Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 53 Metascore
    • 50 Critic Score
    It's not that Carmen is a failure - it just aims low in the first place. [Mar 2004, p.95]
    • Xbox Nation Magazine
    • 61 Metascore
    • 50 Critic Score
    There's very little rhyme or reason to any of the proceedings, but Roar is still king of fun. [Aug 2003, p.81]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    You're not going to get a much plainer-looking Xbox game. [Jan 2005, p.99]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    During the heat of combat, the game controls like a fighter until you get taken into a grappling situation, and resultant shift in style isn't so smooth. [Spring 2002, p.90]
    • Xbox Nation Magazine
    • 76 Metascore
    • 50 Critic Score
    The ship itself is straight clunky. It feels like everything in the game is fast, except you. [Jan 2002, p.5]
    • Xbox Nation Magazine
    • 68 Metascore
    • 50 Critic Score
    It's a work-in-progress that makes too many bad choices, and doesn't provide half as much meat as it does flash and spectacle. [Spring 2002, p.90]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    There's a good deal of junk included on the disc, and even some of its more beloved titles ("Mortal Kombats II, III" and "Cyberball 2072") have not aged particularly well. [Nov 2004, p.101]
    • Xbox Nation Magazine
    • 69 Metascore
    • 50 Critic Score
    It just seems to be content to wallow in mediocrity. [Jan 2005, p.99]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    The controls are a bit herky-jerky at times. [Winter 2002, p.106]
    • Xbox Nation Magazine
    • 68 Metascore
    • 50 Critic Score
    It's not that it's inherently a racist game; rather, it simply wields its satire with such a lack of grace and humor that it's difficult to rally behind the attempt. [Apr/May 2003, p.86]
    • Xbox Nation Magazine
    • 78 Metascore
    • 50 Critic Score
    Nascar heads should check this out immediately, others should stay far away. [Jan 2002, p.94]
    • Xbox Nation Magazine
    • 72 Metascore
    • 50 Critic Score
    It isn't polished, it's only marginally engaging, and most of the time, it feels more like some kind of unnatural amalgamation of "Gauntlet" and "Diablo" than anything else. [Dec/Jan 2004, p.87]
    • Xbox Nation Magazine
    • 68 Metascore
    • 50 Critic Score
    It simply can't contend with the 400-pound gorilla that is Electronic Arts' "NBA Street." [Dec/Jan 2004, p.85]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    The difficulty is amped up in the latter stages by a maddening focus on precision moves and platform jumps. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 77 Metascore
    • 50 Critic Score
    Despite its obvious beautifully ugly characters and detailed courts, this Volleyball barely clears the net. [Oct/Nov 2003, p.99]
    • Xbox Nation Magazine
    • 72 Metascore
    • 40 Critic Score
    In what appears to be a rush job, the game is riddled with inexcusable bugs such as persistent crashing and invisible walls that prohibit movement. [Oct/Nov 2003, p.91]
    • Xbox Nation Magazine
    • 65 Metascore
    • 40 Critic Score
    You can, in practically one extended sitting, blow through the entirety of this dumbed-down, bloodless, sanitized version of America's hard-fought victory. [Dec/Jan 2004, p.88]
    • 64 Metascore
    • 40 Critic Score
    The game is just boring. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 48 Metascore
    • 40 Critic Score
    The game suffers from a handful of setbacks, the least of which is its surprising brevity. [Aug 2004, p.82]
    • Xbox Nation Magazine
    • 57 Metascore
    • 40 Critic Score
    More glaring than the minigames' poor quality is their length, as each one takes several minutes to complete, and repeats ad nauseum. [Mar 2004, p.98]
    • Xbox Nation Magazine
    • 69 Metascore
    • 40 Critic Score
    Sadly, Powerdrome is one time trial after another, and even with a real opponent via Xbox Live, there's not much more to it. [Sept 2004, p.89]
    • Xbox Nation Magazine
    • 53 Metascore
    • 40 Critic Score
    Your $40 buys you nothing but a video version of the standard, real-life trading card game.
    • 54 Metascore
    • 40 Critic Score
    The game isn't even remotely balanced. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 55 Metascore
    • 40 Critic Score
    The same-old, same-old: the same static screens, decrepit point-and-click interface, crushingly slow pace, and confusing layout. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 56 Metascore
    • 40 Critic Score
    At a very basic level, this is a competent racer in desperate need of a better interface and better A.I. [June-July 2003, p.94]
    • Xbox Nation Magazine
    • 74 Metascore
    • 40 Critic Score
    Superfly's physics are unpredictable and frustrating. [Feb/Mar 2003, p.88]
    • Xbox Nation Magazine
    • 62 Metascore
    • 40 Critic Score
    Stupid A.I. ensures that computer-controlled fighters will ignore the grapplers they've supposedly developed a hate for, and stand idly by while pins are being made. [Feb/Mar 2003, p.89]
    • Xbox Nation Magazine
    • 59 Metascore
    • 40 Critic Score
    A mangle of ugly graphics, repetitive combat, blah bosses, and just plain awkward moments, Robotech: Invasion fails to fire up protoculture-guffing fans of the late-'80s cult cartoon on which the game is based. [Nov 2004, p.100]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    An oppressive auto-aim system, weak enemy AI, and simplistic puzzles keep gameplay straightforward and repetitive. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 67 Metascore
    • 40 Critic Score
    There's no sense of achievement in clearing one of the game's "elite" missions without the faintest effort. [Dec 2004, p.90]
    • Xbox Nation Magazine

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