TheSixthAxis' Scores

  • Games
For 4,006 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4133 game reviews
    • 70 Metascore
    • 90 Critic Score
    With a revelatory open world to zip around and entertaining boss battles alongside the more traditional Cyber Space levels, Sonic Frontiers is the best that Sega’s hedgehog has been for years.
    • 70 Metascore
    • 40 Critic Score
    A game about racing massive trucks that look like dinosaurs should not be boring, and yet Monster Jam: Showdown achieves the seemingly impossible; this game is an absolutely slog of an experience. Best avoided, even for Monster Truck loving aficionados.
    • 70 Metascore
    • 80 Critic Score
    I had a great time playing The Last Stop. While I don’t think the end of the story comes together as well as I would have wanted it to, I would still recommend playing it. If you’ve liked Telltale’s brand of narrative adventure games in the past then I am sure you would really like this. I was instantly hooked, and I can’t wait to see what Variable State make next.
    • 70 Metascore
    • 60 Critic Score
    Lost Ember is a great looking game that provides a number of different ways to play and explore its world. However, there are too many distracting performance issues that need addressing to improve its playability.
    • 70 Metascore
    • 70 Critic Score
    Lego Horizon Adventures definitely gets a lot right, but it also lacks the creative flair of its forebears. Fundamentally, it nails the style and tone of Lego, but seems to forget what it’s actually used for.
    • 70 Metascore
    • 70 Critic Score
    Starship Troopers: Terran Command is an interesting experience. It doesn’t do anything particularly original, or push the RTS genre in any way, but it perfectly mimics the aesthetic and humour of the original film, making for a pleasant, if somewhat frustrating RTS experience.
    • 70 Metascore
    • 70 Critic Score
    Under the Waves is a beautiful game, both graphically an narratively, though the latter is on the sadder end of the beauty scale. It is a little short, but it's an affecting story with some fantastic voice performances that really help elevate what is already effective dialogue. It's not perfect but it is unique and it's a joy to explore the depths of the north sea in your cute little submarine.
    • 70 Metascore
    • 70 Critic Score
    If you have a small group of friends with whom you usually buddy up to play shooters, PayDay is definitely worth looking into. Despite only having six playable missions, there's a ton of depth when you consider the titanic ranking system and numerous difficulty settings. On the flipside, if you're the sort who likes to ruck up with AI partners then caution is advised; going solo is considerably more time-consuming and almost impossible if playing on Overkill difficulty.
    • 70 Metascore
    • 90 Critic Score
    Pacer is a magnificent anti-grav racer that’s more than capable of filling the Wipeout-sized hole in your life.
    • 70 Metascore
    • 60 Critic Score
    If you're fond of Eyepet and can look past the niggles, interacting with your chosen furball has gotten a whole lot easier and more intuitive – and whilst it's not going to hold your attention for too long, it's well worth the upgrade for fans.
    • 70 Metascore
    • 70 Critic Score
    Peach Beach Splash is not a groundbreaking, esports experience, but its mindless fun, with quirky characters and addictive customization. Fans will probably be more willing to overlook the flaws in the game, but newcomers should still find something worth hiding from their family in Peach Beach Splash.
    • 70 Metascore
    • 80 Critic Score
    Quantum League really is quite special, a Time Paradox Shooter that justifies the buzzwords with its overlapping timelines of first person shooting. It just needs more players.
    • 70 Metascore
    • 70 Critic Score
    Code Vein is addictive, yet frustrating. It's promising, yet unpolished. There are a lot of interesting ideas here that come together to craft a unique and engaging experience. I just wish that the flaws here weren't so glaring, because they keep Code Vein from being a great game instead of just a good one.
    • 70 Metascore
    • 70 Critic Score
    The weapons are still awesome and it's a very big adventure; it's easy to overlook some of the missing features when it's this much fun and it'll keep you coming back again and again for more.
    • 70 Metascore
    • 70 Critic Score
    Of course, for some, Obliteracers just won’t click. While fun, the singleplayer campaign doesn’t have much of a lifespan – a problem for those who don’t have the means to play online or locally with a group of friends. Then there are the raw mechanics, tuned to give Obliteracers a frantic, sometimes nonsensical feel. Needless to say, if you’re looking for something similar to Mario Kart, you’re in the wrong place.
    • 70 Metascore
    • 80 Critic Score
    As far as debut projects go, Tokyo 42 is a great game with a fascinating sense of style and a confident swagger, let down by a handful of little things. Controlling how to shoot takes some getting used to and that sharp increase in difficulty was unwelcome to say the least, yet I had a fantastic time sneaking around and assassinating targets however I wished. A great effort.
    • 70 Metascore
    • 60 Critic Score
    Cotton Reboot revives a weird 90s shoot 'em up that's quite fun to revisit. However, it doesn't go far enough to justify the price. The remaster is decent, if not as good looking as it could be, and the game can be finished in an hour. There were sequels to Cotton that could've been remastered and included to justify the £35 price tag, but as it is, this is just the first game.
    • 70 Metascore
    • 70 Critic Score
    Darksiders III, while more limited in scope than its predecessor, provides a tighter, more deliberate experience that elaborates on the lore we’ve seen so far. The smaller world of Darksiders 3 may disappoint some fans of the previous game, but this feels like a reboot of the series. Poor PC performance, a lack of side-objectives and some unimaginative world-design point to a game with ambitions bigger than its budget, but Darksiders III is a fun and challenging experience that kept me engaged across the length of its story.
    • 70 Metascore
    • 60 Critic Score
    On the one hand the art style, atmosphere, and interesting story premise are things that are worth experiencing. However the pacing of the puzzles can be frustrating, especially when what would appear to be the obvious solutions don’t work in a world where regular logic usually applies.
    • 70 Metascore
    • 70 Critic Score
    While clearly not as impressive in gaming terms as the Bloodlines series, Coteries of New York is a welcome addition to the digital world of The Masquerade. Offering up an immersive and atmospheric take on the politics and personalities of the undead Big Apple, it seduces with it’s quality of writing and characterisation, proving to be more than a mere snack to tide the Hunger over until the main course of Bloodlines 2. If you have any taste for the Gothic you should give yourself over to the vampiric delights of Coteries.
    • 70 Metascore
    • 80 Critic Score
    A pleasant surprise. It provides a good story wrapped in some very enjoyable gameplay mechanics. Whilst it does have a few niggles, there's no denying that it's a hoot to play through as you hack, slash and blast your way to the Spire. The key issue though is the lack of variety.
    • 70 Metascore
    • 70 Critic Score
    Having played literally dozens of Warriors spin-offs, sequels, expansions, and ports, Samurai Warriors Chronicles 3 has perhaps been one of the most surprising. By dramatically altering its story-telling method and making a few welcome refinements, it stands out as the franchise’s best handheld instalment to date.
    • 70 Metascore
    • 80 Critic Score
    As a port, the Turrican Flashback collection cannot be faulted – these are perfect conversions of some all-time greats. Although the collection is missing some of the others in the series, £7.50 per game isn't bad value and given the difficulty, getting a perfect run is going to take many hours of playtime.
    • 70 Metascore
    • 70 Critic Score
    Sure, there’s no damage modeling, the crash physics are nonsense and the graphics won’t bother Polyphony - but this isn’t the point: GTI Club+ rewards continuous play with a perfectly pitched learning curve: your laps will get quicker every time until you’re in that Wipeout-esque zone, chicaning between traffic and drifting around corners without even thinking.
    • 70 Metascore
    • 70 Critic Score
    Piyotama is slickly produced, hugely addictive, and the perfect alternative to Warhawk.
    • 70 Metascore
    • 70 Critic Score
    Sorcery is truly a game for people who want to get the most out of their PlayStation Move peripherals. And if it's just that you want, you'll no doubt love the eight or so hours of gameplay on offer. If you're more interested in a deep, magical experience then you might feel somewhat short changed – throw away the motion controls and you're left with a good, though not brilliant, and quite linear romp through this mythological, magical world.
    • 70 Metascore
    • 70 Critic Score
    Human Fall Flat is a game that’s aware of how unusual it is and builds to its own strengths. Bob’s ungainly controls work particularly well in the invitingly designed worlds that let you play around, cheat and conspire with a co-op buddy.
    • 70 Metascore
    • Critic Score
    Zombie Army Trilogy for Switch is a solid port of a solid zombie co-op shooter. It’s not really more than that, but then it’s not trying to be. Just make sure you turn on motion controls, try to bring friends with you, and accept that you won’t have the same whizz-bang toys you would have when playing Zombie Army 4.
    • 70 Metascore
    • 70 Critic Score
    Hyperdimension Neptunia Re;Birth 3: Generation V makes for a sound handheld role playing game. Although some will find it hard to connect with the characters and universe, it’s hard to fault Generation V’s fluid combat and presentation features.
    • 70 Metascore
    • 80 Critic Score
    The Collider 2 is an excellent game when you just want to pick up and play something for a small amount of time, but investing longer stretches of time can lead to a build up of frustration, as you crash again and again.
    • 70 Metascore
    • 80 Critic Score
    Fe
    Fe is a thoroughly lovely adventure, full of wonder as you explore and lose yourself in this darkly wonderful forest. Its distinctive art style and the unusual creature designs conjure up something that’s both familiar and alien at the same time, which is only enhanced by the etherial lighting and the animals’ voices. A few nitpicking design issues and some shaky performance on Switch aside, it’s easy to recommend this charming game of discovery and singing.
    • 70 Metascore
    • 60 Critic Score
    Iris.Fall is a deliberately bite-sized experience and could easily be completed in a single sitting. Whether this amounts to value for money obviously depends on your perspective, but given the relative cost compared to a DVD or Blu-ray I think it is worth picking up to experience the artistry at hand here. The visual design is exemplary and the narrative is pleasing enough. Definitely a game that is worth a look if you like the art style and the idea of the puzzles, but be prepared for a couple of frustrating moments. Iris.Fall shouldn’t be left in the shadows.
    • 70 Metascore
    • 80 Critic Score
    LEGO Jurassic World strikes an excellent balance between delivering a nostalgic take on a beloved series of movies, whilst incorporating the brand new Jurassic World storyline.
    • 70 Metascore
    • 60 Critic Score
    Dustforce may look fabulous and has some really interesting ideas but the overall execution falls somewhat short of expectation. Though still enjoyable, the fiddly controls add an unnecessary amount of challenge, barring both younger audiences and casual platformer fans.
    • 70 Metascore
    • 50 Critic Score
    For a brief moment of brilliance, Contra: Operation Galuga is the modern interpretation of a 2D run ‘n’ gun that we always wanted. But it's a fleeting moment, and what comes after is a deeply onerous experience that proves a trudge to see through to completion.
    • 70 Metascore
    • 70 Critic Score
    I was blown away by the gorgeous character designs and illustrated portraits and the tactical combat also impressed me with unique systems that made it a bit more than just a cookie cutter tactical RPG. Unfortunately, for as much as I loved those aspects, hamfisted humor and clunky menu navigation on console dampened what could have otherwise been a magical experience. It’s hard to get past those issues, but if you’re able to, there some truly special stuff here in Regalia.
    • 70 Metascore
    • 70 Critic Score
    Elderand is a worthy addition to the wider Metroidvania genre and offers plenty of bang for your buck. It takes clear inspiration from the best of Castlevania and marries it to challenging combat. That being said, there isn’t anything particularly new here, and there is a lack of consistency across the level design. The result is a solid indie game offering plenty for genre fans.
    • 70 Metascore
    • 60 Critic Score
    With a little more refinement, Ronin could easily have been an enjoyable romp. It certainly looked the part and in the initial stages was a slick action platformer, but by the time the game reaches its conclusion, there’s little motivation to continue. It may be short, but finishing Ronin feels like running a gauntlet by the skin of your teeth.
    • 70 Metascore
    • 60 Critic Score
    Beyond A Steel Sky has an enjoyable tale to tell that compliments the original game, building a newer, more modern dystopia atop the foundations of the Union City of old. It's just a shame that it's so rough around the edges.
    • 70 Metascore
    • 60 Critic Score
    Hungry Giraffe is a fun game. It's nothing groundbreaking, but it's a compulsive, replayable game in which you'll always be aiming to beat your high score. If it were an expanded game, it would be much better, though for what it is – a minis title – it manages to do what it set out to.
    • 70 Metascore
    • 70 Critic Score
    BlazeRush is a fun time-sink that really comes into its own when you have human competition.
    • 70 Metascore
    • 70 Critic Score
    It’s everything you’d expect in a Blood Bowl game, with a great tutorial for newcomers and a coat of paint, looking as good as the Citadel Minatures you’d see in the window of a Games Workshop.
    • 70 Metascore
    • 60 Critic Score
    Structurally, Blaster Master Zero is a significant step forward for the franchise, but provided you are actively avoiding getting hit, the game is just too easy. Mildly more interesting when driving around in a tank than gunning down mutants on foot, it’s probably a great entry point to the series for more inexperienced gamers. It’s just a shame that this reintroduction doesn’t provide much of a challenge.
    • 70 Metascore
    • 80 Critic Score
    The Mooseman is a unique, significant, and often beautiful indie game that proves there’s room in the video game space for all kinds of different experiences. There’s every chance you won’t have heard of the Perm region of Russia or its pagan mythology, but this is a game that places you within its traditions and iconography with sympathetic artistry.
    • 70 Metascore
    • Critic Score
    Beast Of Winter is a fantastic slice of everything that Pillars of Eternity does well. The world building and the writing are so good it can make you interested, even if you have fallen out of love with it before.
    • 70 Metascore
    • 80 Critic Score
    My Hero One’s Justice sees Bandai at their property-managing best, bringing a hugely enjoyable fighting game experience to the My Hero Academia franchise. The Switch version has a few rough edges, but ultimately the colourful anime brawling feels perfectly at home on Nintendo’s continually surprising handheld.
    • 70 Metascore
    • 60 Critic Score
    Unfortunately 8-Bit Armies’ attempt at console strategy is simplified to the point that it outstays its welcome after a few hours. Whilst the campaign will keep you entertained for a few hours, the multiplayer is too empty to expect any more game time. Perhaps if you have someone who you can rely on to play against it might be worth picking up, but otherwise it’s probably not going to last long enough to be worth it.
    • 70 Metascore
    • 70 Critic Score
    Rival Megagun isn’t a perfect package, but it offers a unique gameplay experience that nobody else is trying to create right now. Shoot ’em ups are blood-pumping adrenaline adventures, and adapting that into a competitive game is a feat that Rival Megagun does impressively well. While some gameplay balance issues and a bland story mode tarnish the final product, Rival Megagun is still an engaging title worth checking out if you and a loved one need a new way to settle your arguments.
    • 70 Metascore
    • 70 Critic Score
    Whether you’re looking to carve your way downhill at breakneck speed or you want to show off your best tricks, Shred! 2 – ft Sam Pilgrim is more than capable of fulfilling your dreams of becoming a downhill legend.
    • 70 Metascore
    • 70 Critic Score
    Space Crew is a solid management and strategy title with enjoyably tense space battles, but the grind does get repetitive after a while. A bit more variety to mission structure would be very welcome.
    • 70 Metascore
    • 70 Critic Score
    Eternal Hope is a great little puzzle platformer. What it lacks in originality, it makes up for in heart, offering a relatable story of love, loss and redemption. Perfect if you're looking for a short, heartfelt adventure to keep you distracted for a few hours.
    • 70 Metascore
    • 60 Critic Score
    Dark Nights with Poe and Munro is, as a drama, objectively terrible, but there's a chance it could be a cult hit. It's like watching an amateur dramatics presentation in your local village hall, but on a PlayStation 5. If you can grab some friends, copious amounts of alcohol and embrace the ridiculousness, you will have some fun.
    • 70 Metascore
    • 90 Critic Score
    Whether you are taking on the game’s numerous challenges, or carving your way across the concrete in endless mode, Skate City is the perfect way to kick, push and shove your way through a digital world.
    • 70 Metascore
    • 80 Critic Score
    Madden 22 is a clear step up over last year’s entry in the long-running series. Improvements to Franchise mode, gameplay enhancements that feel authentic, and a taut, competitive game of football all make this a year worth re-joining the roster for – assuming that they can get on top of the technical hang-ups.
    • 70 Metascore
    • 70 Critic Score
    Punchy little pixel adventure set against the historic 1966 Leonid meteor shower that marries experimental storytelling with the visual novel. The devs are deliberately making fast, quick, intense games (“pixel-pulps”) packed with style and retro aesthetics, though Mothmen 1966, which follows the same pixel-pulp formula, lacks the bite of their previous release.
    • 70 Metascore
    • 80 Critic Score
    Read Only Memories: Neurodiver is a game that wears it's influences on it's sleeve, from corny 90s anime dubs to slick sci-fi and even Mexican culture. It's all worn and shown off so proudly that the resulting mix is loud, proud, and unforgettable. I just wish that it was so much longer, because I already miss my time in Neo-San Francisco.
    • 70 Metascore
    • 70 Critic Score
    There’s a lot of soulslikes out there, but Enotria: The Last Song makes a decent grab for your attention with day-glow brighter than bright visuals and the fresh and engaging setting of Italian mythology. Unfortunately, too many text-boxes and confusing gameplay systems, along with a healthy dose of jankiness, takes the shine off this otherwise colourful soulslike.
    • 70 Metascore
    • 50 Critic Score
    Wicked Isle feels like a band releasing greatest hits albums to meet a contractual obligation. It's a remix of what came before, so if you just want more Atomfall for a future playthrough or haven't played the main game yet, this slots right in. If you were hoping for a narrative hook that keeps you invested on its own merits, you'll be disappointed. This is just more of the same, but without a compelling mystery to pull you in.
    • 70 Metascore
    • 70 Critic Score
    Does Claws of Awaji finally provide a more fitting ending to Assassin’s Creed: Shadows? Kind of. In an irritating and distinctively Ubisoft way, enough is left open to require at least another dose of DLC. Still, if you really haven’t had too much of a good thing, that’s certainly no bad thing.
    • 70 Metascore
    • 60 Critic Score
    Nicktoons & The Dice of Destiny does have entertainment value to it, especially for a younger audience, but those looking for a nostalgic trip revisiting Nickelodeon characters might be a bit disappointed due to how basic the gameplay and levels are. There are also technical hitches that need to be addressed.
    • 70 Metascore
    • 60 Critic Score
    Dynasty Warriors: Origins - Visions of Four Heroes galvanises the rebirth of a fan favourite franchise that had started to show signs of fatigue. The expansion helps to further expand the story through additional character perspectives while supercharging the hack n’ slash gameplay with new features. However, with the DLC costing almost as much as the core game on some platforms, it's a tough sell, only suitable for those die-hard DW heads who simply can’t wait for a sequel.
    • 70 Metascore
    • 60 Critic Score
    The Prisoning: Fletcher’s Quest isn’t a bad game, and the handful of hours you’ll spend with it will certainly pass the time with a decent level of enjoyment, but there isn’t really anything particularly memorable here. The procedural generation means that subsequent playthroughs will feature slightly different layouts, though this undercuts the intricate level design that good search adventure games need. Coupled with the sometimes questionable humour and you have a title that can offer a passing distraction but won’t stay with you.
    • 70 Metascore
    • Critic Score
    It has a ton of content, bundling the base game with all its DLC, so there is plenty to do in Steelport, hopefully letting you see past the rest of a dated, unpolished open world game.
    • 70 Metascore
    • 70 Critic Score
    The level editor is a great example of empowering players with clear and solid tools, which allow you to to work creatively and effectively without being hampered by overly complicated systems.
    • 70 Metascore
    • 80 Critic Score
    I really like Fitness Boxing 3 as a training tool. I've been incorporating it into my workout routine getting my cardio in the morning with Fitness Boxing 3, and then doing my weights at lunchtime for a more complete experience. If you're looking for a fun way to start moving, then this could well be it.
    • 70 Metascore
    • 70 Critic Score
    Scorn is clearly a labour of grotesque love, feeling unlike almost any other game out there. The alien are satisfying, the lack of handholding adds to the sense of a hostile world, and the nihilistic drive of the game in subjecting your character to further degradation really makes it stand out. It is a game that will live long in the memory, but it is the very definition of a divisive experience.
    • 70 Metascore
    • 70 Critic Score
    For small groups of gamers that play together often, Ghost Recon Wildlands seems like a no-brainer and some of the most fun I’ve had in a video game this year. For any lone wolves out there, however, it offers a less appealing all-round package. Ubisoft has pieced together yet another sprawling sandpit to explore yet nothing stands out as truly inventive or remarkable and moving between provinces felt like I was checking items off a shopping list instead of spearheading the American the drug war. At a time where open world games are starting to push boundaries and transform the genre, Ghost Recon is almost at danger of being left behind.
    • 70 Metascore
    • 50 Critic Score
    I still love the series and am keen to see it continue, but Legacy of Kain: Defiance just hasn’t aged well and represents the very nadir of PS2-era action adventure games. The repetitive combat and uninspired level design grow tedious and the new additions are not particularly exciting. The use of AI upscaled textures helps explain the underwhelming nature of the graphical updates and is emblematic of a remaster that feels cheap. Considering the original game is still available on Steam and PlayStation, I’d suggest picking that up instead. Like so many modern vampires, this game’s resurrection is more of a curse than a blessing.
    • 70 Metascore
    • 90 Critic Score
    Code Vein II is a haunting, thrilling, and unforgettable action adventure. It's so much more than the sum of its parts or the games that have clearly inspired it. It has a personality of its own that shoots beyond the soulslike genre tag, and never compromises on that unique vision.
    • 70 Metascore
    • 60 Critic Score
    Sniper Elite holds just as many pleasant surprises as it does disappointments. Despite the well-done gunplay and unique aesthetic flares, there are simply too many areas in which the game feels underdeveloped.
    • 70 Metascore
    • 70 Critic Score
    Arca’s Path subscribes to the ‘do one thing and do it well’ school of video game design, making it simple and intuitive to guide your ball through the steadily more complex and maze-like levels. It might lack some of the charm or adventurousness of other VR games released this year, but Arca’s Path is a wonderfully accessible VR game that’s incredibly easy to pick up and play.
    • 70 Metascore
    • 40 Critic Score
    I was so excited by the prospect of Power Rangers: Rita’s Rewind, it looked like a vivid nostalgia infused dream-game for 9-year-old me. Don’t be fooled though, this is not the game your inner child has been looking for. Repetitive and lacking in imagination and finesse, Power Rangers: Rita’s Rewind should be rewound and begun again.
    • 70 Metascore
    • 80 Critic Score
    Issues with the sound design aside, Lumino City is truly wonderful. The writing sparkles, puzzles are well put together and fun while requiring you to work for the solution just the right amount, and the visuals really do feel special.
    • 70 Metascore
    • 80 Critic Score
    It's much better than the Minis version, even if it's based on exactly the same principles, so if you liked what you played on the PSP – get this when it releases tomorrow.
    • 70 Metascore
    • 70 Critic Score
    WRC 7 isn’t perhaps the most exciting racing game out there, but while it lacks some of the drama of Codemasters’ offerings, this is still a well put together and technically sound rally game. It’s also another positive step forwards for the series, which shows that there is absolutely the potential there to turn in something special.
    • 70 Metascore
    • 80 Critic Score
    Maquette is a great puzzle game that uses perspective and out of the box thinking very well. The story of Michael and Kenzie is neatly entwined within these puzzle, adding heart and soul to the game as you make your way through the world, big and small.
    • 70 Metascore
    • 60 Critic Score
    I would like to give this game a higher score to reflect this, but the bugs mentioned in this review are unforgivable and can ruin an otherwise great gaming experience.
    • 70 Metascore
    • 80 Critic Score
    Mosaic might only last a few hours, but within that time it has moments that can stick with you, bring you joy amidst the monotony of everyday life. There's a message here to say that there is always a glimmer of hope even if it isn't always obvious, which is a good message to send. Plus, there's a talking goldfish.
    • 70 Metascore
    • 50 Critic Score
    It’s somewhat difficult to recommend Mother Russia Bleeds, as the dystopian setting and drug-filled plot are at odds with the conventions of the side-scrolling beat-em-up genre. While the sprite work is overall quite ugly, the level of detail is astounding in depicting this game’s disturbing imagery. With limited replay value, couch only coop, and not much diversity among the playable roster, these issues outweigh the promise of Le Cartel Studio’s debut game.
    • 70 Metascore
    • 50 Critic Score
    Beat Cop is one perp that’s best approached with caution.
    • 70 Metascore
    • 90 Critic Score
    Knights in Tight Spaces is an incredibly follow up to an already amazing game. It fuses a wonderful amount of style with plenty of tactically strategy, and the party mechanics at play and side quests all help to make it almost feel like a solo tabletop role-playing game, which I mean as an incredible compliment. If you like the sound of this game at all, or hanker for more Fights in Tight Spaces, then you'll probably love it.
    • 70 Metascore
    • 60 Critic Score
    It's clear that the developers of Banner of the Maid have a lot of love for the historical French period they've adapted in this game. Unfortunately, the gorgeous character art and intricate story is hampered by a rough localization and awkward gameplay systems. The intriguing characters are hard to follow thanks to awkwardly translated dialogue, while the upgrade and faction mechanics of the game only serve to bloat the experience. Banner of the Maid has plenty of solid ideas, but only a few of them truly shine through.
    • 70 Metascore
    • 60 Critic Score
    Beyond is a tale of squandered potential. With acting talent such as Page and Dafoe on board, music from legendary composer Hans Zimmer and visuals that give the PS4 launch line-up a run for their money, it’s such a shame that when it comes down to it, the incompetent story and poor gameplay mechanics leave a lot to be desired.
    • 70 Metascore
    • 70 Critic Score
    You know what you're getting with Sniper Elite: Resistance; a spin-off covert mission that matches the scale and scope of Sniper Elite 5, but doesn't really go beyond it. It's more Sniper Elite, and there's still plenty of enjoyment in that.
    • 70 Metascore
    • 60 Critic Score
    Destroy All Humans is a faithful remake that retains the charm of the 2005 original, while dramatically overhauling the visuals and making some improvements to the gameplay. Perhaps a bit too faithful, with missions that now feel too simple and limited to the point of just being a bit boring.
    • 70 Metascore
    • 60 Critic Score
    Project CARS 3 suffers from a case of mistaken identity. Once you adjust to the new direction, you can get into a fun flow of ticking off objectives, drifting around hairpins and purchasing upgrades. However, while the series' existing platform means you get a great variety of circuits, cars and weather conditions, it also shackles this game from being a great arcade racing experience.
    • 70 Metascore
    • 80 Critic Score
    With strong gameplay and a healthy amount of unique characters, it’s a game that lives up to the pedigree of its developer.
    • 70 Metascore
    • 50 Critic Score
    I really wanted to like Hightower and I kind of do, thanks to all of the passion and cute touches that are peeking through the cracks. Whether it's the inclusion of old movie trivia that can skip a battle, some Charlie Chaplin footage, a scene where you're trapped behind a wall and more, it's clear there was a real vision here, and while it may not be fully realised, I admire the effort. The end product falls short on a number of levels, but I have a soft spot for it regardless and will be keeping an eye on the developer's future games.
    • 70 Metascore
    • 70 Critic Score
    Atomic Heart is a bit of a surprise. It's not perfect and the open world is an unneeded dilution, but when you're in the story missions it's always entertaining, despite occasionally dragging things out a little. It can be a bit strange, but it's the self aware kind of strange that can be a bit charming. And the robots are pretty great.
    • 70 Metascore
    • 50 Critic Score
    Afterlove EP is a heartfelt project that looks to explore the theme of loss, grief, and moving forward after the death of a loved one. However, it is marred by some bugs that cause loss of key conversations, and you can get softlocked out from seeing the ending.
    • 70 Metascore
    • 80 Critic Score
    Glyph is a soothing puzzle platformer, which, despite its sparse appearance has plenty of bounce, challenging you with its literal sandbox gameplay.
    • 70 Metascore
    • 80 Critic Score
    SCHiM is an adorable and delightfully unique game, and one that feels both gloriously clever and easy to pick up in equal measure.
    • 70 Metascore
    • 90 Critic Score
    Hydrophobia Prophecy on the PSN really is the best version. It looks and sounds great, with water effects surpassing games with ten times the budget. Add in Move support that works well, and a price of £5.10, and what we have is one of the PSN's best games.
    • 70 Metascore
    • 50 Critic Score
    Warriors All Stars is a grand celebration of the history and popularity of Koei Tecmo. Unfortunately, the celebration fails to deliver a satisfying video game experience. Every time I had to re-unlock a character, or study three different menus to try and guess which missions I had to avoid so I could get the next proper story chapter, Warriors All Stars felt less like a celebration, and more like homework.
    • 70 Metascore
    • 50 Critic Score
    This is best viewed as an educational tool, rather than a satisfying interactive experience in its own right.
    • 70 Metascore
    • 70 Critic Score
    While it paints its dystopian future in broad strokes and has some rough edges, there's a worthwhile and enjoyable tale to experience within The Last Worker.
    • 70 Metascore
    • Critic Score
    As a newcomer to the franchise, you’ve got a $60 game packed with the most content I’ve ever seen in a Dynasty Warriors entry. For fans who already own the original game, though, you’re faced with purchasing a $40 upgrade kit that comes with two new story chapters, seven characters, one replayable game mode and a handful of gameplay updates. It’s an easy sell for brand new players, but I think only the most hardcore of Warriors fans will feel like the price-tag of the DLC update is worth it for Warriors Orochi 4 Ultimate.
    • 70 Metascore
    • 70 Critic Score
    It's great to see Mario Golf: Speed Rush reviving another Mario sports franchise for Nintendo Switch, but it's a game that feels that restrained in some places and muddled in others. The Adventure mode loses its focus half way through, and it lacks course variety, but underneath it all, this is still a fun, accessible and often frantic golf game that is easy to enjoy.
    • 70 Metascore
    • 50 Critic Score
    To a T is a cute game about acceptance and community, but it doesn't do enough to keep it's concept fresh or engaging for the duration of the game, and there's a major lack of enjoyable gameplay to pair with it.
    • 70 Metascore
    • 70 Critic Score
    The Gunk is an entertaining adventure with a message about pollution and industrialisation. with a likeable protagonist. The pacing is a little drawn out toward the end of the six to seven hour journey, but there's a great visual style and an enjoyable game to experience.

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