Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
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- Critic Score
This nuts multiplayer "party game" is, happily, something of a treat. That said, shun solo mode like the plague. [Jan 2002, p.96]- Xbox Nation Magazine
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- Critic Score
Four player frantic multiplayer options are topped off by a tremendous Conquest mode in which players form teams and must fight to destroy each other's bases. [June-July 2003, p.94]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Very little about the game stands out. The graphics are relatively bland, and there's no real sense of speed while driving. [Fall 2002, p.120]- Xbox Nation Magazine
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Treads no new ground, but neither does it degrade into a sanguine mess. [Oct/Nov 2003, p.93]- Xbox Nation Magazine
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If one member of the team can handle the game's hot spots, Shrek 2 could definitely gratify little children. [July 2004, p.89]- Xbox Nation Magazine
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Even with all the problems, Sudeki is still worth your time. It's not the best RPG it could have been - Climax needs better writers, that's for sure (especially concerning dialogue and character motivation) - but it gives you a big, pretty, and at times smartly designed world to explore. [Sept 2004, p.92]- Xbox Nation Magazine
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Blowout's dialogue and overall production value are sufficiently self-aware so that they're oddly amusing. [Mar 2004, p.98]- Xbox Nation Magazine
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But even when the game's action gets all John J. Rambo, the A.I. remains more like Gomer Pyle. [Dec 2004, p.95]- Xbox Nation Magazine
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Like its predecessor, Redeemer shines brightest when played with friends. Lonely players, on the other hand, draw the short straw yet again, and are left with little more than a shallow button masher, though the allure of the license may help ease any gameplay pangs.- Xbox Nation Magazine
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Transworld Snowboarding is the girl who always shows up in the teen movies. She's the ugly one who's revealed to be a hottie once the pretty boy du jour spends some time with her. [Winter 2002, p.97]- Xbox Nation Magazine
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It's just too bad that for every step forward Midway takes with Alliance, it takes two steps back with sloppy gameplay, cheesy, ridiculously gory visuals, and some truly soulless character design. [Winter 2002, p.89]- Xbox Nation Magazine
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There's a hell of a lot of content, with the three available characters having distinct missions with several enemy layouts. [May 2004, p.89]- Xbox Nation Magazine
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Redshift's well-honed action and lofty technical ambition are let down by a repetitive and dated no-progress-for-second-place structure, overly familiar mechanics, and conspicuous lack of style. [Winter 2002, p.95]- Xbox Nation Magazine
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As a game, it's safe and absolutely unambitious. [Jan 2005, p.96]- Xbox Nation Magazine
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Strip away the sombrerors, spurs, and signature Rockstar sass, and what's left is an average third-person shoot-em-up some gallons shy of a full 10-gallon hat. [July 2004, p.84]- Xbox Nation Magazine
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If there's a mediocre idea to be had, chances are Crash has burgled it. [Summer 2002, p.91]- Xbox Nation Magazine
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Riding feels "real"... In short, Barbie's first foray onto Xbox is not a stinker. [Dec/Jan 2004, p.100]- Xbox Nation Magazine
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Easily eclipsed by its competition. [Mar 2004, p.101]- Xbox Nation Magazine
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The game sinks in the perilous minefield that is RTS convention and its de rigueur level design. [Aug 2003, p.84]- Xbox Nation Magazine
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- Xbox Nation Magazine
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Features some of the most flaccid enemy designs seen in a long while. [Aug 2003, p.74]- Xbox Nation Magazine
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- Critic Score
The game does an excellent job of keeping the tension high with plenty of on-screen baddies to pummel. [Aug 2003, p.82]- Xbox Nation Magazine
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- Xbox Nation Magazine
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The sweat-while-you-play intensity just isn't there. [Jan 2005, p.92]- Xbox Nation Magazine
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The sheer number and monotony of the challenges, however, gets boring at times. [Jan 2002, p.88]- Xbox Nation Magazine
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While fans will appreciate the faithful renditions of classic Euro circuits such as Silverstone, Hockenheim, and Monza, having more to choose from, as always, would have been better. [Winter 2002, p.109]- Xbox Nation Magazine
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Despite the much-hated "catch up" feature, Hitz kept us glued. Better than "Blitz" we say. [Jan 2002, p.88]- Xbox Nation Magazine
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Don't bother with the single-player mission-based mode, however, as the chunks it blows are considerably oversized. [June-July 2003, p.93]- Xbox Nation Magazine