Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 58 Metascore
    • 40 Critic Score
    Simply uninspired - and repetitious to boot. [Oct 2004, p.97]
    • Xbox Nation Magazine
    • 74 Metascore
    • 40 Critic Score
    With little here to massage the mind or engage the heart, Red Faction II becomes nothing more than a linear on-rails twitch-fest. [June-July 2003, p.92]
    • Xbox Nation Magazine
    • 56 Metascore
    • 40 Critic Score
    This giant cat that wants to pinch mommy's ass is one ripe for the highway and an oncoming truck.[Mar 2004, p.79]
    • Xbox Nation Magazine
    • 59 Metascore
    • 40 Critic Score
    We’ve simply seen this game too many times on too many systems to really be psyched anymore. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • tbd Metascore
    • 40 Critic Score
    Does a decent job dealing with odd 3D camera angles for its 2D-styled gameplay. [Feb/Mar 2003, p.89]
    • Xbox Nation Magazine
    • 58 Metascore
    • 40 Critic Score
    The in-game graphics are acceptable at best, with the cut-scenes barely making the grade. [Dec/Jan 2004, p.92]
    • Xbox Nation Magazine
    • 70 Metascore
    • 40 Critic Score
    Gross-out style low brow comedy is all it can bank on when you take all of this game's design flaws into consideration. [Winter 2002, p.107]
    • Xbox Nation Magazine
    • 55 Metascore
    • 40 Critic Score
    The multiplayer games are banal, and while Zapper offers cartoony kid-graphics, it's nothing that can't be done on inferior systems. Yawn. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 59 Metascore
    • 40 Critic Score
    This is the 21st century. No game should ever make a player fetch a valve handle again. [Nov 2004, p.94]
    • Xbox Nation Magazine
    • 72 Metascore
    • 40 Critic Score
    A horrid single-player quest mode offers frustrating, ill-designed scenarios. [Mar 2004, p.91]
    • Xbox Nation Magazine
    • 66 Metascore
    • 40 Critic Score
    Just another example of blown potential. [June 2004, p.87]
    • Xbox Nation Magazine
    • 49 Metascore
    • 40 Critic Score
    You rarely get a sense of speed or weight while driving, and the controls are so awkward, the slightest steering overcorrection results in a spinout. [Dec 2004, p.83]
    • Xbox Nation Magazine
    • 55 Metascore
    • 40 Critic Score
    An exercise in sheer frustration. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 44 Metascore
    • 40 Critic Score
    "Diablo" without the story, characters to converse or interact with, variety in graphics or, well, fun. It's just a tired, slow trudge through 10 levels of a dungeon you really have no motivation to enter in the first place. [Winter 2002, p.108]
    • Xbox Nation Magazine
    • 64 Metascore
    • 40 Critic Score
    Embarrassing show tunes notwithstanding, it's the game's artificial difficulty that puts this bird in a nose-dive a third of the way through. [Aug 2003, p.81]
    • Xbox Nation Magazine
    • tbd Metascore
    • 40 Critic Score
    Given the uninspired play and mechanics, it might be more advisable to drive the cars right into the bowl and flush. [Oct 2004, p.98]
    • Xbox Nation Magazine
    • 58 Metascore
    • 40 Critic Score
    Here's some of the stuff you will not laugh at: dogs fornicating, bird poop, aliens anally impaled. [Feb/Mar 2003, p.81]
    • Xbox Nation Magazine
    • 68 Metascore
    • 40 Critic Score
    Unfortunately, the game is virtually unplayable. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 72 Metascore
    • 40 Critic Score
    The problem is, driving crappy cars around dirt tracks as low speeds isn't very much fun at all. [Nov 2004, p.97]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    Crappy cutscenes and first generation PS2 visuals are not so cool. [Jan 2002, p.94]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    This is as stock and uninteresting as it gets, nothing more than the staple prescripted key/switch hunt you've already seen 100 times. [Aug 2003, p.77]
    • Xbox Nation Magazine
    • 66 Metascore
    • 40 Critic Score
    Ghoulies goes whole hog on its graphics and half-asses everything else. [Dec/Jan 2004, p.90]
    • Xbox Nation Magazine
    • 57 Metascore
    • 40 Critic Score
    The list of omissions is epic: decent A.I., car damage, real-life car parts, an in-dash view, analog gas and break buttons - and, well, you get the point. [Oct/Nov 2003, p.84]
    • Xbox Nation Magazine
    • 65 Metascore
    • 40 Critic Score
    Sadly, unlike the game Bandai tried so hard to copy ("SSBM"), 2 has no depth whatsoever. [Nov 2004, p.100]
    • Xbox Nation Magazine
    • 70 Metascore
    • 40 Critic Score
    Buggy and unfinished - a shameful, full-priced add-on pack tarnishing the original Battalion's golden legacy. [May 2004, p.87]
    • Xbox Nation Magazine
    • 33 Metascore
    • 40 Critic Score
    The game is riddled with more holes than poor Loose Lips Larry. [Feb 2005, p.89]
    • Xbox Nation Magazine
    • 53 Metascore
    • 40 Critic Score
    The biggest disappointment is the game's multiplayer mode; there's now way to send blocks or any manner of taunts to your opponent. For shame. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    This wonky A.I., coupled with an online component that falls flat on its face, makes Mercury hard to recommend for shooter fans. Just like Hollywood, rote imitation works for a short time only.
    • 59 Metascore
    • 40 Critic Score
    Isis strives to be "Resident Evil," but instead ends up as its less-palatable ward, "Resident Unpleasant." [Mar 2004, p.101]
    • Xbox Nation Magazine
    • 79 Metascore
    • 40 Critic Score
    Choppy movements, mediocre graphics, and limited control options. [Summer 2002, p.90]
    • Xbox Nation Magazine

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