TheSixthAxis' Scores

  • Games
For 4,008 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4135 game reviews
    • 71 Metascore
    • 70 Critic Score
    The game works best in how it empowers you to toggle between idle exploration and obsessive score chasing whenever it suits you. However, as time drags on, if that drive to make headway begins to wane, there’s little else to keep players hooked. Then, of course, there’s the ridiculous online-only policy that is bound to frustrate, adding a completely expendable layer to the year’s best winter sports game.
    • 57 Metascore
    • 70 Critic Score
    Typoman’s appeal boils down to whether or not you’re willing to invest in shorter games that are content light, yet have genuinely interesting ideas that are beyond what’s come before. By using words as an aesthetic and gameplay device, it writes its own reasons for why it is unique. My only wishes were that the platforming was tighter and that it had a few more levels. Typoman is over far too quickly for my liking, but this is high praise for what it did in its short time.
    • 77 Metascore
    • 70 Critic Score
    Virtua Fighter 5 Ultimate Showdown's one goal was to update this old-school and finely aged fighter for a modern platform. In that, it excels. This is a classic fighting game that holds up to this day. Despite that, though, it's a shame that so many single player offerings had to be cut in order to achieve this vision. Virtua Fighter 5 Ultimate Showdown is a perfect competitive fighter for the modern world, but for someone looking to mess around with it offline, your options are disappointingly limited compared to previous versions of the game.
    • 78 Metascore
    • 70 Critic Score
    Capturing the essence of classic animated films, Forgotton Anne is a gorgeous game to look at and tells a whimsical tale of forgotten things come to life. As lovely as the style is, it also affects the substance of the game, with the low frame rate animations leading to awkward feeling platforming and some puzzles that are rough around the edges. If you can look past the flaws, there’s still a rather lovely and charming tale here to explore.
    • tbd Metascore
    • 70 Critic Score
    Wave Break is Tony Hawks Pro Skater on water, and yes, it's as wild, wacky and occasionally wonderful as that sounds. It boasts the same combo-driven, objective-led action that skateboarding fans have come to know and love, and if you’ve grown up with Mr Hawks’ games there’s every chance you’ll enjoy Wave Break, as long as you can forgive some of its rough edges.
    • 82 Metascore
    • 70 Critic Score
    I have really enjoyed Shadowverse, and I will no doubt keep this on my Switch as my go-to game when I’m stuck on the Tube. The problem is that if anyone looks over my shoulder to see what I’m playing, they’re probably going to make a snap judgement about me and what I’m into.
    • tbd Metascore
    • 70 Critic Score
    Othercide on Switch remains an evocative and impressive tactical gothic-horror game, though the move to Nintendo’s hardware has dulled the game’s headline visuals, taking some of the atmosphere away from the tactics themselves.
    • 63 Metascore
    • 70 Critic Score
    Mythwrecked: Ambrosia Island offers a heartfelt and companionable experience that puts the focus on friendship, memory and community. It’s a charming adventure, and a perfect island-based break from the cold winter and its charmless blockbusters.
    • 70 Metascore
    • 70 Critic Score
    Storyteller is a delightfully different indie puzzler, and its accessible tale-telling is well worth settling down with for a few hours.
    • 66 Metascore
    • 70 Critic Score
    If you'd have told me before I played Shing! that I would like a control scheme that see's you launch combo attacks with an analogue stick, I would have karate chopped your kidney in anger. Ultimately, you would have been right. It's a control scheme that innovates, is accessible and offers a degree of combo flexibility not seen in more traditional beat 'em ups. In a stellar year for nostalgic side-scrolling beat 'em ups, Shing! is a new IP that absolutely demands your attention.
    • 77 Metascore
    • 70 Critic Score
    Luigi's Mansion 2 HD is a handsome remaster of a great 3DS game, but it now lives in the shadow of its sequel. It's still a fun time, though, and a great chance for newer Luigi's Mansion 3 fans to get some more ghostbusting action in.
    • 70 Metascore
    • 70 Critic Score
    Lego Horizon Adventures definitely gets a lot right, but it also lacks the creative flair of its forebears. Fundamentally, it nails the style and tone of Lego, but seems to forget what it’s actually used for.
    • 67 Metascore
    • 70 Critic Score
    Oddworld: Soulstorm clearly comes from a very passionate, dedicated group of developers. Although it is very rough in places, there are parts of it that really do stick out as excellent examples of both gameplay and storytelling. With more refinement this could have been a shining example of what ground-up remakes could be, but it just falls a little short of the high standards set elsewhere. It’s still charming and funny, just like the Mudokens you’re trying to save, but that doesn’t make it any less frustrating.
    • 70 Metascore
    • 70 Critic Score
    The game certainly provides value for money, given how long it can last. As I said SideQuest has created a game that ticks all the right boxes when it comes to the technical and execution side of things, but the story pacing isn’t good, and something I hope the studio got right for Rainbow Skies.
    • 74 Metascore
    • 70 Critic Score
    One of the stand-out moments is Queen – Bohemian Rhapsody, where you play the piano with your guitar and the 4 characters on stage stand like the video to the song. Sadly moments like this are too far and few between for it to be a great game.
    • 62 Metascore
    • 70 Critic Score
    The Good Life is another flawed yet fascinating gem from Swery65. It's a weird world full of unforgettable characters, and even when the gameplay grows a bit tiring or repetitive, it's worth all the photo quests and fetch missions in the world to see that next bonkers twist in the story.
    • 74 Metascore
    • 70 Critic Score
    It's wonderful to have the classic Famicom Detective Club games remade with modern artwork and with full Western localisations, but the flow of these visual novel detective stories is distinctly lacking and infuriatingly obtuse at times. Still, we can hope this is a sign that Nintendo is considering a truly modern revival of the Detective Club series in future.
    • 65 Metascore
    • 70 Critic Score
    F1 2015 doesn’t have many of the features and game modes that we’ve seen over the years, and this feels disappointing given delays during development, but it gives a solid basis for future growth. With lush visuals, tight car handling, good racing and a sprinkling of fresh ideas, this is exactly the fresh start that Codemasters needed.
    • 62 Metascore
    • 70 Critic Score
    WRC 5 is a new beginning for the series, and when viewed in that light, Kylotonn’s efforts come out quite well. There’s several issues, both big and small that detract from the game as a whole, but underneath it all there’s a rallying game that’s just a good bit of fun. When it’s just you and your co-pilot racing through a forest, barely making it through a series of tight twists and turns, that’s really what matter.
    • 69 Metascore
    • 70 Critic Score
    Immortals of Aveum is the epitome of a good game. The characters are well-acted and the world design is fantastic. The story though feels too safe and there’s no real wow moment. While the combat is fun too, you'll have seen the majority of enemy types quite early on, and combat does become repetitive.
    • 74 Metascore
    • 70 Critic Score
    It's wonderful to have the classic Famicom Detective Club games remade with modern artwork and with full Western localisations, but the flow of these visual novel detective stories is distinctly lacking and infuriatingly obtuse at times. Still, we can hope this is a sign that Nintendo is considering a truly modern revival of the Detective Club series in future.
    • 85 Metascore
    • 70 Critic Score
    Extremely addictive it may be, but it doesn’t move the game on in terms of originality or push the limits of what can be achieved with PSP Minis, instead, Tetris just plays safe.
    • 67 Metascore
    • 70 Critic Score
    At its core A-Men is a clever game. The idea behind controlling multiple characters and using so many different skill sets is a good one. In my opinion, a lot of the enjoyment the game provides is often negated by the trial and error nature of the gameplay.
    • 72 Metascore
    • 70 Critic Score
    RollerCoaster is a great little title to add to your collection if you’re either a nostalgia buff or fancy having a classic management sim on the go. Otherwise, you might be best sticking to something a little more current.
    • 79 Metascore
    • 70 Critic Score
    On the one hand it is a game that deserves a great deal of attention for its experimentation with traditional genres and mechanics, but it never quite breaks free of feeling like a prototype. In many ways, this is the curse of the truly original title – breaking new ground brings a complex mix of expectations and frustrations.
    • 63 Metascore
    • 70 Critic Score
    There isn’t a lot of content but there is replayability value should you wish to beat run times. The story isn’t too important, outdone by the game’s visual design and music. Windlands captures the essence of soaring through the air, but sadly it simply won’t be for everyone.
    • 80 Metascore
    • 70 Critic Score
    Ninja Gaiden 2 Black offers a comprehensive remake of Team Ninja’s finest game, rendered in beautiful modern visuals. Combat is as bombastically brilliant as it ever was, though the awful camera will put off many of those new to the game, it really hasn’t aged well. Still, as a reminder of how good Ninja Gaiden can be, this remake offers a tantalising taste of what we can all look forward to when Ninja Gaiden 4 is released later this year.
    • 74 Metascore
    • 70 Critic Score
    Unfortunately, that narrative is never properly realised and the game's control issues and repetitive elements make some sections infuriating.
    • tbd Metascore
    • 70 Critic Score
    Fort Triumph provides a fun and compelling spin on the XCOM formula. Battles are both tense and strategic, with the option to manipulate the environment using a wide-array of varied abilities proving hugely enjoyable. Whilst this console conversion isn’t the best, it's an experience that is still well worth your time if turn based strategy is your thing.
    • 57 Metascore
    • 70 Critic Score
    For every good point there is a bad. It's definitely an opinion splitter, and some will absolutely love it and forgive its problems, whilst others will pick it to pieces in a matter of minutes. Personally I enjoyed the story and could live with its old school origins, add in the fact it's a rather lengthy affair for a downloadable title and you have something that is worth playing.
    • 65 Metascore
    • 70 Critic Score
    A very addictive time and resource management game which can easily make the hours fly by as you play just one more day to hunt for that elusive item you need. However, the addiction can slowly turn into frustration at not being able to find what you need or by not knowing what you need to do next due the lack of any hints.
    • 72 Metascore
    • 70 Critic Score
    There’s a huge amount of content available to players, and you can spend hours battling and levelling up in the attractive world of the Super Saiyans, even if repetition does eventually begin to set in.
    • 71 Metascore
    • 70 Critic Score
    While I feel the initial asking price might be a tad high, there’s countless hours of play time to be found here.
    • 75 Metascore
    • 70 Critic Score
    Thirsty Suitors succeeds because it delivers on story. Memorable characters, top-notch voice-over work, and stand-out dialogue all help elevate the average gameplay elements. Ultimately, Jala’s is a story that you’ll enjoy from beginning to end, even if it does involve suffering through a deluge of QTEs.
    • 76 Metascore
    • 70 Critic Score
    This latest iteration doesn't change much - it doesn't have to - but it does have a few tricks up its argyle-patterned sleeve.
    • 80 Metascore
    • 70 Critic Score
    It's still an incredibly fun new adventure, and the Pokémon selection and variety is the best it's ever been. That said, it would be incredible to see the Wild Area become the new norm for the series, but as it stands, many of the new features feel more like spraying your sofa with Febreeze when really you need to buy a new sofa. Sure, it smells and feels new, but it's not, and you should really just commit to moving on from what was normal, and forge a new path into a new sofa. Look, just go with it.
    • 57 Metascore
    • 70 Critic Score
    Little Deviants is an easy game to like. It plays well, for the most part, looks nice and demonstrates what the Vita can do. It's just a shame that there's not more to it, and although the scope is there to replay beaten levels, I'm not entirely convinced you'd want to.
    • 78 Metascore
    • 70 Critic Score
    PGA Tour 2K23 is a good improvement over its last iteration, making things more accessible with the 3-Click system and the Topgolf mode. There's still areas for improvement, but this is definitely a step in the right direction.
    • 75 Metascore
    • 70 Critic Score
    A Little to the Left is a charming and refreshingly cosy puzzle game to sink into. From the tone of the puzzles to the mischievous intrusions of a fluffy white cat, it's a simple delight, only let down by a few more obscure puzzles and fussy controls for certain object interactions.
    • tbd Metascore
    • 70 Critic Score
    We Were Here Forever certainly grew on us the more we played, with some great brain-teasing puzzles that really make the most of the split player perspectives (though we did give up on the walkie-talkies).
    • 72 Metascore
    • 70 Critic Score
    Fall of Porcupine does capture a small part of the experience of working in healthcare, and it does feel relatable in some respects. The game also explores the complexity of the relationship between people and the healthcare system, as well as the issues that are faced. The story and characters are well portrayed, with the music and artwork also being a highlight. However, there are some bugs that need medicating, along with some more concrete conclusions on some plot threads.
    • 82 Metascore
    • 70 Critic Score
    I would have preferred it if the narrative arc and the game’s pacing were a little more measured but this isn’t the sort of game that leans too heavily on its storyline. Blood Dragon is all about loud, brash, silly fun and in that respect it achieves its goals easily.
    • 81 Metascore
    • 70 Critic Score
    Compared to Lara Croft GO, however, it doesn’t have quite the same lasting impact. This is mainly due to its heavy reliance on trial and error, reacting to the movements and positioning of hostile elements instead of empowering Jensen with a more robust toolset, thereby making the game a smidgen less taxing.
    • 73 Metascore
    • 70 Critic Score
    Leaning on the power of PS5, Kayak VR: Mirage is filled with wonderful locations to visit around the world and explore with paddle in hand. It looks stunning and makes for a great way to demo PSVR 2 or VR in general, but personally, I was left wanting something a little more.
    • 70 Metascore
    • 70 Critic Score
    It’s everything you’d expect in a Blood Bowl game, with a great tutorial for newcomers and a coat of paint, looking as good as the Citadel Minatures you’d see in the window of a Games Workshop.
    • 80 Metascore
    • 70 Critic Score
    It's still an incredibly fun new adventure, and the Pokémon selection and variety is the best it's ever been. That said, it would be incredible to see the Wild Area become the new norm for the series, but as it stands, many of the new features feel more like spraying your sofa with Febreeze when really you need to buy a new sofa. Sure, it smells and feels new, but it's not, and you should really just commit to moving on from what was normal, and forge a new path into a new sofa. Look, just go with it.
    • 69 Metascore
    • 70 Critic Score
    Look past the slightly plain graphics, which are adequate but never breathtaking, and the dodgy (but tonque-in-cheek) script and you'll find a solid game that's endlessly rewarding, packed with variety and actually far better than we ever expected.
    • 68 Metascore
    • 70 Critic Score
    There are no fancy graphics here or much customisation to help your characters advance, gain better weapons and before stronger – however, for the price this is certainly a neat, fun game and it will most definitely fill in my need for a cowboy related shooter until Red Dead Redemption comes strolling into town.
    • 62 Metascore
    • 70 Critic Score
    An undeniable passion project with incredible world design, addictive gunplay, and a great soundtrack, let down by jank, weak storytelling, and half-baked systems. I could see this getting rave reviews if it had been released in Early Access, though. Give it six months. It’s got the makings of a corpse-grinder cult classic.
    • 80 Metascore
    • 70 Critic Score
    It's still an incredibly fun new adventure, and the Pokémon selection and variety is the best it's ever been. That said, it would be incredible to see the Wild Area become the new norm for the series, but as it stands, many of the new features feel more like spraying your sofa with Febreeze when really you need to buy a new sofa. Sure, it smells and feels new, but it's not, and you should really just commit to moving on from what was normal, and forge a new path into a new sofa. Look, just go with it.
    • 74 Metascore
    • 70 Critic Score
    If you’re pining for a Monster Hunter style game on console or simply waiting for Dragon’s Dogma Online or Deep Down to come along, Toukiden Kiwami offers more than just a stopgap.
    • 58 Metascore
    • 70 Critic Score
    The presentation’s nice and there’s certainly a lot of ‘game’ for your money.
    • 80 Metascore
    • 70 Critic Score
    This game wears its heart on its sleeve in terms of what it's all about and is entirely unapologetic in the pursuit of base humour and over the top violence. If you can live with the over-keen loading screens and the infuriating lack of sense from the survivors you attempt to rescue then you should enjoy it for many hours.
    • 70 Metascore
    • 70 Critic Score
    The level editor is a great example of empowering players with clear and solid tools, which allow you to to work creatively and effectively without being hampered by overly complicated systems.
    • 72 Metascore
    • 70 Critic Score
    There's stacks of fun to be had here, but you'll need focus and determination to dig the best bits out - we like it, but know what you're getting into before handing over the £50.
    • 72 Metascore
    • 70 Critic Score
    Greedfall has an ambitious story, but it's not backed up by the clearly repeated environments, simple combat and dull abilities that take ages to unlock. Seasoned RPG players might well be able able to look past those flaws in favour of the interesting, well written stories about political manoeuvres and oppression that make up the bulk of the quests in this pretty dark, deep world.
    • 73 Metascore
    • 70 Critic Score
    Visually, Sherlock Holmes is brilliant, from the detailed crime scenes to the realistic facial animations. The clunky gameplay, frustrating mini-games and inconsistent voice performances do detract from the overall experience though.
    • 82 Metascore
    • 70 Critic Score
    I don't need games to be life-changing, but I do need a bit more mechanical depth than what Vampire Crawlers has, and while you can craft some incredibly entertaining combos as you play, and each new characters offers new cards, the core concept remains the same throughout. I think this is a solid dungeon crawler, if not fantastic.
    • 67 Metascore
    • 70 Critic Score
    Dungeon Hunter: Alliance may feel a little light to begin with, but a few hours down the line, and you may find yourself engulfed in the deepest RPG the PlayStation Network has to offer.
    • 81 Metascore
    • 70 Critic Score
    Get Packed is a party game on ketamine, it’s pumped up madness with the volume knob twiddled to eleven. It’s a silly, fun and often hilarious party game hampered by being a bit rough and ready in its execution and unreliable in its online performance.
    • 84 Metascore
    • 70 Critic Score
    Fantastic new units and the best lizardmen campaign yet, paired with a cathartic but comically overpowered beastmen stampede.
    • 75 Metascore
    • 70 Critic Score
    Mario Tennis Aces looks and performs as well as anything you'd expect from the House of 'Tache, but its family friendly appearance disguises a brutally difficult single player experience that will surely alienate younger players. With a high skill threshold, it also loses out on the simple delights of pick up and play local multiplayer, but for those willing to put in the time and effort there's still enjoyment to be found in its surprisingly challenging, albeit embellished, take on the sport.
    • 71 Metascore
    • 70 Critic Score
    Pumpkin Jack is a fun and nostalgic title that is perfectly placed to be your Halloween game this year. Highly recommended for any fans of old school platforming adventures, but also worth checking out for the spookier sorts too. It doesn’t revolutionise anything, but it also doesn’t outstay its welcome, and the fact that it is the work of a solo developer makes it even more impressive. This particular pumpkin deserves to carve out some of your seasonal gaming time.
    • 69 Metascore
    • 70 Critic Score
    Although fun in small bursts, it doesn’t have quite the same staying power or online community that other games enjoy.
    • 81 Metascore
    • 70 Critic Score
    Visage is close to being of the best horror games of recent years, but it's held back by some annoying aspects. The inventory controls are awkward, there were still a few bugs that prevented me from interacting with the environment, and the chapters are far too uneven, with the third being particularly bad. That being said, if you are prepared to work through these issues there is a lot of spooky fun to be found here and it is more than just jump scares for streamers (although there are plenty of those). With a little more polish and a better third chapter, this could have been an essential purchase. Instead, Visage is somewhat haunted by the spectre of what might have been.
    • 80 Metascore
    • 70 Critic Score
    Puppeteer is, at its heart, a charming adventure, though not without its issues; it may have wasted the potential required with the interchangeable head idea to become something really special, but you will no doubt find yourself joining in with the audience laughing along to the antics on show and warming to the characters, be it hero or villain.
    • 82 Metascore
    • 70 Critic Score
    If you like the visual style and haven't played a roguelike deckbuilder in a while then you'll likely adore Zet Zillions, but for those who live and breathe the genre, it might feel a bit uninspired at times.
    • 70 Metascore
    • 70 Critic Score
    Punchy little pixel adventure set against the historic 1966 Leonid meteor shower that marries experimental storytelling with the visual novel. The devs are deliberately making fast, quick, intense games (“pixel-pulps”) packed with style and retro aesthetics, though Mothmen 1966, which follows the same pixel-pulp formula, lacks the bite of their previous release.
    • 64 Metascore
    • 70 Critic Score
    Crown Wars: The Black Prince is not just a medieval XCOM, it is very much its own thing. A turn-based game offering fast and frenetic strategising, it's hamstrung by weak AI, an inconsistent camera, and too many bugs.
    • 70 Metascore
    • 70 Critic Score
    Afterparty is a game with characters and writing, with the secondary characters often managing to outshine our two leads, Milo and Lola. Unfortunately a few technical issues with load times, stuttering and long periods of silence do suck some of the fun from Afterparty. Still, it's worth playing if you like your character centred pieces.
    • 76 Metascore
    • 70 Critic Score
    So, if you can put up with the repetitive nature of the game, there's plenty to enjoy here.
    • 83 Metascore
    • 70 Critic Score
    Perhaps Iconoclasts just tries to do a bit too much of everything, which is stunning considering it has come from a single person’s creative drive, which is so compellingly impressive. A decent edit of the script, fewer bosses and puzzle repetitions, and the rest could have been refined even more.
    • 56 Metascore
    • 70 Critic Score
    Warplanes: WW2 Dogfight is a pretty decent aerial combat title with engaging battles and a bit of variety, but it also becomes repetitive quickly and the grinding nature when it comes to unlocking new planes is a bit too impeding. Perfect for those short bursts of gaming when you have little time.
    • 78 Metascore
    • 70 Critic Score
    The Procession to Calvary is very rude, very silly, and a whole lot of fun if taken as it is intended. Much like the Monty Python sketches that have influenced it, it walks the thin line between humour and heresy, but as long you don’t mind a bit of irreverent blasphemy mixed in with your silliness, there is a great evening of fun to be had within. You don’t even need to have spent 10 years getting a PhD to enjoy it.
    • 60 Metascore
    • 70 Critic Score
    It's a little overpriced, too, pushing the game out at a bargain price would have been a much better idea so the game becomes an instant impulse purchase.
    • 80 Metascore
    • 70 Critic Score
    The Sims 4: Cottage Living is a gorgeous expansion that adds some of the best and most on-trend in-game items and experiences we’ve ever had, but it's come with that it seems are causing issues for pretty much everyone playing the game. There is a lot to do, a lot to see, but also a lot of glitches to fix in Henford-on-Bagley.
    • 74 Metascore
    • 70 Critic Score
    Pitting you against wave after wave of alien attackers, Super Mutant Alien Assault's randomised levels will put your action platforming skills to the test. It can be a bit short if you're just going to play the campaign, though endless mode and co-op can offer a bit of a distraction beyond that. It might not have too much longevity, but Super Mutant Alien Assault is a fun little game to challenge yourself with.
    • 67 Metascore
    • 70 Critic Score
    I wasn’t expecting to like Miitopia as much as I did, but it certainly had me hooked until the end. It’s deceptively long despite its rather basic premise and while the first two thirds are somewhat restrictive, the final third is when the game really comes into its own and shows off its true potential with compelling mechanics that are surprisingly deep. Miitopia is an odd duck for sure, but one that is very hard to put down once the hooks are in.
    • 77 Metascore
    • 70 Critic Score
    By focusing on a smaller concentration of characters on-screen, it has a slightly more tactile, RPG feel. Combined with some inventive gameplay features and that charming Dragon Quest aesthetic, Heroes succeeds in creating its own identity. It may fall short of greatness yet serves as an ideal solution for those eagerly awaiting the series’ next mainline instalment.
    • 74 Metascore
    • 70 Critic Score
    Story of Seasons has a wealth of addictive and detailed gameplay mechanics, and the focus on a strong gameplay loop with plenty of wiggle room is executed flawlessly. What it boasts in gameplay, however, is lost when it comes to bland writing, ho-hum visuals, and music that I often found myself muting. There’s some fun to be had here if you’re interested in romance and characters, despite these flaws. If you’re more interested in the farm management and agricultural gameplay, though, there’s an endless amount of fun to be had here.
    • 82 Metascore
    • 70 Critic Score
    Putting you into cunning espionage themed escape rooms, I Expect You To Die is a fun VR puzzler with a charming sense of humour and dozens of ways to die. Sadly, there’s only a handful missions to take on, making this yet another VR game that’s over before it’s had a chance to really get started.
    • tbd Metascore
    • 70 Critic Score
    Mighty Goose is the game I never knew I always wanted. It’s a silly 90’s cartoon homage to Metal Slug. Yet it also does enough that is new to be recognised on its own terms. Big, bold and bonkers, this is a game that is definitely worth a gander if you, like me, love your classic run ‘n guns. It’s just a shame about the pants local co-op.
    • 74 Metascore
    • 70 Critic Score
    The narrative in Undying is touching and I really wanted to see it through to the end but the main issue here is a tonal mismatch between the emotional narrative and the traditional grind of a survival/crafting game. If you prepare yourself for slow incremental progress then there is a solid survival sim here, just not quite what I was hoping for given the fascinating setup.
    • 71 Metascore
    • 70 Critic Score
    Ruffy and the Riverside takes us back to a time where the 3D platformer was king, controllers had three prongs, and analogue sticks were a new-fangled invention. There’s the same vibrancy and creativity here as classics like Banjo-Kazooie and Mario 64, cribbing a few of their tricks along the way while making something that still manages to feel fresh and unique.
    • tbd Metascore
    • 70 Critic Score
    As engrossing as ever, with hours of approachable tactical content to get stuck into. It's just a shame that it still very much looks like it was made 11 years ago.
    • 76 Metascore
    • 70 Critic Score
    Call of Duty: Black Ops Cold War is a decent entry in the series, but it feels like it doesn't quite know what it wants to be. The campaign is full of underused ideas, while the multiplayer misses some of the magical charm of Modern Warfare, opting for faster paced aggressive battles which just don’t feel as satisfying. While still enjoyable, Black Ops Cold War fails to recapture the magic of Black Ops 1 and 2.
    • 59 Metascore
    • 70 Critic Score
    Whilst clunky controls and uninspiring visuals hamper proceedings, Attack of the Earthlings nonetheless offers an intoxicating mix of satisfying strategy, well designed levels and guffaw inducing humour.
    • 68 Metascore
    • 70 Critic Score
    As we saw with RIGS and how Sony abruptly axed its life support, the same could very well happen to StarBlood Arena and that’s a bloody shame. I want this game to do well, I really do, but as a multiplayer VR title with a non-existent server population and an exorbitant price tag, it’s fighting an impossible fight.
    • 79 Metascore
    • 70 Critic Score
    As a new entry in the series that pushes it into uncharted territory, King of Fighters XIV is an admirable effort. Boasting a huge roster, accessible action and smooth gameplay, there’s a lot to like, but the mediocre transition to 3D and inconsistent netcode hold it back from greatness.
    • 77 Metascore
    • 70 Critic Score
    The new music is wonderful, the additional stories are engaging, and the updated visuals make it hard to return to the pixelated appearance of the original DS release. Still, despite these obvious improvements and extra pieces of content, there’s a downside to the update. Some people, especially newcomers, won’t find issue with the new control scheme, but for many long-time fans the dual-character combat of the original is a huge part of what made it a game worth remastering.
    • 76 Metascore
    • 70 Critic Score
    MotoGP 20 tries to build upon the promise of recent developments with a raft of new features, but it's those very inclusions that don't quite feel fully formed yet. The presentation is more polished, there's a real attempt to try something new, and I enjoy the more serious focus of the riding, but I can’t help but think that this game needed a little more time in development to iron out the quirks.
    • 73 Metascore
    • 70 Critic Score
    Beyond the Dawn is a hefty expansion, but a lot of that heft is stuff you'll have already seen and experienced in the original game. While it doesn't go out of the way to explore a new perspective or shake up the formula of the base game, if you're a diehard fan of Tales of Arise, this DLC is a super rewarding trip down memory lane.
    • 74 Metascore
    • 70 Critic Score
    I like the idea of Herdling and for the most part it does work well, trotting along behind the beasts is wonderfully relaxing. The herding mechanism lets things down, as does the repetition of the dangers, especially when the game is only four hours long. One to play on a rainy Sunday afternoon.
    • 78 Metascore
    • 70 Critic Score
    Unbound is a great puzzle platformer that takes influence from Metroidvanias without really being one itself. It focuses far more on the puzzling and a refreshingly linear path through its various environments, and the way that powers are handled prevents them from becoming boring while still leaving some room for extremely challenging optional paths. It's well worth checking out for fans of this type of game.
    • 76 Metascore
    • 70 Critic Score
    F1 Manager 23 evolves and grows upon the foundations of Frontier's motorsports sim, adding an accessible new Race Replay mode based on real-world events, and expanding some key options for team management. However, it's not quite there with the overall presentation, and there's some AI quirks that you need to babysit through race weekends, whether you're fighting for every point possible or hunting for championships.
    • 66 Metascore
    • 70 Critic Score
    Star Overdrive has bags of heart and a huge amount of ambition, and it manages to bring those things together with enough style to cover up some of its less-polished elements.
    • 76 Metascore
    • 70 Critic Score
    Sometimes opposites attract, and Pode’s contrasting characters are a great example of that, combining to overcome the game’s environmental puzzles. While it’s a little rough around the edges, Pode is a charming puzzle game whether you play it alone or grab a friend to play alongside you.
    • tbd Metascore
    • 70 Critic Score
    Whilst offering bombastic fun in online multiplayer, this Hades-like roguelite is oddly muted in single-player, an issue likely exacerbated due to the developer failing in making the most of the game’s iconic mythological setting. A decently reliable experience then, but one so similar to so many other roguelites you’d have sworn you had already played Sworn before.
    • 70 Metascore
    • 70 Critic Score
    Under the Waves is a beautiful game, both graphically an narratively, though the latter is on the sadder end of the beauty scale. It is a little short, but it's an affecting story with some fantastic voice performances that really help elevate what is already effective dialogue. It's not perfect but it is unique and it's a joy to explore the depths of the north sea in your cute little submarine.
    • 69 Metascore
    • 70 Critic Score
    Lego The Incredibles is a great kids game, but it doesn’t really reach the heights of many of its predecessors. Not quite incredible, then, but still pretty good.

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