TheSixthAxis' Scores

  • Games
For 4,006 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4133 game reviews
    • 69 Metascore
    • 70 Critic Score
    Moons of Madness is a welcome addition to the wider Lovecraftian catalogue, and its cosmic aspects really get to the heart of the mythos’ insanity. While there are annoying moments when the developers see fit to include some of the worst excesses of modern horror games, the quality of the writing and the atmosphere is enough to justify seeing things through to a conclusion that is as epic as it is satisfying. This is one trip to insanity that you shouldn’t pass up.
    • 79 Metascore
    • 70 Critic Score
    Elden Ring Nightreign is a fun multiplayer offshoot, but it also doesn't come close to the dizzying heights we're used to seeing from FromSoftware. It's an interesting experiment, and I am glad it exists despite my mixed feelings, but it's a shallow happiness when I expect far more profound experiences from this company.
    • 75 Metascore
    • 70 Critic Score
    Wild Hearts S is not the best place to play Wild Hearts. The less powerful hardware struggles at points to do the large, fantastical setting justice, and it’s disappointing to find the performance is inconsistent in a port of an older title. However, this is an old-school hunting title, whose core mechanics hold up extremely well in a post-Wilds world.
    • 77 Metascore
    • 70 Critic Score
    Despite my gripes with the game and the struggle to make it through achingly slow opening chapter, the care and detail that went into the game is clear to see, and I know there are JRPG fans that live to appreciate the kind of meticulous detail that this game contains.
    • 71 Metascore
    • 70 Critic Score
    God Eater 3 boasts fantastic monster hunting combat and the best visuals we've seen from the series, but hangs onto too many of the previous game's hang-ups.
    • 62 Metascore
    • 70 Critic Score
    Whether looking to relive a forgotten favourite or simply in the mood for an old school action platformer, The Legend Of Kay is more than just serviceable. It’s a fun, inspired take on the genre that plays well despite its lack of ground-breaking features.
    • 79 Metascore
    • 70 Critic Score
    A functional and attractive sim that's the best serious Switch racer in a vacuum of serious racers. The genre itself has taken a step forward since the game's original release though, and seasoned racing fans will likely crave more excitement than Grid Autosport offers.
    • 77 Metascore
    • 70 Critic Score
    Need for Speed Hot Pursuit Remastered is the perfect reminder of what Criterion brought to the franchise, with a blisteringly fast arcade racer that’s made all the better if you’ve got the ability to play it at 60fps. The main downside is that your Autolog wall is more likely to splashed with your solitary achievements, rather than the consistent flow of competition you experienced a decade ago.
    • 79 Metascore
    • 70 Critic Score
    A fun, feline-driven adventure that's only partially held back by it's issues with corny writing, clunky controls, and a few too many hoodie-shaped cat hats.
    • tbd Metascore
    • 70 Critic Score
    Zen Studios have to be given some respect in taking a stale genre and breathing new life into it. KickBeat is a good game and it does provide good entertainment, however the game is crying out for more songs in the Story mode as imported songs don’t feel as well synced as the in game music.
    • 78 Metascore
    • 70 Critic Score
    Nostalgia for those early games makes any new entry in the genre a difficult proposition and while Toybox Turbos could improve in some areas, it’s as good as we’ve had in many years. If there’s still an audience for four player local multiplayer – and I suspect there really is – then this is a great game for those loud and excitable afternoon or post-pub play sessions.
    • 74 Metascore
    • 70 Critic Score
    A few tweaks to a shooter from 2007 aren't going to covert anyone in to a schmup fan, but for those who already are, Raiden IV x Mikado offers a lot.
    • tbd Metascore
    • 70 Critic Score
    Azur Lane: Crosswave has a well-written story mode that runs as deep as the ocean, but the combat that strings these story scenes together is as shallow as a kiddie pool. It's wonderful to see fan favourites interact, and the voice acting adds a lot to the already charming story mode, but it's a shame that the gameplay fails to leave as much of an impression as the narrative and art did.
    • 59 Metascore
    • 70 Critic Score
    My opinion of Anarchy: Rush Hour was quite bleak until I took it online. That changed the game completely and I’ve upped my rating in consideration of that.
    • 71 Metascore
    • 70 Critic Score
    If you’re a fan of musuo combat and witty humour, and you don’t mind some repetition when getting your fight on, you could do a lot worse on Vita than Hyperdimension Neptunia U: Action Unleashed.
    • 84 Metascore
    • 70 Critic Score
    The sights and sounds alone make Hogwarts Legacy the dream Harry Potter game fans have been longing for. There’s an intriguing mystery to unravel, though you’re bound to spend most of your time exploring a wealth of side content, visiting virtual landmarks and roleplaying as a Hogwarts student. That said, it’s more successful in being a sandbox teeming with nostalgia rather than a stand-out action RPG in its own right, let down by gameplay foibles and spellcasting combat that quickly slides into repetition.
    • 65 Metascore
    • 70 Critic Score
    Twin Mirror is in many ways the natural evolution of the Dontnod narrative adventure. It combines the reconstruction aspect from their debut, Remember Me, with the cinematic and narrative focus of Life is Strange. It is a very polished game, but it left me wanting more in a few areas and I didn't feel like I was having a true impact on the story's outcome. It will definitely appeal to genre fans but it never quite develops its own clear identity. Ironically enough, it feels like a hazy reflection of what it could have been.
    • 69 Metascore
    • 70 Critic Score
    Overall Murasaki Baby is a bit of originality sprinkled with easy to medium puzzles, a short story you have to put together and enough content for a few hours of play.
    • 68 Metascore
    • 70 Critic Score
    Of all the potential hurdles to snag on in creating a 3D platformers in the style of the late nineties classics, Playtonic deftly avoids the most egregious ones by far. At its very core, Yooka-Laylee succeeds in reviving a format long forgotten and does so with such vigor and passion. However, players shouldn’t expect it to reinvent the genre.
    • 75 Metascore
    • 70 Critic Score
    Despite some of the flaws in the pacing of Metamorphosis, this remains a strong finish for the game as a whole.
    • 80 Metascore
    • 70 Critic Score
    Paper Mario: The Origami King is a solid, but unremarkable sequel. It's like a table of snack food at a party, where you'll happily nibble away just because you're stood next to it or feeling a bit peckish, but it's not exactly going to fill you up. The new battle puzzles and the boss fights in particular stand out, but the world and endless Toads fail to spark the same delight. This feels like a missed opportunity.
    • 73 Metascore
    • 70 Critic Score
    Hard West gets a lot of things right, with a number of clever ideas that help to broaden the scope of the standard turn-based formula it draws upon, but a lack of checkpointing and other game design faux pas can spoil the fun.
    • 66 Metascore
    • 70 Critic Score
    F.I.S.T. offers a rock-solid Metroidvania experience that I enjoyed greatly. Chunky combat, glorious level design and well-hidden secrets are what gets me out of bed in the morning, and F.I.S.T provided all of that and terrifying talking bears too. Unfortunately, I can’t overlook the technical issues that plague proceedings. If TiGames sort out the problems with a rapid patch then this would be a game that's much easier to recommend.
    • 67 Metascore
    • 70 Critic Score
    Space Invaders Forever is pretty great for anyone who's a fan of Space Invaders. It offers three games that are very different in approach, one of them with a fresh lick of paint and one focused on local multiplayer for some part cooperative, part competitive Earth defending. It's hard to argue against the variety you get with these three classics.
    • 80 Metascore
    • 70 Critic Score
    Sakuna: Of Rice and Ruin has a lot going for it, from a fun and quirky protagonist to snappy combat and gorgeous visuals. Above all else, though, it's one of the most immersive and rewarding farming experiences in gaming. To slowly toil through each step of the process and eventually reap your rewards is a delight, and even if the combat encounters can sometimes become a frustrating chore, the slow process of cultivating the rice harvest is always a treat.
    • 72 Metascore
    • 70 Critic Score
    Shadow Warrior 2 stands on its own as a frenzied yet fresh blending of genres that can easily enthral groups of players for hours at a time. For lone wolves, the looting and shooting will be slightly less appealing. This, and a few smaller hitches, hold the game back from greatness, though die-hard fans of the genre will certainly get their fill.
    • 86 Metascore
    • 70 Critic Score
    The long-awaited return of FromSoftware's mech-filled series, Armored Core 6 delivers on a lot of what fans will have been hoping and dreaming of. Building and customising mechs is engaging, missions are action-packed and it looks gorgeous, but it's undercut by swings in difficulty for boss fights and an all-too-familiar story.
    • 73 Metascore
    • 70 Critic Score
    Minor niggles aside, I very much enjoyed exploring the World to the West and would certainly recommend it to others looking for an old-school Zelda-esque adventure to follow or distract from not having the sublime open world Breath of the Wild. It successfully captures the feel of a 16bit style adventure and combines this with charming characters and some great environmental ability-based puzzling.
    • 81 Metascore
    • 70 Critic Score
    Pool Nation’s strengths lie in the multiplayer and Endurance mode. Both of these offer a good challenge and playing either with friends is a competitive joy.
    • 69 Metascore
    • 70 Critic Score
    It's focused and confident enough to concentrate on a very small set of mechanics without drifting off to try to cover too many bases. It almost succeeds, too, but a few odd design decisions slightly spoil what could have been a really solid game.
    • 78 Metascore
    • 70 Critic Score
    As far as physics puzzling games go, Good Job! does a pretty good job of it. There's a few rough edges and occasional annoyances from the genre as a whole, but with a quirky set up and visual style, there's fun to be had climbing this particular corporate ladder.
    • 73 Metascore
    • 70 Critic Score
    Disc Jam is a good attempt at combining multiple sports inspirations into a video game, and for the most part Disc Jam achieves this by delivering a solid competitive experience with simple mechanics. The only things that I feel let this game down are its lack of real differentiation between playable character and lack of court designs. The game is good, but it feels a bit simple and safe.
    • 73 Metascore
    • 70 Critic Score
    Halcyon 6: Lightspeed Edition is a decent update to a game that always had promise, but it’s still not for everyone. Rebuilding the Federation, making allies, making enemies, and all the choices I had to make were all compelling, but honestly the combat didn’t thrill me and happened just that little bit too often. If you don’t mind this as much, then the Lightspeed Edition is a good time, just not quite an essential purchase.
    • 77 Metascore
    • 70 Critic Score
    The rerelease of Persona 4 Arena Ultimax is a welcome one — it’s always good to see these games brought back for a new generation. The fighting feels as good as ever, and looks better than ever thanks to modern hardware, but the storyline and pacing almost feel antithetical in a franchise that was built on just that. Is it a solid fighting game that fans will love? Absolutely. Is it a must-buy for Persona fans? No, probably not.
    • 73 Metascore
    • 70 Critic Score
    Kunai is an expressive, stylish and retro-tinged metroidvania that kept me engaged the entire time I played it. The feeling of slowly mastering the rope-kunai and being able to flawlessly swing around environments and flank enemies was incredibly satisfying. I only wish the rest of your abilities in the game had the same kind of skill ceiling to reach, because without any cool reasons to deflect bullets, why bother having the ability to do so in the first place?
    • 73 Metascore
    • 70 Critic Score
    Project X Zone 2 is a videogame for videogame fans. It’s not likely to present you with a huge challenge, nor does it take an immense amount of skill to be any good at it, with the tactical gameplay a far cry from genre greats such as Fire Emblem or Shin Megami Tensei.
    • 71 Metascore
    • 70 Critic Score
    It's a brave way to use a trusted franchise, but EA have pulled it off and we can't recommend this more for hardcore Simpsons fans as they'll obviously get the most from the game. Everyone else can rest assured that this is well worth the cash.
    • 64 Metascore
    • 70 Critic Score
    For fans of the anime, Sword Art Online: Fatal Bullet is a great use of the license that brings some welcome changes to the series. There are still the recurring issues of pacing and a number of technical flaws that diminish the rest of the game’s achievements, but this hopefully sets a new benchmark for the franchise going forward.
    • tbd Metascore
    • 70 Critic Score
    Whilst the eponymous Red Strain itself is predictable, the other stuff surrounding it is pretty interesting. The same could be said of Oberon and the main game, though, and the interesting stuff is enough to pull you through here just like it was there. This expansion feels about same quality as the main game did, whilst Wicked Isle felt lacking, so this is a return to form in a way. It might not be enough to trigger a new playthrough, but it's a good addition if you decide to do one anyway.
    • 68 Metascore
    • 70 Critic Score
    The Signifier is almost an essential experience for anybody looking for a sophisticated and complex meditation on the effects of technological progress on the nature of humanity but as a game it doesn’t quite hang together. Even more frustrating is the fact that its short running time means that it ends just as it's starting to find its feet. As a result it’s a title that I am really glad that I have played but can’t fully commit to recommending it.
    • 76 Metascore
    • 70 Critic Score
    Despite the setbacks, I enjoyed romping through Wulverblade’s long levels with hordes of Romans and converted natives to slay in the name of freedom. I appreciated the historical edge the game had to it, even learning a few things without ever being pressured that I was being educated. Even though the controls and balance need refining a fair bit, I still recommend this ultraviolent take on British history.
    • 50 Metascore
    • 70 Critic Score
    Krinkle Krusher is a game best played in short bursts, otherwise it feels repetitive very quickly. Despite the distracting voice acting and the early difficulty spikes, if you stick with it you can find that there is a solid game underneath, and plenty of fun to be had if you like the tower defence genre.
    • tbd Metascore
    • 70 Critic Score
    At first glance, I really wasn’t looking forward to playing this. Drunkn Bar Fight looks like a lazily put together cash grab, the kind of cynical asset flip clogging the bowels of Steam’s online storefront, and yet, despite some glaring rough edges, I’m eager to see what The Munky could do with more time, money, and effort.
    • 58 Metascore
    • 70 Critic Score
    Spirit of the North is a lovingly crafted indie adventure that's let down by some wonky platforming and simple puzzling, while the mysterious explorative adventuring evokes the memory of Journey, just without quite achieving the same emotional impact.
    • 79 Metascore
    • 70 Critic Score
    Kirby Air Riders is a charming addition to the racing genre. Its unique outlook might not appeal to everyone, but it's still liable to find it a raft of fans, just like its GameCube predecessor.
    • 68 Metascore
    • 70 Critic Score
    Although purists may balk at Worms Rumble, I found Team17’s reinvention to be a welcome change in direction for the series. Real-time action wrapped around the battle royale genre works a treat here when combined with the zany, explosive world of Worms, but in order to become a multiple mainstay it needs more depth both in terms of strategy and player progression.
    • 75 Metascore
    • 70 Critic Score
    If you’re looking for a new horde mode game to enjoy with friends (or randoms), you can’t go too far wrong with Killing Floor 2. I feel it misses out on some of the deeply ingrained teamwork of other co-op survival games, especially on lower difficulties, but if you want a challenge, it brings it in spades.
    • 53 Metascore
    • 70 Critic Score
    Legacy of Kain: Ascendance is a fun addition to the series and offers a nice shift in the wider narrative. The mix of nostalgic and new characters works well and series fans will be excited to finally play as Raziel in vampire form in particular. The combat is solid if a little repetitive, and the weird shifts in visual style are off-putting at times, but this is a good little spinoff that hopefully promises more adventures in Nosgoth to come.
    • 72 Metascore
    • 70 Critic Score
    UNBEATABLE is a good rhythm action adventure game, with it highlights being its visual style and the arcade mode. The story is fine, but can feel all over the place at times with a script that isn’t the best, but the music through the game is good and there are a couple of standout tracks. It has been a while since a decent rhythm game came out, so it is worth giving UNBEATABLE a shot.
    • 83 Metascore
    • 70 Critic Score
    Yoku’s Island Express is a beauteous, aurally delightful treat that riffs off the Metroidvania template and pinball tables in a smart and playful manner. It’s somewhat tempered by the dual frustrations of the pinball mechanic’s need for constant precision and a lacklustre fast-travel system that leaves you having to cover the same ground over and over, ultimately taking what could have been an amazing game, and making it a good one.
    • 74 Metascore
    • 70 Critic Score
    John Wick Hex is the last form you might expect a John Wick game to take, but this unique, inventive puzzler kept my mind racing from beginning to end. While the gameplay and interesting story shed light on some important aspects of the film franchise, the sometimes punishing difficulty and surprising lack of focus on John Wick himself left me a little disappointed. This isn't a perfect video game adaptation of a film, but it's certainly the most original one I've ever played.
    • 59 Metascore
    • 70 Critic Score
    Despite showing its age in some places, TickTock Games have done a great job of revitalising a cult classic such as this. Rogue Trooper Redux is a fun cover shooter action romp and worth picking up if you fancy being a big blue badass.
    • 64 Metascore
    • 70 Critic Score
    It's hard to say how impressions of Dog Airport Game might have changed if we’d gotten the game outside of a pandemic, but it’s a lovely comedic slice of a forgotten time when air travel was normal. Just with tons of weird dogs and puns.
    • 69 Metascore
    • 70 Critic Score
    A decent change of pace for the franchise. The goals are more focused and deliver some great stealth gameplay across the approximately five hours it takes to complete. With all the open world distractions stripped away I felt like I was playing a proper assassin-based title, with the only focus being to take out the target.
    • 81 Metascore
    • 70 Critic Score
    The simple gameplay and visual design, extensive song variety, and immense challenge should satisfy the needs of anyone wanting some musical tapping on Switch. It’s really only let down by shockingly inconsistent difficulty, empty player base, and an immensely baffling tutorial system. This all being said, if you aren’t into the genre, it’s really hard to recommend Cytus α as it doesn’t hold anything outside that framework.
    • 75 Metascore
    • 70 Critic Score
    I have spent countless hours playing TxK on Vita and it’s one of my favourite games, so I’m disappointed that Tempest 4000 doesn’t really add anything new, especially considering the higher price. It’s still a great game and hopefully a patch will tone down the overzealous use of effects. This is worth a look if you are bored of cut scenes, collectables, and other frippery that clog up video games and want some serious old school arcade action.
    • 76 Metascore
    • 70 Critic Score
    A really fun game but it’s nothing at all original. Perhaps that shouldn’t be said about something that’s one of gaming’s few examples of a parody, but it really falters at the times it tries to do something entirely original, whether that difference be within its own series, genre or gaming as a whole.
    • 64 Metascore
    • 70 Critic Score
    Super Lucky’s Tale is a charming and sweet indie platformer that provides hours of retro platforming joy. It’s probably had far too much weight put upon its shoulders as the Xbox One X’s sole launch title, and is by no means perfect; a fact that's been amplified by the recent antics of a dungaree-wearing plumber. However, while the genre has undoubtedly moved on, taken on its own merit Super Lucky’s Tale is simple, inescapable fun.
    • 73 Metascore
    • 70 Critic Score
    Forget your 2Ks and your Fight Forevers, if you want to experience fun and surprisingly authentic pro-wrestling action in 2023 then WrestleQuest is by far your best bet. Wax your back, coat yourself in baby oil, and prepare your promo, because WrestleQuest is the pro-wrestling RPG love-fest you never knew you always needed.
    • 63 Metascore
    • 70 Critic Score
    The Panzer Dragoon Remake marks a welcome return for one of Sega’s most enigmatic series. Although this first game is slightly hamstrung by its own position in history, it implies that the return of Panzer Dragoon is in very good hands.
    • 68 Metascore
    • 70 Critic Score
    On one hand the game has a load of technical problems, and is severely lacking in polish. However, it's almost impossible not to enjoy the game when you're knee-deep in dead bugs, taking on an alien spacecraft with a rocket launcher and an assault rifle.
    • 71 Metascore
    • 70 Critic Score
    With Farpoint, Impulse Gear set out to achieve a goal: to create a traditional first person shooter that works in virtual reality. In that respect, the game is a major success. Although not as fully-featured as its non-VR contemporaries, it captures those essential elements and makes them work in a space that doesn’t require overt tracks of handrails. The joy of cranking headshots and feeling like a real-life space marine is a novelty, but one that will eventually wear off. When it does, Farpoint becomes less remarkable, though its immersive Aim controller gunplay definitely gives it the edge over every other shooter currently available for PlayStation VR.
    • 72 Metascore
    • 70 Critic Score
    A mixed bag but worth buying just for Metal Black, New Zealand Story and Liquids Kids. It's a shame the rest of the compilation has been padded out with obscure titles such as Dinorex and Ben Bero Beh when TAITO have so many classic titles such as Operation Wold, Chase HQ and Mr Do! Perhaps we'll see them in Taito Milestones 3.
    • 63 Metascore
    • 70 Critic Score
    The puzzle-like missions of Crush Your Enemies are a lot of fun, as you race against the clock in a frantic rush to defeat the enemies, or simply grind with sheer weight of numbers. Ignoring the crass sense of humour and forgetable story, Crush Your Enemies does an admirable job of distilling the strategy genre down into a bitesized form.
    • 79 Metascore
    • 70 Critic Score
    What WRC 8 gives in career longevity, mode variety and stage choice, it takes away with unrefined vehicle handling and some rough edges. This is still the best official WRC game to date, but bear in mind that until the driving feel becomes the main focus of development, this series can’t be placed into the pantheon of all-time greats.
    • 75 Metascore
    • 70 Critic Score
    Rive doesn’t quite reach its full potential, but shoot ’em up fans should give it a go anyway. The frustrating difficulty spikes are hard to ignore, but when it comes together, it’s a fantastic fast-paced corridor shooter which could have been considered one of the best 2D shooters in recent years. Either way, it’s a good send off and farewell for Two Tribes.
    • 63 Metascore
    • 70 Critic Score
    There's a lot of promise to Sleep Awake, which makes its short runtime all the more frustrating. The fusion of visuals, music, and narrative are reminiscent of peak Remedy titles and the inevitable cliffhanger ending definitely leaves me wanting to find out more about Katja’s story. I’ll be listening to that Robin Finck soundtrack in the meantime and crossing my fingers.
    • 66 Metascore
    • 70 Critic Score
    Medal of Honor: Above and Beyond offers a fun and lengthy single player campaign with lots of replayability alongside a full featured suite of multiplayer modes. I did, however, find the general tone to be somewhat at odds with the respectful presentation, lacking a connection with real history and feeling more like a Wolfenstein game at times. There are also some issues still to be patched, which Respawn are working on, and the multiplayer lacks players right now. Overall, this is a tour of duty that is rewarding but not essential.
    • 73 Metascore
    • 70 Critic Score
    It may have the character, control and theme down to a tee, but the dungeon design is nowhere near as tight as those from the main franchise.
    • 82 Metascore
    • 70 Critic Score
    The fact that the many issues with glitches and bugs weren't ironed out of this release would be unforgivable if the core game wasn't so tirelessly compulsive and complex. As it is, we have to warn our readers that there are some serious problems here. Your enjoyment of the game will largely depend on how much you're willing to forgive the issues.
    • 69 Metascore
    • 70 Critic Score
    Aliens: Fireteam Elite has a lack of mission variety, technical issues, bad matchmaking, and a repetitive structure. All of that said, it's still a fun time. I’m off to play some more right now.
    • 83 Metascore
    • 70 Critic Score
    I have a tonne of respect for Blippo+ and the work that was put into it. It's weird and creative, which all my favourite things are, but it's so niche that it's hard to think of someone I know that I could recommend it to. Then again, I expect the developers and actors don't really care too much about that.
    • 75 Metascore
    • 70 Critic Score
    The Girl of Glass: A Summer Bird’s Tale is a difficult game to sum up. The setting, graphics, and fairy tale narrative all point to a great, family-friendly game that would make for a great introduction to the point and click genre, but the tonal inconsistencies and overly difficult battles seem to be aimed at an entirely different audience. I appreciate the narrative reasons for this disparity, but feel that many will be put off by the latter aspect. If you are willing to embrace the battle system then there is much to be enjoyed in this coming of age fairy tale.
    • 85 Metascore
    • 70 Critic Score
    Crash Bandicoot 4: It's About Time really is the definitive Crash game. Toys For Bob have taken all the series’ trademarks, refined them into a challenging and polished experience and given us tons of levels to play and secrets to hunt for. There’s new characters to play as and masks that shake up the gameplay when they appear, but Crash 4 is the same old Bandicoot who's learnt a few new tricks.
    • 63 Metascore
    • 70 Critic Score
    Although very much of its time in visuals and sound, Fire Emblem: Shadow Dragon and the Blade of Light holds its own in the modern day thanks to solid gameplay and structure. Almost everything you know and love about the series is here, and the game is worth picking up if only for the insight into early parts of the franchise. It’s not an essential Switch game by any means, and quite alienating for beginners to the series, but it’s practically compulsory for fans of Fire Emblem.
    • 71 Metascore
    • 70 Critic Score
    This is a great little shooter that has aged well considering it’s over five years old, and actually feels more at home on Vita than it did on PlayStation 3.
    • 80 Metascore
    • 70 Critic Score
    There aren’t many games with such a surety of visual design as Pixel Ripped 1989, but while it’s deeply referential it retains its own unique character and flavour. It’s perhaps aggravatingly tough at times, and fundamentally you’ll be playing a Game Boy game for a good portion of your time here, but it’s undoubtedly a VR experience you won’t have seen before.
    • 74 Metascore
    • 70 Critic Score
    Motorcycle fans will gorge themselves on Ride 4's 250+ obsessively detailed motorcycles and one of the best track lists to be found in a modern racing game, but the pizzaz needed to keep playing is sadly missing and the career gameplay can be duller than counting your own eyebrow hairs.
    • tbd Metascore
    • 70 Critic Score
    Mile High Taxi brings a huge chunk of Crazy Taxi’s frivolity to the futuristic skies, and it’s clear that solo developer Cassius John-Adams has put their heart and soul into making this a truly Crazy ride.
    • 77 Metascore
    • 70 Critic Score
    Sadly, despite setting off to explore new settings and backdrops for its blockbusting action, Infinite Warfare finds itself treading in the footsteps of others. The campaign is a good and refreshing twist of putting you in command and having you dogfighting in space, and Zombies is the most accessible rendition of the mode yet, but turn to the multiplayer, the beating heart of any COD game and we’ve been here before.
    • 58 Metascore
    • 70 Critic Score
    Memoranda is an enjoyable game that simultaneously benefits from the exploratory nature of the adventure genre whilst being held back by the inevitable repetition that puzzle-solving requires. It stands as a beautiful and literary engagement with an important genre of contemporary fiction that gently interrogates our sense of self identity. If that sounds a little dry, it also has an opera-singing cat and a puzzle that involves cleaning up vomit. Quirky and charming, I would recommend it to players looking for something different, but be prepared to fall back on a walkthrough during its more obscure moments.
    • 76 Metascore
    • 70 Critic Score
    The inclusion of both the original and its superior sequel make Patapon 1+2 a great value release at the very least, but Bandai Namco could have done so much more to make these games as palatable as possible for modern audiences.
    • 83 Metascore
    • 70 Critic Score
    My return to Calradia wasn’t entirely jubilant, though Mount & Blade 2 Bannerlord is a game I’ll likely stick with, simply due to my love of the original. A wealth of new systems and activities help this sandbox strategy sim feel more alive than ever, though the busywork required to get anywhere can feel like a grind. Overall, existing fans will rejoice while newcomers may look on unimpressed, unsure what all the fuss is about.
    • 73 Metascore
    • 70 Critic Score
    Cricket 19 is a comprehensive and detailed simulation of the sport with a bewildering number of modes and options. Its depths and complexities can be daunting for newcomers, and playing against the AI feels a bit arbitrary at times, but from playing Ashes Test series to one off challenges, there is something here for every level of cricket fan.
    • 82 Metascore
    • 70 Critic Score
    Much like an actual 35th birthday party (I assume), Super Mario 3D All-Stars just feels a little halfhearted. It bundles together three great platformers, all of which benefit from the bump up to HD resolutions, and Nintendo have done well to adapt the varying controls to suit the Nintendo Switch, but there's a squandered opportunity to enhance and go beyond this in a meaningful way. Maybe Nintendo are saving themselves for the big five-oh in 2035?
    • 79 Metascore
    • 70 Critic Score
    The Metronomicon successfully blends the mechanics of rhythm action games with the battle system of JRPGs. As such, it is well worth experiencing, although I am not sure how big a crossover market there is between those two genres. Unlike Persona 4 Dancing All Night, for example, the main element borrowed from RPGs is in the battling. If the concept intrigues you then there is much to enjoy, but only the most freakishly dextrous should try playing at the harder skill settings.
    • 68 Metascore
    • 70 Critic Score
    Exoprimal is a multiplayer shooter with bags of potential. A good round has all the thrills of Overwatch’s PvP wrapped up with the brain-massaging mayhem of Earth Defense Force or Dynasty Warriors, but it’s so slow about getting you invested that some players might simply never get there.
    • 61 Metascore
    • 70 Critic Score
    SBSH is a tough game to score fairly. If you love this genre then there's no doubt this game is for you, and you can be happy with the fact that Capcom has provided a game that will keep you busy for weeks on end. For everyone else though things aren't that clear.
    • 71 Metascore
    • 70 Critic Score
    This was a game with a lot of depth and variety to the scenarios it put you in, and that’s great fun to play cooperatively. Though it still has its flaws, the added content and changes that have been brought together in the Crimewave Edition build upon the original release and mean that there’s plenty of reasons to sink back into a life of crime.
    • tbd Metascore
    • 70 Critic Score
    Speedball is a tremendous reboot of the iconic back-and-forth violence of the original games. Eye wateringly fast and explosively violent, playing against a pal in local mode is as good as it ever was. It’s just a shame that the single-player league and online modes haven’t been lavished with as much care and attention as the core gameplay. I hope that Rebellion stick with Speedball and keep developing it with new content, as this has the raw potential to be an exceptional sports game.
    • tbd Metascore
    • 70 Critic Score
    The Saviour's Gang costs 24 pence more than a Gingerbread Latte, lasts 3-4 hours longer, has a few decent jokes, and doesn't make you fat. Frankly you can't go wrong for four quid, sure it has the odd frame rate issue but it's a basic, fun game to play and fills the odd ten minutes here and there when you don't have time to run an epic quest in AAA game. We could do with more of this sort of thing on consoles.
    • 75 Metascore
    • 70 Critic Score
    Black Future '88 is a stylish, stunningly fast roguelite that has a unique setting and world to mess around in. If you love to get your head smashed in by games, then you'll undoubtedly fall in love with this one, but if you need a bit more than that to commit, then you might not find anything here for you. It's a lot of fun, but it does feel a bit cookie-cutter in some places, and the world of roguelites is very competitive nowadays.
    • 70 Metascore
    • 70 Critic Score
    Arca’s Path subscribes to the ‘do one thing and do it well’ school of video game design, making it simple and intuitive to guide your ball through the steadily more complex and maze-like levels. It might lack some of the charm or adventurousness of other VR games released this year, but Arca’s Path is a wonderfully accessible VR game that’s incredibly easy to pick up and play.
    • 70 Metascore
    • 70 Critic Score
    Resident Evil Zero HD isn’t exactly the most beloved game in the franchise, yet the high quality of the HD upgrade makes it well worth a look for fans of the series. It still features the main issues that the previous version had, but the detail that’s gone into the restoration work is highly commendable and the new Wesker mode is worth unlocking. If only the base game wasn’t more inventory management than surviving a zombie outbreak.
    • 78 Metascore
    • 70 Critic Score
    Klonoa Phantasy Reverie Collection demonstrates both why these games are fondly remembered and why Klonoa didn’t go on to become more famous. Flawed gems perhaps, but important ones.
    • 75 Metascore
    • 70 Critic Score
    With its Cold War Bond stylings and hook of being able to climb up walls and along ceilings, Spyder is a charming miniature spy adventure, that's easily worth the time if you're subscribed to Apple Arcade.
    • 73 Metascore
    • 70 Critic Score
    Kirby Star Allies feels like a greatest hits collection rather than its own unique experience. It takes inspiration from the majority of classic Kirby games and while it doesn’t have quite the level of scope that Kirby Super Star had back in the day, there’s a great amount of fun to be had. It’s certainly more fun with friends and is well made, having plenty of nostalgia for the pink puffball’s fans, but it’s certainly the easiest Kirby game in years.
    • 80 Metascore
    • 70 Critic Score
    Birdigo has the right foundations in place and there is a a great hook to it, but it needs a couple of improvements to make people stick around. Progression is far too slow and being stuck on one migration run for hours is demotivating. Having more feathers and songs may help to realise the charming potential of this game.
    • 79 Metascore
    • 70 Critic Score
    I couldn't be happier about the return of the Ninja Warriors. The Ninja Saviors: Return of the Warriors takes classic arcade action and updates it for a brand new era of ninjas. Combat is slick and addictive, and every level is more enjoyable than the last. Unfortunately, the ride just ends far too soon, and without any extra modes or stages to battle your way through after the credits roll, this is an excellent but ultimately far too short experience. I hope the Ninja Warriors stick around longer the next time they return.
    • 69 Metascore
    • 70 Critic Score
    The only real problem that Sword Art Online: Hollow Realization has is that it’s a little too steady and a little too laid-back. The premise is that this is Sword Art but without the death, and really without those stakes, and with its tepid narrative, you may begin to question why you’re grinding through so much of the game. That being said, this is the best digital rendition of Sword Art Online thus far, and goes a long way to capturing the essence of the show – warts and all.

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