The Games Machine's Scores

  • Games
For 2,656 reviews, this publication has graded:
  • 71% higher than the average critic
  • 7% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 4.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 99 Baldur's Gate 3
Lowest review score: 30 Dino Dini's Kick Off Revival
Score distribution:
2658 game reviews
    • 67 Metascore
    • 73 Critic Score
    Red Faction: Guerrilla Re-Mars-tered shows a lot of contradictions: we can find the same amazing and never equaled free approach, but also a very old-fashioned game world that results too much empty for today's standards.
    • 67 Metascore
    • 78 Critic Score
    Ministry of Broadcast has some weaknesses but also a lot of style. So much it feels original even if you can clearly see Ponce of Persia, Flashback or other classics inside his shell. All of this wouldn’t be possible without his strong narrative and his on-point irony: there’s nothing better than laughing to force your brain to work.
    • 67 Metascore
    • 68 Critic Score
    MXGP3 is a transitional chapter in the motocross saga from Milestone. The potential is huge, but the debut of the Unreal Engine 4 in the game is quite disappointing. The new handling model is largely amendable, and the AI is worse than the previous chapters. Overall MXGP3 is a fun game, but surely not the best in the series.
    • 67 Metascore
    • 70 Critic Score
    Miitopia has nice graphics and a pretty decent soundtrack (sometimes disturbed by the annoying gibberish of the Miis). All in all, it's a fun experience, surely not a challenging one. A good game for a younger audience.
    • 67 Metascore
    • 76 Critic Score
    A game written and directed by one of the creators of Rick and Morty could have been a masterpiece, instead turned out to be an interesting and hilarious product only in parts. The gameplay holds up for a few hours but in the long run becomes quite repetitive, fortunately the dark humor that characterizes the entire production manages to lift it up in no small part.
    • 67 Metascore
    • 70 Critic Score
    The general idea behind Redeemer is solid, however its realization could have been better. Too bad for some the sparse technical issues.
    • 67 Metascore
    • 75 Critic Score
    Oddworld: Soulstorm is an imperfect game, like many other, but unlike most of them it accepts the idea of taking risks to achieve something different. Unfortunately, it only sometimes happens, but it was worth trying. As Abe knows well, there’s no way other than fighting (or jumping, or chanting…) to achieve what you want.
    • 67 Metascore
    • 70 Critic Score
    Monster Energy Supercross is a step ahead in mastering Unreal Engine by Milestone. It is overall a fun, spectacular and intense motocross game. The sense of speed is great and the action, although more arcade than MXGP, is always tense and gripping. Unfortunately, its great potential is undermined by the lack of polish, AI balance and some poor design choices, which limit its sense of progression.
    • 67 Metascore
    • 77 Critic Score
    A-Train: All Aboard! Tourism might seem a lighthearted game suitable for beginners, instead the last of Artdink’s productions turns out to be the exact opposite. It’s a complex and articulated managerial title, full of micro-management elements and with a particularly steep (perhaps too much) learning curve. That’s because, despite the presence of two exhaustive tutorials, there’s always the risk of being disoriented by an unnecessarily confusing interface.
    • 67 Metascore
    • 60 Critic Score
    Onimusha: Warlords is a lazy remaster of an honourable but anachronistic video game. The new control system is a nice addition but we simply expected something more.
    • 67 Metascore
    • 63 Critic Score
    While they might share the same genre, We Are Football isn’t trying to be the new Football Manager. Winning Streak’s game offers a lighter formula, with some quirks here and there like sabotaging the field lights, but the logic that dictates the outcome of matches feels to unstable, and the lack of official licenses might not be welcome by some.
    • 67 Metascore
    • 73 Critic Score
    The Dark Crystal: Age of Resistance Tactics is a nice strategic RPG, however its tie-in nature is in fact a limit to its potential. Who knows what it could have been if BonusXP would have poured a bit more of courage in its develpment.
    • 67 Metascore
    • 78 Critic Score
    Those looking primarily for a co-op horror FPS to savor will be well-received, as Killing Floor 3's foundation and core mechanics are solid, despite some performance issues and limited content. Those hoping for an evolution that enhances the franchise's brutal charm, or at least a third installment that innovates the gameplay, may be slightly disappointed.
    • 67 Metascore
    • 82 Critic Score
    Take the previous chapter and improve it aesthetically, adding the right ideas to make a very good game now much more than good. A precise and refined narrative, together with a cleaning and optimization of the maps as well as the game models, give a certainly interesting quality to this new digital iteration of Hercule Poirot.
    • 66 Metascore
    • 75 Critic Score
    Ringfit Boxing 2 is a strange mix between WiiFt and Just Dance, but it works. Since you can’t get out a lot nowadays, if you like training having a fitness app you can use and enjoy everywhere may be a good idea. Motion detection is quite accurate and the daily training program has a good variety of exercises. It won't last forever, but it should do its job until the lockdown ends.
    • 66 Metascore
    • 78 Critic Score
    WWE 2K18 is very similar to the previous installments of the series: the gameplay is still somehow slow, but approachable and easy to learn. If you were hoping for a radical change, you'll be disappointed. On the other hand, if you're looking for a game with a solid roster and full of spectacular moves, well, WWW 2K18 is the right answer.
    • 66 Metascore
    • 76 Critic Score
    The conversion of Impact Winter took advantage of a great process of polishing (applied to the PC version as well), but it did not turn the game into a masterpiece: the design flaws are still here, as well as the intricate control system and some fuzzy storytelling.
    • 66 Metascore
    • 70 Critic Score
    Nights of Azure 2: Bride of the New Moon improves over the predecessor in every possible way, from the more refined gameplay to a more inspired story and art direction. There are some technical issues, and the game is not available in the Italian language. Other than that, a pretty good RPG-musou.
    • 66 Metascore
    • 73 Critic Score
    Guayota is a nice and colorful puzzle game with extremely well constructed gameplay sessions. Too bad about the too much repetitiveness of some puzzles.
    • 66 Metascore
    • 77 Critic Score
    Monochrome Mobius: Rights and Wrongs Forgotten is an exciting and engaging JRPG, with an interesting and impactful story. More could have been done on the play system.
    • 66 Metascore
    • 77 Critic Score
    All things considered, Pokémon Champions is exactly what we expected—barring a few too many rough edges. In fact, looking at the game’s monetization and other titles within the Pokémon ecosystem, one is almost tempted to say we got off easy. At least, for now.
    • 66 Metascore
    • 58 Critic Score
    A ‘puzzle platformer’ with a strong personality, an excellent cast and an intriguing story. In terms of gameplay, there is no shortage of ideas, but the game's potential is almost totally destroyed by a large number of bugs and glitches that ‘dirty’ the gaming experience, making it MUCH more complicated than it should have been.
    • 66 Metascore
    • 65 Critic Score
    Adventures of Mana is a low-budget title that will appease all the fans of vintage RPGs. For a game that should have celebrated the 25th anniversary of Mystic Quest (Game Boy), it could have been much, much better.
    • 66 Metascore
    • 65 Critic Score
    Once the initial enthusiasm for the dual wielding weapon and the three warriors has waned, run after run the flaws of Yasha: Legends of the Demon Blade become more and more evident and allow excessive repetitiveness to take over.
    • 66 Metascore
    • 65 Critic Score
    Shredders is a peculiar work full of contradictions. If its narrative, crazy, hilarious and embellished by the participation of some snow stars is as fresh as snow, his good gameplay (inspired by Steep) must clash with a disastrous technical performance. Still a game worth trying, especially on Game Pass.
    • 66 Metascore
    • 71 Critic Score
    Sam “Serious” Stone is back in a new top-down shooter with roguelite elements that delivers a thin-like-paper crazy story and some entertaining (but repetitive) bite-sized gameplay elements.
    • 66 Metascore
    • 60 Critic Score
    Biomutant is a boring, repetitive and simply anachronistic video game with a lot of problems in the quests and world design departments.
    • 66 Metascore
    • 55 Critic Score
    Behind its gorgeous and appealing graphics, One Piece: Burning Blood conceals a coarse, unbalanced, slow and unfairly punitive gameplay. Probably it would have been wiser to delay its release to fix the obvious flaws in its design.
    • 66 Metascore
    • 65 Critic Score
    If you're looking for a simple and pretty easy jPRG, with an original concept and a good combat system, Blue Reflection could be a good fit. Otherwise, you'll find a game that's not so challenging, without grinding and no leveling.
    • 66 Metascore
    • 55 Critic Score
    If possible, this second episode is even worse than the previous one. The well-oiled Telltale formula is getting old, but something else must have gone wrong, this time, because the story fails completely to engage the player or make him real anxious, and the "difficult" choices aren't difficult at all.
    • 66 Metascore
    • 80 Critic Score
    Achilles: Legends Untold is a good mix between RPGs with hack and slash action like Diablo and souls-likes in which every checkpoint is an achievement. The wide range of weapons, each with unique characteristics and combat styles, invite experimentation even to just see the animations of the protagonist as he crushes, kills and rips apart enemies. The story set in Greek mythology could only be interesting, and the fights are fun, even if some enemies appear out of the blue due to the absence of zoom. There are no classes - Achilles is Achilles! - but quite different builds can be created.
    • 66 Metascore
    • 68 Critic Score
    We're not exactly crazy about the new Ultra Street Fighter II: The Final Challengers: although the fights are well balanced, the "new" characters don't have much personality, and the whole package seems a little sloppy, with dull secondary game modes and some recycling of assets.
    • 66 Metascore
    • 70 Critic Score
    While Paradise Lost has everything to be a great game, it ends up being just good. Its background story is strong and intriguing, but you can’t feel it that much in the game. Locations and objects are well crafted, but invisible walls keep you from feeling them as if they were real and alive. Everything is in his place, but by the end nothing leaves you wanting more. This four-hour adventure is worth playing, but it won’t change your life.
    • 66 Metascore
    • 70 Critic Score
    An action cop game that winks at Miami Vice, Hill Street and other historical detective series from the 80s. The game structure is interesting, the chases intense and challenging and the tasks to be performed quite varied, but in the long run repetitiveness makes itself felt and a few technical glitches break the magic. Technically we are close to average, but a few corrections are needed to put right the less than perfect fluidity and a few too many glitches.
    • 66 Metascore
    • 80 Critic Score
    Park Beyond comes with some intriguing ideas, some technical flaws, and some compromises to make. It's good at entertaining those who want to unleash their creativity by building the theme park they've always dreamed of and newbies to the genre, but those looking for a managerial soul to lose sleep over and their sanity might want deeper and more challenging gameplay.
    • 66 Metascore
    • 68 Critic Score
    Summertime Madness is like a young artist, basking in his talent and quickly getting tired of his own brilliant insights, letting them fade away, while trying to set the tone with hermetic and indecipherable claims. Although there is a certain amount of brilliance under the surface, it is clouded beneath a layer of confusion. But of course not everyone gets to create The Witness at their first try, so if you are in withdrawal from puzzle games, Summertime Madness should be a partial relief.
    • 66 Metascore
    • 75 Critic Score
    Storm in a Teacup did an excellent job in creating an intriguing and at the same time anxious setting, even if it’s held back by shallow puzzles and pointless action sections.
    • 66 Metascore
    • 70 Critic Score
    A typical fan service product: probably the best Berserk video game ever published, but nothing more than a classic Omega Force musou.
    • 66 Metascore
    • 75 Critic Score
    Life is Strange: Arcadia Bay Collection arrives on Switch with all the necessary optimizations. A clever operation to propose two excellent titles also to Nintendo users, while not lacking some technical flaw, with a camera that does not always work and very long uploads. For the rest, the adventures of Chloe and Max are still in good hands and shine despite the years.
    • 66 Metascore
    • 80 Critic Score
    Monster Energy Supercross 4 is a racing game with deep sense of rhythm, fun and exhilarating. It might lack significant new features, but it’s damn entertaining and its qualities are undeniable.
    • 66 Metascore
    • 72 Critic Score
    The Cruel King and the Great Hero combines an excellent storyline and an exceptional art-style with a significantly simplified gameplay, which wouldn’t be an issue if not for the tons of very repetitive fights that end up constantly interrupting the narrative flow. Perhaps more exploration and less combat would have served the game better, but unfortunately that’s not the case.
    • 66 Metascore
    • 92 Critic Score
    Respawn Entertainment nails everything that makes VR so special and wraps it in a fun shooter with a narrative style that doesn’t take itself too seriously and offers simple but solid multiplayer options. Add to the mix a true gem with real historic value like the Gallery, and you can hardly ask for more.
    • 66 Metascore
    • 75 Critic Score
    In theory, Payday 3 offers an engaging gameplay loop, and trying to achieve a perfect Stealth heist is both challenging and fun to attempt. However, what Starbreeze’s new game does well is mired down in poor gunplay, lackluster optimization, excessive grind and always online requirements.
    • 66 Metascore
    • 86 Critic Score
    State of Decay 2 proves to be better than the first chapter in all aspects despite the limitations of the new multiplayer mode. On Xbox One it's weaker on the technical side, but the price is great in all cases.
    • 66 Metascore
    • 72 Critic Score
    A "Layton-esque" detective game in which Pikachu is obviously the undisputed star. Light and somewhat repetitive gameplay make it suitable for a fairly young or inexperienced audience in this genre of titles. Those looking for a deeper, more complex and challenging experience should look elsewhere.
    • 66 Metascore
    • 65 Critic Score
    Diluvion is a wonderful-to-see boring-to-play game, which squanders the chance to emerge from the depths because of its repetition.
    • 66 Metascore
    • 76 Critic Score
    Battlezone is a good game and one of the best experiences if you own a PlayStation VR. Anyhow, the difficulty level is unbalanced in single player, and motion sickness is beyond the corner if you are not used to wearing a VR headset.
    • 66 Metascore
    • 50 Critic Score
    Leonardo, Michelangelo, Raphael and Donatello, aka the Teenage Mutant Ninja Turtles, are back on track. Mutant Unleashed is a game that remains in the comfort zone of third-person action, trying to offer a minimum of depth in the off-stage phases but falling into repetitiveness when it comes to taking the field, play the hard way and above all entertaining.
    • 66 Metascore
    • 75 Critic Score
    Monark is a turn based JRPG that brings to the table a lot of longevity and fun, especially for anime lovers, but unfortunately fails to reach its potential due to a technical department that is simply too dated.
    • 66 Metascore
    • 78 Critic Score
    Echoes of the End is an action game that aims high, but struggles to achieve its most ambitious goals due to stuttering gameplay, which is only partially offset by the beautiful vistas and excellent acting. Myrkur Games is a small team, and this is their first effort, so it's not a huge fault: but the result is still not entirely convincing.
    • 66 Metascore
    • 74 Critic Score
    Code of Princess EX is pleasantly playable, finally fluid compared to the 3DS version, and the combo fans will find a very flexible game system. Unfortunately, it is also repetitive to the bone, and the visual impact on a big TV screen doesn't look so great.
    • 66 Metascore
    • 72 Critic Score
    Hoverboards and rock music made the fortune of Back to the Future and the formula works quite well also in Star Overdrive. The game developed by the Italian team Caracal presents an aesthetically pleasing sci-fi adventure, with a setting that is not particularly original but fascinating and full of activities. Some ‘stiffness’ problems in the walking phases, small technical stumbles and a bit of repetitiveness in situations, however, prevent it from taking off.
    • 66 Metascore
    • 64 Critic Score
    Vampire: The Masquerade – Swansong follows in the vein of narrative games like those of Telltale and Quantic Dream, but cannot reach the same level of quality. The narrative has a tendency to feel too linear and technically wise the game is far from impressive.
    • 66 Metascore
    • 62 Critic Score
    Beyond the Ice Palace 2 attempts to resurrect a forgotten action platformer from 1988, turning it into a Castlevania-like. The gameplay introduces chains used for both combat and platforming, but imprecise controls and questionable physics detract from the experience. Uninspired level design, repetitive bestiary, and badly distributed checkpoints make the game frustrating. While having a good atmosphere and an interesting combat system, this sequel ranks below the average of modern indie productions and will therefore be appealing only to hardcore fans of the genre.
    • 66 Metascore
    • 62 Critic Score
    With a longevity of about five hours, Home Sweet Home is to be described as nothing more than a luna park attraction, but keep in mind that it fails to introduce noteworthy novelties to the genre, appearing at times like a blatantly incomplete game.
    • 66 Metascore
    • 73 Critic Score
    A dungeon crawler that delves a little deeper into the "ruolistic" elements of the first Hammerwatch while still remaining too much on the surface and offering no particular creative flourishes. If you plan to play it alone be prepared for a fair amount of repetitiveness, but if you have a few friends on hand the fun rate is bound to go up quite a bit.
    • 66 Metascore
    • 70 Critic Score
    Despite being one of the best RPGs of recent times, The Outer Worlds for Nintendo Switch is the worst possible version of the game. This port should be taken into consideration only if you don’t possess any other gaming platform, or if you are willing to accept the many compromises made in the name of its portability.
    • 66 Metascore
    • 80 Critic Score
    Bounty Train is an incredibly complex title, with almost endless possibilities for the player, but at the same time it's accessible and fun, albeit a little bit repetitive.
    • 65 Metascore
    • 50 Critic Score
    The Caligula Effect 2 is the kind of experience that works on paper, with a good basic idea and potentially intriguing protagonists. The game, however, is a hymn to banality and boredom without any redeeming traits. Fans (?) of the first game, with which it shares a weak narrative link, might find this game interesting. Everyone else should stay away.
    • 65 Metascore
    • 70 Critic Score
    Kirby Fighters 2 can be a nice introduction to fighting games, especially for children. But don’t get deceived: the first levels might be easy to beat, but the later ones will prove challenging even for those familiar with the genre.
    • 65 Metascore
    • 63 Critic Score
    The underwater combat in Aquanox: Deep Descent certainly feels right, however the lousy enemy AI, the consequent generally low difficulty, and several naiveties in the gameplay formula do not allow the game to be enjoyable from start to finish. It doesn't help that the plot and dialogue writing is abysmal. The end result is unfortunately an all too generic, sometimes soporific, submarine shooter.
    • 65 Metascore
    • 75 Critic Score
    Soccer Story is an adventure capable of entertaining those who love football thanks to many fun challenges, a light atmosphere and the constant promise of new things to come. Some technical problems, easily circumvented AI and an RPG soul only hinted are its limits, but it remains a love letter to football for football lovers.
    • 65 Metascore
    • 65 Critic Score
    Collector difficult to recommend to all gamers. Excellent for nostalgics, less so for those approaching Yu-Gi-Oh for the first time.
    • 65 Metascore
    • 80 Critic Score
    Phantom Fury is a classic FPS that manages to engage and entertain. It is a simple but well-finished evolution of its predecessor, to whom it owes a lot and which can still be an excellent yardstick in the panorama of boomer shooters. The new production, while not shining for originality, knows how to be a remarkable follow-up.
    • 65 Metascore
    • 80 Critic Score
    Despite some minor flaws, MXGP2 provides one of the best experiences in the motorbikes racing genre. Be sure to activate the first person camera and the "pro" physics, and you'll be in for a real treat, made of a genuinely fun and thrilling gameplay.
    • 65 Metascore
    • 83 Critic Score
    Immortal Planet is a really good souls-like action RPG. Its isometric approach and its minimal (but awesome) graphic style allow the game to run even on older PCs. It's a pity that the adventure ends after eight hours only, but the necessity for a second run in the new Nightmare difficulty level to unlock all the stuffs is enough to justify the purchase.
    • 65 Metascore
    • 75 Critic Score
    Crymachina is a touching tale that touches on the nuances of human details and its hidden and primitive insecurities. Speaking through a common language, already seen in the works of Yoko Taro and in the history of FuRyu productions, but nevertheless manages to find flashes of originality, especially when the three main protagonists are explored in depth. The game design doesn't shine but it doesn't disappoint either, managing in any case to stimulate the player's interest through a good skill-based combat system. It's a shame that the graphics, very dated and often an eyesore, don't offer further emotions.
    • 65 Metascore
    • 72 Critic Score
    Despite the excellent work done by FieldSENSE, Madden NFL 24 fails to solve some of the issues that have plagued the EA Sports saga for years. Adding poor menu navigation to predictable game modes and imperfect AI, the final result is a game that has some good moments, but has no chance to win the Superbowl.
    • 65 Metascore
    • 70 Critic Score
    Twin Mirror is a good adventure, albeit with its flaws. Even without infusing its new IP with the same depth of character development shown in past works, DONTNOD still managed to create a well done self-contained story and enrich it with interesting additional mechanics. But despite all this, Twin Mirror’s story feels like it could have used a few more hours.
    • 65 Metascore
    • 73 Critic Score
    Sword Art Online: Last Recollection, has a good track record and an interesting, little communicated and evocative context in game design. In the end I ended up with a single player and a multiplayer, with a non-recurring effect in the Alcun mode of living with one another, presenting a mess that is not particularly effective. The bottom line is that it is only possible to distinguish between the two, but it is only subtle.
    • 65 Metascore
    • 63 Critic Score
    This is probably the last chapter of the Olympic series on Wii U, and it comes packed with a lot of revamped minigames and numerous occasion to have fun with friends and family. You won't probably play it a lot after the Olympic fever is over, though.
    • 65 Metascore
    • 83 Critic Score
    Black Ops 7 attempts to redefine the series' historical formula with a more cohesive ecosystem, based on advanced mobility, shared progression and intertwined modes: not everything is uniform, the flaws are different, but the global result is ambitious, rich, alive.
    • 65 Metascore
    • 70 Critic Score
    Even if Sniper Elite V2 Remastered shows the signs of age, it’s still an enjoyable sniping game. There are some problems (AI is far from being perfect), but fans of stealth/sniping games should give it a look.
    • 65 Metascore
    • 78 Critic Score
    Might & Magic: Chess Royale is a decent representative of auto chess games, taking most mechanics from existing competitors. The hybridation with battle royale genre is only taken so far, which is a true pity.
    • 65 Metascore
    • 75 Critic Score
    Artistic provocation that is more form than meaning or courageous exploration of the aesthetic limits of the video game? About an Elf is probably both, and that’s why it’s worth playing. Its five-hours mix of visual novel, RPG and point&click will be one of the surreal-est experiences you could have with a joypad in your hands.
    • 65 Metascore
    • 63 Critic Score
    Edens Zero features a good gameplay system coupled with an excellent combat system. Unfortunately, the game is extremely repetitive and superficial.
    • 65 Metascore
    • 60 Critic Score
    Bubble Bobble Sugar Dungeons attempts to enrich the classic Bubble Bobble gameplay by introducing roguelite and metroidvania elements, and on paper the idea is actually quite promising; unfortunately, the bland level design and an overall execution that borders on amateurish make it impossible to tell whether the format could truly have worked or if it should have been abandoned from the start. There’s very little worth saving in this production, Bubble Symphony aside. Hardcore little dragon fans will find something to chew on for a good number of hours, but fun is by no means guaranteed.
    • 65 Metascore
    • 76 Critic Score
    Blacksad: Under the Skin is an adventure that moves away from the classic point and click structure, but it's far from perfect in the ambitious game design. That said, Pendulo Studios game is pleasant to play and overall unmissable by fans of the original comic.
    • 65 Metascore
    • 70 Critic Score
    The Solus Project is still a fascinating title, albeit on PS4, one that suffers from the same problems of the original release (repetitive, and a disappointing survival). The VR headset adds a nightmarish control system, but at the same time offers an intriguing take on the horror side of the game.
    • 65 Metascore
    • 72 Critic Score
    The top-down tactical shooter Thunder Tier One offers a realistic and engaging singleplayer campaign, unfortunately ruined by AI partners who are too prone to ignore orders and cause havoc. The multiplayer is fun and shootouts are hectic, but there’s also a distinct lack of modes and the progression system isn’t too exciting. We don’t doubt Krafton will keep the game patched and updated though.
    • 65 Metascore
    • 58 Critic Score
    Synduality: Echo of Ada is an extraction shooter poor in content and plagued by a pay to win system. The slow progression make a frustrating experience.
    • 65 Metascore
    • 72 Critic Score
    The Falconeer is an interesting aerial combat game which, however, is weighed down by several burdens that do not allow it to shake off the monotony that arises from its own ambition as an open world.
    • 65 Metascore
    • 82 Critic Score
    Minecraft Legends demonstrates the ability of Blackbird Interactive to also range over genres other than the classic RTS, given the more action imprint of this title. There is some doubt about its accessibility to the youngest, given the dexterity it requires in giving specific orders and the limited independence of our allies in the field, but otherwise it is a great way to pass the hours for those who want to pass the whim for strategy but look for something more relaxed than the standard RTS.
    • 65 Metascore
    • 65 Critic Score
    Aven Colony could have been a great space sim manager: there are some good and original ideas, but the game is really easy, without a real challenge, and a lot of things simply don't work, gameplay-wise.
    • 65 Metascore
    • 72 Critic Score
    Invader Studios has packaged a survival horror experience with a good atmosphere and decent pace, adding small but interesting new features and significantly improving the technical compartment. A sequel that represents a good step forward but still has a long way to go to walk side by side with the best exponents of the genre.
    • 65 Metascore
    • 64 Critic Score
    The Ram From Hibernia is a quite entertaining (but short) experience for younger audience, but it feels like another missed opportunity for OSome Studio to elevate this beloved franchise to an higher level of gameplay.
    • 65 Metascore
    • 72 Critic Score
    Valkyrie Elysium's combat system is sufficiently complex and entertaining, which is good, considering that what remains of the game is quite forgettable. A decent game for fans of the tri-Ace saga, but certainly not essential. Also because, if you're hungry for Norse adventures, there's a certain god of war waiting for you at the end of November.
    • 65 Metascore
    • 72 Critic Score
    Although I am convinced Red Solstice 2: Survivors will find its niche fanbase, I can’t really say the hybrid action/strategy gameplay impressed me. The single-player campaign is nice to have but it doesn’t stand out - the core experience here is definitely the multiplayer co-op.
    • 65 Metascore
    • 60 Critic Score
    The Legend of Legacy HD returns with a nostalgic nod to its 3DS origins, now on PS4, PS5, and Switch. Remastered visuals preserve its charm, while Masashi Hamauzu's score shines. Yet, its unconventional turn-based RPG mechanics demand relentless grinding, testing even the most patient. Character growth relies on repetitive battles, lacking traditional experience points. Narrative depth takes a backseat to experimental gameplay, leaving some feeling detached. Despite its cult status and nods to SaGa series, Legacy's HD revival lacks modern refinements. While it caters to hardcore RPG enthusiasts, its unchanged nature may deter newcomers seeking accessibility and guidance.
    • 65 Metascore
    • 78 Critic Score
    Steel Seed is definitely not a perfect title: it suffers, in particular, from a combat that is not very clean, from occasional glitches, and from a story that has very few high points. It remains, however, a game of average quality characterized by spectacular settings and a soundtrack with some nice moments. If in the future Storm in a Teacup manages to fix the feel pad in the hand of its games, it is not impossible that in five years from now the Roman group will be able to surprise us with some nice things.
    • 65 Metascore
    • 68 Critic Score
    Refreshing idea: you are asked to take control over your troops, but you have no direct control; developers want you to feel in the middle of the action, but they remove you from it. Brilliant on paper, but players remain prisoners of the limitation the game designers set for themselves, leaving us with shallow combat and unnecessarily too little feedback from what's going on in the battlefield.
    • 65 Metascore
    • 58 Critic Score
    Dynasty Warriors 9 is a game that can be recommended only to hardcore fans of the genre: the formula is absolutely the same, with its inherent boredom, further stressed by a subpar open-world experience. There are some new elements here and there, but the gameplay is basically the same.
    • 65 Metascore
    • 78 Critic Score
    Redout: Space Assault is an aesthetically brilliant rail shooter, with a casual-gamer oriented gameplay but a lot of sci-fi appeal. Pleasant graphics, good soundtrack and low price.
    • 65 Metascore
    • 70 Critic Score
    Birthdays the Beginning could be the love-child of Minecraft and Spore, evolution merged with sandbox in its purest form. It's an interesting idea, at least in theory, but you're gonna need plenty of patience and dedication to fully appreciate it.
    • 65 Metascore
    • 65 Critic Score
    Concord is not a bad hero shooter, but neither a good one. It has really nothing special to offer in relation to other game of the same genre that are free to play, and it lacks of a distinctive characteristic. The lore is not original, the characters are not memorable, the shooting is not very good and the gameplay modes are few and old.
    • 65 Metascore
    • 80 Critic Score
    After all the ruckus and the controversies, Star Wars: Battlefront 2 finally reveals itself for what it is: a great Star Wars experience. The new Campaign is definitely well written and thrilling (with some memorable dogfights in the space), and the multiplayer improves everything we already loved in the first Battlefront. There are still some issues with a progression system that relies a little bit too much on randomness, but the game is definitely better off without microtransactions.
    • 65 Metascore
    • 81 Critic Score
    The Switch version of Gekido Advance is a pretty good title, especially considering the price. The Italian NAPS team added a bunch of stuff and new content that will be appreciated by everyone, even by fans that played the original release.
    • 65 Metascore
    • 83 Critic Score
    An exciting video game that engages and entertains. The Kindeman Remedy is brutal, with a mature and well-written story. Absolutely must have.
    • 65 Metascore
    • 75 Critic Score
    It takes a good amount of recklessness to develop a video game similar in every way to Ratchet & Clank, knowing what kind of production you are up against. Akimbot, in no uncertain terms, comes out in stitches; not because of not being fun, actually it is, but because of the compulsive urge to be a clone of the Insomniac masterpiece. Ironically, the most interesting sections are those with their own personality, without trying at all costs to insert nods to other parties' intellectual properties. This is a pity, because technically it is well crafted and offers a good level of challenge, but it suffers in the unforgiving comparison.
    • 65 Metascore
    • 78 Critic Score
    Deliver At All Costs seems to be aware of its limitations, and by virtue of that the guys at Studio Far Out Games decided to focus their attention on the most important elements, such as the quirky and original missions, or the layout of St. Monique City. However, not everything is at the same level: the animations of the humans are quite stiff and in general everything is poorly polished, but fun still abounds and that is what matters most.

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