X-ONE Magazine UK's Scores

  • Games
For 1,514 reviews, this publication has graded:
  • 34% higher than the average critic
  • 4% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 10 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Novadrome
Score distribution:
1514 game reviews
    • 75 Metascore
    • 60 Critic Score
    Terribly average as a single-player campaign when compared with the high standards set recently by other, better games. [Apr 2008, p.82]
    • X-ONE Magazine UK
    • 50 Metascore
    • 60 Critic Score
    Quite short. [Issue#74, p.89]
    • X-ONE Magazine UK
    • 60 Metascore
    • 60 Critic Score
    We guarantee that you'll be bored with what this has to offer after a couple of hours. [Issue#70, p.101]
    • X-ONE Magazine UK
    • 72 Metascore
    • 60 Critic Score
    An excellent and fairly innovative combat system find itself hamstrung by a frustrating cast and grinding that...well, grinds. [Issue#46, p.85]
    • 61 Metascore
    • 60 Critic Score
    The experience is rather decent, even if its unforgiving nature can grate on occasion. [Issue#74, p.101]
    • X-ONE Magazine UK
    • 70 Metascore
    • 60 Critic Score
    Still the same accessible knockabout it always was, but growing a little too familiar.
    • 71 Metascore
    • 60 Critic Score
    Can only be recommended for fighting game addicts or Achievement hunters. [Issue#94, p.84]
    • X-ONE Magazine UK
    • 69 Metascore
    • 60 Critic Score
    Without that imaginative hook, this is just a game about men in silly hats jumping around. [Issue#60, p.106]
    • X-ONE Magazine UK
    • 65 Metascore
    • 60 Critic Score
    It's not a complete car crash by any means but Black Knight Sword's refreshing setting can't conceal the loose combat, disjointed difficulty and overall lack of ambition. [Issue#94, p.86]
    • X-ONE Magazine UK
    • 51 Metascore
    • 60 Critic Score
    There's much to enjoy and Ubisoft does incorporate one or two nifty ideas. Sadly, though, we've seen it all before. [Issue 27, p.97]
    • X-ONE Magazine UK
    • 55 Metascore
    • 60 Critic Score
    It conveys the atmosphere and mystery of the show and gives you plenty to think about. [Issue#31, p.91]
    • X-ONE Magazine UK
    • 57 Metascore
    • 60 Critic Score
    Unlike other coin-op conversions on Live, the online experience is virtually flawless and lag-free. [Issue 21, p.116]
    • X-ONE Magazine UK
    • 68 Metascore
    • 60 Critic Score
    There's online co-op available too, but, unlike Sonic's outing, we feel it would be hard pushed to attract many beyond-nostalgia hunters. [Issue#24, p.100]
    • X-ONE Magazine UK
    • 74 Metascore
    • 60 Critic Score
    Even with its low-gravity exploits, it's leagues behind the other loot shooter out this year. [Issue#118, p.67]
    • X-ONE Magazine UK
    • 62 Metascore
    • 60 Critic Score
    The options and tracks are too few and shallow to compete. [Issue#48, p.84]
    • X-ONE Magazine UK
    • 75 Metascore
    • 60 Critic Score
    An initially tidy-looking little puzzler spoilt by the very nature of what it actually depicts. [Issue 27, p.116]
    • X-ONE Magazine UK
    • 48 Metascore
    • 60 Critic Score
    Yes it's a typical movie license, but that's not to say that Eragon won't appeal to gamers that like simple gameplay. [Issue 15, p.91]
    • X-ONE Magazine UK
    • 68 Metascore
    • 60 Critic Score
    As far as strategy goes, it's pretty simplistic stuff. [Issue#23, p.98]
    • X-ONE Magazine UK
    • 70 Metascore
    • 60 Critic Score
    At points beautiful, depressing, enthralling and utterly dull. [Issue#73, p.78]
    • X-ONE Magazine UK
    • 80 Metascore
    • 60 Critic Score
    It's arcadey enough to be fun but engine issues and a confusing UI and missions bring it down. [Issue#50, p.91]
    • X-ONE Magazine UK
    • 66 Metascore
    • 60 Critic Score
    While Blazing Angels certainly looks the part, the rest of the game doesn't really follow suit. The aircraft are great to control but the game just doesn't feel as epic as it should. [Issue#5, p.100]
    • X-ONE Magazine UK
    • 68 Metascore
    • 60 Critic Score
    Ninja Blade is fun, but it’s fun that wears thin very quickly and when it’s gone you’re left with a game that’s shallow, repetitive, and can quickly become annoying and frustrating.
    • 79 Metascore
    • 60 Critic Score
    As good as some of the games in this package are, these golden memories come with a price tag to match.
    • 65 Metascore
    • 60 Critic Score
    Struggles to implement its idea with any real purpose and falls completely flat towards the end. There's definitely fun to be had, but don't really expect too much. [Issue 27, p.88]
    • X-ONE Magazine UK
    • 68 Metascore
    • 60 Critic Score
    A pleasantly relaxing evening's worth of entertainment. [Issue#67, p.102]
    • X-ONE Magazine UK
    • 61 Metascore
    • 60 Critic Score
    With its core gameplay kept from the original, this sequel makes no attempt to reinvent any wheels. Enjoyable, yet unfulfilling. [Issue#66, p.82]
    • X-ONE Magazine UK
    • 51 Metascore
    • 60 Critic Score
    Something about playing Yie Ar Kung Fu makes us feel all warm and fuzzy inside. [Issue#24, p.101]
    • X-ONE Magazine UK
    • 57 Metascore
    • 60 Critic Score
    Those hoping for improvements will be left disappointed. [Issue#98, p.76]
    • X-ONE Magazine UK
    • 60 Metascore
    • 60 Critic Score
    Should have concentrated on being a master of one trade, and not a jack of all. What’s there is accessible and fun, but largely between friends. The inevitable sequel should be better.
    • 68 Metascore
    • 60 Critic Score
    While 08 offers greater accessibility to novices, we can’t help but feel it’s had a troubled development and ends up making little improvement.
    • 69 Metascore
    • 60 Critic Score
    Of interest to retro enthusiasts only. [Issue#55, p.104]
    • X-ONE Magazine UK
    • 59 Metascore
    • 60 Critic Score
    As anticipation goes, it certainly delivers and keeps you on the edge of your seat wondering what's going to happen next or whether there is another surprise yet to be revealed. [Issue#29, p.120]
    • X-ONE Magazine UK
    • 53 Metascore
    • 60 Critic Score
    A masterclass in how to make the absolute least of your own unique selling point. [Issue#87, p.82]
    • X-ONE Magazine UK
    • 63 Metascore
    • 60 Critic Score
    If you live for the glory of the kill, Sniper Elite III is the game for you, just don't expect it to be routinely enjoyable. It can get a bit heavy. [Issue#114, p.72]
    • X-ONE Magazine UK
    • 75 Metascore
    • 60 Critic Score
    Has plenty of good ideas: it just fails to make any of them work properly. [Issue#85, p.86]
    • X-ONE Magazine UK
    • 84 Metascore
    • 60 Critic Score
    343 Industries is clearly passionate, but it’s shown a criminal misunderstanding of what makes the franchise work. Halo 5: Guardians has moments of greatness, but it’s a shadow of its former self.
    • 71 Metascore
    • 60 Critic Score
    A frustratingly uneven action-RPG that pilfers liberally from the Dark Souls handbook. [Issue#118, p.77]
    • X-ONE Magazine UK
    • 67 Metascore
    • 60 Critic Score
    It's not quite as good as we thought. [Issue#87, p.87]
    • X-ONE Magazine UK
    • 72 Metascore
    • 60 Critic Score
    Perfectly acceptable old-school role playing, if at the second attempt. [Issue#66, p.92]
    • X-ONE Magazine UK
    • 67 Metascore
    • 60 Critic Score
    The AI is horrible enough to make the stealth segments infuriating and the action areas unfair. [Issue#85, p.90]
    • X-ONE Magazine UK
    • 67 Metascore
    • 60 Critic Score
    An oddity, but not one that will be to everyone's tastes. [Issue#73, p.103]
    • X-ONE Magazine UK
    • 61 Metascore
    • 60 Critic Score
    It's pretty much everything you'd expect. [Issue#52, p.105]
    • X-ONE Magazine UK
    • 64 Metascore
    • 60 Critic Score
    A lack of new features means there's little intrigue here. [Issue#118, p.78]
    • X-ONE Magazine UK
    • 69 Metascore
    • 60 Critic Score
    Carving a path through the madness is far harder than it needs to be. [Issue#73, p.103]
    • X-ONE Magazine UK
    • 69 Metascore
    • 60 Critic Score
    As playable as ever but too similar to the original even at a lower price tag. [Issue 18, p.94]
    • X-ONE Magazine UK
    • 51 Metascore
    • 60 Critic Score
    A short-lived blast that doesn't quite get to grips with Microsoft's Kinect sensor. [Issue#87, p.89]
    • X-ONE Magazine UK
    • 75 Metascore
    • 60 Critic Score
    It's a slick, mechanically sound, and lavishly produced shooter that uses beauty to try and mask the potentially great but uninspired gameplay inside. [Issue#117, p.62]
    • X-ONE Magazine UK
    • 78 Metascore
    • 60 Critic Score
    The simple act of controlling your player is fraught with issues. [Issue#77, p.85]
    • X-ONE Magazine UK
    • 54 Metascore
    • 60 Critic Score
    Surprisingly charming overall, if a bit bland. [Issue#85, p.93]
    • X-ONE Magazine UK
    • 53 Metascore
    • 60 Critic Score
    Caught somewhere between being a score attack shooter and one that tries to tell a story, Bodycount is left wandering the middle ground aimlessly. [Issue#77, p.88]
    • X-ONE Magazine UK
    • 72 Metascore
    • 60 Critic Score
    Far more gripping than its Xbox One counterpart. [Issue#119, p.66]
    • X-ONE Magazine UK
    • 59 Metascore
    • 60 Critic Score
    Moment-to-moment gameplay is great, making it such a shame that the elements connecting matches is so underwhelming. [Issue#117, p.82]
    • X-ONE Magazine UK
    • 77 Metascore
    • 60 Critic Score
    Hard is cool these days, but Volgarr simply isn't all that much fun. [Issue#119, p.73]
    • X-ONE Magazine UK
    • 56 Metascore
    • 60 Critic Score
    At two hours, it's pretty short. [Issue#85, p.104]
    • X-ONE Magazine UK
    • 69 Metascore
    • 60 Critic Score
    The total of three available tables is just a shade below acceptable. [Issue #22, p.114]
    • X-ONE Magazine UK
    • 58 Metascore
    • 60 Critic Score
    Content volume is light, though, meaning long-term appeal is limited to multiplayer. [Issue#119, p.74]
    • X-ONE Magazine UK
    • 55 Metascore
    • 60 Critic Score
    A frustrating affair. [Issue#77, p.91]
    • X-ONE Magazine UK
    • 62 Metascore
    • 60 Critic Score
    We're still looking for a true story mode. [Issue#117, p.85]
    • X-ONE Magazine UK
    • 69 Metascore
    • 60 Critic Score
    Tricky and addictive. [Issue#54, p.105]
    • X-ONE Magazine UK
    • 56 Metascore
    • 60 Critic Score
    Plagued with animation issues and horribly out of date, but plays the best game of 'pro wrestling' anything has in some time. [Issue#119, p.80]
    • X-ONE Magazine UK
    • 58 Metascore
    • 60 Critic Score
    Although it's undeniably fun, the gameplay hasn't aged that well and after 30 minutes or so your eyelids will start to get heavy and fatigue sets in. [Issue#40, p.114]
    • X-ONE Magazine UK
    • 64 Metascore
    • 60 Critic Score
    It's just so uninspired in so many ways. [Issue#77, p.101]
    • X-ONE Magazine UK
    • 60 Metascore
    • 60 Critic Score
    The experience is so short-lived and lacking in replayability that it's a hard sell. [Nov 2009, p.104]
    • X-ONE Magazine UK
    • 79 Metascore
    • 60 Critic Score
    The complexity of it all stinks up the mix. [Issue#23, p.98]
    • X-ONE Magazine UK
    • 78 Metascore
    • 60 Critic Score
    "Marble Madness" with cannons. [Issue 28, p.118]
    • X-ONE Magazine UK
    • 61 Metascore
    • 60 Critic Score
    The game’s fun for a while, but quickly loses any sense of direction. As such, it provides little more than a cursory distraction for all but the most obsessive high-score chasers.
    • 60 Metascore
    • 60 Critic Score
    Warface is exactly like every other war-based shooter you can think of. [Issue#112, p.80]
    • X-ONE Magazine UK
    • 69 Metascore
    • 60 Critic Score
    Wet
    Its gameplay just isn't tight enough for the acrobatic combat to consistently deliver the thrills it otherwise could. [Issue#51, p.86]
    • X-ONE Magazine UK
    • 56 Metascore
    • 60 Critic Score
    Hack, slash, hit and miss. [Issue#112, p.82]
    • X-ONE Magazine UK
    • 75 Metascore
    • 60 Critic Score
    A steep learning curve and a complex play style stop it from succeeding. [Issue#53, p.90]
    • X-ONE Magazine UK
    • 73 Metascore
    • 60 Critic Score
    Too little's been spent on making Katamari feel at home on 360, and that makes us sad. [Issue#30, p.90]
    • X-ONE Magazine UK
    • 61 Metascore
    • 60 Critic Score
    It has a number of undemanding, unwieldy and confusing design choices that make the experience incredibly forgettable. Fun for an hour. [Issue#54, p.82]
    • X-ONE Magazine UK
    • 59 Metascore
    • 60 Critic Score
    If you need a version of Tetris on your Xbox One, this game provides for most of your needs, albeit with little finesse. [Issue#121, p.86]
    • X-ONE Magazine UK
    • 79 Metascore
    • 60 Critic Score
    Don't expect the same longevity from Monday Night Combat as you would a game in a similar vein from Valve or Epic. [Issue#63, p.103]
    • X-ONE Magazine UK
    • 70 Metascore
    • 60 Critic Score
    A fun novelty. [Issue#78, p.86]
    • X-ONE Magazine UK
    • 79 Metascore
    • 60 Critic Score
    Clearly an inferior product to Kinectimals. [Issue#78, p.88]
    • X-ONE Magazine UK
    • 76 Metascore
    • 60 Critic Score
    The vehicle sections really drag this latest Skylanders down. It's a disappointing addition to the series. [Issue#130, p.77]
    • X-ONE Magazine UK
    • 55 Metascore
    • 60 Critic Score
    Falls short of grand slam quality. [Issue#35, p.94]
    • X-ONE Magazine UK
    • 62 Metascore
    • 60 Critic Score
    It lacks the tight, focused gameplay of something like "Geometry Wars," but it's entertaining enough. [Issue#42, p.112]
    • X-ONE Magazine UK
    • 77 Metascore
    • 60 Critic Score
    Lacks the replayability of its predecessor. [Issue 28, p.118]
    • X-ONE Magazine UK
    • 63 Metascore
    • 60 Critic Score
    Although fun at first, SBK holds longer lasting appeal for Superbike fans that want to customise, tweak and ride their way to winning the World Championship. [Issue#35, p.95]
    • X-ONE Magazine UK
    • 78 Metascore
    • 60 Critic Score
    Prototype is a dumb, irritating but gratuitous toy. It appeals to the 14-year-old within all of us, but we really deserve something more mature to play at this point.
    • 65 Metascore
    • 60 Critic Score
    Too Human is by no means a bad videogame, it’s just very repetitive and highly disappointing. With ten years development time, you’d think it would be a bit more impressive than this.
    • 70 Metascore
    • 60 Critic Score
    If you're patient and able to get your head around a challenging set of rules, there's fun to be had with Blood Bowl 2. Otherwise, it's one that's only going to appeal when you're in the right mood. [Issue#130, p.84]
    • X-ONE Magazine UK
    • 62 Metascore
    • 60 Critic Score
    Blood Stone shows promise that is never really capitalised on. [Issue#66, p.85]
    • X-ONE Magazine UK
    • 55 Metascore
    • 60 Critic Score
    The story is as epic as it ever was, but the gameplay is uninspired. [May 2013, p.86]
    • X-ONE Magazine UK
    • 61 Metascore
    • 60 Critic Score
    Perfectly technically sound. [Issue#61, p.104]
    • X-ONE Magazine UK
    • 67 Metascore
    • 60 Critic Score
    It's horribly dated. [Issue#78, p.98]
    • X-ONE Magazine UK
    • 79 Metascore
    • 60 Critic Score
    Gimmicks aside, it's a very short and linear adventure that you'll probably only play through once unless you're an Achievements whore. But then...we had such fun playing it. [Issue 9, p.74]
    • X-ONE Magazine UK
    • 66 Metascore
    • 60 Critic Score
    Download it, but keep your expectations somewhat calm. [Issue#78, p.100]
    • X-ONE Magazine UK
    • 66 Metascore
    • 60 Critic Score
    The steep ramping of difficulty makes for a game that never feels as effortlessly addictive as titles like Angry Birds. [Issue#78, p.101]
    • X-ONE Magazine UK
    • 68 Metascore
    • 60 Critic Score
    Playing it singularly, the computer AI works well in controlling the other ship, but this is best played with two easily amused people. [Issue#34, p.117]
    • X-ONE Magazine UK
    • 72 Metascore
    • 60 Critic Score
    There's little doubting the charm. [Issue#78, p.101]
    • X-ONE Magazine UK
    • 65 Metascore
    • 60 Critic Score
    A smart, stylish attempt at bringing platform puzzling back to the fore, regrettably let down by a physics engine that doesn’t want to co-operate.
    • 82 Metascore
    • 60 Critic Score
    A truly baffling headline gimmick causes obvious problems for the game, but even if you can get your head around that, notably odd physics routines are the true enemy here. [Issue#71, p.74]
    • X-ONE Magazine UK
    • 42 Metascore
    • 60 Critic Score
    The fact that the game attempts to surpass the standard tie-in speaks volumes. [Issue#60, p.96]
    • X-ONE Magazine UK
    • 70 Metascore
    • 60 Critic Score
    ID@XBOX has brought us the classic Worms experience, with an irritating single-player campaign and disappointing design bolted on.
    • 79 Metascore
    • 60 Critic Score
    EA Tiburon may collect a handful of inexperienced fans with this release, but it'll lose a whole lot more from the other end of the scale. [Issue#71, p.78]
    • X-ONE Magazine UK
    • 54 Metascore
    • 60 Critic Score
    A worthy rental if you're in the Olympic mood but there's simply not enough here to warrant a full-price purchase. [Issue#56, p.91]
    • X-ONE Magazine UK
    • 77 Metascore
    • 60 Critic Score
    A solid multiplayer free-to-play shooter that, despite suffering from a lack of variety, is distinct enough to warrant giving it a try. [Issue#109, p.70]
    • X-ONE Magazine UK

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