Xbox Tavern's Scores

  • Games
For 2,227 reviews, this publication has graded:
  • 52% higher than the average critic
  • 9% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 4.3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Trine 5: A Clockwork Conspiracy
Lowest review score: 6 The Language Of Love
Score distribution:
2231 game reviews
    • 89 Metascore
    • Critic Score
    Metroidvania games can often fall short as far as gameplay balance is concerned, typically requiring the player to contently progress and backtrack like a non-stop yo-yo. What makes Hollow Knight particularly special is that it leans on this very design, yet does so without at all wearing thin, thanks largely to its fluid play and its wonderfully dark, intriguing world.
    • 84 Metascore
    • Critic Score
    There is a certain type of player who is going to love this game. That person is not me. I’ve not been this disappointed by a Fromsoftware game in a long time. And I’ve played Murakumo: Renegade Mech Pursuit.
    • 84 Metascore
    • Critic Score
    Unfortunately, although Hell Let Loose has gone full release, this game is not ready. Using in-game chat is frequently buggy, with it being unclear who can hear who. Getting into the game proved to be very challenging pre-release, and a nightmare during the launch date, with frequent drops, long loading times, and regular crashes and hangs.
    • 77 Metascore
    • 10 Critic Score
    I’ve genuinely lost hope in this franchise. With the mix of VC shills, content creators that overhype a garbage product, outlets praising the word vomit stew that the player base eats up every year – at least the ones with deep wallets – and the F2P tactics in a paid game, NBA 2K will more than likely never return to its glory days that I loved. I’m tired of repeating myself and I’m tired of having expectations go below the bar, like it wasn’t low enough. Every single year it’s “a step in the right direction.” No, it’s not. I stopped settling for less and everyone else should too. NBA 2K25 is a basketball game but feels like a grindy RPG with heavy predatory practices at play. An utter disappointment. Save your money and play a better game.
    • 75 Metascore
    • 45 Critic Score
    Tempest 4000’s price-tag is wildly unforgivable when you factor in the meager content that you’re getting in return. This is greed at its absolute finest and despite the series’ fame for being colorful and fast-paced, which indeed the game is, there’s just not enough content within to justify its cost. Easy to get into and nostalgic Tempest 4000 may be, but it ultimately becomes bland and uninteresting quite quickly.
    • 74 Metascore
    • 48 Critic Score
    Masters of Anima has a decent concept and a worthwhile story, but sadly falls short almost everywhere else. The combat is tedious, often unfair and utterly frustrating. Take into account that outside of light puzzle solving and exploration, this is pretty much all that you’ll be doing. It doesn’t help matters that Masters of Anima rarely evolves as you proceed, making for a game that’s not only annoying, but repetitive too.
    • 72 Metascore
    • 40 Critic Score
    There’s nothing new, it bears all the visual marks of its dated version with no fresh lick of paint (pardon the pun), and it’s far too repetitive by standards today.
    • 71 Metascore
    • 47 Critic Score
    Artistic expression is what will strike the biggest chord in Strayed Lights. There are lovely moments of beauty to unearth, and you will no doubt find a game ignited with a love for tranquillity and colour. However, empty spaces make Strayed Lights world feel uncomfortably abandoned at times, and the combat is based too heavily on precision and colour matching to engross. Thankfully, Strayed Lights is short, but it runs out of momentum too soon despite some impressive boss encounters and some gorgeous skies. Give it a whirl then, but you won’t feel like Strayed Lights is anything but a shallowly gentle gust that will blow by without the force it needed to stick in the mind.
    • 71 Metascore
    • 45 Critic Score
    Despite having some neat ideas across the board, the final execution of Colossus Down just feels a little too awkward and uninspiring. Clunky, repetitive combat and a teenage angst-filled story do little to inspire continued play. There are far better examples of the genre out there, on which your time is better spent.
    • 70 Metascore
    • 30 Critic Score
    Madden 23 is a rehash of all the previous Madden‘s in the series. Bits and pieces were taken from those games and labelled as new. Even though FieldSENSE was refurbished I still strongly believe that it gave Madden 23 its shine. What good is that shine however when the game is covered with bugs and laziness? I’m not saying this game had to be perfect. Other sports simulation titles have their own share of problems. What separates Madden from them however is EA decides to mix the old problems with the new ones. Instead of fixing it, they go and do the same thing next year.
    • 69 Metascore
    • 41 Critic Score
    Disco Dodgeball Remix has a lot of potential, but is massively held back by its awkward sluggish controls, headache-inducing visuals, poor gameplay mechanics and puddle-deep functionality. There’s no denying that it has heaps of interesting and diverse modes on offer, though, this doesn’t really amount to anything when the core formula constantly fails on almost all fronts.
    • 68 Metascore
    • 20 Critic Score
    NBA 2K24 is an overall disappointment compared to not only NBA 2K23 but past NBA titles too. To see how far it’s fallen, all the past great features no longer included, it hurts to see that the only thing that matters is how much VC someone spends on a game. This is the first year that we’ve seen 2K blatantly be VC-heavy and it won’t be the last. Nobody should have to purchase a game that expects you to pay more on top of that. NBA 2K24 is the perfect example for game developers everywhere of what not to do in the gaming industry unless you’re greedy and don’t care about fans.
    • 68 Metascore
    • 45 Critic Score
    Switch: Or Die Trying is a game for those who relish a challenge, though oftentimes the challenge comes not through design, but lack of polish. If you are looking for something to scratch that Meat Boy itch, you’ll find some fun here, but be prepared for that to quickly give way to frustration.
    • 67 Metascore
    • 40 Critic Score
    The tech art and art direction deserve commendation as Echoes of the End is frequently breathtaking. The gameplay design is similarly breathtaking but in the way that it sucks all the oxygen out of the room.
    • 67 Metascore
    • 48 Critic Score
    NBA 2K21 is in the end another basketball simulation game. Nothing here will catch you by surprise and leave you in awe. The biggest thing this game suffers from is the painstaking grind for VC so you can be on par with everyone else, which is not very welcoming to newcomers. It’s an enjoyable game but without any new updates or features it will end up lost in your backlog.
    • 67 Metascore
    • 45 Critic Score
    Gang Beasts is a competitive brawler in a Human: Fall Flat skin. Nothing more, nothing less. The physics-based play doesn’t always suit the multiplayer concept, and as such, the whole ordeal comes across quite tedious and frustrating. Whilst I’ve no doubt that it will find an initial following, I do doubt its ability to maintain a fan base due to its lack of variation. You’ll certainly have some laughs here, but you’ll mostly be laughing at it, not with it.
    • 67 Metascore
    • 35 Critic Score
    City of Brass remains visually pleasing throughout and houses some interesting ideas, such as the perk system and the shops. However, tools to make the experience even easier just showcases how fairly dull the actual gameplay is. The lack of a polished structure only leads to unnecessary cheap deaths, which when grouped with the enemy’s substandard AI, emphasizes how frustrating and boring this adventure can be.
    • 67 Metascore
    • 49 Critic Score
    There’s moments of beauty to be found in the parallel stories here, but much of that is lost in the midst of its abundance of heavy-handed sorrow. It doesn’t help that The First Tree is far too basic for its own good. Whilst the game’s several worlds seem diverse and interesting at first glance, the lack of any padding makes for a very empty experience, one that, despite its few highs, ultimately succumbs to its many lows.
    • 66 Metascore
    • 49 Critic Score
    Shikhondo – Soul Eater’s drawback sits not with its steep cost nor its lack of content diversity, but with its lack of gameplay variation. The game’s main mode takes little over ninety minutes to complete, whereas its additional modes are served merely as segments taken from that offering. This game may look great, sound good and perform well, but its lack of basic evolution massively hinders enjoyment.
    • 66 Metascore
    • 31 Critic Score
    Releasing a PC game on console can work great, but some concessions have to be made for the differing audiences and control schemes. The core gameplay loop is more than capable of holding interest and has been put to great effect in recent games, but here, every opportunity is wasted. If you enjoy obscure interfaces, slow fiddly combat, and dated visuals, then please, fill your boots.
    • 66 Metascore
    • 49 Critic Score
    The gameplay lacks finesse and refinement, serving up frustration in place of fluidity. Tennis is a game of endurance, precision and energy, three elements that AO International Tennis fails to deliver. With that in mind, its abundance of content means very little.
    • 65 Metascore
    • 41 Critic Score
    Popular games get liberally borrowed from all the time, yet Smash Bros. seems to have avoided this somehow. Brawlout takes on this challenge, but its lack of modes, iffy character balance and poor online offerings, all fail to inspire that same spark that Mario and friends have mastered so well. The basic gameplay is OK, but without the same love, spectacle and reverence to lean on, it all falls flat.
    • 65 Metascore
    • 49 Critic Score
    I Hate Running Backwards’ deep pool of characters, weaponry, power-ups and unlocks will no doubt capture the attention of fans of the genre. Its procedural generated content ensures that subsequent runs, for the most part, remain fresh and engaging. It’s a shame, however, that most of this is almost completely undermined by its repetitive foundation, steep difficulty curve and lack of evolving gameplay functionality.
    • 65 Metascore
    • 40 Critic Score
    One Piece: World Gofer would have been a much more befitting title to put to this dull adventure. I’ll credit the game for its gorgeously detailed world, but this splendor is merely superficial. Most of your time spent here will consist of taking on generic missions, picking up fetch quests, and constantly battling against the game’s few boring enemy variants. The end result makes for a repetitive slog that fails miserably to excite on almost all fronts.
    • 65 Metascore
    • 48 Critic Score
    Cyber Protocol is an alright puzzle game, but doesn’t really extend to be anything beyond that. It carries some levels that will keep you busy for a while, but the constant trial and error will soon wear you out and you’ll get bored of it easily. The retro graphics and 80’s synth music creates a great atmosphere, but content wise it’s empty.
    • 64 Metascore
    • 30 Critic Score
    Those looking to Session to fill a Skate­-shaped hole in their gaming life are likely to be sorely disappointed. It is not an easy game to learn, but more importantly, it’s also not a fun one either. Some better tutorials or alternate control options might have saved the game a little, but as it is I just can’t find any reason to recommend this to anyone outside of truly dedicated skaters willing to put the grind in.
    • 64 Metascore
    • 45 Critic Score
    Overall, Train Station Renovation hits all the marks that it aims for, but sadly those marks weren’t set very high. It is a lonely, solitary experience that just isn’t very fun. As with all reviews this is just one man’s opinion. Personally it does nothing for me. I don’t dislike it but the whole premise of Train Station Renovation I find to be uninteresting. Achievement hunters can easily pad their Gamerscore. Other than that I just don’t see repeated playthroughs of this game.
    • 64 Metascore
    • 45 Critic Score
    Megaton Rainfall is one of those games that clearly houses a great deal of potential, but sadly fails to meet it on almost all fronts. Credit needs to be given to the one-man developer for the sheer amount of ambition here, that much has to be said. However, the end result, despite its environmental diversity and its clever mechanics, makes for game that’s short, sloppy, visually bland and ultimately uninteresting.
    • 63 Metascore
    • 49 Critic Score
    While the open-world transition was a welcomed concept it wasn’t utilized to the best of its ability. YouTubers Life 2 is exactly what it is. A YouTuber simulator. A constant grind to fame. Day in and day out it’s the same thing only a different trend than yesterday. It’s the smaller things that give this game life while the major elements such as the story end up lacking in the end.
    • 62 Metascore
    • 48 Critic Score
    Steels Rats is the definition of a ‘meh’ game. It has some nice ideas and elements, but nothing is really pulled off particularly well. Combat is fine, if repetitive, but the awkward camera view, the unreliable collision detection, and the general lack of any real character, collectively brings the whole thing down.
    • 62 Metascore
    • 48 Critic Score
    Phantom Trigger looks great and plays well for the most part, that much goes without saying. However, the game is far too taxing and fails miserably to fill its interesting world with meaningful content and lacks exploratory structure. It doesn’t help matters that the core loop remains dull and repetitive from the get-go. In a nutshell, this game is sub-par at best.
    • 62 Metascore
    • 44 Critic Score
    Alchemic Cutie is a relaxing RPG that relies too much on the patience of the player. I have reviewed similar games like Monster Harvest so I wasn’t expecting miracles. But demographically this is all over the place. The quests and simplicity seem to feel it was aimed at kids but the sheer tedious of waiting for something to happen will make many lose interest. There is only so much crap you can pick up before your soul starts slipping away.
    • 61 Metascore
    • 48 Critic Score
    Destiny 2: Warmind is better than Curse of Osiris, but only marginally better. We’re still fighting the same reskinned enemies within recycled locations, day in and day out. The same can be said about the design choices here, being that new activities are akin to the activities found in The Taken King and vanilla Destiny. Despite its interesting and compelling premise, Warmind is lazy, rushed and underwhelming.
    • 61 Metascore
    • 43 Critic Score
    With such a vast amount of iconic material on show here, it’s disappointing to see the sheer lack of effort put forward in regards to its overall execution. The game’s combat is indeed reliably fun, but this means very little in the face of its several shoddy design choices, its horrendously lengthy loading times, and its cast of characters that are painfully devoid of characterization. Fans of the IPs would do well to temper their expectations.
    • 61 Metascore
    • 45 Critic Score
    Treasure Stack attempts to stand out on the basis of its concept mashup, but fails miserably to do so. The game’s difficulty curve is far too steep after even just a few minutes, with the overall product further hindered by its tedious structure and its lack of depth and refinement. Fans of block droppers that want a competitive online experience will no doubt find some value here, but I would caution against getting your hopes up.
    • 61 Metascore
    • 40 Critic Score
    Less time spent on the needlessly long cutscenes and in-between mission sections, and more on the feel of the combat and we could have had a little gem on our hands. As it is, this only gets a recommendation for those willing to suffer for their entertainment.
    • 60 Metascore
    • 40 Critic Score
    Sometimes, things are better left in the past, and Dragon’s Lair Trilogy is a prime example of that. The whole ordeal is far too dated, and comes with frustrations that are born through a few poor design choices and shoddy transitions. Whilst the animation on show is commendable even today, there’s no shaking the fact that this compilation comes across as totally unnecessary and utterly boring.
    • 60 Metascore
    • 45 Critic Score
    Crackdown 3’s campaign is shockingly under-baked, consisting of little more than overly repetitive mission structure, hit and miss functionality, and several technical issues. Things don’t fare any better in its Wrecking Zone. Whilst its multiplayer component does indeed house some potential that may be realized through post-launch support, as it stands in its current form, it’s a shameful representation of Microsoft’s lofty promises.
    • 59 Metascore
    • 48 Critic Score
    Those Who Remain puts on a passable front, but once we get past that there’s nothing here that’s worth getting worked up over. With a dull story, tedious searching of areas using unresponsive inputs, scares that never really come and some technical hiccups that make it feel like a last gen title, you’re best off looking elsewhere for your pulse racing thrills.
    • 59 Metascore
    • 46 Critic Score
    Guts & Glory is a game that’s far too bare for its own good, consisting of little other than a range of challenges across a variety of uninspiring maps. The game’s most defining aspect is that it’s brutally gory, and although it is indeed fun to begin with, repetition swiftly rears its head soon after. Furthermore, performance issues, dated visuals and a lack of content diversity mars this already bland experience.
    • 58 Metascore
    • 43 Critic Score
    With all this negativity going on is there anything nice to say about Tennis World Tour 2? Yes of course, if you like Tennis and you want a challenging gameplay experience then this will be a fine game if you don’t stumble upon difficulty-based weirdness, but there is too much here that’s off-putting to anyone but the most ardent of tennis fans. Tennis World Tour 2 has a bland career mode, dull presentation aspects, unfair matches thanks to difficulty inconsistencies and it’s largely just a safe but lifeless experience. Big Ant Studios served up better aces with their A.O titles, go and play them and forget about this one.
    • 58 Metascore
    • 40 Critic Score
    Project Starship was fun the first couple times but got boring very quickly. If you’re looking for a game that you can install quickly and 1000g then this is one for you, but I can’t imagine it’s going to capture the attention of anyone for long. Dodging bullets is fun, but you will just find yourself constantly shooting and hoping.
    • 57 Metascore
    • 45 Critic Score
    Destiny 2: Curse of Osiris is a waste of both money and time. It’s a shame that Bungie couldn’t use the Infinite Forest themselves to find a timeline in which they had actually crafted a content drop that was as interesting and innovative in practice as it was on paper. Curse of Osiris does house some solid elements, such as decent voice acting and gorgeous design, but that means absolutely nothing when the content itself is meagre and half-baked.
    • 57 Metascore
    • 47 Critic Score
    Even though I love indie horror, this was a bit too broken to appreciate properly.
    • 57 Metascore
    • 40 Critic Score
    If you enjoy the very hard ‘old school’ style of platformer, you might find something to like with Trophy. For me though, it just went to show how far we’ve come in gaming, with too many quirks and annoyances we’ve long moved past rearing their unwelcome heads again. There are better ‘modern-retro’ games out there to play.
    • 56 Metascore
    • 45 Critic Score
    Marooners isn’t anywhere near as exciting as a party game should be. Despite some well detailed maps and a few innovative game types, the overall package just doesn’t cut it. I have no doubt that this will please the younger audience, but there are better party games available on Xbox One that offer much more fun and longevity.
    • 56 Metascore
    • 49 Critic Score
    Defiance 2050 has all the markings that you would expect to find in a game of this type. There’s an interesting story to soak up, heaps of weaponry and enemy variations to enjoy, a large sprawling map to traverse, and decent gameplay mechanics. The drawback, however, is that it looks very dated and comes with far too many technical issues. If this truly wants to survive, the game’s performance needs to be much better.
    • 56 Metascore
    • 40 Critic Score
    With the raft of great horror titles out there already, there’s very little to recommend checking out Yuoni over most of them. The slow paced hide and seek gameplay lacks tension, risk, or any real consequence, and while the visuals can prove quite creepy at times, for the most part this is all too forgettable.
    • 56 Metascore
    • 40 Critic Score
    This is just disappointing from all angles. Boring combat in both gun feel and enemy AI, lifeless open worlds that actively discourage exploration, and hero powers that are flat out rubbish to use make not for the fun co-op shooter we were hoping for. A massive miss for Xbox, Arkane, and Game Pass.
    • 56 Metascore
    • 45 Critic Score
    Dynasty Warriors 9 is a platter full of mess. Take your pick; delayed rendering, lack of rendering, jittery camera, framerate drops, poor animation, dated visuals, bad voice acting, and that’s just the tip of the iceberg. The biggest shame is that this game reeks of potential, potential that’s never fully realized due to all of its faults and shoddy design choices.
    • 56 Metascore
    • 44 Critic Score
    While the Contra name is renowned, especially amongst older gamers, this modern take on the franchise is simply not fit for that legacy. With dull, repetitive combat, bland and uninspiring visuals and some out of touch design decisions, I’d recommend any one looking for some fun arcade action to look elsewhere.
    • 55 Metascore
    • 41 Critic Score
    It was a struggle to play this game for multiple reasons. It’s weird story and awkward gameplay just haven’t aged anywhere near well enough to hold up. If you’ve always been curious, and didn’t live in Japan in 2004, then you might find some worth here; but somehow I doubt the wait will have been worth it.
    • 54 Metascore
    • 40 Critic Score
    The game is described as a feel good RPG, but in truth, and due to the sheer number of poorly implemented mechanics, it’s more like an RPG that looks good, but feels terrible. The combat is all over the place, the pacing is questionable at best, and the core ‘buddy-up’ system just fails to excite. It doesn’t help matters that its random generation is puddle deep, making it overly repetitive as a result. Pass this by.
    • 54 Metascore
    • 30 Critic Score
    Sephirothic Stories is an outdated RPG, and a poorly developed one at that. The gameplay itself is far too basic, with very little innovation in place to give it any distinction or character throughout. I can say the same about its low-quality visual and audio design, which is further hindered by its constant asset recycling. Overall, and at best, this is nothing more than a substandard adventure that’s crammed with needless microtransactions.
    • 54 Metascore
    • 39 Critic Score
    The title – Ultimate Racing 2D – sadly belies the actual experience on offer here. While there’s an impressive number of vehicles and tracks, the actual racing part feels flat, uninspiring and, quite frankly, boring. Multiplayer could be good for a laugh, but even that will wear thin before long. Racing fans may be able to eke out some more enjoyment, but for others just looking for a fun little run around you’re best off steering clear of this title.
    • 54 Metascore
    • 49 Critic Score
    Too slight to be seriously considered a Ja-copy of Jalopy, Road to Guandong has some adorable visual-novel moments that focus on family. It’s just a shame, then, that the road trip sections to reach them are so lifeless.
    • 54 Metascore
    • 13 Critic Score
    I’ve tried to see the good in The Dead Tree of Ranchiuna, but it just does everything in such a boring, bland, obtuse fashion that I cannot recommend anyone bother wasting their time with it. Outside of some passable music the game is just tedious and dull, and somehow even worse than the developers previous efforts. Avoid at all costs.
    • 54 Metascore
    • 45 Critic Score
    Bow to Blood certainly offers a unique experience, but its transfer from VR to traditional console hasn’t transitioned well enough at all. The game is sluggish across most aspects of play; from its basic movement and maneuverability, right the way up to its combat functionality. Furthermore, and despite some commendable features, there isn’t much depth present, ultimately making for a fairly repetitive journey that fails to maintain its allure.
    • 54 Metascore
    • 35 Critic Score
    Trenga Unlimited is hardly a bad game, but it’s also not exactly an exciting one either. Passable mobile-style fun for ten minutes at a time, as a console release it wears out its welcome very quickly, and won’t have you eager to get back on the big screen to keep playing.
    • 53 Metascore
    • 35 Critic Score
    Make no mistake about it, Battle for the Grid is a cheaply developed cash grab that will sorely disappoint those fooled by its admittedly exciting promotional run. The game’s dull campaign takes little more than twenty minutes to complete, and once you’re done there, you’ll be waiting equally as long to find an online match. Whilst local play is indeed an option, I cant at all recommend it due to its shamefully weak, boring, and unbalanced gameplay.
    • 53 Metascore
    • 48 Critic Score
    Elea’s opening episode serves as an interactive trip into a fractured, nonsensical story, in which consistency seems to be almost completely absent. While this alone wouldn’t be a bad thing if the storytelling was better produced, the main drawback is that barely any of the game’s aspects come together well at all. Despite its impressive visuals, the end result makes for a very awkward and bland experience.
    • 53 Metascore
    • 36 Critic Score
    Revenant Dogma looks and plays as though it’s been spat out of RPG Maker 2000. There’s very little depth within, and any depth that it does offer is usually puddle deep. The game may well be accessible and house a decent soundtrack, but in the midst of its near complete lack of innovation and originality, that’s hardly a selling point. Furthermore, Revenant Dogma is free on iOS and Android. Go there to avoid suffering a loss.
    • 53 Metascore
    • 31 Critic Score
    Fans of Swery will no doubt lap this up, quirks and all, but I just could not get on with the game at all. Every time I thought I had finally turned a corner with it some other nonsense turned up that put me right back at square one. Overloaded with poorly implemented decent ideas, this is a one for truly dedicated players only.
    • 52 Metascore
    • 42 Critic Score
    Xuan Yuan Sword: The Gate of Firmament is bait without a hook. Everything from the visuals to the several elements of play remains shoddy and poorly presented throughout. The story is interesting to begin with, but even this is let down in the long run by crappy localisation. It certainly doesn’t help that the game is riddled with bugs, wonky animation, and a general lack of polish.
    • 52 Metascore
    • 48 Critic Score
    Doodle God: Crime City just isn’t challenging enough nor interesting enough to recommend. There’s no doubt whatsoever that Doodleheads will find enjoyment here, but if you’re on the lookout for a compelling puzzle experience that innovates and excites, you’re not going to find those qualities in this game.
    • 52 Metascore
    • 45 Critic Score
    There is some heart in this simple third-person RPG, but with terrible gameplay, infuriating controls, insane difficulty spikes, enemy spam, and repetitive mission design, only the most determined players will find it.
    • 52 Metascore
    • 38 Critic Score
    Hardcore highscore enthusiasts will possibly enjoy the multiple challenges on offer for each stage, and if you’ve a very strong capacity for patience and forgiveness, there’s enough content included to keep you going for a while. That said, there’s just far too much frustration involved here for it to be considered fun on a casual level, and a vast amount of irritating issues, both technical and by design, further holding the whole thing back.
    • 51 Metascore
    • 40 Critic Score
    Blood Bowl III has nothing here to recommend it for newcomers or veterans of the board game when there is a more complete package available in its predecessor.
    • 51 Metascore
    • 45 Critic Score
    A loving rendition of Mike Mignola’s world, with excellent voice work (RIP Lance Reddick), but sadly Web of Wyrd is still not the Hellboy game I was hoping for. The score I provided is due to some debilitating bugs and I’d be happy to revisit if this were ever to get a major overhaul.
    • 51 Metascore
    • 49 Critic Score
    Time Carnage seems much better suited for VR platforms. Though, nevertheless, even with that support in mind, I dare say that the novelty would be almost instantly chased away by the game’s repetitive structure and its sheer lack of evolving gameplay. The game’s arcade mode and challenge mode offers some fleeting fun, but before that, you’ll need to hit the tiresome campaign to unlock needed features.
    • 51 Metascore
    • 30 Critic Score
    While the premise is decent enough, Trenches falls at every hurdle in trying to make a game worth recommending.
    • 50 Metascore
    • 40 Critic Score
    Jujutsu Kaisen: Cursed Clash lacks spirit and depth and is just Hollow overall. Just because the franchise is popular doesn’t mean fans will mindlessly love the game. Its combat and mechanics are interesting, almost touching the soul, but that flame is quickly snuffed out with poor graphics resembling a mobile game, and a lazy attempt as a arena fighter. Astonishingly, this game has a price tag of up to $100.
    • 50 Metascore
    • 20 Critic Score
    Given that STAR WARS: Battlefront Classic Collection is literally a port of the original games it’s surprising that it was botched this badly. Regardless of what price amount it came out to be, it shouldn’t be sold in this condition. It feels like a cash grab and a slap in the face to long-time fans of the series. The title needs to be hidden in a galaxy far, far away.
    • 50 Metascore
    • 40 Critic Score
    Smoots World Cup Tennis is a horrendously developed game that will only serve disappointment. The entire experience is full of poor design choices and technical issues. Furthermore, there’s no shot variety present, nor is there any consistency as far as ball movement is concerned. It may look colorful and sport lots of customization options, but in the face of its sheer lack of mechanical depth and overall polish, that’s hardly a saving grace.
    • 49 Metascore
    • 45 Critic Score
    There is still a spark of what made Industria intriguing in some of the settings and lore we can find, but the package as a whole just misses the mark for me. It is technically average at best, with slow, plodding, and uninteresting gunplay and a story that feels like a step backwards from the original in almost every regard.
    • 49 Metascore
    • 38 Critic Score
    Nippon Marathon is a waste of digital space. The game’s seemingly fun Takeshi’s Castle-like concept is completely undermined by its several technical issues and questionable design choices. Even with that cluster-mess to the side, the game at its core attempts to be both wacky and innovative through the character of its outlandish foundation, but only comes off as poorly developed, boring, and ultimately frustrating.
    • 49 Metascore
    • 26 Critic Score
    Korgan has the look and feel of a mobile title, albeit with marginally better production value. However, the boring slow combat, poor controls, general lack of meaningful progression and terrible loot system, chases away the main joy that’s typically a standard for this genre. Indeed, the prologue is free to play and as such is open to all, but even that feels like too much to ask.
    • 49 Metascore
    • 40 Critic Score
    Even as a big fan of open world adventures, I simply could not find any real enjoyment to be had here. There’s nothing particularly wrong with a simpler approach to this style of game, but due to the sheer lack of active engagement with its world and its systems, I daresay that even dedicated players will grow tired of Windscape long before the quest is over.
    • 49 Metascore
    • 21 Critic Score
    I cannot possibly imagine who at Nickelodeon looked at this and thought ‘Yes, that’s the kind of quality we want representing our brand’. While some track layouts are okay and character models passable, everything else here feels half-baked, lazy or downright awful. Terrible handling, poor audio, and the range of characters and their lack of characterization, collectively make a mockery of the franchises.
    • 49 Metascore
    • 46 Critic Score
    The basic function of the game works, but it’s all wrapped up in a package that is lacking in most areas. That said, grab some friends and beer and you’ve probably got a few hours of fun here.
    • 47 Metascore
    • 49 Critic Score
    Asemblance does a good job at hooking you during the initial stages of play, yet fails miserably to maintain its creativity. Despite the decent visuals and some interesting moments throughout this confused experience, the game doesn’t quite live up to the quality of other psychological thrillers, such as Layers of Fear. The bottom line here is that if this truly is the beginning of a franchise, the second serving doesn’t have much to live up to. Make of that what you will.
    • 47 Metascore
    • 35 Critic Score
    Due to a range of technical issues and poor design choices, Monster Jam Steel Titans utterly fails to capture the excitement of its source material. Not only do the trucks handle like fat cars on an ice rink, but everything from the wonky physics, right through to the game’s numerous bugs, collectively pulls the entire experience short of even substandard quality. Furthermore, even if things worked well, the core content is too tedious and repetitive.
    • 46 Metascore
    • 45 Critic Score
    Castaway Paradise has an obvious comparison to Animal Crossing, but in its current state, it’s a long way off before it’s anything truly alike. There’s an endearing quality to the game, but its repetitive gameplay loop, its bugs, and its basic visuals, ultimately holds it back. That said, this is indeed fun in short bursts and there’s no lack of quests to fulfill and things to collect. Just don’t expect it to meet its inspiration.
    • 46 Metascore
    • 45 Critic Score
    Unknown Fate could have been the next Q.U.B.E. had the developer spent less time focusing on mysterious set pieces, and spent more time focusing on refining the game’s functionality and its mechanics. The end result makes for a puzzle adventure that tends to be more convoluted than it needs to be, and far less engaging than it should be. There’s certainly fun to be had, but it’s oftentimes chased away by the game’s lack of care.
    • 46 Metascore
    • 36 Critic Score
    Fear Effect: Sedna is a bad game. Sushee’s confusing design choices are splattered everywhere in sight; ridiculous voice acting, poor level structure, frustrating puzzles, and shoddy combat, to name but a few. The overall product remains tedious, boring, and underwhelming, throughout.
    • 45 Metascore
    • 45 Critic Score
    There’s no doubt that Visual Concepts have an affinity for the world of sports entertainment. The huge roster, plethora of modes and atmosphere they’ve created here is admirable. Unfortunately, the technical side brings the whole thing crashing down, with glitchy, broken mechanics and some bizarrely woeful representations of the stars that are an obvious step down from previous entries. Even die hard WWE fans (such as myself) will struggle to maintain much interest here, which is a huge shame.
    • 45 Metascore
    • 44 Critic Score
    Dead Age is intuitive and houses a good concept, but greatly lacks in the visual department. Fans of the likes of the original Final Fantasy games may pull more enjoyment from this title than I did, given its style and its turn-based functionalities, but outside of that, there’s really not a lot going on, and the slow gameplay really holds it back.
    • 44 Metascore
    • 25 Critic Score
    MindsEye is the worst kind of failure, a soporific one.
    • 44 Metascore
    • 40 Critic Score
    To its credit, The One We Found offers a fairly interesting horror story to get to grips with. However, much like Outbreak: The New Nightmare, the game is massively held back by a wide range of design issues and incessant technical problems. The majority of its faults are too obvious to go unnoticed, so much so, there’s absolutely no justifying the game being released in the state that it’s in.
    • 43 Metascore
    • 35 Critic Score
    Bring to Light is about as scary as a bush baby, about as deep as a puddle, and about as interesting as watching paint dry. Whilst it is indeed very accessible in comparison to most horror games as of late, its complete lack of difficulty, together with the absence of innovation, only tends to further emphasize how boring the whole ordeal is. If you’re looking for your next horror fix, you’re most assuredly not going to find it here.
    • 43 Metascore
    • 25 Critic Score
    After I played enough to write a review I hung up my apron, turned off the grill, and that was the end of Food Truck Simulator for good. It’s a great concept that I’d like to believe would’ve worked without the frustrations and complications and maybe it’s like that on a different platform from Xbox. However, the game I played was undercooked leaving me in anticipation to clock out.
    • 42 Metascore
    • 40 Critic Score
    Stone fails to hold up against the trendy descriptions and catchy phrases. Having a linear, short, and boring story, matched with a lack of polish and zero gameplay creates a package that is hard to suggest to anyone. If you’re looking for some recommendations for talented indie musicians, Stone has your back, but otherwise it was a disappointment.
    • 42 Metascore
    • 43 Critic Score
    I held hope that Tennis World Tour would at least be better than AO International Tennis, but in truth, this is equally as poorly developed, if not worse. The game houses more issues than content, hindered further by its bland visuals and shoddy audio. Tennis is a game of fluidity and precision, two things that Tennis World Tour, despite its decent career mode, fails miserably to realize.
    • 41 Metascore
    • 28 Critic Score
    Future War: Reborn will leave you feeling robbed of both your time and money. The gameplay is basic and overly repetitive, the visuals are poor, and everything in between is equally as disappointing. This game fails to achieve what it has set out to accomplish and is lacking on almost all fronts.
    • 40 Metascore
    • 38 Critic Score
    On paper, Heavy Fire: Red Shadow seems appealing, but the reality is a somewhat dull, underwhelming experience that very quickly makes its own gameplay boring by making you too powerful and by not providing any new challenge. There’s a strong feel of early access, which would be fine if the game was released in that pool, as a full release however, there’s just not enough here to recommend.
    • 38 Metascore
    • 33 Critic Score
    All told then, I was mightily underwhelmed by Crossfire X. While it’s not entirely without merit, there are far better shooters already out there – and on Game Pass – which meant I lost interest in this fast. Clunky combat and menus, requiring an additional purchase for the full campaign, and a bizarre one mode per map multiplayer set up all come together to define Crossfire X as a massive disappointment.
    • 37 Metascore
    • 47 Critic Score
    Super Street has a lot of potential. Though, as it stands, the developers need to address the game’s many problems before this racer can be taken seriously. The most notable of issues being the game’s horrendous physics, its terrible handling and its overly aggressive, T-800 AI. Praise goes to the game’s DIY concept and its impressive list of parts, but this means very little in the face of its several downsides.
    • 36 Metascore
    • 33 Critic Score
    Bounce Rescue! is yet another 2D platformer that fails miserably to relay a worthwhile adventure. The controls are far from precise, the enemy variation is poor and the world design is bland and repetitive. This all goes hand in hand to produce a frustrating experience that spends far too much time annoying the player. Despite the fun multiplayer modes, Bounce Rescue! isn’t worth your time and attention.
    • 35 Metascore
    • 27 Critic Score
    Don’t be fooled by the store’s slick images, Tyler Model 005 is a terrible game. There’s not a single quality that I can praise the game for outside of its somewhat competent upgrade and cosmetic system. This is the very product of lazy, rushed and sloppy development, making for an ugly experience that’s riddled with bugs, poor optimization, frustrating functionality, and heaps of loading screens, throughout.
    • 35 Metascore
    • 28 Critic Score
    Sanity of Morris is sadly just not very good. Outside of some decent initial horror aspects and a passable tale, the woeful stealth, boring exploration, and tedious puzzles make for a title that gets ever more maddening the further we play.

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