Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
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- Critic Score
The game's infinitely looped, saccharine-sweet piano music and French-style accordion tunes may in fact turn children into the hockey-mask wearing, ax-wielding maniancs we always see in the movies. [Feb/Mar 2003, p.88]- Xbox Nation Magazine
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- Critic Score
Seems to have sprung up from the sharp minds of bored high school students who probably spent too much time playing "Gauntlet." [Winter 2002, p.109]- Xbox Nation Magazine
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- Critic Score
Besides its fine-tuned sense of the absurd, this is an undisciplined mess. [Dec 2004, p.86]- Xbox Nation Magazine
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- Critic Score
Lacks polish, underwhelms, pales in comparison to the board game that inspired it. [June 2004, p.88]- Xbox Nation Magazine
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- Critic Score
There's no solidity to the knight's movement, and the camera is usually twitching around like a plague rat on crank. [Aug 2004, p.87]- Xbox Nation Magazine
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Beyond the lame characters and infantile gameplay, Whiskers' trapping aren't half bad. [Mar 2004, p.95]- Xbox Nation Magazine
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- Critic Score
Sports one of the most mind-numbingly frustrating camera systems in recent memory. [Spring 2002, p.92]- Xbox Nation Magazine
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- Xbox Nation Magazine
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Fails dramatically... Severe, fundamental flaws permeate the experience, ranging from wince-inducing run-cycle animations to sloppy, unrefined controls. [Aug 2003, p.78]- Xbox Nation Magazine
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- Critic Score
This is a fistful of something, all right. And it's not to be stepped in, taken internally, or flung at humans. [Aug 2003, p.81]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Game design - in any sense of the phrase - is essentially nonexistent here. Each of the turtles has different attributes - but they're hardly compelling. [Nov 2004, p.91]- Xbox Nation Magazine
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- Critic Score
Any person who has not played it is, in some subtle way, morally superior to anyone who has. Now, a solemn pact: Let us never speak of SeaBlade again. [Feb/Mar 2003, p.87]- Xbox Nation Magazine
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Metro3D should invest in one more stake, but it should be one of the wooden variety and plunged directly into the heart of this monstrosity. [Aug 2003, p.89]- Xbox Nation Magazine
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- Critic Score
We're pretty sure that in the very near future, we'll be using Toxic Grind to torture terrorists into revealing their most closely guarded secrets. Such is the game's badness. [Winter 2002, p.106]- Xbox Nation Magazine
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- Critic Score
The enemy A.I. goons perform as if they're all deaf, running directly into your line of fire (or the walls), and the character animation is on par with the old "Mr. Bill" claymation shorts. [Jan 2005, p.93]- Xbox Nation Magazine
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- Critic Score
This whole package would have been at home on the Commodore 64 20 years ago. [Feb 2005, p.91]- Xbox Nation Magazine
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- Critic Score
This one comes straight from the backyard. It should return there, preferably buried deep by the family dog. [Dec/Jan 2004, p.95]- Xbox Nation Magazine
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Anything resembling compelling level design or effective camera control was left on the cutting-room floor. [Mar 2004, p.101]- Xbox Nation Magazine
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The twin albatrosses of slowdown and mediocre graphics loom large over Dragon, and shoddy programming allows for honest-to-dreadfulness crashes. [Fall 2002, p.118]- Xbox Nation Magazine
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If there was any truth in advertising, Universal would hawk this game as "Lord of the Pointless Fetch Quest" and recommend that potential buyers seek the Fellowship of Many Beers to dull the pain. [Winter 2002, p.103]- Xbox Nation Magazine
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The realization that the game looks like crap is essentially an afterthought...This would pass as a minigame mode in "FIFA" or "Winning Eleven," but no way is it ready to stand on its own. [Mar 2004, p.80]- Xbox Nation Magazine
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We can only imagine the title Nickelodeon Party Blast refers to the fact this game can easily blast any party to smithereens. [Feb/Mar 2003, p.89]- Xbox Nation Magazine
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[Cameron's] going to want to dump every copy of this interactive embarrassment bearing his name into a cold, harsh place that never sees the light of day. [Feb/Mar 2003, p.89]- Xbox Nation Magazine
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Dark Tomorrow is, in a word, abigheapingpileoffeces. It's sloppy, scattered, and illustrates the word "janky" better than any dictionary definition ever could. [June-July 2003, p.91]- Xbox Nation Magazine
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Pirates is a kick - swift and painful - to the gonads for all who've claimed the Xbox is no PC... This is a junky PC game waiting to be patched. It should be made to walk the plank. [Oct/Nov 2003, p.90]- Xbox Nation Magazine
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The world's videogame players require this monstrosity like they need an extra hemorrhoid, a tattoo of child actor Emmanuel Lewis on their buttocks, and the director's cut of "The Adventures of Ford Fairlaine." [Fall 2002, p.119]- Xbox Nation Magazine