just wait for someone without useless enchants on it....

    Drawbacks are:
    -Story is boring as hell, but honestly I didn't expect something else.
    -Balancing. The disparity between different Skills and builds is huge. Which makes variety (@higher difficulties) very limited...
    -Server. I don't know who had this Idea. The Servers are terrible. Sometimes you need a lot of Time just to log into the game, at prime times the game can be laggy as hell. It's 2023 ffs.
    -Missing Quality of Life features. Again it's 2023 and you have a small inventory, no extra bag for gems etc etc...
    -Microtransactions... still hate them in full price games
    -Artificial extend the playtime. For example, finding all Lilith Statues. Does anybody think that it is fun to run around the world and click statues? Or doing all the Side Quest to get renown? Who ever develop this game, never played a ARPG itself.

    If I could go back in time, I would not buy it again. It's not exactly bad, just feel non point.
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  20. Jul 23, 2023
    3
    I see a lot of fake review votes, giving this game a 0 or a 10, so I wanted to bring some honesty in this.
    This game is a solid 4/10 for me. 3/10 after patch 1.0
    Back to 4/10, more 3.5 after the hotfix 1.1 But while you can say giving a 0 score is too low and fake...all the 10/10 reviews should face the same critic. If this game was early access or beta it would be a solid 5-6/10 hoping
    I see a lot of fake review votes, giving this game a 0 or a 10, so I wanted to bring some honesty in this.
    This game is a solid 4/10 for me. 3/10 after patch 1.0
    Back to 4/10, more 3.5 after the hotfix 1.1
    But while you can say giving a 0 score is too low and fake...all the 10/10 reviews should face the same critic. If this game was early access or beta it would be a solid 5-6/10 hoping for a 7-8/10 game release. Being a full game at 70$, with 1 month of basically open beta before Season 1, and going into S1 without ANY of the numerous problems reported in this month resolved....3-4/10 is the best I can give. Inventory space, UI still not fixed
    Resistances in season 2
    Uber unique are a joke. Too much randomization and too little customization for drops.
    Respec is costly and a chore in the best scenario (just copy WOW for talent loadout and respec.....is also a blizzard game...just copy that part)
    Some specs are extremely underperforming.
    World chat doesn't work so the feeling is that of a single player game
    And.....NO END GAME

    Before 1.0 endgame was very poor, made by uber lilith and dungeons T100, mostly the latter.
    Then devs said they didn't want dungeons to be endgame so they nerfed them.....ok
    ...leaving as the ONLY end game challenge uber lilith who doesn't even drop loot.......

    If they wanted to remove dungeons as end game content they should have given a replacement before nerfing them.... after the campaign is done... there is really nothing to do in the game but mindlessly farm loot for no real purpose Anyway I didn't vote 0/10 but I believe that until there will be people giving this game a score of 10/10, any 0/10 is totally justified to bring the total score of the game close to its true value
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  21. Jun 29, 2023
    3
    ngl, came back to blizzard for this, after all the dramas that made me close my ten plus year account with them, due to horrific stuff that came out, simply because of the base level workers, that are there, now.
    Sadly, it's seems pretty clear that the talent has less had the torch passed, to it being replaced by compliant drones. The very short headline, the game has lost its soul.
    it's
    ngl, came back to blizzard for this, after all the dramas that made me close my ten plus year account with them, due to horrific stuff that came out, simply because of the base level workers, that are there, now.
    Sadly, it's seems pretty clear that the talent has less had the torch passed, to it being replaced by compliant drones. The very short headline, the game has lost its soul.
    it's a pretty lazy shallow attempt of a game, a story designed around a DLC or an expansion a handwave time amount away, that is both vapid commentary on religion and social issues as it is boring. Borrowing techniques and systems from like games, that use the approach, simply because they don't access to the money blizzard does. The prettiness is hear in the graphics, as always with a blizzard title, but now I can't help but start to see the stitch marks of blizzards skin suit draped over an Activision body underneath, like a ed Gein horror movie Gone are the days that we replayed a game for fun, and in truth, also no having the just pure amount of selection to choose from too, and yet we and tried to be sold a used car that won't break down after 6 months and leave you stranded, after spending nothing but everyday working on it. I certainly notice a lot of people who review the game online saying how addictive the mechanics are, even though the gameplay is sub-par, and brothers & sisters, lol you are helping to make the argument that games are a bad thing, which now that massive profit-first business has infected this hobby like a cancer, is true, because we keep supporting the wrong companies make truly great games that both have amazing stories, graphics & mechanics. Younger generations may never truly come to appreciate just how much those three things used to be a standard feature in a game, and now not a sacrificed thing on the altar of profitability, by the bloat of inept middle management that would make peter Molyneux blush. and by the rest of us continuing to reward bad business practices and behaviour, madden players I'm looking at you, those younger than us, and that doesn't matter if you're 20, 10 or even five years older than new people discovering this amazing hobby for the first time, if they see this a normal, then how will they know any different?
    lets face it, we all have let this industry become what it's become, through sheer apathy and complicit indifference, if not "well I have bought MTX before, if I speak up I'm a hypocrite..." (no, no you're not under the right circumstances) and no, the answer isn't outrage or yelling and screaming from the bro-right morons either. it's simply don't buy, don't pre-order, don't MTX. your not missing out, they are, because you choose to save your cash for something better, later.
    don't believe me? fine, don't. I ain't your momma, or your common sense.
    but then don't complain, or complement things as a way to cope with the way things are, when the best thing you can do to protest, is simply don't get dragged into playing the marketing game if you do buy the game, enjoy the game for the money you paid, to play the game (no, FTP doesn't count, but I need to point that out for the simple minded folk). The only way we take our hobby and enjoyment back, is with our money.
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  22. Jun 29, 2023
    3
    Terrible levelling progression, convoluted talent tree. Neither as complex as Path of Exile nor as fun as Diablo 3. I wasted $80 on this game, if you’re reading this just play D3 and save your time.
  23. Jul 23, 2023
    3
    This is game is not fun at all. It is designed for the hardcore gamer and not the casual gamer. Casual gamers will not like this game. One thing I hate the most is that the whole game levels when you do. You can be a lvl 49 anything and still get your butt kicked. You should be able to go back to the beginning and kick those demons butt not still get your butt kicked. And every bossThis is game is not fun at all. It is designed for the hardcore gamer and not the casual gamer. Casual gamers will not like this game. One thing I hate the most is that the whole game levels when you do. You can be a lvl 49 anything and still get your butt kicked. You should be able to go back to the beginning and kick those demons butt not still get your butt kicked. And every boss is extremely difficult. Every boss can just kill you by looking at you. And you can't really proceed unless you have the perfect gear and you won't get the best gear because of the minimal loot drops. And with every boss fight you have to fight the boss while running around. It's like you're in training for a track team because all you do during a boss fight is run. Sometimes you stop and fire at them from time to time but most of the fight all you do is run around. I'm almost at lvl 50 and I can't kill anything and I'm also not even close to finishing the game. The game doesn't feel fun at all. It feels like a constant grind. The thing with D3 was, at some point you become so strong you can just destroy monsters. And that was fun. While in D4, you're just running from everything hoping to get a lucky hit in. No matter how much I change my skill tree, my Necro can't kill anything unless he runs around like a chicken with his head cut off. Monsters should have a cap. They shouldn't just be able to lvl along with you. It seems like, the lower you are, the better chance you have to kill the monsters and the higher you are, the more difficult it is to kill them. I am on the brink of not playing this game anymore. I hate Diablo 4. Expand
  24. Jul 3, 2023
    3
    Diablo 4 dans ses premières heures de jeu est agréable, la DA est incroyable si je devais la comparer au 3, les musiques envoutante et très bien dirigé, bien amené au fil de l'histoire, l'ambiance est en total adéquation de ce que moi je me fais de l'idée de l'univers Diablo.

    Concernant l'histoire (je spoil rien) j'avoue ne pas avoir réussi à rentrer dedans, elle est mal rythmé à mon
    Diablo 4 dans ses premières heures de jeu est agréable, la DA est incroyable si je devais la comparer au 3, les musiques envoutante et très bien dirigé, bien amené au fil de l'histoire, l'ambiance est en total adéquation de ce que moi je me fais de l'idée de l'univers Diablo.

    Concernant l'histoire (je spoil rien) j'avoue ne pas avoir réussi à rentrer dedans, elle est mal rythmé à mon goût, y'a des actes comme le 2 et le 4 qui sont ... un supplice tant on aimerait skip et passer aux choses plus sérieuse, et des moment ou d'un coup il se passe tellement de chose que vous avez 1 cinématique toute les 3 mn (ca devient du rush).
    Certain perso important ne sont développé que partiellement, voir pas du tout, que ce soit dans les protagonistes ou les antagonistes, je trouve cela vraiment dommage, on reste sur notre faim.

    Passé l'histoire (qui sera prolongé j'imagine lors des DLC) vient la partie qui nous intéresse, celle du H&S pur et dur. Et la c'est la douche froide.
    Je n'ai participé a aucune béta, j'ai attendu le 6 Juin pour jouer et je n'ai pas lu d'avis de testeur pro ou autre. J'ai voulu me faire ma propre opinion.

    - Donc on a 2 modes de difficulté supérieurs, qu'on débloque avec des donjons spéciaux et non procédural, c'est le même pour tout le monde.

    - Une fois le level 50/70 on peut farm sans problème le T4, on roule sur la map sans grande difficulté.

    - Le moyen le plus rapide de se stuff et d'xp sans se prendre la tête c'est les vagues infernal, une espèce de randonnée dans la map ouverte, à travers les lag, les freeze, les rollback et j'en passe, le tout programmé a des heures spécifique, qui ne rend tout ça intéressant uniquement que si vous y participé depuis l'apparition de l'event car vous avez 1 heure pour ramasser des cendres sur les rares pack de mobs que vous allez croiser dans cet immense monde à moitié vide. Une fois que vous avez suffisamment de cendre bah faut les dépenser, soit dans des coffres facilement repérable sur votre carte, qui n'offrent pas grand chose, voir rien du tout, ou bien utiliser un site web comme helltides.com qui va vous permettre de trouver des coffres plus compliqué à dénicher, qui coute plus chers, mais qui eux ont un ratio de loot énorme (abusé même ?). Ces gros coffres coutent 175 cendre, y'en a entre 2 et 4 par helltides, et si vous mourrez lors d'un helltides, dans la plus grande majorité des cas a cause d'un freeze ou d'un crash, vous perdez la moitié de vos cendre tout simplement, donc vous allez peut être pas pouvoir tout ouvrir même si vous commencé a la seconde prêt l'event. Les mob donnent entre 0 et 1 cendre en moyenne, entre 0 et 2 pour les élites, vous allez bouffer du gros fun.

    - Ensuite pour continuer sur cet endgame incroyable on a les NM (les donjons cauchemars), qui sont un recyclage pur et simple de quelques donjons (une 40ene) parmi les 150 existant. En gros ya des clefs avec un level, level qui va déterminer celui des monstres dans le donjon, s'ajoute a cela des affix négatif et positif pour je suppose qu'on est pas l'impression de refaire 1000 fois le même donjon.
    C'est raté, il n'y a aucun identité propre dans aucun donjon, on sent que ya une flemme incroyable dans ce qu'il propose, c'est simple vous prenez toutes les combinaisons possible à faire en mélangeant toutes les familles de mobs, et vous allez forcement retomber sur un donjon que blizzard vous propose.
    Certains objectifs ne sont la que pour vous faire perdre du temps, alors peut être c'était pas leur ambition première, mais faire 3 aller retour pour ramener des pierres au même endroit pour ouvrir une porte qui va vous mener dans la 2ème partie du donjon qui va vous demander d'unlock 3 serrures au fin fond du donjon pour ouvrir une porte qui était à 2mètre de l'entrée de la 2ème partie, vous avez rien compris, c'est pas grave, moi non plus.
    Les donjons NM c'est aussi le prétexte pour aller chercher vos glyphe de parangon, glyphe que vous allez pouvoir upgrade en fonction du level de donjon choisi, la aussi c'est no comprendo, level 85 j'avais deja mes 5 glyphes au max, c'est a dire level 21, le tout avec des donjon 40-50, donc l'un des plus gros intérêt des donjons, s'éclipse littéralement avant même d'avoir atteint le niveau 100.
    Ya des affix, que personne ne veut, pas parce que on aime pleurer, uniquement parce que ya 0 intérêt a lancer certain affix bien trop punitif, autant craft une autre clef, je pense notamment à l'affix orage, c'est simple vous ratez la méca pour n'importe qu'elle raison, haut level = one shot.

    C'est tout, globalement le jeu est fait pour nous offrir du contenu jusqu'au level 70/80, après oubliez tout vos rêves de trouver du stuff incroyable, je suis 98, je me balade avec du stuff 73, aucun diff entre des affix sur un item 73 et 100, c'est les mêmes stats et mêmes jets
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  25. Jul 9, 2023
    3
    Itemization, which should be the carrot that keeps you running, is a joke. At some point your stash is filled with legendarys and you are just looking through myriards of yellow items, hoping for the right stat combination. Compared to the grand feeling of dropping uniques in D2 - there is no comparison. The story was quite nice, but the game itself lacks so much that I can hardly justifyItemization, which should be the carrot that keeps you running, is a joke. At some point your stash is filled with legendarys and you are just looking through myriards of yellow items, hoping for the right stat combination. Compared to the grand feeling of dropping uniques in D2 - there is no comparison. The story was quite nice, but the game itself lacks so much that I can hardly justify 3 points. But nowadays this should have been expected from the dying moloch called Blizzard. Expand
  26. Jul 11, 2023
    3
    Was it really that hard to make the world boss available to everyone? How do you think I should get on it if I'm constantly at work when the world boss appears?
    Why couldn't it be taken and done like in WoW? Stupid developers!
    The horse constantly crashes into invisible walls. Moving the cursor to the edge of the monitor to pick up speed is also an idea of superintelligence... And of
    Was it really that hard to make the world boss available to everyone? How do you think I should get on it if I'm constantly at work when the world boss appears?
    Why couldn't it be taken and done like in WoW? Stupid developers!
    The horse constantly crashes into invisible walls. Moving the cursor to the edge of the monitor to pick up speed is also an idea of superintelligence...
    And of course, a place in the cache .... Really it was impossible to make more tabs? What are you smoking there?
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  27. Jul 16, 2023
    3
    AAA++ Price tag for a B- Game.
    It's got a polished look but countless bugs, and with a gamebraking bug fix and rollback later, this game is showing itself to be an untested waste of time and money.
    -There is zero QA testing - so it's up to players to find out what is broken (they even ask players to sign up for beta releases - they have no shame), meaning you will find something broken
    AAA++ Price tag for a B- Game.
    It's got a polished look but countless bugs, and with a gamebraking bug fix and rollback later, this game is showing itself to be an untested waste of time and money.
    -There is zero QA testing - so it's up to players to find out what is broken (they even ask players to sign up for beta releases - they have no shame), meaning you will find something broken every other day.
    -Frequent lag, so bad there's rubberbanding, makes play frustrating - Don't bother playing at weekends when the lag can be so bad it's borderline unplayable.
    -The game itself has absolutely no sense of achievement; it's far too easy - after 5 days of playing I found myself playing on the highest tier of difficulty: Torment. For context this is about as difficult as watching Bambi. There is no endgame - with the right build (not hard to achieve) you can one shot kill most bosses - It's a joke.

    Blizzard are charging AAA++ and taking you for a mug.
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  28. Jul 18, 2023
    3
    Bad arpg and worst of all a Bad diablo, it became a meme between my Friends and me to call the game Diablo 3.5. You took the old trashy formula of Diablo 3 and just copy/paste it, reskin and do a 30 min video saying New brand system for late game dungeons, meaning it's rift system but in different place.

    Difficulty scaling on player lvl, hell no it's horrible worst system ever. Loot
    Bad arpg and worst of all a Bad diablo, it became a meme between my Friends and me to call the game Diablo 3.5. You took the old trashy formula of Diablo 3 and just copy/paste it, reskin and do a 30 min video saying New brand system for late game dungeons, meaning it's rift system but in different place.

    Difficulty scaling on player lvl, hell no it's horrible worst system ever.

    Loot system it's Diablo 3 copy, skill system Diablo 3 copy, pointless quest worst than Diablo 3, unique items system Diablo 3 copy.
    20 years experience and only lazy work.

    One good point the artistic direction
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  29. Jul 19, 2023
    3
    Little, to no, end game content, laggy and a developer who has no intention of improving the gameplay. Season 1 will go into the books as one of the most brain dead patches of any game.

    The foundation was great, however blizzard failed to build on it.
  30. Jul 19, 2023
    3
    They butchered my boy! D2 was better in every way. Even D3 was better in every way. They ignored 20 years of progression and released a pile of garbage. ... Then nerfed that garbage into the ground and expect us to pay more for it.
  31. Jul 19, 2023
    3
    No end game, lacks the depth of community or gameplay to keep you playing after finishing the campaign.
  32. Jul 19, 2023
    3
    Has continually gone down hill with changes since testing through live. Devs don't have a grasp on fun. The their strategy to increase longevity of the game is to make it a slog to grind. It's Diablo: Korean MMO. I was hooked in an earlier test phase, so it's a shame to see the state it is in now.
  33. Jul 19, 2023
    3
    Season 1 patch just sucked out all the fun and made the grind unbearable.

    The made almost every huild weaker and the weakest class (sorc) worse, while decreasing xp gain, increasing monster health and decreasing values such as damage reduction and armor.
  34. Jul 19, 2023
    3
    They really brought back the tone and enemy designs of Diablo 2, which is great. But, in my 20 years of Diablo fandom, this is the first Diablo game I won’t finish. Even Diablo 3 was better which is kind of shocking to say. Loot feels worthless. The leveling system is a joke. Enemies level with you so there’s really no point. The number of spell slots is too few. Feels like a mobile game IThey really brought back the tone and enemy designs of Diablo 2, which is great. But, in my 20 years of Diablo fandom, this is the first Diablo game I won’t finish. Even Diablo 3 was better which is kind of shocking to say. Loot feels worthless. The leveling system is a joke. Enemies level with you so there’s really no point. The number of spell slots is too few. Feels like a mobile game I paid too much money for. Expand
  35. Jul 19, 2023
    3
    Diablo is in a really bad state right now with controversial changes. Boring ARPG.
  36. Jul 19, 2023
    3
    - Diablo 4 has good ambiance, graphics, decent overall atmosphere, and lastly, the combat is fluid too.

    - Diablo 4 has poor itemization (they force you to pick very specific stats if you want your build to succeed, the skill tree (twig) is very lacking, no variety in builds (at most you have 2 to 3 viable builds per each class), and then we have the paragon board, in my opinion it's
    - Diablo 4 has good ambiance, graphics, decent overall atmosphere, and lastly, the combat is fluid too.

    - Diablo 4 has poor itemization (they force you to pick very specific stats if you want your build to succeed, the skill tree (twig) is very lacking, no variety in builds (at most you have 2 to 3 viable builds per each class), and then we have the paragon board, in my opinion it's currently below average (I'd love to see an overall revamp of the paragon board being more intuitive and interesting). Anyways, the current state of the game is below average, i'd rate it a C.
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  37. Jul 19, 2023
    3
    Got all 5 classes to 100, and don't mind the grind. However, the latest nerfs are a bit of an overkill for sure. Devs/team needs to get this corrected ASAP.
  38. Jul 19, 2023
    3
    Game was average at best, but I still kept playing it because, well it was Diablo and it was something to spend my time on, however the latest patch made it a lot worse.

    Playing Diablo 4 is like buying the new model of a car, but without the emergency air-bags, aircon, media player and automatic windows functions the previous model (Diablo 3) had. Then the seller says he will install
    Game was average at best, but I still kept playing it because, well it was Diablo and it was something to spend my time on, however the latest patch made it a lot worse.

    Playing Diablo 4 is like buying the new model of a car, but without the emergency air-bags, aircon, media player and automatic windows functions the previous model (Diablo 3) had. Then the seller says he will install them into your car in the future. Then Blizzard released their new patch, and it punctured your wheels and broke the steering wheel.

    So many brain dead decisions made by the devs...
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  39. Jul 19, 2023
    3
    I was so excited for this game when it was announced. I have been playing Diablo games for 20+ years and was hyped to see how they continued the story. The campaign is the only reason this review is getting a 3/10. The story was amazing to play through but sadly that is only a tiny fraction of what the game offers.

    The "end game" is boring and repetitive. It seems like every system in
    I was so excited for this game when it was announced. I have been playing Diablo games for 20+ years and was hyped to see how they continued the story. The campaign is the only reason this review is getting a 3/10. The story was amazing to play through but sadly that is only a tiny fraction of what the game offers.

    The "end game" is boring and repetitive. It seems like every system in the game is there to slow you down and artificially inflate your play time. This recent patch (1.1) is absolutely terrible. They did absolutely nothing when it comes to quality of life improvements and just nerfed everything into the ground. Some of the things this latest patch did was lowered XP rates, lowered loot drops, added more affixes to gear nobody wanted making it even harder to get something actually good, increased cooldowns and lowered all damage and damage resistance for players in the game (Just to list a few). Again, making the game slower so people have to invest more time. This patch just screams "the developers don't play their own game" and it shows. The community is not happy and they have every right to be.

    This game had such potential to be an awesome game and who knows, some day it might be. But at the time this review was written it is far from even a decent game. Going to shelf the game and revisit it in 5-6 months with fingers crossed that they actually take the community's feedback into consideration and improve the game.
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  40. Jul 19, 2023
    3
    This review contains spoilers, click expand to view. Only 2/6 campaign acts are likeable, the last 3 being convoluted and seem to have been rushed to get completed. Ending is about as nonsensical as possible and prepares for a $40 expansion in about a year. About 25 hours long if you take your time, most of which is running between npcs to get orders from since your character is as close to a mindless drone as you can get, and you only unlock the horse after the first 3/4 of the story. What is canon is also inconsistent, with characters referencing having a surplus of health potions, but not using them when they are stabbed and dying in the dumbest way possible.

    After the most recent 1.1 patch, most meta builds have been nerfed damage wise by 40%, but are still the meta since the other builds suck that much. Enemy health has also been buffed and player survivability nerfed. For example, the worst performing class by a significant margin had to rely on a specific passive to stay competitive, and that was nerfed by 20%.
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  41. Jul 19, 2023
    3
    The campaing and pre-season were the best fun I had for a while and I'm extremely grateful. But then the season 1 patch dropped and remove all the fun for the game, nerfing every class and vulnerability damage and crit damage and so on. Sure the buffed acrros the board the damage but it doesn't get closer as it was before, also nerfing aspects.. c'mon men.
    I hope the devs really listen this time.
  42. Jul 19, 2023
    3
    Latest patch notes make this game even more painful to play. Nerf upon more nerfs. It feels like the devs don't know what they are doing or at least it seems their main priority is to make everything a cash grab.
  43. Jul 19, 2023
    3
    Already unhappy that they made it online only - when they have server problems, it means you don't get to play their $70-$90 game. The team didn't take ANYTHING learned from Diablo 3, and instead of giving you an aRPG power fantasy, you get a game of constant nerfs and game "fixes" that ultimately seem in place purely to slow player progression artificially, and thus, make their gameAlready unhappy that they made it online only - when they have server problems, it means you don't get to play their $70-$90 game. The team didn't take ANYTHING learned from Diablo 3, and instead of giving you an aRPG power fantasy, you get a game of constant nerfs and game "fixes" that ultimately seem in place purely to slow player progression artificially, and thus, make their game appear to have more replayability. The copious loot you could find in previous titles is now scarce, upgrading your gear ends by level 70 at best, and the unique artifacts in the game are laughably garbage. They DID make a massive map, but then wasted it on having the same mobs literally everywhere, so you don't *feel* like it's a massive map - the same generic setting of desert, jungle swamp, or forest spread over the map. I hate having spent money on this game. Expand
  44. Jul 19, 2023
    3
    Game is incomplete, its like they didnt finish the last 20% of the game.

    Game is utterly unpolished. I dont know how a game like this ships when there are paragon glyphs that do nothing because there is literally no place on any paragon that allows them to unlock tbeir bonuses. Sorc has glyphs that give bonus to ice damage nodes with its radius AND THERE ARE NO BOARDS WITH ANY DANAGE
    Game is incomplete, its like they didnt finish the last 20% of the game.

    Game is utterly unpolished.

    I dont know how a game like this ships when there are paragon glyphs that do nothing because there is literally no place on any paragon that allows them to unlock tbeir bonuses. Sorc has glyphs that give bonus to ice damage nodes with its radius AND THERE ARE NO BOARDS WITH ANY DANAGE NODES WITHIN ITS RADIUS. ABILITY IS LITERALLY IMPOSSIBLE TO UNLOCK.

    Like... How does that even happen?
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  45. Jul 19, 2023
    3
    dev constant nerfs EVERYTHING, items, skills, monsters, exp..
    why are they nerfing exp in a game where a large majority of ppl have trouble getting to lv 100 already
  46. Jul 19, 2023
    3
    With the amount of resources at Blizzards disposal I personally expected more from a AAA Developer.. The game has been gutted, not optimized for stable hardcore playthroughs.. Core features and mechanics show very lil innovation if none at all.. Seriously, lacking build variety.. Itemization is Dead on Arrival.. Not enough endgame content.. Not too mention the total disconnect with theWith the amount of resources at Blizzards disposal I personally expected more from a AAA Developer.. The game has been gutted, not optimized for stable hardcore playthroughs.. Core features and mechanics show very lil innovation if none at all.. Seriously, lacking build variety.. Itemization is Dead on Arrival.. Not enough endgame content.. Not too mention the total disconnect with the playerbase.. This is a Live-service diaster.. And I truly hope it fails to show Blizzard this is not how you make games in 2023. The standards have changed, you can't make rehashed D3 12 years ago, call it D4 and expect the community not to see your lazy effort.. The score speaks volumes.. I for one am done supporting these kind of live service products.. Expand
  47. Jul 19, 2023
    3
    A game that was released 1-2 years too early. Shallow and repetitive gameplay. Endgame content is boring and lacking, a lot of critical bugs, itemization and QoL stuff are bad (the actual list is a lot longer).

    Before patch 1.1.0 I would rate it 5/10 as a mediocre product but after the patch notes, I think this is another shady attempt by Activision Blizzard to pump up the numbers at
    A game that was released 1-2 years too early. Shallow and repetitive gameplay. Endgame content is boring and lacking, a lot of critical bugs, itemization and QoL stuff are bad (the actual list is a lot longer).

    Before patch 1.1.0 I would rate it 5/10 as a mediocre product but after the patch notes, I think this is another shady attempt by Activision Blizzard to pump up the numbers at the release of the game, and then start to release basic content that should've been already in the game (during the next months and/or years). In the meantime, they purposely slowed down game play so that other players wouldn't notice how much content actually is lacking.

    I am not a hardcore gamer but I'm not casual either, people defending this game, content, patches, etc are the reason why corporations keep doing this.

    I am at fault as well, I should've stopped buying anything from Activision Blizzard years ago.
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  48. Jul 22, 2023
    3
    Graphics and CGI during the short campaign were great. However it quickly became apparent that there was nothing to do end game. No new gear upgrades were possible and all the dungeons are nearly identical. They sold the game in there being near endless end game content. Talked about connecting with other players. All that was a lie. There's no in game economy. There's no lookingGraphics and CGI during the short campaign were great. However it quickly became apparent that there was nothing to do end game. No new gear upgrades were possible and all the dungeons are nearly identical. They sold the game in there being near endless end game content. Talked about connecting with other players. All that was a lie. There's no in game economy. There's no looking for group system, not even in clans. There's game breaking basic things like resistances that sorcerers rely on that have been broke since beta, and they have no intentions of fixing any time soon, while insultingly offering resistance gems in season rewards knowing it's currently broken. Then they released 1.1 patch and had to repatch that patch twice in two days with more coming, because they broke so many things. They have no test realm, so everyone is just playing a perpetual beta. I may return in a future expansion, but this game is not worth my time, nor yours. Expand
  49. Jul 19, 2023
    3
    Diablo 4 was great but Devs destroyed their game with patch 1.1. We all spend many hours developing our characters to have the best stats. Now after the patch they nerfed every major stat for every character. Feels like I wasted the past month playing this game.

    REVERT this patch now.
  50. Jul 19, 2023
    3
    Initially Diablo 4 was a fun game when playing the main campaign. Afterwards, the grind begins at level 50, *trying* to level up, applying paragon board points, advance world tier levels, and put together a fun, optimized build to carry you through the never-ending slog of nightmare dungeons. This is when the overwhelming grind sets in, and increasingly taking longer and longer to levelInitially Diablo 4 was a fun game when playing the main campaign. Afterwards, the grind begins at level 50, *trying* to level up, applying paragon board points, advance world tier levels, and put together a fun, optimized build to carry you through the never-ending slog of nightmare dungeons. This is when the overwhelming grind sets in, and increasingly taking longer and longer to level up. I'm at level 70 now, and the progression (sheer grind) is abysmal and unenjoyable. There also many quality of life improvements needed for the inventory system and stash. You'll quickly run out of run for items, and need to go through inventory cleanup too often try to figure out what needs to be scrapped versus kept, and there's no easy way to sort through these in terms of aspects or attributes - it's a very manual process. Wishing you good luck in finding the necessary legendaries/uniques that will finally make your build work - I'm missing one that for some reason refuses to drop for me and cripples the potential of my build. This is even before the latest 1.1.0a patch which has completely nerfed most characters/skills/aspects/etc. that made the game playable and simply seems to only increase the grind. Even the Helltide which was semi-enjoyable has been completely nerfed, decreasing the aberrant cinders drop rate while increasing the cinder cost on loot crates. Only thing noticeably buffed are the enemies. Blizzard intended this to be a ten year game, but it's struggling to make it to ten weeks and it's clear the development team are out of touch with what the community needs. Whatever enjoyment there was in playing this game is gone. Expand
  51. Jul 19, 2023
    3
    The story is good and game looks great but the end game loop is uninspired and lacking any sort of meaningful direction or obtainable interesting loot. I stuck with this game and grinded a lot and did all their base challenges because I had high hopes for their big Season 1 debut...

    The major problem I have here is their pre-season 1 patch. Someone that's calling the shots has a MAJOR
    The story is good and game looks great but the end game loop is uninspired and lacking any sort of meaningful direction or obtainable interesting loot. I stuck with this game and grinded a lot and did all their base challenges because I had high hopes for their big Season 1 debut...

    The major problem I have here is their pre-season 1 patch. Someone that's calling the shots has a MAJOR obsession with creating a slow paced uninteresting slog of a game that will trap players into a monotonous long term unrewarding grind to keep player numbers high for a long as possible.

    I cannot get behind the current "vision", they are out of touch with what is fun in an ARPG. Speed, damage, defence, good loot, and happiness are not allowed.
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  52. Jul 19, 2023
    3
    This review contains spoilers, click expand to view. I bought this game and LOVED IT UNTIL the current PATCH. All the fun went out of this game with the CURRENT PATCH. I bought the ultimate package and now I am looking for a new game to play. I woke up and things I could do before I can no longer do. I DIE immediately on whet should be easy content. Expand
  53. Jul 19, 2023
    3
    After patch, lower XP, foes more HP, everything nerfed and gear always sucked, now sucks more. I was almost able at level 70 to finish Fallen Temple, went in to do it after patch and wiped multiple times on trash. Not logging back in until game is fixed and actually fun to play. What a waste!
  54. Jul 19, 2023
    3
    Game is very repetitive
    Season 1 patch notes nerfs around the board is a bad choice
    Cash grab compares to other Diablo games
    Fixing issues the players care about isn't important to Blizzard but nerfing stufff that wasn't broken is important to Blizzard
  55. Jul 19, 2023
    3
    This is an ACTION RPG with slow paced action. It is a LOOT hunter with boring loot. This is an MMO with no social aspects. A dungeon crawler that feels more like a game of fetch the stones and put them on the pedestals. The dev team had years of established history with D1-D3 to work with and improve the gameplay of Diablo 4....which they did not use at all. The game is missing so many QOLThis is an ACTION RPG with slow paced action. It is a LOOT hunter with boring loot. This is an MMO with no social aspects. A dungeon crawler that feels more like a game of fetch the stones and put them on the pedestals. The dev team had years of established history with D1-D3 to work with and improve the gameplay of Diablo 4....which they did not use at all. The game is missing so many QOL features. Skills and spells are so bland. Classes feel meh. No way to try out new builds without wiping out all your skill tree. Useless affixes on all loot make checking loot so tedious. Game clearly needed another 2 years of development but was pushed out early by executives. Expand
  56. Jul 19, 2023
    3
    Waiting for cooldown, the game.

    The bad: -Very low enemy density -Dungeon mechanics designed to make you backtrack through them. -generator/spender skill system in which the generators are incredibly weak and lackluster requiring 5 wet noodle attacks to do use 1 spender skill, similar to being level 6 in diablo 2, using normal attack because you are out of mana constantly. -Very
    Waiting for cooldown, the game.

    The bad:

    -Very low enemy density
    -Dungeon mechanics designed to make you backtrack through them.
    -generator/spender skill system in which the generators are incredibly weak and lackluster requiring 5 wet noodle attacks to do use 1 spender skill, similar to being level 6 in diablo 2, using normal attack because you are out of mana constantly.
    -Very zoomed in camera that cannot be changed even though a camera with a more relaxed zoom exists when you use the mount.
    -Leveling is a slog, similar to level 90+ in diablo 2, but every level, just a very even walk through a swamp of molasses.
    -Very limited mobility in general, hard to get faster run walk affixes on items.
    -Endless interruptions on gameplay to slow you down, barricades in roads so you have to dismount, and then a cooldown so you cannot just remount, etc.
    -Most items are very weak upgrades of whatever you had before, endless yellow pant comparison simulator.
    -Legendaries are not exiting to get, never did i get an item and feel the immediately thrill of a great find.
    -Uniques do not appear until the 3rd difficulty, they are rare, and most are not particularly useful.
    -Constant crowd control from the enemies will leave you stuck in place and killed constantly in higher difficulties, no way to escape being frozen, webbed, etc for 10 secs or more.
    -lack of character model options for all characters, if you want to make a fat necro, you cant.
    -purposely annoying town layout, be ready to walk a lot to go from one shop to the next, only to be stopped by hard to see walls,etc.

    The good:
    -The campaign is the best so far in the diablo series, some poor writing towards the end though.
    -Great cgi movies, but only 2 of them.

    ----------------

    Since launch the developers have continued to make the game slower in general, increasing time to use scrolls, effectively incresing cooldown times, etc.

    It seems they want to increase total played hours per month, and not increase the fun one gets from the game.

    I regret my purchase.
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  57. Jul 19, 2023
    3
    Imagine having a gaming franchise that's 26 years old(1997 Diablo 1) and yet having no clue how to make a decent game anymore! If you had any standards you would NOT rate this game higher than a 5. The Diablo games should be held to the highest possible standard.
  58. Jul 19, 2023
    3
    Patch 1.1 worst patch in gaming history, made everhthing worse, less fun garbage.

    Blizzard shoulf be ashamed
  59. Jul 19, 2023
    3
    I was having an amazing time with this game until the recent 1.1 update. Blizzard decided to change all the good things about the game into bad things and ignore all the bad things about the game. So now it's just all bad. For the love God and all diablo lovers revert the recent changes and listen to the people that are playing the game for hours upon hours for changes that need to beI was having an amazing time with this game until the recent 1.1 update. Blizzard decided to change all the good things about the game into bad things and ignore all the bad things about the game. So now it's just all bad. For the love God and all diablo lovers revert the recent changes and listen to the people that are playing the game for hours upon hours for changes that need to be made.

    Before the update...I would absolutely recommend this game but after the update. Stay away from it.
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  60. Jul 19, 2023
    3
    Good story, but endgame is weak. Also if you want play seasons, you need every new season a new character. Now I figured out that I paid 70 euro for story. They didnt learn from previous Diablo games. For example in Dialbo Immortal you can play each new content and season with same character and you can keep leveling it. This is the most biggest fail of this game. Character balance isGood story, but endgame is weak. Also if you want play seasons, you need every new season a new character. Now I figured out that I paid 70 euro for story. They didnt learn from previous Diablo games. For example in Dialbo Immortal you can play each new content and season with same character and you can keep leveling it. This is the most biggest fail of this game. Character balance is still problem, gear still drops with extreme low number for Druid. Example: -1000 -1500, also unique gear. Game is still beta version. Expand
  61. Jul 20, 2023
    3
    This review contains spoilers, click expand to view. Incredibly boring after finishing the campaign. Its built to waste your time. The devs dont care about fun, just prolonging your misery and fomo. Seriously, any other arpg is better than this right now, come back in a few years when the ‘creative’ team is fired and replaced with people that know how to create games that are fun vs. games that increase profits. its a joke. Expand
  62. Jul 20, 2023
    3
    Pros:
    Great cut scenes, good graphics, okay campaign, overworld has some cool locations
    Cons: - Stash space management is horrendous and makes the game very tedious to play (you spend nearly as much time sorting through useless loot as actually playing the game because there is no way to filter for what you're looking for; garbage systems for storing aspects and sigils) - Itemization
    Pros:
    Great cut scenes, good graphics, okay campaign, overworld has some cool locations

    Cons:
    - Stash space management is horrendous and makes the game very tedious to play (you spend nearly as much time sorting through useless loot as actually playing the game because there is no way to filter for what you're looking for; garbage systems for storing aspects and sigils)
    - Itemization is terrible (affix glut, useless or impossible to get uniques, legendaries that only serve to give you aspects, etc)
    - Lack of varied endgame activities
    - No rewards for tackling more difficult content (no special rewards for pushing higher nightmare dungeons or killing uber boss)
    - Renown system is literally just doing content in a given act (no special content, lore, or anything)
    - No easy way to group up for nightmare dungeons or other content
    - Mount movement is trash
    - Enchanting items is absurdly expensive (quickly gets to the equivalent of farming gold for 5+ hours) and you are given no indication what possible rolls you might get
    - Massive class imbalances
    - Lack of build diversity
    - Technical fixes take ages to implement
    - Most disconcertingly, devs do not appear to have a vision for the game and are not addressing player concerns

    Conclusion:
    Stay away from this game! Diablo 4 lacks in almost all the areas that make an ARPG great. Wait at least 2 years. Perhaps by then the devs will have made enough improvements to warrant playing the game.
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  63. Jul 20, 2023
    3
    It has good story for an arpg which means the story is rather bad. All the actually important story moments actually happen in cinematics that do not involve the player (or their character) in any way so its hard to even say the game has a story.

    It has mechanics too complex and enemies too tough for a truly casual experience but the build diversity and underlying mechanics are too
    It has good story for an arpg which means the story is rather bad. All the actually important story moments actually happen in cinematics that do not involve the player (or their character) in any way so its hard to even say the game has a story.

    It has mechanics too complex and enemies too tough for a truly casual experience but the build diversity and underlying mechanics are too shallow for anyone interested in builds and number crunching.

    The endgame barely exists. Its hundreds of hour of grinding the same old procedurally generated content with no thought or variety. By around level 70 on your first character you've seen absolutely everything the game has to offer and that's barely a third of the way to maxing your first character.
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  64. Jul 20, 2023
    3
    Diablo 4 is one of the most boring arpg with paper thin depth. With stupid design decisions like aggresive level scaling and only 5 skill slots, your experience from level 20-100 remains the same.
    Basically the entire game revolves around, press "basic" skill to get mana, press "core" skills to spend mana, everything else is mostly buffs, so you are using the same 2 attacks all the way.
    Diablo 4 is one of the most boring arpg with paper thin depth. With stupid design decisions like aggresive level scaling and only 5 skill slots, your experience from level 20-100 remains the same.
    Basically the entire game revolves around, press "basic" skill to get mana, press "core" skills to spend mana, everything else is mostly buffs, so you are using the same 2 attacks all the way.
    If you try any other way like inserting 3 dps, you will your efficiency drop by a lot even on low levels.
    The devs so self indulgent that they start spouting **** like build variety, which is total bs. There's about 2 builds probably that can be used till endgame, and some classes probably 1.
    The side quests are so bottom tier fetch quests, which are, "go here kill 3 monsters or pick 3 things, and return"

    There are quite a number of issues that plague the game that needed to be fixed, but imagine the devs is so out of their mind they didnt fix any of them and added "teleporting out from the dungeon now take 5 secs instead of 3"...... who in the right mind even thought of this?

    They nerfed the hell out of "cooldown reduction" because they saw so many people are using it... do they even understand why so many people are using it??? Because waiting for cooldowns for 10 secs and then doing 3 attacks and waiting for cooldown again is NEVER fun. And so what they did? They remove the "fun".

    I bought D4 because my last arpg was Diablo 2, and I was excited for a new one with the premise that they have learn from the mistakes of D3. But never again, remember guys, Blizzard is dead, the one making the game are no longer the same people with same vision. It's a group of self indulgent people thinking that they know everything better than you and will not listen to criticism.

    Play Wolcen, Last Epoch, Grim Dawn, or Path of Exile, they are all miles better, yes, even Wolcen is much better. The only positive things about D4 is the art style, music, and cinematics, everything else is boring trash.
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  65. Jul 20, 2023
    3
    People play games to have fun. Game was fun.
    Blizzard patched the game, cut off everyone at the knees and now we’re dual wielding peg legs instead.
    Game is no longer fun. So why play non fun game?
  66. Jul 24, 2023
    3
    Do not buy this game.. This is not a Diablo franchise, i guarantee you that you will disappointed..The developers dont know what they are doing as you can see from the negatives posts.. You will be hyped the first week, after the first week you will realise how boring it is..
  67. Aug 6, 2023
    3
    The problem with Diablo 4 patch 1.1 and their direction towards the season is that they intentionally slow you down by weakening your damage & defense, reducing the monster experience, increasing the time to exit dungeons from 3s -> 5s, and implementing all the other nerfs. This is simply pure laziness from Blizzard because, by slowing you down, they have more time to think about how toThe problem with Diablo 4 patch 1.1 and their direction towards the season is that they intentionally slow you down by weakening your damage & defense, reducing the monster experience, increasing the time to exit dungeons from 3s -> 5s, and implementing all the other nerfs. This is simply pure laziness from Blizzard because, by slowing you down, they have more time to think about how to milk money from you instead of creating new content/mechanics like Path Of Exile.

    The reason why people play Path of Exile almost every league is that GGG creates a new league mechanic for each one, and casual players only need 1~2 months to clear all content. You don't have to grind for too long to achieve your goal for that league.

    What Blizzard is doing now is like a lazy teacher who gives you the homework of "writing 1+1 = 2" 100 times and submitting it tomorrow. On the other hand, PoE will give you something more meaningful like "finish these 50 math additions that go up to 3 digits." Which teacher would you prefer to teach your kid?

    Anyway, I still give it 3 stars just for the campaign and the open world design in early game. For now, the game only worth about 30~40usd of fun
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  68. Jul 20, 2023
    3
    This game had a lot of promise but the developers really screwed up in many ways.

    This game is a fun play through once in the campaign up to level 50-55 and it's something you'll never want to play again after. What is the point of seasons when leveling past 50 is pointless? When loot sucks, when they nerfed everything in the patch and classes aren't unique and you can only play one
    This game had a lot of promise but the developers really screwed up in many ways.

    This game is a fun play through once in the campaign up to level 50-55 and it's something you'll never want to play again after.

    What is the point of seasons when leveling past 50 is pointless? When loot sucks, when they nerfed everything in the patch and classes aren't unique and you can only play one or two builds.

    It's just dumb and a total waste. Very lazy vision with this game and it deserves all the crap reviews it is getting.

    No gem tab at release? FAIL

    Stupid mount mechanics that make having a horse more of a pain in the butt than just building a character with high movement speed? FAIL

    No real customization with classes that forces you to play one way? Mega FAIL

    Crap loot after level 50 that just forces you to farm just to farm? FAIL

    No real good end game after the campaign world tier 4? Lazy and big FAIL

    Over complex paragon board and under complex skill tree? FAIL

    Stat boosts like strength for a Barbarian or Intelligence for a Sorcerer actually meaning something? Pointless and FAIL

    I could go on and on but overall, but just **** you Blizzard and your team of beta cuck losers who designed this game. You should be killed at gun point in public for just wasting everyone's time with this shameless cash grab that doesn't even resemble a finished product.
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  69. Jul 24, 2023
    3
    Me and my wife have been playing since launch, but the latest update has killed off all that enthusiasm to even bother farming for new gear. Nerfed so much in the latest patch we went from slaughtering mobs in World Tier 4 and now we would have to change it back to World Tier 3 just to prevent getting one shot killed at every WE or Dungeon... THIS IS NOT FUN BLIZZARD!!!

    We've ignored
    Me and my wife have been playing since launch, but the latest update has killed off all that enthusiasm to even bother farming for new gear. Nerfed so much in the latest patch we went from slaughtering mobs in World Tier 4 and now we would have to change it back to World Tier 3 just to prevent getting one shot killed at every WE or Dungeon... THIS IS NOT FUN BLIZZARD!!!

    We've ignored MANY issues for a while now and tried to defend this but...

    *The server issues
    *The terrible loot drops
    *The awful lag... especially when joining events!
    *Rubber banding (yes it still exists!)
    *The overpriced in game store
    *The VERY repetitive end game content
    *The repetitive ANYTIME game content eg. WE and Dungeons
    *The ALREADY extremely slow xp grind
    *The past nerfs in patches that made this a little less fun each time
    *The slow rollout of a gem tab and extra stash etc (the stuff we need NOW)

    We have a lot of tolerance towards repetitive gameplay and grinding and can be fun when done right but now it's got so boring and frustrating we've gave up defending this anymore. You'd have to be crazy to invest any time on seasons at this point unless you're a streamer!

    You get a 3 for the short enjoyment we Had with this but I think at this point you owe me and everyone else money for Beta testing this game for you the past near two months.
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  70. Jul 20, 2023
    3
    Bottom Line: Diablo 4 is better than Diablo 3 but still falls short of expectations and is a disappointment in the series.
    Would refund personally if possible.
    Personal Rating: 3/10 PROS: -Great art design -Good Enemy/monster design -New mechanics like dash are welcome -Enjoy the open world design. CONS: -Enemy quest/level scaling makes leveling pointless. -Not able to
    Bottom Line: Diablo 4 is better than Diablo 3 but still falls short of expectations and is a disappointment in the series.
    Would refund personally if possible.

    Personal Rating: 3/10

    PROS:
    -Great art design
    -Good Enemy/monster design
    -New mechanics like dash are welcome
    -Enjoy the open world design.

    CONS:
    -Enemy quest/level scaling makes leveling pointless.
    -Not able to customize character stat points. Dark Souls does it, no reason Dialbo 4 can’t.
    -Game gets grindy, and rewards for exploring the environment are not enough.
    -Ultimate skill is unlocked to early, making the rest of the game stale.
    -No reason to start a new type of character in the same class.
    -Magical items are basically useless.
    -Too many status effect mechanics.
    -Items are hard to discern what is actually better for you character.
    -Music is over dramatic at points. Misses the tone of the original Diablo.
    -Level 50 hard lock on skill points.
    -Paragon points should start at level 1.
    -Story is written like a Saturday morning cartoon.
    -Dungeons are just reskins of previous dungeons. Like Dragon Age 2.
    -Camera is to zoomed on character.
    -No environment or character is memorable.
    -70 dollars USD is to much for what is offered.
    -Unnecessary callbacks to previous Diablo titles. Game should stand on its own.
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  71. Jul 21, 2023
    3
    This review contains spoilers, click expand to view. Juego con muchísimos problemas de conexión y de jugabilidad, caída continua de fps, lag, desconexiones constantes, poco contenido endgame... Y ahora con el lanzamiento de la primera temporada, han terminado de romper el juego. Cualquier tipo de problema técnico que pueda tener un juego, este lo tiene. Tiempos de espera para entrar de más de media hora, tiempos de pantalla de carga de más de diez minutos, usar los teletransportes equivale a desconectarse del juego, ir a caballo equivale a que se congele la pantalla y mueras o que se desconecte el juego, ir andando implica que te encuentres con muros invisibles que no puedes atravesar en medio de un pueblo desierto porque el juego no ha sido capa, de cargarlo... Luego intentas comunicar los errores a su sistema técnico y no hay forma de hacerlo. Muy descontento con el juego y su servicio técnico, es prácticamente una estafa. Expand
  72. Jul 21, 2023
    3
    The game is just not fun. It seems like they're trying to make it more like Path of Exiles. If I wanted to play Path... I'd play it!!

    You dont feel powerful. The mob density is bad. The paragon system makes my eyes roll into the back of my head.. If you're not strictly following some meta build, you're literally trash. The loot system OMG.. I dont have time in my day to unpack that.
    The game is just not fun. It seems like they're trying to make it more like Path of Exiles. If I wanted to play Path... I'd play it!!

    You dont feel powerful. The mob density is bad. The paragon system makes my eyes roll into the back of my head.. If you're not strictly following some meta build, you're literally trash. The loot system OMG.. I dont have time in my day to unpack that. Trust me its annoying.

    The only good thing i can say about it is the overall aesthetic look of the game.
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  73. Jul 21, 2023
    3
    This is a tough one to review. Story was great. The Campaign was decent, if a Little slow. Too slow to have any replayability. Graphics and cut scenes are 10/10, as always with Blizzard games. Combat feels good, skills are cool, classes are fun and interesting. That's everything positive I can say.

    The way I see it there are 2 main problems that over shadow all. The others. Itemization is
    This is a tough one to review. Story was great. The Campaign was decent, if a Little slow. Too slow to have any replayability. Graphics and cut scenes are 10/10, as always with Blizzard games. Combat feels good, skills are cool, classes are fun and interesting. That's everything positive I can say.

    The way I see it there are 2 main problems that over shadow all. The others. Itemization is awful. The loot grind feels bad, with the exception of finding a unique you've been hunting for, I feel nothing about drops ever. Looking through them for specific stats is boring at best, frustrating at worst. Legendary aspects, I appreciate the intent, they feel very bad. I appreciate that they give all kinds of build diversity and flexibility, but it's over complication in a way that feels horrible. Sacred and Ancestral items make it all worse. Magic and white items are literally useless. Bases have no meaning, I don't know why they don't just say "boots" or "gloves" when they drop, because different kinds of boots and gloves have no statistical impact, just cosmetic.

    My second main problem is progression. I can appreciate what they were attempting to correct. In Diablo 3, with dramatic power scaling you get to a point where you basically can't play with your friends. With progression tied to your level, you never feel like you're getting stronger. Every time you level you feel weaker. When I got into Torment I struggled to find reason to keep playing. The grind just wasn't fun. I played thousands of hours of D3, I loved it when it first came out, I loved it in its final form. There was a lot I didn't like but it never felt broken. I've played thousands of hours of D2 and nothing competes for the loot grind. You don't even need end game. Repetitive MFing is a constant dopamine drip. I feel like this game tried to take the best of both games and somehow ruined it all. Still giving it a 3/10 because there are good qualities but appreciate why it's getting 0's because the negatives far outweigh anything positive.
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  74. Jul 22, 2023
    3
    Had to make an account to contribute to the brutal honesty of what this game is. HOT GARBAGE. The only thing about this game worth mentioning is the campaign and cutscenes. In every single other aspect, blizzard has underperformed once again. Once I beat the campaign, I found myself wandering around for anything enjoyable to do, but no matter how hard I looked everything sucked. There isHad to make an account to contribute to the brutal honesty of what this game is. HOT GARBAGE. The only thing about this game worth mentioning is the campaign and cutscenes. In every single other aspect, blizzard has underperformed once again. Once I beat the campaign, I found myself wandering around for anything enjoyable to do, but no matter how hard I looked everything sucked. There is absolutely no joy in grinding meaningless loot and managing inventories, which is most of what you're doing endgame. Season 1 won't be enough to fix this, it seems like they spit in fans faces again with this pathetic excuse of a triple A title. Expand
  75. Jul 21, 2023
    3
    The game is truly a 3/10. I'd say it's worth the money to buy the game and give it a play through, maybe even two, but to also keep in mind that Blizzard is going to be this irritating force of misery every step of that way that wants to make your experience less enjoyable.

    Story: 10/10 Combat: 8/10 Literally every other system, mechanic or feature in the game well deserving: 1/10
    The game is truly a 3/10. I'd say it's worth the money to buy the game and give it a play through, maybe even two, but to also keep in mind that Blizzard is going to be this irritating force of misery every step of that way that wants to make your experience less enjoyable.

    Story: 10/10
    Combat: 8/10
    Literally every other system, mechanic or feature in the game well deserving: 1/10

    Nothing innovative here... absolutely no quality of life. No end game. No sense of community. Very little feeling of any accomplishment other than finishing the campaign. You don't even get rewarded for killing the hardest boss in the game. I'm not kidding when I say everything about this game is scuffed.
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  76. Udr
    Jul 23, 2023
    3
    I was already playing Diablo when i was a child, on the first episode.
    The 3 was a joke, next to the 2, who is a masterpiece.
    The 4 is empty of soul. The music is great, but the game is boring as hell after only 10 hours. The builds are annoying. Nothing original. I’m a ultra Diablo fan, from the one, and i stop playing Diablo 4 after only 15 hours. Can you imagine ? A shame. Blizzard
    I was already playing Diablo when i was a child, on the first episode.
    The 3 was a joke, next to the 2, who is a masterpiece.
    The 4 is empty of soul. The music is great, but the game is boring as hell after only 10 hours. The builds are annoying. Nothing original.
    I’m a ultra Diablo fan, from the one, and i stop playing Diablo 4 after only 15 hours. Can you imagine ? A shame. Blizzard north, i miss you
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  77. Jul 23, 2023
    3
    Game has a lot of potential but clearly the devs are all over the place.
    Right now the game is missing so many QOL features that every modern game of the genre has these days.
    Stash is 4 tabs for 5 classes + a clunky aspect system which should have its own infinite tab but doesnt. Respec Costs are horrible, enchanting costs are horrible. The game itself is a bit too slow for my liking,
    Game has a lot of potential but clearly the devs are all over the place.
    Right now the game is missing so many QOL features that every modern game of the genre has these days.
    Stash is 4 tabs for 5 classes + a clunky aspect system which should have its own infinite tab but doesnt.
    Respec Costs are horrible, enchanting costs are horrible.
    The game itself is a bit too slow for my liking, needs way more density.
    They make changes, than they revert half the changes.

    Every patch , the developers give more evidence to suggest they are clueless in which direction to go with the game. So they keep trying to go every way. Resulting in a game that has no idea whether its zigging or zagging.
    The fireside chats are a joke and most of the time they make promises to fix the problems they have admitted to, and than do the complete opposite. They tell you what you wanna hear but than go and do whatever they want and ignore it all.
    Choose your audience and stick to it. Don't try to please everyone
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  78. Jul 24, 2023
    3
    I played Diablo since Diablo 1 and I really love D4 as well.
    But right now I am not that satisfied.
    I am with you Blizzard about the balancing, even though the patch itself was a shame. Setting all rules to 0 with a new season might work, but applying this 2 days before? Should we respec & grind for 48h? But I can live with that. It's ok to have less end-content or a smaller
    I played Diablo since Diablo 1 and I really love D4 as well.
    But right now I am not that satisfied.

    I am with you Blizzard about the balancing, even though the patch itself was a shame.
    Setting all rules to 0 with a new season might work, but applying this 2 days before? Should we respec & grind for 48h? But I can live with that.

    It's ok to have less end-content or a smaller season, as the game itself occupied so many ressources, this is fine for pre-season and S1 for me.

    But the biggest mistake is how they handle the renown system and codex of might (Aspects)!
    I am totally sure, that this will be the 1st and also the last time I will re-do this! Never ever again!
    As there are so many skill- and paragon points within the renown system, it is kind of mandatory. Bypassing this "passivly" by running nightmare dungeons doesn't work, as you need these points ASAP. Not all dungeons are nightmare dungeons. And last but not least the affixes might force you to reroll keys.
    At the end of the day this means, you'll rush through ALL dungeons on WT1, running to the end (if it's not a %&/$§* "Kill all mobs" one) hour after hour. Or doing stupid side quests, like: bring this camel back to town...

    Endgame grinding, equip farming - that's Diablo.
    Even a new fraction or another level of reputation for the existing ones - ok.
    but a reset of the entire reputation and all aspects - no chance. Never again. This is my personal red line I do not cross, I will never to this again. If it's not changed - I will quit D4.
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  79. Jul 30, 2023
    3
    I'd say Blizzard is officially dead. Doubt I'll ever buy another game from them. Sadly.
  80. Jul 25, 2023
    3
    I've been playing Diablo since D1. It has always been a smash and grab game with high intensity. D4 is none of that. Blizzard has released another barely beta ready product as a cash grab.

    In the open world you've been given a horse to ride about, but it is so buggy and janky you'd rather walk. The mob count is so sparse and objectives are so spread out that stopping to kill trash
    I've been playing Diablo since D1. It has always been a smash and grab game with high intensity. D4 is none of that. Blizzard has released another barely beta ready product as a cash grab.

    In the open world you've been given a horse to ride about, but it is so buggy and janky you'd rather walk. The mob count is so sparse and objectives are so spread out that stopping to kill trash packs on the way is such a time sink it seems pointless. Then if you do stop and kill mobs the items and gold dropped are more like clutter than anything. Most of the time I don't bother picking up the items or the gold. Not picking up gold in a video game? That should be enough of a design flaw to get anyone's attention.

    Everything in the game scales with your level. Killing a mob at level 1 feels the same at level 50. You don't feel stronger. The cost of items at the vendor scale too with everything being just out of your price range with the gold in your bags until you have gear that is so much better you would never use the vendor. So, why have one selling me blue items I'll never want?

    The dungeons are empty. You can walk about for literally a minute and not encounter anything. Then when you do find something it's like 6 mobs. Then your resources all drain before you find the next tiny pack.

    The dungeons are also insanely repetitive in both map design and objectives. I just completed 4 of the exact same instance. Same map, same mobs, same objective. Not the same dungeon 4 times but 4 different ones that ended up being exactly the same. The objectives are really frustrating. Normally you're picking up an item or using a lever as far East as possible then the next one is as far West as possible then returning to the middle to a barrier that has dropped. Pray there aren't 3 or more objectives blocking your progress or you will be running in circles backtracking over empty areas that you've previously cleared. Sound fun to run for minutes through an empty dungeon over and over and over? I don't think anyone that makes the game plays the game.

    All the running about just feels pointless. You're looking for demons and can't find them. And when you do, you don't care because they don't drop much of anything. It all feels like the game is set up just to keep you logged in and inflate their engagement metrics.

    They also implemented some hot garbage called renown from World of Warcraft. It is reputation with minor rewards with each zone in the game. Apparently, you need to re-grind it every season. Hard, 100% pass. This alone is why I won't be playing any more. Zero interest in re-doing the same boring content repeatedly. I'm here to save the world and kill demons not re-activate the town portals.

    The last unforgivable transgression is the 'battle pass". I'm a sucker and purchased the pre-sale of the game and forgot it had one month's free battle pass. I was drilling in the menus for season one to see how much it cost and what the rewards would be. The game automatically cashed in my freebie with no confirmation. Thankfully it was free as I would have been furious to purchase an actual battle pass. It comes with nearly nothing. Some crappy "transmogs" and a mount I'll never use. It further insults your intelligence and wallet by giving you some in game currency. Is it platinum? Who cares what it is called as they give you less than the amount to purchase the cheapest item in the in-game store.

    One of Diablo's core tenants has been hardcore. I wouldn't bother much unless you are a true die hard. They seem to be trying to make the game an MMO and the loading between zones will lag out for several seconds just moving about on a solid internet connection. Enough time to get gibbed by some trash for sure. There is no reason hard core players shouldn't be able to play in an offline mode.

    There is no in-game communication to speak of. No global channel. Very hard to find new friends. There is a clunky interact menu to wave at people or inspect their gear. And there is a guild finder, but the few times I checked it there weren't many offerings.

    With all that negativity there are also some great points. The campaign is fantastic with the exception of the minority 'girl power' forced narrative. The art, video and sound work are all outstanding. The cut scenes are great and smashing a mob into 1000 bits feels immersive with deep crushing sounds. The implementation of the Butcher is awesome!

    Unless you just have to play now with your friends, i'd wait and buy it on sale. The campaign is worth the price of a movie ticket, but not $70. Maybe they will fix some of the systems, but i doubt it based on their track record.
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  81. Jul 25, 2023
    3
    Game is shallow, more design and care put into aesthetic skin items that are sold via a in-game store rather then functionalities and game mechanics... we have given the developer plenty of feedback about what needs to be changed, and they constantly fail to act on jf.

    Maybe I'll return to the game in a year or two and things will be different but in its current state the game is just bad.
  82. Jul 25, 2023
    3
    After s1, they sold a beta. Graphics/Sound/Story very good but... The gameplay is inferior to many current games, It's a game that ends at lvl 70, there's nothing interesting to do after that level, problems in the game system, damage, resistances, stashes, boss fights, repetitive dungeons... wait 1 year to see if the real game comes out.
  83. Jul 25, 2023
    3
    As long as you do not go out into the world you will enjoy this game.
    What I mean by that is, you need to find a couple of friends and just spam dungeons.
    Then when you need to get to level 50 and then spam NM dungeons. Nothing else. Because when you go out and experience the rest of the content, you are immediately confronted with a unfinished beta experience. This game is without a
    As long as you do not go out into the world you will enjoy this game.
    What I mean by that is, you need to find a couple of friends and just spam dungeons.
    Then when you need to get to level 50 and then spam NM dungeons.
    Nothing else.
    Because when you go out and experience the rest of the content, you are immediately confronted with a unfinished beta experience.
    This game is without a doubt not ready for release.
    You are a paying beta tester until at least season 3.
    But mark my words if they actually add some end game content like more bosses then there is a chance it will make it, but in it's current state you are better off waiting for a sale and or season 3 at minimum. And even then I would wait to see if they fix what is wrong with the game by then.
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  84. Jul 25, 2023
    3
    I played this game during the beta test weekend. I feel that was the best part of the game. Now I really don't trust betas after this nor do I trust Blizzard marketing ever again. The campaign was ok but short. The story had some gory and grisly elements to it. Donan's son Yorin and Feodor were interesting. My fav runs are Hopes Light and Kor Dragan. What bothers me is the menu systemI played this game during the beta test weekend. I feel that was the best part of the game. Now I really don't trust betas after this nor do I trust Blizzard marketing ever again. The campaign was ok but short. The story had some gory and grisly elements to it. Donan's son Yorin and Feodor were interesting. My fav runs are Hopes Light and Kor Dragan. What bothers me is the menu system looks like a mobile interface. Diablo 3 had a much better menu system. Despite the graphics and mechanics being ok, their isn't much to do with them. Once you finish the campaign and get the mount, You tend to ride past the areas you'd have to fight to go through which makes the open world useless. You can't raid dungeons overpowered and clear them fast because of the leveling. It would take quite some time to clear them all. The HT and NM are ok but they get old fast. The season pass is a cash grab to sell you gear they should have put in a game people paid $70 - $100 for. The season patch took the wind out of my sails. If you read the SEC filings for Activision-Blizzard, they elaborate in great detail about soaring profits due to player investment in games and how to increase revenue even further. Don't mind working people getting paid but last time I checked Blizzard doesn't even pay their employees well. What the hell are they doing with all the money? Pay the workers good money to make good games and take the business staff to devils island and let them fend for themselves. If Blizzard ran Pac Man, they'd charge you for every dot you ate. F Bobby Kotick. Expand
  85. Jul 26, 2023
    3
    Beautiful world and character designs. The rest feels like a chore to do, levelling glyphs only in Nightmare dungeons?!? Renown Farm the SAME story missions again?!?

    The "changes" through patches feel not thought out and somehow give me the feeling I am a beta tester that doesn't get paid but paid 70$ for refining mechanics as the game goes a long. Not to unearth small performance bugs
    Beautiful world and character designs. The rest feels like a chore to do, levelling glyphs only in Nightmare dungeons?!? Renown Farm the SAME story missions again?!?

    The "changes" through patches feel not thought out and somehow give me the feeling I am a beta tester that doesn't get paid but paid 70$ for refining mechanics as the game goes a long. Not to unearth small performance bugs or story bugs no to actually fine-tune the game mechanics in a way that playing today might not be the same tomorrow and than the week after...

    I stopped playing when I loaded the game and just didn't know what to do...exploring the beautiful world with so many cool areas is not wanted since it doesn't give you XP, Tree of Whispers with a reward that is the same or worth than your average on map event completed in a fraction of the time?!?

    In summary lots of things happening without anything happening at all
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  86. Jul 26, 2023
    3
    Boring, no endgame, buggy, many features not working. Season 1 and latest patch ... killed the game
  87. Jul 27, 2023
    3
    Why Nerf all the fun ?? Why do we have to do renown again ? Why there is not a loot filter in this "arpg" ?
  88. Jul 28, 2023
    3
    3 out of 10.

    +1 point for visuals and art +1 point for story mode +1 point for cinematics and cutscenes Other than that D4 is a huge disappointment for me as a Diablo fan. - Endgame is non existent at the moment. No meaningful endgame loop to keep you hooked and developing your character further power wise or item wise since you have your glyphs. - ITEMISATION is my main
    3 out of 10.

    +1 point for visuals and art
    +1 point for story mode
    +1 point for cinematics and cutscenes

    Other than that D4 is a huge disappointment for me as a Diablo fan.

    - Endgame is non existent at the moment. No meaningful endgame loop to keep you hooked and developing your character further power wise or item wise since you have your glyphs.

    - ITEMISATION is my main gripe, it is generic and shallow. All items feels the same and have no identity to them, everyone is using same items with same stats, feel of progression doesnt exist. That means no dopamine rush or excitement about a cool item drop. All of this makes playing this game extremely boring and tedious to the point when you log in and cant keep your eyes open for longer than couple of minutes, because theres nothing to do anyway.

    - I dont uderstand the MMO aspect of this game because there is nothing to support this
    - I dont like level scaling
    - I preferred separate acts in previous Diablo games
    - Trading basically doesnt exist
    - QoL features in this game are abysmal
    - S1 is DOA, the added content is really really minimalistic, It doesnt change anything above for the better
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  89. Jul 29, 2023
    3
    On the plus side:
    - Graphics and sound design.
    On the minus: - Embarrassingly small variety of enemies and bosses. - Boring empty game world - Boring dungeons - Few skills per class and their effects - The plot does not captivate, wasted potential - Tragic itemization - VRAM/RAM leaks - Mass of missing QoL features - Cheap console port/Hideous console UI - No endgame - To
    On the plus side:
    - Graphics and sound design.

    On the minus:
    - Embarrassingly small variety of enemies and bosses.
    - Boring empty game world
    - Boring dungeons
    - Few skills per class and their effects
    - The plot does not captivate, wasted potential
    - Tragic itemization
    - VRAM/RAM leaks
    - Mass of missing QoL features
    - Cheap console port/Hideous console UI
    - No endgame
    - To simple

    A game worth $30 max people xD. The game is still in BETA!!! CASH GRAB!!!
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  90. Aug 29, 2023
    3
    Diablo 4 has been out for over two months and luck has let me spend a lot of time in Sanctuary. Leveled a druid to 100 in both Eternal and Seasonal realms. It hits a homerun in a few places; the campaign looks and feels great to slice and crush through. Sadly campaign has almost no replay appeal. Thankfully a "skip campaign" option becomes available after your first completion. SinceDiablo 4 has been out for over two months and luck has let me spend a lot of time in Sanctuary. Leveled a druid to 100 in both Eternal and Seasonal realms. It hits a homerun in a few places; the campaign looks and feels great to slice and crush through. Sadly campaign has almost no replay appeal. Thankfully a "skip campaign" option becomes available after your first completion. Since little to no impactful endgame content exists and season one was abysmally thin, the campaign is the only real meat and potatoes Diablo 4 offers. Guess campaign skipping isn't all that great then...

    The real problem with Diablo 4 is the downward trajectory of Blizzard itself. Played every Diablo title since day one and that nostalgia is the only reason I even open Battlenet anymore. The framework or substructure if you will, of how the game is designed and deployed on is both less enjoyable than previous Diablo games and money hungry. Items from the "micro" transaction shop very frequently cost greater than 30% of the base cost of the game. Many say this is the industry standard now. If that is true, why then is Blizzard looking to be faceless among the pack by doing what everyone else does? Long ago, they were known for leading... Without spending a lot of real money after already purchasing Diablo 4, your Nephilim hero will forever be drab and unloved.

    Patches have been released to slow down player progression, really. Experience gained in combat was nerfed because people were finishing the game and turning it off too fast. Another patch lowered overall player damage so much that all classes lost viable builds, some classes became temporarily unable to play at the highest difficulty. While DPS adjustment patches and fixes have become fairly routine in games like this, the way it was done was obviously not for gameplay improvement but to extend the life cycle of a game that almost didn't make it to it's first season.

    A very large amount of Quality of Life mechanics (build switching, quest management, etc) and character customization options from the previous entry were simply taken out of Diablo 4's development. Many speculate that they weren't actually removed but were instead purposely held back and slated to be slow rolled into the game over time to make it seem like developers are coming up with new and great things. Not sure which answer is worse: incompetence and the inability to look at what worked in previous entries to the franchise, or that Blizzard has just become that bad an talentless at making an ARPG. All I know, is they aren't there and game franchises are supposed to improve from title to title. Otherwise, why make a new one at all?

    Blizzard could be developing fixes and improvements for down the road that bring Diablo 4 up to where it's predecessor finished. But from watching the livestreams and posts from Blizzard, I doubt it'll arrive wrapped in anything but an expensive insult to one of the (formerly) greatest game franchises.
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  91. Aug 3, 2023
    3
    The first playthrough seems magical, the combat feels great, having a universal dodge is amazing. Getting your first legendary feels rewarding... . But after completing the game you start to see the cracks in the foundation.. You are thrown legendary drops left and right, they do not feel rewarding, 90% of rare drops are trash. Resistances are pointless, they do no even work.. All you lookThe first playthrough seems magical, the combat feels great, having a universal dodge is amazing. Getting your first legendary feels rewarding... . But after completing the game you start to see the cracks in the foundation.. You are thrown legendary drops left and right, they do not feel rewarding, 90% of rare drops are trash. Resistances are pointless, they do no even work.. All you look for on gear is Crit chance/damage and vulnerable damage. Thats the game. And farming slightly higher % aspects. The end game has zero content, and the content that is there is time gated.. The paragon boards are just stat dumps until you hit a bigger stat dump node.. You cannot respect easily, the world feels empty and not as unique. Everything kind of blends together. Altogether the combat feels great, but everything else.. not so much... Expand
  92. Aug 5, 2023
    3
    The lack of player experience features, a shallow season, and meaningful endgame overshadow the smooth game play and detailed graphics.

    Pros: Best part about the game is the graphics of the environments; their artists did an amazing job. The campaign was good with an enjoyable story and included some very well done cut-scenes. Character combat is smooth. Cons: User experience:
    The lack of player experience features, a shallow season, and meaningful endgame overshadow the smooth game play and detailed graphics.

    Pros: Best part about the game is the graphics of the environments; their artists did an amazing job. The campaign was good with an enjoyable story and included some very well done cut-scenes. Character combat is smooth.

    Cons:
    User experience:
    Item stat filter in the stash and backpack tabs. A player has to manually look through every aspect in their stash to find the one they are looking for.
    Loot filter. The player has to manually look at every item when selling it.
    Lack of stash tab space. Alts share this tab space. I can't roll an alt because I don't have room. Blizzard already learned the IMPORTANCE OF ALTS in WoW dragonflight...how was this mistake made!
    Respec paragon is done point by point. Over 200 Paragon points to manually click through for a full reset.
    Character teleports outside of the Nightmare dungeon instead of inside of it. This is an extra loading screen for no apparent reason.
    Horse is slow without the boost charges. It gets caught on everything. Barriers block the horse.
    Game breaking bugs. I can't obtain the season item required to summon the big baddy. Blizzards response was sorry we can't do anything, but the devs are looking into it. 3 weeks later still not fixed.

    Game features:
    Tedious farm of renown makes new characters tedious again did Blizzard not learn from WoW Dragonflight and how important alts are.
    There is no way to effectively trade items.
    Uber uniques are virtually unobtainable and since there is no trade there is no way to work toward them.
    Mob density is low in nightmare dungeons.
    There is little reason to go into the massive and beautiful open world other than helltides.
    Loot doesn't feel "Epic" after level 60. Upgrades are mostly minor stat upgrades.
    The RNG of some aspects and uniques lead to cases were build defining items may never be found even all the way to level 100, and there is no way to trade for them.
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  93. Aug 8, 2023
    3
    I made an account just to write a review on this game because this game embodies exactly the type of game design practices that should not be allowed, especially with such a high price tag of $70.

    Diablo 4 is good to play once for the campaign. There's no denying the great visuals, animations, and a tiny handful of decent cutscenes. But that's about where the positives end. And that's
    I made an account just to write a review on this game because this game embodies exactly the type of game design practices that should not be allowed, especially with such a high price tag of $70.

    Diablo 4 is good to play once for the campaign. There's no denying the great visuals, animations, and a tiny handful of decent cutscenes. But that's about where the positives end. And that's about where your gameplay should end too. For that experience, I'd spend $40.

    The other $30 is like forcing you to pay for a game pass on the hope that they will eventually release decent content in the future. That's shady practice and I'd rather have it as a side DLC when it does come out. As it stands today, the endgame is an absolute joke. Lazy content, broken promises, bad balancing, and out of touch devs. Not all builds feel good and you really don't have a lot of customization. Items are extremely boring and drops don't feel good. Lack of quality of life.

    Everything about the endgame is a terrible mess, but the endgame is what makes an ARPG worth it. Pass on this one. Don't even think about it.
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  94. Aug 8, 2023
    3
    When this game is actually finished, I will finish giving you the rest of your stars Blizzard. Maybe you will make it past a 3.

    It gets a 3 because level 1 to 50 and the story/campaign are actually very good. That's where it stops. This game is literally missing QoL features that games 23 years ago had... YOU CANNOT: Talk to anyone. Zero Social anything from an online required
    When this game is actually finished, I will finish giving you the rest of your stars Blizzard. Maybe you will make it past a 3.

    It gets a 3 because level 1 to 50 and the story/campaign are actually very good.

    That's where it stops. This game is literally missing QoL features that games 23 years ago had...

    YOU CANNOT:
    Talk to anyone.
    Zero Social anything from an online required game...
    Form a group
    Make a private game
    Zero chat channels
    Trade anything
    A game economy
    The mount sucks
    Lack of skills compared to other Diablos
    Basic UI and map features
    Zero Endgame
    Cannot attack if your on the corner of a wall or where two walls meet and form a 90 degree angel.
    Bugs and glitches galore..

    Ect.... The list goes on. In what world is this okay. There has been 581 "fixed issues" in 7 weeks. JFC..
    If a car company was selling cars that did not have features form 23 years ago and need 581 fixes and feedback from their customers... They would go out of business...why is it okay for the game industry to do this. Why do our rights not count, because it's digital content? We forgo any and all rights to these sleazy companies?

    They lied when they said the cash shop would not take priority over the game. And they literally blew that in the first 60 seconds of season 1. Cash shop gets 10 new skins (that cost around $25 each) and the battle pass gets 2 skins, and one of them absolutely sucks.

    I could go on. It's heart breaking. I blame Microtransactivision. This sleazy company will monetize any and everything. To quote a famous movie "You will never find a greater hive of scum and villainy" than that of Activision.

    Microsoft please clean house. And put your paying customers first. Something that has not been done in a long time by this company.

    Thank you to the Devs for trying, Activision sucked the soul from this company, completely dry.
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  95. Aug 18, 2023
    3
    Diablo IV removes the fun from the Diablo series. I started playing Diablo when released in the late 90s and have played every version of the game since. And this one is such a drastic change from the series, not in a good way. First, it feels like an absolute grind fest for everything I do. I burnt out in eternal trying to level my first 100, finally hit 100, and haven't logged on itDiablo IV removes the fun from the Diablo series. I started playing Diablo when released in the late 90s and have played every version of the game since. And this one is such a drastic change from the series, not in a good way. First, it feels like an absolute grind fest for everything I do. I burnt out in eternal trying to level my first 100, finally hit 100, and haven't logged on it since. I got past 75 in season 1 and also burnt out again—no idea why they needed to make the levels 100 instead of 70 and such a grind. Anyhow, the game ends up being fun for a short time, like an hour, maybe two, then turns into pure frustration and aggravation quickly when I start getting chain CC'd and killed or 1 shotted by something that was off the screen, and I can't even see. I mean, what masochist came up with this idea? Expand
  96. Aug 11, 2023
    3
    This seems to have been rushed out unpolished and appears to be a pure milk the users of cash rather than make a good fun game. being online only especially with Hardcore mode and the amount of disconects is a poor move. Still making sweeping changes months into the game release we have basically paid full price to be part of a beta test and have the shop constantly glow to try draw us inThis seems to have been rushed out unpolished and appears to be a pure milk the users of cash rather than make a good fun game. being online only especially with Hardcore mode and the amount of disconects is a poor move. Still making sweeping changes months into the game release we have basically paid full price to be part of a beta test and have the shop constantly glow to try draw us in to pay £20 for a very average looking skin. SHAME SHAME SHAME is all you can say to what used to be a publisher who gave us very rich and polished games Expand
  97. Aug 12, 2023
    3
    It feels like they have made an experience where they hold the players hand all the way through to make sure that the player never really fails, they put you in a shopping cart and throw you a chocolate bun and asks you what class and skill you want to use, and then they push you around the mall and throws the items at you that matches your build. + all the extra **** you have to salvageIt feels like they have made an experience where they hold the players hand all the way through to make sure that the player never really fails, they put you in a shopping cart and throw you a chocolate bun and asks you what class and skill you want to use, and then they push you around the mall and throws the items at you that matches your build. + all the extra **** you have to salvage once you get home from your boring day at the mall with a shopping cart that kept getting stuck on all corners.

    The good:
    Graphics
    Gameplay/Combat the smoothness of it(Except the horse, the horse feels... well special)
    Story was pretty decent, since most Arpgs are not really story driven.
    cutscenes were amazing.

    The bad
    Itemization
    Stash
    Stats
    Paragon board
    Horse
    Skill tree
    endgame
    No trading, well there is rare trading, but who the hell really does that? gotta be the minority

    Feels so bad to have a game that removes any kind of chances to fail and only wants you to succeed.
    If there is no way to fail, why should successes ever feel great?
    And with them praising the amount of customization option you have, it sure feels limiting and hand held.
    At no point in my play-through both in none season and in season did i feel unique and special, at no point did i feel like i found an item which made me go "oh my god, i want to switch build or create a new class to try this out."

    I guess this is just how it is these days with most studios, they develop with money in mind, instead of creating a masterpiece, that will still generate lots of money and most importantly, make them popular, which makes people eager to see their next big thing.
    Blizzard sure has been on a downwards trend since activision brought them.
    Expand
  98. Aug 15, 2023
    3
    I have spend 1000 of hours in diablo games.. But this is just the tomb stone from blizzard.. This company is just gone. there is nothing left, that have anything to do with blizzard. This is so sad. I am not even lvl 50 and i just cant find anything thats makes my wanna play this game..
  99. Aug 15, 2023
    3
    A really boring arpg. Much more better games out there. Really boring and repetitive open world, bad itemisation, crappy build performances.
  100. Aug 16, 2023
    3
    The game is very shallow, itemization is garbage, post level 70, you keep playing for hours and hours and you get zero upgrade (there is nothing to upgrade). Need to make the game more deep, add more things that could excite the players.
    Things as simple as "occasionally drop a free reroll from elites of bosses" could help.
Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.