Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
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- Critic Score
Sharp and smart, Blitz 20-02 burns the NFL's rulebook and allows for unparalleled arcade-style mayhem. [Summer 2002, p.92]- Xbox Nation Magazine
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- Critic Score
Lacks the imagination and polish of "Wave Race," but it's enjoyable nonetheless. [Fall 2002, p.117]- Xbox Nation Magazine
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- Critic Score
Despite little replay value, Chamber nonetheless provides a gratifying ride. [Feb/Mar 2003, p.84]- Xbox Nation Magazine
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- Critic Score
Most, however, are legitimately entertaining even today. [Mar 2004, p.86]- Xbox Nation Magazine
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- Critic Score
If Strike gets its mechanics brashly right, it fudges the details. [Feb 2005, p.93]- Xbox Nation Magazine
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- Critic Score
Rage has perfectly captured the flavor of the boxing in the Rocky films, and by this we mean there is no pugilism to be found. [Winter 2002, p.107]- Xbox Nation Magazine
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- Critic Score
It's downright spooky how well this one turned out. [Dec/Jan 2004, p.87]- Xbox Nation Magazine
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- Critic Score
It's physics are absolutely true to life, and its tilts - a propers smiting for too much cheating - are fairly issued. [June 2004, p.88]- Xbox Nation Magazine
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- Critic Score
Forget the wonky camera and intermittent sputters when a new room loads - hell awaits, and it's genuinely desirable. [Apr 2003, p.93]- Xbox Nation Magazine
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- Critic Score
You will actually find yourself laughing while playing, and virtually anyone can pick up and play this and have a good time. [July 2004, p.88]- Xbox Nation Magazine
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- Critic Score
Bottom line, the game is solid - it's very challenging, great to look at, and very different from its peers. [Winter 2002, p.97]- Xbox Nation Magazine
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- Critic Score
The extra games EA added are attention-worthy treats speaking to the schoolyard athlete in everyone, no matter how uncoordinated or out of shape. [Feb 2005, p.95]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Gorgeously cel shaded, sharp, and smart, but ultimately too difficult for the game's intended audience and certainly a little too generous in its repetition of sound samples. [Fall 2002, p.121]- Xbox Nation Magazine
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- Critic Score
Paintball makes up for its lackluster graphics and sound by delivering an exciting tactical shooting experience. [Feb 2005, p.89]- Xbox Nation Magazine
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- Critic Score
Strafing and running is fine - even more natural feeling than when a keyboard is used - but the Xbox controller's right analog stick just can't compete with the precision of a mouse. [Winter 2002, p.84]- Xbox Nation Magazine
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- Critic Score
Despite questions about its pacing and multiplayer options, Street will still keep the controller in your hands for hours. [Mar 2004, p.87]- Xbox Nation Magazine
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- Critic Score
Episode-sized chunks linked by a central plot break up the game nicely, and although Mayhem clearly comes built for kids, its breezy gameplay and goofy sensibilities—ghosts can be fooled by sheets draped over the protagonists—win both adult hearts and minds.- Xbox Nation Magazine
- Read full review
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- Critic Score
It packs a good measure of original gameplay concepts; it just suffers a few missteps that keep it from ranking in the upper echelon of Xbox titles. [Winter 2002, p.95]- Xbox Nation Magazine
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- Critic Score
Breathtakingly good when it comes to stadium detail, batting stances, facial expressions, facial expressions and the like, [but] the game lacks an essential bit of realism that keeps it from elite status. [Apr/May 2003, p.90]- Xbox Nation Magazine
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- Critic Score
You'd expect this simple game of aiming and matching like-colored bubbles to feel awfully flat by now, yet amazingly, the bubble-popping action here remains refreshingly effervescent. [Dec 2004, p.93]- Xbox Nation Magazine
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- Critic Score
An eye-catching and compelling shoot-em-up with interesting characters and themes, Yager's hard to pass up at $20. [Oct 2004, p.97]- Xbox Nation Magazine
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Capcom also wrecked the balance of the gameplay, making it a much more frustrating affair. [Spring 2002, p.86]- Xbox Nation Magazine
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- Critic Score
The recipe for the game's winning formula is twofold: the brilliant water physics and the dynamics of rope play. [Aug 2003, p.77]- Xbox Nation Magazine
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- Critic Score
It looks great, runs smoothly, and is certainly polished. The closest thing to an issue is the trick system. [Mar 2004, p.90]- Xbox Nation Magazine
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- Critic Score
There is very little here that we would describe as new, original, or subtle. [Jan 2002, p.76]- Xbox Nation Magazine
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- Critic Score
Controlling Kyle in the lightsaber mode (which is in the third-person, not first like the rest of the game) is somewhat of a pain with the clunky Xbox pad. [Winter 2002, p.106]- Xbox Nation Magazine
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- Critic Score
Pro Race Driver's saving grace is found in the application of Codemaster's acclaimed TOCA racing engine. [June-July 2003, p.92]- Xbox Nation Magazine
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- Critic Score
It's realism in terms of actual gameplay that NCAA 2K3 lacks. [Fall 2002, p.117]- Xbox Nation Magazine
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- Critic Score
The on-foot play mechanic and the expanded story mode stand as the game's weakest elements. [Mar 2004, p.85]- Xbox Nation Magazine