Shacknews' Scores

  • Games
For 1,737 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Resident Evil Requiem
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1764 game reviews
    • 75 Metascore
    • 80 Critic Score
    I really enjoyed the Lost-esque flashbacks that Peter has throughout the game, and how beautifully the game transitions between them. I also loved how natural the romance between Peter and Clara felt in developing slowly, over time, and how well the two work together. If you’re looking for a stellar story experience, South of the Circle has it in spades.
    • 75 Metascore
    • 70 Critic Score
    Iron Harvest presents a fascinating alternate reality of which I’d like to see more. The war is intense, the maps are rather pretty, and the units are an escalating maelstrom of steel and steam from which delightfully concepted war machines come into play. The battles are intense and the deployment of armaments can make one feel giddy in the rush of it as bullets and shells fly and explode. That said, some unfortunate aspects distract from the experience. The game’s increasing technology tree makes cover-based tactics a questionable proposition, the slowness can make downtime between events seem just a bit too long, and multiplayer is a bit too limited. The game is not horribly marred by these drawbacks, but best bear Wojtek can only carry the spirit of Polania so far with the baggage weighing him down.
    • 75 Metascore
    • 60 Critic Score
    Every aspect of this game feels like it was made by a sadistic Dungeon Master who just never gives their friends a break. Of course I expect to die hundreds of times when playing this kind of game, but there’s gotta be something that keeps me coming back for more, that makes the challenge enticing, and I just never felt that here.
    • 75 Metascore
    • 80 Critic Score
    Super Mario 35 is an absolute pleasure, taking the usual Nintendo nostalgia and offering a different way to experience it. I couldn't have pictured anything like a classic Mario game working in a competitive battle royale environment, but Nintendo has made it happen and it's loads of fun.
    • 75 Metascore
    • 70 Critic Score
    Sorcerer King has a lot of great ideas, but they don't necessarily come together well. Level progression is slow, so losing experienced soldiers is extremely painful. Oftentimes, the game has you wandering the world, trying to complete a vague quest, and hoping that it will bring you closer to defeating the King.
    • 75 Metascore
    • 80 Critic Score
    Flock knows how to make the most out of the mundane. It takes a simple idea like bird watching and takes it to its most imaginative conclusion. It takes those birds and gives them cartoonishly whimsical designs while also giving them complex enough behaviors that charming them into your flock isn't a walk in the park. It's a delightful low-stakes affair, one that feels rewarding once you get a rare creature into your ranks. Those looking for a low-pressure, artistic adventure about documenting birds should join this Flock. Bring a friend, because the skies await.
    • 74 Metascore
    • 70 Critic Score
    In a world of overcrowded shooters, I've grown to enjoy Evolve and the uniqueness it brings to the table. One item that should be noted, though, is the shakiness of the game's shooting mechanics. While I mostly embraced the Assault class for a chunk of the review, that only made the iffy physics surrounding aiming and firing that much more apparent. Aiming doesn't get much easier with the monsters and when Goliath's arsenal contains a "rock throw" ability, not being able to reliably aim is a killer.
    • 74 Metascore
    • 60 Critic Score
    FragPunk is launching in a strange, unbalanced state where it actively undermines its best features and doesn't quite know how to build on its own strong foundation. It's still fun, a more casual alternative to something like Valorant, but there's a definite sense that FragPunk isn't living up to its full potential. Hopefully, NetEase can work out a way to sharpen its focus in future updates and clean up the awful menus.
    • 74 Metascore
    • 80 Critic Score
    Ghosts ‘n Goblins Resurrected is an absolute monster of a game, but both a thoughtful redesign and a fully intact foundation make it one that feels glorious to tame at whatever level you play it, as well as a refreshing and colorful adventure all along the way.
    • 74 Metascore
    • 60 Critic Score
    Lara Croft's latest dungeon crawler is a decent way to pass an afternoon with a friend or two, but its limited gameplay elements and story make it little more than that.
    • 74 Metascore
    • 80 Critic Score
    Despite a few issues, I still think Ara: History Untold is some of the most fun I’ve had with a 4X historical nations game that wasn’t Civilization. Oxide Studios clearly knew the assignment and they aced on a number of fronts. It’s a little disappointing that for their experience, they weren’t able to avoid common issues like mid-to-late grind, but if you want a game that will offer plenty of variety in playstyles and an interesting and engaging crafting mechanic, Ara: History Untold is quite an extensive option for any fan of 4X strategy.
    • 74 Metascore
    • 80 Critic Score
    If there are indeed plans to continue, Metal Gear Solid: Master Collection Vol. 1 is a hell of a first volley. From tweaks and fixes of previous re-releases to an abundance of supplemental material across a whopping seven (arguably more) games, Konami really rolled up its sleeves. Even with some problems and weird choices here and there, this collection exceeded my expectations for sure. Whatever follows this will really put the format to the test, as there’s less precedent and/or existing ports for games like Metal Gear Solid 4 or Metal Gear Acid. The foundation laid is awesome though, and shows that despite past drama there are people at Konami who definitely care.
    • 74 Metascore
    • 70 Critic Score
    While flashy and immediately arresting, it just isn’t that compelling. Being frank, it could have used a bit more drive. As it stands, it's getting a middling driver rating from me.
    • 74 Metascore
    • 80 Critic Score
    A solid entry into the lexicon of Lego and DC adventure-puzzle games. There’s a ton of family friendly content that will keep kids busy for hours and entertain their adult counterparts as well.
    • 74 Metascore
    • 70 Critic Score
    As a comeback, EA Sports PGA Tour performs well enough to compete with PGA 2K23 on fairly even footing. The inclusion of all four majors, the solid ball physics, the wider arsenal of shots, and the long list of official courses are impressive, though the presentation can be flat, laggy, and rough. If EA decides to turn this into an annualized sports franchise, the next installment will need to revamp the character creator and rework the user interfaces. Despite the game's flaws, though, I can still see myself casually playing it throughout the year alongside other sports games like MLB The Show 23. It’s been a while since we’ve seen two established developers battle each other within the same sport, and I’m all for it. At the very least, golf games will be made all the better from the competition.
    • 74 Metascore
    • 80 Critic Score
    I can see why longtime Famicom Detective Club producer Yoshio Sakamoto was so excited to share the story of this game. Emio - The Smiling Man is an intriguing story that takes us on a deeply emotional journey. The characters, both old and new, are very fun and easy to follow as well, not to mention coming out great in their animations and dialogue. I wish Emio stretched its legs a bit in terms of gameplay, but I also can’t argue too much with a working system that’s mostly meant to be a vehicle for an engaging mystery. If this is the final Famicom Detective Club game, it’s a strong one to go out on, but I can't help but hope we get more Famicom Mystery Club with this game acting as a stepping stone to the series’ future.
    • 74 Metascore
    • 80 Critic Score
    Rad
    Roguelikes don't get much more bodacious than RAD. If you take a trip into the Fallow, good luck making it out. You're going to need it.
    • 74 Metascore
    • 70 Critic Score
    The Thaumaturge’s biggest problems are a result of trying to do so many different things at once. It’s a juggling act on the best of days, and if you’re a working-class person in 1900s Poland you aren’t having a bunch of great days. Not consistently, anyway. This is a deeply interesting game with a lot of cool imagery, historical storytelling hooks and complex systems that are a blast to engage with. There are a ton of swings, and not every one is a hit. Sometimes the voice acting is wacky, the protagonist feels underdeveloped, and combat can be annoying and burdensome. But I also accidentally stayed up way past my adult, parent bedtime on multiple nights playing it. I feel and probably look like Wiktor after catching a new Salutor, but it was worth it.
    • 74 Metascore
    • 60 Critic Score
    The Alliance Alive is a great-looking game with an interesting premise and intriguing battle mechanics, but in the end it falters from its combat decisions.
    • 74 Metascore
    • 80 Critic Score
    A welcome addition to the Just Cause family. There is plenty of destruction to cause, and plenty of room to explore the world however you want to. It’s a welcome amount of freedom from the action-packed linear games we seem to have gotten used to, and I’d easily rank it among the best of the open world games that the current generation of gaming has to offer.
    • 74 Metascore
    • 70 Critic Score
    Overall, I really enjoyed my time with Gestalt: Steam & Cinder! It has a story that left me a little frustrated by the end, but the way there was full of good mechanical writing, solid character development, and a healthy amount of proper noun-led mystery world-building. The top-shelf visual quality cannot be understated, with incredibly detailed and well-animated 2D art that can hang with the classics easily. And while combat was the messiest part, there was still fun to be had running around the world, fighting weird enemies and using skills and combos powered by cool animations. I would definitely keep paying attention to Metamorphosis Games, especially if there’s more stories to come from this world in particular.
    • 74 Metascore
    • 80 Critic Score
    Even with its short length, Monument Valley 3 is a fun ride while it lasts. It will have puzzle aficionados begging for more and have them wondering what else Ustwo Games is capable of putting together. There are more than a few ways to blow the human mind, after all.
    • 74 Metascore
    • 70 Critic Score
    There’s magic in Rolling Hills for sure. But it’s a very fleeting magic, and a little more sauce would have made it a much more impactful source of wonder. It was definitely cute, though!
    • 74 Metascore
    • 80 Critic Score
    I'm not really a huge fan of the game's ending, but I truly enjoyed getting there, even though the game started to feel drawn out after a while, especially after I restarted some of the levels dozens of times over.
    • 74 Metascore
    • 80 Critic Score
    If you want a high-quality visual novel, a good mystery story to follow, and a time capsule of game design all in one, the Famicom Detective Club remakes feel like a solid call.
    • 74 Metascore
    • 50 Critic Score
    Aerial_Knight’s Never Yield succeeds at getting you into the action with little complication, even if it has less depth than a kiddie pool. It does a poor job at explaining Wally’s situation (everything I know about the story came from outside the game) and this further prevents the experience from being more than something that feels like a prototype. It has a low price that matches well with its truncated runtime and the soundtrack is good enough to help you forget some of the shortcomings. Maybe Aerial_Knight’s next outing will have the recipe for success.
    • 74 Metascore
    • 80 Critic Score
    Far Cry 6 is an immensely fun game that series fans and open-world aficionados won’t want to miss.
    • 74 Metascore
    • 60 Critic Score
    The real shame of Batman: Arkham Origins is that those attempts at innovation are so clearly visible. The studios have obviously made an attempt to freshen up the series, and some changes like the boss battles are actually very successful. But those changes are fairly minor in the grander scope of the game as a whole, leaving Arkham Origins unable to escape from under its predecessors' shadows.
    • 74 Metascore
    • 50 Critic Score
    I’ve come to really dig Atelier over the years after kind of avoiding them for a long time (time limits stress me out, I’ll be honest), so much so that I’ve imported the physical trilogy carts for Nintendo Switch and even pre-ordered the special edition for Ryza 2 back when I had the means to do so. I say that to emphasize the weight of my words when I state how much of a step backwards on the series’ evolutionary trajectory this experience feels like. Atelier Resleriana: The Red Alchemist & the White Guardian looks and feels cheap (I hate to go there, but it’s unavoidable) to play, and is full of what feel like kitbashed structural systems clumsily molded into a single player game that suffers from its connection to a failed gacha joint. It bums me out to say it, but that’s the vibe.
    • 74 Metascore
    • 80 Critic Score
    Was everything perfect? Not at all. The biggest frustration came from the gamepad controls. I started playing with my preferred d-pad input but found that aiming the water hose was nearly impossible until I swapped to the control stick. The adventure also ends just as things were really getting heated up. Nuclear Blaze understands the value of not wearing out a welcome. Just when I had decided that I was smitten with the game, I reached its narrative conclusion. If the idea was to leave me wanting more, then the mission was successful. Because this is still a small indie project based on a game jam submission, potential buyers should understand that Nuclear Blaze does not burn for long, but it does, in fact, burn twice as bright.

Top Trailers