Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
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- Critic Score
Visions could have been more imaginative with the weapons, which though numerous in appearance, offer almost zero variation among missiles, mines, and force fields.- Xbox Nation Magazine
- Read full review
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- Critic Score
The only thing missing are the severed limbs. Oh, and an overwhelming sense of quality and/or fun. [Spring 2002, p.93]- Xbox Nation Magazine
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- Critic Score
The game is just realistic enough to annoy the bejesus out of you. [Aug 2004, p.86]- Xbox Nation Magazine
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- Critic Score
The tracks are fun(ish), the graphics are good(ish), and the controls are responsive(ish), but the outrageous "only in a videogame" components are curiously missing. [Spring 2002, p.93]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Everything about the game, right down to its very arcade-style gameplay, is solidly executed and reasonably enjoyable without ever actually being all that exciting. [Winter 2002, p.104]- Xbox Nation Magazine
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- Critic Score
Academy isn't so much a first-person shooter (although there are nifty rayguns) as it is a third-person lightsaber hack-em-up, and the laser sword combat here is about as graceful as that tubby Star Wars kid (Google hime for a preview). [Mar 2004, p.98]- Xbox Nation Magazine
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- Critic Score
The camera never quite gets it together during combat, and the animations are stilted and choppy. [Oct/Nov 2003, p.99]- Xbox Nation Magazine
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- Critic Score
If anything, this game sounds precisely like "Alias." Looking and sounding like the show isn't really enough, though. Alias also needs to offer thrilling gameplay...and, well, it doesn't.- Xbox Nation Magazine
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- Critic Score
Full of uninspired backgrounds, bland water effects, and collision detection that will make your skin crawl. [Spring 2002, p.92]- Xbox Nation Magazine
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- Critic Score
When playing against human opponents of varying skill levels on Xbox Live, the game becomes surprisingly fun and entertaining. [Mar 2004, p.101]- Xbox Nation Magazine
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- Critic Score
It sits in the same stagnating pool as every other generic 3D platform title. [Dec 2004, p.89]- Xbox Nation Magazine
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- Critic Score
A decent story and some excellent stealth-based play prevent Revenge from sinking head-long into a hole of suck. [June-July 2003, p.95]- Xbox Nation Magazine
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- Critic Score
It's the curse of making a reasonable, realistic surfing game - it just doesn't offer a very compelling videogame experience. [Fall 2002, p.120]- Xbox Nation Magazine
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Heavy Iron may not have been especially creative here, but at least it's stealing from the right places. [Dec/Jan 2004, p.100]- Xbox Nation Magazine
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- Critic Score
The creators have simplified everything to the point of inanity. [Jan 2005, p.87]- Xbox Nation Magazine
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The game's title perhaps best describes the taste left in one's mouth after playing it than anythihng else. [Fall 2002, p.118]- Xbox Nation Magazine
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- Critic Score
A short-lived one-trick pony that's pretty much run its course. [Mar 2004, p.101]- Xbox Nation Magazine
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- Critic Score
Once again, it's the series' fun two-to-four-player splitscreen mode that sets it apart from other fog-of-war games. [Nov 2004, p.92]- Xbox Nation Magazine
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- Critic Score
Visually, Sam looks only decent, and slowdown creeps into play from time to time. You've seen better. [Winter 2002, p.106]- Xbox Nation Magazine
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- Critic Score
No matter how easy it is to do, kicking someone off his four-wheeler never stops being satisfying. [Apr/May 2003, p.93]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Unfortunately, in the game, that process is nowhere near as compelling and fast-paced as in the show. [Feb 2005, p.97]- Xbox Nation Magazine
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- Critic Score
Tragically, the game's camera system is a joke. Players won't actually get to see what they're shooting more than half the time because the camera has a tendency to point in all the wrong directions at the right time. [Oct/Nov 2003, p.92]- Xbox Nation Magazine
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- Critic Score
Here was a game with real potential to be what everybody had basically hoped for: "Grand Theft Auto" with really good graphics. Instead, what's here needs an air bag.- Xbox Nation Magazine
- Read full review
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- Critic Score
Attempts at creativity here fall flat... It's standard prime-time fluff. [Oct/Nov 2003, p.93]- Xbox Nation Magazine
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- Critic Score
It's just genuinely unfortunate that the cartoon consistently scores touchdowns whereas the game fumbles like a man with melted butter on his fingers. [May 2004, p.91]- Xbox Nation Magazine
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- Critic Score
Ultimately, the game's strict adherence to realism trips it up. [June-July 2003, p.95]- Xbox Nation Magazine
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- Critic Score
Charming yet flawed, Zoo might be too much of an acquired taste and too little of a worthwhile experience. Consider this duo hardly dynamic. [Dec/Jan 2004, p.89]- Xbox Nation Magazine