Telegraph's Scores

  • Games
For 820 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Hitman - Episode 2: Sapienza
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 39 out of 820
826 game reviews
    • 88 Metascore
    • 60 Critic Score
    The example of difficult second album syndrome that most readily came to mind while I wandered these wastelands is the Stone Roses, who spent almost five years trying to outdo their era-defining, genre-defying debut only to emerge with a bloated classic rock retread that effectively ended the band’s career. That’s not to say Horizon Forbidden West is gaming’s ‘Second Coming’ – but it’s not the second coming of gaming either.
    • 87 Metascore
    • 60 Critic Score
    Remaking a touchstone of the medium in this fashion is like creating a big-budget, 10-part Netflix drama series out of the title sequence from Grange Hill. Franchise fans will tune in to see an outsized sausage on a fork only to be confounded by the three episodes dedicated to the netball teacher’s character arc. Curious newcomers tempted by the production values and peerless reputation could find the soporific pacing and weirdly dated references to outsized sausages leaves them wondering what all the fuss was about. And everyone else might just shrug and watch The Witcher instead.
    • 87 Metascore
    • 60 Critic Score
    Despite the volume of content and the sharp precision and attention to detail levelled at everything from visuals to audio, Forza 6 can oftentimes feel like the standard bearer of a bygone age. On the one hand it's a mechanical wonder, but on the other it's firmly rooted in ideologies and design tropes of the past.
    • 86 Metascore
    • 70 Critic Score
    Black Flag is a good game not because of its meandering plot or lumbering main missions, but because of its invigorating interpretation of swashbuckling on the high seas. A thrilling pirate’s life for us.
    • 85 Metascore
    • 70 Critic Score
    The game's chief appeal really is wrapped up in Alec Mason's capacity for devastation and whether or not the endless opportunities to cause widespread mayhem (albeit in a good cause) are worth slogging through some of the game's drawbacks is down to the appetite for destruction of each individual player. Those who demand in-depth plots, revolutionary gameplay and a twist around every corner won't have much use for Red Faction: Guerrilla. But if you enjoy blowing things up, this well may be one of the best video games ever made.
    • 85 Metascore
    • 60 Critic Score
    Perhaps inevitably, on PS5 the game itself almost feels like a secondary concern to the tech demo but developers Insomniac deserve credit for delivering an experience at once both familiar enough to appeal to fans of the first game but also with a strong identity of its own.
    • 85 Metascore
    • 60 Critic Score
    In trying to be all things to all people, Dragon Age: Inquisition lacks the impact that it might otherwise have had if BioWare had imbued it with the same sense of purpose that its predecessors carried....Inquisition, on the other hand, offers an embarrassment of things to do but sometimes forgets to provide the motivation to do them.
    • 85 Metascore
    • 70 Critic Score
    Whether you love this iteration or not relies entirely on your tolerance of Mario Kart being Mario Kart. Unbalanced, flukey, stagnant even, but still managing to offer plenty of fun.
    • 85 Metascore
    • 70 Critic Score
    The game's chief appeal really is wrapped up in Alec Mason's capacity for devastation and whether or not the endless opportunities to cause widespread mayhem (albeit in a good cause) are worth slogging through some of the game's drawbacks is down to the appetite for destruction of each individual player. Those who demand in-depth plots, revolutionary gameplay and a twist around every corner won't have much use for Red Faction: Guerrilla. But if you enjoy blowing things up, this well may be one of the best video games ever made.
    • 85 Metascore
    • 60 Critic Score
    Look, if the Telegraph’s scoring policy would allow me to give extra points for cuteness, this game would be our highest rated game ever. I really mean that. Nothing else I’ve played comes close. Kirby makes the characters of Animal Crossing look about as appealing as the beasts from the most recent Resident Evil title. But The Forgotten Land feels like candyfloss, all sweetness but not enough substance. Kirby is one of Nintendo’s quirkiest and most charming characters, but he deserves better than a reheated take on one of his big brother Mario’s most forgettable outings.
    • 84 Metascore
    • 70 Critic Score
    The AI is one of Crysis 2's biggest problems. It's utterly atrocious, to the point of parody at times.
    • 84 Metascore
    • 60 Critic Score
    It's definitely worth a try thanks to the great exploration and fluid combat systems, just make sure you have plenty of patience on hand.
    • 84 Metascore
    • 60 Critic Score
    Wargroove is a very enjoyable game but one which still feels rough around the edges.
    • 84 Metascore
    • 70 Critic Score
    It still has more charm and character than most and –despite the hiccups- provides a challenging, fun and satisfying puzzle experience for players young, old -and everything in between.
    • 84 Metascore
    • 60 Critic Score
    While Hogwarts Legacy makes what seems a genuine effort of inclusion, much of it is muddled.
    • 83 Metascore
    • 60 Critic Score
    Sucker Punch's PS4 tribute to Akira Kurosawa is gorgeous to behold but its sparse open-world and bloated mechanics has it falling short.
    • 83 Metascore
    • 70 Critic Score
    Shift doesn’t pull off that tricky balancing act with the finesse of Bizarre’s urban racer, but there’s still a lot of fun to be had here for petrolheads after a lighter introduction to the world of sim-racing. If nothing else, it’s certainly a shift in the right direction for the series, with a solid base for improvement.
    • 83 Metascore
    • 70 Critic Score
    It’s a very well crafted video game that entertains far more than it frustrates, and while it borrows heavily from several prestige titles, it weaves their characteristics into a cogent whole that serves Darksiders style, drive and narrative well.
    • 83 Metascore
    • 60 Critic Score
    A good game that, on a few occasions, desperately feels like it's trying to be better than it is, but lacks the juice to succeed.
    • 83 Metascore
    • 50 Critic Score
    The Layton charm is undoubtedly still present, but it's not enough to carry the series by itself. Upon solving certain puzzles, Layton exclaims 'I love the thrill of a good solution'. So do we, Hershel, so do we. And in this Layton game, sadly, that thrill is all too rare.
    • 83 Metascore
    • 70 Critic Score
    What is here is a thumping, bubbly, precisely-engineered and consistently entertaining platformer, but one that lacks for ambition.
    • 82 Metascore
    • 60 Critic Score
    You can only review what is in front of you. And currently, PES 2020 seems out of form.
    • 82 Metascore
    • 70 Critic Score
    Disappointing too is the roster of worlds you visit, and the lack of exploration in each.
    • 82 Metascore
    • 70 Critic Score
    It’s a superior game to Conviction, but it won’t be held in the regard as the original Splinter Cell or Chaos Theory. It’s spread too thin and too focussed on trying to cater to everybody than exploiting what it’s best at.
    • 82 Metascore
    • 60 Critic Score
    In Local and Private lobbies, Tekken 7 is almost perfect, but comes short of greatness when it comes to looking at the full package, which is a frustrating disappointment.
    • 82 Metascore
    • 60 Critic Score
    FIFA 15’s biggest changes are cosmetic, and that will is absent. FIFA 15 plays, more than any other recent FIFA sequel, largely the same.
    • 81 Metascore
    • 60 Critic Score
    It is probably best summed up by a battle with a beast in the game’s denouement: a suffocating struggle in the dark, punctuated by fierce assaults on the senses that goes on for ten minutes too long, losing its lustre in the process. By turns thrilling, terrifying, thoughtful, thoughtless and tedious. A strange game indeed.
    • 81 Metascore
    • 70 Critic Score
    It doesn’t lack for content, then, but those looking for something filling and nutritious may feel short-changed by the game’s adolescence and humdrum tasks. But sometimes you simply need a sugary, cathartic snack. Taken under these circumstances, at least, Sunset Overdrive’s giddy blasting often hits the spot.
    • 81 Metascore
    • 60 Critic Score
    Just Cause 2 is not without its flaws, but it offers a highly satisfying, if hardly unique, open-world adventure in which players are encouraged to indulge in as much mayhem as possible.
    • 81 Metascore
    • 70 Critic Score
    Rage is a game that would have benefitted from being streamlined, with additional FPS levels replacing the awkward driving. It should have been an id game. Instead it occupies this weird halfway-house between Borderlands, Motorstorm and Doom, not quite an RPG, not quite a racer and not quite an FPS.
    • 81 Metascore
    • 60 Critic Score
    If you're absolutely desperate for a Wii shooter, especially a multiplayer title, then Goldeneye is worth a look.
    • 81 Metascore
    • 60 Critic Score
    Where it stumbles is in delivering a believable, human world.
    • 81 Metascore
    • 70 Critic Score
    In Super Scribblenauts, 5th Cell have done a fantastic job at refining and expanding upon a fantastically fun toy. However, without a campaign that fully takes advantage of this impressive creative tool, the game remains just shy of true greatness.
    • 80 Metascore
    • 60 Critic Score
    It is a genuine shame. There is a real sense of creative energy crackling at the edges of Watch Dogs and a mechanical aptitude in its systems that make it enjoyable enough to play. Parts of the game irritated me greatly, but I rarely found it less than entertaining, and there were moments that brought a real thrill. Watch Dogs immediate success almost guarantees a sequel, and Ubisoft have plenty of strong points with which to build upon. But I would also like to see more conviction in their own ideas, rather than avoiding difficult questions and settling into a pattern of familiarity.
    • 80 Metascore
    • 70 Critic Score
    To blow COD out of the water, they will need a more polished game than this. Perhaps the next-generation will provide it.
    • 80 Metascore
    • 70 Critic Score
    Effortlessly likeable.
    • 80 Metascore
    • 60 Critic Score
    For those with the patience, Danganronpa certainly has its moments. And its pitiless, gurning despair-bear will haunt your dreams.
    • 80 Metascore
    • 70 Critic Score
    With its beautiful presentation, well designed levels and two adorable titular characters, A Boy And His Blob is a game that rewards and appeals in equal measure. Would all curmudgeons now kindly leave the room on tiptoe.
    • 80 Metascore
    • 60 Critic Score
    There's no denying that, for me at least, it was as fun as it was irritating, as stylish as it was silly. It could've used some tweaking, some more suitable level design in places, and perhaps more thought gone into making the game a cohesive whole. It's not close to Platinum's best, or Kojima's best, but is a game worth checking out, even if just as a rental.
    • 80 Metascore
    • 60 Critic Score
    It's just slightly too bogged down in filler, slightly held back by some cumbersome and awkward systems, and just doesn't quite hit the mark all the time. When it does, though, it's a fun, hilarious experience, worth checking out if you own a Wii U, but not quite on par with the best TT has to offer.
    • 80 Metascore
    • 60 Critic Score
    It’s enormously frustrating. Second Son feels so close yet so far to being the PlayStation hero Sucker Punch and Sony want it to be. It’s likeable, fizzy and nearly always moderately entertaining, but is held back by the mundanity of its missions and a lack of the ambition needed to make it great. A diverting superhero adventure that just isn't adventurous enough.
    • 79 Metascore
    • 60 Critic Score
    There are some truly great games that can transcend the universe they are set in to appeal to fans and non-converts alike. Fallen Order doesn't do that. There is nothing new or radical here. But as comforting popcorn gaming to indulge in while you wait for your trip to the pictures? Job done.
    • 79 Metascore
    • 70 Critic Score
    A fascinating, unique take on the action genre bogged down by vapid soliloquising and a stuttering flow. A game that cultivates the past of a series while looking to the future, but perhaps doesn't know when to shut up.
    • 79 Metascore
    • 70 Critic Score
    Provides solid entertainment for kids big and small. It's bright, colourful and charmingly presented throughout, and makes smart use of characters that have a wide appeal.
    • 79 Metascore
    • 60 Critic Score
    All the charm in the world can’t hide the fact that Nuts & Bolts is a wasted opportunity. In the building there is the seed of a classic title here, but skittish handling and tedious tasks means that , disappointingly, Nuts & Bolts fails to blossom as it should have.
    • 79 Metascore
    • 60 Critic Score
    At its core, Temple Run is still a breathlessly exciting game. Equally, however, it's hard not to feel a little cheated by a decidedly unambitious follow-up that has its eye firmly trained on your wallet.
    • 79 Metascore
    • 50 Critic Score
    I spent a lot of my time waiting, begging, willing the game to spread its wings and fly. But it never left the ground. A real shame.
    • 79 Metascore
    • 70 Critic Score
    Tiger '12 is the best PGA Tour in years and would be the last Tiger you'd ever need if EA didn't cleverly omit the caddy's off switch.
    • 79 Metascore
    • 60 Critic Score
    There are a lot of good ideas here, but they haven't found a way of comfortably sharing a bed together.
    • 79 Metascore
    • 70 Critic Score
    There's a strange juxtaposition between restriction and fun, and I still don't feel they've accurately nailed it.
    • 79 Metascore
    • 60 Critic Score
    And yet that monomaniacal approach is both a blessing and a curse. Devotees will doubtless spend enjoyable hours perfecting their runs but those not so enamoured with Metal: Hellsinger’s central conceit might find the whole thing a little… one note.
    • 78 Metascore
    • 60 Critic Score
    A script that is not as elegant as the first season and one fears that, through hubris or complacency, Telltale has lost sight of what made The Walking Dead so good in the first place.
    • 78 Metascore
    • 60 Critic Score
    Its quality can vary as much as its storylines. Detroit’s main issue is that it is a game that is desperate to have something to say, but doesn’t know how to say it. Detroit is too heavy-handed and maladroit to get much past ‘discrimination and genocide is bad’.
    • 78 Metascore
    • 70 Critic Score
    Wooly World’s gentle accessibility, then, can be its biggest strength or most obvious weakness… depending on who you are. Either way, there is no doubting the craft.
    • 78 Metascore
    • 60 Critic Score
    Despite its niggles, WWE Universe is a terrifically flexible mode that offers endless hours of enjoyment for the committed. For the more casual player, and the lapsed wrestling fans WWE 13 is aiming for, the main draw is the Attitude Era mode. It's flawed, sure, but many of its foibles can be forgiven when you're playing out moments that recall a time when professional wrestling was fresh, fierce and relevant.
    • 78 Metascore
    • 60 Critic Score
    Factor in the graphical glitches, rampant texture pop-in and generally asthmatic performance levels, even when running on a PS4 Pro with settings optimised to favour smooth running, and there really is no end of reasons not to love Borderlands 3 (and don’t even think about Googling developers Gearbox Games’ litany of employee relations history)...And yet... love it, I do. Guilty as charged.
    • 78 Metascore
    • 70 Critic Score
    The improvements in AI and excellent online modes are a solid basis to continue re-building PES to its former glory, but the weird physics and newfound lack of weight are a concern. It still feels like PES just isn't 100% sure where it should be going.
    • 78 Metascore
    • 70 Critic Score
    At its best, Ace Combat: Assault Horizon hits a glorious balance of careful tactical play and explosive bombast. It's frustrating because it comes so close to perfecting the formula, only to throw it away by growing tedious when it has the opportunity to shine.
    • 78 Metascore
    • 70 Critic Score
    El Shaddai isn't perfect, then, but it's got a lot going for it because of the sheer energy that's gone into its construction: energy you can see in the focused poise of its combat, and in the game's astonishing desire to top itself with each new vista it flings before you.
    • 78 Metascore
    • 70 Critic Score
    New Super Mario Bros. 2 is a single-player construct through and through, and tossing in an extra player doesn't do it many favours, particularly in the limited confines of a handheld screen.
    • 78 Metascore
    • 70 Critic Score
    The terrifying debut of Red Barrels is a masterclass in the art of video game horror that is stretched a little thin.
    • 78 Metascore
    • 70 Critic Score
    The noticeable improvements aside, there are some very real problems with the core gameplay of PES that aren’t easily forgotten. The engine is well past its sell-by-date, its clumsy brand of football is given a real thrashing by FIFA in realism and too many aspects of the package remain disappointingly unrefined.
    • 77 Metascore
    • 60 Critic Score
    It is explosive, barely coherent, high-budget bluster. And, for the most part, is rather good fun.
    • 77 Metascore
    • 70 Critic Score
    There is a lot that Life Is Strange does well. It is offbeat and interesting, if a little rough around the edges. And with the seed of a mystery planted by the end of the episode, there is enough here to be optimistic about the remaining episodes.
    • 77 Metascore
    • 70 Critic Score
    There’s a lovely, bucolic charm to Pikmin which makes its brevity easy to forgive. Less acceptable is the fact that a seven-year-old game has been repackaged as a Wii title for an excessive £30 – Nintendo has certainly missed a trick by not adding any kind of extras to increase its longevity.
    • 77 Metascore
    • 60 Critic Score
    Part of how much you reap from Resident Evil 3 will be down to your nostalgia for the series, part of it will be if shooting the embodiment of a virus in the face with a rail-gun is just what you need right now.
    • 77 Metascore
    • 70 Critic Score
    This sensibly-priced curio is one of the best and most original Kinect games to date, and enormously entertaining in the short bursts of play the device is designed for. Perhaps most refreshingly of all, it can be played while seated; couch potatoes discouraged by the activity demanded by most motion-based titles may have just found their ideal Kinect game.
    • 77 Metascore
    • 60 Critic Score
    To EA’s credit, Tiger Woods PGA Tour 14 --like all the PGA Tour games before it-- is still a very good game. But perhaps the imminent next generation of consoles will see the series receiving the overhaul it needs.
    • 77 Metascore
    • 70 Critic Score
    It certainly gives a great deal in the first few hours. Though it's repetitive, the mechanics are solid and the concept itself works fantastically.
    • 76 Metascore
    • 60 Critic Score
    This fuzziness at the game’s heart makes you wonder what magic Fullbright could work with its eye for detail worked into a meatier tale. As it is, Tacoma drifts towards ennui more than you would hope, especially given its familiar setting. But what a setting it can be; rich craft and detailed stories worked into every corner, device and discarded piece of paper. Despite some misgivings, a trip to Tacoma is still one worth taking.
    • 76 Metascore
    • 70 Critic Score
    The game is pretty much a must-play for anyone interested in videogame narrative or the debate on virtual violence, and the sheer subversiveness it brings to one of the most profitable and least nuanced of gaming genres is certain to be influential in future. But dubious mechanics, cursory multiplayer and niggling design shortfalls all weigh heavily in the other scale. Spec Ops may turn out to be less notable for what it is than for what it inspires.
    • 76 Metascore
    • 70 Critic Score
    Shadows of the Damned's erratic, slapdash nature leaves you slightly dazed. But despite some alarming dips in quality, despite the game never quite reaching the level of brilliance you hope for, you will be glad you played it.
    • 76 Metascore
    • 60 Critic Score
    It is still zippy and enjoyable enough -with touchscreen mini-games for purifying and Soultimates- but strikes an awkward middle-ground where combat isn’t involved enough for more experienced players, but is chaotic enough with its machinations to befuddle newcomers.
    • 76 Metascore
    • 70 Critic Score
    With its varied combat, ridiculous story and outlandish weapons it's a fun and engaging title and it's a real pity that that Activision haven't given it the attention it deserves. If you're willing to overlook its shortcomings and enjoy old school running-and-gunning, Singularity is an immensely satisfying romp.
    • 76 Metascore
    • 60 Critic Score
    Techland's horror sequel features crunchy combat and thrilling parkour, but buries its best bits with a clumsy story and open-world excess.
    • 76 Metascore
    • 60 Critic Score
    It's just a pity that when compared to the franchise's most recent successes, Band Hero comes across as both a bit of a cash-in and more than a little soulless.
    • 76 Metascore
    • 70 Critic Score
    Sure, you’re left with the nagging sensation of unfulfilled promise, but away from the circus of its development and that (perhaps unreasonable) weight of expectation, Broken Age will, in time, be a game many players remember with genuine fondness.
    • 76 Metascore
    • 60 Critic Score
    In keeping with the period aesthetic, Black Ops Cold War feels like a throwback in all senses of the word. It’s unlikely to be remembered as a Call of Duty classic but throw in the multiplayer mayhem of Zombies too and there’s enough here to help keep the lockdown blues at bay. Which, frankly, is the most any of us can ask for right now.
    • 76 Metascore
    • 60 Critic Score
    It’s a convincing facsimile, which makes trying to save it from Albion and its assorted cronies a more compelling task. And Legion’s big gimmick is that you can play as, well, anyone. Construction workers, lawyers, YouTube stars, retired cage fighters, Anarchists, football hooligans. All are served up by Ubisoft’s smart procedurally-generated trick, each with their own look, background and sometimes even voting record.
    • 76 Metascore
    • 70 Critic Score
    At its best, it rivals anything in City. At its worst, it's comfortably the weakest of the three Arkham games. It was a lot harder to recommend a couple weeks ago, when it was a more broken, but now it's certainly worth checking out if you're a bat-fan. Just don't go in expecting anything fresh, new or groundbreaking.
    • 76 Metascore
    • 70 Critic Score
    Space Marine can't compete with the genre leaders in terms of spectacle, budget and direction. And one has to question the wisdom of releasing in such close proximity to Gears of War 3. But for Warhammer 40k fans, or those who just can't wait to engage in a little alien slaughter, Space Marine's solid genre mash-up should prove a satisfying battle ground.
    • 76 Metascore
    • 70 Critic Score
    Sports Champions is really rather good on the whole. Table Tennis is exceptional, Archery is great and games like Gladiator Duel and Bocce are fun while showing off some of Move's potential.
    • 75 Metascore
    • 60 Critic Score
    Alan Wake fans will want to check it out, if only for the morsels of story it gives them.
    • 75 Metascore
    • 60 Critic Score
    Conversely, Modern Warfare II’s multiplayer offering is rock solid, comprising a highly polished suite of modes catering to a wide range of playstyles. Traditional small-sided shoot-outs still dominate, of course, but quirkier maps help keep things fresh. Santa Sena Border Crossing takes place on a stretch of highway filled with empty but highly explosive vehicles, while Crown Raceway inexplicably takes place in the pit lanes of an F1 track.
    • 75 Metascore
    • 50 Critic Score
    Almost all the depictions of women in the Metal Gear Solid series have been awkwardly sexualised, a fact admirers have sought to explain away by citing Japanese cultural differences or emphasising that these representations barely impinge on the gameplay. I don’t buy that, personally — it seems clear to me that the director just enjoys this sort of stuff — but it will be fascinating to see his apologists attempt to explain away the scenes that show up, quite unadvertised, on the audio tapes in Ground Zeroes.
    • 75 Metascore
    • 70 Critic Score
    The racing experience is zippy and robust, while its gleeful celebration of all things SEGA is wonderfully endearing.
    • 75 Metascore
    • 60 Critic Score
    But these hopes were dashed in the final third where poor design, repetitive waves of enemies and button-bashing gameplay took all that my enjoyment and curdled into a numbing disappointment.
    • 75 Metascore
    • 70 Critic Score
    But you'll plow through most of what the game has to offer to a single player pretty quickly. And while multiplayer could have been king here, WWE All Stars is also notably lacking in both online and off...But it does offer a silly, accessible and effortlessly entertaining brawler that will particularly appeal to lapsed WWE fans.
    • 75 Metascore
    • 70 Critic Score
    Whilst FM10 tries its hand at all aspects of football management, it isn’t entirely successful in all its pursuits and does end up lagging behind its older, slightly more mature brothers.
    • 75 Metascore
    • 70 Critic Score
    Really, with the levels of customisation as huge as they are, the player's enjoyment is only held back by their lack of imagination.
    • 75 Metascore
    • 60 Critic Score
    Given the frustration levied by its questionable level design, Hotline Miami 2 loses its replayability factor - something its predecessor delivered ever so well.
    • 74 Metascore
    • 70 Critic Score
    But it never crosses the threshold into greatness, either in its visceral thrills or in its sober, but ultimately a little bland, tale of the soldiers on the ground in Afghanistan.
    • 74 Metascore
    • 70 Critic Score
    The combat, and it's worth noting that this makes up the majority of the game, is superb. It's not particularly deep nor clever, but it's immensely rewarding, as too are the scripted first person sections which exist purely to, yes, let you punch things in the face.
    • 74 Metascore
    • 60 Critic Score
    When you liberate an enemy stronghold Rico sometimes says, “That was fun - let’s do it again.” This feels like a perfect summary for the game: it is 15 minutes of stupid fun on repeat. But that barely matters when you are firing remote-detonated cows at a military compound filled with the red stuff.
    • 74 Metascore
    • 70 Critic Score
    To embrace Disney Infinity is to buy-in to the whole package: collecting the physical toys, building in the Toy Box, enjoying the Play Sets. Without interest in all its components, its appeal is diminished.
    • 74 Metascore
    • 70 Critic Score
    Really, with the levels of customisation as huge as they are, the player's enjoyment is only held back by their lack of imagination.
    • 74 Metascore
    • 60 Critic Score
    The game doesn’t outstay its welcome over its 12ish hours, which is, truthfully, something of a blessing.
    • 74 Metascore
    • 70 Critic Score
    As I played Child of Light for review, I found it to be a game that I wasn’t itching to play, but rather enjoyed myself when I did. A pretty, diverting yarn that I’m thrilled exists, but is perhaps a little too nice to recommend wholeheartedly.
    • 74 Metascore
    • 60 Critic Score
    A lack of variety doesn’t stop this being a wholly welcome return for Amplitude. It has a thumping heart and soul, a timeless nucleus of gameplay that I hope Harmonix has the opportunity to build upon. A euphoric finger dance across a fizzing, abstract space.
    • 74 Metascore
    • 60 Critic Score
    But its baggy middle does become more taut in The Quarry’s strong denouement; the threat and deathcount rises, the story threads come together and your decisions show their consequence. The paths you choose make for quite the spiderweb, which Supermassive lets you poke into should you wish, and it is never less than impressive to see all of those different decisions pulling together your own personal story through the game. Even if there can be some odd cuts between scenes, a skipped beat because you managed to get one of the group killed.

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