User Score
2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Aug 29, 2023
    2
    Just boring from the go. Making an open world is just a good idea if you can fill it. They couldn't.
  2. Jul 18, 2023
    2
    To start off I played as sorcerer to lv 67 and druid to lv 43 and neither one of those gave me any fun. The game is shallow as hell, there is very little in variety in gear, skill tree and paragon board give you fake illusion of choice in most cases and punishes you for messing up your build or trying to experiment by forcing you to grind for gold with possibly broken character. LevelTo start off I played as sorcerer to lv 67 and druid to lv 43 and neither one of those gave me any fun. The game is shallow as hell, there is very little in variety in gear, skill tree and paragon board give you fake illusion of choice in most cases and punishes you for messing up your build or trying to experiment by forcing you to grind for gold with possibly broken character. Level scaling removes any power gains that you might get. if you do not get decent gear for your level and invest in right skill you will just get weaker and weaker with each level ! I simply do not see how this game can be consider a upgrade from D3 or even D2. All the things people complained about in D3 are still there they are just more hidden this time and nothing good from D3 has carried over. Open world is empty and you will feel like every location is the same. The only good things are the campaign and graphics which are upgrade compare to previous games, but other then that you are paying 70 $ to play a worse game. Either play D3 or D2 or even POE as all of them are cheaper and offer greater arpg experience. At the moment I am treating this game as early access and hope they can fix it soon.

    Edit: Patch 1.1 is out and the game is not improving but just getting worse. Dropping score from 4 to 2 as the overall experience is even worse and Blizzard is making only fun parts of the game (Helltides) not fun anymore.
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  3. Jul 25, 2023
    2
    At this point in the games development it's basically only good for one play through with very little playability at the end game. Had fun leveling and getting two classes to 80-90 but then its no longer fun. Quite a disappoint as these types of games really start becoming fun at the end game. End game is terrible compared to ever other diablo. Then they nerfed all the fun things on seasonAt this point in the games development it's basically only good for one play through with very little playability at the end game. Had fun leveling and getting two classes to 80-90 but then its no longer fun. Quite a disappoint as these types of games really start becoming fun at the end game. End game is terrible compared to ever other diablo. Then they nerfed all the fun things on season release. The dev team is so out of touch that I am very surprised they are still on this team. Expand
  4. Jun 17, 2023
    2
    Beautiful game, open world, cool effects but boring as **** Probably first diablo ever I am bored to play after literally 10 days. Level scalling killed the motivation for investing your time in game to get overpowered, There is simply no point in playing once You finish dull campaign, do some side quests, dungeons, nigtmare dungeons. You are at level around 70 and thinking : omg I amBeautiful game, open world, cool effects but boring as **** Probably first diablo ever I am bored to play after literally 10 days. Level scalling killed the motivation for investing your time in game to get overpowered, There is simply no point in playing once You finish dull campaign, do some side quests, dungeons, nigtmare dungeons. You are at level around 70 and thinking : omg I am literally forcing myself to grind, to do the almost the same over and over again. And these archaic online modes. There is no way atm to play with randoms online (besides events). I did not expect that diablo 4 will be just a time waster before wo long dlc. A bit dissapointing overall. Expand
  5. Jun 26, 2023
    2
    MMO **** I'm no where NEAR a world event on the map, and enemies keep spawning everytime some xbox kid runs by
  6. Jun 20, 2023
    2
    I wanted to like this game. Wanted to love it. But there are just waaay too many issues and problems for that.
    So, I will start with the lesser problems and work to the worst ones.
    First issue we come across, is the story. Which, in fairness, is actually pretty good at the start. However, the final acts of the game feel a bit rushed in terms of the story beats. The quests themselves
    I wanted to like this game. Wanted to love it. But there are just waaay too many issues and problems for that.
    So, I will start with the lesser problems and work to the worst ones.

    First issue we come across, is the story. Which, in fairness, is actually pretty good at the start. However, the final acts of the game feel a bit rushed in terms of the story beats. The quests themselves feel dragged out, which is fine, I could deal with that is the payout is worth it. But as it is we end up going from struggling to find the main villain to killing her way too quickly, at least if you sit down and do the story in 1 or 2 sessions.

    Next issue, continuing in line with the theme of story. The characters. Not player ones, but the villains and "heroes" of the story. Who are with the exception of 2 or 3 of them, are pulled right out of the generic character handbook. Calling them 2 dimensional would be generous. The second main villains only character traits are that he is a coward and doesn't want to die. There is literally nothing else to him. I can't even remember his name to put here he is that boring, I mean the pale guy who freed Lilith.

    Now, moving on to gameplay issues. Oh boy are there a lot of them. Now, unlike most here, I will not complain about the level scaling. The level scaling is okay imo. Not prefect, but it's okay. Especially when there is far worse to worry about.
    The classes. Where too many abilities are either useless or completely pointless. I'll give you an example of this, playing a blood based Necromancer I naturally looked at the blood ultimate, Blood Wave, an aoe ability with a near minute long cooldown, meant to feel OP just for that one ability, but... It's not actually any stronger than my main spammable resource using ability called Blood Surge, also an aoe that actually hits more enemies than Blood Wave due to a large circle around me than a straight line in front of me like Blood Wave.

    Moving on, we next find issues in the classes special abilities. Now, I can't speak for most of them, but I have tried both Necro and Sorceress to quite a high level and... There are no true options as such. The line "As wide as an ocean, deep as a puddle" would be fitting. You are forced into 1 or 2 options because everything else is just useless.

    Aspects, so, on the surface I see nothing wrong with aspects. However... Certain playstyles get ignored on ones you can collect from dungeons, forcing you to use playstyles that you don't like or wait until you get the one or two aspects by RNG to play the style you want until that gear is just that outlvl'd that you have to switch for survival again.

    The repetitiveness. So, nearly everything is literally just doing one of three variations for every activity. Dungeon? One layout per dungeon and most dungeons using the same layout as 5 others, sometimes mirrored to try and trick you into thinking it's different. All of these dungeons following one of a few patterns of "Collect x item and place it here" or "Kill x mobs for animus and place it here" Random zone events? 90% of the time you'll be defending some random npc from waves of mobs which go in this pattern every single time normal mobs>normal mobs>normal mobs with an elite>normal mobs>normal mobs>event boss. Even if you don't have to defend an npc, that pattern is the same. I'd go through more, but you're probably seeing much the same pattern here as I did.

    Levelling. It's slow. Made to feel slower by the amount of times you'll be doing repeated content to the point of tedium. And this has been admitted to be intentional. The developers have called reaching the level cap "Aspirational" and said it's not something that they expect or even want people actively going out of their way to do.

    The UI: It's just bad. There is a lack of customisation, a lack of info in some places and just feels waaay too big for anything less than a huuuge tv. It's awful. Example of this is the skill tree, where you can see 1/5-1/6th of it on average. Despite not having enough abilities in that small an area to justify the amount of space it uses.

    And now, finally, we get to the first issue I encountered and it's am issue shared by a good chunk of others. The zoom level and fov (google "Diablo 4 too zoomed in, you'll see what I mean about others)
    They designed the game around ultra widescreen without any true zoom options. Meaning if you play on a standard monitor or TV you look really far zoomed in and can't see as much of the screen as you should be able to. Leaving you feel super far zoomed in and feeling like you're constantly being loomed over by every single piece of scenery while not being able to see the full scenery. Or in most cases any scenery beyond what it right on top of you. It is terrible.

    If you're wanting a main game? Go play one of the older Diablo games, they're better.
    If you're planning to play once then quit? This game is probably fine for you
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  7. Jul 7, 2023
    2
    right now, this game is an empty vessel. With a huge potential and the greed of the blizzard, quality content will flow very very very slowly. Cant be more disappointed after the season 1 theme...
  8. Jul 19, 2023
    2
    This review contains spoilers, click expand to view. uninstalling right after reading season 1 patch notes.
    making the game slower and more tedious (unfun) does not equal balance.
    the dev team are completely clueless on what makes a game fun. it seems they are
    more worried about keeping the player base mindlessly grinding than actually creating fun content.
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  9. Aug 11, 2023
    2
    Season 1 took the potential and changed the future of the game and made it exponentially worse that diablo 3 is now
  10. Jul 20, 2023
    2
    The game Story of the game until endgame is decent. The endgame is really bad. nothing to do until lvl 100. Even if you care you can only kill uber lillith, but she one shots you anyway. Ah the new patchnotes are really bad and makes the game worse and slower
  11. Jun 11, 2023
    2
    Scaling feels bad
    No attribute points to spend
    Feels like immortal with less p2w
    No diablo feeling for me
  12. Aug 13, 2023
    2
    This review contains spoilers, click expand to view. Ich war nach 25 Stunden durch die campain und alles danach is eigentlich nur noch das ein und selbe dungoen immer und immer wieder machennich hab lange auf ein diablo2 gewartet was an diablo 2 rankommt aber das hier is es definitiv nicht Die angeblich 200 dungoens sind nur 15-20 die einfach copy Paste über die ganze map verteilt sind und das fühlt sich nicht nur so an das ist auch so
    Die Bosse später sind auch nicht wirklich herausfordernd sogar uber nicht Dann dieser überlegung komm wir machen jetzt die nightmare dungoens level 100 für die nächsten 6 seasons schon mal aber was die Leute nach dem ersten Season Start oder nach dem Leveln machen scheiss egal … die können ja was anderes spielen is ja kein spiel das man länger spielen sollte für 120€ in der teuersten Edition Und der eigentliche Witz kommt jetzt ich hab 350+ in dem Spiel und hab noch nicht mal jemanden mit nem shako oder einem von den Entwicklern gezeigtes uniqe GESEHEN nicht ich hab keins ich hab bis jetzt niemanden gesehen der eins hat und das ist ganz ehrlich ne üble sauerrei in der Zeit hätte ich bei dia2 n Magier ne amazone und noch n Pala halb aufgebaut klar nicht auf 100 beide allerhöchstens auf 80 aber da hätte wenigstenseiner n shako 100%
    Es ist einfach nur simple hinhalte Taktik mal schauen wie lang se sich die scheisse noch geben und das ist ziemlich übler scheiss find ich Diesen hate von den POE entwicklern kann ich zwar auch nicht verstehen POE ist in meinen Augen noch viel üblerer Schrott aber Ich hoffe das dieses Baldurs Gate mal die Leute wach rüttelt und mal wieder zum normal denken bringt und nicht blind jeden scheiss zu kaufen so wie ich dieses Mal wieder
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  13. Jul 25, 2023
    2
    My favorite series on PC has become PayToWin, even as fuil price title.
    After 1000+ hours in Diablo 3, this is one of the saddest things ever.
    The story and graphics are great, but the Seasons ruin it for me. You can cash for Season Pass Levels to increase experience gain and loot. Season 1 came way too fast and leveling takes too long to make it interesting.
  14. Aug 10, 2023
    2
    The reason it gets a 2 rather than a 0/1 is because it is a game, there's no denying that. It just really sucks.

    I didn't play much of D3, only the last couple of seasons, but I actually started launching it instead of D4 a week into the release. That's how bad it felt to play D4. They're trying so hard to save the sinking ship as well, which is pretty sad to watch. Whoever thought that
    The reason it gets a 2 rather than a 0/1 is because it is a game, there's no denying that. It just really sucks.

    I didn't play much of D3, only the last couple of seasons, but I actually started launching it instead of D4 a week into the release. That's how bad it felt to play D4. They're trying so hard to save the sinking ship as well, which is pretty sad to watch. Whoever thought that repeating NM dungeons from level 45 to 100 was a good idea (what is that like ~70-100 hours of gameplay?) was foreseeably wrong.

    If it took 30 hours to level a character from 0 to 100, then I would play. But as long as they continue to burn players time so that they can point to a graph of playtime and feel good about themselves I will not be reinstalling.
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  15. Sep 11, 2023
    2
    A great game that has been killed by Blizzards incompotence at the Season 1.1.0 Patch, Microtransactions and a multitude of Pointless Useless Stats.
    The moral of the story is don't kill your game with pointless and needless nerfs. I am glad that I waited a few weeks to do the review.
  16. Aug 6, 2023
    2
    The game is okayish, but boring very fast. Gameplay is not that deep, world is not so interesting. It just feels like another ARPG.

    update: Blizzard thinks D4 must feel like a job.
  17. Jul 19, 2023
    2
    Was great before the season 1 patch thought the game could just get better. Thought they'd buff sorc survivability and leave it's damage alone. Ruined my favorite class. Ruined the game already.
  18. Aug 10, 2023
    2
    This game felt great when I first got it and was leveling through it with friends. I was never a huge Diablo player, but had played diablo 3 quite a bit and had recently started a Diablo 2 playthrough. The combat in the ACTION RPG is very very slow and once you finally get through the main story and get max level. There is absolutely nothing to do. I may update this review later, but atThis game felt great when I first got it and was leveling through it with friends. I was never a huge Diablo player, but had played diablo 3 quite a bit and had recently started a Diablo 2 playthrough. The combat in the ACTION RPG is very very slow and once you finally get through the main story and get max level. There is absolutely nothing to do. I may update this review later, but at this time, avoid this game until they fix it like D3. Expand
  19. Jun 10, 2023
    2
    I was really hungry for it, trust me. But it disappoints and I have to stay hungry because it is a terrible snack.

    Diablo 4 is something that was truly anticipated for years. And therefore it hits harder that it is just a mixed bag of Diablo 3 (before it got polished, nowadays it is a solid ARPG in many regards) and Diablo Immortal. This game is no 10/10 and it is not black white to
    I was really hungry for it, trust me. But it disappoints and I have to stay hungry because it is a terrible snack.

    Diablo 4 is something that was truly anticipated for years. And therefore it hits harder that it is just a mixed bag of Diablo 3 (before it got polished, nowadays it is a solid ARPG in many regards) and Diablo Immortal. This game is no 10/10 and it is not black white to also give it a 0. It has good graphics (likewise to DI for terrain, but more polished to PC performance) and campaign/story - that is the good part. Now the bad: Itemization simple for monkey brain. Complexity and true skilltree choices that matter to make something special outside the box of what the developers intented to make as a build is missing completely. In the current state it does not even have sets, runewords or anything to do when you reached 100. The journey to 100 was ok, but the progression felt like you are losing and there is no anticipation whatsoever to get anything particularly worthy as item or reward when you continue the grind. It is also too easy, not only can anybody easily oversee the best choice to make in skills and points, but also there is no challenge whatsoever. Mobs need too long to die, while making not enough damage. I played to 100 HC in 70 hours and experienced everything once and killed it. I didnt have one challenge, where I died. The fixed hotkeys for the 6 skills, while having to pick, as intended for the developed build, a primary skill and set skillpoints in it, a secondary and so on, makes it just worse. People are given too much hand and developers thought for them instead of giving them itemization and complexity so the players can create something new, that was not intended before. Lastly I can say that the shop is just Diablo Immortal 2.0 . But this is not f2p. You pay 70-100 bucks and afterwards you pay 20 for battlepass monthly (when it ll release, ....) + many mtx , up to more than 100 bucks for the platinum package with almost 800% extra value. It is a joke and I rate it 4.6/10.

    PS: I have to add, that I checked the 10/10 reviews, which were there first and it is very obvious that most of them are paid or bots. Like amazon recommendations or anything is faked nowadays. You can often see that the blockbusters of all genres, which were released, all got 10/10 from these persons. Or they are just new accounts

    EDIT: NO HUD OVERLAY :D - yes in an ARPG Diablo , better skip this one

    EDIT2: lowered score from 5/10 to 2/10
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  20. Jun 8, 2023
    2
    Art:

    Overall the art is cool, the concept artists did a great job. Character models are not up to AAA standards. Lots of atrocious choices, and there aren't even a lot of choices. Inconsistency with visual style of the game (i.e. Barbarian should not look like he took a shower and combed his hair nicely today) Animations are lackluster. Looks about the same quality as D2R which is
    Art:

    Overall the art is cool, the concept artists did a great job.

    Character models are not up to AAA standards. Lots of atrocious choices, and there aren't even a lot of choices. Inconsistency with visual style of the game (i.e. Barbarian should not look like he took a shower and combed his hair nicely today)

    Animations are lackluster. Looks about the same quality as D2R which is imitating a 23 year old game.

    Music is terribly inconsistent with the Diablo franchise, and there's only been one song that actually had a tune you could remember and hum to.

    No "Pay to win" according to Blizzard, hopefully this does not change in the future -- however, one of the most interesting parts of the game is obtaining cool looking gear, and when the best looking gear is offered as a shop exclusive, it diminishes the potential for really good looking gear being obtainable by playing the game.

    Gameplay:

    I am falling asleep playing. There is almost zero thought going into my actions. Walking through the world is just another chore, there is a complete lack of interest in the open world.

    Enemies spawning out of the sky is absolutely terrible. There is no immersion to how anything is spawned, not just visually, but the enemies themselves bear nearly no semblance to the narrative of where they are.

    There's no benefit to trying to make your own build. Just go with the cookie cutter, or suffer being absolutely terrible. The game was clearly designed to have only a couple viable builds per class.

    It's also boring to have basically the same skills that existed in other Diablo games. Whirlwind Barbarian once again... it doesn't even fit the tone of the game now. They couldn't come up with something more interesting?

    There is an incredible lack of variation in how enemies fight. Everything just plops down a pool or a cone attack or a circular attack around them... wow except this one is blood instead of bile. They couldn't learn how to make more interesting mechanics?

    Level scaling just makes character progression feel more stagnant.

    Dungeon design is boring, repetitive, and monotonous. Making everything a labyrinth and having to backtrack all the time to go the correct direction is not fun. Visually, just because you have a procedural level design does not make it interesting just because that layout is different from another, in fact it is less interesting because you did not visually design it to be interesting. Repeated elements over and over, no focal points, it's just boring to look at very quickly. Not to mention just how drab everything is, you can still have a dark tone without everything literally being desaturated or dark. Please refer to film and other video games that accomplish this well. As it is, it just adds to the sleepy factor.

    Multiplayer feels completely untested. It's very easy to miss a cinematic because someone went 10 seconds further ahead. Only one player can look at landscape views. Players can't hear a lot of dialogue only the initiator can hear. Things like time of day or weather not being synchronized.

    Lots of additional annoyances, like being ported back to town when logging out in the open world. Why? It doesn't hurt anyone if you log back into where you were.

    Story:

    The story is all over the place. Characters get introduced out of nowhere, then they're suddenly dead or something. It feels like they made a lot of different plot ideas, then just plugged them in sequence and called it a day.

    The tone is also all over the place. The beginning starts very "artsy", dark horror ala something like The Witch, then it falls off a cliff and we start getting corny World of Warcraft-esque dialogue and cinematics. What happened?

    It is hard to believe this game had the writer of Witcher 3 and Cyberpunk 2077. Did the team not know how to implement the story properly into the gameplay experience, or did his writing get stifled? It feels like bullet points slapped together.

    Being better than a 23 year old game does not make this a great game. It's clear Blizzard doesn't know how to learn from other companies and only looks at themselves when they design games.
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  21. Jun 16, 2023
    2
    I like animations -- Intro and Outro --thus I'm giving this game 2 points. That's fair but that's it.

    Everything about this game is boring and lame. Slow, forced and tiresome. Specially combat and traversing. Remember that excitement we used to have? World exploration? Boss fights? In this game you will run right pass through all these hidden caves and lairs and you will avoid fights
    I like animations -- Intro and Outro --thus I'm giving this game 2 points. That's fair but that's it.

    Everything about this game is boring and lame. Slow, forced and tiresome. Specially combat and traversing. Remember that excitement we used to have? World exploration? Boss fights? In this game you will run right pass through all these hidden caves and lairs and you will avoid fights like it's your mother-in-law.
    That's how bad it is.

    It's a dull, boring and 100% soulless product. Yes, it's a product, not a game. They tried to make it gore and dark -- cause of Path of Exile I suppose -- but failed. Atmosphere is gone. Mystery is gone. Somehow they managed to turn the game about fighting the hell into a snoring fest. What an achievement!
    No Matt Ulman (so screw OST, I can not remember a single tune from D4 already), no good story, no meaningful characters. Powerful women all along the way again. And dumb and boring male characters. And Inarius is nothing but a miserable idiot. Sure thing.

    Besides modern vibes -- it's just a milking cow, a twisted nostalgia trip, a pinnacle of marketing research. But not a game.
    Skills are few and boring. That Prime Evils chore and SOULSTONES again... really? And all that hype about endgame? Man, I'm not paying for that thing in an endgame. I'm paying right from the start. And I wish I knew beforehand how empty that game really is. Cause I would say: ok, thank you, but keep your endgame for yourself. I don't want to push myself for like 20 hours through that PoS and wait for your endgame. I don't need that.
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  22. Jul 21, 2023
    2
    The game is incredibile repetitive, boring in the endgame. The skill's cooldown is the worst part of gameplay. Also the crafting system and itemisation are very poor and far away from that a true Diablo game deserve...all of this for a overpriced arpg with no fun in it. Well done
  23. Jul 20, 2023
    2
    Boring, tedious.
    It takes a lot of time to find a pack of enemies, it takes a lot of time to kill them, especially with certain builds, like bear druid.
    The dungeons are all the same, there are just a few types of task in a dungeon: kill all enemies, kill specific elite enemies, pick items and bring them to a pedestal to open the door. The order of these activities is just different in
    Boring, tedious.
    It takes a lot of time to find a pack of enemies, it takes a lot of time to kill them, especially with certain builds, like bear druid.
    The dungeons are all the same, there are just a few types of task in a dungeon: kill all enemies, kill specific elite enemies, pick items and bring them to a pedestal to open the door. The order of these activities is just different in every dungeon. At the end is a boss, which is immune to lots of your control effects.
    Some monster waves which are scripted give no loot and experience and are only there to slow your progress down.
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  24. Jul 26, 2023
    2
    First of all i buy preorder coz i was hope blizzard cant ruin this game .... WRONG , i didnt play 24h , i dont use "popular build " just my own and mostly play at weekend coz i dont hame time for play, and before patch all was fine. I was enjoy game, just like on the beta and THEN guess what patch comming and my build go into trash. My question is - this is your final game Blizzard??First of all i buy preorder coz i was hope blizzard cant ruin this game .... WRONG , i didnt play 24h , i dont use "popular build " just my own and mostly play at weekend coz i dont hame time for play, and before patch all was fine. I was enjoy game, just like on the beta and THEN guess what patch comming and my build go into trash. My question is - this is your final game Blizzard?? ...no its a JOKE, plz stop creating the games and maybe start a sheep farm. I'm dissapointed Expand
  25. Jun 12, 2023
    2
    Es gibt wieder mal ein Ingame Shop obwohl man ein Vollpreis Titel sich leistet. Warum kauft man sich ein Spiel wo es ein Ingame Shop wo man 3 Gegenstände kaufen kann die dann zusammen teurer sind als das Spiel selbst. Alle Charakter sind sehr langsam und fast unbeweglich und falls mehr als 10 Gegner erscheinen die Fern und Nahangriffe kompinieren verliert man sehr den Kampf gerade wenn manEs gibt wieder mal ein Ingame Shop obwohl man ein Vollpreis Titel sich leistet. Warum kauft man sich ein Spiel wo es ein Ingame Shop wo man 3 Gegenstände kaufen kann die dann zusammen teurer sind als das Spiel selbst. Alle Charakter sind sehr langsam und fast unbeweglich und falls mehr als 10 Gegner erscheinen die Fern und Nahangriffe kompinieren verliert man sehr den Kampf gerade wenn man am anfang ist stirbt man gerne sehr oft. Expand
  26. Jun 21, 2023
    2
    This review contains spoilers, click expand to view. 100 euros??? Are you serious??? grinding - one button for 100 euros??? + very boring Expand
  27. Aug 6, 2023
    2
    Review só pra lembrar a nota que eu dei pro jogo:
    Jogo mt ruim, agora só escrever pra passar dos 75 caracteres.
  28. Jul 15, 2023
    2
    Path of Diablo 2 Resurected: Resurected

    I don't know what this game is, but it is not a Diablo title in anything other than name. I take that back. I know exactly what it is. A storefront posing as a beloved title. Do you enjoy ARPGs with good loot and an exciting, yet challenging gameplay loop? Well keep perusing the store shelves because this isn't it. Loot: One word. Abysmal. I
    Path of Diablo 2 Resurected: Resurected

    I don't know what this game is, but it is not a Diablo title in anything other than name. I take that back. I know exactly what it is. A storefront posing as a beloved title.

    Do you enjoy ARPGs with good loot and an exciting, yet challenging gameplay loop? Well keep perusing the store shelves because this isn't it.

    Loot: One word. Abysmal. I can't count how "Big Bads" i've killed during the story and exploring that drop two measly pieces of loot that wouldn't even have been good 10 levels prior. Chest loot is not any better. Treasure Goblins need to be renamed to Trash Goblins. Everything looks the same and is littered with word salad to make you think it's good. But fear not. If you want great looking gear, all you have to do is open that wallet again and head on into the store. That's where the real effort went into gear design.

    Combat: Combat is fun for about the first 20 levels. And then the realization that you will be using the same few skills for 80 more levels comes crashing down on you. Most skills are boring to use and look at. Everything else are passives that add little to no value to your build. Enemies will stun lock you constantly as the only way the game can pose a challenge is to take control away from the player. I remember another game that tried a similar approach. Warhammer Online relied heavily on CC'ing the player. How's that game doing? Oh right, it shut down 2 years after launch. Good model to follow Blizz.

    Also, get used to fighting the exact same enemies over and over again regardless of zone. 20 hours in I was done with combat and just running from quest to quest.

    Dungeons: Remember the feeling of delving deep into a dungeon, each level taking you closer to Hell and giving you the feeling of impending doom? Well forget that and get to finding the two keys that unlock the boss door or untying 5 bodies from stakes. Why? Creative Bankruptcy. Now get to it.

    MMO BS: Collect 5 flowers, fill this flask, go get my dry cleaning. This crap has no place in an ARPG. It is useless filler created by the same creatively bankrupt people mentioned above.

    No new classes: If this isn't proof of the lack of creativity the D4 team possess, then I don't know what is. They couldn't even be bothered to create a new class. They literally ripped the classes from D2, renamed the Assassin and called it a day. I have no clue what they worked on for all these years when all they did was copy Brevik and Co's hard work. Although, I would put every cent to my name on them selling a new class.

    In short, I hate this game. I really, really hate it. It's the kind of game that comes out an makes me question gaming as a hobby all together. This game is a store first and a playable game 126th.

    TLDR: Why are you here if you don't want to read?
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  29. Jun 7, 2023
    2
    **** company. Game's alright though. Just still salty that they prioritized the cash-grab that was Diablo immortal and scammed people with Over**** 2 before we got an actual somewhat passable game. Opinion may change in the future but for now, I can't in good conscience give then anything higher.
  30. Jun 7, 2023
    2
    It's money-grab before blizzard is sold to Microsoft. Boring repetitive game play, not worth the money.
    The world is empty and gives the impression that it has been enlarged to add only mounts.
    Can't tell any difference between 20lvl and 80lvl.
  31. Jun 7, 2023
    2
    *every game studio in 2023: "OUR live-service game will be different, you'll never even question the lack of an offline mode."
    *the live-service game: "START GAME PENDING"

    The game is phenomenal...when you can log in.
  32. Jun 7, 2023
    2
    The disappointment of a computer game player's life. Diablo IV is as bad as Diablo III never was. No character development, the skills you chose on lvl 2 you play until the end of the game. One-time storyline, you can't go back to the bosses you've defeated once. Boring endgame, do dungeons 10 times and you're done. The same is true of exploring lands, not only are they boring andThe disappointment of a computer game player's life. Diablo IV is as bad as Diablo III never was. No character development, the skills you chose on lvl 2 you play until the end of the game. One-time storyline, you can't go back to the bosses you've defeated once. Boring endgame, do dungeons 10 times and you're done. The same is true of exploring lands, not only are they boring and repetitive, the same mobs, but also this horse is buggy and you have some barricades on the way. The stats system is xD.
    The story is good, the atmosphere is good, the graphics are good
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  33. Jul 17, 2023
    2
    Don't waste your money and time on this. Essentially, this is an early access game being sold at full AAA price. There are simply no redeeming qualities in this game, and they don't even seem to be trying to fix its flaws.

    Some people claim they enjoyed the story, but there are plenty of indie games and AA or older AAA games available at a fraction of the price, offering a superior
    Don't waste your money and time on this. Essentially, this is an early access game being sold at full AAA price. There are simply no redeeming qualities in this game, and they don't even seem to be trying to fix its flaws.

    Some people claim they enjoyed the story, but there are plenty of indie games and AA or older AAA games available at a fraction of the price, offering a superior storyline.

    As an ARPG, it's an insult to the ARPG genre. Imagine playing Need for Speed or Forza, but having to stop at a red light every 100 meters. Well, that's exactly how it feels to play D4. From terrible inventory management to tedious travel from point A to point B, and the lack of mob density or unnecessary obstacles, it quickly becomes apparent that it's just an unrewarding experience.

    In an attempt to be everything—an MMO, an ARPG, and a captivating story—it falls short. The game lacks a clear focus, and its attempt to incorporate various genres only highlights its deficiencies. Rather than excelling in any one aspect, it disappoints across the board
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  34. Jun 8, 2023
    2
    Nice visuals and atmosphere, but that's about it. The gameplay, which is most important, is awful for this genre. It is the most tedious arpg I've ever played. Also, the endgame is severly even if you actually wanted to play it after the tedium of levelling.
  35. Jun 7, 2023
    2
    This review contains spoilers, click expand to view. Good:
    Dark themed,
    Voice acting

    Bad :
    Early Access when create a challenge to run 100lvl
    Memory leak
    Only 2 cinematics
    No item customization
    No sets per class
    Not working global chat
    Boring endgame
    Buy to play game with battlepasses
    Only few enemy models
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  36. Jun 8, 2023
    2
    Diablo immortal without p2w, with nicer graphics. Tragedy. Itemization, character development, endgame that doesn't exist it all sucks
  37. Jun 8, 2023
    2
    What Blizzard has become is truly sad. This doesn't feel like an honest attempt at making a game, with that being the driving factor. It feels much more like the complete end to end goal was how to drive sales as high as possible. With the fact Q&A's leading up to release, non-stop mention of the wolf pup cosmetic, and battle-passes. Not to mention how messed up it is to ask your customersWhat Blizzard has become is truly sad. This doesn't feel like an honest attempt at making a game, with that being the driving factor. It feels much more like the complete end to end goal was how to drive sales as high as possible. With the fact Q&A's leading up to release, non-stop mention of the wolf pup cosmetic, and battle-passes. Not to mention how messed up it is to ask your customers to shell out 20 extra bucks to play the game on the actual release date, and not have to wait to play a week later. Such a cheap way to squeeze as much as possible out of your customers.

    There was so much bad to take away from the character design, itemization, and just in general from Diablo 3, annnnd they didn't learn a thing it seems. The game looks great first of all. A huge step from D3. But the same exact problems are here with characters and items. Unironically has less player customization than D3. Just because they shifted the skills from little pages to a "tree", people think it is great. The "tree" has 2 choices per skill? There's no depth at all, no options to explore and tinker with. The paragon boards all have "best in slot" deals going on where you know exactly what you will use before you even start playing if you plan it out. Nothing to discover or try. No player has "their build". Blizzard has put builds into the game for the player to play. You have the X skill equipped? well put on the X Aspect. Nice build! Just about the entirety of the character's power comes from the player's gear, which is an issue.

    The biggest issue for me, is that the game has 0 innovation. This is one of the biggest "game developers", that had over 10 years to work on this game, and they played it completely safe with the thought of consoles, sales, and trying to have the largest player base first. Instead of starting with gameplay and mechanics first, it seems like they started with some business plan, and built a "game" around it to hit goals.

    As someone who loves ARPG's I am very disappointed. I was not expecting much from Blizzard these days, especially after all the previews we have gotten the past few years. But was hoping to get surprised and there actually be a step forward for ARPG's, but what we got was a huge step backwards for the entire gaming industry. Setting a precedence of charging extra for a sooner release date is disgusting, and borderline predatory.
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  38. Jun 8, 2023
    2
    Disappointing, almost all the systems and quests are just boring and very skippable.
  39. Jun 8, 2023
    2
    Generic, boring, repetitive and offers no real challenge. Extremely pricey.

    Putting everything aside, what disappointed me the most was the fact that the "Return to darkness" was a lie. Even with better graphics the game does not even get close to offering you the same immersion and feeling that D2 used to have (as it was proposed). They just made D4 less flashy and more gory compared to
    Generic, boring, repetitive and offers no real challenge. Extremely pricey.

    Putting everything aside, what disappointed me the most was the fact that the "Return to darkness" was a lie. Even with better graphics the game does not even get close to offering you the same immersion and feeling that D2 used to have (as it was proposed). They just made D4 less flashy and more gory compared to D3.

    I would give it a solid 5/10; But because they lied and brought my expectations up, a 2/10 the maximum I can give, being generous.
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  40. Jun 9, 2023
    2
    Kind of a joke for 70$, so many things are copy pasted bosses, mobs, locations(just with different color), music is non existent(there is one track that stick) , itemization is boring item power just kills everything, memory leaks/graphic card issues, forced empty open world, stats are boring(dmg, hp, more dmg the rest is useless, AI of enemies is kind of a joke, boring horse that isKind of a joke for 70$, so many things are copy pasted bosses, mobs, locations(just with different color), music is non existent(there is one track that stick) , itemization is boring item power just kills everything, memory leaks/graphic card issues, forced empty open world, stats are boring(dmg, hp, more dmg the rest is useless, AI of enemies is kind of a joke, boring horse that is byproduct of a open world, paragon boards(+int/+dmg end just boring), pvp at this point could be removed, story is meh, so meny tedious tasks(tree, something similar to world quests from wow, reputation system that forces you to do it because of paragon board points), in game monetization is a joke for this pricing of a game shows that the only thing this game was made for was money and money only, lvl scaling(you don't feel progression), boss mechanics are copy pasted as well. Overall everything is either boring or bad, sometimes mediocre. Just another cash grab from Activision Blizzard. Expand
  41. Jun 10, 2023
    2
    Positives - looks good
    negatives - combat is awful, skill systems are bland, paragon board is smoke and mirrors it's just basic stats, leveling takes to long for a seasonal game and i actually do not want to level again. dungeons are terrible circles with pointless objectives that lead to a terrible boss for nothing. loot is basic adds nothing to your class, i want to find an item and
    Positives - looks good
    negatives - combat is awful, skill systems are bland, paragon board is smoke and mirrors it's just basic stats, leveling takes to long for a seasonal game and i actually do not want to level again. dungeons are terrible circles with pointless objectives that lead to a terrible boss for nothing. loot is basic adds nothing to your class, i want to find an item and think cool i could make a powerful build around this item nope. scaling doesn't work well, the helltide is empty? why can't it have portals and waves of hell monsters and bosses spawning from the ground to make it fun and packed. mob density is to low in the world and dungeons. stop nerfing **** it's not a competitive game if a build does a billion damage so what i bet the players enjoy it.
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  42. Jun 10, 2023
    2
    Pros:
    Big world to explore
    Graphics World boss is a welcomed new concept Music and sound effects are well-done Cons: Always online ( Not a big deal for everyone ) Very few Unique items as compared to previous Diablo games Skill variety limited Disconnects Dungeon mechanics are very repetitive Itemization not very in-depth Combat resource management can be a chore Voice
    Pros:
    Big world to explore
    Graphics
    World boss is a welcomed new concept
    Music and sound effects are well-done

    Cons:
    Always online ( Not a big deal for everyone )
    Very few Unique items as compared to previous Diablo games
    Skill variety limited
    Disconnects
    Dungeon mechanics are very repetitive
    Itemization not very in-depth
    Combat resource management can be a chore
    Voice acting overall is very poor
    Story line is bland
    Very few cutscenes
    Inventory management becomes frustrating end-game

    Alternative games to consider in the future:
    Path of Exile 2
    Grim Dawn 2
    Last Epoch
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  43. Jun 11, 2023
    2
    Made an account specifically to rate this.

    - You are basically paying Activision Blizzard $70 to beta test their game. And what you are beta testing is hardly worth it. - Build variety at the end game is non-existent. If you want to succeed, you must play a very limited set of builds. You are dead meat otherwise. - There are also many things that seem specifically designed to just
    Made an account specifically to rate this.

    - You are basically paying Activision Blizzard $70 to beta test their game. And what you are beta testing is hardly worth it.
    - Build variety at the end game is non-existent. If you want to succeed, you must play a very limited set of builds. You are dead meat otherwise.
    - There are also many things that seem specifically designed to just keep you in the game longer, like the placement of various important NPCs and events. Walking simulator galore.
    - And don't get me started on the monetization. In a game that already costs a mind-boggling $70 upfront, to have this level of monetization should be criminalized.
    - The two things this game delivers upon are music and art. Not much else, unfortunately.

    Don't waste your money and your time. Wait until the game is at least half the price and enough time has passed for it to have maybe left early access. Maybe. Other than that, Activision Blizzard have delivered yet another massive disappointment.
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  44. Jun 11, 2023
    2
    The best parts about Diablo 4 are the art style, music, and cutscenes. The playstyle, mechanics, systems and class balancing is completely out of whack. It's like Blizzard tried to make World of Diablo, but it leave much to be desired.
  45. Jun 11, 2023
    2
    Graphics 10
    ZERO game mechanics are those of Diablo 3
    ZERO lackluster skill tree
    ZERO Nothing new Boring game like Diablo 3
    You have once again disfigured Diablo 1 and 2 compliments 10
  46. Jun 11, 2023
    2
    They took the UI from Diablo 3, and made it worse in every single way.

    There is not one single part of the D4 UI that is an improvement over the D3 UI.
  47. Jun 11, 2023
    2
    Level scaling ruins the ARPG experience. The PC interfaces are awful; not even having a search bomb in 2023 is genuinely bewildering. The campaign is a pretty facade on a rotten set of systems underneath. Most classes have near nil build diversity and all utilize the same basic/core skills. It's a 2-3/10. Very strange that this took 10 years to create.
  48. Jun 11, 2023
    2
    I paid 90 euros for this game.

    I do not care about lore or story, so I skipped right through that, I did watch the cinematic tho, that was great 10/10. The gameplay through the campaign has got to be the most painful campaign in any ARPG ever, so much talking and running around with little monster killing. Cool, campaign is done, surely the monster killing starts now, right? Wrong...
    I paid 90 euros for this game.

    I do not care about lore or story, so I skipped right through that, I did watch the cinematic tho, that was great 10/10. The gameplay through the campaign has got to be the most painful campaign in any ARPG ever, so much talking and running around with little monster killing.

    Cool, campaign is done, surely the monster killing starts now, right? Wrong... Have fun running around the world for 4 hours collecting your altars of Lilith... Done, now you can focus on pure monster killing, right? Nope... You need to grind your renown through some of the most boring side quests ever.

    There is so much wrong in the game in terms of bugs and minor issues like no stash space, bad mount controls, no map overlay, etc... All of these are fixable issues, but some core design issues include:

    - Non-existent crafting system
    - Knee-deep character customization
    - PC UI that is hilariously bad due to being a console port
    - For an ACTION rpg, there is so little action and so much running around
    - Garbage itemization
    - Their nightmare dungeon system has got to be the most boring ARPG endgame system to ever exist
    - The game gets praised for its gameplay, but the generator generator generator spender gameplay has to go, you spend 80% of your time doing basically nothing but wait for your spender.

    And last but not least, the most awful idea in the world of ARPGs, monster scaling... The monsters scale to your level, so if you gain a level, you are often left weaker because the monsters will scale to your level... This goes everything that an ARPG is about

    This is not an ARPG... I don't even think it's an MMO, it tried to be both, and it failed miserably at being good in either.
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  49. Aug 5, 2023
    2
    It looks good, the physics are good, music is great and the cimenatics is worldclass.
    But playing the game is annoying.
    It's not just one or two bad decisions. It's hundereds of them. 1) Dungeon objectives are annoying. 2) The zoom level is very annoying. 3) Resource management is annoying. 4) Long cooldowns (5+ seconds) are annoying. 5) Cast timer on leave dungeon is annoying.
    It looks good, the physics are good, music is great and the cimenatics is worldclass.
    But playing the game is annoying.
    It's not just one or two bad decisions. It's hundereds of them.

    1) Dungeon objectives are annoying.
    2) The zoom level is very annoying.
    3) Resource management is annoying.
    4) Long cooldowns (5+ seconds) are annoying.
    5) Cast timer on leave dungeon is annoying.
    6) Manually having to calculate your DPS when comparing items are annoying.
    7) Too many ranged enemies are annoying (50% in D4).
    8) Cooldown on mounts are annoying.
    9) Item management is annoying.
    10) No group finder is annoying.

    Etc etc...

    There are so many ways to make the game challenging and fun to grind but they made almost all aspects of it annoying.
    If they don't know what fun is they can make a poll or a survey if they can't figure it out.
    It takes 5 hours to hot-nerf something but months to make a slight QoL change.
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  50. Jun 11, 2023
    2
    I was tricked by the marketing do not buy the game - It has terrible drops, terrible feeling skills and very repetitive gameplay. I wish I had not preordered this game but due to all the hype and enjoying previous titles in the series I fell for the marketing. SAVE YOUR MONEY
  51. Jun 12, 2023
    2
    Fine graphics, beautiful cinematics, somewhat OK combat. Story had a nice beginning but the end is just terrible. These things don't make a good ARPG / Hack and Slash game... all the rest is pretty garbage.

    Terrible balancing, only 2 builds for each class are viable in the endgame, if your build cannot apply vulnerability you are trolling and your build is garbage, most boring
    Fine graphics, beautiful cinematics, somewhat OK combat. Story had a nice beginning but the end is just terrible. These things don't make a good ARPG / Hack and Slash game... all the rest is pretty garbage.

    Terrible balancing, only 2 builds for each class are viable in the endgame, if your build cannot apply vulnerability you are trolling and your build is garbage, most boring itemization in an ARPG i've ever seen, rubberbanding in town for no reason, the game is branded as a hybrid MMO but only brings the worst parts of an MMO without bringing the good things. Boring sidequests, renown grind and altars of lilith ruin the game experience.

    Worst things the monetization hasn't even started yet, they will shove the season pass down your throat for EXTRA STASH TABS, RENOWN SKIP, LEVEL BOOST, ATROCIOUS MICROTRANSACTIONS and MUCH MUCH more to come. Don't even bother
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  52. Jun 12, 2023
    2
    The long-awaited Diablo 4, last born of the license which laid the foundations of the ARPG genre is out, and after having played well, here is my opinion, which unfortunately will not be positive.

    Let's start with the few positives: - the graphics are nice - animations are smooth -the general atmosphere is ok - history too, through its campaign. But a campaign in an ARPG is a
    The long-awaited Diablo 4, last born of the license which laid the foundations of the ARPG genre is out, and after having played well, here is my opinion, which unfortunately will not be positive.

    Let's start with the few positives:
    - the graphics are nice
    - animations are smooth
    -the general atmosphere is ok
    - history too, through its campaign.

    But a campaign in an ARPG is a negligible point. What really interests us is the endgame, the replayability, and the variety of possible builds to optimize at best and a growing challenge. Here are the focal points of the ARPG genre.

    Unfortunately, Blizzard crashes on almost all points.

    The endgame: we remain unsatisfied. Few things to do apart from the dungeons (very repetitive, from the layout to the decor, including the bestiary which is not or little renewed). The bosses have basic and simplistic mechanics. Lilith, supposed to be the final boss, is a great joke that you complete in a handful of seconds, without the slightest difficulty. Which brings me to the next point.

    The challenge: there is none, let's be clear. I've played for thousands of hours just about every arpg on the market since D2, and D4 is one of the easiest. I played the game completely blind with a homemade build and apart from 2 or 3 moments, everything was horribly simple from start to finish, on max world difficulty. You really have to do it on purpose or get distracted to die in this game. Without difficulty, the game just gets boring.

    Replayability : very bad. Too few mechanics to deal with for more than a week, let's be honest. The next seasons have interest to be rich or the game will miss its momentum as D3. And it's not the boring spots that we usually find in MMOs that will save the day: world boss farming, renown, finding statues, useless side quests... All this has nothing to do in an ARPG , it's just sucks.

    Class, build, itemization, gameplay: nothing crazy. Classes like paragons are basic. the talent trees are starving and allow very little customization, a shame for an arpg. Big problems in the itemization: a lot of useless stats and unique skills that would have been more interesting to integrate into the talent trees. Scaling (again unwelcome in an arpg) only makes the itemization even more weak.
    Gameplay is very slow, artificially slowed down by unskippable dialogues and too much cooldowns. Too little density of monsters on the map to be really satisfying. Too many health potions that make fights unlosable. Too much walking and riding, the open world was perhaps not the best concept for this game. Disappointing past the first half of the game.

    You will have understood: spent the first hours of discovery during the campaign to reach the endgame, the feeling of wonder gives way to boredom and repetitiveness. Little to do, fast and easily optimized builds that run smoothly over everything and...that's it?

    We expected better from the creator of the genre, and that does not reassure us about the future of the game when we know the new features to come from the competition.

    Blizzard will have to announce something big quickly, or the game will meet the same fate as Diablo 3.
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  53. Jun 12, 2023
    2
    Story + Voice acting: 9/10
    Music: mixed/10
    Game design: -7/10 I have finished the story and 'trying' to progress into tier 4 ___ Every aspect of the game. Has something done to it by that makes you scratch your head that ruins it. Every aspect. Music is undetermined as it sounds great, but BGM for each zone is very short and is very loopy, you notice it very fast in the first
    Story + Voice acting: 9/10
    Music: mixed/10
    Game design: -7/10
    I have finished the story and 'trying' to progress into tier 4 ___

    Every aspect of the game. Has something done to it by that makes you scratch your head that ruins it. Every aspect. Music is undetermined as it sounds great, but BGM for each zone is very short and is very loopy, you notice it very fast in the first main town and it gets annoying FAST. Especially when you get into a dungeon where there is the constant wailing and crying___

    -World Scaling-
    Scaling is the worst part of the game. You never feel powerful unless you have an op cookie cutter build. The monsters feel like they get stronger faster than you do. Mob scaling should only ever be in multiplayer, but even then it should be a toggle. OR its own specific world tier aka "World Tier: Infinite"____

    -Skills / Tree-
    The skill tree is a stripped twig. There barely any options and barely any skills. Zero build diversity that actually works. Some abilities .. just are not useful from level 1 and never get power or use at all (IE. incinerate)___

    -Paragon-
    Feels like the main source of your power. Boring as it is just a grind of levels just to get more powerful rather then picking up a nice piece of gear. T3 felt terrible until you get past your first glyph and blue/yellow nodes. Paragon is also locked at level 50 and above so if you unlocked your 20 paragon levels they are unusable on your alt till 50.___

    -Mounts-
    Cooldowns. Why? Mounts get stuck on everything, slow down if your mouse is close to your character and if you click and hold and then slide your mouse over your actions your horse will slowly stop walking even though you never let go of your mouse button.___

    -Inventory-
    Inventory is small, especially for consumables and aspects. Need to highlight sigils to see what level they are when they should just be on the icon. Gems need their own tab or to not be the same size as gear. D3 inventory was better.___

    -Loot-
    Loot has the worst stats to choose from. Get rid of all the 'close' 'distant' 'vulnerable' give us to normal core stats and crit. There is too much junk. These stats are boring and hard to measure on the fly with each other, especially if you are casual player. ___

    -Gearing-
    It's a hassle. Legendries are not better then rares as rares can become legendaries. Therefore you need to spend too much time looking at all the rares to see if it has better stats to then go rather then being salvage fodder. You find a rare that you want to use but it sits in your stash as you don't have the legendary you want to apply it yet. You have to reroll the rare into legendary. You have to upgrade the rare/legendary. You then find something better and have to start the process all over again. Its anxiety inducing and off putting. Not to mention extremely expensive.___

    -Gold-
    I have never vendored so many items in a diablo-like game before. Just to barely get gold to keep up with costs. I've had 700k gold and had a repair of 150k. You need to decide if you want to vendor your items, or salvage them.___

    -Casual-bility-
    The game is very anti casual. It takes so much time to do anything if you're not op dungeons take forever. Combat takes forever. Gearing up to next world tier takes forever. A casual player that plays an hr a day will not reach the end capstone dungeon before seasons without being carried. They tried to take a system like lost ark where there's a tier you level thru to reach the next and then have to do it all over again. Rather then choosing a difficulty to match your power. Except where list ark has all new zones for the new tier d4 has nothing new except...___

    -Progression-
    Gated rewards. Uniques only dropping from t3 and 4? Really? World tier 3 and 4 suck for the average player with the average build. It takes hrs upon hrs upon hrs to reach that point and then even there unique drop rates are abysmal.___

    -Alts-
    The only alt friendly thing in the game is the ability to skip campaign if you cleared it, and keeping important renown rewards. Paragon is also locked at level 50 and above so if you unlocked your 20 paragon levels they are unusable on your alt till 50. But not have'n the map uncovered? Not have'n waypoints? Not have'n Lilith alter locations mapped? Once i saw this all i deleted the alt. ___

    -Dungeons-
    Dungeons all have a gating system to do some random junk before you can get to the boss for the dungeon clear. Waste time to kill all enemies. Waste time to hunt down specific elites, Waste time to hunt down alters. Waste time searching for multiple items to fetch and retrieve to just open a door. All of which should be changed to non-mandatory bonus events or simply removed. We should be able to just clear our way to the boss. Its exhausting and not fun as every dungeon has one of them.___

    -Transmog-
    Only get appearance on salvage. Instead of pickup.___

    -Shop-
    There is one..
    Char limit reached
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  54. Jun 12, 2023
    2
    Looks good, sounds good, but the game just isn't Diablo.

    Too streamlined for consoles. No customization really between characters, can respec at any time to match loot, so there's really no reason to role play or try and play a certain way with a character. Defeating instances or big monsters on maps drop cartoonishly large chests that loot box "explode" when you click them sending
    Looks good, sounds good, but the game just isn't Diablo.

    Too streamlined for consoles. No customization really between characters, can respec at any time to match loot, so there's really no reason to role play or try and play a certain way with a character.

    Defeating instances or big monsters on maps drop cartoonishly large chests that loot box "explode" when you click them sending gold out randomly and rare items. Loot drop experience feels like junk and breaks immersion.

    Sellers in towns only sell like 3 items and you have to wait an hour of in game time to get new items, or go out and loot where there's other players randomly in your game and they're level 36 and you're in a level 6 area. Why is this only online and forced multiplayer? BTW Server issues kick you out and throw you into a queue to join back into the game, only to get to the top of the queue and be dropped for server error ###### aka, the server is down.. uh just tell me the server is down so I don't wait 5 minutes in a queue to learn what should have been told to me when I got booted from the game in the first place.

    It feels like I'm playing a mobile game made for a younger audience, despite the 4+ minute cutscenes which are far too frequent and eye-rollingly cliche. Paraphrasing (almost exact):
    Bad dude, "They've been corrupted, mother."
    Lillith, "soon they will all fall under my spell."
    Bad dude, creepily, "yes mother..."
    ugh..

    Oh and if you play necromancer, the first skill you take overrides your left click so you can never basic melee attack ever again. Even if you resbind the skill to right click later, your left click stays empty and you can no longer attack. I thought I was stupid and couldn't find the rebind button in the options. Googled it and a reddit post shows up from the open Beta, "Warning if you play necromancer, you can't attack with melee." Still not fixed 2 months after they fully released the game for $70?? My dude is literally holding a dagger with a special effect, but I can't use it. wth??

    Don't even get me started on the complete lack of skills/spells that matter in each skill "tree" (which is just a straight path now, no multiple tabs or play styles), you're basically thrown into a cookie cutter character that would play well on a controller, post-lobotomy.

    This game costs too much when it has clear design flaws and blatant errors, "always online" that you can't connect to, an oversimplified experience playing generic character #3 of 5, and a story that made me eye roll more than a few times.

    I really wanted to like this game, I was willing to over look a lot, but I can't even connect to play the game, and when I do get to play, I can't even swing my weapon. I thought they learned their lesson on D3? 1.9/10.
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  55. Jun 12, 2023
    2
    1.horrible lvling experience. 2. Gear is all wack and confusing.
    3. Cant reroll ANY stats on uniques.
    4. No global chat no lfg in a open world game. 5. Nerfing barbarian so hard people could barley play it now. 6. Constant nerfing of elite mobs. 7. No timers for world boss or helltide. Need a 3rd party for that job apparently. 8. Lvl scaling feels horrible for anyone not playing a meta
    1.horrible lvling experience. 2. Gear is all wack and confusing.
    3. Cant reroll ANY stats on uniques.
    4. No global chat no lfg in a open world game.
    5. Nerfing barbarian so hard people could barley play it now.
    6. Constant nerfing of elite mobs.
    7. No timers for world boss or helltide. Need a 3rd party for that job apparently.
    8. Lvl scaling feels horrible for anyone not playing a meta build.
    9. Meta builds getting nerfed every day across the board. 10. Crafting costs are outstandingly outrageous. 11. Renown system is just a side content force feed, most of it will have to be redon on any seasonal characters made.
    12. All these nerfs and almost 0 buffs.
    13. Map doesn't carry over to alts.

    These are just SOME of the glaring issues in the game.

    A game alot of us have waited for for 8 years+ and they thumbled with alot of the community, not to mention silence on their end about any upcoming QOL changes ( if there will be ).

    Campaign is fun.
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  56. Jun 12, 2023
    2
    A Blizzard product that looks like a indie game. More than that, the game doesn't really have a Single Player but you will find out this detail after spending more than 2h in the game so that you can't get a refund when you start and see other players appearing in your "single player campaign ". A weird way for Blizzard to make money by tricking the customers that where loyal for years.A Blizzard product that looks like a indie game. More than that, the game doesn't really have a Single Player but you will find out this detail after spending more than 2h in the game so that you can't get a refund when you start and see other players appearing in your "single player campaign ". A weird way for Blizzard to make money by tricking the customers that where loyal for years. Don't buy this game, it's not worth it. Expand
  57. Jun 13, 2023
    2
    This game is not developed. Since June 2nd, users have been participating in the development.
  58. Jun 13, 2023
    2
    Good game! Much better than diablo 3 or poe
    Graphics and story are amazing
  59. Jun 13, 2023
    2
    1. Story cut scenes 10/10
    2. Hack and Slash (?) 3/10
    3. Item variety compare to other Diablo series 4/10 Here is the problem i personally found during 100 hrs of game play. - the most of contents are for low level characters - not enough mobs in most of dungeons (i don't feel like hacking and slashing at all except for two dungeons) - need some differentiation for high level of
    1. Story cut scenes 10/10
    2. Hack and Slash (?) 3/10
    3. Item variety compare to other Diablo series 4/10

    Here is the problem i personally found during 100 hrs of game play.

    - the most of contents are for low level characters
    - not enough mobs in most of dungeons (i don't feel like hacking and slashing at all except for two dungeons)
    - need some differentiation for high level of nightmare dungeons ex items, exp or so
    this makes users to feel not necessary to try high level of nightmare dungeons
    -no contents due to lack of unique items variety.
    -cooldown for riding horse and there are skeleton walls kind of things on the way which is annoying a lot

    overall, no point of playing this game after i reach 80 level except if you desire to clear higher level of nightmare dungeon which gives u nothing more than paragon glif exp
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  60. Jun 13, 2023
    2
    I was used in a promotional QnA for Diablo IV and my questions clearly went on deaf ears.

    Diablo IV is an absolute disaster of a game and a slap in the face to the loyal fans who have supported the franchise for years. The graphics are a complete mess, with muddy textures and uninspired character designs that lack any semblance of creativity or imagination. The story is an insult to the
    I was used in a promotional QnA for Diablo IV and my questions clearly went on deaf ears.

    Diablo IV is an absolute disaster of a game and a slap in the face to the loyal fans who have supported the franchise for years. The graphics are a complete mess, with muddy textures and uninspired character designs that lack any semblance of creativity or imagination. The story is an insult to the intelligence of gamers, with a paper-thin plot that feels like it was written by a child.

    The gameplay is equally disappointing, with repetitive, mind-numbing combat that lacks any sense of challenge or excitement. The RPG elements that made the previous games so engaging have been stripped away in favor of a shallow, loot-driven system that feels like a cheap knockoff of other games in the genre. The addition of microtransactions only serves to highlight the game's greedy and exploitative nature.

    In short, Diablo IV is a failure on every level. It's a game that was clearly rushed to market without any care or consideration for the player experience. The developers have completely lost touch with what made the franchise so beloved in the first place and have created a hollow, soulless cash grab that is an insult to the legacy of Diablo.
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  61. Jun 13, 2023
    2
    I am someone who loved D3 and could have even loved Diablo Immortal if it wasn't so p2w. When it comes to D4, I was obsessed with it, I bought it to play during early access and was having a blast. I love the story and everything around it. Then i finished the campaign around lvl 50 and decided to work on all my renown. I'm level 60 now and I am so bored with this game, it's hard to evenI am someone who loved D3 and could have even loved Diablo Immortal if it wasn't so p2w. When it comes to D4, I was obsessed with it, I bought it to play during early access and was having a blast. I love the story and everything around it. Then i finished the campaign around lvl 50 and decided to work on all my renown. I'm level 60 now and I am so bored with this game, it's hard to even play now. It also caters to those who are group players, since I am solo, I am punished for that with less XP. I made a few alts but in my mind, I know they will end up the same as the first character I played. Also, alt leveling is terrible, the map isn't even fully discovered, even after selecting to finish the campaign. You also cannot go back to certain areas you were in while questing in the campaign, like hell (which this game is all about). The mob density is almost abysmal. In some dungeons, I am running around for a long period of time and run into 1-2 single white mobs, make that make sense to me in an ARPG. They are also nerfing the mob density in dungeons, how? Why? It sucks, I really want to like this game but in its current state, I do not like it at all and would not recommend it to anyone. I paid 90 bucks for this game and I feel ripped off. Expand
  62. Jun 14, 2023
    2
    This review contains spoilers, click expand to view. It's a hard recommend for the game. The classes feel weak until you hit lvl 50 and you will probably want to play the same sorcerer or rogue classes everyone picks because they're the 2 cool classes everyone say how good they are for early and endgame. The story took about 16 hours to complete but about 2 hours of it was actually good content, act 1 to 3 is forgettable, nothing splendid apart from the 3 headed dog boss, the only interesting mechanic it had was running away to a different zone every chunk of health it lost. After act 3, pathetic story telling and dramatic tropes that weren't necessary at all, like that girl, yes lemme open that door thats simply locked and that we could easily bust open with our power, oh-no she got stabbed in the hand or arm wtv by a drowned or wtv its called, gotta cut the arm off so that the "poison" doesn't spread. Many more uninteresting and useless action taken by her or other NPCs. Like c'mon, who's really gonna do that / say that.

    One thing I absolutely hated about the game, the networking. Making the game an online only experience is the worst decision. I live in Australia and the internet access here isn't that great. Even playing solo I suffer from rubber-banding and attacks hitting me even if I'm not in an AOE zone. Anyways, most of the game, unless you have friends, is going to be played SOLO. MSQ or dungeons alike will be played SOLO. Lagging in a SOLO instanced dungeon left me dumbfounded.

    no crafting apart from potions, vendors sell their items way too high (about 85% of my gold for 1 piece of gear which offers barely any upgrade over my current one and I could easily find an even better drop from a chest or an enemy)

    Poor optimization from the game, me and my friends, who have beefy PCs, suffer from freezes, disconnections, crashes, broken cutscenes ( shows the floor, had to stream the cutscene on discord ) and visual physics glitches ( fresh out of gary's mod )

    I could understand giving the mounts after act 3 as it makes you explore the map. but act 3 ends in a low level zone and you visited about maybe 35% of the whole map. (Again elongating the game, long but thin in substance)

    Final zone, I somewhat liked it. HELL was beautifully made and pretty challenging. Ok twists from Lilith and cutscenes are fabulous. The cheap part is the nightmare zone, simply recycling old bosses we fought but weaker was kind of disappointing.

    Tldr : dont waste 100$ aud (70$ usd) for this **** just play diablo 3 which is a much more enjoyable experience altogether.
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  63. Jun 14, 2023
    2
    Nice world, campaign was decent but everything else sucks. The endgame is non-existent except if you like mind-numbingly boring stuff and no progress. No real multiplayer implementation even though you have to be online all the time. Essential QoL stuff like good item management is missing. The fun stuff gets nerfed and it's becoming more and more like a walking simulator.

    Honestly i
    Nice world, campaign was decent but everything else sucks. The endgame is non-existent except if you like mind-numbingly boring stuff and no progress. No real multiplayer implementation even though you have to be online all the time. Essential QoL stuff like good item management is missing. The fun stuff gets nerfed and it's becoming more and more like a walking simulator.

    Honestly i regret buying it, after I loved D2 and it's expansions and enjoyed D3 for some time.
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  64. Jun 19, 2023
    2
    Horrible experience. You pay 80$ and the connection drops all the time and then it gets you kicked out for 5 minutes. Then you cannot connect anymore.

    Also, graphics are mediocre at best. I came playing this after Star Wars Battlefront 2 - that game is from 2017 and the graphics are 15 years ahead of D4. Appalling graphics, no ray tracing... Some good stuff: now the items you get are
    Horrible experience. You pay 80$ and the connection drops all the time and then it gets you kicked out for 5 minutes. Then you cannot connect anymore.

    Also, graphics are mediocre at best. I came playing this after Star Wars Battlefront 2 - that game is from 2017 and the graphics are 15 years ahead of D4. Appalling graphics, no ray tracing... Some good stuff: now the items you get are more geared towards your character. Which is nice. There might be some other ones I will find out.

    What else... there is NO STORY to this game. The progression is slow and the game is not fun compared to D2. I played PoE recently - so much more fun!! And it is a free game and it has zero connection issues. Blizzard, ripping people off since ... I don't know since when, because this game is nothing compared to D2 or PoE. Definitely not worth the money - buyers beware!
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  65. Jun 15, 2023
    2
    Blizzard is so nostalgic and emotional for people and after failing for so many years people are so desperate for Diablo 4 to be a success to the point where they have fooled themselves into thinking this is good game. Diablo 4 looks pretty, It has great cinematics accompanied by a story that makes no sense at all and it is a bang average ARPG at best.

    While being average isn't bad, the
    Blizzard is so nostalgic and emotional for people and after failing for so many years people are so desperate for Diablo 4 to be a success to the point where they have fooled themselves into thinking this is good game. Diablo 4 looks pretty, It has great cinematics accompanied by a story that makes no sense at all and it is a bang average ARPG at best.

    While being average isn't bad, the $70 price point is the highest entry point for any other APRG on the market in addition to having an obscenely priced cosmetic shop. The endgame is so flat, even when compared even to ARPGs in early access. There is a lackluster trade system, Blizzard tried to turn D4 into an MMOLyte but, offer the most anti social MMO I have ever experienced.

    I really hope seasons can save this game but, with a promising 2nd half of the year for RPG enthusiast and a promising 2024 I'm not excited at all by seasonal content.
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  66. Aug 13, 2023
    2
    I have been wrestling on if I wanted to give this game a 4 or a 6 so I settled on 5. Then I wrote out my review and changed my mind to 4. It's so low for a simple reason: the game isn't fun.

    The team did a good job of making it look like Diablo should again, the story is more interesting and detailed than usual, and the voice acting is good. Those are the positives. EDIT: Lowering my
    I have been wrestling on if I wanted to give this game a 4 or a 6 so I settled on 5. Then I wrote out my review and changed my mind to 4. It's so low for a simple reason: the game isn't fun.

    The team did a good job of making it look like Diablo should again, the story is more interesting and detailed than usual, and the voice acting is good. Those are the positives.

    EDIT: Lowering my review score for the predatory, awful changes the first season introduced.

    The biggest, most glaring negative is the level scaling, by far. Each fight feels like an annoyance, because it's not really making you any stronger. It's just slowing you down. Even if you gain a level, so do the monsters. You're really getting relatively weaker as the game goes on. And there are so many random pointless fights as you go from one objective to another.

    And those random pointless fights are against the same mobs over and over. There might be some color changes, but that's about it. The environments are more varied, but when you keep running back and forth to do quests all you're really thinking about is the annoying fights you have to deal with. I've thought a few times about trying a different class and I just keep thinking about how little desire I have to slog through all of that again.

    The UI is bad and annoying, there's no overlay map so I just keep tabbing the world map open and closed over and over. There's no search for skills or for your inventory. Gotta design everything around console I guess.
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  67. Jun 15, 2023
    2
    The cinematics are beautiful, but that's all. The gameplay is infuriating, the music is horrible, and the whole level scaling feels wrong. The story just became stupid. I wish I could refund this pile of trash.
  68. Jun 19, 2023
    2
    Le roi est mort, vive le... Ah bah non, l'héritier est déjà moribond !

    Diablo IV, c'est un peu l'image du syndrome Blizzardien. Plus on avance dans le temps, plus les productions deviennent aseptisées, insipides & conçues dans une logique de vente en masse. (Logique de base de Blizzard depuis WOW, mais cela s'est largement amplifié.) Diablo IV est beau à regarder pour un Hack &
    Le roi est mort, vive le... Ah bah non, l'héritier est déjà moribond !

    Diablo IV, c'est un peu l'image du syndrome Blizzardien. Plus on avance dans le temps, plus les productions deviennent aseptisées, insipides & conçues dans une logique de vente en masse. (Logique de base de Blizzard depuis WOW, mais cela s'est largement amplifié.)

    Diablo IV est beau à regarder pour un Hack & Slash. (Sauf pour les skills, mais on y reviendra brièvement.) On croise pas mal de gens. Et les événements "aléatoires" sont sympas. Mais cela s'arrête là pour les compliments.

    Place aux défauts :

    L'histoire (Avec un petit h) : l'histoire de Diablo IV est banale. Une bande d'écervelés, appâtés, pour la plupart, par la richesse, accomplissent sans le savoir un rituel satanique réveillant la Fille de la Haine.

    Et voilà, le boxon se met en place, c'est l'horreur dans notre monde. Et toi, pauvre hère, tu débarques un peu par hasard (Hasard un peu forcé) dans tout cela, et bien entendu, tu devras contribuer au sauvetage du monde !

    Youhou ! Oui, banal comme je vous ai dis.

    Class & builds (& ennuis) : On ne va pas y aller par quatre chemins pour les classes. Du classiques, du vu & revu, bref, rien de nouveau pour cette 4e mouture. Innovation : 0.

    En ce qui concerne le Skills Tree et donc la construction de personnage, alors là, on a du lourd, du très lourd même ! Tellement lourd, que ton gameplay ressemble à une journée passée avec grand mamie Suzette, qui, je le rappelle, est malheureusement atteinte de parkinson et a une capacité de répétition hors-norme de ses aventures chez l'épicier ! (Équipement spécial : déambulateur -4)

    Les skills sont basiques et pas très nombreux, les effets peu variés et franchement pas originaux. Très peu de choix cornéliens dans l'avancement d'un skill donné. Pour la plupart des skills tu as : 5 niveaux linéaires de skill, 1 amélioration majeure, et 2 améliorations mineures au choix.

    Pour imager un peu, comparons un skill à une boule de neige :

    Niveau I : Boule de neige.
    Niveau II : Boule de neige.
    Niveau III : Boule de neige.
    Niveau IV : Boule de neige.
    Niveau V : Boule de neige un poil plus grosse.

    Mais attention, avec les améliorations :

    Amélioration majeure : Boule de neige un poil plus grosse avec un caillou dedans.

    Amélioration mineure au choix : Soit une boule de neige polluée un poil plus grosse avec un caillou dedans, soit une boule de neige un poil plus grosse avec un caillou coupant dedans.

    Ce n'est pas foufou pour une grosse production, héritière d'une licence légendaire et sortie très récemment. Et là, je parle de l'intérêt/l'originalité/l'impression de puissance, mais je pourrais faire la même métaphore pour l'aspect visuel du skill.

    Gameplay : Mou. Cela se résume à ce seul mot. C'est lent, les erreurs de click sont plus ou moins fréquentes et les skills de mouvement ne réhausse pas vraiment le dynamisme.

    Équipements/Craft : Assez classiques et intérêt bien en-dessous de la concurrence. Les préfixes/suffixes auraient gagné à être plus originaux et nombreux. La petite montée d'adrénaline lors d'un drop légendaire/unique s'estompe très vite pour laisser place à une certaine lassitude.

    Verdict : Comparé aux productions actuelles ou au petit frère Path Of Exile, Diablo IV n'a rien à ajouter de plus. C'est même du moins, et à tous les niveaux : Dynamisme à la ramasse, skills peu originaux et sans personnalisation poussée, classes classiques, etc.

    C'est un avis très personnel, mais l'impression que m'ont dégagé mes sessions sur ce jeu, c'est qu'il aurait aussi bien pu être fait pour mobile. (Peut-être une annonce d'ici quelques mois de la part de Blizzard ?)

    Pour le prix demandé, on est clairement pas rassasié. Alors que gratuitement, vous pouvez profitez de Path Of Exile au contenu cent fois plus gargantuesque, ou à moindre frais, des pépites indés comme Grim Dawn ou Hadès.

    Néanmoins, si vous êtes débutant en hack & slash, si vous n'êtes pas trop regardant au niveau du contenu ou si votre temps de jeu est relativement faible/espacé, Diablo IV pourrait vous convenir. (À condition que vous soyez prêt à y mettre ce prix.)
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  69. Jun 16, 2023
    2
    Photo
    Français-anglais
    Arabe français Google Actualités Anglais Livres Images Espagnol français Reverso Allemand français En français Dictionnaire Vidéos Maps Flights Finance Tous les filtres Français Anglais ce jeu ne mérite peut être pas un 2 mais il faut bien compenser le loobing e des critiques professionnels. Les + : la narration globale de la campagne, les arbes de talents, les
    Photo
    Français-anglais
    Arabe français
    Google
    Actualités
    Anglais
    Livres
    Images
    Espagnol français
    Reverso
    Allemand français
    En français
    Dictionnaire
    Vidéos
    Maps
    Flights
    Finance
    Tous les filtres
    Français
    Anglais
    ce jeu ne mérite peut être pas un 2 mais il faut bien compenser le loobing e
    des critiques professionnels.
    Les + : la narration globale de la campagne, les arbes de talents, les compétences.
    Les - une évolution trop lisse en terme de puissance, des décors qui se ressemblent trop entre les régions. Je suis passé du début de la campagne à la fin sans me rendre compte que j'évolue ni à quel moment je change de régions.
    wft aussi les graphismes devant lesquels tous les critiques se pavanent...euh ce n'est pas si mal mais c'est loin d'être magnifique
    This game may not deserve a 2 but you have to compensate for the loobing of professional reviews.
    The +: the overall narrative of the campaign, the talent trees, the skills.

    The -: too smooth evolution in terms of power, regions look too similar. I went from the beginning of the campaign to the end without realizing that I was evolving or when I was changing regions.
    wft also the graphics in front of which all the reviewers are strutting...uh it's not that bad but it's far from being magnificent
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  70. Jun 18, 2023
    2
    Game is basically still a beta. Endgame is boring and uneventful.

    I wrote a longer review with details but it got deleted because there must be a huge PR push because they probably think it's being review bombed.

    Give this game 2-3 years to mature and then it'll maybe be a 5-7.
  71. Jun 16, 2023
    2
    They dumbed down Diablo 3, named it Diablo 4 and sold it for 70€

    If you are looking for a casual experience and you don't want to use any brain power, this game is for you!

    The story and visuals are ok so i'll give it a 2/10, but any other part of this game is an insult to human intelligence.
  72. Jun 17, 2023
    2
    So far this game is a total disappointment. This is not Diablo, this is a crappy marketing survey that was turned into a game. Are they serious that it took 12 years to develop this? Everything except the graphics is terrible. There is no story. Chasing Lilith, but always one step behind. Constant and annoying interaction with other players' games. Hey Blizzard, if I just fought aSo far this game is a total disappointment. This is not Diablo, this is a crappy marketing survey that was turned into a game. Are they serious that it took 12 years to develop this? Everything except the graphics is terrible. There is no story. Chasing Lilith, but always one step behind. Constant and annoying interaction with other players' games. Hey Blizzard, if I just fought a mini-boss for some stupid side quest, and then another player comes along and I have to fight the same boss again, it sucks. Maybe I want to play my own game, maybe if I wanted to play with other players I would have decided for a public game or created my own party, you know, like how it used to be. This is totally stupid and annoying. As if I want to chat up every random person playing the game, or as if I care what they are doing. The monsters are tedious and either too difficult, or too easy. They went back to the skill tree from Diablo 2. Most of the skills are useless. You have to power up one skill to the max just to be able to have some semblance of ability. Everything is a mess. You can have quests from act 1,2, and three all available at the same time. The loot is terrible. The legendary items are terrible and the abilities they grant are also boring or useless. I have gotten 4 different legendary weapons all with the same affix. Boring. I have not even reached level 50 and I am ready to quit. Nothing in this game feels like Diablo. They should go back to runes for weapons an armor. You continuously salvage weapons and get nothing for them. You never get the rare crafting materials necessary to fully upgrade an item. The game is boring. Even more annoying, I wanted the game for Mac because I have always played it on a desktop, but because **** bought Blizzard, they did not release the game on Mac. I have to play it on console (PS4). I guess it does not matter, the game stinks either way. Screw you Blizzard, I am done with Diablo. Not buying any expansions, never going to waste real money on in-game purchases, not going to give Blizzard any more of my money ever. You RUINED Diablo. Congratulations. Expand
  73. Jun 17, 2023
    2
    Blizzard seems that, they've totally lost the sight for needs of player.
    I see they tried a lots of things, such as open world, level scaling, skill tree, items... which doesn't fit to each other.. I give you 1 point for that,
    graphic was good. I give you another 1 point, and that's it.
    I've been fan of Blizzard for last 2 decades, never going to buy game of Blizzard again.
  74. Jun 18, 2023
    2
    There are proper reviews on the net and on YouTube. But, to conclude my gripe:

    - The title of the game should be: Lillith 1, not Diablo. He's not there. This felt more like an expansion to Diablo than Diablo itself. And people might say: yes but this is just the beginning. That's like going to a restaurant and paying for starters, dinner and dessert and then only getting starters and
    There are proper reviews on the net and on YouTube. But, to conclude my gripe:

    - The title of the game should be: Lillith 1, not Diablo. He's not there. This felt more like an expansion to Diablo than Diablo itself. And people might say: yes but this is just the beginning. That's like going to a restaurant and paying for starters, dinner and dessert and then only getting starters and having to wait for your dinner until whenever Blizzard decides so.

    - The writing is done by the same writers of Dora the Explorer. It get's awfully boring at times, nothing exciting. Except maybe the end had some good arcs in it. Did the writers never hear of "show, don't tell". There's something denigrating about telling an audience that a door's locked when they can see that door, being locked. Or characters summarising what just happened for you, like you're incapable of deducing the story line yourself. And evil characters explaining the evil plot to you which couldn't have been thought of otherwise. Though, Mephisto's lines were pretty nice. I miss Meph.

    - Don't do level scaling.

    - Too many side quests are like "incentivized" exploration. At least have main and side quests somewhat in the same ball park, leave the rest of the region with findables etc. That's fine.

    That being said, not a waste of money but not a good deal either? It's in the middle. Having played all Diablo games from the very first one I can't say this is really Diablo besides all the legalities. Yes it bears the same name, yes it have the same "look" yes it's made by Blizzard but at some point thing evolves so much it loses it's essence for something else. And that's all right but don't presume to think it's the same thing, it's not.
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  75. Jun 19, 2023
    2
    To be honest the game was fun until I get to the end game. The entire game is boring then and feels like a huge slog to the point where I don't even want to play anymore and just want my money back.

    The campaign was fun but after that the game is just pure boring and I've tried everything already :/ Long story short the game becomes boring really quickly just look at all the other
    To be honest the game was fun until I get to the end game. The entire game is boring then and feels like a huge slog to the point where I don't even want to play anymore and just want my money back.

    The campaign was fun but after that the game is just pure boring and I've tried everything already :/

    Long story short the game becomes boring really quickly just look at all the other low reviews on here its clearly boring once you hit endgame.

    I hit level 80 myself and am going to uninstall, I might try again during season 1 but I do not have high hopes that it will fix anything.
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  76. Jul 19, 2023
    2
    D4 is a good game from a technical perspective but sadly once again terrible in the game design department. For more objectivity, i'll split it in 10 categories:

    Visuals/Cinematics: The visuals overall are amazing, rich in detail and follow a darker theme like in d1/d2. The cinematics are on par with top quality movies. Blizzard definitely nailed this category and it's probably the
    D4 is a good game from a technical perspective but sadly once again terrible in the game design department. For more objectivity, i'll split it in 10 categories:

    Visuals/Cinematics:
    The visuals overall are amazing, rich in detail and follow a darker theme like in d1/d2. The cinematics are on par with top quality movies. Blizzard definitely nailed this category and it's probably the strongest argument to buy the game - 1/1.

    Sounds/Music:
    The soundtrack in some of the boss fights and/or Towns is top tier quality. Soundeffects are satisfying and overall feel great. This is also an easy 1/1.

    Performance:
    I tried to run D4 with an older setup and it still runs pretty decent (60 fps) on low/medium settings. The game also runs good on consoles. Almost zero issues, bugs or crashes so far. D4 stands out positively especially in comparison with other AAA-titles in that regard - 1/1.

    Campaign:
    In my personal opinion, the campaign is well designed and has a great finale. Some parts are a bit tedious though and you have to run around too much. Also you can't fight the campagin bosses again later in the game, although some of them were fun to fight against - in summary 0,5/1.

    UI/QoL:
    Unfortunately the UI is a weird mix, concipated for mobile phones and/or consoles, which makes it terrible to use on a PC. No search or filter functions, no gem tab, weird emote wheels, aspects all look the same etc. D3 was already miles better in that regard, so this category is a 0/1.

    Combat:
    While the combat itself feels fluid and satisfying, the ressource concept of generator generator generator spender is horrible. D3 already made this mistake so i'm baffled Blizzard once again came up with this crap. The vulnerable mechanic is unnecessary and reduces diversity in viable skills and items. Overall 0/1.

    PvP:
    The idea of combat zones is nice but it's terribly executed. Lvl 70 get mixed with Lvl 100, solo players get mixed with groups etc. It's generally unfair and unfun - 0/1.

    Character Diversity:
    Practically non-existant. You have to follow a pre-determined path and 5 Skill Points in one ability is the maximum. Better than D3, but worse than D2. The paragon boards are a fun idea so i'll give this category a 0,5/1.

    Itemization/Loot:
    Honestly if u need to think hard of a preferably terrible itemization you would come up with something like in d4. There's practically no uniques (8 per class), no runewords, no crafting but a blur of useless affixes. Also the stats on everything is hugely inflated already, so expect billions of damage like in D3. 0/1

    Endgame:
    Nothing innovative to see here. Tree of Whispers are dumbed down bounties, Dungeons are boring and plagued with annoying tasks, Helltides are recycled Terror Zones from D2R. World bosses get zerged after 1 Minute. Expect to be bored at Lvl 70, or even at Lvl 60. 0/1

    So overall, it's a 4/10 for me and thus nowhere near the "professional" reviews. Season 1 has to fix a lot things, or the game could die quickly.

    Edit: Season 1 actually doesnt fix anything but makes the game worse, so i changed my rating to 2/10
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  77. Jul 21, 2023
    2
    Very mediocre game. Overall it just makes we want to start playing D2R again as soon as I finish the campaign.

    Good -Graphics and overall presentation Bad -Level Scaling -Console UI -Camera way too close -No map overlay -Only 5 points per skills in tree and not that much choice / variety -Resource generation mechanics (just give me mana potions) -Somehow game ends up to being
    Very mediocre game. Overall it just makes we want to start playing D2R again as soon as I finish the campaign.

    Good
    -Graphics and overall presentation

    Bad
    -Level Scaling
    -Console UI
    -Camera way too close
    -No map overlay
    -Only 5 points per skills in tree and not that much choice / variety
    -Resource generation mechanics (just give me mana potions)
    -Somehow game ends up to being dumbed-down (like D3 was) but still some parts over complicated in a bad way
    -Forced multiplayer with other players and no way to turn it off
    -Forced & braindead low IQ woke propaganda. Body type? (no genders lol) and obese druid no way making him slim

    I would rate it maybe 6/10 but have to give 4 to balance these these 10/10 ratings a bit.

    With fixes and improvement it could be max. 8/10 (Highly unlikely we see any of these improvements)

    Update:
    With season 1 patch had to lower the score to 2
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  78. Jun 23, 2023
    2
    It's a truly boring game, fueled by an aggressive marketing. All the marketing hype has been on how beautiful the game, well now we have a beautiful game that is truly boring to play. No consequence, no rewards, no fun, just click and smile!
  79. Jun 23, 2023
    2
    I thought it would be better than Diablo 3 but with forced server joining causes so much lag... it is like World of Warcraft joined Diablo... one of the worst combinations I can think of... if you want people to be playing on servers, at least make sure there are enough servers not to lag out... sometimes dead in battle before you know you are in battle... I would like to see a settingI thought it would be better than Diablo 3 but with forced server joining causes so much lag... it is like World of Warcraft joined Diablo... one of the worst combinations I can think of... if you want people to be playing on servers, at least make sure there are enough servers not to lag out... sometimes dead in battle before you know you are in battle... I would like to see a setting where you can make it just yourself in game as Diablo 3 had. Forcing a World of Warcraft type game on something that was so good until now. Expand
  80. Jun 24, 2023
    2
    The graphics are good, but that's it. Very average story as well. It took them 10 years to create a shiny turd. There are so many issues with the game. Unfortunately, it's entire existence is to push micro transactions.
  81. Jun 25, 2023
    2
    Honestly, I was pretty hyped for this, but I am getting bored. I am up to act 3, have played mostly solo, couple of quests with some friends which helps keep it a bit more fun but it is very repetitive.

    I am kind of confused by story, it wasn't captivating enough for so I lost interest in it. There are some cool cutscenes, but if I knew what was going on I am sure it would have more of
    Honestly, I was pretty hyped for this, but I am getting bored. I am up to act 3, have played mostly solo, couple of quests with some friends which helps keep it a bit more fun but it is very repetitive.

    I am kind of confused by story, it wasn't captivating enough for so I lost interest in it. There are some cool cutscenes, but if I knew what was going on I am sure it would have more of an impact.

    Overall can't really recommend this game - playing it is just a chore, don't even think I will finish it.

    Save your money, I should have listened to my gut and opted for a refund within the first hour.
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  82. Jun 26, 2023
    2
    Diablo 4's endgame system falls flat. Lackluster rewards, repetitive gameplay, and shallow progression make it a major disappointment. The grind feels unrewarding, leaving players unsatisfied and unmotivated. It fails to deliver the depth and variety expected from a Diablo title. Overall, a letdown for fans longing for a compelling endgame experience.
  83. Jun 25, 2023
    2
    always online
    servers now down
    issues with logging in
    gameplay pretty boring
  84. Jun 25, 2023
    2
    Beautiful environment.
    Great story.
    One of the best cinematics I've seen and very good cutscenes. But Gameplay is the most important. As it feels smooth to H&S around - all the balance, builds, skills, paragons, right and wrong way to play. All the progress you can make, all the stuff in end game - all those things are unbalanced and have no proper thought put it. Game with such bad
    Beautiful environment.
    Great story.
    One of the best cinematics I've seen and very good cutscenes.
    But Gameplay is the most important. As it feels smooth to H&S around - all the balance, builds, skills, paragons, right and wrong way to play. All the progress you can make, all the stuff in end game - all those things are unbalanced and have no proper thought put it. Game with such bad design shouldn't cost as much as it costs.
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  85. Jun 26, 2023
    2
    Good story, but thats it. The level scaling and lack of procedurally generated content is a massive step back from previous games. This is easily the worst ARPG released in over a decade.
  86. Jun 28, 2023
    2
    Blizzard killed the best thing about Diablo: the loot!!
    "legendaries" are a poor substitute for uniques. So much of the fun of Diablo used to be building characters that used uniques in, well, unique ways. Hell, just finding one was great. Now I dont even get a jump in the heartbeat when one drops because it will only be mats for something from the codex....
    Now uniques are just badges
    Blizzard killed the best thing about Diablo: the loot!!
    "legendaries" are a poor substitute for uniques. So much of the fun of Diablo used to be building characters that used uniques in, well, unique ways. Hell, just finding one was great. Now I dont even get a jump in the heartbeat when one drops because it will only be mats for something from the codex....
    Now uniques are just badges for the most of try-hards....
    I could go on and on about the live service stuff, but the loot is what killed it for me
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  87. Jun 27, 2023
    2
    Diablo 4 is essentially a mobile game ported to the PC. Combat is super simplistic. Boss battles are just annoying more than challenging. The story is blah. But perhaps worst of all is that they made this an online-only game although most people play it as if it were a single-player arpg. Playing with friends is always fun, but there is no need for cooperation with party members. It feelsDiablo 4 is essentially a mobile game ported to the PC. Combat is super simplistic. Boss battles are just annoying more than challenging. The story is blah. But perhaps worst of all is that they made this an online-only game although most people play it as if it were a single-player arpg. Playing with friends is always fun, but there is no need for cooperation with party members. It feels like you're essentially playing alone.

    The graphics and animations are good, but the overall environment is uninspired, especially towns. Towns all look identical with no charm or uniqueness. The game is open world but there really is no need to explore as you will not find anything interesting. most of the time you are just fast traveling between towns.

    After several hours in this game, you've essentially seen all it has to offer.
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  88. Jul 2, 2023
    2
    Diablo IV beautifully sums up everything wrong with modern gaming, through corporate greed, uninteresting writing, bland environment, few skills, from which even fewer are actually useful, poor mob variety, lazy and repetitive dungeon design, redundant albeit huge open world that feels barren and the list goes on.

    I was really looking forward to Diablo IV, naturally I preordered the
    Diablo IV beautifully sums up everything wrong with modern gaming, through corporate greed, uninteresting writing, bland environment, few skills, from which even fewer are actually useful, poor mob variety, lazy and repetitive dungeon design, redundant albeit huge open world that feels barren and the list goes on.

    I was really looking forward to Diablo IV, naturally I preordered the 100€ version. And what did I get? Somewhat decent graphics, somewhat decent optimization, a huge open world (which is not necessarily positive, if devs don't know how to make it alive), some cosmetic items and a couple of days of early access, which is ridiculous anyway imo. And that is about it for what I got on the positive side.

    Of course, greedy Blizzard was a LOT more generous on the negative side. What did I get there, you ask? Well, I got: in-game cosmetics shop, with OUTRAGEOUS prices, like 25€ for armor skin. Seriously, Blizzard??!!?? And 15€ for a horse skin? Really? Horse not included, btw. Lol. Really? One extra line of code too much for 15€ of hard earned real cash? I'm going to stop with the shop now for my own good, because I feel my blood pressure rising.

    What else did I get? I didn't get to play a demon hunter for whatever reason. Ok, that's fine. I got balancing of classes after first few days of gameplay in a single player game, because we cannot allow any fun, naturally; I got always online in a single player supposed-to-be immersive game. I don't know about you, but it is kind of immersion breaking for me when SirButtsalot passes me in the game world. I also got a bunch of abilities in my skill tree, which are just there for the sake of number. Thea are useless. In fact, if you want to do respectable damage and survive, you are pretty much stuck with a couple of builds. An that's it.

    I also got a tiny inventory, not even close enough for everything, also because reasons. Probably they will try and sell me more spaces for 40€ in their shop.

    I also go no endgame. None. A few repetitive dungeons, gear that does not make me stronger, but rather weaker, because enemies are level scaling to me, making me effectively weaker with every hard grinded level.

    I will stop here, but trust me, I could go on. For example: why mounts in a dungeon crawler? Why open world in a dungeon crawler? Why no variety of dungeons in a dungeon crawler? Why no attractive loot in a dungeon crawler? Why no Diablo in a Diablo game? Anyway, I'm out. Don't buy! Do NOT buy! Do not give them the satisfaction!
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  89. Jul 6, 2023
    2
    The game would be good if it didn't randomly go offline half the time. The story is generally good, the gameplay is fine. I miss random map generation. I think it has less charm overall than the previous diablos. It was a huge mistake that they made it online only as they can't seem to keep the servers up. In 2023, i find it absurd that their servers have such issues and the game can't runThe game would be good if it didn't randomly go offline half the time. The story is generally good, the gameplay is fine. I miss random map generation. I think it has less charm overall than the previous diablos. It was a huge mistake that they made it online only as they can't seem to keep the servers up. In 2023, i find it absurd that their servers have such issues and the game can't run without random disconects. The game would be good if it weren't a complete broken mess. Its a shame blizzard, one of the absolute power houses of the olden days, is no longer innovative or interesting in its game design. They think releasing a broken mess is acceptable. I'm also disappointed that they seemed not to optomise it at all for various platforms. For example i have it on xbox series x, they could have made it with no loading times when going into a dungeon or back out very easily, but just didn't even try. No use of the rumble feature of the controller or anything either. Blizzard has gone from being my favorite game company from around 20 years to 10 years ago, now its mediocre on a good day! Expand
  90. Jul 6, 2023
    2
    This review contains spoilers, click expand to view. The game starts out ok, but after level 50 it gets very very boring. I'm currently level 94 with the same gear I had at level 69-75. I'm running T50 nightmare dungeons fighting monsters at level 105 and the drops don't improve in power rating or affixes. Progression feels severely stagnant. I've had around 10 unique drops over the course of playing, but it's always the same 4 items, never anything useful to my build. It feels like a very shallow grinding korean mmo. Expand
  91. Jul 9, 2023
    2
    Can only give it a 2/10.
    The game is a rather bad and sad excuse for a diablo game. Blizzard once again shows they do not really listen or learn from their mistakes. Being a fan of Diablo 2, this game hits a mark so far off...
    One thing is the horrible UI or the missing content, that can be fixed, but the general gameplay, although it looks and sounds pretty, it's just not rewarding.
    Can only give it a 2/10.
    The game is a rather bad and sad excuse for a diablo game. Blizzard once again shows they do not really listen or learn from their mistakes. Being a fan of Diablo 2, this game hits a mark so far off...

    One thing is the horrible UI or the missing content, that can be fixed, but the general gameplay, although it looks and sounds pretty, it's just not rewarding. The game sets you up for defeat almost from the get-go with very few feeling of reward:
    It doesn't matter if you find a legendary or unique item (which are basicly just common drops) because you will switch them out shortly afterwards anyway....
    The potion system is limited and chonky and rewards far range play so you can save them, because unless you get bosses to specific health states, there is no way of getting them back, which heavily hurts a melee character...
    The way you feel you lose control over your character in certain areas or boss fights. Sure you can get an unbreakable buff that will make you immune to cc, but unless the entirety of your build is focused on that... Never mind the world bosses that switch your camera focus around, so all of a sudden you don't know where your character is...
    And this is not even a full list...

    Story wise the game is mediocre at best. You are chasing around after a demon that's somewhat powerful and then... not really when it comes down to it. However, on a positive note, I was very thrilled, as a Diablo lore-freak, to know the lore-drops in the storyline.

    Very disappointing fights that is just a copy of Diablo 3 bosses... Most events also a copy of Diablo 3 or .. heavens forbid, Diablo Immoral.

    Now that being said, the game has a few redeeming qualities. It has taken some of the good things from Diablo 2, the dark feeling, the more slow-based fighting system and such things. And it has taken the, what in my opinion are probably the best things from Diablo 3. But when it has also taken the worst things from Diablo 3, being the things I felt traditional Diablo fans complained about, it heavily minimizes my score.

    The gist of it... If you liked Diablo 3, by all means. I'd say it's a 50/50 whether you will find the game good and worth playing for a few weeks or terrible and will just shelf it.

    If you are a Diablo or Diablo 2 fan ... Stay away from it. For the love of everything Diablo once was, stay away.

    Either way, I don't really see many playing much more than a few days before growing tired and annoyed with the game.

    Sorry Blizzard, but at this point I feel you are just producing shameful games on purpose.
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  92. Jul 9, 2023
    2
    THIS IS AN UNFINISHED GAME.

    Every detail in the game goes to tell you that you are PAYING & PLAYING AN UNFINISHED GAME. Story? Boring as Fk. I got nothing to say about it, it is boring as Fk. End. Monsters? Lacking and Annoying. Monsters are so annoyingly designed, like they have no purpose better to serve than annoying the players - the monster designs & mechanics bring no joy
    THIS IS AN UNFINISHED GAME.

    Every detail in the game goes to tell you that you are PAYING & PLAYING AN UNFINISHED GAME.

    Story? Boring as Fk. I got nothing to say about it, it is boring as Fk. End.

    Monsters? Lacking and Annoying.
    Monsters are so annoyingly designed, like they have no purpose better to serve than annoying the players - the monster designs & mechanics bring no joy in slaughtering them but rather presents an experiences of "working" to slaughter them. and by "working" here i don't mean upgrading itemizations, i'm refering to "closing the distance gap," "getting into their bubbles," "AVOIDING THE ZOMBIE HUGS THAT WILL ONE SHOT YOU."
    It is just not fun.

    And the design of the monsters?
    It is lacking creativity to the max. seriously... It's 2023 and they're sticking with 1980 monster designs...
    A red soul-like creature being portrait-ed as a form of 1. Archer, 2, Mage Skeleton, .... It is tasteless, lazy, failing.
    Insects? no comment.
    I mean I don't want the developer team to go crazy on the designs but this is like they designed the monsters on a "bring your un-creative kids to work" day and swung with what got stuck on the nail-board. One of the kids must-must've phobia on FLIES.

    System bugs? The game has been released for nearly 1 month now.
    And my character still suddenly stops moving after dodging. It just stops.

    I still can't believe a game company like Blizzard isn't even addressing these BASIC BUGS in one of their fancy little NERF updates, just being extremely busy on making the game less enjoyable.

    THESE sorts of BUGS shouldn't have been presented to the players AT ALL, AT ANY STAGE OF GAME RELEASES.

    This is a seriously unfinished game.
    Seriously unfinished and disastrously tasteless game.
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  93. Jul 12, 2023
    2
    Here's my two cents (well, $100).

    If you are having the D4 blues, try a little game on Steam called "Last Epoch." It's everything D4 should have been and isn't. Great progression and leveling. You feel powerful but challenged. Deep and wide skill trees and great loot diversity. Can change builds in the same mastery easily. Unlimited stash space. I have 130 hours in and am just starting.
    Here's my two cents (well, $100).

    If you are having the D4 blues, try a little game on Steam called "Last Epoch." It's everything D4 should have been and isn't. Great progression and leveling. You feel powerful but challenged. Deep and wide skill trees and great loot diversity. Can change builds in the same mastery easily. Unlimited stash space. I have 130 hours in and am just starting. It's still beta but quite polished. Constantly rewarding.

    I have played them all: four Diablos, POE, Grim Dawn, Remnant, Outriders, Fate, Titan Quest, Torchlight, Destiny 2, Division 1 and 2, on and on. I know what I'm talking about.

    Hope they can fix D4. I was really expecting so much more.
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  94. Jul 22, 2023
    2
    The game is underwhelming, with shallow itemization, a lack of endgame content, and a lot of basic features missing from its core.
  95. Jul 23, 2023
    2
    A really awful game. Coming from someone who considers the first two Diablos among the best video games in history.
    The game is incredibly boring, repetitive, identical in all its parts. The story is confusing, not interesting. The enemies all look the same, shapeless masses of beasts with no personality. The cities are anonymous, the secondary characters insignificant. The game is really
    A really awful game. Coming from someone who considers the first two Diablos among the best video games in history.
    The game is incredibly boring, repetitive, identical in all its parts. The story is confusing, not interesting. The enemies all look the same, shapeless masses of beasts with no personality. The cities are anonymous, the secondary characters insignificant. The game is really easy, I could make a hardcore character with my eyes closed. There is no challenge, there is no sense of progression. Horses are pitiful, slow and useless. The bosses lack charisma and are not intimidating or fun to deal with. A large pile of well-packed garbage to rip you off 70 euros using the brand name. To never again.
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  96. Jul 18, 2023
    2
    Good campaign, Lilith was an excellent character. Smooth combat, great graphics and overall atmosphere. Ongoing support, such as the season 1 patch and season 1 mechanic, only exacerbate the issues the game has, namely atrocious class and build balance. You cap out on a build by level ~75 and spend the rest of your time getting to 100 doing the same thing over and over with no additionalGood campaign, Lilith was an excellent character. Smooth combat, great graphics and overall atmosphere. Ongoing support, such as the season 1 patch and season 1 mechanic, only exacerbate the issues the game has, namely atrocious class and build balance. You cap out on a build by level ~75 and spend the rest of your time getting to 100 doing the same thing over and over with no additional content to look forward to. I hope the game improves but not worth playing until it gets some serious changes. The season 1 patch in particular is not a good sign. Expand
  97. Jul 18, 2023
    2
    The only reason the game gets a 2 is because of the story which was OK. Beyond that it becomes immediately apparent that this is an unfinished mess. The "end game" consists of Uber Lilith and an endless grind for no apparent reason. No reward. Blizzard has shown it's complete detachment from the community with any attempt to balance. Any kind of fun or power fantasy that you might expectThe only reason the game gets a 2 is because of the story which was OK. Beyond that it becomes immediately apparent that this is an unfinished mess. The "end game" consists of Uber Lilith and an endless grind for no apparent reason. No reward. Blizzard has shown it's complete detachment from the community with any attempt to balance. Any kind of fun or power fantasy that you might expect from a typical arpg is not allowed. Even going as far as to nerf the very few abilities that even made some classes playable at all. They've already killed OW2 and it seems like the Diablo franchise is next. Expand
  98. Jul 18, 2023
    2
    TL;DR: Activision-Blizzard's only concern is for players to engage with their game for as long as possible to sell more Macrotransactions. Season 1 patch notes show a lack of respect for the players' time and compell me to review the game when I would have left it be before. Campaign is fun but the characters are forgettable, gameplay feels fluid but post campaign the game becomes tediousTL;DR: Activision-Blizzard's only concern is for players to engage with their game for as long as possible to sell more Macrotransactions. Season 1 patch notes show a lack of respect for the players' time and compell me to review the game when I would have left it be before. Campaign is fun but the characters are forgettable, gameplay feels fluid but post campaign the game becomes tedious and Season 1's only going to add to the tedium.

    A friend of mine bought me the game a few days after it came out when he saw that I was the only person on his friends list that was not playing it. I was not playing D4 because the parent company Activision-Blizzard killed one of my biggest gaming hypes, Overwatch 2's PvE story mode. "Acti-Blizz" had become an actual husk of what the company used to be and I didn't want to support them any more but it was a gift, it felt rude to refuse the game so I broke my principles and played the game.

    The story is neat and the art style of the whole game is very "dark" (a drastic change from the rather "cartoony" looking Diablo 3) though after the first act there is an absolute bombardment of characters to keep up with for their respective Act story lines, making it hard to form a connection with any of them (except Donan, his story is pretty memorable). I played a Twisting Blades rogue after hearing all over the Internet that the class played like the rogue lite game Hades and it did; the movement was so fluid and dashing around damaging enemies and waiting for the returning blades felt so fun and reactive, had a lot of fun. Then I beat the story and ran dungeons until beating the Tier 3 Capstone Dungeon to upgrade the difficulty of the world, then ran dungeons until I could beat the Tier 4 Capstone Dungeon. While there seems to be a lot to do in the overworld, it and the dungeons (which are presented as all unique but most are just tilesets) started to feel very same-y over time and I hit "the wall" at level 72. Hoping for major changes to add content and buff other playstyles and builds, I put the game on the digital shelf to play some other games.

    I had no intentions of leaving a review for this game anywhere; I got my money's worth from the game for the "preseason" and felt contented with the product I received. Having read the Season 1 patch notes, I now feel greatly compelled to leave this review. While I cannot post the notes in detail here, the general gist of the Diablo 4 Season 1 patch notes was "Players are beating the game too fast, we need to slow them all down." Instead of buffing weaker builds and classes (looking at Sorceress), they decided to nerf skills and stats across the entire board with some very small class-specific buffs that are completely outclassed by the game-changing nerfs to stats like Vulnerable that help do more damage to enemies. They make Helltide chests, loot chests that have higher chances at the best gear but you have to farm the temporary currency to open them in a specific zone that is populated with other players, even more expensive so that players are required to engage in the helltide events for longer, to increase the chance of them seeing other players possibly with all their Macrotransaction cosmetics and getting caught in the Fear of Missing Out on the cosmetic gear that should just be earnable. But if there's money to be made on cosmetics, Activision-Blizzard has it on lock.

    While there are some positives in the patch notes (over 6600 characters long, a statistic the Diablo 4 developers are VERY proud off), over 10% of those 6600 characters pertained to something along the lines of "Fixed issue with..." With so many changes that reduce the power of the player/character. it is very bold to be proud of these notes. Obviously this isn't going to kill Diablo 4, Activistion-Blizzard cast such a wide net with this game (and caught so many fish, holy **** they sold so many copies) there are many players who aren't even going to know what "patch notes" are. But I bet a few of them are going to notice when it takes even longer than it currently does to get to where they are now, because of course, with a seasonal system comes making a new character every 3 months if you want to engage in the new content.

    I wished for better but this is what we get; I've already uninstalled the game with a number of friends just straight up not going to play this season (for those who purchased the $100 edition I believe you can "save" the battlepass they gave you and use it on a future season). I hope those who do enjoy the game continue to do so, and I look forward to playing the fixed and complete version of the game sometime around Season 28 in the year 2030.
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  99. Jul 19, 2023
    2
    I can appreciate there are people reviewing this game with little to no comparison of other ARPGs or other games from the Diablo franchise. At face value, this can be a fun story to play through.

    Sadly, for all the fans who've been waiting years for this release and have witnessed the changes that were implemented into D3 to get it to where it is now, D4 is an absolute disappointment.
    I can appreciate there are people reviewing this game with little to no comparison of other ARPGs or other games from the Diablo franchise. At face value, this can be a fun story to play through.

    Sadly, for all the fans who've been waiting years for this release and have witnessed the changes that were implemented into D3 to get it to where it is now, D4 is an absolute disappointment.

    There are far too many negatives to point out, so I will just say what I like about the game and let you ponder on what that leaves out.

    - The art design is lovely (Wouldn't go so far as to say the map design is nice, maybe adequate)
    - Having a mount is nice (Too bad you're likely going to be running the game at 10 fps)
    -The Butcher

    Virtually every other meaningful area of the game is lacking/sub par/improperly tested/purposely restrictive.

    £69.99 price tag, by the way.
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  100. Jul 19, 2023
    2
    With every update Blizzard brings out for this game. My enjoyment and wanting to play it lessens and lessens. At this point if you want a wave slaying power trip. I'd stick with Diablo 3
Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.